I don’t see the problem.
Dagger is better at 50%+ against two targets and allow you to us focus or warhorn for their respective dps skill.
GS is better against 3 targets at all time and it’s better against whatever numbers of enemies at less than 50%.
Seem that both have strength and weakness and the best way to play the reaper will be to use both weapons correctly. Sound better than just using GS or just Dagger.
Oh and Gravedigger is still powerful at 50%. I’m not sure but I think that GS will still be part of the optimal rotation at 50%. But I might be wrong there.
It still land. You just need to know how to control it when you don’t have a target, which can be hard in the middle of the fight. I still miss my fire field from time to time.
I using three weapons setup. Staff, D/F and S/F.
Staff is for maximum damage. Work well against mobs that don’t move much and the party/me don’t need to much utility/support skills.
Scepter/Focus I never use it to fight (if you do take a LH). I use it only to pre-stack might. There is two situation for that. The first is when the boss is green and you can pre-stack to have 25 stack of might when the fight start and the PS warrior can keep it at 25 for the remaining of the fight. The second situation is when we don’t have any PS Warrior. Either way, I pre-stack might than swap weapons so I don’t fight with this set. It’s really optimal because I want to optimize my runs, but you can just skip this set all together.
Dagger/Focus is a hybrid between Staff and Scepter/Focus. You can stack might with that and you can fight. You don’t have as much dps as a staff, but you have more utilities and survivability. It’s a great set when the party lack might, projectile defense or if the fight is hard. It’s also IMO, the most fun and versatile weapons set than Staff.
Between 11 and 15k depending which mode.
For WvW I use full zerker so I have around 11K. It feel a little incomfortable, but with the Applied Fortitude I reach a little over 14k and it’s just perfect.
For PvE, I don’t want any. I don’t plan on using my thief for Raids so I don’t know.
For PvP, I use marauder and it give me around 17K hp, which is far enough. I would be ok with 15k, but we don’t have any choice between Zerker and Marauder amulet.
I don’t know. It’s pretty amazing in PvP and WvW. I don’t think it’s OP right now so i’m not against a buff to cooldown/duration, but I won’t be advocating for it.
1) Yes, but only specific things are worth it, not everything. You can craft ascended armor/weapons. The only other way to get them is by drop so crafting is more reliable. There is a lot of stuff all over the place that can cost you less if you craft it. You can also make money off crafting if you know what to do. It give you a good amount of experience. Think of it as a way to transform gold into experience. Good for people with a moderate amount of gold and several alts that they want to get to higher level. You also need crafting for legendary or unique skin. Leveling your crafting profession give you achievement.
2)
- Weaponsmith, Huntsman or Artificer for Ascended weapons.
- Armorsmith, Leatherworker or Tailor for Ascended armor.
- Cooking, Artificer and Jeweler for cheapest leveling
- Artificer have some nice crafting thing like merging Lucks and crafting AR for fractal.
- To make gold they can all be good, but you need to know what you are doing.
3) Not really. It really depend on what you want to do. For exemple, if you have only light armor profession, armorsmith and leatherworker will probably not be useful. If you don’t want to level up character with crafting, jeweler is probably useless for you.
4) Yes they are account bound. You can move them around different character if they can use it. Meaning you can transfer armor from a Elementalist to an Engineer because they don’t wear the same type of armor. You can also change the stats of your ascended with a little mystic forge recipe, but only for armor/weapons.
Here some math on different runes. I take scholar as the baseline. The % numbers next to each runes is the damage different between scholar and that runes. The first numbers is in solo situation and the second one is in full buff party situation.
- Scholar : 100% – 100%
- Ranger : 98% – 98% (Need a companion, so this only work for Ranger, Mesmer or Minion Master).
- Flame Legion : 95% – 95% (Need burning. Should be ok with most party, but for solo it will depend if you have enough burning)
- Strenght : 93% – 93% (Work with might. Never a problem in group, but it might be for some solo build)
- Pack : 93% – 92% (It’s most efficient when you don’t have perma fury)
- Eagle : 94% – 94%
- Thief : 98% – 98% (Only work when you can attack from behind/sides. Most AoE doesn’t work so profession like Guardian and Elementalist will be pretty bad with this rune. You probably never gonna reach 98%)
- Rage : 91% – 93%
- Ruby Orb : 91% – 91%
For Sigils I don’t the numbers but anyway here some info.
- Sigil of Slaying : Best choice, but not worth it since it only work against one type of enemy.
- Sigil of Night : Best choice, but only work during the Night. So 5 dungeons and 5 fractals.
Sigil of Bloodlost or Perception : Fully stacked, they are almost as powerful at sigil of night/slaying, but they work everywhere. They are usually not worth using in dungeon/fractal (with some exception) because you will only fully stacked at the end of the dungeon. For Open world, they are some of the best option as long as you don’t change map too often.
- Sigil of Air : Work any time. Best result in short fight against single target. The longer the fight the less efficient it will be. Pretty much for speed run
- Sigil of Force : The best general purpose sigil for PvE. It will work better than sigil of air outside of speed run and it work at anytime, anywhere.
- Sigil of Frailty : Not useful in speed run situation, but anywhere is it’s a very good sigil. It not only give you good dps, but also boost your team’s dps.
- Sigil of Accuracy : If you search a sigil that work at anytime, for dungeon/fractal, you don’t reach 100% critical chance in party and you consider that you gonna max out vulnerability, then Sigil of Accuracy is a good choice. It’s rarely the best choice.
(edited by Thaddeus.4891)
It’s not because Anet don’t support selling dungeon. The act of selling is fine, but you are on your own. The same as selling stuff outside of the TP. You can do it at your own risk. The only difference is that Anet accept using the LFG to sell path, but not to sell items.
D/D is better suited for PvP for combat. D/F will be a better choice for PvE combat. That said. D/D can do the job for someone not interested in efficiency and it give you more mobility which is nice when you explore the world.
You can do pretty much everything in exotic/rare gear (base game and xpac) except two thing.
1) Fractal. You can do up to level 9 with exotic gear only, you need some ascended gear to go higher. But you can easily get to level 39 with ascended trinket, which are really easy to get.
2) Raids. We don’t really know. It’s suppose to be the hardest content is the game so the far you are from the best gear (meaning ascended) the harder it will be. Anyway, if you were away from the game for so long, you gonna need to practice before you are able to tackle that hard content.
Everything else in the game can be done with pretty much any gear.
For power leveling, I will go at the Mad king Labyrinth with some xp booster. This is the best place for xp. Other than that and crafting, I would say EOTM.
But I will probably not focus on Fractal Mastery first. We don’t know exactly what will give us the fractal mastery, but my guess is that it will help you get more AR. In that case we probably be able to do fractal 51 to 59, even maybe 60-69 with our current AR. In that situation, I’ll probably just do one fractal each day and it will take me more than 2 week to get to 69. So I’ll probably make another track and take fractal in second. But maybe i’m wrong. We’ll see.
You should have waited. It’s not like you needed to craft it. Your best choice would be to craft a legendary and sell it, but we don’t really know how the Legendary market will react at the xpac so.
He did enjoy using his scepter AA while Archdiviner had his missile reflection up, though. lol
Wanna be hardcore? try to play full melee with 2 distracted staff/ib eles.
mylyf
This so much. The second I’m distracted while doing Archdiviner with my Staff Ele I receive a 10-12k fireball in the face lol. Nobody want to get near me at that find just in case
A small list of funny moments with my guildmates
1) Remember that epidemic of toy soldier last Wintersday
2) My friend has issue with his aura in Arah path 2. His big face is everywhere over that body.
3) That day when Lupi was so freaking kitten at us. Don’t question his sex life with all of his race extinct. It will end badly for everybody.
4) SHARKNADO. That’s where all those land shard are coming from.
5) That epic sPvP match.
Grats on consistently taking down the guild bounties every week with 5 peeps. (Wiki says 2 commendations a week, but that’s neither my personal experience nor my point.).
You only need to find and kill 1 guy to get commendation. You don’t need to win it all. Since tier 1 and 3 cost the same you can always spawn the 6 bounties and go after the easiest. A piece of cake to get the 2 commendation from bounties with 5 peoples. You can also do the Guild Rush for 1 commendation. That you can do by yourself. Again you receive the reward by getting to the end once. No need to finish it. So yes unless you are in a new guild that can’t unlock bounties and rush it’s easy to get 3 commendation per week with guild missions.
So assuming your numbers are correct (they look about right, though a consistent 30-45 mins seems a little optimistic for a round of fractals if you’re not aggressively kicking new peeps),
Fractal level 1 is pretty easy. Ok. If you are alone you can have some longer time with pugs, but it’s not a fractal 50. You just need3 half decent player and the remaining players in the party can just sit down and eat chips.
in just under three months you can get what you need to be able to grind fractals for the gear you need to start grinding high end fractals for more ascended gear, and likely very little else (scale 1 fractal drops not being great).
If you really don’t like the experience of fractals in general, that seems like a spectacularly bad deal. “Congratulations! After nearly three months of constantly doing that thing you don’t like, you’re now allowed to do that thing you don’t like HARDER!”
Wait what?? Ok first of all it take 3 months if you only log in everyday and do ZERO fractal. Zero fractal for someone who don’t like fractal seem pretty good deal. I was just saying that if someone want they can decrease this 3 months by doing some small fractal, the easiest one. And after that 3 months you have everything. What do you need to grind after that? Let,s be clear. My post was about TRINKETS and Laurels. What are you talking about.
Also, remember, come HoT the top isn’t going to be 50 anymore… assumptions about where this grind train ends are going to need to be revised.
The only ascended pieces remaining to get is underwater head piece. What grind for ascended you are talking about now. Another grind for another subject? So I was talking about ascended trinket and you quote me saying oh ya but what about all ascended gear even if you didn’t talk about that. And now you are quoting me about fractal weapons?? Or Agony Resistance? Or Infused gear? Are we still talking about people that don’t like Fractal, because it doesn’t seem like the kind of stuff someone that dislike fractal would like to grind.
That timetable is also assuming you’re doing just that for at least an hour a day for around two months, bare minimum. Does that actually sound like fun to anyone? That IS what we’re all here for, right? Fun?
Well on a timescale of 3 months that would take you around 30sec per day. Log in, click twice, log out. For two months you would need only to do guild missions so 4 times in that 2 months you would need to take 1.5 hour to do guild missions (which is fun IMO) and then for the rest of the 2 months it still take you 30sec per day. Not exactly the same as you said. Or you can do 8 times 30min guild missions if it’s only rush and bounty.
If you want to do it in 1 month. It take 4 times to do guild missions, 1.5 hour each time. Then you would need to between 10 and 20 low level fractal (depend on rings drop and dailies). So if you want to do it in 1 months we could say that worst case scenario it will take you 1 hours per day.
The default answer to this, which I’ve gotten several times in this thread already, is, “Well, you clearly don’t like this game, then. Go play something else.” The fact is, I do want to play Guild Wars 2. If Heart of Thorns becomes a game I can’t play, eventually I might take your advice, but what I really want to play is the game they’ve been pitching and selling for several years now. That game ISN’T anywhere else. I’m posting because I’m concerned that I might be watching that awesome, unique game bury itself in other games’ toxic refuse in an attempt to chase the “hardcore”. I’ve watched it happen before, and I really don’t want to see it happen here.
I’ve been accused of speaking out of fear. That is correct. It is not, however, speaking out of ignorance, but rather bitter experience. I fear I might lose my favourite game to the same bunch of bullies that ruined my last several favourite games.
In the end, trinkets and Weapons are the only thing worth talking about and they are really easy to get. And actually, there is really fun way to acquire them. I’ve got a lot of casual players in my guild and I love to help them. Most of them think that a lot of the stuff is really hard to get, but once I help them and give them all the little trick, they find out that it’s not that hard after all.
Well I’ll for sure do at least one map completion of the new maps. I had a fun time doing it on my first character and this time i’ll probably do it with my guild.
My guess is that Raids will also give you xp that count toward the masteries. Put into that some world bosses and I’m pretty sure I won’t be farming any even to complete all of that.
You best choice would be Mad King Labyrinth during Halloween. This place is insane.
Otherwise in EOTM.
The Gift of Maguuma Mastery is no different—but with the exception of the required Bloodstone Shard, the ingredients are all about playing in Guild Wars 2: Heart of Thorns. For this gift, your dedication to the game will be tested: you’ll need materials that can only be acquired after completing all of the Heart of Maguuma Masteries, map completion of the expansion zones, and a lot of each of the map-specific currencies
I forgot the map completion part as well… remember some areas you can’t even access without full masteries.
Ok make sense then. But you can easily get 200%+ XP gain. Which would drop that to 4 months for someone doing 1 hours per day. Probably 3 months including killing mobs + exploration (that give you xp too).
Remember that masteries are account wide so you only need to do it once and it’s not only for legendary. So I found that perfectly good.
I’ll probably finish that in 2-3 months myself. That will leave me enough time to finish my Incinerator and be ready to make H.O.P.E.
1- It depends. Salvaging will be nerfed, but noone knows at what point. In any case if you want good money you have to go elsewhere. That’s why I said that.
2-Yeah, you’re right. But there are alredy fractals for lvl 80 contents, that’s why i suggested that, to create some content for lower level character, since when you’re at 80 you have tons of other things to do, like levelling masteries and farming events. But, as Always, it depends from the point of view
1) So let’s nerf even more the reward from dungeon?
2) The vast vast vast vast majority of players in this game are level 80. And since when you can’t complete AC with a group of 5 level 35?? I was always able to complete it that way and at least this way it’s a decent challenge.
Source?
15 char
The info on Gift of Maguuma was in their blog post on the new legendaries. The info regarding mastery xp can easily be found on the wiki.
Well I must be stupid because I don’t see it. The only thing they specified for the Gift of Maguuma was a Bloodstone Shard and that’s the only thing we see on the Wiki page.
Could you please specify why [Att] was chosen? Their guild does easy world boss kills and isn’t particularly involved in high-end instances. That seems like a really odd choice for testing 10-man content when there are much more accomplished dungeon and fractal guilds available.
Does it have to do with the fact that several members of Arenanet staff are members in [Att]?
They did one of the first Triple Wurm kill and are pretty good at organizing large group of players.
Personally, I prefer that they test this new content with two perspective than by two guild with the same perspective.
Source?
15 char
log in … get Laurels… have trinkets.
repeat that for 5 months for a set
84 days so less than 3 months and that’s the maximum. You can cut down with
- Achievement Chest give you between 1 and 10 laurels each 500 Achivement pts.
- In your daily there is Fractal. You can only do the first island and get a Pristine. Each time will take you 15min max and you can even do it with two friends at level 1. In 2 months you probably be able to get 1 ring from that instead of laurel.
- In your daily there is Fracal 1-10. Doing all 4 islands on the weakest difficulty give you 2 Pristines in around 30-45min.
- Doing Guild Missions will give you both Accessories in 1 months with only 1,5 hour per week max. Even small guild of 5 people can 3 Commendations per week and get both accessories in 2 months.
So really, even someone that doesn’t like Fractal and in a very small guild can get a full set in 2 months with zero problem.
They don’t only get access to bleeds either. I can’t speak for mesmer or ranger, but necro’s get just about every condition imaginable.
And?? Poison, Confusion, etc All of those are super tiny part of any dps in PvE. They have powerful capability in PvP, but for PvE the only two that count are Burn and Bleed. I’m not saying that the others are useless, but you can’t have a decent condition build if you don’t focus on either Burn and Bleed.
Unfortunately, when they fixed stacking condition, they made burning powerful, but bleed not as much. Yes you can put a lot of different condition on necro, but that doesn’t give you good dps. For exemple. If you want to do the same damage as 10 Burning, you would need 20 Bleed + 7 Poison + 7 Confusion. You need a lot more of the other condition to be on par with burning.
Thanks for all the help so far. So if I want to stick to a more dps roll with support it seems mechanic is the option but just turned off by the amount of weapon swaping and keys that is required to use to be played well.
What is everyone’s thought on my druid option? I am thinking from the videos i’ve seen that it does dps from a long range but also heals people on nearly every attack (melee surrounding the mobs and players in between). I am thinking this could be a good option. DPS isn’t a factor if I am useful..if everyone else can focus on dps because I am healing them?
Thoughts?
For Dungeon this will be useless.
For Fractal up to 50, it’s useless. But it’s nice when you trio fractal 50. Not the best way to do it, but it’s a good way.
We’ll see if it could be nice for Fractal 100 and Raids.
Too many Nostradamus in this game.
+1 So true.
My suggestions:
-Dungeon exotic gear stats selectable, but gear non salvageable (like karma items, but you can throw them in the MF)
-Nerfing dungeon exploring paths at their reccomended level (so that, for example, a 5 35 lvl team can actually run AC problem free)
WoW those are some of the worst suggestion ever.
- That would be nerfing even more dungeon. Most people use token to get gear to salvage them. That way they can transfer token in gold. Without salvaging, your only option with Token would be to put them in the Mystic Forge
- Jesus. Dungeon as already so easy, if anything they need to be buffed to compensate the huge power creep since launch.
All profession are in a good place, but that’s not even good enough. It depend on the build you prefer to play. There is several role you can fill out.
For PvP
- Bunker : They focus on defense, self survivability and support. Their job is to survive and keep a point. They should be able to survive 2-3 players long enough from their team to come help, or serve as a buffing, rezzing beast in group fight. Bunker Guardian is the best exemple.
- Roamer : They are usually squishy, but hit hard. They use their high mobility to create local superiority on point. They can help different point fast and harass the far. D/P is a good exemple of that.
- Killer : Similar to Roamer, but lacking the mobility. Good killer usually have something else like active defense to stay in a fight longer or range dps to put themselve in strategic position. Pew Pew Ranger and Meditation Guardian are good exemple.
- Brawler : A combination of a bit of everything. They have the survivability to occupy 2-3 player for a moment, but not as long as a Bunker, but they have enough dps to be able to kill someone by themselves. They are usually in gear like celestial. D/D Ele is a good exemple of Brawlers.
Which role would like to fill?
For WvW you have two main type of gameplay.
Roaming will usually use adapted build from sPvP : Roamer, Killer and Brawler in PvP usually make good WvW Roaming build with some adaptation. Because of all the additional buff and special runes, there is also some specific build that work well in WvW roaming, but not in sPvP.
Zerging will use specific build mostly that don’t exist elsewhere for the main group, but will also use strait Roaming build for specialized role like the Thief and Mesmer.
You’ll have to specify more what you search because right now we can give you hundred of answer.
ranger longbow is actually pretty strong
No it’s not. It’s decent, have good burst, but low dps. Especially if you want to stay in a 600 range to receive the buff from the rest of your team. It’s a nice quality of life weapon because you can stay away from your enemies and still do damage. But that doesn’t make it a strong weapon, just an easy one to use.
People that have difficulty playing the game will prefer it to a hard weapon to master like Sword or just a melee weapon like GS, but both are more powerful.
It’s still a nice burst weapon when played with a Sword/Axe. Or a Secondary weapon for pug High level fractal for some boss that pugs can’t full melee without dying.
Bottom line. People should only use it if they can’t melee something or from a opening burst.
It will depend on what will be the crafting/questing needed for precursor. The market will adapt. For exemple.
If the new method to get Twilight is not very fun and take around 200 hours to craft, then I doudt that much people will do it and I guess the market will stay the same. People will probably still prefer to grind gold for 100-200 hours in the content of their choice than grinding 200 hours of the unfun precursor crafting.
If the new method to get the Energizer take around 20 hours to complete and it’s fun, then most people will prefer to do that. The Energizer will probably drop around 100 Gold. The price of rare won’t go really lower anyway because of Ectos, so my guess is that nobody will try to get that precursor because the price of the rare won’t go don’t enough.
OP are you talking about WvW??
You should stick to a 600 range around your group so you can support each other, share boons, etc. The only two profession that fight with range weapons in PvE right now are Engineer and Elementalist. They still should stick to 600 range, but they have more movement freedom than a melee Warrior for exemple.
Dungeon is one instance that can be player in 3-5 differents ways with Story and Explorable mode. Each path will make you fight through the same instance, but on a different road and different enemies. They usually talk about Lore. For exemple, AC talk about the struggle of the Charr against the Ascalonian Ghost. CoE talk about the experimentation of the Inquest on dragon magic. They are made for different level and if you go inside one with higher level, you gonna get downlevel, which can have some weird consequence in low level dungeon. Dungeon were also balance around exotic at the launch of the game. We do now almost twice the damage that we used to do and we pretty much explode the hell out of most mobs in there.
Fractal is a group of 13 different instance. Each with their own map, story and lore. We are on the mist so all of that is not technically real. They can put you in the past, in the future, in the present, with real or completely imaginary situation (in the context of the GW2 universe). They were design with ascended in mind from the start so mobs are harder to kill there and usually more challenging. They scale in difficulty from 1 to 50 (to 100 with HoT). At level 30 you also start to have instability. Some added difficulty like, one of the boss pop up anywhere at anytime and attack you or mobs explode after they die, etc. There is also Agony with is a condition that you can’t remove. You can only try to dodge the attack that give you Agony or resist the damage with Agony Resistance that you put on your ascended armor.
- Bezerker : Will work well everywhere for dungeon and fractals. Probably the best option overall for both.
- Sinister : It have a highest DPS than Bezerker, but not worth it in low level dungeon and will be bad against structure. I prefer this one over zerker in Fractal. Condition will probably be (at least for the first encounter) most important role for an engineer in Raids. Engineer is by far the most superior condition profession right now.
- Rabid : It’s only like 5-10% less dps than sinister. You are now totally useless against structure, but you gain a good survivability that could be necessary in raids. We’ll see about that one.
That would be my 3 main choice for HoT.
If you are going for condi builds, guardian is not great and there are other professions that can do it much better. (Mesmer/engineer/necromancer, hell even ranger.) Guradians really only get access to burn, and while it’s a powerful condi, it’s not great if it’s the ONLY one we get.
Actually Guardian is the third best condition profession in PvE right now. Engineer and Ranger are best, but most other profession are below. It’s mostly because it’s the only three profession with enough burning. Bleeding profession like warrior, mesmer, necromancer, etc. They are all behind because of how much more powerful burning is versus bleeding. But in the end, the engineer is just too powerful compare to any other profession in condition and will probably the only one worth it in raid.
As for gear. Beserker is the only safe choice. We’ll need to see what the raids will look like and what will be the composition of your group to see if other gear will be necessary or if they give us new stats and new way to get older stats.
One thing is sure. Merit will disappear in 8 days so I doudt someone will help you get some. They will be useless anyway.
1) T2 : For ascended crafting. T2 is a material that level 80 rarely get, but still need for ascended crafting. With raid and fractal a lot of people are probably trying to get their ascended armor/weapons ready for HoT or stocking them. T3 and T4 is in the same situation.
2) People think that lodestone will be more on par with the expansion. Meaning that thing like Molten and Glacial will receive more new recipe, but charged core will probably won’t receive new ones. People are waiting to buy them cheaper. In the Q&A with John Smith, he does seem to like the charged lodestone is more expansive, so I don’t know.
3) I don’t think I saw any of that, but guild hall will probably take a lot of different material.
My guess is wait and see.
- We asked that rewards be commensurate with the difficulty
We’ll see in a week but for now it doesn’t seem they listen. Dry Top will still have a very low reward for the difficulty to organize it. Silverwaste is now officially the highest income possible, while being one of the easiest content. Triple Wurm and aetherpath will still have the same reward problem. Maybe they will improve the situation in new content, but they didn’t seem to hear us on current content.
- We asked that ANet disrupt the reasons we have a zerk meta.
Really? Dungeon will still use the same zerk meta. I can’t see why Fractal 100 will be different. It will probably harder, but they didn’t talk about different content. Zerk meta will still be a powerful choice there. For now it seem that the best way to do the first raid encounter will be zerker gear with some support/survivability build. Anyway, it’s not like asking for disrupting zerk meta is a consensus view among the community.
“Liquid” means the ability to be traded or exchanged. You can’t sell experience, so I imagine no, experience will not be nerfed.
No liquid is gold, silver and copper directly. It doesn’t mean stuff that can be traded or exchanged.
Gold is able to be traded or exchanged.
Yes and? That fact doesn’t change that loots isn’t liquidity. You are still wrong when you say liquid mean that ability to trade or exchange.
I can trade a Chicken just like I can trade a 10$ bill. But the chicken isn’t liquidity, only the 10$ bill is.
Nerfing dungeon gold rewards is one thing but what about the players who not only don’t have the AR or ascended armors in general to do fractals or raids, but just don’t have the skill to execute certain mechanics? I run dungeons because it’s a great alternative to the fact that I can’t quickly jump. I can do basic jump puzzles with practice and I’m getting better at certain fractals but it’s nearly impossible to find a pug (or even really good friends) who are willing to spend over an hour and a half on a fractal run because we rolled Harpy/Colossus/Jade Maw and if I don’t take my time and/or kill every enemy, I won’t ever make it to the end. I don’t wanna hear people just complain that I’m not trying to get better because I am, but my learning curve is not going to leave me where I need to be in time for the nerf. So even something as small as karma rewards or more dungeon tokens would be appreciated by those of us who HAVE to stick to dungeons. Otherwise it’ll be more worth it to brave the toxicity of pvp and do dungeon reward tracks for the unique skins and legendary gifts and we’ll have no one running dungeons for anything more than achievements.
1) The worst case scenario is that they will remove all gold reward from dungeon, which mean they gonna nerf 50% of the reward for most dungeon. (75% for AC and more for Arah). But that’s the worst case scenario and that’s unlikely. They will probably nerf around 25% of the reward and it will still give you around 5 gold per hour running dungeon, which is still higher than most of the other stuff in the game. Dungeon will maybe not be one of the two best method for gold, but it will still be in the top 10, i’m pretty sure of that. Remember that Fractal will have 2 runs per day max before getting less reward and Raids will be a on weekly. Dungeon will still have people running them.
2) Fractal will be a lot less long to do. Each level will only be 1 island, not 4 like right now. So fractal will be a lot more accessible to people like you. At least for lower level.
“Liquid” means the ability to be traded or exchanged. You can’t sell experience, so I imagine no, experience will not be nerfed.
No liquid is gold, silver and copper directly. It doesn’t mean stuff that can be traded or exchanged.
The difference is huge for a mmo, because they don’t affect the game the same way.
Liquid (gold), increase the inflation of the game by pouring more liquidity in the game and dropping the value of that liquidity.
Stuff that can be exchanged, traded (loots) doesn’t increase inflation (at least not directly). They don’t create new liquidity (gold) they can only be used directly or traded for gold that already exist in the economy. With the TP system, giving loot is actually a gold sink because what will be traded on the TP will destroy 15% of it’s value in gold, decreasing the overall amount of liquidity in the economy and pushing the value of the gold up.
Loots reward give value to gold, while gold reward decrease the value of gold. You need to control the amount of gold you give to your player, but you can be a lot more free with the amount of loot reward you give to your player. That’s why Silverwaste have a lot less impact on the economy than dungeon, even if both a super effective way to gain money in the game.
To anwer OP question. Liquidity equal gold reward so the only thing they gonna nerf will be the gold and silver you receive. That mean that loots, xp and token won’t be affected.
I really fail to see how ANet effectively balanced for 5%, nor for that matter how it will matter, ultimately. Groups will definitely be doing the raid in exotics, and they’ll do just fine, because of course they will.
1) It’s 6.5% more stats, not 5%. With the weapons strength, you are talking about a difference of 12-15% in term of dps. So a full ascended gear vs a full exotic gear have a huge difference.
2) That said. An engineer have around 40% more dps than a Guardian. Food/Nourishment count for around 8%. And full buff count for around 250%. So even if 12-15% if important, it’s far more important that a lot of other stuff like the composition and good uptime buff.
3) In reality, trinkets isn’t really an issue since it’s easy, if not even easier to get ascended trinkets than exotic ones. If you only count the Armor/weapons, then it’s really only a very small portion of the total dps and even if that count, there is a lot of factor more important than that.
4) Raids won’t require Ascended, but it’s more about perception at that point. If raids are as hard as they are suppose to. I’m gonna want to give it my 100%. This mean that if we fail, I’m gonna go over myself and my team and see what we can improve. Ascended is one basic part that everybody can do to improve the team as a whole. It’s not the only factor, it’s not even the biggest, but it’s one of them. I will not care at all if someone have ascended trinket, but no armour. But if the guy is in full exotic, I’m gonna question his commitment to the raid and to the team. I want 9 person that want to do their best to finish the raid and have a good experience.
In conclusion. To me, ascended is a small factor, but still a factor that I will take into account when I’m gonna form raid team in my guild. The amount of scrutiny I’ll apply to each member will depend on the actual difficulty of the raid.
Is there Agony in the Raid? Why exactly is Ascended required for the Raid? How much AR do you need? If you don’t need AR then you don’t actually need Ascended
No Agony in raid. It’s just that fight are hard and people will mostly ask for ascended trinkets/weapons so that everybody do their best.
Elite Specializations & Hero Point Feedback [Merged]
in Guild Wars 2: Heart of Thorns
Posted by: Thaddeus.4891
Datamining numbers are
170 hero points to unlock all skills/trait. 250 hero points to unlock all the new skins for the elite spec. But that’s just data mining. This could change and will probably change.
1) Tour mode. Forget about that. First of all, dungeon is abandoned so they won’t put resources into that. And even if they weren’t, tour mode focus on such a small portion of the community that it’s not worth the effort really.
2) We all want that, players and Anet alike. But it need resources and time. We’ll see how much of the maguma waste we’ll have in the expansion, but raids will also give us a huge amount of map. Your wish list will probably take a lot of time. I guess 6-8 years at least, but probably more.
For you problem with dungeon. Take your time and ask for a group to see all the cutscene. Just write ‘’First Time, Watch cutscene’‘. It’s not a popular way to do dungeon, so it might take a bit time to be able to get a party like that. Another thing you can do that would more easy. Watch the cutscene on youtube then go in the dungeon with a groud. Finish it and then you could run around the dungeon after everybody quit the party and look everywhere. They might still have some enemies so watch out, but you will have all the time in the world. A third solution would be to go in a guild and make friend. I wouldn’t do that for a stranger, but if my friend would want to do a complete swipe of a dungeon I would mind helping him a week end.
Well. I’m split on the subject. I’m kind of a fan boy of GW2 and I’m usually understanding of the reason why they didn’t do something. Still, I think that Gav have some good point.
GvG ) This was a huge community in the game and didn’t ask for much. At least anet gave them the OS Arena, but still it’s a pain in the kitten to find an adversary. All they asked was a little system to fight each other. I can’t believe that a Matchmaking system would be hard to do in 3 years. I know that Anet can’t do everything that people ask, but the GvG community was big and would have been a huge selling point for the game. GvG match in WvW are a lot easier to steam. The camera catch all the action and IMO would have been way more entertaining to watch for GW2 players and non players than a sPvP match. Just hard to follow a match of sPvP since there is so much different thing going one all over the place. IMO the amount of effort needed by Anet to make that a thing, would have been so small compare to the community feedback/publicity for the game.
Dungeon) You can say whatever you want about dungeon. Too easy, too old, boring, meta zerker, only about reward, or whatever you disliked about them. One thing was sure, this community was by far one of the most active in the whole game. They created a lot of community project, from tournament to records keeping to complete guide about everything in dungeon. And all that with pretty much no support from Anet. How many people know about DNT, Snow Crow, Lupi and so many other dungeon elite guild. How many people know the names of Jerem, Nike or Obal. That community was able to reach that level of notoriety without the World Tournament and whole league that guild like the Abjured or Orango Logo have in sPvP. I’m not saying that one is better than the other. I’m just saying that the dungeon community did impressive effort to stay relevant and active.
Those two community deserve to have a place. Hopefully with raids the dungeon community will have more place and with Guild Halls the GvG community will finally have a real place to fight.
Yep like Frozen said. XP XP XP XP XP. The Labyrinth is so freaking crazy xp. It’s the best place in the entire game for that. If you have any alt to level up, get them ready with some buff, food, booster and maybe a couple of armor/weapons set to swap as they level up.
Otherwise. Take a level 80 with big tagging capability and put buff on him. Hopefully, we will able to farm some of our mastery in the labyrinth. We’ll see.
http://gw2skills.net/editor/?vVAQJASRlsAhShYvQwQIQQEHxDVNAag6FvE/3WkTxXsKA-TBBXgAA7PK/C1F0r+zjSQA-e
That would be a decent starting point. That’s pretty much the highest dps you can do with a Hammer/GS build. That’s around 85% of the DPS of a meta build.
You can keep a good amount of protection which reduce incoming damage by 33%. Time well your aegis and reflect to protect your team and you should be more than fine for all current content. (We’ll have to see for the fractals and raids in the expansion).
Adapt it to your needs.
For now it seem that Beserker will still be the best stats. Most group that killed the first boss in the beta were all bezerker. The main difference was their build with more support and self survivability on them. The only other gear I could see would be Zealot, but it’s expansive. Probably a Cleric would be nice, but then you are better off with using a Druid.
At least, that’s my opinion. So many thing we don’t know about raid. We only saw 1/4 of the first wing. And it only a small portion of the community that was able to try it.
It’s 40 token for the first run of the day
60 actually. Per path.
40 are only the bonus one, yes. It’s 40 per bonus daily path+20 path.
However, certain paths like Arah’s last quite a bit.
Sure, 3 Paths are 180 daily, but it’s something close to 2 hours and half.
You are terrible at dungeon if it take you 2,5 hours to do the 3 first paths. Most people can duo them in 1,5 hours or less.