Showing Posts For Tharjax.9068:

Token number - Not getting 60 for every first path

in Fractals, Dungeons & Raids

Posted by: Tharjax.9068

Tharjax.9068

All rewards are susceptible to our code that is dealing with people who are speed clearing dungeons. If you find yourself getting less rewards consider whether or not your rate of dungeon completion is extremely high. This did not get reset with the patch.

If you think you are running at a fairly reasonable pace post all of the chains you have run and the times to complete and we will file it to try and figure out if it is a bug. Please post accurate times, otherwise we cannot determine if there are in fact bugs in the system.

Thanks,

Jon

There is some miscommunication then. Roberts patch notes said we can get 180 tokens from the 3 paths of a dungeon in one day. So is this a false statement? If not how long is the duration until you get the full reward?

Thanks for your help.

Token number - Not getting 60 for every first path

in Fractals, Dungeons & Raids

Posted by: Tharjax.9068

Tharjax.9068

Yes, patch notes said if you can complete all 3 chains in one day you will recieve 180 tokens. So something is wrong

Cut ANet some slack

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Posted by: Tharjax.9068

Tharjax.9068

I want to give them some slack but the very ovbious and glaring errors that appear each time a patch is pushed out (to stop exploiters/people doing speed runs not to enhance the experience for anyone else involved), it’s clear that a minimal amount of QA was done if any at all.

How did they not test the DR code on the new token setup?
How did they not check to see that new tokens stack with old ones/convert old tokens to new ones?

These are elementrary things that should have been adressed or caught early on in this patches QA.

They have only released maybe 2 patches within the month of this game so people need to stop being extreme and acting as if this has been going on for years. Again people think is such an easy process when it’s not, if all these arm chair quarterbacks think they can do such a better job, then by all means start making games, if not be respectful and patient with ANet while they do their work.

Cut ANet some slack

in Fractals, Dungeons & Raids

Posted by: Tharjax.9068

Tharjax.9068

They are trying to patch and rework the game to make things more enjoyable for the players.

Yes in the process things get broken and ANet will fix the. Yes maybe down the road they will add some sort of test realm, but for now we just have to wait.

But coming on e forums and throwing a tantrum about ANets post patch and how the dungeons are still bugged doesn’t fix anything. If anyone here are god-like at programming then give ANet your resume and you can show them how it’s done….if not just be patient and know they will fix it.

ANet, thanks for trying your best to fix in game issues to make our experience more enjoyable. Alot of the player base respects you and what you are doing,

But maybe in the future having a test realm for future patches and balance changes could be a good idea to release solid patches.

Thanks again for making a great game.

Easing players into dungeons (AC story rant)

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Posted by: Tharjax.9068

Tharjax.9068

The problem is this. The sould be a difficulty curve were there is non.

On level 30 you get into your first dungeon, which is AS (story) this one should be a breeze. CM (story) should be the next one. and should introduce more encounter that require more team tactics… Introduce story after story dungeon in ths matter.

Than all explorable dungeons should be introduced, and should rain down the pain upon the player. They had 8 dungeons to learn the tricks of the trade, and here they will use their knowledge and skill that they aquired through their pervious dungeon runs.

The 8 story dungeons to learn what it means to run a dungeon and explorable mode after this to show of your mad team skillz. At leat this is how I would do this.

This is a great idea…Use the 8 Story modes(maybe even 1 of the explorer able paths) to teach the fundamental concepts then unlock all the explorable modes to unleash the pain and put all of what you learned together.

Why elitists need to chill

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Posted by: Tharjax.9068

Tharjax.9068

For every paying player who gives their feedback that the current design of all 8 dungeons is either “too hard” and/or “mechanics are bad in some way”, there seems to be a dedicated cadre of elitists who regularly post something to the effect of: “I’m sick of you stupid bads who can’t L2P and will cause Anet to ruin my perfect dungeons.”

Well, for all those kind, helpful, patient elitists who continue to prove the stereotype of an “elitist jerk”, here’s something I think you’d be well-served to consider:

No modern MMO can survive or thrive if it locks casual players out of entire sections of content. It’s that simple.

Want a current example? Look carefully at the financial woes of The Secret World, where casual players are completely brick-walled from participating in the end-game progression for purple (epic) crafted gear, in a game where gear stats are everything. The elite players there have some amazingly well-designed dungeons with a super-challenging “Nightmare” mode. Even the casual players can get a small taste of that in the “Elite” modes. And below those two tiers we have the “Normal” modes. But the problem is that many casuals want to play the NM modes, and CAN do it in terms of skill, but there are many other factors that effectively prevent all but the hardcore players who have 6+ hours per day to spend on the game from actually doing NM mode dungeon runs with any regularity. And this is a big part of why TSW is struggling: the casuals hit a brick wall and just leave.

Now, before you say “But this game is different—there’s no brick wall for the casuals here”, consider the fact that dungeon tokens, many many many of them, are needed in this game not only for dungeon prestige armor skins, but also for legendary weapon crafting components. So if the casuals cannot do dungeons here to farm ungodly amounts of tokens, then they are effectively locked out of both of these types of “end game” goals/content. And there isn’t much end-game other than farming for your prestige/legendary stuff.

So like it or not, if Anet wants to keep the majority of the player base around, happy, and thereby being tempted to spend cash on the cash shop, then Anet must make the dungeons more approachable/doable by casuals.

The problem here isn’t the casual players who are screwing up your game; it’s the Anet dungeon designers who haven’t yet figured out how to give you a good challenge while also enabling the casuals to get the job done too.

Make AC for casuals and easy to get gear and keep the rest the same, that’s an idea.

Easing players into dungeons (AC story rant)

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Posted by: Tharjax.9068

Tharjax.9068

I know there is a rather huge divergence of opinions on the topic of dungeon difficulty, here on these forums. I can understand the veteran players’ desire for a challenge, I tend to seek the same thing in MMOs, but I have seen some perfectly reasonable concerns brushed away with personal accounts of clearing such and such dungeon in 20 minutes with no death, as if that somehow invalidates the frustration lived by other players.

I do believe that, as time goes by and people get accustomed with their classes’ tools and utilities, better learn group mechanics and get to know every nook and cranny of every dungeon perfectly, places like AC Story will become a lot more manageable.

This is not what it is about. AC Story is not an end-game instance to be done over and over again. It is the first dungeon, an important part of the story, in a game where everything up to that exact point has been either trivial in difficulty, or a mindless zerg-fest when it comes to events. The learning curve is out of whack, and this dungeon expects too much of people. I’m going to point to the Lovers as an encounter that is mechanically overwhelming and too unforgiving for a group of newbies just putting foot in a dungeon with a PUG for the first time. We went through it on my first time in AC using the aggravating method of graveyard zerging. And there’s no fun in that.

We weren’t in it for the loot, or experience, or challenge, we wanted to experience a dungeon and learn another important facet of the story. It should give the players a desire for more such experiences, and push them to attempt the harder difficulty of explorable. At this task, AC story completely fails. Most players come out of their first run, not thinking that they want more, but rather thanking the heavens that this ordeal is over.

Before the ad hominems start flowing, I’ll say in passing that I have raided in other MMOs, and even led my own raid in WoW that went on to kill Arthas (though that is not a huge achievement considering the low difficulty of that given expansion). Others will say I just want AC Story to be made easy. Well, uh… yes. That is exactly what should be done, in my opinion. There is no harm in making Story mode easy. Explorable can remain at its current difficulty. But as it stands, the easiest mode of the first dungeon encountered feels enough like an unfair challenge that it turns people away from dungeons. It causes a lot of undue aggravation, and fails at its basic task of introducing group mechanics and basic dungeoneering strategies in a way that is not completely overwhelming.

Rant over. Thoughts?

I do agree with a portion of your post. Ya I think AC is a bit tough to figure out, but once you do have the story mode figured out, it is actually quite easy.

Now where I think ArenaNet dropped the ball was creating some type of group quests that allowed players to somehow get used to group mechanics. I actually think that the combo system needs a way better description and tutorial, because this is where a lot of players are frustrated (including myself).

I would also say that each style of class should have some sort of tutorial for the different play styles of that class, like maybe showing the support, control and damage.

Its tough because we have a lot of freedom in creating our characters, but at the same time a lot of players have no idea what type of character they have created IE: Support, Control etc…

Primary Stats for support build?

in Engineer

Posted by: Tharjax.9068

Tharjax.9068

http://www.gw2build.com/builds/simulator.php#1.4.6.0.19.0.0.0.0.0.81.87.96.90.102.0.0.0.0.0.0.244.0.0.260.0.0.274.0.0.0.0.0.0.10.10.10.0

This is what my current build is and I am wondering if my primary stats should be Healing Power, boon duration and condition dmg?

Can't Sign In

in Account & Technical Support

Posted by: Tharjax.9068

Tharjax.9068

Same problem here….

Servers down?

in Players Helping Players

Posted by: Tharjax.9068

Tharjax.9068

I cannot connect to the game anymore but my internet is working fine, are the servers down?

Dungeon Finder Sorely Needed

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Posted by: Tharjax.9068

Tharjax.9068

I will alert our UI team to this thread so they can take a look at it, considering all your feedback for an enhanced LFG system. I’m not going to make any promises, but I will at least make sure those who are responsible for this system will get your feedback.

Thank you all for your constructive criticism and feedback.

Awesome thank you Robert! I think chat channels would solve a lot, if not most of the LFG issues.

Dungeon Finder Sorely Needed

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Tharjax.9068

Also if the LFG system does not stretch across maps then essentially players are still stuck in the map of the dungeon?

Correct. You would have to leave the dungeon to LFG back in the open-world map. The instance remains open for (I believe) 15 minutes with nobody inside of it. So just make sure you pop back in once in a while to refresh the counter while you’re looking to fill your group.

So the LFG works across the world map, or only your current map location?

Dungeon Finder Sorely Needed

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Posted by: Tharjax.9068

Tharjax.9068

there are currently no plans to implement a dungeon finder.

If you are having trouble finding groups for dungeons, you can use our LFG system. Open up your contacts menu in-game, and there should be an option in there for grouping. That way it’s not just people standing out in front of dungeons shouting LFG until someone invites them. This system does not stretch across servers, or to other maps.

Robert thanks for the reply but could you answer my question regarding chat
Channels for the dungeons? Also reasons why we cannot have something like that?

Also, terrific game, I am thoroughly enjoying it!

Dungeon Finder Sorely Needed

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Tharjax.9068

Since the content is not really balanced for pugs I dont see why there should be LFG system in the game at all. It sounds to me that you need voicechat as well to do it.

3rd party chat systems are always superior to in game chats…almost every guild has a form of voice chat.

Dungeon Finder Sorely Needed

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Posted by: Tharjax.9068

Tharjax.9068

The main problem I see with our LFG system is that it is tucked away inside your contact menu (which to me is incredibly weird, but I’m a content designer, not a UI designer.. so I’m sure there is some reason for it being hidden in there), which means not everyone is using it, since not everyone knows about it.

Spread the word!

Also if the LFG system does not stretch across maps then essentially players are still stuck in the map of the dungeon?

Dungeon Finder Sorely Needed

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Posted by: Tharjax.9068

Tharjax.9068

there are currently no plans to implement a dungeon finder.

If you are having trouble finding groups for dungeons, you can use our LFG system. Open up your contacts menu in-game, and there should be an option in there for grouping. That way it’s not just people standing out in front of dungeons shouting LFG until someone invites them. This system does not stretch across servers, or to other maps.

What about making chat channels for each of the dungeons allowing for players to meet and discuss various dungeons?

More detailed Combo Info

in Suggestions

Posted by: Tharjax.9068

Tharjax.9068

Also I think the explanation on the guld wars 2 isn’t good enough, I think maybe the system as a whole needs to be re-done since players don’t really use it.

More detailed Combo Info

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Posted by: Tharjax.9068

Tharjax.9068

Half the time I don’t even know what’s going on in regard to combo fields because no on screen combo info is being displayed. This needs to change.

Ya I just think they need to implement an easier system for the use of combos. Currently there is so much going on screen, I.E. all the boons/conditions, weapon switching etc…that it is really hard to try and setup combos.

More detailed Combo Info

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Posted by: Tharjax.9068

Tharjax.9068

I think it would be nice to have a more detailed explanation of your combo. For instance, for my Engineer Throw shield ability, all it says is “Combo Finisher: Physical Projectile”.

Sorry maybe I’m not smart enough to figure all the different combos and what they do out, but I think it would help to have a more detailed section, maybe even in game that explains combos a bit better?

Thanks for reading.

Dungeon Video: Ascalonian Catacombs - Story Mode

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Tharjax.9068

Konkle what time zone are you in and what days do you usually play?

I’m in US Mountain Time and I’m on almost every night, usually starting at 8 or 9 pm but often earlier.

I believe people just need to take a step back and strategize.

I completely agree. I think people are used to dungeons being the easy-mode group content, and that is thankfully not the case here in Guild Wars. As for combos, I’ve seen some decent tutorials on YouTube. I agree, though, a lot of people aren’t even aware of them. They’re certainly not being used like they could be.

As for me, I am usually on at 8:30-9:00 PST. I usually am up pretty late so maybe I’ll see you on sometime. Also what do you think about the whole dungeon debacle going on right now with the latest patch?

Dungeon Video: Ascalonian Catacombs - Story Mode

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Tharjax.9068

Konkle what time zone are you in and what days do you usually play? I added you to contacts in game but you were off line. I am interested in ED and would like to discuss a bit more about them.

Also I think the learning curve is just right IMO…I believe people just need to take a step back and strategize. A lot of folks seem to just want to Zerg everything down like they do in DE’s but that doesn’t work so well in dungeons.

I would like if ANet had some tutorials or something on using combos…I believe they are not being used (on purpose) the way that ANet thought they would be used.
Happy gaming!

(edited by Tharjax.9068)

Day/Night Cycle

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Posted by: Tharjax.9068

Tharjax.9068

I also want to say, If I remember right, in Everquest 1, during night in some of the areas you needed a torch to see better. Not sure why they couldn’t add something similar to this game…IMMERSION.

Dungeon Video: Ascalonian Catacombs - Story Mode

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Tharjax.9068

Nice video, I will be looking you up next time I’m on as my server is dark haven also. I’m a Lvl 33 support Engineer.

Dungeon party boards idea

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Posted by: Tharjax.9068

Tharjax.9068

Just add chat channels for each dungeon and it would allow people to look for groups on the go. Server wide chat channels that is.

Our Time is Now Trailer. My thoughts.

in Guild Wars 2 Discussion

Posted by: Tharjax.9068

Tharjax.9068

The fact that the OP is using the words “lava rocks” in place for “hot coals” tells me his intelligence is lacking.

Yes, the trailer is going to make people go “wtf? what was that?” But you forgot about the second reaction to that previous question:

“Idk, dude, but I’ll look it up to see what it is.” That, right there, is the desired reaction.

I’m saddened by the lack of intelligence I’ve witnessed, but then again the general masses tend to be much less educated and would most definitely cry out for something so simplistically rudamentory such as a CGI cutscene/trailer instead of something with a deeper meaning simply because “I don’tz getz to seez epick fight1ng!? WTF?!”

This

Gaming: Hobby or Addiction?

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Posted by: Tharjax.9068

Tharjax.9068

I hardly played any games since quitting WoW back in 2010. I picked up GW2 and took a week off from work to play with old friends who are no longer geographically close. I wasn’t part of the initial batch to hit 80, it took two weeks. I can say, however that I’m already getting somewhat bored. But it’s not so much a lack of content (there’s plenty of achievements/exploration/aesthetic rewards to go for/etc) so much as the quality of the content.

1) Dynamic events I feel were hyped up a bit. Their quality in many lower level zones is better than in the higher level ones. What we experienced in beta was a better taste than we’re getting at level 80. So many events are just swarms and swarms of weak mobs you AoE down, or one big boss everyone piles on. We need more events that spread players out, with more veterans and less normal strength mobs.
2) Combat gets pretty stale after mastering the basics of your profession. That may be more the case for Necro, but so much damage comes from autoattack I rarely need to use other skills because they’re all so situational and do less damage than auto.
3) Most traits are so terrible it leaves little room for build experimentation. There are clearly best choices, occasionally useful choices depending on the content you’re doing, and then the other 50% that are simply bad.
4) WvW, which was my main interest, has come down to being a huge zerg fest. I was hoping it would be more about small group content and that there would be more smaller PvEvP objectives. They tried with the Centaur/Skritt/etc but they’re just events for karma/coin. I would have hoped they would have more actual impact on the WvW battle.

Having nothing to do I feel stems less from having completed everything (there’s no way anyone could have completed everything available to them) so much as not enough entertaining or meaningful content to do.

Well written post. I haven’t experienced WvW just yet, but I have seen a lot of talk about Zergfest. I would like to rebuke your argument by saying WvW may not be broken but in fact people are playing WvW with little to no coordination which ANet designed WvW to be the exact opposite.

Also a lot of your other complaints are subjective.

Gaming: Hobby or Addiction?

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Tharjax.9068

Fun fact, your playing the exact same game as these “addicts” whom you don’t want to be associated with.. stop trying to act like your superior and that we should “get a life”.

I’ve played over 100 hours, go to school full-time, have a job, keep fit and STILL manage to maintain a relationship. Maybe it’s you who needs better time management skills? I think this is the first gaming community I’ve witnessed to so eagerly label anyone who plays the game a different way then them as “losers”. Instead of attempt to psychologically evaluate others who enjoy playing this game why don’t YOU find a better use of YOUR time? truly pathetic.

Someone who replies in such a way, I believe I struck a cord. Judging by the post you made you have jumped to conclusions about e community as a whole, and honestly you got so defensive you didn’t really write a a well written arguement.

Just because someone has a job and family doesn’t mean they cannot be addicted to something. Lots of women are married to alcoholics and still stay with them, even though they are in the relationship it does not mean it is a healthy one.

Secondly get your facts straight, I wasn’t on here acting self righteous about gaming. You act as if I came on this forum shouting at anyone who plays video games and in that case I would be a hypocrite.

I’m sorry but sometimes the truth hurts, people have addictions and if you never call someone out on it they may never recognize the issue or try and helpthemselves or seek help.

You did hit a chord, as a video game player I can’t believe other gamers are perpetuating the age old stereotype of game players having no life.

And your making assumptions now, I honestly don’t see why you feel the need to shed light on these addicts so they can help themselves.

I’m sorry but you’re a self-righteous clown

People who are hurt by truth will usually resort to name calling and taking words out of context are usually the ones who need help.

Also, if a person needs to drink a six pack of beer a night I can’t say he is alcoholic because I was assuming that? Sorry but I call it like I see it even if we do live in the age of tolerance.

Gaming: Hobby or Addiction?

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Tharjax.9068

It only takes 70 hours to get from 1-80, going at a medium pace

And yet, oddly, I’m at 92 hours and lvl 46.

It only takes 70 hours if you’re an idiot who doesn’t get the point of the game.

I absolutely agree I am at 68 hours played at level 41. Posters such as Ganandorf simply don’t get it or don’t understand what it is like to have commitments/social life/responsibilities/work, etc outside of a game.

Wat…Your playing an MMO.
68 hours and level 41 is great, Have you played any other MMO’s out there?
Guildwars 2 by far as the fastest leveling I’ve seen in an MMO.

What are you complaining about? I don’t understand? That people have more time to play?

1 lvl = 1 hour somtimes less.
First 10 levels are much faster than 1 hour per level.
max level is 80
Game has been out for 3 weeks
If you play 4 hours a day that’s 4 levels
Level 80 in 20 days
So 4 hours a day means you have no life and have to reevaluate it?

What?

Seriously face palming right now.

Your not even seeing the point of the post I have made. Just because according to some math calculation that you wrote up to what you believe it should take holds no strength in your arguement.

People that get so defensive about my post just proves my point even further.

And just FYI I have never called anyone a “loser” for playing a game, nor have I seen anyone else in here say such a thing.

Gaming: Hobby or Addiction?

in Guild Wars 2 Discussion

Posted by: Tharjax.9068

Tharjax.9068

Fun fact, your playing the exact same game as these “addicts” whom you don’t want to be associated with.. stop trying to act like your superior and that we should “get a life”.

I’ve played over 100 hours, go to school full-time, have a job, keep fit and STILL manage to maintain a relationship. Maybe it’s you who needs better time management skills? I think this is the first gaming community I’ve witnessed to so eagerly label anyone who plays the game a different way then them as “losers”. Instead of attempt to psychologically evaluate others who enjoy playing this game why don’t YOU find a better use of YOUR time? truly pathetic.

Someone who replies in such a way, I believe I struck a cord. Judging by the post you made you have jumped to conclusions about e community as a whole, and honestly you got so defensive you didn’t really write a a well written arguement.

Just because someone has a job and family doesn’t mean they cannot be addicted to something. Lots of women are married to alcoholics and still stay with them, even though they are in the relationship it does not mean it is a healthy one.

Secondly get your facts straight, I wasn’t on here acting self righteous about gaming. You act as if I came on this forum shouting at anyone who plays video games and in that case I would be a hypocrite.

I’m sorry but sometimes the truth hurts, people have addictions and if you never call someone out on it they may never recognize the issue and help themselves or seek help.

(edited by Tharjax.9068)

So I ran AC for the 1st time...

in Fractals, Dungeons & Raids

Posted by: Tharjax.9068

Tharjax.9068

Yes I was reviving when I could (died a couple time trying) also throwing my elixirs each time they were up and also trying to remove conditions when possible. But sometimes i just wasn’t sure if it was all that much help.

One of the folks I ran with said it was a good group but that doesn’t necessarily mean I helped a lot…

Sorry i guess I’m just looking for affirmation, ive spent quite a bit of time trying to make a good support engineer .

Gaming: Hobby or Addiction?

in Guild Wars 2 Discussion

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Tharjax.9068

seriously, what are people like the OP doing that they played since start but havnt reached 80 yet on at least a single toon?

yet somehow they made this a negative to do so…

I just dont understand. do you afk most of the time or something?
no way you can be level 30 after all this time if you doing events and hearts since early access.

iam calling you out. I believe people like the OP that say this are liars. SS your character list.

Tried a guardian out, got him to level 20 and I have my Engy who is now level 32. Keep in mind I do crafting periodically.

I only will call it negative because of people who are level 80 and are complaining there is nothing left to do.

(edited by Tharjax.9068)

Gaming: Hobby or Addiction?

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Tharjax.9068

It’s a hobbiction. I just invented that word because for some people it is more than a hobby it’s like a way of life, but I don’t think gaming can ever become an addiction. For example I’m 24-years old now and have been gaming since 3. It is a part of my life, something I do every day and something I wouldn’t want to live without because I love it. I find that I game less nowadays than I did 8 years ago. Not because I have less time to game but because I realized that spending 16 hours a day playing World of Warcraft would eventually destroy what “life” I have, so it’s more of a restraint.

However, even when I was 19-years old and spending 16 hours a day playing WoW I was never addicted, I just preferred to play games than do other stuff. Some people sit reading all day. Are they addicted to books? Nope. If I had been forced to quit gaming altogether when I was at the peak of spending almost the entire day playing, what side effects would there have been? None. I’d miss it, sure, but I’d watch TV, read, go out, do stuff around the house, etc. I’d pass time in other ways.

Compare that to when I was forced to stop taking prescription painkillers that I got for a back injury, where, thanks to withdrawal, I spent a week curled up in a foetal position, drooling, shaking, shivering, in agony and regularly kitten my pants, then you get a good perspective of what addiction really is and the consequences of withdrawing from it.

My friend, not sure if anyone has told you this, but playing a game for 16 hours IS an addiction.

A person that is addicted to something will always deny that it’s not an addiction. It hurts to know that sometimes you have an issue and it needs to be fixed.

Also if you still don’t think video gaming cannot become an addiction, please do some research, don’t use your own opinion as evidence that gaming cannot become an addiction.

Do NOT nerf please.

in Fractals, Dungeons & Raids

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Tharjax.9068

@ FourthVariety

But maybe you are right, maybe we need to have more of a gradual tutorial to see how the GW 2 Dungeon system works with CC, Support and DPS.

It would be nice then IF the cc abilites of weapons were actually working in there for melee classes.

The issue with the game atm is that game is still built around the same 3 trinity elements without giving ANYONE a role of any of them – And since there are 100000 possible setups – ppl will more than not fail to get a group that works.

Its such a let down to see how badly Anet has designed this. I get the same feeling I got from games like WAR. But at least they were intresting in WAR. And many different mecanics. There are none with these dungeons.

And why on earth did they design melee classes in this game ?

They allow players to play the playstyle they want to play. A warrior or guardian can be good at support if they choose and able to take hits, but they can also make themselves good at DPS but they will sacrifice survivability.

ANET did an awesome job at the system, you just have to discuss with your group what style you are playing.

Also, I played AC last night 3 times in a row and yea at times we had to stop and discuss what we were doing wrong, but all in all it was a great experience and we all had a great time.

No – the system is just bad all around. And it will be the main reason GW2 will fail as anything other than Zerg WWW. Cause the classes are designed around that and not fun and intresting Dungeon runs.

And it will get even worse when they start “balancing” stuff because of WWW.

You have no evidence of your claim, you can’t just say “its bad”. Your argument is moot because of this and it turns into ones opinion rather then facts.

Well – the evidence is that I am litterally forced to pay 15$ a month to play enjoyable dungeons.

No one if forcing you to do anything, you choose to pay $15 a month to do that. Again, I haven’t ran into game breaking issues that cause me to hate this game. I love this game and the way it is designed.

Can things be better? Sure there is always room for improvement no matter if its a game, a job, a website, that is just in life general.

3 Mobs: Monk, Warrior, and Elementalist

in Fractals, Dungeons & Raids

Posted by: Tharjax.9068

Tharjax.9068

I assume you are talking about the three inside the hallway just after the first trapped room. That is the only set up I remember with those three mobs.

Took a little practice to learn, but you get your thief to use Scorpion Wire from max range (the angle on the corner is pretentious, be careful). If, for whatever reason, your thief moved to close and pulled all three he should throw down blinding powder immediately, dodge backwards, and then fire a pistol (not a bow) at the one he Scorpion’d. This will almost always get you the single pull. If the thief really jacks it up, he just stealth’s again and lets them all go back to where they were and he tries again. Might take him a time or two to learn it.

Note: Do not rez Rytlock. He will pull everything every time, as he just runs in and starts swinging. I usually just let him die and do the rest without him (until he self rez’s, then we let him die again.)

Ok good tips and thank you. But what if we don’t have a thief in the group? Last night we had an Ele, 2 guardian, Engy, Ranger.

Do NOT nerf please.

in Fractals, Dungeons & Raids

Posted by: Tharjax.9068

Tharjax.9068

@ FourthVariety

But maybe you are right, maybe we need to have more of a gradual tutorial to see how the GW 2 Dungeon system works with CC, Support and DPS.

It would be nice then IF the cc abilites of weapons were actually working in there for melee classes.

The issue with the game atm is that game is still built around the same 3 trinity elements without giving ANYONE a role of any of them – And since there are 100000 possible setups – ppl will more than not fail to get a group that works.

Its such a let down to see how badly Anet has designed this. I get the same feeling I got from games like WAR. But at least they were intresting in WAR. And many different mecanics. There are none with these dungeons.

And why on earth did they design melee classes in this game ?

They allow players to play the playstyle they want to play. A warrior or guardian can be good at support if they choose and able to take hits, but they can also make themselves good at DPS but they will sacrifice survivability.

ANET did an awesome job at the system, you just have to discuss with your group what style you are playing.

Also, I played AC last night 3 times in a row and yea at times we had to stop and discuss what we were doing wrong, but all in all it was a great experience and we all had a great time.

No – the system is just bad all around. And it will be the main reason GW2 will fail as anything other than Zerg WWW. Cause the classes are designed around that and not fun and intresting Dungeon runs.

And it will get even worse when they start “balancing” stuff because of WWW.

You have no evidence of your claim, you can’t just say “its bad”. Your argument is moot because of this and it turns into ones opinion rather then facts.

Worst experience Ive had in a long long time

in Fractals, Dungeons & Raids

Posted by: Tharjax.9068

Tharjax.9068

I desided to do some story mode dungeons and all I can say… bad.

Story mode in 5 mans is bad idea. Make it single player.
Design of the entire concept of the dungeons and battles are just bad. There is no way you can even see what is going on cause every class is casting every particle effect seen in the world – no1 sees who is getting dmg – and then you get 1 shotted.

I was going into this with very open mind – but I ended up so dissapointed that I think I will not be playing GW2 any time soon again.

How on earth did they think this was fun ?

As to why you started this thread is beyond me, but I had an awesome time in AC, and the group I had was very successful.

Misery loves company.

Dungeons LFG

in Suggestions

Posted by: Tharjax.9068

Tharjax.9068

Chat channels, as they stand, are not enough. The player base is easily fragmented due to many different zones and overflows.

An instant “press and go” LFG system like WoW is taking things a tad to far, it was designed for a game where a vast majority of players sit in cities at the level cap and lower level content was almost impossible to do.

Use and expand the current system.

Add a menu with tickboxes for every instance, and every mode of instance, in the game. Include room to type your own text for people who do their own stuff. Make it searchable and make the results display everything someone might want to know about each person. Race, Profession, Level, etc. Put an “invite” button and a “Send Tell” button beside each one.

Create a cross zone/overflow LFG channel. Yes, people will chat in it, doesn’t matter. There will still be room for people to LFG spam.

They have no dungeon specific chat channels for the server. But if they did then it would allows players to join the specific dungeon channel they want to play and allow for an easier time to find players.

Do NOT nerf please.

in Fractals, Dungeons & Raids

Posted by: Tharjax.9068

Tharjax.9068

@ FourthVariety

But maybe you are right, maybe we need to have more of a gradual tutorial to see how the GW 2 Dungeon system works with CC, Support and DPS.

It would be nice then IF the cc abilites of weapons were actually working in there for melee classes.

The issue with the game atm is that game is still built around the same 3 trinity elements without giving ANYONE a role of any of them – And since there are 100000 possible setups – ppl will more than not fail to get a group that works.

Its such a let down to see how badly Anet has designed this. I get the same feeling I got from games like WAR. But at least they were intresting in WAR. And many different mecanics. There are none with these dungeons.

And why on earth did they design melee classes in this game ?

They allow players to play the playstyle they want to play. A warrior or guardian can be good at support if they choose and able to take hits, but they can also make themselves good at DPS but they will sacrifice survivability.

ANET did an awesome job at the system, you just have to discuss with your group what style you are playing.

Also, I played AC last night 3 times in a row and yea at times we had to stop and discuss what we were doing wrong, but all in all it was a great experience and we all had a great time.

3 Mobs: Monk, Warrior, and Elementalist

in Fractals, Dungeons & Raids

Posted by: Tharjax.9068

Tharjax.9068

Or split pull them one at a time. One at a time they are all push overs.

This really isn’t an option, all of them come regardless of us trying to split pull them. We can do it sometimes but other times its unavoidable.

@Furienify

Thanks that is a good idea and will try that next time!

Do NOT nerf please.

in Fractals, Dungeons & Raids

Posted by: Tharjax.9068

Tharjax.9068

It really looks to me that ANet put together a team of some special classes with special abilites and then created some sort of “balance” for dungeons. Thing is – no1 knows what those classes were – what specs or weapons they were using – or even what sort of roles the players were taking.

Ive never been so dissapointed in dungeons of any MMO game ever. It has nothing to do with trinty or roles. Cause there are 100000s possible ones .. but only 10 seem to be viable. Bad design overall – Clearly balanced for PVP serg and thats the end of it for my dungeon experience in GW2.

No you exaggerate. Each class can either go Support, DPS, or CC. Now whats nice is there isn’t just one style of each of those play styles for each class. If I don’t want to use the bomb kit to CC then I can use something else. Just needs coordination on who is doing what.

Also, I loved my first dungeon experience, I ran it 3 times and each time was just as fulfilling as the last, really, really fun IMO.

Do NOT nerf please.

in Fractals, Dungeons & Raids

Posted by: Tharjax.9068

Tharjax.9068

@ FourthVariety

I agree with your post, but do you also think the DEVS maybe thought that players would eventually start talking to each other and discussing strategies? I believe that people CAN figure dungeons out, but it does take thought and discussion. I think ArenaNet wanted the dungeons to be this way so people would start talking to each other again.

But maybe you are right, maybe we need to have more of a gradual tutorial to see how the GW 2 Dungeon system works with CC, Support and DPS.

Dungeons LFG

in Suggestions

Posted by: Tharjax.9068

Tharjax.9068

Then how do you propose individuals make groups?

Actually interact with other humans instead of just pushing a button to queue?

ArenaNet has gone out of their way to make GW2 a game where interacting with other players is finally a pleasant experience. After playing three other games with dungeon finders (WoW, Rift, and TERA), I think implementing one would completely undo everything they’ve built.

It will go from actually communicating and possibly making some new friends to run future dungeons with to hitting one button that places you in a group where no one ever says anything other than “gogogogo” the entire run. And “if you don’t like it, don’t use it” isn’t an excuse, because once it’s in the game, no one will ever be able to find a group manually.

My problem is not interacting with other people, I have no problems asking in /map chat if anyone is lfg, however when Arenanet block me after 5 attempts in an effort to stop gold spammers then exactly what are my options, I hate sending out random whispers.

Chat channels would fix this.

Day/Night Cycle

in Suggestions

Posted by: Tharjax.9068

Tharjax.9068

A more definitive day/night would be nice, maybe alternating 2-3 times a day. So those that always play at night aren’t always stuck in night.

Night should be darker too, for sure. Scarier with more ambient night life sounds etc.

I am a big fan of really dark nights in games. Gives you a more of an edgy and immersion feel to the game.

3 Mobs: Monk, Warrior, and Elementalist

in Fractals, Dungeons & Raids

Posted by: Tharjax.9068

Tharjax.9068

Which one do you take down first and what methods? Tried to take down the monk first, but the Elementalist hits like a dump truck and destroys us. Tried to CC the elementalist but still really hard to CC when there are 2 ranged.

Any advice?

So I ran AC for the 1st time...

in Fractals, Dungeons & Raids

Posted by: Tharjax.9068

Tharjax.9068

It was A LOT of fun. Had a really good time with the PUG that I ran it with. The architecture, the visuals, the bosses, I just had a really good time!!

But I do have one concern; I play an Engineer support build and I was trying to use my elixir’s as much as possible to help the group along with kit swapping with the elixir gun.

I felt after we completed the dungeon that I wasn’t so sure that I helped that much. I mean I felt like I was doing a lot of fast paced movements, I didn’t die a ton but I wasn’t sure how much I contributed towards the group…

My question is, is it possible to have a good run through these dungeons with one person playing not very well? I guess what I am trying to say is how do I measure up that I am doing a good job I guess is all.

This isn’t for any kind of bragging, I just like to know that I helped contribute to the groups victory. Hope you all understand where I am coming from.

Particle Effect Issue

in Suggestions

Posted by: Tharjax.9068

Tharjax.9068

Seeing how I have seen numerous complaints regarding this, is it possible to the following:

-Allow Users to Turn off Particle Effects
-Make the bosses more visible (bigger, more noticeable color etc…)
-Both

Dungeons LFG

in Suggestions

Posted by: Tharjax.9068

Tharjax.9068

Add join-able chat channels for each dungeon would allow for players to find groups with little to no problems and would allow one to filter what part of the dungeon they want to run to their hearts desire.

Losing target from clicking

in Suggestions

Posted by: Tharjax.9068

Tharjax.9068

I also agree with this, i always lose my target during big battles.

Gaming: Hobby or Addiction?

in Guild Wars 2 Discussion

Posted by: Tharjax.9068

Tharjax.9068

Title says it all. I see a lot of post regarding players not happy with the game because they are bored already. Like I stated in another post, I just turned level 30 and have played the game each night since release.

I think some of the people who are already bored with the game because they are level I
80 with nothing to do maybe need to re-evaluate what they are doing with their lives. If you find your sole enjoyment out if sitting at a computer all day playing video games, it’s unhealthy, it’s an addiction…

I love the game and find there is a TON of stuff to do and that ANet shouldn’t worry about the longevity of the game when we are only a month into the game.

Anyway I hope the dev’s don’t get fear mongered into “rushing” out new content because some people are letting games control their lives.

I am off my soap box now, flame away.

I fear guild wars two will wane unless they bring out new stuff soon

in Guild Wars 2 Discussion

Posted by: Tharjax.9068

Tharjax.9068

The foundations of this game are great, but once you’ve level’d your charachter and played some PvP, there isn’t alot to do playing alone. My friends are simply logging on, and logging off when they don’t see anyone online, then when I come on I do the same. Its currently only fun in groups. Also even in groups you are rather limited to only free tournaments.

Now I know they are intending to bring out new PvP content but I fear the longer they wait the more it will hurt the game. Most of the players I know are already playing about 10% of what they where at the start.

We need an individual Rating system similar to that of HoN. Something to quantify personal ability to keep the PvP’ers happy and with a goal to work towards.

I just turned level 30 and have playing the game each night since release. The game is fine where it is at, gaming is suppose to be a hobby not some sort of addiction.

You and your friends obviously blew through the game way to fast, maybe you guys should do something healthy….like go outside?