Wow. This is going to take a while to unpack. If I don’t quote something, it’s because I agree.
Second of all, there is being beaten by a boss and then there is being beaten by a boss 100+ times even after you memorize her pattern and have the perfect build/gear because she has cheap mechanics like those orbs and bad camera making it hard to see the red circles on the ground.
If a strategy you are doing isn’t working because you mess up a lot, it’s not the strategy’s fault. You need to design a strategy that you can handle. For example, I know there is a better start to Liadri than what I do, but I don’t nail it every time like I do my current strategy. Sure, it’s a bit longer, but it’s consistent. Same thing goes for part 2. Taking time to kill some of the visions is a waste of time, but I do it because it lets me focus on one less thing. Part of strategy is making sure of components of the strategy are doable by the person doing it.
Most people aren’t masochists like you are and can recognize the difference between challenging and frustrating. But you are right, if someone enjoys hours and hours of failure (due to cheap mechanics) and having to spend mondo dosh on more clockwork sprockets/tickets then Liadri is the best boss in the game.
I don’t mean to be rude, but you have to understand how a hardcore player works. I REALLY enjoy figuring out how to do something that might well be impossible. I’m working on Liadri with 6 gambits. I have no idea if it’s even possible, but that’s why I love it! Also remember that this is optional content. You never have to kill Liadri if you don’t want to. Part of an achievement is that it’s…and achievement? If it was simple, it’d be stupid.
The way the camera was positioned when I was strafe kiting Liadri I could only see one thing, the opposite side of the arena. I couldn’t see Liadri or her clones as I fired at them off screen, I couldn’t see where the heck I was going and only managed to avoid the shadow blasts by memory.
I partially agree. For part 2, I disagree. You should never be anywhere near the walls for part 2. For Part 1, my strategy involves smushing my camera right up against it. Honestly, this didn’t bother me as much as most people, but I agree it should have been a cylinder arena instead.
There is no feasible way to go after those orbs proactively. Even if by some miracle you can see all of them spawn the fact that you have to continuously move in a set pattern to avoid the shadow blasts makes it practically impossible to get to them in time without dying.
So you’re a warrior? Why no longbow 3 attack? You can even trait it to 1,200 range, which is more than enough. As soon as you hear the sound, you have to look and fire. It takes a lot of skill. You are lucky, you get to have stability! Engis have to just take it and stun break.
When I beat Liadri I didn’t feel excited or like a kitten, I was just glad it was FINALLY over. I didn’t feel like some 1337 hardcore gamer who needs to brag on the forums about it, I felt like drinking myself into unconsciousness. And that’s exactly what I did that night.
Those of us who have a problem with the Liadri battle aren’t calling it crap because it’s too hard, we’re concerned with the cheap mechanics and the fact that it simply isn’t fun.
Fun is a subjective term. It’s completely dependent on the person talking. Liadri is, to me, the most fun thing in the game currently. To you, it’s not.
Also, Liadri was not designated as “hardcore” content as you like to call it, she’s just another part of the Guantlet. If there was some sort of hardmode specifically designed for masochists who like to die over and over again, I’m sure most people would be fine with that. But as it stands, Liadri is a massive difficulty increase out of nowhere and you can’t truly complete the Guantlet unless you beat her, which is frustrating to many.
Semantics. Would it have been better if she was in her own tier? Would it really change much? She’s the final boss. Final bosses take a while.
You have to remember that there needs to be hardcore content, even if the majority of the game is casual. Eventually, players are going to beat everything, and if all of the content remains at the same difficulty, it gets stale. Hardcore content is something for those of us who have mastered everything and want to feel like a noob again. Mastery sucks.
Message me any time in game.