Showing Posts For The Pointless.3869:

How European are we?

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Posted by: The Pointless.3869

The Pointless.3869

Where is chinese a European language? There are more dutch, polish, norwegian, italian, portuguese, romanian, swedish, maltese, hungarian, finish, spanish and 15 more languages and you give us a nice new tournament with the 4 biggest languages in Europe. English, German and CHINESE !!!!!!!!!!!
Why T f chinese?
greetz exp

It’s a language for the stream. They want to drum up interest in China ahead of the launch there. What’s the problem?

More people speak french in europe than chinese, this is a european tournament, not an asian one etc etc.

And yet it will still be of interest to those outside of Europe.

So what part of more people speaking and understanding that language in europe is hard to understand, sorry?

The part that seems to ignore the fact that the “European” part of the Tournament applies to participants, not spectators.

How European are we?

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Posted by: The Pointless.3869

The Pointless.3869

Where is chinese a European language? There are more dutch, polish, norwegian, italian, portuguese, romanian, swedish, maltese, hungarian, finish, spanish and 15 more languages and you give us a nice new tournament with the 4 biggest languages in Europe. English, German and CHINESE !!!!!!!!!!!
Why T f chinese?
greetz exp

It’s a language for the stream. They want to drum up interest in China ahead of the launch there. What’s the problem?

More people speak french in europe than chinese, this is a european tournament, not an asian one etc etc.

And yet it will still be of interest to those outside of Europe.

Female characters look way better

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Posted by: The Pointless.3869

The Pointless.3869

If you’re a male, obviously females will look better to you than some ugly rat goblins, plants or cat cows.

Not every man is heterosexual and not every woman is exclusively attracted to men, nor do they always base their characters on what they find attractive.

Gw2 most grindy game ever..?

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Posted by: The Pointless.3869

The Pointless.3869

I see that op never played Rappelz, Flyyf, ROSE Online, Perfect World Online, Lineage 2 and any other Korea Grinders.

These make Guild Wars 2 look like a non grinding game.

Good thing we’re not in Korea.

Which you don’t have to be in order to play those games, many of which saw worldwide releases.

Gw2 most grindy game ever..?

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Posted by: The Pointless.3869

The Pointless.3869

And when stuff isn’t available to people like you at the swipe of a credit card, you whine that this game is such a grind and that you have to spend HOURS trying to get legendaries…

No, I hardly buy anything in this game with real money.

My argument is that the pay shop devalues everything in this game and just highlights what a huge grind it is.

Except it doesn’t for all of those players who aren’t Donald Trump or a close relative.

Gw2 most grindy game ever..?

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Posted by: The Pointless.3869

The Pointless.3869

You need full ascended in order to be competitive in this game. It is a horrible, expensive grind. Just wait until you see legendary armor!

No, you don’t. Nobody genuinely knows or cares what your armour is unless you’re constantly faceplanting Arah story in nothing but your undies or something silly. Nobody is currently demanding that teammates ping their armour before pressing on with a dungeon, or WvW or any other part of the game.

Well, I prefer to maximize my effectiveness in WvW and refuse to be at a stat disadvantage against other players, so ascended is a must. If you don’t think gear matters, feel free to throw on some greens and do the content because gear doesn’t matter right?

Not really, because most of the time, it’s the number of belligerents that tend to decide the outcome of most of the battles I wind up in.

[Suggestion] Add zoom option for God shake

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Posted by: The Pointless.3869

The Pointless.3869

I read something about adding “-testVerticalFov” to the file extension, but that does not change the fov.

I think that was made into a permanent change some time after that switch was introduced, if I recall correctly: -testVerticalFov used to change the FOV to what it currently is now.

Gw2 most grindy game ever..?

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Posted by: The Pointless.3869

The Pointless.3869

You need full ascended in order to be competitive in this game. It is a horrible, expensive grind. Just wait until you see legendary armor!

No, you don’t. Nobody genuinely knows or cares what your armour is unless you’re constantly faceplanting Arah story in nothing but your undies or something silly. Nobody is currently demanding that teammates ping their armour before pressing on with a dungeon, or WvW or any other part of the game.

How European are we?

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Posted by: The Pointless.3869

The Pointless.3869

Maybe they assumed that the Tournament would be of interest to Chinese speakers, regardless of whether it was EU or NA. It’s not an illogical assumption.

GW2 Design/Graphics/UI

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Posted by: The Pointless.3869

The Pointless.3869

It’s supposed to look painterly, if that was the term you were looking for, and no, not really. Some UI elements could do with being a lot less bulkier (or at least collapsible in places), but otherwise, no I don’t have any more difficulty using it than I did with that of GW1

Greatswords models in GW2

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Posted by: The Pointless.3869

The Pointless.3869

The armor, weapons and to some extent the flamboyant skills, are Anime driven.

If that were the case, wouldn’t our characters be screaming out the names of every skill? o.O

Wheres New Content?? (State of the Game) [merged]

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Posted by: The Pointless.3869

The Pointless.3869

Back in the day, City of Heroes eventually handled major zone changes by having instances with old content under the rational of time travel. But CoH was a heavily instanced game. GW2 simply isn’t. Plus it’s zones were much smaller so it didn’t overly bloat the game files.

Actually, the size of many of CoH ‘s zones might have been comparable to those of GW2. They might have felt smaller because of the travel powers you could unlock at a certain point, and not as detailed as those of GW2 because systems back when CoH launched didn’t have the oomph that modern systems do.

Gw2 most grindy game ever..?

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Posted by: The Pointless.3869

The Pointless.3869

Guild Wars 1 has a grind to get max titles and Guild Wars 2 has a grind to get the end vanity items. It’s set up as the core of both games. They want you to earn them. Granted they didn’t do a very good job with the Legendaries in this game, but the no grind only referred to leveling not going after one of the end game goals.

ascended gear and ascended level swappable stats on legendaries are hardly mere “vanity” things.

And yet none of which are vital to the effective completion of much of the content in GW2, which can be achieved with exotics easily enough.

correct, not until anet finally implements harder content along with higher tiers of gear…

my point still stands.

Not until it actually comes to pass.

How modifiable is Guild Wars 2?

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Posted by: The Pointless.3869

The Pointless.3869

So…..turning down the in-game music and running your own media player isn’t something you have considered?

Most online games are going to NOT be modifiable for many reasons.

Actually being able to customize the GW2 playlist is much better because you can set the kind of music you want for each situation. You are able to customize the playlist so maybe you should do some research before giving out false information.

He wasn’t, really. Most online games aren’t modifiable, the custom playlist feature in GW2 being one of a few exceptions.

Gw2 most grindy game ever..?

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Posted by: The Pointless.3869

The Pointless.3869

Guild Wars 1 has a grind to get max titles and Guild Wars 2 has a grind to get the end vanity items. It’s set up as the core of both games. They want you to earn them. Granted they didn’t do a very good job with the Legendaries in this game, but the no grind only referred to leveling not going after one of the end game goals.

ascended gear and ascended level swappable stats on legendaries are hardly mere “vanity” things.

And yet none of which are vital to the effective completion of much of the content in GW2, which can be achieved with exotics easily enough.

How modifiable is Guild Wars 2?

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Posted by: The Pointless.3869

The Pointless.3869

The game does allow for custom soundtracks through the use of the folder the game creates in your Documents folder (or equivalent for Macs). More info can be found here:

http://wiki.guildwars2.com/wiki/Customized_soundtrack

[EDIT] Yeeeeeaaaah, ninja’d.

Gw2 most grindy game ever..?

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Posted by: The Pointless.3869

The Pointless.3869

This game has become one giant gold sink. What’s the point of playing if I can buy everything I want with my credit card?

The point is, most people usually tend to have more sense than money.

Greatswords models in GW2

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Posted by: The Pointless.3869

The Pointless.3869

Because historical weapons dont have the visual impact players want.

Show me a GS in this game that looks even half as badas as those.

http://i.imgur.com/cuF8a.jpg

That is just all kinds of wrong. O____O

Gw2 most grindy game ever..?

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Posted by: The Pointless.3869

The Pointless.3869

There’s probably also an element of tunnel vision at play when you’re gunning for even just level 80, rather than just taking it canny and enjoying the events, hearts and random little details that crop up, from the conversations between NPCs to the signage in Kryta’s taverns. It can happen all too easily if you allow the mindset that past MMO design has instilled upon us all to dominate your gameplay.

Greatswords models in GW2

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Posted by: The Pointless.3869

The Pointless.3869

Real world Gratswords are up to 2 meters (78.74 inches ) long. I think in game greatsword resemble that length quite ok.

The length isn’t really the problem, I don’t think. Just the bulk.

Megaservers are actually kind of awesome?

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Posted by: The Pointless.3869

The Pointless.3869

Many of which might be rectifiable with some tweaks and modifications in those respects. Cons outweighing the pros doesn’t necessarily write off a feature, where an MMO is concerned. It just means there’s some room for improvement.

You are right, it doesn’t. The basic idea remains sound even with the cons. The number of them (and importance of some – EU Tower of Babel is big, guild mission problems are big) however suggests, that it’s not the case of “room for improvement”, but more of “doing things when they are ready”. Megaserver is not ready for implementaton.

On the other hand, “when it’s ready” isn’t exactly a safe attitude to have in this post-Duke Nukem Forever world. :\

Greatswords models in GW2

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Posted by: The Pointless.3869

The Pointless.3869

If I want real swords I will go to a museum. I love how absurdly huge Sunrise is, even on my Asura. And I love how big some of them are and how wildly impossible they seem.

And again, nobody’s asking that ANet take away your precious Sunrise. Character customisation is all about choice, and the more choice, the better.

better gameplay physics

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Posted by: The Pointless.3869

The Pointless.3869

The only physics in this game are gravity and visual flair. Everything else is, at its most basic, feedback on what’s happening around you. Projectiles are essentially timers telling you how long you have left to dodge, block or reflect, because those actions aside, where or who it’s going to hit will have been calculated before the attack animation has even started playing.

Greatswords models in GW2

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Posted by: The Pointless.3869

The Pointless.3869

Keep in mind perceptive differences between the races as well. What amounts to a “sword” for Norn and Charr could very well be a greatsword to human and Sylvari, especially when some, like mine, are short enough they barely reach the waist of Norn. On the same hand, a sword for a Sylvari may end up being a greatsword for an Asura, and a dagger for Norn/Charr.

Which I doubt really matters, since the weapon scales to the character model.

Greatswords models in GW2

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Posted by: The Pointless.3869

The Pointless.3869

Because historical weapons dont have the visual impact players want.

Visual impact can still be applied to any weapon based on them. Nobody’s asking for direct copies from history. Just weapons that draw from it as inspiration.

And besides that, sometimes understated appearances are better for some, as opposed to the BFS trope that seems to infect many greatswords in this and other games. An oversized weapon can make or break a look.

Greatswords models in GW2

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Posted by: The Pointless.3869

The Pointless.3869

It would be nice to see some smaller greatswords, or even just less… extravagant ones that seem out of place for mesmers and less bulked-up soldier-profession characters.

Stop Casting Command

in Players Helping Players

Posted by: The Pointless.3869

The Pointless.3869

Escape works too.

It’s also a pain, however, because it’s also mapped to the game’s “main menu,” so you can be frantically trying to get your character to stop trying to hit things and wind up with a menu in the way. Of course, this might also be remappable.

Megaservers are actually kind of awesome?

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Posted by: The Pointless.3869

The Pointless.3869

Pros:

  • Much more people
  • Many events finished
  • No more 2 guestings per day

Cons:

  • Can’t move the whole raid/guild/party in the same map from the get go.
  • Temples and the traits conected with them are not thought very well
  • RP is also screwed.
  • Guild missions need revamp.So guilds don’t bump into each other.

Cons+

  • Too many people doing events so it becomes harder to get EXP from mobs and to get credit for event.
  • Most events now are nothing more than hitting auto-attack, with no reason to dodge, heal or buff/debuff (because of too many people).
  • Choice gone whether the player wants to guest to a higher/lower populated server.
  • More lag.
  • (slightly) longer load times.
  • Less feeling of a community.
  • More trash talk/trolling/arguments.
  • Scaling doesn’t work well, now there’s more down scaled lvl 80 players running around killing things in 1 or 2 hits.

These are things I’ve personally witness (a hell of a lot) and what a lot of people on the forums are complaining about. I think the Cons outweigh the Pros.

Many of which might be rectifiable with some tweaks and modifications in those respects. Cons outweighing the pros doesn’t necessarily write off a feature, where an MMO is concerned. It just means there’s some room for improvement.

Tossing in my approval of Megaservers as well. It’s nice to see some life in maps such as Orr now. I don’t deny that there are problems with it, but they are hurdles, not insurmountable walls.

(edited by The Pointless.3869)

The Pack is great BUT....

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Posted by: The Pointless.3869

The Pointless.3869

Anet REALLY needs to tweak it a lot. there are too many downers to these great ideas.

They were likely already aware there were problems before its release, and have announced that they’re working on those problems based on current feedback.

Wheres New Content?? (State of the Game) [merged]

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Posted by: The Pointless.3869

The Pointless.3869

So were coming on two weeks after feature patch

They spent four weeks building up to the Feature Pack. Another two isn’t going to kill you.

According to Anet’s statement at the beginning of the year about feature patches and living story ones, we should actually expect to get a new living story update on Tuesday the 29th.

And according to past experiences with life, the universe and everything, plans do change. Some can be unavoidable.

Flag for English in LFG (EU)

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Posted by: The Pointless.3869

The Pointless.3869

I remember when I saw the Canadian flag used to denote english on BioWare’s site. Didn’t expect that. Guess it seemed like a normal choice for them, like the USA flag seemed logical for ANet. I’m from the UK (and therefore EU) and I don’t see it as insulting or anything, but it certainly didn’t communicate Language to me in the instant I saw it. For the design aspect alone, perhaps just altering the EU server client to display a UK flag, as suggested, makes more sense.

There is no EU client, though. They’re one and the same. I’m an EU player who opted to play on an NA server, using an key from an UK box.

Wheres New Content?? (State of the Game) [merged]

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Posted by: The Pointless.3869

The Pointless.3869

So were coming on two weeks after feature patch

They spent four weeks building up to the Feature Pack. Another two isn’t going to kill you.

Flag for English in LFG (EU)

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Posted by: The Pointless.3869

The Pointless.3869

or maybe Australia? Geez, the things people make a fuzz about. Anet is an american company, they speak English and probably identified that as “American”. If you are such a great European, then go the whole way, don´t play an american game. Pffff… This forum is really beginning to make me hate mankind.

So you never heard of NA servers? And it never occurred to you that an American flag would totally look like you were going to join an NA group with very high latency? With things like gobal TP and Megazergers that’s only natural.

That would never have occurred to me, because I know the difference between a language selection switch and a server selection screen.

How do i get trait points?

in Players Helping Players

Posted by: The Pointless.3869

The Pointless.3869

You get them rewarded to you as you level, with the first being granted at L30, and then one per every few levels, to a maximum of 14 by the time you reach 80.

Is this the design Vision?

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Posted by: The Pointless.3869

The Pointless.3869

That’s small? I’ve seen smaller take on the Shaman mere months before the Feature Pack. And succeed.

[EDIT] Actually, I’m not quite sure what the OP is criticising, here. Is the problem that there’s too many players, or that the zerg is not big enough?

Rate the Norn Name Above You

in Norn

Posted by: The Pointless.3869

The Pointless.3869

I like it.

I, uh, called my Mesmer’s called Hilda Cherrybomb, which I did try to justify with some half-thought backstory of managing to blow up an outhouse in a moment of drunken ale “science”. ¬_¬

Town clothes from 30s...

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Posted by: The Pointless.3869

The Pointless.3869

What, no kilts? :P

Flag for English in LFG (EU)

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Posted by: The Pointless.3869

The Pointless.3869

I would actually support the use of both flags. American English and British English are not the same.

Wouldn’t this just leave them open to complaints from other English-speaking countries, though?

Personally, I find the use of a US flag to denote English as a language setting to be a non-issue, even speaking as a Brit. If the game used British English instead of US English, I’d find the incongruity little odd at the most, but there really are far more pressing things to worry about, in my opinion.

megaservice sounds tacky

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Posted by: The Pointless.3869

The Pointless.3869

Except… ArenaNet don’t add “mega” to every word. Actually, I don’t think they were the first to coin the term.

Besides, they have to call it something.

Traits Point

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Posted by: The Pointless.3869

The Pointless.3869

You get your first trait point at Level 30, and then an addtional one every few levels until Level 80 where you’ll have a total of 14. Your next point will be awarded at 48.

Each trait line only accepts a maximum of six, each tier accepting two, one for a minor trait and the second for a major trait of your choice from a selection of traits available to that tier. Even then, you have to complete a specific task to unlock each trait, which will be explained by hovering the mouse over the telescope icon next to each trait in the list.

Each tier also unlocks at a specific level. Adept at Level 30, when the system first becomes available to you, Master at 60 and then Grandmaster at 80. Until then, you can’t assign points into those tiers.

Even if you haven’t unlocked any traits, the points are far from useless, as each point in a trait line also boosts a couple of stats depending on the line.

Don’t worry if you assign a point to the wrong trait line. You can also remove that point and assign it elsewhere, or start a clean slate and click “Refund Points”.

World completion bugged again?

in Players Helping Players

Posted by: The Pointless.3869

The Pointless.3869

Have you been to any of the points of interest and waypoints that have been added over the past year, even in zones you’d already completed? Crack open your map and hover over the names of each zone, and you’ll see what’s leftover.

Nothing Loading in the Black Lion Window

in Bugs: Game, Forum, Website

Posted by: The Pointless.3869

The Pointless.3869

Did you at least send a ticket, as was suggested above? Because if you already have, all you can do is be patient, I’m afraid. There’ll be a ton of others in the queue before you, each with their own issues.

What do you get when you play the game?

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Posted by: The Pointless.3869

The Pointless.3869

Fun. Why else do we play games, after all?

Bug or Feature? (transmutation/dye)

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Posted by: The Pointless.3869

The Pointless.3869

If it says 0 as the number of charges, the change is free. It will pop up with the transmutation notification even if your recoloring something, so don’t worry.

Just don’t get used to it. I find it highly suspicious that the transmutation transaction is conveniently programmed into the dye coloring system. I’m betting it won’t be completely free for long.

I’m betting you’re just being paranoid.

Bug or Feature? (transmutation/dye)

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Posted by: The Pointless.3869

The Pointless.3869

I searched but I can’t find this exact issue.
When I go into my hero panel and try to recolor something it says I need transmutation charges which I don’t have any. Am I supposed to purchase them in the gem store? That seems a bit bonkers.
I’ve been away for a bit and trying to wrap my head around the expansions/changes.

Thank you.

If all you’re doing is changing your dye job, it should read that it’ll cost you no charges at all. As to why it even bothers to tell you that, it’s because the system allows you to alter the skins of your weapons and armour, and then let you to move on to the dye stage before then whacking the Apply button to commit both changes in one go.

Why not bring back click for movement?

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Posted by: The Pointless.3869

The Pointless.3869

So it’s too hard for the game to automatically move to a point on the ground. Care to explain how the AI seems to be able to do it? Or how a ranger can click to move the pet?

It is already in the game FFS!!!!

And what’s already in the game for NPCs might still be far too limited to adapt to players with any kind of ease. Have you ever noticed that when NPCs break their path to fight an enemy, they return to the very spot they broke from when they’re done, even if their combat has actually brought them further down the direction they were headed anyway?

Why not bring back click for movement?

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Posted by: The Pointless.3869

The Pointless.3869

Sick of this “it can’t be done” BS that ignorant people bring up every time someone suggests anything.

On the other hand, some people are sick of half-blind assumptions of the feasibility of features in a game, the source code and documentation of which nobody who hasn’t worked at ArenaNet over the course of the game’s development has likely seen.

Feature Patch Critique

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Posted by: The Pointless.3869

The Pointless.3869

My game experience is best when I’m running graphics on high. Why should I have to turn down my graphics simply because the game hasn’t been coded properly?

Because common sense would dictate that, optimised or not, if you don’t want to develop a fit from a single-digit framerate, you’d do well to crank that thing down.

Secondly, I don’t think any amount of “proper” coding, whatever that is, can do a great deal for the insane amount of actors that the game has to draw on-screen, along with ALL the effects they bring. Again, optimised or not, at least one of your system’s components is going to be strained in those situations regardless of where the load might be.

Double click left mouse dodge

in Bugs: Game, Forum, Website

Posted by: The Pointless.3869

The Pointless.3869

Have you checked your key bindings in your options menu, in case you’ve accidentally mapped it? Are you sure you’re not double-clicking the health meter (which, by design, does trigger dodging)? Are you using an gaming mouse with remappable buttons? If so, have you checked your key mappings in your mouse’s software?

Recent connection

in Players Helping Players

Posted by: The Pointless.3869

The Pointless.3869

Probably not. I think it’s just the location of the server your ISP has connected you to in order to access the Internet proper. I live in the North-East of England and have to reset my router more than I care to, so sometimes when I have to confirm my connection to GW2, I’m listed as being somewhere close like Durham or Newcastle, and other times it’s the backside end of Birmingham, Manchester or Wakefield, which is far more distant.