Showing Posts For TheLastNobody.8319:

Revealed

in Profession Balance

Posted by: TheLastNobody.8319

TheLastNobody.8319

Meh, I say give it. Do I enjoy it now when thieves waste their stealth skills when I use analyze on them with my utility goggles, very much so. But it is sorta unfair that they don’t really have any indication that they have revealed on them other than looking down at their skill bar…and let’s face it, if they do that, they can get blown up very easily.

A knight in shining armor is a man who never had his metal truly tested.

Summon 7-Series Golem brokenly OP

in Profession Balance

Posted by: TheLastNobody.8319

TheLastNobody.8319

I thought something was weird, I had never seen this elite much before the feature patch. First time I saw it was when I was defending a tower, went to the edge to try and harass the zerg with my grenades, and next thing I knew, I was down. I thought it was just a burst combo from the enemy.

Second time was today while chasing a guardian, he dropped it, I thought nothing of it because I had full health, next thing I knew I was downed.

A knight in shining armor is a man who never had his metal truly tested.

The necro changes in two words

in Necromancer

Posted by: TheLastNobody.8319

TheLastNobody.8319

Really weird about the minions! You should definitely post on the bugs forum.

Been there done that. Its a bug with Flesh of the Master.

bugs should not exist two years in. Or at least should only exist when they add something major, which..did not happen for necromancer.

It might be something to do where they changed flesh of the master to make it so if you summon minions with it on, then switch it out, the minions…can’t remember if the patch notes said they would die or just lose all their bonus health.

A knight in shining armor is a man who never had his metal truly tested.

The necro changes in two words

in Necromancer

Posted by: TheLastNobody.8319

TheLastNobody.8319

So I’m not crazy! Take that you voices in my head!….no I don’t want tacos.

A knight in shining armor is a man who never had his metal truly tested.

The necro changes in two words

in Necromancer

Posted by: TheLastNobody.8319

TheLastNobody.8319

weird, cause mine do for some reason, least in PvE.

Are they possibly dying at the same time as you?

No sir, did a test in Orr. Placed flesh wurm, let a veteran giant down me, then wurm was gone. I monitored his health and he did not receive any damage whatsoever. I do have the death nova trait on, but it doesn’t even play their death animations or leave the poison cloud. They just go poof.

A knight in shining armor is a man who never had his metal truly tested.

My buckets are overflowing ..

in Ranger

Posted by: TheLastNobody.8319

TheLastNobody.8319

I don’t play ranger, and haven’t really had the chance to see them in action. So…no idea about the changes. But I’m glad you guys are finally able to have some fun. Now…i’m off to bury my necro. grabs shovel ;_;

A knight in shining armor is a man who never had his metal truly tested.

The necro changes in two words

in Necromancer

Posted by: TheLastNobody.8319

TheLastNobody.8319

weird, cause mine do for some reason, least in PvE.

A knight in shining armor is a man who never had his metal truly tested.

The necro changes in two words

in Necromancer

Posted by: TheLastNobody.8319

TheLastNobody.8319

I have to ask a question cause…well I’m not 100% sure. Did minions always die when you go down?…cause if not that is something they also put in this patch.

A knight in shining armor is a man who never had his metal truly tested.

Well of Blood Change

in Necromancer

Posted by: TheLastNobody.8319

TheLastNobody.8319

I’m really glad i have gone back to engineer as my main…this just adds insult to injury. After this and the feature patch, I’m honestly going to be afraid whenever Anet says they are doing something to necromancers, cause they obviously have no idea what they heck to do with this class.

But hey! Least necros are still masters of conditions! -_-

A knight in shining armor is a man who never had his metal truly tested.

so.. you did it

in Profession Balance

Posted by: TheLastNobody.8319

TheLastNobody.8319

Funny part about it is that it’s going to get even more burst potential with the incoming changes. The DPH is going to be increased even further as compensation for the reduced duration.

Yes but Lich will no longer be able to proc outside damage sources, so things like sigils, runes, chill of death, even the infamous wellbombs, will all pretty much become null and void. Which I agree, that should not have been possible in the first place….but lord give us necros something in return. -_-

A knight in shining armor is a man who never had his metal truly tested.

You guys are too sour [Skill Bar]

in Necromancer

Posted by: TheLastNobody.8319

TheLastNobody.8319

And also they have might stacking and can apply AoE stealth. Along with decent AoE healing and a 2 condition AoE cleanse on their healing turret.

A knight in shining armor is a man who never had his metal truly tested.

(edited by TheLastNobody.8319)

Possible Necromancer Adjustments?

in Profession Balance

Posted by: TheLastNobody.8319

TheLastNobody.8319

Honestly, I think one big things they need to do is revisit deathshroud and find other ways to let us use life force, other than just as a second health bar…

Also, another problem is it seems they are trying to balance our siphons around our POTENTIAL heal from them. You get 5 people inside of a well, hit them with a mark, or axe 3, that’s 250 health back at you instantly. But those kind of scenarios only happen in WvW zergs I find, other times everyone spreads out.

A knight in shining armor is a man who never had his metal truly tested.

(edited by TheLastNobody.8319)

necromancer skill improvements

in Necromancer

Posted by: TheLastNobody.8319

TheLastNobody.8319

why is our lich form being nerfed?

my build is 10-o-30-0-30 for my traits
and i use lich form as my elite but now with this update we dont get the bonus power wen we go into lich form

Because while in lich things like chill of death, sigil of air, and most of all, our wells, receive that power boost as well. And people hate being oneshot period…

A knight in shining armor is a man who never had his metal truly tested.

Addressing Necro Issues [Merged]

in Profession Balance

Posted by: TheLastNobody.8319

TheLastNobody.8319

I want to comment on two things, Unholy Sanctuary and Signet of Vamprisim. So, they didn’t give necro an invulnerability skill. I was kind of hoping they would but they decided to get a bit more creative. There’s…some merit to that process I think. Something that I did notice was that when Unholy Sanctuary activates death shroud, the damage doesn’t bleed into the life force pool. My first thought when I read the description was that the total damage received would be absorbed in accordance with the fall damage change. They sort of reversed that nerf if you think about it. So, at the moment, it does function as a block under very specific circumstances. It’s definitely useful and clearly appears to be a second wind skill sort of like the engineers AED. But yeah, in PVP at least, the value in its usefulness comes from whether or not you can hold off your opponent long enough in DS to either build up enough HP to disengage properly/finish them, or access your main heal. It doesn’t appear that building enough HP to disengage or continue fighting will be an option in team fights with the current heal values. Still, it’s definitely not a terrible change and requires some experimentation to see where it can improve.

An idea that popped into my head from your statement would be a way to take your life force, and just use it to restore your health, not go into death shroud. You’re right in saying that the heal provided by Unholy Sanctuary is just abysmal at best. It’s not really like you’re getting a second chance….course this idea would need to be ironed out and given details, like ICD, trait tier, trait line, is the heal affected by healing power?

As for Signet of Vampirism, I really want to like that heal skill. Has anyone ever heard a sort of statement of intent from the devs on its design? I know that it’s lackluster in part because of the ICD on the passive and active, as well as the fact that it only heals when getting hit. That last part is a big deal primarily because the siphon heal doesn’t seem to scale in any way compared to the damage taken. You have to compare this to other heal over time skills that give you room to heal above the amount of incoming damage received whereas you don’t seem to be able to do that at all with the current design of SOV. What are some of the better suggestions we’ve heard for it? I’ve seen a few so far but I’m wondering if someone wouldn’t mind compiling it for this thread. It should definitely be useful outside of Life siphoning builds and improved when running one. Should the siphon damage scale with the damage of the attack? Or would the internal cooldown be acceptable if it added a third ICD for siphon on attack as part of the passive? Sort of like giving a lite version of a bloodmagic life siphon build, but limited by another internal cooldown. This way it’s more useful but still maintains group utility with the active. It…needs to be better and, despite opinions to the contrary, the good news is they can only go up from here. Keep the constructive criticism rolling people, cause that’s all they are going to pay attention to.

Honestly, for the passive I think it’d be nice if we could heal for a percentage of the damage dealt to us (no healing power scaling of course, and condition damage would not apply). The active could be for the next few seconds, damage dealt to a target will heal you and allies for a percentage of that damage (again, no healing power scaling and condition damage would not apply.)

Honestly I think my idea is unbalanced and needs to have more thought put into it, but this is what I came up with on the spot.

A knight in shining armor is a man who never had his metal truly tested.

Addressing Necro Issues [Merged]

in Profession Balance

Posted by: TheLastNobody.8319

TheLastNobody.8319

One can only hope Nearlight, one can only hope.

A knight in shining armor is a man who never had his metal truly tested.

Addressing Necro Issues [Merged]

in Profession Balance

Posted by: TheLastNobody.8319

TheLastNobody.8319

Yup. I just had to get it off of my chest. I don’t know if I really want to keep playing this game or not anymore.

Its so stale. So sour. I’ve been hyped for this patch for 2 months now, and it turns out to be utterly disapointing unless you main a mesmer, ranger, or guardian.

If I continue to log in, now every time I see my howler, I’ll get a a feeling of frustration and anger. I have a legendary I can’t use in PvP, since I might as well not play power necromancer in pvp ever again. I should just play a DPS guard, mesmer, or go back to Ele. Why didn’t I make meteorlogicus 0_o

Pat Pat Pat it’s ok man. Maybe one day we’ll be lucky enough, and they’ll buff our siphons by a point, or maybe fix minion AI…one day.

A knight in shining armor is a man who never had his metal truly tested.

So how do they buff necro def? [merged]

in Profession Balance

Posted by: TheLastNobody.8319

TheLastNobody.8319

Anyway, sorry I got off topic. They definitely need to buff up our siphons a good bit because life siphon traits are useless unless running minionmancer or running wells for a zerg, or if there are a bunch of mobs close together. They could just make it so that it siphons life from one enemy hit for a flat rate of say…200-300. It would need an ICD of 1-2 seconds of course. The Vampire signet really needs some work. I am very interested though it what they are going to do with the upcoming patch. Should be interesting at the very least.

Unfortunately not. Check out the notes from the ready up session. They gave SoV an extra 1 second…that’s it. No other buffs/changes to it. They also didn’t touch any other life siphon. Extremely disappointing!

Yeah I saw, I won’t go on a rant, done that I think in 3 threads already…

A knight in shining armor is a man who never had his metal truly tested.

You guys are too sour [Skill Bar]

in Necromancer

Posted by: TheLastNobody.8319

TheLastNobody.8319

We, as a profession community, had left so, so much feedback, much of it overall balanced for ourselves and the good of the game.

We got about a third of what we should have, and the nerf to lich duration brings the overall quality of the patch from a Necro perspective down.

It’s not just that. Go to the guardian subforum. And then compare it to this one.
Anet basically did everything guardians asked for. They buffed a profession which is already good in every game mode. The change they made for guardian is basically what they should have done for necromancer. I don’t get that, and I pretty much feel offended at this point. I might as well talk with a wall. They even completly disregarded your amazing “list of traits/skill they should change” which is really sad.

This. Just this. I can’t begin to describe my disappointment in the necro skill bar. Heck, they didn’t even mention anything about minion ai changes, or buff our siphons. I was hoping and thought our chances looked good for actually getting something that mattered or would shake things up since most of the other professions got something, but we got absolutely nothing, OH! Except the ability to res while in deathshroud, and a lich nerf!

A knight in shining armor is a man who never had his metal truly tested.

Addressing Necro Issues [Merged]

in Profession Balance

Posted by: TheLastNobody.8319

TheLastNobody.8319

perhaps they’ll give you something in 6 months time.
there were some good changes, notably the deathshroud downing/rezzing.
but the nerf to lich was incredibly harsh,
cutting the duration by a third and cutting the damage output considerably.

atleast this should stop thieves and eles complaining about getting the biggest kick in the teeth

? I was still seeing lich hit for 4.9k in the skillbar?

Do you mean a dps loss due to duration?
Because nothing is alive for that long after it gets liched in the face

Think what he means is that it sounds like dropping wells before going Lich will no longer work.

A knight in shining armor is a man who never had his metal truly tested.

The necro changes in two words

in Necromancer

Posted by: TheLastNobody.8319

TheLastNobody.8319

So…we get nothing for sustain, no way to stay in fights without being ragdolled to death, some slight cool down reduction for spectral armor and a minor trait in soul reaping associated with it. Lich wellbombs will no longer be possible if i’m understanding it right, so there goes a bit of our effectiveness in WvW. Unholy sanctuary received an automatic activation ability…which is nice I guess? Axe got some after cast reduction, and ghastly claws got a 10% damage increase, and we can finally interact with stuff in Deathshroud! There’s some other stuff, but I feel it’s so minor it’s not worth mentioning.

So summary, we got absolutely nothing that even matters! In fact, I’d even say we were nerfed! I…I normally try and see the bright side of things but man…there is not a single thing in this that I can even think is a silver lining…think I’ll just put my necro up for a while, just play my engi.

Attachments:

A knight in shining armor is a man who never had his metal truly tested.

FT does not burn consistently and reliably!?

in Engineer

Posted by: TheLastNobody.8319

TheLastNobody.8319

I don’t know if this would be possible, but could they just make it so that the flamethrower applied perhaps half a second of burning per tick of damage from flame jet? We could then get a 5 second burn, but only if we applied the whole darn thing which is nearly impossible with the tracking and the range of the flamethrower.

A knight in shining armor is a man who never had his metal truly tested.

So how do they buff necro def? [merged]

in Profession Balance

Posted by: TheLastNobody.8319

TheLastNobody.8319

They could give us 1.0 to 1.5 seconds of stability for each pulse on well of power, that would help give us some defense and team utility. Also make it so that some corruptions would give us some boons, though i’m not sure how I feel about that myself. Could buff up our spectral skills as well, increase their durations, maybe give us stability on spectral armor at the cost of losing the stun break?

Honestly though, I think what they should really do is reevaluate deathshroud and the life force mechanic entirely. We don’t get any benefit for keeping life force, other than it can be used as a second health bar. Why not give us skills that make us use life force to heal ourselves and/or allies, apply conditions to enemies, revive allies. I mean arenanet’s interpretation of a necromancer in this game is someone who not only has a close relationship with death, but also can manipulate the life force of the living and dead as they see fit…So why can we only use it to enter into a state that cuts us off from our utilities, and does not do much for allies unless VERY heavily traited, and even then is at best subpar? There are so many possible things they could do with this interpretation of the necromancer!

Anyway, sorry I got off topic. They definitely need to buff up our siphons a good bit because life siphon traits are useless unless running minionmancer or running wells for a zerg, or if there are a bunch of mobs close together. They could just make it so that it siphons life from one enemy hit for a flat rate of say…200-300. It would need an ICD of 1-2 seconds of course. The Vampire signet really needs some work. I am very interested though it what they are going to do with the upcoming patch. Should be interesting at the very least.

A knight in shining armor is a man who never had his metal truly tested.

What is your favorite skill in the game?

in Profession Balance

Posted by: TheLastNobody.8319

TheLastNobody.8319

Corrupt Boon.

Oh the delicious agony of boon focused builds. I love when I face an elementalist (think it’s dagger dagger, they have boons up nearly 24/7, sorry don’t play ele) and see all those nice boons, them dodging and ducking all over the place. I use signet of spite, along with my marks and scepter abilities to force out their condition cleanse then follow with corrupt boon, then usually it’s just a matter of time until they keel over from all the conditions they have.

A knight in shining armor is a man who never had his metal truly tested.

Request for Stability

in Engineer

Posted by: TheLastNobody.8319

TheLastNobody.8319

What if one of the gadget skills gave you stability if you had gadgeteer traited? Like…eh I don’t know slick shoes?

A knight in shining armor is a man who never had his metal truly tested.

Necro WvW build (your thoughts?)

in Necromancer

Posted by: TheLastNobody.8319

TheLastNobody.8319

Looks like a sorta terrormancer build, fun fun! It looks good but I would maybe take two points out of Curses and put that into Soul Reaping so you can get Foot in the Grave. Also maybe take Fear of Death instead of path of midnight.

Your runes and sigils look good. As far as skills, maybe use corrupt boon instead of spectral walk so you can strip an enemy’s stability. That would leave you without a stun breaker though…hm….tough call. Could drop signet of spite and take Spectral armor or Spectral walk though.

A knight in shining armor is a man who never had his metal truly tested.

Necromancer or Guardian!?!?!

in Necromancer

Posted by: TheLastNobody.8319

TheLastNobody.8319

This guy has some pretty good builds you can use as a spring board, some are outdated but for the most part, they still work. For leveling though, I suggest minionmancer so you can have your own little squad…though the minions have not been the most lively bunch. Sometimes they just stand there, particularly flesh golem. Anyway! Here is the link, good luck, have fun.

https://www.youtube.com/channel/UCch1FHsuRgkBJkp5o2g2mmw

A knight in shining armor is a man who never had his metal truly tested.

Place to find good Engineer Rifle builds?

in Engineer

Posted by: TheLastNobody.8319

TheLastNobody.8319

Been loving my engineer since I started this game back in December, aiming for getting the predator and I am wanting to find a few good rifle builds. This would primarily for PvE and dungeons, but I also WvWvW a bit as well. Any help in locating some would be greatly appreciated and sorry for bothering you all.

A knight in shining armor is a man who never had his metal truly tested.

Engi vs Necro?

in Engineer

Posted by: TheLastNobody.8319

TheLastNobody.8319

What sort of build are you runnin and your skills? That would help in determining counterplay.

A knight in shining armor is a man who never had his metal truly tested.

New nerf coming . . .

in Thief

Posted by: TheLastNobody.8319

TheLastNobody.8319

Happy they are trying to buff gadgets but….don’t we engineers already have enough ways to take down a thief? Stuns, knockback, knockdowns, pulls, immobolize, chills, plus gear shield from tool kit, smoke field from bomb…I’m just a little “Eh.” on this buff. I’m not saying i’m not happy, just we honestly have a lot of ways to take care of thieves already.

The Sic em thing I won’t comment on since I don’t play ranger, nor have I played against that many. Anyway, good luck thieves, hope you get something in return.

A knight in shining armor is a man who never had his metal truly tested.