Showing Posts For TheLastNobody.8319:

Spiteful Spirit poop

in Necromancer

Posted by: TheLastNobody.8319

TheLastNobody.8319

If used WITH axe it’d be great…but axe is just soooo baaadddd. Otherwise I could see it being used as a sort of more teamfight oriented corruption build.

A knight in shining armor is a man who never had his metal truly tested.

Guardian bug fix shows flaw in trait setup

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Posted by: TheLastNobody.8319

TheLastNobody.8319

You were all exploiting the bug and now crying because you can’t? live with it until Anet fixes the bug.

They’re saying the other two traits are woefully abysmal compared to the symbol trait. Which honestly they sound like it, one relies on spirit weapons ( ai so you know that’s gonna suck). The other relies on aegis, which I imagine is overwritten by another person aegis, rendering the trait useless. Nice on paper, not so much in real world application.

Which raises another question…. What makes some of these GM traits worthy of being a GM? The philosophy I’ve seen is that of the 3 GMs one is themed toward a weapon property, one toward a utility, and the third thrown in simply to have partial utility if they were only after a T2 trait.

There is a potential burst build with communal defense due to how that trait works… but its essentially 1 chain proc for an Aegis block, and requires you to trait fully into it. Though, this would make an interesting troll build with a group of guardians taking turns starting the proc chain.

Sorry don’t really play a Guardian so your getting into foreign things with me, I mainly play necro or engi from time to time, need to make a guard though. Seem like fun.

But I do get where you’re coming from, necros have the same thing with foot in the grave and shroud mastery, giving us a 6 (potential) second stunbreak essentially…..and then there is dhuumfire -_- but this is about guardians so don’t let me derail ya!

A knight in shining armor is a man who never had his metal truly tested.

Guardian bug fix shows flaw in trait setup

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Posted by: TheLastNobody.8319

TheLastNobody.8319

You were all exploiting the bug and now crying because you can’t? live with it until Anet fixes the bug.

They’re saying the other two traits are woefully abysmal compared to the symbol trait. Which honestly they sound like it, one relies on spirit weapons ( ai so you know that’s gonna suck). The other relies on aegis, which I imagine is overwritten by another person aegis, rendering the trait useless. Nice on paper, not so much in real world application.

A knight in shining armor is a man who never had his metal truly tested.

The current purpose of staff

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Posted by: TheLastNobody.8319

TheLastNobody.8319

You’re starting to compare staff to whole builds. While staff necro doesn’t look as impressive, you have to remember it’s not really a weapin you sit on. Throw out whatever marks you’d need, like mark of blood and chilblains, or transfer the conditions that are on you, or fear an enemy to get some breathing room/interrupt an action. After you’ve done this you switch back to whatever weapon you do your actual damage with.

But you’re also not wrong on necros lacking a better power range weapon, that role should be filled by Axe, but axe is just pitiful in every way. Even when paired with a focus. It just sucks in range, life force regen, AoE, vul stacking, and axe has no good traits either. So you’re not entirely wrong.

A knight in shining armor is a man who never had his metal truly tested.

2 and a half years anet

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Posted by: TheLastNobody.8319

TheLastNobody.8319

….run you fool, run.

A knight in shining armor is a man who never had his metal truly tested.

The current purpose of staff

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Posted by: TheLastNobody.8319

TheLastNobody.8319

I love it because of the above reasons, and with the recent buffs, you only have one staff trait now, which will let all the marks generate lifeforce and be unblockable. I do with it had more power options though. It seems to generally favor condition builds.

A knight in shining armor is a man who never had his metal truly tested.

Grenade barrage bug technically an exploit

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Posted by: TheLastNobody.8319

TheLastNobody.8319

Well what i know is that currently (and especially in pvp), every engineer i have come across runs grenade kit with trait plus elixir S and use the stealth to then instagib people with the bugged grenade barrage.

If ANet won’t count that as a (temporary) bannable exploit, they better do something about it real quick cuz it’s becoming an epidemic.

Elixer S? That is really quite shady. I am running an HGH Grenadier build, but I use Elixers H, B, U, and X. I like how it plays, but the barrages right now are way OP. They really should fix this soon then, ’cause insta-downing from stealth is pretty screwy (even though some thieves can do this too, right?).

(Insert thief post here stating that they can get away with it because they are squishy and have no blocks or invuls like other classes) though to be fair it is really only against other squishy targets.

A knight in shining armor is a man who never had his metal truly tested.

The Dhuumfire thread

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Posted by: TheLastNobody.8319

TheLastNobody.8319

Think we could get chill on lifeblast instead?

A knight in shining armor is a man who never had his metal truly tested.

Guardian update

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Posted by: TheLastNobody.8319

TheLastNobody.8319

So can you guys disable grenadier and all the other broken traits on other classes too? Or do you just like making Guardians main line useless and don’t care about other classes?

I understand the reasoning behind disabling it, but with so many other obvious broken OP traits running around the fact that Guardian was specifically targeted and others are running free kind of kittenes me off.

We get no love on our elite specialization and we get no love on this.

The guardian trait was running rampant in PVE and making it so zergs could get through doors in the borderlands faster than siege could break down a door. I agree it does suck for guardians, but it’s either that or figure out what in the coding is causing the trait to malfunction. I usually don’t make excuses for ANET, and yes, they definitely need to test this stuff better before they send out patches as big as these. But we live in the here and the now so the only options available were disable it, roll back the patch, or wait until they can figure out what’s wrong.

A knight in shining armor is a man who never had his metal truly tested.

Guardian update

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Posted by: TheLastNobody.8319

TheLastNobody.8319

What would be rewarding anyways? I mean…getting tequatl’s ascended chest every time?

A knight in shining armor is a man who never had his metal truly tested.

Condition nerf?

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Posted by: TheLastNobody.8319

TheLastNobody.8319

The main thing I think is they are going to NERF burning, so don’t worry too much. I wish that bleeding got its promised value though. As a condition necro that sorta ticked me off. -_-

A knight in shining armor is a man who never had his metal truly tested.

Reaper: Which spec line will you sacrifice?

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Posted by: TheLastNobody.8319

TheLastNobody.8319

I’ll probably go death/soul reaping/reaper. But a lot depends on the final numbers for Reaper a nd the final DPS rankings.

If the reaper keeps the Necromancer’s spot as dead last in DPS with almost no team support, I’m just going to stay on necromancer. The reaper looks helpless vs anybody with range and CC.

The problem is I don’t think ANET will give us top tier DPS on purpose. Seems like classes that do top tier are just sorta happy accidents in PvE, like ele icebox and FGS. Anet seems to only do any actual balancing for necromancers when it comes to skills.

As for lines, I’d say I’ll drop death magic to keep spure for PvP, but take death magic for if I do WvW roaming with my reaper. The near condition immunity is just too good to pass up while in reapers shroud. For both I’ll probably take soul reaping. I’m interested in seeing how these shouts play out however.

A knight in shining armor is a man who never had his metal truly tested.

Novice of Corruption is Bad

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Posted by: TheLastNobody.8319

TheLastNobody.8319

Wouldn’t be so bad if they gave the corruptions extra effects if you used the trait. And the cool down reduction is not really a benefit considering they increased the base cool down of epidemic and Consume Conditions.

A knight in shining armor is a man who never had his metal truly tested.

Instadeath from a MM necro, need advice.

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Posted by: TheLastNobody.8319

TheLastNobody.8319

Since you’re running burning my guess is you stacked a bunch of burns on him, and during the process ate some of the Minion attacks, thus removing your blocks. Minion then probably got the burns off the necro, and that minion hit you with an attack, applying them to you. Plus if he had bone minions, that’s another big chunk of damage (love those guys, great way to screw over thieves) and that would’ve procced deathnova for even more damage, plus poison to keep your heals in check.

Pretty much what it sounds like is while focusing on the MM, you didn’t pay attention to what the minions were doing. They do actually hurt a good bit….if they attack. Someone above me may have the actual maths, sorry!

A knight in shining armor is a man who never had his metal truly tested.

No, I am not okay with this.

in Guild Wars 2 Discussion

Posted by: TheLastNobody.8319

TheLastNobody.8319

I like and enjoy gw2 and will definitely be getting HoT, but I do agree that the game needs more challenging content that is not so easy to breeze through. But part of this problem is the fact you have players setting from World boss to World boss, so their mechanics don’t really matter when you have 50 people stacked together. And then in dungeons you have content that has not been updated since the game came out. Then you have people that complain whenever anything changes or forces them to adopt a new strategy, which you’ll always have in any game. Just here the following seems so late because of how used to it people are, that they just accept it as part of the game.

I think I might’ve gotten off point, yes GW2 needs more challenging content, but it doesn’t need to replace the content currently in the game for casuals.

A knight in shining armor is a man who never had his metal truly tested.

The Dhuumfire thread

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Posted by: TheLastNobody.8319

TheLastNobody.8319

I’d prefer the I get something else…like…oh plague blast? -_- Dhuumfire is just so weak now and as others said, requires us to stay in deathshroud, which limits us to stacking bleeds and keeping our conditions going. I will say, I love the animation for it though.

A knight in shining armor is a man who never had his metal truly tested.

Need more Armor Skins! No More Outfits!

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Posted by: TheLastNobody.8319

TheLastNobody.8319

The advantage of outfits is the fact you don’t have to buy transmutation charges to use them….I still am not fond of outfits though, as the armor skins allow for far more customizations.

A knight in shining armor is a man who never had his metal truly tested.

This Mobility Nerf...

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Posted by: TheLastNobody.8319

TheLastNobody.8319

Ok, i’ll explain this, i shouldn’t have, but i will.
This isn’t about nerfing where you can go, the “mobility nerf” (actually a mobility fix) is a by-product of a deeper changed that HAD to be introduced, specially because of at least one elite specialization.

As warrior i’m surprised you don’t welcome this change. I myself was sick of using Charge/leap attacks that should put me close to my foes (well in range) and stop short because of a random cripple or chill effect.

Now think that REAPER has pretty much a ton of chills (intended to make it harder to run away from him) that would make it nearly impossible to close on them with such type of skills, making a LOT of skills and weapon choices less valid against him.

This was a great improvement, with the not so great side-effect of clearing up unintended mobility boons on some skills.

Basically what you’r saying is Anet changed the game around to match tooltips instead of editing tooltips to match the game?

He’s saying that Arena Net fixed the game to match what they intended to happen.

…you have got to be kidding me, please tell me this is a joke post.

A knight in shining armor is a man who never had his metal truly tested.

Nerco in top tier PvP

in Necromancer

Posted by: TheLastNobody.8319

TheLastNobody.8319

I agree, but at some long enough duration the spectral walk port becomes mobility similar to a self portal. 12.5 seconds is almost there.

The amount of setup and prediction required for it to work is way higher then any other mobility skill in this game. Portal is like 90 sec and you can even port back if neccessairy.

They should really just make spectral walk work like how the necromonger leader uses it in chronicles of ridkitten. He seperates his soul from his body, and it moves at insane speed, then his body immediately follows, being pulled to his soul’s location. It’s just ridiculous they way spectral walk works right now. In fact I wish they’d base the spectral side of the necromancer more off the necromonger.

A knight in shining armor is a man who never had his metal truly tested.

Nerco in top tier PvP

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Posted by: TheLastNobody.8319

TheLastNobody.8319

The mobility changed hit us worst of all since it pretty much removed any way for us to hinder an opponent’s escapability. Meanwhile we still don’t have reliable stability, and no mobility. Until we get one of those (I’d prefer stability), we won’t be viable for top tier PvP. I keep saying they should also change foot in the grave to give us stability every 3 seconds or let weakness prevent CC. There is so much crowd control nowadays it’s unreal.

A knight in shining armor is a man who never had his metal truly tested.

Nerco in top tier PvP

in Necromancer

Posted by: TheLastNobody.8319

TheLastNobody.8319

Unless we get some mobility (which won’t happen) or some way to actually stop opponents from just going “Nope! I’m out! Peace!”, or at least reliable stability, we probably won’t ever be top tier in PvP. The problem is, giving us mobility is against ANet’s class design for necros, while giving us lockdown seems to be away from letting people play how they want, and denying people the ability to escape can be extremely overpowering in and of itself. (And most classes that rely on mobility are super squishy).

We’re in a better spot than we were, but also a tough one as it still seems like Anet is afraid of giving us the ability of not letting people run away like cowards, especially with the mobility changes.

A knight in shining armor is a man who never had his metal truly tested.

*Please let us see utilities in Death Shroud*

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Posted by: TheLastNobody.8319

TheLastNobody.8319

I say take it one step further and let us use utilities in deathshroud. -_-

+1 though, this happens it means we’re that much closer to being able to use em in DS.

A knight in shining armor is a man who never had his metal truly tested.

This Mobility Nerf...

in Guild Wars 2 Discussion

Posted by: TheLastNobody.8319

TheLastNobody.8319

I mainly play necro so I’m concerded as to what this does to our specialization the reaper. It was built on using chill to lockdown opponents and make it so they couldn’t run away easily. I know anet said they agreed this change screws over the reaper (and necros in general and they’ll address it before HoT, but I’m still worried about that.

A knight in shining armor is a man who never had his metal truly tested.

Specializations... Killing the game?

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Posted by: TheLastNobody.8319

TheLastNobody.8319

I think it does a lot in letting us have more functional builds. A lot of traits in the old system that affected weapons were made baseline, or buffed up to be worthy of being a trait. Example-necro staff. Used to be you had a trait for more mark damage, more mark radius and make unblockable, lower CD, and finally make marks generate life force. Now all we have is a trait to make them unblockable and grant life force. A bunch of traits were also merged, giving you essentially 2 traits for the price of one. It’s great! Now do I agree with all of trait placements and assignments, no. But overall we are a a lot more effective, don’t have to balance our builds around passive stat increases, are no longer limited to two full trait lines and one partial, and maybe now they can balance a bit faster, because now they don’t need to worry about adept, master, or minor traits, they just need to worry about if a trait fits the particular theme of the line and if it’s up to snuff with the other traits in its tier.

Overall, I say it maybe decreased build diversity, but it makes a number of builds far more viable, which is more important than just having a bunch of builds that come up short.

A knight in shining armor is a man who never had his metal truly tested.

What healing are you guys using?

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Posted by: TheLastNobody.8319

TheLastNobody.8319

That ICD is necessary for SOV imo because it would otherwise be too strong.

I’m sorry but how is it necessary? It’s only 400 heal when you get hit and doesn’t work while in DS. It’s just a funnier version of warrior’s healing signet right now.

A knight in shining armor is a man who never had his metal truly tested.

[FOR DEVS] signet of vampirism

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Posted by: TheLastNobody.8319

TheLastNobody.8319

Honestly, I’d just remove the ICD on the passive, and let it and other signet passives work in DS. When you activate it, you and allies get maybe…10 stacks of signet of vampirism, which heal 400 whenever you hit someone. It would synergize so well with DS and other vamp builds in general.

A knight in shining armor is a man who never had his metal truly tested.

What healing are you guys using?

in Necromancer

Posted by: TheLastNobody.8319

TheLastNobody.8319

Well if you use death magic, taking putrid defense or shrouded removal will take care of the extra vul really. But still, it’s not very fun to have to fight against your own heal. And taking master of corruption applies a blind which is harder to get rid of.

A knight in shining armor is a man who never had his metal truly tested.

Axe 1 - Atk 1% faster per vuln; gain Alacrity

in Necromancer

Posted by: TheLastNobody.8319

TheLastNobody.8319

I kinda fed like axe should be more of a corruption weapon, stealing the enemy’s boons, or just straight up corrupting them like the axe 3 does. Right now it has no purposes. It’s supposed to stack vul, then burst with 2 but that just does not ever happen. Maybe make it sorta like guardian staff where it just attacks in a cone I front of you, applying vulberability? And the 2 would rip boons from a single target and give them to you? Maybe make it work with deathshroud in some way because we don’t really seem to have a weapon dedicated to giving us easier access to deathshroud….idk just some ideas.

A knight in shining armor is a man who never had his metal truly tested.

Did Minionmancers Get a Buff?

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Posted by: TheLastNobody.8319

TheLastNobody.8319

I really want to play a minion build after all these years of them never being that good. I’d love to run one. But without the proper AI fixes they just aren’t worth it. Technically they should get into hyber aggressive mode, kill everything that moves when you enter combat but they don’t. They should attack anything and everything thats around you if you’re in combat. I don’t think we should have nearly as much control over them as a ranger does their pet because personally I don’t feel that’s in their flavor. But they need to actually defend us.

I agreed. We don’t need as fine of control as ranger, after all our minions are just really sacs of flesh and shadow matter. They can’t make decisions on their own they rely on their master. MM needs to be like you’re controlling an army, the enemy needs to cut through them to get to you.

A knight in shining armor is a man who never had his metal truly tested.

Did Minionmancers Get a Buff?

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Posted by: TheLastNobody.8319

TheLastNobody.8319

People mainly playing with the new build system, but yes they were buffed. With the traits in the death magic line, minions can now gain 50% health, take conditons from you and apply them to enemies on their next attack, and will explode on death with deathnova. If they take blood magic, they will heal you through shroud, and you can heal them as well with the right traits pretty nicely.

Now does that make MM viable….probably not because they are still dumber than a bag of rocks and won’t attack your target.

A knight in shining armor is a man who never had his metal truly tested.

Unholy Martyr and Minions?

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Posted by: TheLastNobody.8319

TheLastNobody.8319

Man if only the minion ai wasn’t so bad, MM would be such a powerful build. >_<

A knight in shining armor is a man who never had his metal truly tested.

Tequatl Feedback [Merged]

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Posted by: TheLastNobody.8319

TheLastNobody.8319

They really need to make it so that bosses have the ability to transfer conditions back to the players with certain attacks. -_- Would solve a lot from the recent patch.

A knight in shining armor is a man who never had his metal truly tested.

Behold, eles, we might get WARHORN!

in Guild Wars 2: Heart of Thorns

Posted by: TheLastNobody.8319

TheLastNobody.8319

(Polishes reaper greatsword) eh, looks nice. Happy for the eles.

A knight in shining armor is a man who never had his metal truly tested.

stealth bursts

in PvP

Posted by: TheLastNobody.8319

TheLastNobody.8319

Shadow.1345

Yeah, it’s a matter of players not playing right. Playinga tthief main my self I have had matches where as soon as I show up in a team fight I have 2 or more of the other team on my kitten like glue. that kind of pressure means I can’t just yolo stab because I’m running around trying to save my sorry kitten .[/quote]

Hey welcome to the mesmer world.
Were we always bin first target cuz were squishy & no survivability. Plus side, you gain tactics & skill playing …

[/quote]

necro fistbump

A knight in shining armor is a man who never had his metal truly tested.

Silverwaste is now awesome!

in Guild Wars 2 Discussion

Posted by: TheLastNobody.8319

TheLastNobody.8319

The PvE content has definitely gotten way too easy, even more so than before. Had a fun thing happen though, tequatl’s, 3rd time we downed him, every started going back at 20, all objectives at greater than 50% health. The whole map stacks up, then someone, the mega laser health just drops to zero in an instant. Ohhhh man did we scramble to get back and finish the fight, turrets had to be repaired, there were still champs that had spawned and took a while for us to kill in the divided groups. Now that was a tough fight.

they need to be giving bosses some condition reflects or ways to fight back against damaging conditions at least. Thats the biggest problem. And damage seems like it has increased for power builds as well, though conditions are the main problem, specifically burning.

What we’re seeing is the problems of balancing a game completely around direct damage, and then suddenly making another damage type viable, the game was not designed around conditions being able to stack greater than 25 stacks.

A knight in shining armor is a man who never had his metal truly tested.

[Forum Specialist] Specialization Update

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Posted by: TheLastNobody.8319

TheLastNobody.8319

Alright, you guys know the drill! How are the changes so far? Either answer these questions for me or just talk about what you feel is important to mention for Necromancer.

Specific questions:

  1. Blood line is clearly awesome. How’s the death line? Are you using it at all in non-minion master builds?
  2. Condi was thought to be really bad before everything came out. Have you tried out This build by Zombify? How did you like it?
  3. Have you been successfully running any odd builds such as minion master or bunker?
  4. Yes, I already have feedback on CC and Plague. I nearly ran lich on my terrormancer. I stopped mid fight to say in say chat to my enemies “Can we take a moment to recognize the fact that my Flesh Golem is literally not helping me at all?”

I’ve just PvE’d so far. I love the death magic line, so many tanky options. Unholy sanctuary could use a bit of a buff to make it better to use however. Just in healing I mean, that’s about it. the rest of the traits in the line are great.

While I haven’t tried zombi’s build, I have found I do need to update my fire terrormancer to use runes of the undead. I don’t even know if I really need the Nightmare runes anymore. Thoughts? I use this mainly for WvW but also PVE.

Again, haven’t PvP or WvW much yet, but I can tell power is just awesome and has so many options already. The ability to efficiently stack might for myself is amazing and helps to make necromancer a much more self efficient class, something I’ve always wanted.

Honestly, I’d be fine with those being corruptions and the fact the increased epidemic cool down, I it wasn’t for the fact it was all based around that stupid master of corruption trait. CC shouldn’t be a corruption, and if plague is a corruption, make it so the conditions applied to us are also applied to our opponent every pulse. I mean comon!

Overall, I am loving this patch, and have even seen reports of people asking for necros in dungeons because of vampiric aura and transfusion. Being able to save a group when doing a boss is just awesome. Still would love some changes, like, let foot in the grave grant us stability every 3 seconds in shroud….that’d be flipping awesome, and make it compete better with death perception. Dhuumfire I feel is just not worth it, and think it’d be better to replace it with another condition trait in the soul reaping GM tier. Something more necro themed, maybe make life blast and the last swing of RS 1 apply chill? That’d be nice!

A knight in shining armor is a man who never had his metal truly tested.

Feedback about redone Condi

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Posted by: TheLastNobody.8319

TheLastNobody.8319

I’m not the only one noticing how Condi damage has made, world bosses even easier just by how fast they melt now, however knowing you three are probably condi users and will defend condi with your life.

For the past 3 years the game was balanced around only power when it came to PvE content because of the very limited condition cap. Anet never had to design bosses around 1500 stack limits. Now that they have finally taken the roof of Conditions, we are seeing just how much the game leaned over on the power side compared to the Condition side. Anet needs to make world bosses have the ability to cleanse conditions periodically, as well as transfer them back to the players during a fight.

It’s not that conditions are OP (except for burning), it’s that the content has not been balanced or updated to deal with this new type of damage. It is, in every sense of the word, a game changer.

A knight in shining armor is a man who never had his metal truly tested.

Corrupter’s Fervor?

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Posted by: TheLastNobody.8319

TheLastNobody.8319

I was fine last night.

A knight in shining armor is a man who never had his metal truly tested.

Petition- Replace Plague

in Necromancer

Posted by: TheLastNobody.8319

TheLastNobody.8319

Ehhhhhh. signed. Easy to outrun, takes time to get the thing off. If it applied a copy of all conditions on you to all enemies in a radius it’d be great, and even befitting the name. I’m hesitant on making it a well. Too easy to screw up?", would rather have an elite signet.

A knight in shining armor is a man who never had his metal truly tested.

Thief needs more health

in Thief

Posted by: TheLastNobody.8319

TheLastNobody.8319

Everyone hits like truck in wvw now.

Was roaming with mesmer guildie yesterday, he was able to put 15-20 stacks of might on me, which is sweet. On other hand, didn’t enjoy most of the fights with mesmers cos they adopted common thief fight style very well and even improved it. It gets boring after a while when the other person is stealthed for foreverrrr, with thief you at least have some visual clues as to where they are stealthing up.

…..I’m sorry i’m sorry, I just couldn’t help but laugh a bit.

A knight in shining armor is a man who never had his metal truly tested.

This patch kills condi necros in PvE

in Necromancer

Posted by: TheLastNobody.8319

TheLastNobody.8319

Just messing around on the indestructible dummies with around 8 stacks of might and less than 10 vuln my bleeds are hitting for almost 5k granted, theres no burning because in order to maintain that you cant get burning up to a decent level. It seems like a dps loss to apply burning honestly. But with 25 stacks of might and 25 vuln my bleeds are slightly over 6k which is pretty nice. My poison even hit 900 lol

I have been playing around in PvE a bit, and find that with corrosive poison cloud and just my normal poison application, I can stack enough poison to more than make for the lack of burning. I’m in agreement that it feels like taking time to apply burning with life blast just feels more like a DPS loss than anything now, and with as many transfers as we have, and as much burning as other classes put out, we don’t really seem to need it haha.

A knight in shining armor is a man who never had his metal truly tested.

weakening shroud internal cooldowns confusion

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Posted by: TheLastNobody.8319

TheLastNobody.8319

I think what it is, is that every ten seconds you can inflict weakness on critical hit. Whenever you enter deathshroud, you cast enfeebling blood. That’s what would make the most sense to me.

A knight in shining armor is a man who never had his metal truly tested.

Grasping Dead -the deadly skill-

in Necromancer

Posted by: TheLastNobody.8319

TheLastNobody.8319

Does engi apply AoE bleeds?

Yes, grenade kit 2, it throws out 3 grenades, each with their own crit chance so if all 3 crit, all 3 May apply an extra bleed stack. And also it’s on half the cool down grasping dead is. They also have toolki, which applies an aoe bleed and cripple. That lasts for a small duration.

A knight in shining armor is a man who never had his metal truly tested.

"Conditions are a bit strong right now..."

in Necromancer

Posted by: TheLastNobody.8319

TheLastNobody.8319

I say if they nerf us again, we riot. Everywhere.

A knight in shining armor is a man who never had his metal truly tested.

(edited by TheLastNobody.8319)

Loving this patch

in Necromancer

Posted by: TheLastNobody.8319

TheLastNobody.8319

The sheer joy of pulling an ally onto a ledge out of an enemy stomp that is otherwise impossible to stop and saving them is amazing. The new patch is a lot of fun to play with, though probably less so if you were really hoping to play condi.

ehhhh condition was never really good in PvP anyways. My WvW roaming build should be stronger than ever now, and PvE I’m loving Condition necro still. Can’t wait to check out my power builds.

A knight in shining armor is a man who never had his metal truly tested.

How did everyones day turn out?

in Necromancer

Posted by: TheLastNobody.8319

TheLastNobody.8319

My game crashed during Vinewrath three times.

Other than that, it’s been a blast. Tried Necro and Warrior so far, and pve condition specs are crazy fun. I don’t know how much exactly pve condi necro got buffed, but it feels a lot stronger now.

That is pretty good to hear. I’ll probably mess around with the pve side tomorrow.

it’s interesting because it seems that conditions are actually viable now. I’m getting ready to try, tequatl, i’ll see how that goes. We could be considered a big force multiplier with epidemic….maybe, we’ll just have to see how it goes. But so far my dire condition necro is doing wonderful….and here comes the flack for not using something glass. -_-

Hey, you get to turn that toughness into more condition damage. With Rune of the Undead and the gm curse minor, 20% of that toughness becomes condi damage. I don’t know if it’s worth the loss of 45% bleed duration, but it could be good.

Actually I’m using nightmare runes…but…now that you mention it…I have things to consider.

A knight in shining armor is a man who never had his metal truly tested.

How did everyones day turn out?

in Necromancer

Posted by: TheLastNobody.8319

TheLastNobody.8319

My game crashed during Vinewrath three times.

Other than that, it’s been a blast. Tried Necro and Warrior so far, and pve condition specs are crazy fun. I don’t know how much exactly pve condi necro got buffed, but it feels a lot stronger now.

That is pretty good to hear. I’ll probably mess around with the pve side tomorrow.

it’s interesting because it seems that conditions are actually viable now. I’m getting ready to try, tequatl, i’ll see how that goes. We could be considered a big force multiplier with epidemic….maybe, we’ll just have to see how it goes. But so far my dire condition necro is doing wonderful….and here comes the flack for not using something glass. -_-

A knight in shining armor is a man who never had his metal truly tested.

Transfusion is really strong and fun

in Necromancer

Posted by: TheLastNobody.8319

TheLastNobody.8319

Yeah how is transfusion working? I thought it might not be that strong but I forgot our minor stops health degradation for us and allies when downed.

A knight in shining armor is a man who never had his metal truly tested.

This patch kills condi necros in PvE

in Necromancer

Posted by: TheLastNobody.8319

TheLastNobody.8319

Soooo….they went back on the condition damage buff as well….really….I’m just at a loss of words right now. They started out so strong with reaper then it’s like they looked at it, said “what have we done?! We made necros viable now!” And then just started back pedaling from there.

A knight in shining armor is a man who never had his metal truly tested.

unholy fervor (axe training)

in Necromancer

Posted by: TheLastNobody.8319

TheLastNobody.8319

I have failed you all. ;-;

I’ll try very hard to get a lot of visibility on this for the next set of fixes.

no dusk, anet failed you…

A knight in shining armor is a man who never had his metal truly tested.