Showing Posts For TheLastNobody.8319:

Answered Prayers

in Necromancer

Posted by: TheLastNobody.8319

TheLastNobody.8319

this is too good to be true. i bet after this buff they will nerf. players aren’t used to Necro/Reaper doing high dmg, and when they see high number they will start complaining. i guarantee that. but i was hoping for something more on chill buffs. elite specialization of Revenant have a utility skill that pulses chill 2 times and has 3s chill duration and 15s cd. seriously? what we ask for Necro/Reaper they give it to Revenant?

that dmg nerf on Suffer made me cry. 700 dmg on pvp build. hahahaha

That is my fear as well, which is why I propose we hand out paper bags to all necro players next BWE. To help them deal with the sense of panic they will get from seeing actual big numbers. We will also have a line of Common Sense shrinks ready to slap our faces when we start mumbling self deprecating stuff.

-~Breathes in bag~“We are not supposed to be as good as thieves! What shall we do if we are no longer underdogs? We shouldn’t do big damage!”
- ~Slap~
-“Woah, what was I saying?”

Heh, if only it were that simple…

That was the same mentality when one of my favorite characters in smite got a simple, but Very effective change that put him from bottom tier to top tier. He turned into a solo lane bully able to heal and burst down all the other squishy Mage types. People were so confused and didn’t know how to react to his newfound power, even when they gave him a slight nerf he still proved to be a huge bully, and would just starve the enemy so they were in effective in late game.

And I posted this because….well what you said always happens whenever a bottom tier class suddenly becomes viable and powerful, a general outcry from enemies who hate that their easy score has just become a threat, and a worried panic by people who main and play the class, and offer shave nerfs so they don’t get put back in the ground.

Still, I don’t think these buffs will be too much. And we still need help in other areas, BUT I’m so glad they’re listening, giving previews/showing the improvements on the table, and we also simply won’t get everything we want because…well let’s face it if we had mobility, stability, even mid tier damage, and the health pool and tanking capabilities we have already, we’d be incredibly overpowered.

A knight in shining armor is a man who never had his metal truly tested.

Blighter's Boon, The hero we needed.

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Posted by: TheLastNobody.8319

TheLastNobody.8319

I love the trait, but it more or less makes the spite tree mandatory due to the might stacking. In WvW it will be a must have skill even without the spite tree, but personal buffing elsewhere will be tougher.

If they were to give us an alternative boon in all the trait lines, it would make me much happier. For example I for one would not lose any sleep over losing soul comprehension if it gave any boon in shroud upon using any skill. As a defensive line that trait is quite lacking at the moment.|

Really think they are loosing out by not letting most minions give us LF. It might be a bit op but that would be again, just a numbers tweak. And if we could get some jagged horror or minion generation outside of death nova….which I know would need some work because of the whole reanimate debacle.

A knight in shining armor is a man who never had his metal truly tested.

Blighter's Boon, The hero we needed.

in Necromancer

Posted by: TheLastNobody.8319

TheLastNobody.8319

I think one of the biggest problems with LF gain is that they treat it like it’s heals, or at least that’s the way it comes across. I honestly think all skills should have a bit of LF generation, with some skills providing an increased amount. Then make it so LF no longer passively degenerates while in DS, and give us unique 6-0 utilities that instead drain LF for benefits. Like 6 cause your DS to defen but in exchange you refill your health pool, and then an elite that gets rid of all your LF for one big attack. 7-8 provide something that benefits both power and Condi. Like with what reaper does.

A knight in shining armor is a man who never had his metal truly tested.

So are the devs working on conditions or not?

in Guild Wars 2 Discussion

Posted by: TheLastNobody.8319

TheLastNobody.8319

Burning is the only really strong condition now, bleed was even nerfed to hell
since it makes half the damage than before the condition changes so that i
equipped my sword warrior now again with berserker gear

Engi so far is the only class i found to make good use of it and its fun to play now
for me without much switching kits.
Also i found a decent build for my ranger with torch and traps.

Bleeding wasn’t really nerf’d the SCALING with Condi Damage was changed, with 700+ Condi Damage you’ll find it does more than it used to with the same previous Condi Damage.

Incorrect, you need 2200 CD to achieve the same damage as before the patch.

The bleed they previewed in the POI stream was not what was added in the patch. Bleed got a significant nerf between the POI and patch and the scaling went from 700 to 2200.

yeah, but wasnt that change due the vulnerability that increase damage and condi damage to?

I think that might’ve been before hand, but even with the vulnerability added in your conditions won’t do that much more. They need to nerf burning and give a portion of that damage to bleeds. Even if they buffed it to 10% of your condition damage, that would be a great help. Poison I think is fine as it is because of the fact it hinders enemy healing.

A knight in shining armor is a man who never had his metal truly tested.

Whats with Gandara

in WvW

Posted by: TheLastNobody.8319

TheLastNobody.8319

I had to leave gandara due to lag, moved to an American server. A bud of mine there tells me people are just sorta bored right now so don’t log in, and after the whole debacle with the WvW golem event people were just super discouraged. He also mentioned that some of the higher up guilds are trying to bomb the server rankings so they can get more interesting fights on lower tier servers.

A knight in shining armor is a man who never had his metal truly tested.

Update Life blast to Plague blast Why not?

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Posted by: TheLastNobody.8319

TheLastNobody.8319

I think they should add the transfer conditions with unholy martyr really. And reduce the casting time to maybe 3/4.

A knight in shining armor is a man who never had his metal truly tested.

Reaper Changes for Next BWE

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Posted by: TheLastNobody.8319

TheLastNobody.8319

Also I commented on this once, but communication like this is great. Please don’t let it die down. Patch note previews help people begin to adjust builds based on nerfs and buffs and helps the transition period a lot.

A knight in shining armor is a man who never had his metal truly tested.

(edited by TheLastNobody.8319)

Answered Prayers

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Posted by: TheLastNobody.8319

TheLastNobody.8319

Does anyone complaining about the damage even play a necro? Have you all been brainwashed into thinking if you are anything but useless you are op? If we end up being the best damages in a team fight is that SO wrong that we are the best at something? Do you hate the idea of being wanted in speed clears for you decent damage numbers?

Totally agree! My gosh, I should set up a psychic hotline. I perfectly predicted this response. Too bad they don’t listen and want to fool themselves into thinking that a Necromancer doing just as good damage as thief is somehow inacceptable, unlike thief.

Seriously guys, being good…. IS GOOD. Stop complaining about something good. It’s sad that this is what happens when you keep a class below average on several (not all) aspects for too long: players begin to be scared of actually doing bigger numbers.

Heck, even doing more damage than thief can be good as long as it isn’t by much. The problem only surges when there is too much a significt gap and it cheapens team fights too much. None of those conditions are happening, so we are still okay.

Indeed and unlike thieves and mesmers, the damage we put out will be avoidable, you can see it coming and react accordingly.

A knight in shining armor is a man who never had his metal truly tested.

Answered Prayers

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Posted by: TheLastNobody.8319

TheLastNobody.8319

Yeah i did some quick math and the new gravedigger should be good damage wise despite our small amount of (conditional) modifiers. Not perfect for PvE considering the cast time. But it will be more spammable than heartseeker/backstab/eviscerate. It wont outclass icebow and meteor shower though.

And I’m perfectly fine with that considering those two skills are really broken PvE wise since their damage is continuous and an AoE. Praise Grenth!

Also this thought just accorded to me…if the damage radius on RS 5 is as big as the ice field…will I be able to hit a thief in their SR? And how large is the scoop on GS5?

A knight in shining armor is a man who never had his metal truly tested.

(edited by TheLastNobody.8319)

Answered Prayers

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Posted by: TheLastNobody.8319

TheLastNobody.8319

Can’t wait to play again. Calling it now gravedigger is gonna be op. We asked for the insta recharge when hitting a low or downed player. The dmg increase is gonna be fun!!!!

Probably won’t be op but hopefully will no warrant using the greats word. I’m just so happy they added more LF generation on it, as well as damage and changing the poison on Reaper’s Grasp to 4 seconds of chill. I’m also glad it seems like they’re being more leaniant with our chill application and addressing our issues with shouts and the like. I’m really really excited for scepter and axe changes though. At this point it seems they’re finally listening to us and starting to lessen the restrictions placed on us for so long.

A knight in shining armor is a man who never had his metal truly tested.

Reaper Changes for Next BWE

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Posted by: TheLastNobody.8319

TheLastNobody.8319

Mr Robert, I am hugging my monitor right now…and I want to say thank you.

A knight in shining armor is a man who never had his metal truly tested.

Reaper Minion Master?

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Posted by: TheLastNobody.8319

TheLastNobody.8319

And now we get minions that tank for you. I’m happy ^.^

What you talking about Willis?

Look at Robert Geesus’s Reaper Changes from beta feedback thread thats stickied above. Now “Rise!” is instant cast, unblockable, and instead of jagged horror’s, it now summons shambling horrors, which take 50% of the damage you receive to themselves, much like the mesmer skill, illusionary defender.

As for what a shambling horror is, its this:

http://wiki.guildwars.com/wiki/Shambling_Horror

….permission to squee captain?

A knight in shining armor is a man who never had his metal truly tested.

Reaper Minion Master?

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Posted by: TheLastNobody.8319

TheLastNobody.8319

And now we get minions that tank for you. I’m happy ^.^

What you talking about Willis?

A knight in shining armor is a man who never had his metal truly tested.

Parasitic Contagion heal in shroud

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Posted by: TheLastNobody.8319

TheLastNobody.8319

I really feel this trait would better benefit blood magic, attached to the second minor in that line. The only thing is I’m not sure what we’d put in to replace it in curses.

Absolutely not. We shouldn’t be forced into taking blood magic to get any kind of sustain and this trait is themed perfectly to go with heavy condition builds, which is also offered in Curses. I’ll be running Curses/Soul/Reaper and that trait is a key component. Now, adding a siphon component, on the other hand, would be awesome.

Ok than, perhaps make it the second minor in curses than, and either drop the fury on shroud entry or combine it with the 3rd curse minor? Or better yet get rid of the useless as heck fall damage trait and have it take that adept slot. I was just wanting the Blood magic line to provide some more benefit to condi users

A knight in shining armor is a man who never had his metal truly tested.

Why does everyone hate Trahearne?

in Guild Wars 2 Discussion

Posted by: TheLastNobody.8319

TheLastNobody.8319

I wrote a long post a while ago explaining why but here is a condensed version.

He shows up out of nowhere, we’re told he’s so awesome and important but never shown why or how because he seems to defer to you for everything, and for being such an expert on the undead, I often found him always surprised or taken heavy losses from them at every turn. He replaces characters whom most of us grew very attached to (I almost cried when I lost sieran). He also essentially hijacks the personal story and after claw island it becomes all about trahearne and helping him finish HIS quest. I don’t mind playing second fiddle to someone, but trahearne as far as I’m concerned never earned my respect or friendship.

A knight in shining armor is a man who never had his metal truly tested.

(edited by TheLastNobody.8319)

Parasitic Contagion heal in shroud

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Posted by: TheLastNobody.8319

TheLastNobody.8319

1. It’s not a life siphon.

2. Ask Arena Net. Nobody here can give you a solid reason why it should not work in Shroud.

Arena Net has long history of balancing some professions, including Necromancers aroud BPS – “Best Possible Scenario”. In best possible scenario this trait can outheal pretty much any damage on it’s own. In any other scenario, it’s crap, rarely healing you for more than regular Regeneration when you need it.

Pretty much this and what sagat said. Honestly since we don’t have access to projectile destruction, blocks etc. etc. I dorm see why giving us insane sustain is such a problem. I really feel this trait would better benefit blood magic, attached to the second minor in that line. The only thing is I’m not sure what we’d put in to replace it in curses.

It could be replaced by ANYTHING that would help a direct damage build even remotely.

What about this….

Oppression:For every stack of vulnerability, you inflict an additional 1% more damage. (Essentially with 25 stacks we’d be inflicting 50% more damage.).

A knight in shining armor is a man who never had his metal truly tested.

Parasitic Contagion heal in shroud

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Posted by: TheLastNobody.8319

TheLastNobody.8319

1. It’s not a life siphon.

2. Ask Arena Net. Nobody here can give you a solid reason why it should not work in Shroud.

Arena Net has long history of balancing some professions, including Necromancers aroud BPS – “Best Possible Scenario”. In best possible scenario this trait can outheal pretty much any damage on it’s own. In any other scenario, it’s crap, rarely healing you for more than regular Regeneration when you need it.

Pretty much this and what sagat said. Honestly since we don’t have access to projectile destruction, blocks etc. etc. I dorm see why giving us insane sustain is such a problem. I really feel this trait would better benefit blood magic, attached to the second minor in that line. The only thing is I’m not sure what we’d put in to replace it in curses.

A knight in shining armor is a man who never had his metal truly tested.

"Challenging Group Content" at Pax Prime

in Guild Wars 2: Heart of Thorns

Posted by: TheLastNobody.8319

TheLastNobody.8319

I just want my condition damage builds to be useful. ;-; I love condition damage!

A knight in shining armor is a man who never had his metal truly tested.

Burning is friggin ridiculous

in PvP

Posted by: TheLastNobody.8319

TheLastNobody.8319

Burning is a bit over the top, like I said in another thread, slightly nerf burning but buff up poison, torment and bleeding to compensate, which would hopefully even out the loss of damage from burning.

A knight in shining armor is a man who never had his metal truly tested.

Block Feature in WvW makes no sense

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Posted by: TheLastNobody.8319

TheLastNobody.8319

Possibly to let you block people in your own world whom you find annoying. I do agree though, since it seems to only allow enemies to heckle you, might be better to just make it so you can’t block enemies.

A knight in shining armor is a man who never had his metal truly tested.

Axe Resurrection!

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Posted by: TheLastNobody.8319

TheLastNobody.8319

Would really be nice if axe had like a pull or something. Or maybe make focus have a pull on reaper’s touch? That’d require some reworking though of that ability.

A knight in shining armor is a man who never had his metal truly tested.

Before you nerf D/D ele

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Posted by: TheLastNobody.8319

TheLastNobody.8319

Make boon hate more common and compatible and you won’t have to nerf anything (on ele) you’ll avoid burying the other weapons deeper as well.

They do that though there goes the necro’s one job in PvP! ;_; I do agree though more boon hate would be nice considering the amount of condition hate there is.

A knight in shining armor is a man who never had his metal truly tested.

Cosmetic Reaper suggestion

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Posted by: TheLastNobody.8319

TheLastNobody.8319

kitten I do love the necromancer concepts and looks, (including Grenth and dhuum). Why can’t they make us feel half as powerful as we look? ;_;

A knight in shining armor is a man who never had his metal truly tested.

Candy Corn Gobbler requests.

in Guild Wars 2 Discussion

Posted by: TheLastNobody.8319

TheLastNobody.8319

I really didn’t mind the Transformations, and could still get a nice bit of buffs for my character….now there just isn’t any point to using it, ah well guess I’ll just sell my candy corn stockpile and put the thing in the bank for now

A knight in shining armor is a man who never had his metal truly tested.

Is burning broken on purpose?

in PvP

Posted by: TheLastNobody.8319

TheLastNobody.8319

Burning is ridiculous right now, would be nice if they dropped it down and buffed bleeds a bit to compensate

A knight in shining armor is a man who never had his metal truly tested.

Reaper Elite Shout

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Posted by: TheLastNobody.8319

TheLastNobody.8319

I love the elite shout, but agree we either need more defenses to cover it, like…stability, blinds, or projectile destruction, or reduce the cast time to 1 second. The cool down I think should be 90 as well, considering even with the shout trait and five hits, it’d still be around a…60 second cool down? I’m not the best with math sorry.

IIRC, it’s 7% per target hit, putting it at 120 – (1 – (5* .07)) * 120 = 120 – .65 * 120 = 120 – 42 = 78s

While that’s a huge reduction, I’d just prefer something like 100s base and 80s traited or something with the reduction on the channel. 1s is still really long, but the stun duration isn’t at 2s (similar to Basilisk Venom which is on a base 40s CD, which can be traited and shared split up to 10 targets, or still for 5 targets realistically, if partied, and we all know BV/VShare thieves aren’t overpowered).

Ah thank you for the math! Though I was saying that as if it had a 90 base cool down, but you still answered my question.

A knight in shining armor is a man who never had his metal truly tested.

Politely Calling Robert Gee Out:

in Necromancer

Posted by: TheLastNobody.8319

TheLastNobody.8319

I think you might be asking for a bit much too soon. They just got done with the beta weekend, he’s gotta comb through the data, see what is working, what is over performing, underperforming, and figure out what is working and what isn’t. Plus he does have to be careful with what he says, more so than revenant because revenant is still in development. Necro we have to deal with here and now, and making false promises is much worse than just not getting something that they say was promised to us.

In the meantime though, ah with your necro now and figure out what changes you’ll wanna make when the reaper hits. I already have an idea utilizing rise and the other shouts to make a build.

A knight in shining armor is a man who never had his metal truly tested.

Reaper Elite Shout

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Posted by: TheLastNobody.8319

TheLastNobody.8319

I love the elite shout, but agree we either need more defenses to cover it, like…stability, blinds, or projectile destruction, or reduce the cast time to 1 second. The cool down I think should be 90 as well, considering even with the shout trait and five hits, it’d still be around a…60 second cool down? I’m not the best with math sorry.

A knight in shining armor is a man who never had his metal truly tested.

Anet the condi meta in WvW.

in WvW

Posted by: TheLastNobody.8319

TheLastNobody.8319

I will never understand why people hate conditions so much…

A knight in shining armor is a man who never had his metal truly tested.

Ten Ton Hammer review on Reaper

in Necromancer

Posted by: TheLastNobody.8319

TheLastNobody.8319

Well at least getting attention on the reapers flaws on tth may help, yet it reads much like the review that was done on base necro also so…

Yes but hopefully since this is a beta it means we’re ripe for changes and shifts…in the good way this time hopefully. -_-

A knight in shining armor is a man who never had his metal truly tested.

Ten Ton Hammer review on Reaper

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Posted by: TheLastNobody.8319

TheLastNobody.8319

Think he did a good job of summing up what everyone is thinking and complaining about with reaper, but there is one statement I don’t agree with and that is, that big slow and heavy hitting doesn’t fit into Gw2’s combat. I think that honestly it does, and it can, it’s just that ANET is for some reason afraid of letting that happen, what with the changes to mobility and the constant nerfs to our chill application and chill itself.

A knight in shining armor is a man who never had his metal truly tested.

Chilling Nova

in Necromancer

Posted by: TheLastNobody.8319

TheLastNobody.8319

I’d reduce it to 10s first just to see how it goes. I think the preview was way too much, but this is also way too little. But that is what beta is for, Reaper this time around was under-performing, but there is a lot of feedback coming.

ehhhh, 10 seconds seems too much…..5? ok 6, final offer….6.5!

A knight in shining armor is a man who never had his metal truly tested.

Minion Bombing

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Posted by: TheLastNobody.8319

TheLastNobody.8319

Honestly, I throughly enjoyed the minion bomber. I equipped the rise shout to just have some fun, then started running around cursed shore spamming it at every 5 plus encounter. However, as you said this is very very niche, and requires a good bit of set up.

I think Rise! Needs to be lowered down to a 30 second cool down, along with a universal cast time reduction on the shouts. In addition, jagged horrors I think should get death nova by default as it would make them much much much more useful in non-death Magic builds. As for minions in general, well…their AI is all I can say. If they don’t attack then they won’t be in a position to take advantage of your bomb.

A knight in shining armor is a man who never had his metal truly tested.

Decimate Defenses?

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Posted by: TheLastNobody.8319

TheLastNobody.8319

Awesome. Just want to mention a couple things:

1. thank you all much for the help, was very nice and appreciated.

2. I wish there was a better way for this to be known and/or visualized rather than blind faith that it is working (devs….looking at you GG over all, solid effort)

3. Doesn’t it feel nice to have responses to threads that aren’t just complaints and negative waves, rehashing known problems? I am proud of you all for your generosity and positive attitude.

Id like to finish this off with a small team exercise, I want everyone to put their hands in and on 3 lets give it a big Go Team !! 1…2…3 GO TEAM! Woo!

cya all on the field

….you ruined it….you ruined it and I’m leaving

A knight in shining armor is a man who never had his metal truly tested.

Rise! - suggestions

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Posted by: TheLastNobody.8319

TheLastNobody.8319

Yesterday I decided to mess around as a MM reaper for kicks and man did my opinion of rise change. I went Death/Blood/Reaper with a staff/dagger.WH and you are pretty much a god in VB/ open world PvE.

It actually felt like being a MM in GW1 as I would be running around with 9-24 minions and anything that I attacked would just melt. With Well of Blood, Mark of Blood, and Transfusion you can keep your little horde alive for quite awile and when they die anything they die near suffers alot of poision stacks. My only complaint in PvE is that it is pretty much useless unless you are a MM.

Really disagree on that one, I was running condi just messing around with the shouts and the amount of bleeds and poison I was getting was insane.

A knight in shining armor is a man who never had his metal truly tested.

Decimate Defenses?

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Posted by: TheLastNobody.8319

TheLastNobody.8319

Yeah, and also you won’t see a crit chance increase in your stats screen, your crit chance is only being increased against targets based on how much cup they have, so if one target has 25 vul and another target had 10 vul, you’ll have 50% chance to crit against one and 20% against the other.

A knight in shining armor is a man who never had his metal truly tested.

Life force on soul spiral

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Posted by: TheLastNobody.8319

TheLastNobody.8319

I do think there is no harm in keeping it on AA AND adding it to soul spiral. The AA will only give you enough to sustain yourself if you’re in mele against 2-3 opponents, and they’ll be hitting you as well causing your shroud to deplete faster.

A knight in shining armor is a man who never had his metal truly tested.

Rise! - suggestions

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Posted by: TheLastNobody.8319

TheLastNobody.8319

I played around a bit with rise yesterday and honestly…I think it might be my favorite shout now. Really just reduce the cool down to 30 seconds and give ALL jagged horrors death nova by default, and boom, you have a great shout for scaling encounters with massive stacking bleeds, AoE on death without having to invest in the death magic tree, great sustain for blood magic and even curses, and good AoE and cleave discouragement. And since the horrors spawn immediately on the shout hitting, there usually isn’t a problem with them not attacking.

A knight in shining armor is a man who never had his metal truly tested.

Chilling Nova

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Posted by: TheLastNobody.8319

TheLastNobody.8319

Indeed. They overdid it with the chill nerfs, I know Robert said that they wanted to make it so it wasn’t so easy to have constant chill uptime, but the only way that can happen is if you go all in, even before hand. The movement changes need to be reverted (there is waaayyyy to much mobility in this game already, and not enough counter mobility), the nerf undone on chilling darkness, chilling victory needs to NOT have that icd, (Again, compare it to warrior forceful great sword, not much difference) and finally increas the scaling on deathly chill.

I know Robert said they wanted to create counter play to how much chill the reaper can put out, but there are already a ton of ways to counterplay or ways to compensate for chill, with nearly every class having a skill that can remove it specifically, or just condition removal in general, along with traits like Dogged March. Combined with the fact that GS has no leaps of its own and only a half kitten pull, we need chill to work as advertised. Right now it’s hardly even an inconvenience.

If a person wants to engage us without having taken the necessary precautions, then they should be punished for it.

A knight in shining armor is a man who never had his metal truly tested.

Reaper Minion Master?

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Posted by: TheLastNobody.8319

TheLastNobody.8319

This is actually an interesting approach. I’ve been wondering about the possibilities of a Reaper Minion Master, but I’d become so accustomed to relying on Blood Magic for maximum minion longevity that I hadn’t considered just loading up with the most disposable possible minions.

Does this end up with you wading through hordes of enemies in Reaper Shroud while your minions constantly Death Nova around you? Because that would be pretty awesome.

Yes….yes it does. The best part is that, unless horribly mistaken, minion condi damage scales up with your condi damage. I was running around cursed shore tonight and had like 10 minions at least once I got into a fight. and they stack bleeds just so fast. And you can put out a lot of poison. I call this more of a Minion Bomber build than anything. Ohhh I wish I could’ve tried it in a Zerg in WvW. >_<

To put it in perspective, just imagine running around with your own Zerg. Though I do think the minions have a lifetime as a few times mine would just explode all at once making a giant death zone. Really, if the jagged horrors came with death nova built in, then rise might actually be more than a party trick on my bar.

A knight in shining armor is a man who never had his metal truly tested.

Are people moving away from MMOs?

in Guild Wars 2 Discussion

Posted by: TheLastNobody.8319

TheLastNobody.8319

MMO’s I think just feel a lot less personal, least that’s how I feel in GW2 compared to say dark souls. But I do enjoy the player to player interaction a lot more in GW2. Plus, a lot of people nowadays love instant gratification, think we can thank CoD for that….MMO’s can sometimes feel very Grundy and take forever to do things sometimes. Like in Skyrim, if I wanna get level 100 crafting, it’s just a few gold and maybe half an hour and I can make use of all those dragon bones. MMO’s require a lot more time, effort, and money because…well not like you can pickpocket a merchant in this game.

A knight in shining armor is a man who never had his metal truly tested.

Does necro dagger need to be buffed?

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Posted by: TheLastNobody.8319

TheLastNobody.8319

Only the cast time on Dagger 2&3.
Dagger is our Life Force generator.

GS "supposed"to be our AoE dps weapon.

GS has a blind+cripple pulse, a 5 target pull+poison, chill on autoattack chain, and a burst 12 vulnerability.

Of course most of those need buffs to various properties like cast time, area, duration, etc… but the mechanics of the GS are much more than just an AoE weapon.

I think for AoE damage we’re supposed to use Reaper’s Shroud tbh.

Of course the GS still needs to do more damage than it currently does but I think dagger should still do more than the GS auto chain. Gravedigger spam on a target below 50% should do more DPS than the dagger chain though.

Honestly disagree on that statement. The dagger auto chain is nice for the damage, but it’s primary goal is generating reliable life force on a single target. And you can match it with warhorn for added LF generation and swiftness.

Nobody would have said this before reaper was announced. Dagger was our highest damage weapon for the past 3 years. What reason is there for this to change?

I don’t think that anybody ever brought it up because dagger was our only true power option, what since axe is just bad overall. It can be mixed and matched with our offhand weapons, thus making it more versatile. Also, 2 and 3 aren’t really meant to do damage. Dagger 2 is a heal/range damage dealer, and 3 is just to hopefully set up a well. Overall, it’s just a more consistent weapon in damage, LF, and healing (especially paired with the blood magic tree).

The GS though is a high risk, high reward weapon, with the long swing times cementing that. Also it has less LF generation than dagger unless in an optimal scenario, dagger will almost always have a lot more reliable LF generation. It also has less range than dagger with just 1 600 range attack, that one being a pull, and cannot be mixed and matched with another weapon. It may have chill on the 3rd AA swing, but again, it takes a while to finally get there. So….that’s why I say that GS should beat out dagger in the damage department, not totally eclipse it mind you, but be enough to go “Is the big damage of Greatsword and the potentially big payoffs worth it, more than the more consistent damage and LF generation i’ll get from dagger and (for the sake of this argument) warhorn.”

A knight in shining armor is a man who never had his metal truly tested.

Most hated spec?

in PvP

Posted by: TheLastNobody.8319

TheLastNobody.8319

Thieves….I hate thieves horribly. They are literally the most broken profession in the game with the amount of stealth and mobility they have. Bypassing dungeon paths, having great damage, which I understand, their your assassin/ninja archetype, I’m fine with that, in general I hate those types of characters and play styles because they’re boring to fight against. But the thief is the worst offender I’ve come across, I think mainly because well, in other games like monad, I fight off an assassin, he has to go home heal, his cool downs will be down. Thief. Unless you kill him. It always feels like a loss because he’ll be back with dull health and initiative, while you are still waiting on cool downs, making you less effective for the next team fight. Luckily they have lost a bit of their bite since the spec patch.

Mesmers I would say are second, but a very far second.

A knight in shining armor is a man who never had his metal truly tested.

Does necro dagger need to be buffed?

in Necromancer

Posted by: TheLastNobody.8319

TheLastNobody.8319

Only the cast time on Dagger 2&3.
Dagger is our Life Force generator.

GS "supposed"to be our AoE dps weapon.

GS has a blind+cripple pulse, a 5 target pull+poison, chill on autoattack chain, and a burst 12 vulnerability.

Of course most of those need buffs to various properties like cast time, area, duration, etc… but the mechanics of the GS are much more than just an AoE weapon.

I think for AoE damage we’re supposed to use Reaper’s Shroud tbh.

Of course the GS still needs to do more damage than it currently does but I think dagger should still do more than the GS auto chain. Gravedigger spam on a target below 50% should do more DPS than the dagger chain though.

Honestly disagree on that statement. The dagger auto chain is nice for the damage, but it’s primary goal is generating reliable life force on a single target. And you can match it with warhorn for added LF generation and swiftness.

The GS AA and gravedigger should be able to beat out the damage of dagger. And it’s life force generation should work well against multiple foes, which it does, it’s just getting them in range to hit them. I think it’d be nice to have a cripple on AA chain 2, and I would honestly love it if the GS 3 had a longer range and functioned more as a long range poke/LF generator. And it’d be nice if nightfall was ground targetable, but then it’d just be straight up better than Well of darkness…which right now it already beats it by a wide margin. Ohhhh poor well of darkness.

A knight in shining armor is a man who never had his metal truly tested.

reaper back to drawing board?

in Necromancer

Posted by: TheLastNobody.8319

TheLastNobody.8319

i kinda feel the nerfs to our chill application, and chill itself are sorta moot now. I feel that GS REALLY needs a big increase in damage, and before people say “but then it’d replace dagger as our power weapon!”, dagger only has the AA, the two is a heal and the three is something you’ll only ever get off against someone not paying attention. Dagger also has much more LF generation, and can be mixed and matched with one of our other offhand weapons, like warhorn. So yes, GS needs to outclass dagger in Damage, not LF generation, unless under specific circumstances when you hit a group of enemies with 3.

RS is just perfect, no complaints, RS1 could hit a BIIIIITTTT harder but other than that, i love it.

Shouts, i am with Bhawb’s opinion, i think they have their uses, but need a cast time and cooldown reduction. And rise needs to ACTUALLY do something.

Other than that, i think we just need some projectile destruction and we’ll have FINALLY be in a spot to truly be feared. And some reliable stability outside of RS.

Traitwise, chilling victory needs to have the ICD removed. Same with chilling darkness. The Shout and GS traits will only get stronger IF their respective skills get stronger and worth using. So….we’ll just have to see. Had a fun duel tonight with my ele friend. He used dagger warhorn and I used GS/staff, me using Soul reaping, Death Magic, and the reaper line. Was fun, fought for 15 minutes and eventually called it a draw because we couldn’t kill each other because of our sustain. And I made him run off point a lot during that fight.

the fact it was a stalemate proves reaper spec is junk you are a necro… you should kill ele’s you can kill an ele as a base necro!!!!!! so how is reaper fine?

Oi oi, calm yourself. If I had just swapped some stuff around I know I would’ve killed him. I had chilling victory on instead of decimate defenses, and if I had taken the 25% movement speed trait he wouldn’t have been able to avoid me. The main thing I was trying to highlight was the fact I was sustaining so well to keep matching him and constantly force him off point.

I do agree with you reaper needs tweaks and adjustments, mainly to damage and our chill application needs to be unnerfed, as well as give us some projectile destruction so we force an engagement on people who use long range specs (corrosive poison cloud would be great for this. But the good thing is that this is a beta, so they are more willing to listen to change and concerns….least I hope so.

A knight in shining armor is a man who never had his metal truly tested.

reaper back to drawing board?

in Necromancer

Posted by: TheLastNobody.8319

TheLastNobody.8319

i kinda feel the nerfs to our chill application, and chill itself are sorta moot now. I feel that GS REALLY needs a big increase in damage, and before people say “but then it’d replace dagger as our power weapon!”, dagger only has the AA, the two is a heal and the three is something you’ll only ever get off against someone not paying attention. Dagger also has much more LF generation, and can be mixed and matched with one of our other offhand weapons, like warhorn. So yes, GS needs to outclass dagger in Damage, not LF generation, unless under specific circumstances when you hit a group of enemies with 3.

RS is just perfect, no complaints, RS1 could hit a BIIIIITTTT harder but other than that, i love it.

Shouts, i am with Bhawb’s opinion, i think they have their uses, but need a cast time and cooldown reduction. And rise needs to ACTUALLY do something.

Other than that, i think we just need some projectile destruction and we’ll have FINALLY be in a spot to truly be feared. And some reliable stability outside of RS.

Traitwise, chilling victory needs to have the ICD removed. Same with chilling darkness. The Shout and GS traits will only get stronger IF their respective skills get stronger and worth using. So….we’ll just have to see. Had a fun duel tonight with my ele friend. He used dagger warhorn and I used GS/staff, me using Soul reaping, Death Magic, and the reaper line. Was fun, fought for 15 minutes and eventually called it a draw because we couldn’t kill each other because of our sustain. And I made him run off point a lot during that fight.

A knight in shining armor is a man who never had his metal truly tested.

(edited by TheLastNobody.8319)

General Reaper Feedback

in Necromancer

Posted by: TheLastNobody.8319

TheLastNobody.8319

Uhhhhhhhh, why can’t I see replies in this thread?

A knight in shining armor is a man who never had his metal truly tested.

Reaper Greatsword is BAD :/

in Necromancer

Posted by: TheLastNobody.8319

TheLastNobody.8319

well i got in and played with it a bit…love RS, wish i could make the builds I want, but they went overboard i think with all the nerfs to chill for us, as well as the IcD on Chilling force. The GS skills do way too little damage for their casting times. And the shouts…well….I want to like them, think they have potential, but needs some recharge tweaks. And we still need projectile destruction on something other than RS2.

BUT the good thing is, this is a beta, so it’s the best time to push the issues we have to get them worked out. And overall, I do like reaper a lot, i just need more play time and more options to build other than what we have with the beta equipment.

A knight in shining armor is a man who never had his metal truly tested.

Chill damage coefficients

in Necromancer

Posted by: TheLastNobody.8319

TheLastNobody.8319

Hmmmm…considering it can’t stack like other condis, maybe make it so below 50% it deals near old burning damage?

Nope!

The reason why is because chill is not supposed to do damage in the first place and only does so because of a trait. Necromancers get access to 2 more additional damaging conditions no one else can get. Also take into the fact there are a lot of runes / sigils that make chill application easier.

Ehhh fair enough.

A knight in shining armor is a man who never had his metal truly tested.

Chill damage coefficients

in Necromancer

Posted by: TheLastNobody.8319

TheLastNobody.8319

Hmmmm…considering it can’t stack like other condis, maybe make it so below 50% it deals near old burning damage?

A knight in shining armor is a man who never had his metal truly tested.