OP, you are describing the scarecrow skill from lunatic inquisition.
We would love to have that.
Mm, yeah pretty similar I guess…ok not gonna lie it’s pretty much dead on that skill, dear lord I need to work on my memory. The only difference would be an enemy would need to first trigger the mark to be able to teleport to it.
This just came to me so wanna put it up to get opinions. But what I’m thinking is that it’s a flip skill that, once the mark is triggered, you can activate it again to teleport to It. Opinions?
I kinda wish we could get like a bone cage skill or something…. Just saying.
I think 90 seconds is fine, specially when you factor in Augury of Death getting up to 35% Cooldown reduction, which would then bring it down to 60 seconds. Though I do think it need to be 3/4 to 1 second. (More than enough time to notice a big wind up animation and have it apply weakness.
i dunno… why this thread reached 25 pages is beyond me… we have posted the restrictions a bunch of times. Nothing is going to be adversely affected by it economy wise so….
maybe some people just want to watch the world burn….
Unfortunately, we gamers are extremely cheap it seems, as well as entitled.
I mainly fight em in WvW, a bit in PvP, if you can survive the initial burst, A Condi bomb ususually puts them out of commission. But the hard thing is surviving though…
I guess I don’t get that.
The weakness on 5 and the transfer on 4 are useful to anybody. There aren’t enough bleeds on the weapon to remotely make it a condition weapon (maybe that’s the problem).
There is no life force at all on the weapon, but the weapon doesn’t have anything super special on it either.
Honestly I love it for the extra transfer and the weakness, it’s just a matter of catching the opponent with it. I do wish it had LF generation as well, but hopefully it’ll be more viable once the scepter buffs come in . By that I mean make a good complimentary weapon for it.
Taking October 23 off from work/school?
in Guild Wars 2: Heart of Thorns
Posted by: TheLastNobody.8319
I start getting 2 weeks paid vacation starting in October, this pleases me.
That patch bug where every time you stealthed you got insta revealed, We Thieves/Mesmers wanted to hunt down the Devs.
*sniff* oh how I wish I could’ve been there for that glorious shining bug.
Blasting a field field now grants 1 might.
I started skimming the posts after it devolved into a petty argument, but I’m not sure someone explained this.
There’s a particular reason why it is the celestial amulet is so strong on the elementalistt, but not so much on other classes. The elementalist is one of two classes that can really take advantage of all of the bonuses it gives. A class has to have both good condition damage and direct damage in its build, while also using copious amounts of healing outside of the heal skill. There’s only two classes that do this: Engineer, and Elementalist.
As to whether this is the amulets fault or not… it isn’t. Logic it out: if the amulet stays the same, but on different classes it doesn’t cause a problem, then it isn’t the amulet. The celestial amulet working well with the elementalist isn’t much different from marauder or berserker working well on the thief.
I’m afraid my expertise ends there. I haven’t PVPed in awhile, and so my experience on why the D/D ele in particular is overpowered is very limited.
What he says, Ele is a jack of all trades and the Cele amulet is a jack of stats. The two go together like peanut butter and jelly. Engi used to have the Cele rifle, but it’s sustain got blown out of the water by Anet. And Necros can only make use of it now because they can also stack might pretty reliably, and can turn all the Condi damage that eles and guardians throw out with burn back at them and just laugh. They’re Tanky with Deathshroud, but they don’t have the mobility, stability, and sustain ele’s have, and most of that, in fact all of that comes from the ele’s boonoutput, and ele’s have ample access to protection.
Quick question on the shadow and flame dye kits? If I wanted to sell them can I? I mean I open them and it’s one I already have/an expensive one I don’t want.
Essentially, after I open a kit, is what I get out of it account kind and unsellable?
Ehhhh, not really feelin that, think it just needs a cast time reduction. I can land scepter 2 pretty consistantly, but enfeebling blood I have a hard time with. Also I think changing it to torment would actually hurt us since bleeding has a 6% coefficient. While torment is 4.5% with 9% if moving, and it wouldn’t get the free 20 % dduration increase from curses.
I can see where changing the bleed to torment would help but I don’t think it’s significant enough to warrant said change.
Ha know TC, a link might help people believe ya more on here. ;P.
Any chance the dev’s will nerf the difficulty so it’s more difficult throughout the whole game?
I doubt it, since that seems to be the market Anet want to appeal to. Frankly, lots of games are easy to level in now, because for some reason, people think the end game is more interesting.
To be fair I’m one of those players who likes to experiment with different ways to play the class and different stat combinations. To me, it’s boring as hell leveling because I can’t do any experimenting until I reach the max level, as I constantly have to keep updating and get the traits and abilities I can go just be effrctive. Don’t get me wrong, I’ll level once or twice just to experience the journey, but afterwards that journey turns into a slog.
Engi, love the mad scientist vibe, warrior is just a meathead and guardian too much of a goody goody, Ele reminds me of some hippie, ranger, another hippie, thieves I hate with the passion of a 100000 supernovas, Mesmer, seems fun but I’m not big on the illusion gig.
Rev might take over though as my second fav however.
It’s not just necro, it’s all warhorns. But I will say, something seems a little different with the warhorn sound now.
Usually on my necro, so long as I can get the protection off them I found I can put pressure them with my damage and throwing all their burns back at them when they rotate out of water.
But PvP so long as you can force them off point, you’ve done your job really.
Yeah I’m with near light on this one….maybe move parasitic contagion to replace soul compression? And have it provide like….1% life force for each condition you put on a foe? Eh….no that’d be op….maybe? Sorry I just wanna get parasitic contagion out of the curses line to help give conditionmancers the sustain they need.
So it’s been said that reaper are doing okay internally raid-wise. It’s been noted, so if this does become a major issue/frustration it might get further attention, but that’s better than nothing. Sounds good to me, let’s just hope it really does turn out pretty good.
d(‘-’d)
Anywhere we can read that good sir of sirs?
Erm, mailed some Devs the concern and that’s what I got. I try not to quote any Devs too directly anymore, as I’ve frustrated some in the past if they say things in confidence. Good news is we’re in good hands and it’s a known concern and able to be looked at.
Oh good! Apologies, didn’t know if there was like a statement or something. Well nice to know we’re being kept a watch on. Ty!
So it’s been said that reaper are doing okay internally raid-wise. It’s been noted, so if this does become a major issue/frustration it might get further attention, but that’s better than nothing. Sounds good to me, let’s just hope it really does turn out pretty good.
d(‘-’d)
Anywhere we can read that good sir of sirs?
Can we burn them instead? _
. I love a good campfire! Particularly when said campfire is fueled by sylvari…
@Sigmoid
Yes you are absouiltely right about that,still new reapers shroud has only 2 insta cast skills.
On the other hand there is also blind>chill>might ,
fear >chill>might that could be very dengerous to be cought in for a thief .Dont get me wrong i do not main any clas im just excited about new possibilities thats why i loled,but i think Op is right, thief will be one of the hardest 1v1 for necro imho,since all weapons have long cast skills,and can be interrupted before you get to shroud.
Also add in sigil procs on reaper shroud entry.
I noticed I’ve been getting bored with Gw2 as of late myself….and I think I know why, I don’t have a goal right now. Beforehand I had the goal of getting all the Arah armor for my necromancer, helping my friend make a legendary, getting map completion, Etc Etc. right now though I’m sort of at a loss on what to do. Though I will say I have been having some fun with helping F2P players just coming into the game, haha, it’s funny watching a group of them take on like the queen when of the Wolfpack in the norn starting area.
Note I’m not saying I don’t like that the game isn’t forcing me into doing something to get to the next step, I’m just saying it’s like trying to find something new at a restaurant you’ve been going to every week since you were a kid…..if that makes any sense whatsoever.
Well, the game doesn’t really have many things you can do together as a guild, and in addition people have been asking for harder content so that you don’t just go “stack here, exploit this mechanic/attack/horrible AI”. The world bosses could be looked at as raids I guess but those are just on farm status now since the Megaserver update and most of them hardly ever fail since they weren’t designed to have so many players congregated at once. Example mega destroyer. i just hope Anet learned from their mistakes in Vanilla GW2, which judging from what little I played of the first BWE, seems like they did.
I predict this to be an excellent move on Anet’s part. People from all over don’t have to invest that $50 up front any more just to try the game out and it will bring a lot of people into the game (especially PvP). I am considering getting my dad to try it out now, since he and I used to play WoW together until it got too expensive and we both dropped it. It would be fun to be able to play again with him without having to worry about him losing money if he didn’t enjoy it after all (though he might enjoy it anyway).
Indeed, after taking some time to think, F2P is probably the best move they could make right now to get the game moving and boost HoT sales. I’d be more skeptical, but considering the game has been out for a good 3 years, has had continual Content updates (except for now in preparation for HoT, even then we got a new LA and the spec system), and they have a good solid player base to help guide new players around through the game as well. The only things I’m a little concerned about is WvW, and gold selling spammers, as well as bots, but I haven’t seen a bots in a while, used to see 2-3 in Orr, and good selling seems to be less prevelant.
As far as the whole , I paid for it Vs F2P, they do have a point, I remember saying the same exact things when Tf2 went F2P. But we have been playing the game longer, had/have access to items that F2P players probably never will, and been able to grow our characters. Still, their dissatisfaction is understandable.
Overall, from a business standpoint, I think it was a good time to Go F2P to help prepare for HoT. From a gameplay perspective, it will make the low level zone more interesting to visit again, as well as help to flesh out the PvP skill range. And besides….if I was gonna complain about the game going F2P, I might as well complain about when it went on sale for 5-10 dollars every time haha.
I cant remember the interview but colin did say they were working on pve not sucking because they never intended it to be the way it is now, zerk gear for everything and burn things down as fast as possible.
So Anet have acknowledged that their current pve design isnt good which is why so much work is going into improving the mob ai, their stats and the new encounters as a whole etc etc. Most of this is going to be for the new HoT stuff but they did say some would filter down into the core game.
This interests me because if encounters and creatures in general become better to fight it will be more of a fun game and more play styles will be validated.
Here you go friend.
What if I told you that they’re not going to change content just to make Necros viable, but to make the PvE not suck?
The current PvE design is crap. 90% of the game’s mechanics just flat out aren’t used. The only thing that matters is how much burst damage you have and how many aoe might stacks you can pump out. Literally every class in the game has a ton of abilities, traits, weapons, and builds that just flat out aren’t useful in PvE. This isn’t a Necro Problem, this is an Everyone Except Fire Staff Ele And PS Warrior problem. Is it so absurd to think that ANet might want to make things other than Elementalists, one warrior build, and whoever brings the most reflect uptime, actually useful, as opposed to sitting in the enviable position of “Well, I suppose we could get by without another elementalist”?
What if I told you that PvE does not suck? I’m pretty sure everyone does not feel the same way you do. What if I told you that ANET is extremely unlikely to allow PvE bosses to be controlled/limited in the same ways that ANET does allow you to control and limit other players in a PvP environment? I’m assuming that’s where you are going with the statement about game mechanics that are not used in PvE. That’s why they are separate game modes…because they are not the same. The way you play, the builds you use, the utilities you bring….are going to need to differ to an extent. The problem comes with the fact that what a necromancer/reaper brings…is not effective on PvE bosses. Hopefully that is getting addressed by way of the alluded to changes to chill, slow, etc by Robert Gee in the mesmer forums. No other profession struggles in this capacity as much as the necro/reaper does. That being the case…it is definitely an issue with the necro/reaper…and not the overall game design. It looks to be intentional that control mechanisms/conditions are not as effective on PvE bosses as they are in PvP on players.
I really want to comment on this but can’t get my thoughts straight right now so I’ll be back. No flaming! Promise!
Ehhh what ragmon said, people tend to remember or talk about bad news and experiences rather than the good, usually because the bad have more impact. Plus this community seems really resistant to change compared to most. Don’t let it get to ha though, the forums are mainly just that, complainers and disgruntled customers, though you will from time to time find good genuine feedback.
Honestly I think a surge of new players is just what the game needs right now to break the menotous nature it’s developed. Heck, ran Shadow Behemoth tonight and had a heck of a lot of fun helping the new players. And they actually went and destroyed the portals instead of just AFK, had to revive some people, explain the mechanics a bit. Was nice. Dungeons might be a bit of a pain, or might not, guess it depends on whether you just wanna stack or not. Find it’s better whem running with new people to not stack, keeps the aggro spread out and gives everyone a chance to heal.
There are still some holes in the net, and no doubt people will finds ways around it, but overall seems fairly solid. I was...not angry but very skeptical, and Hopefull these new players will help make the game more interesting and topple some of the repetitiveness we have now. Should be interesting.
Hm, ok than, seems like a fairly good net to restrict gold sellers.
It was…interesting what they showed, but it had no meat. They showed a boss on a platform, you gliding in to fight it, then it started charging an attack and they jumped off the platform to escape…oh and a flamethrower at the end.
Honestly, I’d restrict F2P accounts form WvW completely.
Buring way to strong seconded. I thought RS shroud was ok dmg it just needed all the quality of life stuff it should be getting before bwe2. The main difference is the stability oh my lord the stability finally combined with nightfall from gs and I could finally get some stomps.
Apparently our stability is getting nerfed, it wasn’t functioning right and the cooldown wasn’t getting set unless you shattered the armor. Still, you’re right though it is nice.
Didn’t the last patch improve the pets behavior?
my Necro minions are a heck of a lot better, but the patch did only SPECICALLY mention minions.
I bet if thieves were as broken and versatile they would get nerfed within 2 days.
All they need to do is nerf defensive traits from fire line and reduce stats on celestial amy. But nah, let’s completely ignore elephant in the room.
Unlike eles, thieves have more than 1 spec though. Eles ONLY HAVE CELE DD. Always only had that. Nerf that into oblivion and ele vanishes from the game, like it ALREADY DID FOR A WHOLE YEAR.
Eles needs a complete rework on their defense, moving it away from traits (where the combination is OP) into weapons and utilities.
.
And unfortunately the only way to do that would be to just rip out the DD Ele spec, it’s consumed the identity of the elementalist, and is masking the underlying issues of the class, and in some ways, the game in general.
Can a moderator confirm this information?
The tweet is very odd for several reasons:
It doesn’t show up on the @guildwars2 timeline, and it says it was posted at 8am, which it wasn’t, as it appeared less than an hour ago.
I’m suspicious for other reasons. For example, we haven’t even tested druid or gotten any info on that class, or the number of maps, or . . . well, you get the idea. Let’s not even talk about the amount of content again or what this hints.
Regardless, hope it’s not a buggy mess, but yes. Please confirm if possible.
My thought process – YAY RELEASE DATE! ….Druid ;_; are you gunna be okay with this, Druid? :C
My guess is that they’ll have at least one more BWE for Druid and engine, then one big event for all the specialization a before launch to iron out changes, and we’ll see more changes afterwards after HoT drops too.
it shouldnt be even possible bad coding they should just change it
Eh it’s so easy to get around, block the person, copy their name to the bar, then unblock and chat. I do this a lot when I have good duels in WvW with people. Just block them before a fight, that way they can’t do anything to harass you and if it was a good fight, you can message me back.
That sucks…Fallout 4 comes out 2 weeks after HoT.
What?! Noooooookoooo, oh wait it’s before fallout, oh think the lord, if it was after I might’ve had problems!
Cool, just in time for me to get my vacation days at work.
Pitchforks! Get your pitchforks here! Perfect for any angry mob! Pitchforks here!
I would feel realllly bad if I was an Ele right now, it’s going to be a long hard fall when they do get the right nerfs.
The Necro legitimately has no valuable group utility.
The Necro legitimately has sub par DPS.
The Reaper legitimately was severely undertuned and no one knows if the stated changes will be enough.How can a class stay that bad for 3 years.
I havn’t even see cashgrab korean F2P developers do something that lazy.
Anet are very, VERY, stubborn in their design philosophy. That plus, Necros in GW1 were apparently ridiculously great (think elementalist) and in the beta, we were very hard to kill with our DS. They’re legitemently afraid of overtuning us with every change that it wasn’t until the spec patch did the finally let life siphons work in DS, because they thought it’d give us too much sustain and make us unkillable.
I keep saying this, they are treating our DS like a second healthbar like it’s a boss in final fantasy or something, but what DS should be is our other healthbar, letting us swap out one while the other refills, and allowing our offense to be our defense, and reaper is finally going to reward us for going into the thick of battle, least that’s the way it is looking.
There is one big positive though with waiting for HoT and the elite specialization a and that is that they’re taking a good hard look at all the professions, and right now we’ve been having great communication with Mr. Robert and he’s working to help bring us up to par. A lot of thing s are going to change between now and when HoT comes out, and even more once HoT gets here. Should be interesting to say the least, specially with the impending downfall of Ele.
I did a spectral roamer uild for a bit, was one of my more successful builds. The main thing is just having to be a lot more aggressive than you normally would to keep your LF up, but with the increased effectiveness and cool downs, Plus 5% on spectra skill activation, you should have no problems. If you take death magic you’ll have no problem with conditions or sustain, I recommend Spectral armor, Spectral walk and plague signet, so if you get overloaded with Condi’s and your CC is on cooldown, you can just fire Them right back.
I can get behind the weakness change, it would make my necro a heck of a lot more wanted. It does fine in fights where bosses you multi-hit attacks to wrack up damage, but against something like Lupi, we’re near useless since weakness against him is like flipping a coin. Do I loose All my health? Or just a manageable amount?
Its not PvE, but we did 2 man roaming with MM Necros. Not so easy to test minions when most people run away
Against zergs it obviously sucks, but their behaviour is definetly vastly improved, they actually attack things.
Ahahaha, yeah that’ll happen. I did some testing with Condi MM and it worked pretty well, though I want to go down Bawb’s cleric route. Only trouble I had was with a diamond skin Ele and of course when I got ganged up on by a Mesmer bank squad….oi can’t believe I’m saying this but I think I found two things I hate more than thieves now. -_-
We have so much AoE even as base necro, and thieves are still squishy as heck, with the increased damage we’re getting, plus whatever other changes we are going to get between now and then, we should be fine.
Plus I know engi has a Similar trait and it has an ICD attached to it, so if this gets like a 5 second IcD I’m not really worried.
No ICD on the dodge-modifying traits for Daredevil.
Plus “remove a condition when you evade” (with a datamined 1 second ICD) on a spec that has, by design, a ton of evades. Necro’s won’t stand a chance.
I know it doesn’t right now, but going off the engi one I think it will, just have to see after the next BWE.
We have so much AoE even as base necro, and thieves are still squishy as heck, with the increased damage we’re getting, plus whatever other changes we are going to get between now and then, we should be fine.
Plus I know engi has a Similar trait and it has an ICD attached to it, so if this gets like a 5 second IcD I’m not really worried.
I am very very hopeful this will pull people away from the stealth heavy builds I’ve been fighting ever since I came to GW2.
You will be disappointed, the new dodge trait to make it a leap finisher means that now Black Powder gives stealth so more weapon sets will be based on stealth.
All that dodging is what you will see the time revealed is active before safely stealthing again.
Eh, I’ll just have to work around that than. But I’m still hopeful! And I got plenty of AoE as a reaper with shouts and staff….Ahhh staff, my favorite stealth detection tool.
(edited by TheLastNobody.8319)
Now this, this is going to be a fun and interesting thing for me to fight. I might even make a thief now because of this elite spec, looks more fun and engaging than berserker, but reaper will still be my go to. Tempest I’m not interested in and this put dragon hunter down to third on my list of interests..
I am very very hopeful this will pull people away from the stealth heavy builds I’ve been fighting ever since I came to GW2. I mean I know stealth will always happen when fighting a thief but, but maybe this will lessen its Stanglehold on the defensive options available to your builds and encourage a more active/reactive playstyle.