Showing Posts For TheLastNobody.8319:

Corrosive Poison Cloud is brilliant but..

in Necromancer

Posted by: TheLastNobody.8319

TheLastNobody.8319

I actually LIKE this about the skill. It is HILARIOUS in PvP.

Stories man, details details.

A knight in shining armor is a man who never had his metal truly tested.

Corrosive Poison Cloud is brilliant but..

in Necromancer

Posted by: TheLastNobody.8319

TheLastNobody.8319

On the plus side, in PvP people just kinda scratch their heads as they fire into it and see their projectiles disappear!

A knight in shining armor is a man who never had his metal truly tested.

Heart of Thorns "Farming Map$$"

in Guild Wars 2 Discussion

Posted by: TheLastNobody.8319

TheLastNobody.8319

Is this sarcasm or….sorry kinda hard to tell?

A knight in shining armor is a man who never had his metal truly tested.

Your greatest GW2 brainfart?

in Guild Wars 2 Discussion

Posted by: TheLastNobody.8319

TheLastNobody.8319

When I was in the Lupi death bubble, two of my teammates were down, I used life transfer to survive the bubble attack….and accidentally pulled them in….I mean we were all friends so we laughed about it but man did I feel like a puppy.

A knight in shining armor is a man who never had his metal truly tested.

Favorite warhorn skins?

in Necromancer

Posted by: TheLastNobody.8319

TheLastNobody.8319

You can always use the Wardrobe at your bank to preview all the WH-skins.

I did not know that. I thought you could just preview off the TP or from your unlocked stuff. Thanks, I’ll give that a try tonight!

My 14 Hall of Monument points stare longingly. I knew I should’ve bothered with Hero armor and leveled up my Ranger back when I was playing GW1.

Shadow warhorn. Love it, love all the shadow weapons really for my necromancer

Looks great but way too pricey.

Money is no object!…..ok yeah don’t blame ya.

A knight in shining armor is a man who never had his metal truly tested.

What 3 Specializations your most hyped for?

in Guild Wars 2: Heart of Thorns

Posted by: TheLastNobody.8319

TheLastNobody.8319

Reaper-Necro main, plus this thing just feels like a near unstoppable killing machine, like if Jason and Freddy had a child….I’m gonna let you all just sit on that.

Dragonhunter-Despite the problems this spec still appeals to me by letting me be more offensive as a guardian…so yeah there is that. I also love the idea and theme behind it.

Druid- recently made a ranger and I enjoy the gameplay so far, base class needs some work but hopefully they’ll get it. Plus this is what I consider my reaper’s nemesis.

And the 3 that don’t appeal to me.

Berserker-warrior just never got off the ground for me, and while I like what it does, I think reaper does the whole unstoppable force schtick better and more interestingly.

Herald-yeah another boon bot, just what we needed more of in this game. And the recent changes to mallyx sorta dumbed down my rev hype.

Scrapper- LOVe the hammer, love the gyros, DONT love that they are spirit weapon type utilities, that’s just like a crappier version of necro minions. Plus the fact they degen health and can be targeted, yeah I don’t think they’ll see much use.

A knight in shining armor is a man who never had his metal truly tested.

Favorite warhorn skins?

in Necromancer

Posted by: TheLastNobody.8319

TheLastNobody.8319

Shadow warhorn. Love it, love all the shadow weapons really for my necromancer

A knight in shining armor is a man who never had his metal truly tested.

We Heal as One Feedback [merged]

in Ranger

Posted by: TheLastNobody.8319

TheLastNobody.8319

I really wish they’d talk to us. On here and not on twitter. Communication is something desperately needed.

Yes, talking here is much more valuable, and I believe this is where the meaningful discussion will take place.

Dang Gaile you’re working overtime huh? Well here’s hoping that rangers do get the help they need after so long.

A knight in shining armor is a man who never had his metal truly tested.

We Heal as One Feedback [merged]

in Ranger

Posted by: TheLastNobody.8319

TheLastNobody.8319

This is just….ridiculous…..why is everything getting merged?! It doesn’t make sense! I’ve seen other topics in threads after nerfs and buffs and they never got merged no matter how similar they were!

A knight in shining armor is a man who never had his metal truly tested.

We Heal as One Feedback [merged]

in Ranger

Posted by: TheLastNobody.8319

TheLastNobody.8319

Hopefully they won’t go overboard and nerf it into oblivion…oh who am I kidding, if it isn’t ele they usually go overboard.

A knight in shining armor is a man who never had his metal truly tested.

why the double nerf to duration?

in Necromancer

Posted by: TheLastNobody.8319

TheLastNobody.8319

Does Lingering Curses increase base duration?

Yes. So it adds 2.25 to the base duration of the bleeds per day, bringing it up to 6.75 seconds and then item buffs are calculated after.

A knight in shining armor is a man who never had his metal truly tested.

Idea for well of darkness.

in Necromancer

Posted by: TheLastNobody.8319

TheLastNobody.8319

Well of darkness-Creates a black dome enemies cannot see through, you and Allies inside cannot be hit. Enemies inside are chilled.

Thoughts, ideas, springboard? I mean we finally got projectile destruction on CpC and just your standard blind I think would be boring like we have now.

A knight in shining armor is a man who never had his metal truly tested.

Corrosive Poison cloud Gush!

in Necromancer

Posted by: TheLastNobody.8319

TheLastNobody.8319

I will say I don’t think we needed the duration nerf, BUT, me and my friend duo’d Arah last night on our necros and we just so enjoyed fighting Lupi with CpC. Just seeing his projectiles fizzle out before they got to us was amazing. It was no speed run mind you and we had some hiccups but overall it was very nice and very chill, and in the end, so long as I get my gold and tokens I’m happy.

I love the changes, CpC I think is now my fav skill and can’t wait to use it with reaper. Now if we could just find a use for well of darkness.

A knight in shining armor is a man who never had his metal truly tested.

We Heal as One Feedback [merged]

in Ranger

Posted by: TheLastNobody.8319

TheLastNobody.8319

opens necro nerf bunker. Get in quickly you fools! Time is of the essence!

A knight in shining armor is a man who never had his metal truly tested.

Axe auto still bad. 10%?

in Necromancer

Posted by: TheLastNobody.8319

TheLastNobody.8319

One of the reasons we are more conservative about axe when it comes to balance is because axe uses a unique attack action in our game that cannot be avoided using positioning. Normal melee attacks have an attack arc and normal ranged attacks use projectiles. Enemy players can use positioning and movement to avoid these attacks. Axe 1 and 2 by contrast just hit you when you are in range regardless of your positioning. While some utility skills (like Corrupt Boon) also use this targeting method, it’s rare on weapon skills and thus we are wary of buffing it too much.

I can sort of understand this when it comes to the auto attack. But i still think you are being too conservative. However with ghastly claws a single dodge at the start of the channel makes the entire skill miss. So this reason is not really a good enough one to keep ghastly claws in its current state (terrible damage for the channel time).

In a pvp match forcing a foe to dodge at over 600 range from a weapon skill is something you can use to your advantage though. You know by defalt people only get 2 dodges and if the blow one at 700-900 range thats kinda a big deal that is if you pay attention to that sort of thing

That would be true….if it wasn’t also for the fact the 2 gives us LF….than again you do have focus 4. If that was faster on the draw then it’d be good.

A knight in shining armor is a man who never had his metal truly tested.

Meta with the Icebow Nerf?

in Fractals, Dungeons & Raids

Posted by: TheLastNobody.8319

TheLastNobody.8319

Reaper. And im not joking. Initial look at damage potential of reaper looks very promising. If it turns out to be less than expected then engi or stick with eles for staff.

Seriously? Are we that strong as reapers? I thought our biggest selling point on reaper is the fact we can keep going while others might need to duck out or heal, specially with BB. And now that CpC blocks projectiles.

But no seriously, what’re our numbers in comparison?

A knight in shining armor is a man who never had his metal truly tested.

Axe auto still bad. 10%?

in Necromancer

Posted by: TheLastNobody.8319

TheLastNobody.8319

Here’s the issue with the Axe autoattack: there’s very little counterplay to it, less so now that the range has been increased. This means the damage can’t be too high or it becomes incredibly obnoxious. Without having done extensive testing, I’d estimate 10% is probably on the high end of balance-able. If Anet wants to improve the Axe further (and I suspect they probably should), they’ll need to give it something other than just additional damage.

Mesmer greatsword autoattack would like to have a word with you.

Great sword auto attack range is virtually point blank though.

Mesmer GS aa is 1200 range and scales by the further they are the more damage it deals.

It also hits multiple targets if foes are close to the one the mesmer is targeting.

Axe needs to be able to hit foes near your target for some cleave. The damage is meh…. but its not like too bad considering its instant hit on use (no projectile travel time and it can’t be reflected) I mean for what it does… its ok ish…. But now that it has 900 range you cant expect it to be buffed much more than maybe hitting up to 3 foes max if they are close to your focused target.

Plus the fact that axe is a 1h weapon. I wish axe had a pull or something….that would be fantastic as we don’t have near enough pulls as we should for our lack of mobility.

A knight in shining armor is a man who never had his metal truly tested.

Axe auto still bad. 10%?

in Necromancer

Posted by: TheLastNobody.8319

TheLastNobody.8319

Here’s the issue with the Axe autoattack: there’s very little counterplay to it, less so now that the range has been increased. This means the damage can’t be too high or it becomes incredibly obnoxious. Without having done extensive testing, I’d estimate 10% is probably on the high end of balance-able. If Anet wants to improve the Axe further (and I suspect they probably should), they’ll need to give it something other than just additional damage.

Mesmer greatsword autoattack would like to have a word with you.

Great sword auto attack range is virtually point blank though.

Mesmer GS aa is 1200 range and scales by the further they are the more damage it deals.

A knight in shining armor is a man who never had his metal truly tested.

Necro Changes!

in Necromancer

Posted by: TheLastNobody.8319

TheLastNobody.8319

You’re right that scepter is now the pur condition weapon that it always should have been.

But the fact remains that scepter scales on nothing right now. The power coeffients are the worst the the game & the condition coefficients are even worse.

Are scepter users supposed to be running Nomad’s?

Serious question.

I do agree that the coefficients are low, but the way I see it the only way to get the scepter buffed is if poison, torment, bleeding get their damaged buffed up and burning gets toned down. If they hadn’t chickened out on the Condi buffs they promised at the spec patch we wouldn’t be In The mess we are today.

But on a positive note I am happy with what we got, axe got a much needed range increase and slight damage buff, scepter has scaling torment now and I’d say slight better LF gain, not really happy about the duration changes but really can’t wait to get home and try the changes out for myself.

A knight in shining armor is a man who never had his metal truly tested.

Healing in Death Shroud just became dire...

in Necromancer

Posted by: TheLastNobody.8319

TheLastNobody.8319

Yup, i really dont know why ot even has to exist.

Just yesterday my 2 supportbots blew 10k+ heals on me, but seems devs think that with 2k hp and under focus fire is wrong time to enter your only defense mechanic.

^This

In all seriousness, reduce heal receive effectiveness while In DS by 50% and it should be fine.

Why 50%? Guys, please stop suggesting that, it makes no sense at all. Any kind of reduced healing in Shroud is just as bad as having non at all.

Agreed. 50% is nonsense. Why should we suffer for using our class mechanic. We’re all talking about as if it’s OP, but it’s our class mechanic.

I think that the healing over time idea is the best idea I’ve seen floating around though. Getting full instantly applied healing while in DS can produce some balance issue (for PvP mostly).

Also healing life force is NOT what we want.

Agreed. Let’s keep in mind that Shroud degenerates over time and isn’t always full when engaging in a fight, across all game types. Comparing Shroud directly to a second health bar and hence suggesting <100% external healing effectiveness, while in Shroud, is not fully justified.

Except that’s exactly what happened during the beta, which is why the devs removed healing in Death Shroud in the first place.

Look, guys, the simple fact of the matter is that we’re not gonna get full healing through Death Shroud. We’re just not. Partial healing isn’t all that much more likely either (frankly, I was surprised and delighted that ANet deigned to let our life siphons heal us in DS). We’ve gotta learn to accept that and proceed to think up other solutions. I think mine’s pretty fair but I’d be interested to hear other options as well. Clamouring for full healing through DS is just a total waste of time, though.

I’m with you in the full healing being futile but on the bright side, even if it doesn’t happen the more sources of healing we can get in DS the better. I keep saying this, DS needs to stop being our second health and start being our other health bar. And considering what the just recently did to mallyx (Grenth rest it’s soul) we may now have a better chance.

A knight in shining armor is a man who never had his metal truly tested.

Is burn guard considered a "cheez" build?

in Guardian

Posted by: TheLastNobody.8319

TheLastNobody.8319

Ran. Burn guard for roaming, came across a Nike warrior, started taunting me cause he’d just keep running. Once I got in a comfortable range though he just melted and when he tried to fight back I would just block most of his attacks…..oh the things I got called:P. And that was my first time on my guard in WvW.

The annoying thing is just trying to break through the guard’s defenses while that burning is ticking. And then some classes like thieves and mesmers who rely on stealth and don’t have much Condi cleanse hate it.

Overall, I’d say it is cheesy, but everything in the game is that way in some form or another, and it relatively easy to counter a burn guard if you just time your cleanses right….or main a necro like I do and just send it all back. Haha.

A knight in shining armor is a man who never had his metal truly tested.

Finally a Scepter Buff!

in Necromancer

Posted by: TheLastNobody.8319

TheLastNobody.8319

The only 2 things I’m worried about are just how long does that torment last? And I’m not big on the lingering curses nerf but I can take it. Looks like I can dust off my old Condimancer set with nightmare runes again. Will need some tweaking again though.

A knight in shining armor is a man who never had his metal truly tested.

Balance discussion on twitchcon

in Necromancer

Posted by: TheLastNobody.8319

TheLastNobody.8319

Well i’m not too happy about the nerf to lingering curse, feel like maybe it could affect all conditions now, or just when we have scepter equipped but am happy about the axe changes…and that CPC buff…..

It does affect all conditions. Lingering curse is now 50% but it affects all conditions the necromancer inflicts.

Wait what? So….let’s say I have scepter and dagger equipped, will lingering curse affect the conditions applied by dagger 5 and 4? Or would it also affect say…staff? I’m sorry but the details are important to me and the happiness I am feeling right now can cause me to misinterpret something….kitten emotions…

Unless I heard it wrong on the stream then yea. It affects all conditions you apply now based on the stream.

Actually kitten you are confusing me now, I have to go back and check.

Curse you me! i swear I’m going to launch us out of a catapult and into the kitten moon!

Is it made of cheese

I don’t know….we’ll need to check on that one.

A knight in shining armor is a man who never had his metal truly tested.

Balance discussion on twitchcon

in Necromancer

Posted by: TheLastNobody.8319

TheLastNobody.8319

Well i’m not too happy about the nerf to lingering curse, feel like maybe it could affect all conditions now, or just when we have scepter equipped but am happy about the axe changes…and that CPC buff…..

It does affect all conditions. Lingering curse is now 50% but it affects all conditions the necromancer inflicts.

Wait what? So….let’s say I have scepter and dagger equipped, will lingering curse affect the conditions applied by dagger 5 and 4? Or would it also affect say…staff? I’m sorry but the details are important to me and the happiness I am feeling right now can cause me to misinterpret something….kitten emotions…

A knight in shining armor is a man who never had his metal truly tested.

Balance discussion on twitchcon

in Necromancer

Posted by: TheLastNobody.8319

TheLastNobody.8319

Well i’m not too happy about the nerf to lingering curse, feel like maybe it could affect all conditions now, or just when we have scepter equipped but am happy about the axe changes…and that CPC buff…..

A knight in shining armor is a man who never had his metal truly tested.

NEW PETS!!!

in Guild Wars 2: Heart of Thorns

Posted by: TheLastNobody.8319

TheLastNobody.8319

Wonderful new blood banks for my reaper! :P

A knight in shining armor is a man who never had his metal truly tested.

Druid Healer Confirmed - Feedback [merged]

in Ranger

Posted by: TheLastNobody.8319

TheLastNobody.8319

So it seems I have a new nemesis profession now….very well I look forward to our many battles.

- Sincerely, Necro Reaper.

A knight in shining armor is a man who never had his metal truly tested.

Druid Healer Confirmed - Feedback [merged]

in Ranger

Posted by: TheLastNobody.8319

TheLastNobody.8319

According to ArenaNet, the Berserker meta will NOT work. Druid will be amazing because of this. Druid has the possibility to be the most used specialization… At least the most needed

Ohhhh in sure the community is itching to prove them wrong on that. But I do hope they’re right.

A knight in shining armor is a man who never had his metal truly tested.

Engineer's flamethrower...

in Engineer

Posted by: TheLastNobody.8319

TheLastNobody.8319

is this just from charrs/norns or from humans/asuras too? possibly a size thing? since it scales

It seams to be true. My small scaled norn engi have only small glitches with FT, but my smallest size Asura have the most ridiculous light glitches.

Well what do you expect?! All those weird experiments you asura do probably made you radioactive. Guess it’s time to blow up rata sum!

A knight in shining armor is a man who never had his metal truly tested.

(edited by TheLastNobody.8319)

Tips for starting Twilight?

in Guild Wars 2 Discussion

Posted by: TheLastNobody.8319

TheLastNobody.8319

Hello! It’s been almost three years for me, and I finally decided to make a legendary. Short and simple, any tips on doing this? I feel like the precurser will be the hardest part of this.

Tip one, take out a bank loan.

Ok seriously though, if going for twilight I suggest measuring out how much you’ll need to do it, and calculating your inventory. The two hardest parts will be getting T6 and afterwards, getting the pre.

Big piece of advice is to look up and use the transmutation recipe for t5 to t6. And once you get the ectopic you neeed, sell te rates to start making gold for worst case scenario. I don’t reccomend the MF as while you could get a pre, chances are….you’ll end in disappointment, and the money you hoard while waiting to buy will be better in the long run.

To get rares, I suggest the world champ train and some dungeon runs, with a bit of SW farming when the LFG advertises it. Once you have the amount of t6 you need, THeN you can if you want, use the MF to through in crafted exotic pearl weapons.

Finally, ask your friends for help, close friends and ones that you know you can trust and they can trust you to help lend you money or mats if you need it. And pay them back with a small bit of interest.

A knight in shining armor is a man who never had his metal truly tested.

Could scepter/axe rework make it into BWE3?

in Necromancer

Posted by: TheLastNobody.8319

TheLastNobody.8319

May I ask how do you know they’re getting a rework?

Regarding general silence, it’s mostly due to how busy everything is at the moment, but also due to how a company as large as ArenaNet works. I’ll see if I can explain a few things to put the situation into context.

Right now I’m waiting to get feedback from the upcoming beta weekend on Chronomancer and Reaper, but I haven’t worked on either of them specifically for several weeks. Many of the changes you’ve seen from Gamescom were locked down weeks ago in order to assure the stability of the floor demo and the upcoming beta weekend. With a game as big as Guild Wars 2 it takes a long time (and a lot of QA effort) to make sure big events like Gamescom go smoothly. My work over the last few weeks hasn’t been for Necromancer or Mesmer and is actually been for the Warrior elite specialization (which I probably can’t say anything else about). I’m also fixing bugs on live for ALL professions this week and next which has kept me pretty busy.

Now this isn’t to say that I’m not paying attention to what’s being said or what’s been said in the past. I take notes on threads I think are relevant for when I have time to work on them. I have notes on things to improve with both axe and scepter as well as a note about skills that we could add projectile blocking to (incidentally RS 2 blocks projectiles because of a suggestion I read here). These are changes I’d like to get to and see happen, but right now iteration on Reaper and Chronomancer are probably going to take priority over that once the beta finishes.

I hope that clears up a few things. I’m not really as talkative as Roy or Karl, but I’ll see if I can show up now and then to answer the occasional polite question.

Now I think he might’ve said something else but that was the easiest o could find.

A knight in shining armor is a man who never had his metal truly tested.

Refund Core game

in Guild Wars 2 Discussion

Posted by: TheLastNobody.8319

TheLastNobody.8319

I would also like refunds on all the games I’ve bought on steam that were on the steam sale this summer.

A knight in shining armor is a man who never had his metal truly tested.

Restore Malyx Elite. It balances burn in pvp

in Revenant

Posted by: TheLastNobody.8319

TheLastNobody.8319

Roy made a point why the condi transferring had to be removed: It simply didn’t go along with support builds which got high amounts of condi cleansing, because it’s far more annoying to get stripped of your main damage source (aside from the immensly high torment stacking) than getting killed in the first place.

That point was done for the entire playstyle, which was reliant on self-applied conditions.

People don’t see the problem with condi-transfering on the elite itself, as it isn’t very different than what other professions can do already. And that is why this issue is talked about quite often here.

#teamBringBackCondiTransferToMallyxElite

Seconded! This playstyle is already on the necromancer, so why can’t it be on the revenant?

A knight in shining armor is a man who never had his metal truly tested.

Conditions and stealth, it's ruining the game

in WvW

Posted by: TheLastNobody.8319

TheLastNobody.8319

It is a bit odd that GW2 is the only MMO I can think of where players that stealth don’ t lose significant movement speed and mobility. I am sure others exist but the vast majority make stealth slow and after an opening attack very difficult to reapply.

I think it’s because stealth cannot be used to cap points and is therefore regarded as a double-edged sword by a balancing team that has tunnel vision for PvP. In that arena, it works out very well, and since I assume that they know what they’re doing, I conclude that balancing there is their goal.

I know it’s been a while, but the new WvW borderland gives me hope that they plan to cease their streak of neglecting it. Perhaps they didn’t anticipate that it would really take off and thus kind of kitten it the first time around, then decided to go back to the drawing board instead of trying to patch up what existed. Hopefully, that means we get some answers to things like Ghost thieves.

Well the other thing with stealth is that I don’t think they ever expected people to be able to find ways to stealth for so long. The original design of stealth was so that it could be used as a sort of “time out” button for the squished classes like thieves and mesmers to reposition themselves when in a bad situation, as well as get the drop on them. That also explains why there are so few reveal skills in the game and why shadow refuge operates the way it does. But now stealth has gotten so many additional skills and the cap on it is so large people can stealth for large amounts of time, and the lack of ways to detect them never increased. The latest patch just dialed stealth up to a ten on the annoyance scale.

Then, yes I’m going to touch on thieves here, stealth created an illusion that the thief is in a good state as they can engage and disengage on a whim, causing them to be nerfed repeadetly because of it, but their other defensive options were not buffed. And now mesmers are the kings of stealth since they operate using phantasms and clones to do their damage, letting them sit in stealth until the right time to burst.

And then this compounds with conditions as you can just apply the condis then sit in stealth, and the other guy can’t really do anything. I mean yeah there is AoE, but you still don’t know if you’re hitting him, his general direction, or what his next action could be, and most AoE are on longer cooldown anyway.

A knight in shining armor is a man who never had his metal truly tested.

Conditions and stealth, it's ruining the game

in WvW

Posted by: TheLastNobody.8319

TheLastNobody.8319

I don’t really think it’s a Condi problem but more of a stealth and mobility problem.

One without the other isn’t a problem. The problem with condi is that it doesn’t proc reveal on passive application so any class that does not directly apply condis can effectively stay invisible while damaging a player.

Stealth with direct damage, not a problem. Condi without stealth, annoying but workable. Combine the two along with a blocks, jumps, pulls, etc and you end up with 4-5 guys running around playing find the mesmer.

Yeah you’re right I’m not really sure why I thought that. -_- I just hate heavy stealth in general as it’s so one sided.

A knight in shining armor is a man who never had his metal truly tested.

Are you pro or anti Sylvari in HoT?

in Guild Wars 2: Heart of Thorns

Posted by: TheLastNobody.8319

TheLastNobody.8319

Sorry guys, just got back with this nice batch of firewood. So what we talkin about?

A knight in shining armor is a man who never had his metal truly tested.

zerker meta

in Guild Wars 2 Discussion

Posted by: TheLastNobody.8319

TheLastNobody.8319

This is surelly to end up in a very constructive and productive thread!

I’ll get the popcorn!

A knight in shining armor is a man who never had his metal truly tested.

Could scepter/axe rework make it into BWE3?

in Necromancer

Posted by: TheLastNobody.8319

TheLastNobody.8319

Axe -> 900 range / Scepter : less casting time on all skills & it’s fine

Yeah, let’s just ignore the fact that scepter 3 is complete kitten.

Kitten ? Used to be useful LF gain on terrormancer

If only we had vital persistence baseline or even no DS degen. Then it’d already be a very strong skill. >_<

A knight in shining armor is a man who never had his metal truly tested.

Conditions and stealth, it's ruining the game

in WvW

Posted by: TheLastNobody.8319

TheLastNobody.8319

I don’t really think it’s a Condi problem but more of a stealth and mobility problem.

A knight in shining armor is a man who never had his metal truly tested.

Balance patch incoming

in PvP

Posted by: TheLastNobody.8319

TheLastNobody.8319

I’m more interested in necro buffs than Ele changes….though I still want the Ele nerfed so that it isn’t the deciding factor for everything in all game modes…

At this point, you are just being greedy dude.
Necro is amazing in PvP already – its quite diverse (Has multiple good working builds currently) and its the one class that has a build that can hard counter and punish the OP cele DD ele.

Not to mention REAPER is freaking amazing as well.

Necro has gotten plenty of love.

I don’t speak for the PvP community but I’m pretty sure everyone is ready to see changes to Ele as well as making other classes more versatile that are in a bad spot (like ranger/thief)….. necro is in a great spot in pvp right now and will be even better in HoT…

Bahahahaha, you’re right I am being greedy, and I’ll apologize for my message coming across that way. Reaper is fun as all heck but I’m mainly looking at base necro improvements for PvP and PvE. Like someone mentioned with the scepter and axe buffs and I keep hoping we get some projectile destruction on CpC and WoD. After that I’d say the next highest priority would be some stability on base necro. The cherry on top would be vital persistence DS degen as baseline.

A knight in shining armor is a man who never had his metal truly tested.

Balance patch incoming

in PvP

Posted by: TheLastNobody.8319

TheLastNobody.8319

I’m more interested in necro buffs than Ele changes….though I still want the Ele nerfed so that it isn’t the deciding factor for everything in all game modes…

A knight in shining armor is a man who never had his metal truly tested.

No place for Reapers in raids/dungeons?

in Necromancer

Posted by: TheLastNobody.8319

TheLastNobody.8319

A raid boss having defiance doesn’t mean soft-CC won’t be valuable in a raid encounter.

The Gee has spoken!

A knight in shining armor is a man who never had his metal truly tested.

how effective is Chill in SPvP?

in PvP

Posted by: TheLastNobody.8319

TheLastNobody.8319

Really depends on how much chill you can put out. A bunch of little chills that you can keep putting out are far better than just one big long chill, the long one will get cleansed, but the shorter ones will make the enemy wait until you finish applying them, or cleanse early and still take a good amount of chill, and then their Condi cleanse will be on cooldown as well.

A knight in shining armor is a man who never had his metal truly tested.

Dhuumfire in Curses, thoughts?

in Necromancer

Posted by: TheLastNobody.8319

TheLastNobody.8319

Then one option left. Just remove the dhumfire trait and make the shrouds skill 1 stack fire on its own. How is it ? too Op ?

.

I propose a removal of chilling darkness and instead replace it with dhuumfire!

Your shroud 1 inflicts burn, whenever you chill an opponent you also inflict burn.

All in favor! Burn a sylvari! All not in favor, burn with a sylvari!

A knight in shining armor is a man who never had his metal truly tested.

What if we sylvari players changed too?

in Guild Wars 2: Heart of Thorns

Posted by: TheLastNobody.8319

TheLastNobody.8319

I’ve been wanting to make a sylvari ranger so this would be relevant to my interests.

A knight in shining armor is a man who never had his metal truly tested.

Dragonhunter is a joke...

in Guardian

Posted by: TheLastNobody.8319

TheLastNobody.8319

I haven’t played dragonhunter, only played reaper really and some rev. So I can’t comment much, but will say that the traps need to be able to be placed at range. I mean the whole thing with dragonhunter is that it’s using it’s energy or light to create the traps, so I don’t see why they can’t add in a sort of like pillar shining down on where the trap is being placed on the initial cast, similar to what happens when a warrior summons a banner.

A knight in shining armor is a man who never had his metal truly tested.

Hooray! The worst utilities of any elite spec

in Engineer

Posted by: TheLastNobody.8319

TheLastNobody.8319

Main thing that is gonna suck with gyros is the simple fact the can be killed by AoE easily. The big thing I love with my MM is that if they die, they leave behind that AoE poison field and explode, so I get some area denial and poison. And plus, to put this in perspective, I play a reaper. Your gyros are just going to let me gravedigger you repeadetly in the dang face, or recharge my cool downs with reapers onslaught. And your bulwark is just a crappier version of Rise.

I like the ideas of gyros, but the way their being implemented is just sorta…..bad. And I know the whole selling point of the stealth gyro is the fact you don’t know how many people could be hiding in their….well sorry if I see a stealth gyro I’m just going to AoE it with my marks or pull you all out with my reaper’s grasp, and I will have some idea of how many people are in there thanks to the way my shouts scale.

A knight in shining armor is a man who never had his metal truly tested.

Dhuumfire in Curses, thoughts?

in Necromancer

Posted by: TheLastNobody.8319

TheLastNobody.8319

I think it would make sense to be in curses as well as even just make it a minor. It’s so weak the only reason to take it is so your shroud is at least able to do some Condi damage. And merge terror and master of terror to curses.

A knight in shining armor is a man who never had his metal truly tested.

No more stealth until...

in Guild Wars 2: Heart of Thorns

Posted by: TheLastNobody.8319

TheLastNobody.8319

Whinge whinge whinge. Problem isn’t stealth, it’s mesmers. Thief? Who the hell cares about Thieves stealthing now? You would know if you ever played Thief properly. Their roles at most is +1. They can’t do kitten while in Stealth. Just check out the Thief’s forum and you’ll get the clear image.

There is no point debating stealth in of it’s own – only the classes that use them and how their basic mechanism works with it should be the focal point. One(Thief) needs it because it’s their whole kittening point of being that profession, others(ranger/engineer) rarely use them and when they do they kitten out on using 1 or more utilities just to get stealth. It’s not like they can play to their full capacity AND have stealth. There is always a compromise which is a double-edged sword which then becomes a L2P for you to know when and how they are vulnerable with skills on CD. Problem is Mesmer, but I’ll get to that later.

You can cleave, AoE or use revealing skills, if you don’t have them – it’s not the end of the world. Stealthed Thief doesn’t mean the end for you – half the time they miss, you move out of the radius, some even get lucky time dodges. If you’re staying still then of course that’s godkitten L2P. Got hit? Big deal. Once they reveal themselves DPS them down with ease and laugh on their courpse because between stealthing and kitten they’ve got skills on CD and low initiative. Stealth is Thief’s most valuable and only utility that makes them unique – and it’s pathetic.

So what if they run away? That’s the other half of the usefulness of stealth – they can’t kill you, so they run away. You gonna cry over it? You kittening won. I wouldn’t feel kitten in that case, I’d feel kittening awesome and feel sorry for them.

You whiners need to know that Thieves can’t sustain as well as others and their only defense mechanism is stealth. Their best method of dueling is surprise attack and spike damage. That’s it. It’s actually kittening pitiful.
While some Thieves do sustain well using p/d and SB, they won’t be using stealth a lot due to their weapon skills. Nevertheless if you see a stealthed p/d thief use their stealth attack on you? Dodge it. The projectiles are visible clear as day. Stealthed d/p thief around? Move your kittening kitten around, cleave and use AoE. Guess what? You might end up dealing more damage in the end while they scramble themselves trying to find the ideal time and place to attack again. Use that to your bloody strategy and play better.

You think Thieves can play just like any other classes AND stealth? Learn the bloody class again.

Problem is the kittening Mesmers. Because they are they ones having all the benefits of stealth AND being able to down you while still in it without a single reveal. Go kitten about them, but if you also learned a little about them, is that they use 2-3 utilities and a trait line required to make that kitten work. Once they use all that stealth up? They ain’t got kitten to play with. DPS them down and teabag their faces.

I usually shut up about rants but once a while people say kitten that just makes no sense. If you played Thief you would know just how kittening awful they are and in need of Anet lovin’.

Ehhh for the most part I agree with you, just looking at the trait lines thief traits are in a sorry state, shadow arts just had too much compared to acrobatics.

However, one thing I don’t agree with you on is the whole running away thing. If this was a game where you had to return to base to restore you health or you had to be further out of combat then what you need, that’d be a fine point. But since it’s pretty dang easy to get OOC here, combine that with the mobility stealth classes have, they’ll just regen and come back whilr your defensive measures are on cooldown. Thief this is easier since they have initiative, Mesmer, bit harder to do.

But really the most frustration that comes from stealth is just the fact someone appears out of nowhere and spikes you down. You didn’t see them setup or know their attacks, or see their approach and skill rotation, the only thing you see is big numbers and you flat on the floor.

One thing I will say is with all these additional countermeasures to stealth, it will help push thief problems into the light and make Anet take a better look at the class…..hopefully. Maybe they could make it so stealth is a boon, and reveal a condition. ? Thus allowing for more counterplay and counter-counterplay. I always thought these unremovable buffs and debuffs were bad designs.

A knight in shining armor is a man who never had his metal truly tested.

How good is warrior?

in Warrior

Posted by: TheLastNobody.8319

TheLastNobody.8319

I made a warrior and honestly I regret it. Don’t take it the wrong way! They do great damage and provide a lot of support with banners and shouts, and they can halve their weapon swap time to 5 seconds compared to other classes having to wait ten. And they have stances which is say are probably the most powerful defensive skills in the game I’d say, only held back by their long cooldown.

They are also very flexible, every warrior weapon fulfills a specific niche be it Condi, group CC, single target CC defense, mobility. Compared to other classes whose weapons can have a bit of two functions.

Overall, warrior isn’t for me, it deals high damage but it’s really….what’s the word….repetitive? And the fact they have a tool for near every situation makes them a bit boring. BUT these are my reasons, some of which are what people say they love about warrior, and it’s a good starter class. Give Em a shot.

A knight in shining armor is a man who never had his metal truly tested.