Showing Posts For TheLastNobody.8319:

Gliding: What's it like?

in Guild Wars 2: Heart of Thorns

Posted by: TheLastNobody.8319

TheLastNobody.8319

Gliding has a big problem… and that is that you only will be able to glide in the HoT maps…

I hope that sums up well what i think about gliding…

….you hate it and think it should be removed?

That or you think it’s a tuna.

A knight in shining armor is a man who never had his metal truly tested.

Gliding: What's it like?

in Guild Wars 2: Heart of Thorns

Posted by: TheLastNobody.8319

TheLastNobody.8319

At first I thought gliding was going to just feel like a cheap gimmick, but it really does open up new ways to get around and explore the new maps. Also fun to just swoop in when an event is going on and provide assistance.

A knight in shining armor is a man who never had his metal truly tested.

Economy Questions Repost

in Guild Wars 2: Heart of Thorns

Posted by: TheLastNobody.8319

TheLastNobody.8319

Hey john!

Question: will the recipe for bolt of damask change to match what you need for the other ascended Mats?

A knight in shining armor is a man who never had his metal truly tested.

Lost: Market Intuition *sobs*

in Guild Wars 2 Discussion

Posted by: TheLastNobody.8319

TheLastNobody.8319

Anything at vendor price. If you buy something at vendor price the only way it can go is up. Most you can lose is 15% exchange fee. Since John Smith specifically said he wanted to fix broken markets it is likely that at least some of the things that have been sitting at vendor value for years will see a fix.

Um, by this, are you telling me that in the case of the commonly known expensive item: The Charged Lodestone is now “fixed”?

I’m not trying to be rude, I’m just trying to understand the methods behind Anet’s madness

Their methods are they are trying to eliminate free gold coming into the game and create a cushion before HoT drops, creating new cash faucets and material farms, and the new map system is going to let players earn rewards more consistently compared to just RNG bags, as each zone will have a level appropriate reward cycle, like Orr giving out giant eyes and t6 materials, and blood tide giving linen scraps and the like when you complete an event.

I think another thing they are trying to do is increase he incentive to craft rather than just grind and buy what you want off the TP, judging by the dungeon reward nerfs and moving that gold to fractals, which is and of itself a gold sink because of ascended materials.

A knight in shining armor is a man who never had his metal truly tested.

Hydro vs Chill

in Necromancer

Posted by: TheLastNobody.8319

TheLastNobody.8319

I say chill for for ranged, hydro for melee, and really both can be used for a reaper build. I used chill for a bit on my scepter for my Condi build, I found the pressure the chill out out as a cover condition, as well as proccing the Vul on chill trait created a lot of trouble for enemy cleansing in WvW.

A knight in shining armor is a man who never had his metal truly tested.

Another nerf condi thread

in PvP

Posted by: TheLastNobody.8319

TheLastNobody.8319

People are going to complain no matter what builds are popular. According to this forum, the only acceptable PvP meta is the one where you’re not allowed to attack the other team at all.

^ this…and well burning is giving a horrible perception of conditions being op, when really most other conditions are terrible.

A knight in shining armor is a man who never had his metal truly tested.

Why Anet don't like dungeons?

in Fractals, Dungeons & Raids

Posted by: TheLastNobody.8319

TheLastNobody.8319

I think the thing with designing for dungeons is that they are limited due to how the dungeons are, I.E., the themes and what not, plus having to develop new paths and the like. Fractals though are much easier to design I take it, just from their disconnected nature.

Essentially, fractals give them more breathing room to design without having to worry about how it’ll impact other dungeon paths…I guess is their reasoning. I just don’t like that now I have to have ascended armor, gonna try and get that legendary armor though, that should help.

A knight in shining armor is a man who never had his metal truly tested.

BWE 3 Reaper Specialization Feedback Thread

in Necromancer

Posted by: TheLastNobody.8319

TheLastNobody.8319

Chill out guys

:)

…..was that a reaper pun?

A knight in shining armor is a man who never had his metal truly tested.

Skyhammer hate?

in PvP

Posted by: TheLastNobody.8319

TheLastNobody.8319

I didn’t understand the hate for sky hammer at first until I kept getting knocked out by a Mesmer, then I went terrormancer and kept winning the hammer everytine someone came up, thank you reaper’s protection and corruption abilities…..dear lord that was dirty, just watching them walk off and there was nothing they could do.

A knight in shining armor is a man who never had his metal truly tested.

I feel like necro got shafted

in Necromancer

Posted by: TheLastNobody.8319

TheLastNobody.8319

I don’t really see them as similar. Like….it’s about as similar as a vampire to a werewolf….if that makes sense. I’ll let you sort it out. I have nachos to eat

A knight in shining armor is a man who never had his metal truly tested.

Economy Questions Repost

in Guild Wars 2: Heart of Thorns

Posted by: TheLastNobody.8319

TheLastNobody.8319

Is the intention to deincentivize dungeons
Yes

Why would you want people to to play a kind of content less? Dungeons are a core piece of each MMO.

Because fractals and raids. My take is they want fractals to be the new dungeons, and the dungeons to be sort of training wheels for fractals, which in turn are training wheels for raids. Which in turn will be training for when all of us unite to press one button to defeat mordremoth as he clings to the side of the Pale Tree at the final battle.

A knight in shining armor is a man who never had his metal truly tested.

Stacking buffs out of control

in WvW

Posted by: TheLastNobody.8319

TheLastNobody.8319

Might help if they removed the 5 target limit for AoE skills, disencourage stacking…didn’t they do that once by accident?

A knight in shining armor is a man who never had his metal truly tested.

SM Mass stealth Fountain. Why Anet why?

in WvW

Posted by: TheLastNobody.8319

TheLastNobody.8319

….stealthed chilled to the bone….un breakable 2second stun that applies chill

A knight in shining armor is a man who never had his metal truly tested.

HoT Economy Blog

in Fractals, Dungeons & Raids

Posted by: TheLastNobody.8319

TheLastNobody.8319

Bit sad on the dungeon portion, but I’ve been needing to start doing more fractals anyway. I read that last paragraph as “yeah you’ll still get tokens but we’ll be reducing the gold you get from them.”

A knight in shining armor is a man who never had his metal truly tested.

The New Legendary Staff

in Necromancer

Posted by: TheLastNobody.8319

TheLastNobody.8319

They enjoy seeing your suffering! :P

On a serious note, I do like it, it does just ooze necroness, but I’ll stick with my shadow staff for now as I like how the shadow effects sort of just form out out the staff. Still, that staff will look awesome for reaper. Not big on the light wing when drawn but can live with it. Good for shaman necros i guess.

A knight in shining armor is a man who never had his metal truly tested.

So, shouts...

in Necromancer

Posted by: TheLastNobody.8319

TheLastNobody.8319

The problem is Suffer is strictly a weaker Plague Signet in every situation. The only thing it has is use in shout builds, otherwise it has no stunbreak, removes less conditions except in ideal conditions, has a longer CD, with the only benefit being damage/chill baseline. I honestly can’t see myself ever using it, since Trooper/Soldier runes are amazing on shout Reaper for the condi removal spam.

Why would you need condi-cleanse on a necro? that’s lowering your damage because you’re removing conditions instead of transferring them. Suffer can also remove conditions, and it applies Chill which is super important for maintaining 100% uptime on chill (which deals damage, already trumping plague signet). I hardly worry about getting stunned, because I have reaper stability and that when i deal most damage (and i know how to dodge a stun, thank you).

Soldier runes amazing on reaper? each skill has a 25s or MORE cooldown. thats 1 condition removed every 25s baseline, or if you have all 3, its like 3 conditions removed every 25s. big freaking deal. you can remove them ALL from you with Suffer, up to 5. You can land it better than Plague Signet without drawing allies’ conditions.

Suffer is very underrated in PvP. Also, if you think Soldier runes are better than something like Nightmare runes for a condi reaper, then wow.

….he’s saying that soldier runes are great for supporting allies in team fights, while at the same time throwing out pressure to the enemy team. If you take YSIM, that’s a heal and Condi cleanse on a 12-20 second cooldown.

And we’re not saying suffer is bad, it’s just not as good as plague signet for what it does, I.E., Condi cleansing, and plague signet still has the advantage of being a stun breaker, and when traited, 24 second cooldown, corrupting 2 boons and giving 3 might.

A knight in shining armor is a man who never had his metal truly tested.

Magic Find is a Myth

in Guild Wars 2 Discussion

Posted by: TheLastNobody.8319

TheLastNobody.8319

It’s not a myth. It’s just that people see numbers like 100% or 300% and (understandably) think that because those numbers are big, the effect will be big.

But the effect is not proportionate to what your mind imagines when it sees the big numbers. The effect is subtle and mostly noticeable with a program only the devs would have access to that allows you to calculate a massive amount of loot over a simulated length of time.

In any given day, unless you are daily killing and looting thousands of mobs, it’s unlikely you’ll get anywhere near the number needed to see an accurate sample.

The one part I don’t understand is the thing about it supposedly not affecting bags and if so, why. Especially in SW, where just about everything comes in bags or chests, but it also gives a big MF boost? There must be an explanation on that that I missed somewhere along the line. Cause it seems like a big prank when you stop and think about it.

This, exactly this. I’d love it if Magic find worked on chests and or bags like it does in SW. To me it’s now just an annoyance salvaging material and having all this luck essence taking up space. Or it would be nice if you know, you completed an event and say if you didn’t get an exotic or precursor, you’re chances for getting one would go up…..would need refinement obviously, but seems like it’d reward people more. Could make it so repeating an event doesn’t increase your chances if you already did it for the day.

A knight in shining armor is a man who never had his metal truly tested.

Make terror worth it again

in Necromancer

Posted by: TheLastNobody.8319

TheLastNobody.8319

If you compare Dhuumfire with Terror, the first does a lot more damage and is always available with one trait and DS AA. The second comes from where; staff, three traits, runes, DS, and 3 (?) different corruption utilities?

Fear can be found in tiny quantities all over the place and so is inefficient to build for.

If we had a way to just increase the duration to 100%, it would be so much more potent. I never understood why most CC’s last 2-3 seconds yet ours even with 100% duration only last 2 seconds to three at most, and 100% fear duration is just not obtainable in PvP.

A knight in shining armor is a man who never had his metal truly tested.

BWE 3 Reaper Specialization Feedback Thread

in Necromancer

Posted by: TheLastNobody.8319

TheLastNobody.8319

Reaper is going to be my new main, but I have a few concerns and suggestions.

Decimate Defense is actually too strong in the master tier. Consider lowering the critical chance from 2% to 1% per stack of Vulnerability (a total 25% critical chance if the target has 25 stacks of Vulnerability). Another option is to replace its position in the trait hierarchy with Reaper’s Onslaught while also toning down the effects of Reaper’s Onslaught (eg. keep the 15% attack speed, but reduce the recharge on reaper shroud skills from 5s to 2s). Please discuss this with the design team if they like my suggestion.

Soul Eater is a fun trait, but it’s clearly not viable. It almost seems like Soul Eater’s effects should be a baseline on greatsword skills. Consider making an entirely new master trait in its place or buff the Blood Magic life-stealing traits.

There’s a possibility that healing from Blighter’s Boon may be too strong. This trait may need more testing. On another note, I would not add an internal cooldown to this trait. Doing so would only break the versatility of this trait.

From a design point of view, I would move the increased chill duration from Cold Shoulder (GM minor) to Chilling Nova (Adept major). This would incentivize players to pick Chilling Nova if they are going for a chill build. As it is now, Reaper chill builds don’t even need Chilling Nova, because support for chill builds is already a baseline. I would like support for chills to be an option instead of a hand-out.

That’s all for today. I’ll continue to keep a focused analysis when I go over the other classes’ traits.

Is this a troll or you you died to many times to a reaper…

Ya know, normally I would agree or just say nothing, but I can see WHY he thinks this, the amount of vul we can apply and how quickly we can apply it is staggering in RS, even DS. Soul eater should revert back to giving all GS skills life steal, lots of Lifesteal, or an individual amount per skill.

Disagree about the cold shoulder duration, we need chill to last as long as possible since we don’t have much mobility to stick to a target with our GS. I would say though we probably wouldn’t mind a damage modifier on say…..chilling victory? .

BB, I do kinda sorta agree, but like he says NO. ICD! A slight adjustment on the healing values would be fine I think though to make it 1/2 to 3/4 that of altruistic healing.

A knight in shining armor is a man who never had his metal truly tested.

Another nerf condi thread

in PvP

Posted by: TheLastNobody.8319

TheLastNobody.8319

Seems like people’s main problem with conditions are primarily just burning being so easy to apply and spike, am I right? Because poison and bleeding do less than half of what burning does. Torment does about half. Oh and confusion, which I’ve seen pretty much 50% to 0% a thief. Maybe I should tune perplex runes on my necro for roaming…hm….intriguing

A knight in shining armor is a man who never had his metal truly tested.

So Condi Necro is dead in WvW?

in Necromancer

Posted by: TheLastNobody.8319

TheLastNobody.8319

I still prefer Condi necro for roaming in WvW, worst thing they ever did to us though was make it so chill and cripple no longer affect movement skills, for that I can never forgive them.

A knight in shining armor is a man who never had his metal truly tested.

So, shouts...

in Necromancer

Posted by: TheLastNobody.8319

TheLastNobody.8319

The problem is Suffer is strictly a weaker Plague Signet in every situation. The only thing it has is use in shout builds, otherwise it has no stunbreak, removes less conditions except in ideal conditions, has a longer CD, with the only benefit being damage/chill baseline. I honestly can’t see myself ever using it, since Trooper/Soldier runes are amazing on shout Reaper for the condi removal spam.

I do agree, but one small niche on suffer I like is that since it isn’t a stun breaker, it can transfer fear back, which I think could be very helpful when dealing with pesky thieves in WvW.

A knight in shining armor is a man who never had his metal truly tested.

How do you feel about Exalted reveal?

in Guild Wars 2: Heart of Thorns

Posted by: TheLastNobody.8319

TheLastNobody.8319

If it bleeds we can kill it.

A knight in shining armor is a man who never had his metal truly tested.

Devs reasoning for no baseline fast hands?

in Warrior

Posted by: TheLastNobody.8319

TheLastNobody.8319

Seems warriors want fast hands as much as necros want vital persistence….shall we join forces and storm the gates?!

A knight in shining armor is a man who never had his metal truly tested.

So, shouts...

in Necromancer

Posted by: TheLastNobody.8319

TheLastNobody.8319

I pretty much just used shouts all through the beta weekend. While not useful in all situations, I found them good enough to slot a couple on my bar. Namely YSIM, RIse, YAAW. Suffer was sorta up in the air, and NCSY I didn’t find much use for. Chilled to the Bone, loved, absolutely loved.

A knight in shining armor is a man who never had his metal truly tested.

Lots of Reveals.......

in PvP

Posted by: TheLastNobody.8319

TheLastNobody.8319

Welol….this thread went down the pooper rather quickly.

A knight in shining armor is a man who never had his metal truly tested.

looking for Nerco Fractals Build

in Fractals, Dungeons & Raids

Posted by: TheLastNobody.8319

TheLastNobody.8319

scratches head. We’re actually wanted in fractals? …..dear Grenth I’ve been playing the wrong content.

A knight in shining armor is a man who never had his metal truly tested.

Lots of Reveals.......

in PvP

Posted by: TheLastNobody.8319

TheLastNobody.8319

The problem is not that there is too much reveal, the problem is we have no decent general purpose solution to conquest and roaming that does not make heavy use of stealth. Stealth is our damage mitigation, our condi cleanse, and our burst at the same time. In that respect, it -can- be called a class mechanic, because our class depends on it for many aspects of general combat.

Giving other classes means to break all of that at once is a kitten shame, sure, but the bigger shame is that we don’t have a decent alternative.

Or, more simply put:

“Experts at stealth and surprise-

Thieves practice an agile, acrobatic fighting style, which can make them very hard to hit."

^ Is a lie.

I never understood why they rolled all the sustain and condition removal into the SA line. That just seems like such a dumb design decision.

A knight in shining armor is a man who never had his metal truly tested.

That moment when

in Necromancer

Posted by: TheLastNobody.8319

TheLastNobody.8319

That moment when you’re the last alive in a dungeon, all your teammates died from getting swarmed and you’re up to your eyes in mobs singing “I feel pretty” while not loosing any health in RS thanks to your shambling horrors and sustain from the AA.

A knight in shining armor is a man who never had his metal truly tested.

Some people like Dragonhunter

in Guardian

Posted by: TheLastNobody.8319

TheLastNobody.8319

I played dragonhunter for a few minutes before switching back over to reaper. While I like what it does, it lacked a sort of wow factor compared to reaper, scrapper, or herald (those are the others I played).

I love the concept of dragonhunter, it feels epic. But the traps having to be laid at your feet is a HUGE turnoff. Would it really be so bad to make them be able to be cast at range with an animation? Like a light appearing or a symbol, that then disappears? And the longbow is just…well it has the same problem necros have, it big awesome skills take wayyyyy too long to be effective. I LOvED the longbow 5, but that cast time and the self root, I mean you won’t catch anybody with that, heck I had a hard enough time catching PvE mobs with it in silver wastes. I can’t imagine it actually hitting anyone in PvP, even with a proper set up. I won’t go into the traits, don’t even really remember them to be honest….

I like what the dragonhunter is about, being a more control oriented version of the guardian, utilizing traps and the unique ability to lock people in an area without using actual conditions like immobilize, but it needs work and polish to get right. It’s flashy, but that’s about it.

A knight in shining armor is a man who never had his metal truly tested.

Role for Ele's in raids?

in Elementalist

Posted by: TheLastNobody.8319

TheLastNobody.8319

Bar tender! Two necrocrosi for me and my new Ele friends!

A knight in shining armor is a man who never had his metal truly tested.

Axe auto still bad. 10%?

in Necromancer

Posted by: TheLastNobody.8319

TheLastNobody.8319

I would just like it if axe gained some kind of a pull. >_<. Is that too much to ask?

What possible reason would a ranged weapon like Axe have for a pull?

To keep em in range? Seriously Bhawb, seems like whenever I have a suggestion you must take my hopes and dash them entirely. V_V.

A knight in shining armor is a man who never had his metal truly tested.

BWE 3 Reaper Specialization Feedback Thread

in Necromancer

Posted by: TheLastNobody.8319

TheLastNobody.8319

Hello! PvP POV here.

The only issue I seems to had with Reaper is the slow base attack speed in GS#1. As of now, the life force regeneration from GS is almost non-existent in high level PvP due to the simplicity in dodging such a slow sluggish animation.

So please either increase the base auto attack speed or the range of GS#1 so that GS can be at least somewhat viable in higher level competitive PvP.

Think 1/2, 3/4 criplling, 1 chilling would be too quick?

A knight in shining armor is a man who never had his metal truly tested.

BWE 3 Reaper Specialization Feedback Thread

in Necromancer

Posted by: TheLastNobody.8319

TheLastNobody.8319

And if that chunk of our profession that is made irrelevant by the Defiance Bar fully worked, they’d just have to re-balance all of the encounters with it in mind. Suddenly, you have to keep Chill up 100% of the time, because boss abilities are balanced around the cooldown increase. You have to keep Weakness up 100% of the time, because Weakness + Protection is an incredible amount of mitigation that 10 players can easily maintain, so the boss would be tuned accordingly. Bosses would have to have some mechanism to avoid being kited the entire fight with the movement slow/immobilize.

And in those situations, you may just have to bring a Necromancer, because the Necro can manage those conditions fairly easily. Is that what we’re aiming for, being absolutely necessary in raids? That doesn’t feel like balance, either, I don’t care how many other builds for other classes are deemed necessary. Do you really think that they can provide enough mechanics in a boss where a raid has to bring one of every class, at least? That’s a really tall order.

In short, I really think designing raid encounters without making bosses/specific mobs susceptible to soft CC like chill, weakness, and cripple is the correct approach. They’re just going to have to find another way for Necros to be useful.

If they want, they can create a situation where waves of enemies spawn that you can greatly help mitigate with AoE Weakness, or kite with AoE Chill/Cripple, or otherwise manage. The Necro can help manage chaotic situations by debuffing specific mobs that are meant to be debuffed.

This is also ANet’s first foray into 10-man encounter design. They are going to need time to hit their stride. There’s absolutely no way Vale Guardian is going to be the template by which all raid encounters are built in the future.

They could also give bosses Condi transfers, cleansing, heck COndi to boon conversion would be GREAT for us! They could give them resistance. There are other and better ways for them to do this, rather than just pile it all into the defiance bar….the whole chill arguement you made with increasing boss cool downs, would that really be such a bad thing? It would give us some way to help keep the boss in check, maybe even have it slightly affect the enrage timer to give more time to groups? And weakness is a terrible Condi for damage mitigation in comparison to protection, weakness is a 50:50 flip, protection is a straight 33% all the time.

Could even have a phase where mobs spawn and start to draw conditions off the boss and when you kill them, it applies the pulled conditions to you.

And for the claim of, we want necros to be necessary, no, we want to be wanted. A revenant isn’t necessary for a raid, but he still brings AoE protection, fury, and wonderful projectile destruction, a guardian isn’t necessary, but he provides good blocks, a Druid isn’t necessary, but he provides heals. What we want is something that will make people go “wow, glad we brought the necro, his ability to ? came in really handy.”

A knight in shining armor is a man who never had his metal truly tested.

Reaper's Might Bugged?

in Necromancer

Posted by: TheLastNobody.8319

TheLastNobody.8319

Actually takes 28 seconds of auto attacking, which is impossible without Vital Persistence (which still requires you to take less than 44% of your LF in damage over that time period), for Death Shroud, and around 17s for Reaper’s Shroud. Which just doesn’t happen, you need to use other abilities for utility, you lose LF, etc.

And this is why I ended up swapping in Traveler runes instead of Strength runes. Because You still get decent uptime for might from the extra boon duration, and speed increase and slight condi duration bump is nice as well. Yeah, 5% extra damage is nice, but Traveler just gives more utility. Still plenty of might, too

And that’s why you know it’s OP. Because on it’s own it keeps up with Might stacking builds that invest far more than a single trait.

Just unbelievable that you plebs are so self serving that you’re actually arguing for some kind of entitlement to have an overpowered mechanic in play to carry your kitten

So somebody got rolled by a Reaper and now his bum hurts?

No, I was playing Reaper all weekend because I was disappointed with the Scrapper spec for Engi. I laid waste to everything. It was a lot of fun. The Might stacking is over-tuned though for a build that doesn’t invest heavily in Might stacking.

If I can just ask, good Mr. Hacks, what would you give us in return? I’ve seen you on this crusade in several threads really. I m just asking because the main thing is damage modifiers, as well as unique team support utili

Also, would you nerf forceful greatsword on warrior as well as the might stacking capabilities on elementalist?

I would absolutely not nerf it. Someone in the other thread explained that Warrior has this might stacking functionality as well – which is what I asked for.

That’s all I needed to hear to see it as balanced.

Carry on.

convo I had with him in another thread.

A knight in shining armor is a man who never had his metal truly tested.

BWE 3 Reaper Specialization Feedback Thread

in Necromancer

Posted by: TheLastNobody.8319

TheLastNobody.8319

We know of very few fights in the raids. Those that we do know about include mechanics that we’ve never seen before in GW2’s PvE content. The value of any profession in this content cannot be accurately predicted at this time.

But we do know our debuffs and control do nothing thanks to defiance bar invalidating half of our profession.

*On certain types of fights. His point is that we know nothing about the design of other raid encounters, so there’s no reason to dismay. Raising the point is fine, but raising pitchforks seems premature.

And if they promised the complexity of PvP in PvE, that’s their fault. They should design PvE with PvE in mind, not PvP, otherwise their fights are most likely going to be more susceptible to the silly AI-exploiting cheese strats that plagued my dungeon experience. There’s no reason to try to get the feel of PvP into PvE, and to try demonstrates a lack of understanding of the two (in my opinion).

The problem is though this is the first raid, and depending on how it goes, could be used as a template for other raids in the future. The whole soft trinity they want of damage, support, control is instead just all about damage and support because control is completely thrown out the window with the new defiance bar system. I love the idea behind it, but since they lumped every condition we have that would be useful behind that bar, we can’t do squat.

A knight in shining armor is a man who never had his metal truly tested.

Reaper Review

in Necromancer

Posted by: TheLastNobody.8319

TheLastNobody.8319

That depends on how you define support tho. Necromancer can AOE condi clense pretty effectivelly, AOE heal lots aswell, provide AOE protection, AOE blinds, soft and hard CC. The problem is the game itself, only support u really need is to blast firefieds and provide DPS modiffiers. Necromancer is not the problem, the game content desing is just a failure.

Hopefully that will change in the future when they actually decide to make less kittened PVE content. Honestly at this point after 3 years if you play this game for the PVE u are doing it wrong.

The problem with everything you listed is other classes can do that as well, but still output good DPS, or at least boost the groups DPS or bring unique utilities.

Really our life siphons should just be a flat percentage, why they are designed the way they are only healing messily amounts makes no sense to me.

A knight in shining armor is a man who never had his metal truly tested.

MM necro question

in PvP

Posted by: TheLastNobody.8319

TheLastNobody.8319

It’s not just what stick and move said. See burn guards apply a lot of AoE burn, and MM have a trait in DM that makes it so minions draw condis off the master AND Transfer them back. So let’s say you use Judge’s intervention on the MM with his minions nearby and hit the minions in addition to the MM, all of them now have three stacks of burning. So when they hit you, they transfer all that burn back.

So take 3 times 5….that’s 15 burning sent right back in your face.

Suggestion, lead the MM away from his minions, or get help bursting them down. Otherwise, either find another build or just avoid MM like the plague.

Thanks, I am pretty sure this is what happened. kitten , a straight out counter to that condition guard build. Will just have to keep away from those mms on my guard!

You think that’s bad….our MM build is directly countered and shut down by moa. Just have a friendly mea or engi moa us and done….unfortunately.

A knight in shining armor is a man who never had his metal truly tested.

MM necro question

in PvP

Posted by: TheLastNobody.8319

TheLastNobody.8319

It’s not just what stick and move said. See burn guards apply a lot of AoE burn, and MM have a trait in DM that makes it so minions draw condis off the master AND Transfer them back. So let’s say you use Judge’s intervention on the MM with his minions nearby and hit the minions in addition to the MM, all of them now have three stacks of burning. So when they hit you, they transfer all that burn back.

So take 3 times 5….that’s 15 burning sent right back in your face.

Suggestion, lead the MM away from his minions, or get help bursting them down. Otherwise, either find another build or just avoid MM like the plague.

A knight in shining armor is a man who never had his metal truly tested.

Regarding Raid Role

in Necromancer

Posted by: TheLastNobody.8319

TheLastNobody.8319

A lot of people are forgetting just how much personal healing the reaper has. Blighter’s boon gives massive amounts of self healing and life force generation with team support. Chilling Force adds even more life force generation, vampiric traits add more health generation, unholy sanctuary adds regen while in DS, etc. and so on.

This….I’m honestly surprised just how much people forget blighter’s boon is a thing. Now will we be healed normally no, but with all the Boons flying around like raindrops, we should have no problems.

A knight in shining armor is a man who never had his metal truly tested.

Axe auto still bad. 10%?

in Necromancer

Posted by: TheLastNobody.8319

TheLastNobody.8319

I would just like it if axe gained some kind of a pull. >_<. Is that too much to ask?

A knight in shining armor is a man who never had his metal truly tested.

SM Mass stealth Fountain. Why Anet why?

in WvW

Posted by: TheLastNobody.8319

TheLastNobody.8319

Hrm, I wonder if Anet would consider increasing the number of traps a single person could put down to say .. 10 per map?

I always thought being only able to place one was a bit silly.

Even if 10 were abused, as we all know players will find some way, that simply means one encounter as a whole (one push) — and as they do have a fee attached to them, it’s not like a bottomless pit. Maybe only increase the limit for stealth traps? The rest are one-off?

How else could it be abused? — trying to puzzle it out.

I’m in agreement with this. I love traps but the fact I can only have one out at a time just kills them for me. And they could just put a timer on them to make sure you don’t fill the map with traps. I would say instead of ten, just make it 5.

This would also maybe help smaller servers and groups be able to outsmart a Zerg just by putting traps in strategic or well traveled spots. And if trap spam would become bad, they could add a trap detector trick similar to what we have now in some events.

A knight in shining armor is a man who never had his metal truly tested.

Reaper's Gravedigger

in Guild Wars 2: Heart of Thorns

Posted by: TheLastNobody.8319

TheLastNobody.8319

……you know the feeling you get when it’s Christmas, and you see a box and you open it, and all that’s in it is socks?

Yeah that’s how I’m feeling now.

A knight in shining armor is a man who never had his metal truly tested.

Is Reaper amazing? Yes or yes?

in Necromancer

Posted by: TheLastNobody.8319

TheLastNobody.8319

Actually takes 28 seconds of auto attacking, which is impossible without Vital Persistence (which still requires you to take less than 44% of your LF in damage over that time period), for Death Shroud, and around 17s for Reaper’s Shroud. Which just doesn’t happen, you need to use other abilities for utility, you lose LF, etc.

And this is why I ended up swapping in Traveler runes instead of Strength runes. Because You still get decent uptime for might from the extra boon duration, and speed increase and slight condi duration bump is nice as well. Yeah, 5% extra damage is nice, but Traveler just gives more utility. Still plenty of might, too

And that’s why you know it’s OP. Because on it’s own it keeps up with Might stacking builds that invest far more than a single trait.

Just unbelievable that you plebs are so self serving that you’re actually arguing for some kind of entitlement to have an overpowered mechanic in play to carry your kitten

So somebody got rolled by a Reaper and now his bum hurts?

No, I was playing Reaper all weekend because I was disappointed with the Scrapper spec for Engi. I laid waste to everything. It was a lot of fun. The Might stacking is over-tuned though for a build that doesn’t invest heavily in Might stacking.

If I can just ask, good Mr. Hacks, what would you give us in return? I’ve seen you on this crusade in several threads really. I m just asking because the main thing is damage modifiers, as well as unique team support utili

Also, would you nerf forceful greatsword on warrior as well as the might stacking capabilities on elementalist?

A knight in shining armor is a man who never had his metal truly tested.

What is your favorite Profession?

in Guild Wars 2 Discussion

Posted by: TheLastNobody.8319

TheLastNobody.8319

Necromancer, I just love the concept and what it does, plus it’s always satisfying to show people who know nothing about it what it can do.

After that, probably engi. I enjoy the versatility offered by it, even if the traitlines are a mess right now. Scrapper looks like it’ll be a lot of fun to play.

Third, guardian, it’s growing on me. Love the blocks, and the shield is now pretty fun to use.

A knight in shining armor is a man who never had his metal truly tested.

did Teq suddenly not be the easy Teq?

in Guild Wars 2 Discussion

Posted by: TheLastNobody.8319

TheLastNobody.8319

Happened to me once it teq, we left to go fight at 20 seconds, everything above or around 50%, then suddenly, boon, failure at east. My guess is a bunch o abominations went off at once and destroyed it. Probably what happened to you.

A knight in shining armor is a man who never had his metal truly tested.

SM Mass stealth Fountain. Why Anet why?

in WvW

Posted by: TheLastNobody.8319

TheLastNobody.8319

Great…..just great…jus what the game needs more of, stealth. Especially in WvW because it’s not like we have enough of it as it is! Least it’s only on EB, I usually stay in the borderlands, but still….this is just dumb.

For the love of Grenth just make it a boon already and reveal a condition.

A knight in shining armor is a man who never had his metal truly tested.

Is Reaper amazing? Yes or yes?

in Necromancer

Posted by: TheLastNobody.8319

TheLastNobody.8319

I love Reaper so much, ran a dungeon last night, AC, up to my neck in gravelings, last alive in my group, only went down when I got CC’d by an elite. Long as I was AA in RS I was just not giving a crap and my Lifeforce was barely going down thanks to the amount of enemies and shambling horrid I had.

Reaper is finally everything I wanted, it’s not boring like I find the warrior. I feel like an actual monster and a threat. now if base necro can et the tweaks and fixes it needs, we’ll e in business.

Praise the GEE!

A knight in shining armor is a man who never had his metal truly tested.

BW3 Difficulty Nerf [merged]

in Guild Wars 2: Heart of Thorns

Posted by: TheLastNobody.8319

TheLastNobody.8319

In all honesty, if the difficulty is like this at launch…I might just drop this game. I’m really hoping this is just mainly a beta weekend for us to test out the raids and what not because if this is the difficulty they are thinking about releasing for the final product than I’m going to be playing fallout 4 for a while. And I don’t think it’s just me having adjusted to the difficulty. The big frogs seem to be attacking slower, teh blade dancers don’t seem to attack as often, and even if they hit me with their shank attack i still have over half my health, and I’m running mainly glass here.

i mean common Anet, you’re doing your fans and customers a disservice here by making open world content this faceroll. It doesn’t prepare them for dungeons or raids, it doesn’t teach anybody the intricate deep mechanics of the game, and worst of all, doesn’t let us use the tools provided to us to survive. Before on my reaper I was relishing the fights, using each of my skills to create a sympothy of carnage and mayhem….now everything is dying within 2-3 AA chains.

A knight in shining armor is a man who never had his metal truly tested.

BW3 Difficulty Nerf [merged]

in Guild Wars 2: Heart of Thorns

Posted by: TheLastNobody.8319

TheLastNobody.8319

Yeah, I just got done with the personnel story. Granted I’ve done it twice some I’m used to it, but I noticed a lot more trash mobs and it didn’t take me 3 seconds to kill them with my reaper. If the rest of my experience follows suit I am going to feel very disappointed.

A knight in shining armor is a man who never had his metal truly tested.