Showing Posts For TheLastNobody.8319:

Nerf hopefull

in Elementalist

Posted by: TheLastNobody.8319

TheLastNobody.8319

….why and how? No mean yeah, I think a lot of players agree ele’s need to be toned down, but what SPECICALLY? Details man details, and don’t skimp on the mustard. Also, what would you buff up so that ele’s don’t fall into the necro/ranger pit of despair?

A knight in shining armor is a man who never had his metal truly tested.

Add 25% run speed to Relentless Pursuit?

in Necromancer

Posted by: TheLastNobody.8319

TheLastNobody.8319

But we already have two speed increases, on the soul reaping and one in blood magic, both lines are pretty dang good for reaper.

A knight in shining armor is a man who never had his metal truly tested.

Adjust condi amulets

in PvP

Posted by: TheLastNobody.8319

TheLastNobody.8319

Burn is NOT an attrition condition. Burn is a burst condition.

^this. Burning is the only condition that is ridiculous right now, and I myself being a lover of condition damage, hate it. Burning should be stronger than bleeding, poison and torment, yes, but not 2.5 times stronger.

So really, what you should be asking OP is for burning to be nerfed, and bleeding and torment to be buffed to where while burning is better for bursting, but bleeding and torment will win out eventually in the long run.

A knight in shining armor is a man who never had his metal truly tested.

Get strange feeling of upcoming nerf

in Necromancer

Posted by: TheLastNobody.8319

TheLastNobody.8319

If it got split it’d be too strong as is, would definitely result in a nerf. It can already literally one-shot players if you pair it with double-crit sigils and CoD, glass vs glass.

Bwawb the dream crusher everyone! (I mean that funnily, not attackingly, you’re one of the people that keeps us from going absolutely crazy in the necro forums)

A knight in shining armor is a man who never had his metal truly tested.

dd cele ele nerf confirmed?

in PvP

Posted by: TheLastNobody.8319

TheLastNobody.8319

guys remember after the ele nerf we start posting about mesmers ok? this pvp community i swear -_-

after mesmer then support guard since it takes 3 support guards to kill them, their sustain is obviously to high.. then nerf vamp runes to where it turns you into a bat that gets one shotted if you get hit… then nerf svarnir because it one shots scrub thieves.. then nerf ranger pets, that stupid parrot from pirate runes, chieftain because he’s ugly and that NPC that says “HO’ TRAVELER” to where he only says “HOLA” since it’s only one word.. thennnnn we’ll buff mystic forge RNG.

i know ele needs a nerf and i agree with it.. but man pvp in this game is about nerfing everything and not adapting apparently. if you can’t beat them… NERF THE kitten OUT OF THEM!!! nerf wars 2 betches!! the nerf will come, ANET is busy with HoT so just chill and grab a beer… it will come homeslice

Think it has to do with this community being so meta centric….that and this game still has a lot of easily abused mechanics, and the fact some classes play way too much into their archetype.

A knight in shining armor is a man who never had his metal truly tested.

Adjust condi amulets

in PvP

Posted by: TheLastNobody.8319

TheLastNobody.8319

Reduce amount of condition damage and increase tough vitality and healing, enough to make these builds less bursty and more attrition oriented

Which Condi builds are you referring to?

A knight in shining armor is a man who never had his metal truly tested.

Condi players are climbing on the MMR ladder

in PvP

Posted by: TheLastNobody.8319

TheLastNobody.8319

I don’t disagree at all.
The mechanics behind stacking that much burning so quickly is whats ridiculous.

So let me get this straight; just for the record:

  • Your complaining about condition damage.
  • You continue to rely on a single form of condi clear that you have already established to be unreliable.
  • You expect condi players to not be a threat when not taking tools to deal with them.
  • You dont think that players should be allowed to climb the ladder because they use condition damage.
  • You refuse to take any advice on various skills to cleanse conditions.
  • You blame high ping for delays in skills and use this as a reason not to use the above skills.
  • You agree that stacking up condi takes time. Which means you have time to cleanse it.
  • You expect anet to change the flow/balance of the game because of the above.
  • You expect to do well in a competitive game mode with no reaction time, foresight or adaptability.

Seriously, my self included people have given you some solid advice. You refuse to take any of it. I don’t know what to type or say anymore other than good luck.

I appreciate the advice, but you are still missing the point.

The potential dmg on burning from ONE stat is too high.

So your biggest complaint is that burning is OP? In which case, everyone knows that and pretty much agrees, and other condition users, including myself, hate that because it creates a false view of conditions being OP, when poison, torment, and all the othe damaging Conditions do only about a third of the damage of burning.

A knight in shining armor is a man who never had his metal truly tested.

Get strange feeling of upcoming nerf

in Necromancer

Posted by: TheLastNobody.8319

TheLastNobody.8319

Speaking of. Am I the only one who thinks it’s be kinda nice if Gravedigger was split into 2 hits to better match the animation and an itty bit of blind protection? It already looks like it should hit twice and honestly wiffs often. Plus two hit might help a bit on the 1 shot side of issues too when stats are high.

I never noticed it hit twice, but if so it is nice. I do love the GS, I feel the AA is the only thing that needs adjusted on it, and that’s just timing wise. Gravedigger is everything I hoped it would be now.

It doesn’t hit twice, but the animation is such that suggests it would. Maybe it’s just me, but the animation hitting twice, but only making a single impact drives me a bit crazy.

Oh sorry! I misread your post apparently, you have it’s instead of it’d.

A knight in shining armor is a man who never had his metal truly tested.

Just Started Necro and Love It

in Necromancer

Posted by: TheLastNobody.8319

TheLastNobody.8319

Indeed, I regret leveling my warrior, it’s just so boring to play. I do enjoy my guardian and my engi, but it’s going to take a lot to get me away from my necro now that the dev’s seem to actually be paying attention to us. I don’t care if we’re meta, so long as we are viable.

A knight in shining armor is a man who never had his metal truly tested.

Get strange feeling of upcoming nerf

in Necromancer

Posted by: TheLastNobody.8319

TheLastNobody.8319

Speaking of. Am I the only one who thinks it’s be kinda nice if Gravedigger was split into 2 hits to better match the animation and an itty bit of blind protection? It already looks like it should hit twice and honestly wiffs often. Plus two hit might help a bit on the 1 shot side of issues too when stats are high.

I never noticed it hit twice, but if so it is nice. I do love the GS, I feel the AA is the only thing that needs adjusted on it, and that’s just timing wise. Gravedigger is everything I hoped it would be now.

A knight in shining armor is a man who never had his metal truly tested.

Get strange feeling of upcoming nerf

in Necromancer

Posted by: TheLastNobody.8319

TheLastNobody.8319

Robert gee seems to be conservative in his balancing decisions so I don’t see him ruining reaper. In any case it does matter if it happens it happens.

Just to be safe though, we should still offer a sacrifice to the gods. Quickly! Everyone! To the gem store!

A knight in shining armor is a man who never had his metal truly tested.

Soul Eater viablity

in Necromancer

Posted by: TheLastNobody.8319

TheLastNobody.8319

Yeah, the cooldown effect just doesn’t do anything. Below 50% you’ll want to spam gravedigger anyways, and the other skills are really just set ups for gravedigger. So….the Lifesteal is nice, just the other half is not really needed.

A knight in shining armor is a man who never had his metal truly tested.

Reroll to Revenant

in Guild Wars 2: Heart of Thorns

Posted by: TheLastNobody.8319

TheLastNobody.8319

I’ve only leveled twice out of my 4 characters,the second time I just crafted to 80 on my necro before crafting exp was needed.

Rev though I’m going to use an exp scroll and just level him up normally. The options he has along with the fact he’s a new class will take me some getting used to, as well as swapping legends and not just my weapons. And normally, I hate leveling as I prefer experimenting with different builds and such, but revenant I’m going to make an exception.

A knight in shining armor is a man who never had his metal truly tested.

Condi players are climbing on the MMR ladder

in PvP

Posted by: TheLastNobody.8319

TheLastNobody.8319

Sorry I must have missed the bit with the facts and the evidence. All I hear is “waaa waaa I’m losing to condition builds”.

There are so many options for removal, on every class.

The problem is that you refuse to change your build.

Sigh. Another person who completely misses the point. Condi spam is skill-less. It is easy. Most of it is AOE in nature. Oh, and by the way, you can also spec defensively and still have a spike condi burst.

Condi is the easier way to play PvP and therefore the easiest way to gain MMR. There is no arguing that.

Is this a way that power build players justify losing to condi builds? “My build takes more skill so even if I lose I can still feel good!” ?? Playing super offensively is brainless. Doesn’t matter if it’s condi or power based. But in higher MMR you’re going to get punished by playing that way. Period.

Were at a point in pvp with GW2 that, for the longest time, people could basically ignore conditions. Like seriously… Before they buffed burning did you ever care about immediately moving out of burning rush or bonfire? Probably not. And most people are having a hard to accepting that conditions can be dangerous and as a result they don’t being cleanses and die easily to them. It’ll get better. This needs to happen. The game will be better for it in the long run.

I don’t think you know how skilled you have to be to play a condi build and win against a decent shout warrior or guard… I dread it every time I see one.

Ehhh it’s pretty much that and the fact that thieves and Mesmer can uber abuse Conditions with their stealth. I play a necro, so people hate us because we punish their boon spam and turn it into condition spam. Always found it funny how hardly anyone has a problem with boons but absolutely despises conditions. I do think burning definitely needs to be toned down though, and bleeding brought up to compensate, because right now the only competitive Condi Classes are the ones who can apply lots and lots of burning.

A knight in shining armor is a man who never had his metal truly tested.

Electro Pink or Electro Blue....?

in Guild Wars 2 Discussion

Posted by: TheLastNobody.8319

TheLastNobody.8319

They are both amazing as accent color. I like electro pink for it vivacious vibrancy and electro blue is best for highlighting or imitating the color pigment in rubber/vinyl.

Here are some examples of my character wearing these colors for different purposes.

Ohhhhhh, love that color on the dwayna outfit….CRaP! I need to get electro blue for my guardian now that I’ll have one level 80 finally! Argh!!!!

A knight in shining armor is a man who never had his metal truly tested.

Length of Reaper's scythe?

in Necromancer

Posted by: TheLastNobody.8319

TheLastNobody.8319

I was of the same opinion, then I noticed that the sythe looked like a raven’s eye….at that point my impression of it changed immediately.

A knight in shining armor is a man who never had his metal truly tested.

Condi players are climbing on the MMR ladder

in PvP

Posted by: TheLastNobody.8319

TheLastNobody.8319

Ah don’t worry, if things get outta hand just call in The necromancer’s.

A knight in shining armor is a man who never had his metal truly tested.

Struggling to choose a class

in PvP

Posted by: TheLastNobody.8319

TheLastNobody.8319

Thank you for your reply ! The thing is, I hate the ele gameplay, I don’t like to switch elements…

D/D Ele is under a lot of fire lately as well and looks to be getting nerfed soon, Anet even said they’re looking into it since a team won ESL with a 4 Ele 1 thief comp.

A knight in shining armor is a man who never had his metal truly tested.

BWE2 Reaper feedback and GTAOE discussion

in Necromancer

Posted by: TheLastNobody.8319

TheLastNobody.8319

Traits
Elephant in the room

  • BLIGHTER’S BOON – People say that this trait can scale out of whack when a lot of boons are spammed onto the necromancer, however I believe that giving it a 1s ICD would pretty much destroy the trait. I believe that it was ronpierce who originally suggested that the trait is given a “this effect can not occur more than three times over the span of one second” mechanic, which I believe would be a reasonable solution.

This will ruin the skill in a matter of seconds a blood is power -> 3 life force. Also reaper can cap this on its own for a while: chilling victory+sigil of strength+RS 3 for 8 seconds you are capped. No at best it needs number shavings (And I’m doubting about that one to) not a change in functionality, the guardin one works fine and guardian is a boon bot.

Also maybe there is too much AoE boon spam in PvP?

Edit: Added an afterthought.

Well, people report that our sustain is a bit too high, so we need a solution to this that doesn’t make the trait completely useless such as a flat 1s ICD.

The thing is though our sustain is only really high in situations where we are getting boon spammed, plus the bug in PvP with objects giving us LF. If we are by ourselves the only reliable boon generation we have is in the spite line.

Yes, I agree. But apparently getting spammed with boons in the middle of teamfights makes the reaper way too tanky. Hence the ICD implementation. If we see a nerf, I expect it to hit blighter’s boon and perhaps a scaling the LF gain from RS1 back to its BWE1 values. I obviously wish that does not happen but – what can you do?

The only sensible nerf I can see though is to reduce the healing values to half, or even life siphon levels, based on Anet’s nerf and buff patterns. An ICD of any kind in really afraid would possibly ruin this trait, as it’s the first form of scaling defense we’ve had that’s worth a kitten . >_<. Sorry just REALLY hesitant but I do agree it is a bit….awesome when I can get 20%!LF from hitting 5 enemies with “yaaw” and get 20% LF. And then watching as my health refills while in shroud. I finally makes Shroud our other health bar rather than the second health bar. ;-;

A knight in shining armor is a man who never had his metal truly tested.

Agury of death suggestion

in Necromancer

Posted by: TheLastNobody.8319

TheLastNobody.8319

It would be nice if the augury of death reflected more what the shouts are about. Demoralizing and intimidating the enemy.

A knight in shining armor is a man who never had his metal truly tested.

BWE2 Reaper feedback and GTAOE discussion

in Necromancer

Posted by: TheLastNobody.8319

TheLastNobody.8319

Traits
Elephant in the room

  • BLIGHTER’S BOON – People say that this trait can scale out of whack when a lot of boons are spammed onto the necromancer, however I believe that giving it a 1s ICD would pretty much destroy the trait. I believe that it was ronpierce who originally suggested that the trait is given a “this effect can not occur more than three times over the span of one second” mechanic, which I believe would be a reasonable solution.

This will ruin the skill in a matter of seconds a blood is power -> 3 life force. Also reaper can cap this on its own for a while: chilling victory+sigil of strength+RS 3 for 8 seconds you are capped. No at best it needs number shavings (And I’m doubting about that one to) not a change in functionality, the guardin one works fine and guardian is a boon bot.

Also maybe there is too much AoE boon spam in PvP?

Edit: Added an afterthought.

Well, people report that our sustain is a bit too high, so we need a solution to this that doesn’t make the trait completely useless such as a flat 1s ICD.

The thing is though our sustain is only really high in situations where we are getting boon spammed, plus the bug in PvP with objects giving us LF. If we are by ourselves the only reliable boon generation we have is in the spite line.

A knight in shining armor is a man who never had his metal truly tested.

Struggling to choose a class

in PvP

Posted by: TheLastNobody.8319

TheLastNobody.8319

I’d go guardian so you can protect you friend’s glass hind-end. Engine is good for being a non-broken Jack of All trades class, and U.S. Necros are incredibly selfish.

A knight in shining armor is a man who never had his metal truly tested.

Reaper Changes for Next BWE

in Necromancer

Posted by: TheLastNobody.8319

TheLastNobody.8319

Considering the three Light armor professions’ elite trait specializations, I have started to think maybe they were designed to reward grouping.

Reaper has potential to become a monstrous killing machine with a lot of opponents and allies to provide buffs and additional LF from deaths.

Mesmer specialization can control a battle, as far as i can tell, with its powerful utilities.

Elementalist specialization is solid boon spamming.

All three are massively AoE focused and highly complimentary. There is probably a reason for that.

Based on your post and observations, it seems like they want to reinforce the idea of a SOFT trinity of Damage, control, support, which we have now but all if it is geared towards DPS to the max, as well as exploiting the AI.

A knight in shining armor is a man who never had his metal truly tested.

Anniversary Sales [End.]

in Guild Wars 2 Discussion

Posted by: TheLastNobody.8319

TheLastNobody.8319

Well I got some leftover gems and friends are paying back their loans for legendaries….guess I could try my luck

A knight in shining armor is a man who never had his metal truly tested.

Death Spiral

in Necromancer

Posted by: TheLastNobody.8319

TheLastNobody.8319

It’s a brainless damage skill on a weapon that badly needs utility.

I think you have it confused with another skill. Death Spiral isn’t a damage skill, it’s a life force generation/vulnerability stacking skill. Plus, it can be used to burn through blinds and block charges like nothing else. Guardian blinded you, has Aegis, and is currently under Shield of Wrath? Death Spiral burns through all of those and still lands a hit.

And don’t forget that it adds 24% crit chance with Decimate Defenses. Honestly I’d say GS has a lot of utility, just the AA needs to be slightly faster and gravedigger could do with a 1/4 second cast time reduction. Possibly even death spiral as well, but they could make it more flashy to compensate.

A knight in shining armor is a man who never had his metal truly tested.

(edited by TheLastNobody.8319)

Should bleeds and poisons be buffed?

in Guild Wars 2 Discussion

Posted by: TheLastNobody.8319

TheLastNobody.8319

Only if and when they gone down burning, poison though I don’t think needs a buff, it also gives a 33% reduction to healing. Bleeding, I definitely think so because right nkw burning does slightly more than twice the damage of burning. If they brought burning down and brought bleeding up so it was 1.5 to 1, I think we’d be in a much better place condition wise, since in the long run, bleeding would win out, but burning would pack more short term burst.

Also, the current values listed on the wiki are .06 for bleed and .15 for burning.

A knight in shining armor is a man who never had his metal truly tested.

Greatsword Boring

in Necromancer

Posted by: TheLastNobody.8319

TheLastNobody.8319

Just reduce the AA chain and Gravedigger by 1/4 of a second and I think we’d be in good shape on GS. The pull works fine, still a bit wonky but that’s just game physics. Could be longer but I can’t complain too much in that. The pulsing blind is amazing against teas, and the 3 is great for when you get those enemies together, love to use 5 and 3, then just laugh at all the LF I gained and critics chance with Decimate Defenses.

A knight in shining armor is a man who never had his metal truly tested.

About necromancer downstate

in PvP

Posted by: TheLastNobody.8319

TheLastNobody.8319

Ye , but anyway there shouldnt exist the chance to kill while you are in downstate (not speaking about how unbalanced are the respective downstates between diferent classes)

Well it could also be said there should be no way for you to run away, but thief’s Fownstate is probably the second best at that’ behind ele.

Although if I can level with you for a second, I don’t think downstate should exist in PvP. It creates a host of balancing issues and allows team fights to be far more snowball than they should be, as the personal was downed ends up coming back with half health and can just keep on fighting. This makes it so that thief and Ele downstairs are the best, thief because he has 2 stomp avoidances, and Ele who can just must form and GTFO. At the very least downstate enemies should come back at 1/4 health. But this is a whole other discussion

A knight in shining armor is a man who never had his metal truly tested.

Reapers are WAY to tanky

in PvP

Posted by: TheLastNobody.8319

TheLastNobody.8319

Blighter’s Boon should probably get a 1 second interval or internal cooldown. And maybe it shouldn’t work out of combat. Otherwise, reaper seems fine to me.

Also, reaper has a lot of boon application if you’re spite. It’s all might, but it’s still a lot of boon application for Blighter’s Boon.

No, no, no, no, no x100000. Putting an ICD would make the trait near worthless and would ruin it. And the fact we can finally generate LF out of combat and near the start of the game is a huge HUGE plus for us. Imagine if the Ele started a fight locked out of his attunements, a guardian without his Virtues, a thief with no initiative. That’s what necros have been having to put up with since launch. This finally allows us to use our class mechanic at the beginning of the fight, where as beforehand, it is so easy to focus us down because SHROUD IS OUR ONLY DEFENSE. We don’t have blocks or extra evades, or reflects, or projectile destruction, or stability in base necro. So it was easy for us to be focused down in a team fight because our defensive mechanic is just not there.

I’m fine if they want to nerf the values a little bit, like hell, even 1/2 to 3/4 of what it is now. But putting an ICD on BB is not a good idea.

A knight in shining armor is a man who never had his metal truly tested.

About necromancer downstate

in PvP

Posted by: TheLastNobody.8319

TheLastNobody.8319

stealth up, he can’t kill you if he can’t target you

what is actually borderline broken is ranger downstate: multiple CCs(ranged, some of them aoe, some unavoidable) and great selfrez capability

Actually since our 1 is a long as hell channel, you can’t just stealth up and avoid it. The channel will keep going through stealth.

But really op you can also use your numerous blinds and if all else fails just get out of range, stealth up, and then come back in. Or use shadowstep to get out range so you can start to stomp, port, then jump back when the animation is finished, or just interrupt the cast.

A knight in shining armor is a man who never had his metal truly tested.

Reapers tanky due to infinite life force bug

in PvP

Posted by: TheLastNobody.8319

TheLastNobody.8319

I hate to say this, but it’s probably something to do with the hit detection in this game. Normally necro this isn’t a problem because all our LF up to now was outside of DS, or only on DS 4. So with reaper this is a HUGe problem because of the scaling nature of GS and the last hit of RS giving LF per hit….crap, not good at all.

A knight in shining armor is a man who never had his metal truly tested.

Greatsword LF generation

in Necromancer

Posted by: TheLastNobody.8319

TheLastNobody.8319

Thanks for the math. What about 5 targets for both? (With dagger lf not inceeasing)

Dagger/(Warhorn/Focus), 5 targets: 7.13% LF/s (increase only from Locust Swarm).

Greatsword, 5 targets: 8.67% LF/s (increase only from Grasping Darkness, almost negligible).

Mind if I ask how quickness would affect our LF gain? Just curious.

A knight in shining armor is a man who never had his metal truly tested.

how are necromancers at this point?

in Necromancer

Posted by: TheLastNobody.8319

TheLastNobody.8319

Minions are actually really nice in pvp now. Unfortunately, not all weapons and traits are useful. Scepter is really bad at what it does, and axe is easily the least useful weapon in the game.

Though, for the most part, we’re in a pretty good spot pvp/wvw wise, but still terrible in pve.

To add to this, we are expecting scepter and axe buffs. And reaper is very promising so long as they don’t hit our sustain with the nerf cannon. We still lack team utility though, other than wells and blood magic.

A knight in shining armor is a man who never had his metal truly tested.

Favorite Black Lion Weapon skins?

in Guild Wars 2 Discussion

Posted by: TheLastNobody.8319

TheLastNobody.8319

Shadow weapons for my necromancer, all the animations, specially the staff where the sythe blade appears whenever you cast, just fit together so naturally.

Followed by the Phoenix skins, the mad scientist.

A knight in shining armor is a man who never had his metal truly tested.

Reaper is hands down awesome

in Necromancer

Posted by: TheLastNobody.8319

TheLastNobody.8319

I’m not feeling it, I kept getting downed by humanoid Mordrem in the intro PS, there was this cave with killer mushrooms that kept making me their plaything, the only places I seemed to do well in were the Amber Fort PS instance, and the Faren chain with eventual Wyrven fight. I’m wondering if it was the gear they gave me Celestial, or the utilities which were wells instead of the shouts.

This sucks because I really wanted to like this as it seemed like a throw back to WoWs Deathknight when it was new.

Funny, I had a field day with the PS instance. I’ll have to try the other things when I get back. Between the shouts and the group LF generation on GS, I find I can stay in RS a good long time, pop out, gravedigger down, when they get to 25% finish em off if I need LF or pop in RS and kill em to get the ( second CD reduction on my skills.

A knight in shining armor is a man who never had his metal truly tested.

Greatsword LF generation

in Necromancer

Posted by: TheLastNobody.8319

TheLastNobody.8319

GS generates more LF per second than dagger if you are cleaving 3 enemies.

And then there is warhorn we can pair the dagger with.

A knight in shining armor is a man who never had his metal truly tested.

Reaper coeffs and early thoughs

in Necromancer

Posted by: TheLastNobody.8319

TheLastNobody.8319

Really, I think just lower the cast Times of the aa chains and gravedigger by .25 seconds, and possibly ditch te ICD chilling victory and we’d be in good shape I think.

A knight in shining armor is a man who never had his metal truly tested.

Reaper? Nailed It

in Necromancer

Posted by: TheLastNobody.8319

TheLastNobody.8319

Ohhhhh Grenth I’m loving this, granted I only played it for PvE, but I just FEEL so much stronger now as reaper. The change to Reaper’s onslaught was brilliant! And I can generate might and vul so fast now it’s near ludicrous! As for the chilling victory, I wish to redact HALF of what I previously thought, and say that only the LF generation should have an ICD, but not the might generation aspect.

Also, I think that the cast time of Gravedigger should be reduced to one second, and the auto chain should be brought down to 1/2, 1/2, 3/4. It would still retain the slow but heavy hitting nature they want to go for I think with GS I think with the very distinct animation on the third swing, and the little windup of Grave digger and nightfallz

The shouts though, NOW I can see using them, the shambling horrors though, those just need to create Dark Bond on Creation I think and lasts till they’re destroyed. If you wanted to you could make it so we get 10% damage reduction for each one made if you did that.. I love the buggers, but unless they’re constantly attacking, it doesn’t stay long enough to be worth Cooldown.

Oh Grenth I just wish I had access to my ice runes right now!!!! Agggggh!

A knight in shining armor is a man who never had his metal truly tested.

Just glorious!

in Guild Wars 2 Discussion

Posted by: TheLastNobody.8319

TheLastNobody.8319

But currently there is NOTHING as challenging as raids to merit the same reward.

Citation?

Currently it takes less effort to complete 100% of all raids with known difficulty in the game than it does to defeat a single same level mob.

We dont know how difficult raids will be.

Will raids be more difficult than beating a guild team that practices 5v5 in wvw 20 hours or more per week with a pug (or its equivalent)?

Will raids be more difficult than winning a high end spvp tournament? Personally I have never seen a mob AI on par with a highly experienced, highly practiced, highly skilled player.

When they announced f2p there were devs standing in queensdale. Including the producer of raids. One of the devs said, “when we designed raids, we thought how hard can we make these without the being literally impossible”

Its safe to assume they are going to be harder than current content.

These the same devs who thought that the current game was challenging?

Do they think that the raid mob AI will be better than top tier players in a top tier guild team?

Comes straight from dev. Still wants to argue.

Ikr. The devs have never once been mistaken on how hard things are or how long it will take people to learn new mechanics. ^^

Give an example. A specific example of a dev statement and what actually happened.

Im almost positive you cant. Im not saying Anet is perfect. But Im pretty sure the current difficulties were more or less what they intended for them to be when they made them.

You can assert that anet actually has no clue what theyre doing, but if you cant back up the assertion, stop asserting it.

The revamped Teq.

From an interview with ANet:
Q: Tequatl update is nice but it destroys your party, home server due to overcrowded home servers and overflows
A: We are aware of it and actively discussing it. We were hoping originally it would take days/weeks for players to defeat Tequatl instead of 12 hrs.
http://dulfy.net/.../26/gw2-eurogamer-expo-livestream-notes/

They were expecting weeks and it took 12 hours. If that’s not an example of them miscalcating difficulty and the speed that people learn mechanics, then nothing is.

Thats due to the amount of players making it trivial, not the actual difficulty. As you can see the question asked actually referred to the amount of players, nothing to do with the actual difficulty.

You’ve taken the reply out of context.

Something like, “We intended this dungeon to be hard, but since the failure rate (amount of times its been opened by a full party and not finished within 3 hours) is over 80%, we are adjusting the difficulty to make it easier” Is what Im looking for.

Not, “there was too many players and that made it too easy”

Nope. They revamped Teq knowing exactly how many people did it each day and how many people the map can hold. (It’s their game after all, of course they know this stuff). In spite of all their information, they tried to make a revamped Teq that was raid level in difficulty and like raids would take weeks for people to win it. It took 12 hours. So that quote and example is exactly what you were asking me to show, and I did.

If it was raid level in difficulty they wouldnt allow more than 10 people to do it at once.

In a raid players are going to have to build certain ways and have certain weapons and do certain things and even use specific armors, including apparently toughness armor.

In teq you can complete it by auto attacking it and the mobs in zerker and using the guns.

This is obviously no where near the level of raids.

Claiming that it is is just wrong.

You asked for an example where they miscalculated the difficulty and the time needed to learn the mechanics.

They thought the revamped Teq would take weeks. It took 12 hours. That’s the example you asked for and I provided it. Quit trying to reset the terms of what you asked for after the fact.

They thought the revamped Teq would take weeks

Even in the link you posted they said days or weeks. That could be as little as 2 days. the difference between 12 hours and 2 days is minor. You’re framing the answer as simply “weeks” trying to reinforce the argument that they were “So wrong” about the difficulty.

And they intended teq to be hard. Even to this day it still fails. Which is what they intended.

however even if most people on the teq map never done it before, it probably wont fail if the map is full. The “difficulty” goes away when theres that many players. They make it unavoidably one shot the entire zerg, and it could still be done because theres just so many players

Thats not them misjudging the difficulty, thats them misjudging the effects of a zerg and its certainly NOT THE SAME thing as misjudging the difficulty of a raid or dungeon.

Of someone says days to weeks, then they are expecting more than 2 days. They are expecting it to be closer to the weeks side of the equation.

However, I showed what you requested with an example and a quote. Your attempting to change the request rules after the fact doesn’t impress me. It makes you look like a sore loser.

Cya. Not responding any more to someone who changes the rules after proof is shown.

Not to mention 12 hours isn’t even one day, let alone days. So they still overestimated how difficult the content was.

I think that and the simple fact that none of the world events seem to be really designed around full maps completing them. Yeah they might scale up, but increasing a health pool or mob spawn rate is nothing does nothing when you can just AoE nuke it. The big thing would be to try and make more secondary objectives that would further split the main DPS group into smaller groups, like during the burn phase you still have to defend the batteries and mega laser from mobs, heck even in the pre-phase where it’s just about making sure the turrets do their. Another example is the legendary risen high wizard in Arah, 5-10 people, kitten is tough, but 30-40? Yeah you don’t have much to worry about with all the blocks healing and cleansing you’ll be getting from everyone around you.

A knight in shining armor is a man who never had his metal truly tested.

Devs on Necro Raids

in Necromancer

Posted by: TheLastNobody.8319

TheLastNobody.8319

I dont want to go into specifics but I will say when I read “When bosses don’t die in 5 seconds, survivability and sustainability actually becomes a thing. Necros are in a fantastic place atm for raiding.”, the blood starting rushing…..

Good way or bad way? B

Oh a very good way

Good good, I just hope between now and then give give us more defenses like projectile destruction and the like…..yes I’m lobbying hard for projectile destruction….that and increased healing sources through Deathshroud/RS. Like everything apart from teammate heals, really think everything we have and regeneration would do us some wonders….and slightly buffed siphoning.

But that’s another topic for another day!

A knight in shining armor is a man who never had his metal truly tested.

Devs on Necro Raids

in Necromancer

Posted by: TheLastNobody.8319

TheLastNobody.8319

I dont want to go into specifics but I will say when I read “When bosses don’t die in 5 seconds, survivability and sustainability actually becomes a thing. Necros are in a fantastic place atm for raiding.”, the blood starting rushing…..

Good way or bad way? B

A knight in shining armor is a man who never had his metal truly tested.

Anniversary Sales [End.]

in Guild Wars 2 Discussion

Posted by: TheLastNobody.8319

TheLastNobody.8319

Meh, I got my ghostly mail carrier, but I could use some more merchant expresses.

A knight in shining armor is a man who never had his metal truly tested.

@Robert Gee - Thoughts on Spiteful Spirit?

in Necromancer

Posted by: TheLastNobody.8319

TheLastNobody.8319

Well, only Spiteful Spirit has an ICD on shroud entry now, so they did listen.

Also, I think the most striking thing about SS is that Blood Bond and Signets of Suffering end up outpacing its boon corruption, before including any other signets. The rest of what it does is pretty minor imo, so overall it ends up just being a weak AoE proc and a minor corruption.

Entry and exit proc wanted.

Yes please give me…

This…and maybe life life force for each for struck like that one attack on Necro Trident? Would be great for defense and let us get full use out of the retaliation.

A knight in shining armor is a man who never had his metal truly tested.

Devs on Necro Raids

in Necromancer

Posted by: TheLastNobody.8319

TheLastNobody.8319

No offense to ANet, but they aren’t known for being good players. I’ve seen their PvP streams more than enough to know I wouldn’t trust them when it comes to high level gameplay. Necromancer would need some insane buffs to be worth bringing over Ele.

I can’t be the only one thinking ele is be too potent basically everything is compared to ele every class but necro and ranger have a specific strength to offer like stealth,support,reflects etc. I don’t trust their skills but it’s better than nothing seeing them believing(for now) that necro will be on par with the rest.

I do question what’s the dps of bosses if necro survives it… It would have to be multiple small to medium attacks or else it won’t be a challenge.

Agree with Sagat, I hate that every class is nowadays pretty much compared to an elementalist interns of what they can bring. It feels like the question nowadays is, “what does your class bring that we should bring it over another ele?” rather than "what unique abilities does your class bring that supports the group?

I hope those Ele nerfs dethrone the enemy, no doesn’t make them unplayable, just pulls them down from their seat of power, and hopefully some of these upcoming buffs for us will bring us up to par. >_<

A knight in shining armor is a man who never had his metal truly tested.

After patching my FPS is dropping to 14...

in Account & Technical Support

Posted by: TheLastNobody.8319

TheLastNobody.8319

Few things, what is your vid card? Need to know what additional software you could be using to fine tune performance. Secondly, when did you patch te game? Sorry I’m not on right now, was it like just now, or last night and you’re still having problems? Finally, got any background programs running and what’s your processor?

A knight in shining armor is a man who never had his metal truly tested.

"And if you fail to fill these roles?"

in Guild Wars 2: Heart of Thorns

Posted by: TheLastNobody.8319

TheLastNobody.8319

Maybe now my dire rabid Condi necro will be more useful and actually wanted! . Ah who am I kidding….Us necros are never wanted .

A knight in shining armor is a man who never had his metal truly tested.

Just glorious!

in Guild Wars 2 Discussion

Posted by: TheLastNobody.8319

TheLastNobody.8319

Ohhh I can’t wait, just joined a guild 2 months ago and they exploded so this is going to be very fun!

A knight in shining armor is a man who never had his metal truly tested.

What if we got a teleport on Reaper's mark?

in Necromancer

Posted by: TheLastNobody.8319

TheLastNobody.8319

Like the idea but it is a mobility skill and so unlikely to fit with Necromancer’s design theme.

Who ever heard of a relentlessly slow movie monster being able to suddenly just pop out of nowhere? :p

Can’t tell if the second part of your post is a joke or not….hard to convey humor over the interweb.

And while it is mobility, I think the biggest thing for necro is not having mobility that can potentially be used to get us out of a fight, but instead make it much harder for the enemy to run away. So a couple of pulls and some targeted teleports like Dark Path and merciful intervention I think aren’t off the table, but things like blink I do think are out of reach for us.

A knight in shining armor is a man who never had his metal truly tested.

I hope you guys changed the break bar ...

in Guild Wars 2: Heart of Thorns

Posted by: TheLastNobody.8319

TheLastNobody.8319

Take a look at the presented break bar mechanic once more Xyonon.
Actually running a full CC build will be lots more useful now, because the “heavy hitter”-CCs which cost a lot of resource/CD now have a much stronger effect on break bar breaking than the rather cheap and few ones that most Full-DPS builds bring.
So your big super traited long-time Stun/Knockdown skillls do make a real big difference when it comes to BBB (Break Bar Breaking) :P
I hope this will see the rise of the BBB-Warrior: Hammer+MaceMace/Shield.

I am pretty convinced it work far better than you fear, at least what you could see in BWE1 did.

Pretty much this, now I don’t have to worry about my necro fears going off and resetting the bosses defiance, and this will hopefully put a bigger damper on the Ele’s icy grip with Ice Bow stun.

A knight in shining armor is a man who never had his metal truly tested.

so how do you kill ele ?

in PvP

Posted by: TheLastNobody.8319

TheLastNobody.8319

No way, where I come from, we worship Gee-sus.

Don’t get him wrong: necro minions got fixed after 3 years and the blood trait line is no longer a complete joke. Necro is in such a sorry state that it’s worthy of worship.

By the way, we were finally doing slightly better than ranger after 2 years of complete trash tier, but with the incoming dd ele nerf, it’s over.

Believe in the Gee, we have incoming scepter and axe buffs apparently. And hopefully more. fingers crossed and they have been listening to Necro complaints a lot.

A knight in shining armor is a man who never had his metal truly tested.