Showing Posts For TheLastNobody.8319:

I Hated Necromancers with a Passion

in Necromancer

Posted by: TheLastNobody.8319

TheLastNobody.8319

Way too much love in this thread. I need to go kill a sylvari. -_-

A knight in shining armor is a man who never had his metal truly tested.

No place for Reapers in raids/dungeons?

in Necromancer

Posted by: TheLastNobody.8319

TheLastNobody.8319

Two lightning hammers in a water field gives you both proactive and reactive defenses. (not that any of your proactive field combos work on bosses anyway)

GG.

Fields don’t stack. Also blind reduced the break bar last I checked, weakness still reduces their damage, frost armor gives you a passive 10% damage reduction, and stealth prevents you from getting focus fired by the boss.

GG.

I know fields don’t stack, but blast finishers do.

Do you even lightning hammer?

Blind reduces break bars, but so does other soft CC that’s more readily available (like cripple). Weakness doesn’t reduce the effectiveness of critical hits, and only lasts 50% as long on bosses. Blasting a water field heals for more than that 3 seconds of 10% damage reduction will prevent.

I’m not saying other fields aren’t useful, but in the current meta, spamming blast finishers in a water field is basically like turning on god mode.

So you’re double blasting water? That isn’t both proactive and reactive. That’s just reactive.

Healing will always be weaker than damage mitigation. This is just a fact. We know this to be true, I can prove it in ever single RPG ever mad. Thats why heals have to heal for so much. Aegis blocking a 5k attack is better than healing after the fact for 5k, blind causing an attack to miss is the same, weakness reducing the damage of all outgoing attacks are more valuable.

Slight amendum lily, weakness is great for long sustained attacks but against big burst your going on a coin flip. Sorry not preaching just saying. If it provided a straight up 25% damage reduction it’d be very very nice.

A knight in shining armor is a man who never had his metal truly tested.

Might needs toning down.

in Guild Wars 2 Discussion

Posted by: TheLastNobody.8319

TheLastNobody.8319

I was talking about this today with a buddy. Reduce the amount of might you get from blast finishers on fire fields and give forceful GS a 1 second ICD per target, that way it’d be more in line with other similar traits. Could also instead reduce the fire field blasted might’s duration.

A knight in shining armor is a man who never had his metal truly tested.

No place for Reapers in raids/dungeons?

in Necromancer

Posted by: TheLastNobody.8319

TheLastNobody.8319

Being anchored as an ele while using an ice isn’t a big deal if your guardian knows what he is doing. Aegis isnt something we are suppose to just spam. Aegis allows people to not break their dps chains. Coupled with quickness from guards, you get that off really quick as well.

except there are enemies that’ll stealth interrupt you, one shot you and put pulsing aoes at your feat all at once. Mind you their attack isn’t actually a one shot. Its only a one shot to people who glass armor. So blocking a single attack to try and “Save” you isn’t going to cut it. Being Anchored in Normal PvE doesn’t get you killed normally. In HoT I’ve seen that this isn’t the case at all. I played in low pop maps for HoT and even high pop maps. When you get to around 6-10 people in an event, people drop. Like flies. especially people who don’t move and try to use ice bow. Its kinda funny watching about 7 people all get killed before my eyes while I was playing a reaper and I’m just like “Wha’d up.” and surviving quite well against the same mobs that killed them. Note that those mobs are the easy part and the raids are designed to be much harder. If it is how I expect it to be people are in for a rude awakening.

I think you also need to add in your post this is the second time we’ve played against these mobs and mechanics, people still aren’t used to them. They big thing will be seeing how hard to overcome these mechanics will be after everyone is aware of them.

I got used to them in the first beta weekend. Why are you guys being so slow to adapt? If you guys can’t handle the mobs after 3 years of being conditioned and prepared for it, I have to say you never will be. Of course when doing fractals and dungeons I often make my group fight the bosses as intended and don’t use AI abuses like corner stacking. I’ve done it both ways and I know which one is faster. I also know which one is better for your actual skill in the game. If you guys actually played the game as intended you’d be able to handle the mobs. But people can’t handle them because they didn’t develop these skills they should have learned ahead of time.

Whoooaa, calm down, let’s put some breaks on the hostility train before it crashes into Central flame station. We can both agree this games PvE has been extremely hand holding and forgiving up until what they’re trying to do with HoT. And then you get to dungeons which, while initially hard, people found ways to bug and make the content ridiculously easy, and now we have the menactric problems we do today.

What I’m saying is that, will HoT PvE and raid prevent this problem and help make all classes wanted for something? Or will we just see a doubling up of the dungeon meta with 4 ele’s, 2 warriors, 2 thieves 2 guards? Or even 2 ele’s and 2 mesmers since Mesmer has the portal and alclarity now. Another thing to consider is how much more efficient wil the meta be compared to non-meta comps. And then factor in bugs and terrain abuse, it’s a lot of u know variables people still haven’t had time to figure out.

I am calm. Sorry if that sounds hostile, its just truth though.

Will there be meta builds for raids? Yes, of course their will be. That is unavoidable. Will it be the dungeon meta? Absolutely not, the dungeon meta is build around bursting and is unsustainable in prolonged combat fights. Which is what I’ve been trying to say. The builds that are effective in dungeons will not have a place in Raids. And with these fights that are expected to last much longer this is the necromancer’s play ground. This is the necromancer’s territory. This is where we shine.

I’m not saying the necromancer will be meta for dungeons. by Grenth that wont happen without some major changes. I am saying that the necromancer has a solid chance in raids because of their value in a long fight due to the fact they are far better built for it than any other profession.

It is a possible chance but we’ll just have to see. We might also run into the problem of the fact that with 10 people, our longer sustain in fights might not be needed with everyone healing each other. Though admittedly, I do think we’re one of the best medic classes in the game with transfusion.

A knight in shining armor is a man who never had his metal truly tested.

No place for Reapers in raids/dungeons?

in Necromancer

Posted by: TheLastNobody.8319

TheLastNobody.8319

Being anchored as an ele while using an ice isn’t a big deal if your guardian knows what he is doing. Aegis isnt something we are suppose to just spam. Aegis allows people to not break their dps chains. Coupled with quickness from guards, you get that off really quick as well.

except there are enemies that’ll stealth interrupt you, one shot you and put pulsing aoes at your feat all at once. Mind you their attack isn’t actually a one shot. Its only a one shot to people who glass armor. So blocking a single attack to try and “Save” you isn’t going to cut it. Being Anchored in Normal PvE doesn’t get you killed normally. In HoT I’ve seen that this isn’t the case at all. I played in low pop maps for HoT and even high pop maps. When you get to around 6-10 people in an event, people drop. Like flies. especially people who don’t move and try to use ice bow. Its kinda funny watching about 7 people all get killed before my eyes while I was playing a reaper and I’m just like “Wha’d up.” and surviving quite well against the same mobs that killed them. Note that those mobs are the easy part and the raids are designed to be much harder. If it is how I expect it to be people are in for a rude awakening.

I think you also need to add in your post this is the second time we’ve played against these mobs and mechanics, people still aren’t used to them. They big thing will be seeing how hard to overcome these mechanics will be after everyone is aware of them.

I got used to them in the first beta weekend. Why are you guys being so slow to adapt? If you guys can’t handle the mobs after 3 years of being conditioned and prepared for it, I have to say you never will be. Of course when doing fractals and dungeons I often make my group fight the bosses as intended and don’t use AI abuses like corner stacking. I’ve done it both ways and I know which one is faster. I also know which one is better for your actual skill in the game. If you guys actually played the game as intended you’d be able to handle the mobs. But people can’t handle them because they didn’t develop these skills they should have learned ahead of time.

Whoooaa, calm down, let’s put some breaks on the hostility train before it crashes into Central flame station. We can both agree this games PvE has been extremely hand holding and forgiving up until what they’re trying to do with HoT. And then you get to dungeons which, while initially hard, people found ways to bug and make the content ridiculously easy, and now we have the menactric problems we do today.

What I’m saying is that, will HoT PvE and raid prevent this problem and help make all classes wanted for something? Or will we just see a doubling up of the dungeon meta with 4 ele’s, 2 warriors, 2 thieves 2 guards? Or even 2 ele’s and 2 mesmers since Mesmer has the portal and alclarity now. Another thing to consider is how much more efficient wil the meta be compared to non-meta comps. And then factor in bugs and terrain abuse, it’s a lot of u know variables people still haven’t had time to figure out.

A knight in shining armor is a man who never had his metal truly tested.

Druid has been removed?

in Guild Wars 2: Heart of Thorns

Posted by: TheLastNobody.8319

TheLastNobody.8319

There will be no POI next week because the team will all be at TwitchCon… where we will talk about the final profession spec, as well as more cool stuff on our TwitchCon stream.

Now let’s all calm down and tune into Points of Interest today at noon.

Calm? CALM?!? You’re asking us, a video game community, to be calm?!? Ok.

A knight in shining armor is a man who never had his metal truly tested.

Which hammer skin?

in Engineer

Posted by: TheLastNobody.8319

TheLastNobody.8319

A etherized hammer, Mecha anchor, mad scientist hammer, the punisher.

A knight in shining armor is a man who never had his metal truly tested.

No place for Reapers in raids/dungeons?

in Necromancer

Posted by: TheLastNobody.8319

TheLastNobody.8319

Being anchored as an ele while using an ice isn’t a big deal if your guardian knows what he is doing. Aegis isnt something we are suppose to just spam. Aegis allows people to not break their dps chains. Coupled with quickness from guards, you get that off really quick as well.

except there are enemies that’ll stealth interrupt you, one shot you and put pulsing aoes at your feat all at once. Mind you their attack isn’t actually a one shot. Its only a one shot to people who glass armor. So blocking a single attack to try and “Save” you isn’t going to cut it. Being Anchored in Normal PvE doesn’t get you killed normally. In HoT I’ve seen that this isn’t the case at all. I played in low pop maps for HoT and even high pop maps. When you get to around 6-10 people in an event, people drop. Like flies. especially people who don’t move and try to use ice bow. Its kinda funny watching about 7 people all get killed before my eyes while I was playing a reaper and I’m just like “Wha’d up.” and surviving quite well against the same mobs that killed them. Note that those mobs are the easy part and the raids are designed to be much harder. If it is how I expect it to be people are in for a rude awakening.

I think you also need to add in your post this is the second time we’ve played against these mobs and mechanics, people still aren’t used to them. They big thing will be seeing how hard to overcome these mechanics will be after everyone is aware of them.

A knight in shining armor is a man who never had his metal truly tested.

dagger aa > RS aa ?

in Necromancer

Posted by: TheLastNobody.8319

TheLastNobody.8319

….why did it just occur to me that one of the reasons we have lower DPS is because we have no repeatable spam able abilities? By that I mean skills like 100 blades, whirling wrath, heartseeker, ranger Longbow 2, I mean yeah we’ll have gravedigger finally but dear Grenth this fact eluded me for so long and just hit me like a truck…

Amending, we do have Axe 2 but well that’s only single target and poultry range.

A knight in shining armor is a man who never had his metal truly tested.

[Request] In light of the many reveal effects

in PvP

Posted by: TheLastNobody.8319

TheLastNobody.8319

Hm yes yes, this is an excellent spot for a salt mine. I’ll start drawing up the paperwork.

A knight in shining armor is a man who never had his metal truly tested.

[Request] In light of the many reveal effects

in PvP

Posted by: TheLastNobody.8319

TheLastNobody.8319

…..I sense salt. /15 char.

A knight in shining armor is a man who never had his metal truly tested.

No place for Reapers in raids/dungeons?

in Necromancer

Posted by: TheLastNobody.8319

TheLastNobody.8319

You guys are wasting your breath. You’re forgetting the very important statement made by Anet that they want raids to work with ANY group composition. They don’t want any required classes, which also means that every class is viable.

Basically, you guys are expecting these raids to be waaaay tougher than they actually will be. Reaper or not, selfish dps or not, you can play whatever class you have the most fun with and you’ll be fine. I guarantee you there will never be a situation where a raid wipes and somebody thinks “I bet we died because we brought the Reaper…”.

Dungeons were supposed to be that way too, but look at them now, if the question isn’t “what do we need to get this done” the question becomes “what do we need to get this done the quickest and fastest way possible”. And right now, even with reaper we sorta fail at those since we are so selfish and don’t have projectile destruction or really any group defense or buffs.

A knight in shining armor is a man who never had his metal truly tested.

No more stealth until...

in Guild Wars 2: Heart of Thorns

Posted by: TheLastNobody.8319

TheLastNobody.8319

Problem isn’t the stealth itself, it that the burst damage of stealth classes is completely broken. When a mesmer can shatter you from 100% hp to 0% hp from stealth in half a second while going through your shield (3 blocked attacks) there is something seriously wrong with balance.

That and on the PvE side it trivializes and let’s you just bypass 90% of the content. WvW it makes mesmers the best roamer a even out shining thieves since they can stealth an entire Zerg for a pretty decent amount of time.

I can’t believe I’m saying this, but I actuallly miss when thieves were the kings of stealth.
-_- that and I wish PvE had more ways of countering it to let you not skip content.

A knight in shining armor is a man who never had his metal truly tested.

Jory's weapons

in Necromancer

Posted by: TheLastNobody.8319

TheLastNobody.8319

Axe is a ranged weapon and is getting a rework.

A knight in shining armor is a man who never had his metal truly tested.

How will other races treat the Sylvari?

in Guild Wars 2: Heart of Thorns

Posted by: TheLastNobody.8319

TheLastNobody.8319

My guardian and necro are already calling for an inquisition. Burn these mokeries to melandru!

A knight in shining armor is a man who never had his metal truly tested.

Reaper Changes for Next BWE

in Necromancer

Posted by: TheLastNobody.8319

TheLastNobody.8319

Robert, the best solution to fixing the pathing issues with GS5 is to do away with the pull.

Change it to a root plus swiftness.

This would negate the programming difficulty of trying to fix pulls over terrain and the unintended functionality/failure of the skill so often. Right now, the failure % is so bad that the skill is worth very little on any budget for balance.

By making it a root/swiftness, it also allows the necro to use it defensively as well as offensively…which is a common hallmark of slot 4/5 of a weapon. It would also give Reaper ONE way to get some small level of mobility on a reasonably long cooldown that also requires tradeoffs (i.e. use GS5 for swiftness only and you put it on cooldown for it’s other uses).

With this change, you basically save yourself a lot of programming to fix pathing issues with the current version while also providing a more reliable option to balance for necros.

What if it just lifted the targets up and to you? Turning it into a root would be turning it into a condition, which would be immobilize and that Condi can be cleansed, plus it wouldn’t let us set up for gravedigger nearly as well, or reposition the enemy into a well they just dodged out of.

A knight in shining armor is a man who never had his metal truly tested.

(edited by TheLastNobody.8319)

I'm Happy we have Robert Gee

in Necromancer

Posted by: TheLastNobody.8319

TheLastNobody.8319

We should hold a sacrifice in his honor!

A knight in shining armor is a man who never had his metal truly tested.

Would you consider necros as strong in pvp?

in Necromancer

Posted by: TheLastNobody.8319

TheLastNobody.8319

Necros are only good against bad DD eles. No serious DD ele is going to put high burn stacks onto a signet necro. They can outheal our dagger damage, and blind us faster than DS AA. The only way a necro can win against a DD ele is if that ele is bad.

You need to watch Nos kitten on top tier Cele Eles all day. Necro has the tools to beat the beast.

Erm, Supposedly, Nos did tests against Phantaram. It went 50/50. That suggests it’s not a direct counter. It has all the tools to match up to it, which is a little sad if you ask me.

Why is that sad to you?

It’s sad to me because it’s so even when Necromancer had basically every tool you could imagine to counter Ele. :P
(high boon corruption, transfers burning back, poison and chill access, weakness)
Just saying, it’s almost perfectly designed to counter that type build and it’s still pretty close. Something about that seems off to me.

I think that’s just more to do with the D/D spec being so over the top in its survivability, so the fact it’s 50/50 I would take as a great sign. In similar situations against boon heavy classes like guardian, I found roaming and PvPing as a Condi necro they were just putty in my hands….that sounds weirder than it should but you get my point.

Plus Ele has mobility I think third only to theif and Mesmer, and we don’t have much lockdown to stop em.

A knight in shining armor is a man who never had his metal truly tested.

pls nerf elem fire circle

in Elementalist

Posted by: TheLastNobody.8319

TheLastNobody.8319

As a necro:

You put your left foot in, you put your left foot out, ya do the hokey pokey and you send it all back out.

A knight in shining armor is a man who never had his metal truly tested.

Would you consider necros as strong in pvp?

in Necromancer

Posted by: TheLastNobody.8319

TheLastNobody.8319

Necros are only good against bad DD eles. No serious DD ele is going to put high burn stacks onto a signet necro. They can outheal our dagger damage, and blind us faster than DS AA. The only way a necro can win against a DD ele is if that ele is bad.

You need to watch Nos kitten on top tier Cele Eles all day. Necro has the tools to beat the beast.

Erm, Supposedly, Nos did tests against Phantaram. It went 50/50. That suggests it’s not a direct counter. It has all the tools to match up to it, which is a little sad if you ask me.

Why is that sad to you?

A knight in shining armor is a man who never had his metal truly tested.

Would you consider necros as strong in pvp?

in Necromancer

Posted by: TheLastNobody.8319

TheLastNobody.8319

Depends on your definition of strong. Right now, id say we are simply because we help keep D/D ELE in check at least partially with our signet build and corruptions, and we also help spoil burn builds by turning all of it right back on them. Mainly the only thing we need is some stability on the base class and we’d be a serious contender, because despite or lack of mobility and scalable defenses, our biggest counter I think is just simply simply chain and heavy CC.

A knight in shining armor is a man who never had his metal truly tested.

Blood Magic after Reaper

in Necromancer

Posted by: TheLastNobody.8319

TheLastNobody.8319

You might actually find that Blood/Reaper works out (pick Spite or Soul Reaping, Spite for better Blighter’s Boon synergy, Soul Reaping for Vital Persistance and crit rate), mainly due to the insanity that is a Reaper Transfusion (8364 total AoE heal with Cleric’s amulet when the Necro is above 75% health, Runes and sigils not accounted for).

It would be a weird build, but consider also running Ritual of Life. One of your allies goes down in a 3vX teamfight, you jump into Reaper’s Shroud and start the Transfusion. Transfusion does actually proc the Well of Blood on Ritual of Life, so now you add in an AoE 4100 heal on top of the 8364. But, Well of Blood being a Light Field and Soul Spiral being a Whirl Finisher means you are also throwing out tons of condition cleanse while this is going on.

40 second cooldown on the well, but that’s basically a reset for your team. I would not suggest running support Reaper without an organized team, though. Don’t forget Runes of the Trooper for high group condi cleanse in teamfights.

Shhhh dranor or you’ll get us nerfed! You make it sound like reaper will be the new shout now! Dear god this does sound great though, got an Ele buddy who PvP’s so I might have to try this out!

A knight in shining armor is a man who never had his metal truly tested.

Defending camps should give RI

in WvW

Posted by: TheLastNobody.8319

TheLastNobody.8319

Maybe not a full…what 5 minutes…but like a minute yeah I could see. I mean heck, defending needs some sort of incentive.

A knight in shining armor is a man who never had his metal truly tested.

upgrades camps

in WvW

Posted by: TheLastNobody.8319

TheLastNobody.8319

Heck on my Condi necro I can flip a fully upgraded camp just a few seconds after the swords appear. Just stack up condis on the vet, make sure I don’t have blind, place CpC down and epidemic. So yes, it would be nice if these things weren’t so ridiculously easy to run.

A knight in shining armor is a man who never had his metal truly tested.

I Hated Necromancers with a Passion

in Necromancer

Posted by: TheLastNobody.8319

TheLastNobody.8319

It’s the all consuming darkness, the worst arguement a we get into are whether we are crap or not after a small buff usually.

A knight in shining armor is a man who never had his metal truly tested.

Please make Raids so stacking isnt possible

in Guild Wars 2: Heart of Thorns

Posted by: TheLastNobody.8319

TheLastNobody.8319

Stacking will always be a part of the game, I mean as others have said it lets others share buffs and pool their resources. But I hope that these new bosses and hopefully some of the enemies we haven’t seen will make it so players will be forced to spread out and separate from each other, or risk getting wiped, and hopefully it’s longer than just a second and then you’re all one big blob again.

A knight in shining armor is a man who never had his metal truly tested.

Reaper Changes for BWE3

in Necromancer

Posted by: TheLastNobody.8319

TheLastNobody.8319

Necros have been owning engies since forever. Unless the tide changes with the scrapper, I wouldn’t worry about it. Engies are known as the class with gadgets, mobility, and fun stuff. I don’t mind seeing engies getting more love. Let’s wait and see how things go.

Especially since engi got gutted and destroyed in the trait rework. Dear Grenth is it a mess.

A knight in shining armor is a man who never had his metal truly tested.

What utilities do you bring to WvW?

in Necromancer

Posted by: TheLastNobody.8319

TheLastNobody.8319

Question, roaming or zerging?

A knight in shining armor is a man who never had his metal truly tested.

ACs useless for defense now?

in WvW

Posted by: TheLastNobody.8319

TheLastNobody.8319

Seems like nobody in WvW actually wants to fight anymore unless they are outnumbering somebody else 50 to 1. So annoying. And as far as the AC thing goes, I’m glad it’s fixed but it’s gonna make defending a huge pain now since hey, stacking! God I wish they’d remove that crap for AoE attacks.

A knight in shining armor is a man who never had his metal truly tested.

Why can't my Flesh Golem swim?

in Necromancer

Posted by: TheLastNobody.8319

TheLastNobody.8319

Just make it a risen shark underwater. Wouldn’t even need to add any animations then

A knight in shining armor is a man who never had his metal truly tested.

Blatant GW2 Logo Ripoff

in Guild Wars 2 Discussion

Posted by: TheLastNobody.8319

TheLastNobody.8319

Ohhhhh as a graphic designer, this just makes me cringe.

A knight in shining armor is a man who never had his metal truly tested.

Unyielding Anguish has no counterplay

in PvP

Posted by: TheLastNobody.8319

TheLastNobody.8319

The QQ was effective. UA got nerfed. Onward to the next victim.

•Unyielding Anguish: This skill has been re-worked. This skill will now leap to the target location creating a dark field which chills for 1 second and torments for 4 seconds per pulse. The field lasts for 4 seconds and pulses every 1 second. Added a 10 second recharge.

I think they really should have kept the displacement for when you landed, but make it dodge able, same the the downed 3 and that has such a long cooldown anyway you can never get it off.

But mallyx got gutted and ripped anyway so no point now in even taking mallyx.

A knight in shining armor is a man who never had his metal truly tested.

When is the next balance patch? (DEV)

in Guild Wars 2 Discussion

Posted by: TheLastNobody.8319

TheLastNobody.8319

Soon

/15 pink elephants

A knight in shining armor is a man who never had his metal truly tested.

Reaper Changes for BWE3

in Necromancer

Posted by: TheLastNobody.8319

TheLastNobody.8319

Hey not everything I wanted but no dang nerfs, and about 3/4’s of what I wanted. Only thing I have to say is maybe take a look with chilling force and let us cut loose with it to see how truly effective it is.

but 9/10, would read again.

A knight in shining armor is a man who never had his metal truly tested.

Upcoming Revenant changes for BWE3

in Revenant

Posted by: TheLastNobody.8319

TheLastNobody.8319

kitten it, Legendary Demon Stance was what had me hooked to the revenant in the first place! Now it’s nothing more than a crappy necromancer replacement, and while I understand why you got rid of the displacement skills, I don’t agree with it at all….rest of the changes I don’t really care about, but they seem solid.

Also the removal of defiance bars I think was a good call, just created more clutter and confusion, and reduced the need of boon stripping, and it sounds like they’re getting removed from all specs by your post.

Overall, really upset about Mallyx’s unique aspect being gutted. Ah well, least I still got my necro…oh god i hope they don’t screw us over.

A knight in shining armor is a man who never had his metal truly tested.

Got it!

in PvP

Posted by: TheLastNobody.8319

TheLastNobody.8319

No one wants an invincible thief unloading on them….but invincible warriors are ok?

Warrior are WAY more damage, maybe not on the burst…but over the 8 seconds….heck ya. Along with their knock downs….easily.

At least you see the warrior coming lol

You’re depending too much on your eyes. Gota feel the flow of the universe :P

Screw that, scorched earth man, scorched earth.

A knight in shining armor is a man who never had his metal truly tested.

Reaper Changes for Next BWE

in Necromancer

Posted by: TheLastNobody.8319

TheLastNobody.8319

https://twitter.com/RoyCronacher/status/643580214451154945

Should be up soon. #Hype
I’m scared now, though.

No….#soon. Dear Grenth I feel like a little kid again waiting to find out if I’m gonna be able to have ice cream…

A knight in shining armor is a man who never had his metal truly tested.

How to counter Stealth Mesmers?

in PvP

Posted by: TheLastNobody.8319

TheLastNobody.8319

Elaborate please. What happens during these encounters that is causing you to ask this question? Their rotation? Their damage? Their burst? Or just the fact they appear out of nowhere and KABOOM!

A knight in shining armor is a man who never had his metal truly tested.

Epidemic Question

in Necromancer

Posted by: TheLastNobody.8319

TheLastNobody.8319

An easy way to tell will be with the risen Giants in Orr. Wait till he throws the grubs, hit the grubs with an AoE like grasping dead, epidemic, and then look at the stacks.

A knight in shining armor is a man who never had his metal truly tested.

numbers above mobs /particle descaling

in Guild Wars 2: Heart of Thorns

Posted by: TheLastNobody.8319

TheLastNobody.8319

Honestly, I’d just like to have the option to turn off damage numbers.

A knight in shining armor is a man who never had his metal truly tested.

Stacking Condi's - How high have you gone?

in Necromancer

Posted by: TheLastNobody.8319

TheLastNobody.8319

Quick question for my Condi build, are you guys using sigil of earth or geomancy? I got corruption and earth on scepter/dagger, and geomancy/energy on my staff, though might change the energy to mischief to see how it works. I have another ascended staff anyways.

A knight in shining armor is a man who never had his metal truly tested.

Revenants are spoiled kids

in Revenant

Posted by: TheLastNobody.8319

TheLastNobody.8319

As a necromancer I just have to say how forward I’m looking to turning all that resistance into chill for my reaper….and yes, revs are VERY vulnerable to Condis.

The only thing I’m worried about is the fact unrelenting assault is just one big evade for them. And also op, keep in mind this is the newest profession and one that is being developed in beta so changes are far easier to make and push throw, but harder to test in a live environment.

A knight in shining armor is a man who never had his metal truly tested.

Reaper Changes for Next BWE

in Necromancer

Posted by: TheLastNobody.8319

TheLastNobody.8319

If this gets bumped one more time, I am going to kill a flesh golem!

A knight in shining armor is a man who never had his metal truly tested.

Epidemic Question

in Necromancer

Posted by: TheLastNobody.8319

TheLastNobody.8319

Epidemic is copying the conditions from your target, to the other enemies. So your non-target will get 4 stacks of bleeding.

A knight in shining armor is a man who never had his metal truly tested.

Wishlist: Differentiating Bleeding/Burning

in PvP

Posted by: TheLastNobody.8319

TheLastNobody.8319

well once upon a time they where different, burning had much higher base damage, but didnt stack on dmg only on time it lasted.
and bleeding stacked dmg not time…

i dont understand why that ever got changed though ??

To make conditions more consistent and easier to differentiate. Unfortunately the values themselves weren’t changed and they backpedalled on their initial statement of only needing 700 condition damage to do the damage we were doing before the Condition changes. Now you need like close to 2000. I sorta understand why they upped the values, because might is so ridiculously easy to stack, but they didn’t need to more than double the condition damage investment. If anything they need to make might harder to stack to cap. -_-

And so now burning is considered the only “meta” condition and everything else cover because burning does nearly 3 times the damage and be stacked relatively quickly.

I still enjoy condition damage, love it on my necro, but I hate it that Conditions are perceived as OP now because of the stupidness that is burning.

A knight in shining armor is a man who never had his metal truly tested.

Gem Store Sales Worst I've ever seen!

in Guild Wars 2 Discussion

Posted by: TheLastNobody.8319

TheLastNobody.8319

Some days were great, mainly in the beginning. But this last week was just a lot of disappointment. I mean character slots going on sale would’ve been a major major boon, along with helping to push people to make more characters and potentially spend more money on cosmetics and items for HoT. I did like the bag slit sales buuuttt….well other than some GS skins I wasn’t impressed. I was happy though I took advantage of the black lion key sales, as I got nearly 4 tickets out of it, but well…..that’s just me and was completely luck based.

A knight in shining armor is a man who never had his metal truly tested.

Cosmetic Reaper suggestion

in Necromancer

Posted by: TheLastNobody.8319

TheLastNobody.8319

All my yes to Dhuumfire affecting the reaper scythe. I love green fire.

I just wish dhuumfire worked more in conjunction with our chill application. >_<

A knight in shining armor is a man who never had his metal truly tested.

Necro in Raids

in Necromancer

Posted by: TheLastNobody.8319

TheLastNobody.8319

Honestly it’s hard to say right now as we’re still looking at an incomplete picture. We don’t know what Druid or engie will be like, and in addition what the content will demand. And then you factor in future nerfs and buffs between now and then, it’s just hard to say.

Right now though if say our role will be that of a bruiser, as we are very good at absorbing damage with BB and just keep on rolling through with the right support, and once below 50% we can go to town on the boss with gravedigger. And if a boss fight has a lot of adds or trash, or epidemic will be invaluable if the icebow nerfs hit home.

We honestly do have the potential to be extremely valuable DPS wise, but what we need is projectile defense to provide team defense, along with some outside things like nerfs to extremely broken and game breaking mechanics.

A knight in shining armor is a man who never had his metal truly tested.

Improving Parasitic Contagion

in Necromancer

Posted by: TheLastNobody.8319

TheLastNobody.8319

Make it a minor?

A knight in shining armor is a man who never had his metal truly tested.

Strength or Scholar runes for power reaper?

in Necromancer

Posted by: TheLastNobody.8319

TheLastNobody.8319

You might even look into Runes of the ice, they give. 30% increase to chill duration, have an ice nova on hit effect, give vitality, and let you do 7% more damage against chilled foes.

With the minor GM in reaper, that’s 50% chill duration.

A knight in shining armor is a man who never had his metal truly tested.