Showing Posts For TheLastNobody.8319:

64 bit beta today

in Guild Wars 2 Discussion

Posted by: TheLastNobody.8319

TheLastNobody.8319

Yes! I am rejoicing internally due to the fact I am at work!

A knight in shining armor is a man who never had his metal truly tested.

Spiteful Spirit and Unholy Feast Not Equal

in Necromancer

Posted by: TheLastNobody.8319

TheLastNobody.8319

I enjoy it on roaming reaper especially, having that extra bit of of soft CC, especially with the boon corrupt is always nice when an enemy is doing their best to flee from you.

Would be nice if the damage was increased to match however I will say. And the ICD taken off.

A knight in shining armor is a man who never had his metal truly tested.

50% dmg reduction in stealth back

in PvP

Posted by: TheLastNobody.8319

TheLastNobody.8319

No, thief doesn’t need MORE reasons to go and stay in stealth, it really really doesn’t. You’ll just be pushing it into more of a decap role and cause further nerfs by tieing it even more to that horrible mechanic.

What thief NEEDS horribly are ways for it to stay fighting and not risk getting blown up in 3 seconds if it shows its face.

A knight in shining armor is a man who never had his metal truly tested.

Fix-R-Upper

in Engineer

Posted by: TheLastNobody.8319

TheLastNobody.8319

Not gonna lie, so far I like the elite spec weapons more than the legendaries. The reaper greatsword and scrapper hammer are just beautiful.

A knight in shining armor is a man who never had his metal truly tested.

Greatsword Vs Dagger

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Posted by: TheLastNobody.8319

TheLastNobody.8319

Now Tim are you factoring in aftercast a into that, plus the possibility of locust storm combining with dagger spam? Though to be fair we would also need to factor in nightfall to the equation if we did that. And the fact if not hitting below 50% gravedigger goes on an 8 second cooldown….man I hate metrics, I sorta wish we had a dps meter now.

A knight in shining armor is a man who never had his metal truly tested.

Thoughts on Reaper in PvP

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Posted by: TheLastNobody.8319

TheLastNobody.8319

I think-wait Bhawb’s been here and said everything I would say….only much more organized and not in a jumbled mess.

So! Tagging on my two cents, reaper feels great, I think it can do well in PvP even after the BB nerf, but we still need work and changes to the core primarily now. I’m just worried that instead of bringing core necromancer up to reaper, they’ll nerf reaper down to core necromancer….which would make me a very sad panda.

A knight in shining armor is a man who never had his metal truly tested.

[SPOILERS!] Ending opinions

in Guild Wars 2: Heart of Thorns

Posted by: TheLastNobody.8319

TheLastNobody.8319

I was honestly surprised. I mean for the most part it felt like a leasurely stroll through dragon’s stand to get to Logan and zoja. I enjoyed fighting eir and cannach, and honestly while I want that big a fan of mordy’s mind form, I did like that he was a more involved boss fight than most others I came across, also liked the fact that when you beat his illusions, they came over to your side. And as far as trahearne dieing, I didn’t really like trahearne at all to begin with, but I did tear up a bit at having to kill him. I am very interested in seeing which dragon we go after next. I’m hoping we see eventually a true clash between two of the elders dragon’s like primordus vs jormag and we’re caught in the middle.

Overall, 6/10 for me. Liked the character development, liked the boss, but towards the end it felt just a little bit rushed.

A knight in shining armor is a man who never had his metal truly tested.

Rev sword 3 - No counter play?

in PvP

Posted by: TheLastNobody.8319

TheLastNobody.8319

What about just making it an AoE attack where you attack everything in the area?

A knight in shining armor is a man who never had his metal truly tested.

GS is viable in PvP, the problem is the AA.

in Necromancer

Posted by: TheLastNobody.8319

TheLastNobody.8319

I really think the AA should be something like 1/2, 3/4, 1 second. Still gives it weight and a bit of build up, maybe the second hit could apply a small short cripple to make it hard for them to walk away from the 3rd aa

A knight in shining armor is a man who never had his metal truly tested.

HoT is not soloable

in Guild Wars 2: Heart of Thorns

Posted by: TheLastNobody.8319

TheLastNobody.8319

At first, yes, the maps are pretty hard, but play the events, get gliding and mushroom bouncing, then get updraft or perhaps even the nuloch wallows for easier traveling.

The events are designed to funnel you into other bigger group events in the pact rally points, most of the enemies attacking pact supply carriers are entirely solo able.

Eventually you’ll (probably) start to find the jungle isn’t so bad to traverse, and once you figure out the enemies and how to best tackle them using your playstyle, you’ll start having fun. This expansion was about adding some sense of progression to endgame and that’s what they’ve done. I went in, got my butt beat a couple times till I learned how to tackle different scenarios, and now I’m running around helping others having the same problems I did at the start, and most are now finding they’re loving the jungle and its challenges.

A knight in shining armor is a man who never had his metal truly tested.

First Reaper nerf of the expansion!

in Necromancer

Posted by: TheLastNobody.8319

TheLastNobody.8319

Hmm based on my testing and general heresay, it seems that condi-chill reaper will be the most run build in high level pvp, but even then it will be more of a 1v1 hero anti-meta build than an actual meta build itself.

There’s more and more diamond skin tempest. The kittener who designed that trait is a kittening kitten.

Perfectly balanced with the eles low health pool and relative squish ones right?

A knight in shining armor is a man who never had his metal truly tested.

Reaper in WvW

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Posted by: TheLastNobody.8319

TheLastNobody.8319

Ah good so my build is solid, so it’s jut my skill. Admittedly I am rusty and very used to the base necro’s range, but am excited for reaper as it gives me what I really want. And I’m not really looking to chase down people per say, more of just forcing them to stay in an engagement when I know they want to just run. I hate gankers, despise them, which I know you think ,“then why are you roaming?” Specifically because of that reason, so I can turn the tables on them….plus killing thieves and mesmers has resulted in some hilarious hate mail while on my necro :P

I’ll try and work on my rotations and read more into what they’re doing. Thanks for the advice.

A knight in shining armor is a man who never had his metal truly tested.

Reaper in WvW

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Posted by: TheLastNobody.8319

TheLastNobody.8319

after playing for awhile now ive found the reaper to be almost utterly useless in wvw and pvp, it is slow kitable and easily avoidable, I love what they tried to do but for me its a huge miss considering I look at wvw as endgame, if you want to play the new OP “must buy xpack” class then go for the rev hammer thrower. Ive played over 5000 hours on necro and to be ballparked into an even slower and dumber spec that everyone can run from and laugh at has just about drawn the last straw for me.

wouldn’t chill be good for frontline with soft CC? Need stab from ally but I imagine it to be a nice addition to the hard CC train. What am i missing

It will immediately get cleansed from all the group cleansing flying around. And without BB from allies now we can’t sustain ourselves in the Zerg as a front liner.

In roaming, with most roamers being thief, meaner, Nike warrior or elementalist, they’ll just run the moment you enter reaper shroud and use a leap of teleport since they’re no longer affected by chill. Even with RS 2, you won’t have enough range to catch them. Afterwards they’ll just kite you till you exit and then nuke you. Chill should really affect the range of movement abilities again, that change screwed us over. .

It sounds like people are adapting to Reaper, but you don’t want to adapt to their adaptation and further the evolution of the matchups.

Get busy adaptin’, or get busy dyin’.

Suggestions? Currently I’m running knights armor with ice runes, with valk trinkets and zerk weapons to achieve a 30% crit chance with about 190% crit damage, 2.5k armor and 27,000 vitality. Utilities are spectral grasp, spectral walk and plague signet, gonna try using chilled to the bone, but if it doesn’t work out might try reaper of Grenth or flesh golem. Heal is CC.

Weapons are GS and staff. Having some success with the greatsword, more than I thought I would, the increased range and cast speed of grasp of darkness is wonderful.

Specs are reaper, soul reaping and spite, taking Apply vul on chill, spinal shivers and spiteful spirit. Soul reaping I’m take the the 25% run speed in shroud trait, vital persistence and foot in the grave. Reaper, decrease movement impairing conditions duration, decimate defenses and reaper’s onslaught.

Working on a Condi build but first have to get trailblazer armor.

A knight in shining armor is a man who never had his metal truly tested.

Stop changing stuff and let the meta settle!

in PvP

Posted by: TheLastNobody.8319

TheLastNobody.8319

This rapid balance pace for the elite specs is good. Some of them are way too powerful or cheesy.

This I do agree with, but I just wish they weren’t so prone as to nerf things into the ground. BB was op pretty much because of boon spam from other classes, but instead of putting an ICD, or reworking the trait so that that you didn’t have crazy amounts of helping and life force influx in teamfights from revs, eles, and guards, they made it selfish and only work with the very little boon generation necro has. Without it I don’t see how reaper is gonna be able to sustain itself in teamfights.

A knight in shining armor is a man who never had his metal truly tested.

Suggestion: Superior Rune of the Reaper

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Posted by: TheLastNobody.8319

TheLastNobody.8319

I would really like for it to have some chill duration increase personally.

A knight in shining armor is a man who never had his metal truly tested.

Reaper in WvW

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Posted by: TheLastNobody.8319

TheLastNobody.8319

after playing for awhile now ive found the reaper to be almost utterly useless in wvw and pvp, it is slow kitable and easily avoidable, I love what they tried to do but for me its a huge miss considering I look at wvw as endgame, if you want to play the new OP “must buy xpack” class then go for the rev hammer thrower. Ive played over 5000 hours on necro and to be ballparked into an even slower and dumber spec that everyone can run from and laugh at has just about drawn the last straw for me.

wouldn’t chill be good for frontline with soft CC? Need stab from ally but I imagine it to be a nice addition to the hard CC train. What am i missing

It will immediately get cleansed from all the group cleansing flying around. And without BB from allies now we can’t sustain ourselves in the Zerg as a front liner.

In roaming, with most roamers being thief, meaner, Nike warrior or elementalist, they’ll just run the moment you enter reaper shroud and use a leap of teleport since they’re no longer affected by chill. Even with RS 2, you won’t have enough range to catch them. Afterwards they’ll just kite you till you exit and then nuke you. Chill should really affect the range of movement abilities again, that change screwed us over. .

A knight in shining armor is a man who never had his metal truly tested.

I love modrem snipers and all the HoT Maguuma

in Guild Wars 2: Heart of Thorns

Posted by: TheLastNobody.8319

TheLastNobody.8319

I agree as well, although an extra half-second or so on their ground-arrow attack time(The time it takes to expand to full length) would be nice do make ddging a little bit easier.

Personally I have trouble when facing groups of 3 snipers+ and several mordrem because I just get nuked down instantly. I know there is a telegraph, and it is a l2p problem, but a little more leeway would be awesome

Would it help if there was perhaps an icon above the head of the shooter so that you could more easily see and react to the actual threat?

A knight in shining armor is a man who never had his metal truly tested.

First Reaper nerf of the expansion!

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Posted by: TheLastNobody.8319

TheLastNobody.8319

Maybe keep it like that and add an effect for allies regeneration.
The main complaint is that regeneration/direct heal do not work while in shroud.
With Reaper meant to go melee, it could ease both aspect.

This. The best thing about Blighter’s boon was the fact allies could heal us in shroud.

I think someone suggested that for each unique boon on you, you gained 1% LF while outside shroud, and in shroud you regenerated like 100 health. I think if they did this, but capped it at like 3-5 unique boons, that would do the trick.

Really though if they would allow us to be actually healed while in shroud, it would solve this whole problem. I mean we give up our utilities, heal, and elite, plus we have no extra blocks, dodges or evades. So I don’t see why we should not be allowed to be healed in shroud, which is far less common than boon spam.

A knight in shining armor is a man who never had his metal truly tested.

First Reaper nerf of the expansion!

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Posted by: TheLastNobody.8319

TheLastNobody.8319

YSIM out heals CC, as long as you have condi removal, traited YSIM is literally the strongest heal we have before you count the LF.

I don’t think I can echo this enough. This heal is insanely good, especially with Augury. It also opens up a lot of runes to be much more usable. Rune of the Trooper with just traited YSIM and Suffer is disgusting.

I really don’t get why it has such a bad rap.

Do soldier runes clear condis for allies with YSIM and Suffer? I’m guessing not since YSIM and Suffer don’t actually target allies?

Any and all allies within range of your shouts will be affected by soldier runes.

A knight in shining armor is a man who never had his metal truly tested.

Reaper a Badly Flawed Upgrade for PVP

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Posted by: TheLastNobody.8319

TheLastNobody.8319

I played reaper Lat night in PvP after the BB nerf, I’ll tell you now, I rarely PvP, it’s so confusing in this game and hard to keep up with WTF is going on, what attacks to dodge, who’s aiming for you so….factor that into what I’m about to say.

We’ve always needed heals in Shroud, but now after the Blighter’s boon nerf, we need them more than ever on Reaper. We need to have the ability to refill our health bar while using shroud, not just from the paltry heals from blood magic, but from our allies as well. And some people might say ,“well we saw what happened when they did that with the old BB.” That was because this game has so much boo spam, plus stackable might, we could easily be healed 2-3k in just a couple of seconds, and then keep on going as the boons kept flowing. If they allowed just NORMAL healing through Shroud, I don’t think it’d be as bad.

A knight in shining armor is a man who never had his metal truly tested.

Idea for Blighter's boon

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Posted by: TheLastNobody.8319

TheLastNobody.8319

Everything you said is true, it’s just that, all the boon generation we have that would make use of this trait, is reliant on how many enemies we are fighting.

The ones that have large applications sure, but there are also a ton of target-agnostic applications, that occur regardless of damaging enemies. SWalk, SA/Last Gasp, SWall, Vampiric Rituals, Well of Power, Lich/Plague, Signets of Suffering, Reaper’s Might, Furious Demise, Infusing Terror, Locust Swarm, Foot in the Grave, and You are all weaklings all generate boons without needing to hit the enemy at all. Mark of Blood/Mark of Evasion also both generate boons without needing to actually cause harm to the enemy, so long as they proc it.

In fact, there are very few applications that require hitting. Only Unholy Feast, Chilled to the bone, Siphoned Power, Chilling Victory, and You are all weaklings (only half of its full generation) rely on you hitting enemies to generate boons, a significantly shorter list than target-agnostic generation.

Plus as far as not having us being reliant on the number of enemies present for defense, isn’t that what the reaper is about? I mean the entire top line is supposed to be about scaling your power with the number of enemies present. The incarnation of Blighter’s Boon they’ve given us now goes against the Reaper design philosophy and theme, as well as the necro design philosophy.

The difference is boon application always has a target agnostic baseline. No matter what your enemies do, no matter how many invulns they pop, or anything they do to stop you from applying conditions, they can’t stop you from applying boons. Yes there is still meaningful play to avoid the “big” shots, though even that was severely nerfed (YAAW used to be 20% LF per cast, now just 10), but they can’t just run you over with CC, because a lot of boon application still works.

Conditions supplying defense is a fine idea in some aspects, I’m definitely not against the idea overall, but I think it deserves to be fixed on Parasitic Contagion, not put onto Blighter’s Boon. Otherwise we’ll end up with BB being PC 2.0, and another set of GMs that are just far too similar.

Ahhh, ok it seems like we’re both on the same page. I’m mainly pushing for This version of BB because it’s probably the best chance we have right now of starting to solve the problem of not being able to be healed in shroud, as well as fix the low life force generation of condition builds, something we need so very badly. However if they would want to put this in curses with parasitic contagion, that would be better just because it’d help base necro as well.

However, sort of….Segwaying? That the word? Into another conversation, I think this entire situation could potentially be avoided if they would just allow allies to heal us while we are in shroud. I really don’t think it’d be too strong, because what made Blighter’s boon so great for healing was just the fact that you have classes like Ele, guard and revenant, who can just apply boons in bulk continuously. Where as if we could just be healed in shroud, it wouldn’t be continuously, except of course from regen but that boon is pretty weak anyway.

On an unrelated note, I took that shout build idea into PvP last night, did good mechanics wise. Need to practice but was fun.

A knight in shining armor is a man who never had his metal truly tested.

Idea for Blighter's boon

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Posted by: TheLastNobody.8319

TheLastNobody.8319

So basically what the Curses GM should be. The problem is the same, our entire defense is based on constantly offensively hitting people, and won’t be properly balanced 1v1 vs 5v5. Blighter’s Boon, even self application only, is fine in concept, so long as we have proper boon application that also scales, which we have a bit of. The key is that it doesn’t 100% depend on enemies, things like Infusing Terror give us completely non-enemy reliant defense.

I normally wouldn’t debate with ya Bhawb but just this once, i’m going to ignore my better judgement…let’s see where this goes.

Everything you said is true, it’s just that, all the boon generation we have that would make use of this trait, is reliant on how many enemies we are fighting. I mean we have YAAW, and our Elite chilled to the Bone which work well with this outside of shroud, but in shroud all we have is infusing terror which procs 8 times granted, but that’s not enough to give us any decent sort of healing obviously. Unless we take spite, we won’t be getting any heals at all, and we’re already locked into soul reaping as it is for Vital Persistence. We have what, a little bit of protection, some swiftness, AoE retaliation on axe almost forgot that, a chance for regen on focus 4.

The reason I think it should be changed to Conditions we apply is because, reaper’s shroud allows us to apply AoE terror and Chill, AoE blind, AoE poison, and AoE pulsing chill field, that’s a lot of conditions, all of which are potentially hitting multiple enemies, which would in turn be healing us. Then outside of shroud we have, well you already know.

Plus as far as not having us being reliant on the number of enemies present for defense, isn’t that what the reaper is about? I mean the entire top line is supposed to be about scaling your power with the number of enemies present. The incarnation of Blighter’s Boon they’ve given us now goes against the Reaper design philosophy and theme, as well as the necro design philosophy.

A knight in shining armor is a man who never had his metal truly tested.

REVERT REAPER. Total BIASIZM

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Posted by: TheLastNobody.8319

TheLastNobody.8319

This trait made necros have some actual team play. Watching two Heralds support a reaper this sunday reminded me of the days when good teams use to bring two condi engis and a necro for epidemic. You don’t see synergy like that anymore. .. we need more traits like blighter’s boon, not less.

The problem is it did give us an incredible amount of sustain, and we knew it needed to be nerfed or something done to be brought in line. But this nerf is a horrible step in the wrong direction as it pushes necro and by extension reaper back into a selfish class roll. Reaper is fairly easy to kite as is, and the great thing from Blighter’s boon was the fact you could use your shroud to keep fighting, until your health got back to a point you could pop out of shroud again and start building up life force.

What bums me the most is that this could mean the end of our hopes of ever getting any actual heals while in shroud apart from the poultry amount from BB and blood magic. If they would even just let regeneration through shroud, I’d be happy. Just….something.

A knight in shining armor is a man who never had his metal truly tested.

First Reaper nerf of the expansion!

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Posted by: TheLastNobody.8319

TheLastNobody.8319

…Why not make a trait that does something like "if attacking someone with ice on them gain life force. Could also put a cool down on it and I’d still be happy. That way ppl will get their life force inside shroud and also have quicker life force out of it….

You just described a trait that we already do have, called Chilling Victory.

Unfortunately, Chilling Victory is incredibly underpowered and not useful at all for, well… anything, really, but especially not for powering Blighter’s Boon

All because of the stupid ICD from fear of us generating massive amounts of might. Seriously, give us a damage modifier or something else. We don’t need anymore might generation, and all it’s doing is keeping us from getting the life force from it, which is what most of us really want anyway.

A knight in shining armor is a man who never had his metal truly tested.

First Reaper nerf of the expansion!

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Posted by: TheLastNobody.8319

TheLastNobody.8319

Maybe they should have just let the Reaper receive allied heals in shroud.

The problem is nekretaal, they probably won’t, as with Blighter’s boon it kinda showed them what could happen if we received heals in DS from classes like Ele and Druid and guardian. I agree that it would solve all this mess and put us in a great spot….but the chances of it happening are next to an all consuming black hole of ifs, ands, buts, and maybes.

A knight in shining armor is a man who never had his metal truly tested.

First Reaper nerf of the expansion!

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Posted by: TheLastNobody.8319

TheLastNobody.8319

Well if it has to be selfish switch it to Conditions Applied instead of Boons received. We have no consistent source of Boons but we don’t lack for condition application.

Blighter’s Boon

Gain life force when you apply a condition. If you are in reaper’s shroud, gain health instead.

Healing: 133
Life Force: 1%

I actually suggested that, making a thread that is below this one. And agree 100% that this would make the trait much more functional for Condition and Power builds alike. It would fix Condi reaper’s problem with LF generation (a bad necro problem) while also helping power builds sustain themselves.

The key thing would be to make it so that applying 3 stacks of vul at once awards the same amount as giving 1 stack of vul, so then it doesn’t spiral out of control like the orginal BB did.

A knight in shining armor is a man who never had his metal truly tested.

And here I thought the Casuals were only 1 %

in Guild Wars 2: Heart of Thorns

Posted by: TheLastNobody.8319

TheLastNobody.8319

I was ok with the 400 hero points, but 250 I think is better. It rewards people for playing older content earlier and getting world completion, as well as making future characters for alters easy to level and get to the point where they can finally start experimenting.

As long as they don’t touch the difficulty of mobs in the jungle, I will be happy, as fighting these things are some of the most fun I’ve had in a long time.

A knight in shining armor is a man who never had his metal truly tested.

Idea for Blighter's boon

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Posted by: TheLastNobody.8319

TheLastNobody.8319

So yeah, bummed about blighter’s boon being nerfed, complained a bit then this hit me.

Blighter’s Boon: Whenever you apply a condition, you gain life force, in shroud, you Gain health.

It’s still selfish, the name still fits, rewards us for being aggressive, scales in team fights. All of which fit the reaper and necro theme. And would benefit both Condi and Power builds, and still has an opportunity cost, as you’re giving up Chill Damage and Reduced cooldowns. Course would need some scaling back, but it could just be based on when you apply a condition, not by the amount you apply.

I.e. You apply 3 stacks of vul, you get 1 percent life force, but if you apply 3 stacks of vul to 5 enemies, you get 5% life force. Get what I’m saying?

A knight in shining armor is a man who never had his metal truly tested.

First Reaper nerf of the expansion!

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Posted by: TheLastNobody.8319

TheLastNobody.8319

So for posting again so soon, and no slight towards Gee, but I kinda find it funny that they looked at BB and said , “yep, this is ridiculous in team fights with all the boons being passively thrown around by the other classes, nerf.” I mean, ever think maybe the other classes shouldn’t be able to apply as many boons as they do?

And another thing….I think this might pretty much seal our fate on healing through shroud unfortunately. sigh. The more I think about it the more depressed I get with what this nerf means. I’m back to being a the +1 in any group, rather than the big monster if my team supports me. Ah well, will still have fun, scrapper is seeming more interesting at least…

A knight in shining armor is a man who never had his metal truly tested.

First Reaper nerf of the expansion!

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Posted by: TheLastNobody.8319

TheLastNobody.8319

Wow….not gonna lie, I am really really sad about this one…I liked the fact my friends and allies could heal me while I was shrouded, considering our only good source of boon generation is while we are in shroud anyways. sigh. so now we’re right back to square one again. I guess we can expect a nerf to decimate defenses soon as well.

A knight in shining armor is a man who never had his metal truly tested.

250 HP For Elites [Feedback][Merged]

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Posted by: TheLastNobody.8319

TheLastNobody.8319

This is good for both hardcore and casuals alike, first, people who did world completion, or near world completion are more rewarded for having done and completed original content. Second, 250 is a much more manageable number. Hero points in vanilla still only give one point, but are vastly easier compared to the ones in magumma. Essentially, it will be easier, but take longer if you want to do it in vanilla, but will be shorter if you do the ones in maguuma. Essentially it gives a way to earn the elite specs for casual, newbies, vets, and hardcore people alike.

A knight in shining armor is a man who never had his metal truly tested.

HoT Players: New Info for you

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Posted by: TheLastNobody.8319

TheLastNobody.8319

Glad about the hero points, that bumps this expansion up from an 8 to a 9 for me. 10 many people interpret as perfect, so if can fix some frame rate, bugs and balance issues it’ll get there.

But please, don’t lower the difficulty of this content! Some things maybe could use better explanation, like the vampire hero point in verdant brink, but I really don’t wanna go back to PvE where slamming my face in the keyboard will reward me with rares. >_<

A knight in shining armor is a man who never had his metal truly tested.

Greatsword Feedback/Suggestions

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Posted by: TheLastNobody.8319

TheLastNobody.8319

The only real problem I have with GS is the cast times in the AA, the CAst time on Gravedigger, and the fact Grasping Darkness clips the terrain a lot.

Change the AA to 1/2, 1/2, 3/4, give Gravedigger a 1 second cast time and reduced aftercast. Also, could they make it so nightfall also applies chill instead of cripple? I don’t think that’d be too much. But I still enjoy using the GS, and I’ll try and find a way to make it work.

A knight in shining armor is a man who never had his metal truly tested.

How many Hero Points has everyone earned?

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Posted by: TheLastNobody.8319

TheLastNobody.8319

almost got my reaper done, 0 right now but need only 10 more 10-12 maguuma HP to finish my reaper. After that, i’ll play through HoT, get my masteries up then tackle it with my halfway done scrapper

A knight in shining armor is a man who never had his metal truly tested.

Who is still hyped about Reaper? :)

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Posted by: TheLastNobody.8319

TheLastNobody.8319

Love it for PvE, it’s so much fun to just thrown on spectral armor, go into reaper shroud, starting infusing terror, and go to town on the bosses and enemies that are doing their big damaging attacks while others are running away. I hardly ever die really, only times I have are when I’ve not paid attention to my life force levels.

WvW, I took it in fought an ele that would just keep running whenever she lost so much as a thimble of health. Think if I had the spec completed i could’ve beaten her though, still need time to master, probably take it into PvP now.

Reaper is everything I’ve wanted from the necromancer, it’s tanky, I can dive face first into most dangerous situations other classes would run from, and what I love most is saving downed teammates with Spin to Win Transfusion or Death’s Charging in to revive them and keep them alive through a big attack.

A knight in shining armor is a man who never had his metal truly tested.

Nemesis Part 2 Delayed?

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Posted by: TheLastNobody.8319

TheLastNobody.8319

Can we please just delete this thread already! It serves no purpose! Do I seriously need to bomb it?

A knight in shining armor is a man who never had his metal truly tested.

Am I Reading this correctly?

in Guild Wars 2: Heart of Thorns

Posted by: TheLastNobody.8319

TheLastNobody.8319

I am seeing gating, grinding and a whole bunch of what ANet said would never happen in GW2?

I’ll try and explain the best I can and how players are interpreting it.

Gating-people do not like the fact that to get some of the hero points, they need to have certain masteries. However, you can get a few mastery levels fairly quickly, and you mainly just need the first level of gliding and mushroom jumping to comfortably navigate maguuma.

Grinding-People who’s primary reason to buy HoT for the elite specs, myself included, hate that it takes 400 hero points (40 hp in maguuma) to get the elite specs. However, masteries are account bound, meaning that you can enter the maguuma on any character later down the line, and get the HP far easier and faster.

Difficulty-this one I 100% disagree with so will just summarize and leave out my opinion. People are not liking that some mobs can do huge amounts of damage to you, as well as the fact that some of the HP spawn champs that are hard to tackle alone. Pretty much, they don’t like they can’t solo all of the content.

A knight in shining armor is a man who never had his metal truly tested.

does it run on AMD. once bitten, twice shy.

in Guild Wars 2: Heart of Thorns

Posted by: TheLastNobody.8319

TheLastNobody.8319

I have an and 9590 fx processor with corsair h100 hydro. I can consistently keep up above 30 fps throughout the game except in situations where the entire map of players is congregated in one spot, like when fighting shatterer or teq burn phase, just durning down a couple of settings, setting the hi res player models to medium amount when I get in those situations (which again is not that often) fixed that.

In short, yes, even in the most highly congested situations, the game can and will look beautiful and run smooth so long as you shave a bit off the top.

A knight in shining armor is a man who never had his metal truly tested.

Is Weakness negated by the breakbar?

in Guild Wars 2 Discussion

Posted by: TheLastNobody.8319

TheLastNobody.8319

That’s what I meant, sorry, shoulda been more clear.

A knight in shining armor is a man who never had his metal truly tested.

Is Weakness negated by the breakbar?

in Guild Wars 2 Discussion

Posted by: TheLastNobody.8319

TheLastNobody.8319

Easiest way to check is to see if it’s flashing, if it is than yes.

A knight in shining armor is a man who never had his metal truly tested.

We Don't Make Grindy Games

in Guild Wars 2 Discussion

Posted by: TheLastNobody.8319

TheLastNobody.8319

I greatly disagree with the sentiment in this thread. My wife and I had a blast this weekend exploring the jungle.

The experience required for the early, “required” masteries is minimal. And there is SO much to explore and do. The verticality and and layering makes getting from point A to point B an interesting and exciting experience as you attempt to figure out how to get there.

Saturday night we spent 30 minutes “lost” (more like exploring) in a cave in the 3rd map in which I often looked at the map and can confirm the entire 30 minutes took place in a football shaped area roughly 3% of the total area of the zone. It was awesome.

One thing I think more people need to do is to move on to the other maps once they have explored a fairly large chunk of Verdant Brink.The other maps are quite different and do not really require more than basic gliding and mushroom jumping. In fact I believe you can map it all the way to the 4th map without ever even needing gliding (though I haven’t tested this).

From what I’ve seen so far you can, each map has different ground paths to move around the jungle, it’s a bit harder, but entirely doable. And my experience has been the same as yours. I don’t feel mad when I am lost in HoT as there is usually a hero point, event, or something around for me to do. And the hero points go from nearly impossible to solo, to easy if you get another person to help you. I had a guild ie who started playing, hated it because he couldn’t figure out what to do or where to go. So I jumped in and showed him around and how to navigate the jungle and ways to get masteries and he’s having a blast now, and he’s just in verdant brink. I’ve done this with randoms too. It’s awesome feeling like you’re actually helping people rather than just sorta being there. I’ve made a lot of new friends this weekend and grew a lot closer to my guild mates.

And sure, I could’ve run dungeons and used the LFG tool, but that’s an entirely different experience than struggling with an open world encounter, then having 2-3 people swoop in to back you up.

A knight in shining armor is a man who never had his metal truly tested.

We Don't Make Grindy Games

in Guild Wars 2 Discussion

Posted by: TheLastNobody.8319

TheLastNobody.8319

I am really having trouble understanding people’s definition of a grind. Was the content we were doing before not a grind?

A knight in shining armor is a man who never had his metal truly tested.

Fear isn't good enough for breakbars

in Necromancer

Posted by: TheLastNobody.8319

TheLastNobody.8319

Fear actually does a pretty good chunk (its fast degen). Maybe your view is warped because you have been using it on upscaled mobs? Immob also does very fast degen.

RS5, golem charge, RS3, blind, chill, immob. Very easy to solo burn the break bar consistently.

Pretty much, I was in dragon stand and golem charge pretty much 1 shot the preserver’s breakerbar. If is on cd then warhorn 5, 4, shroud 5, 3, GS 5 will break it as well.

On a side note I have to say the breakbar for open pve at least is working much better than I expected. I would have never tried to CC as hard as I was if defiant stacks still existed.

Same here, it’s much more interactive than defiance stacks, and I find we’re pretty good at bringing it down without having to take off our big damaging weapons.

A knight in shining armor is a man who never had his metal truly tested.

Reapers: how are you building?

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Posted by: TheLastNobody.8319

TheLastNobody.8319

Still working on my Condi but after I get the rest of the traits, I figure a mix of soldier and valk gear. I’m not too worried about precision, but I wanna be flexible as possible, so might also change my ascended GS to assassin instead of zerker.

A knight in shining armor is a man who never had his metal truly tested.

Viper stats.

in Necromancer

Posted by: TheLastNobody.8319

TheLastNobody.8319

Honestly don’t see a situation where expertise would be wanted except to maybe hit some duration thresholds that are important (like if you need just a tiny bit more duration for 100%, or 100% after minus effects or something), though its worth seeing if it beats out sinister in certain builds for PvE.

That’s kinda what I’m thinking as well, With the nerf to food I’ll need to redo my dire Condi necro build for roaming a bit. But I think I can shave some Condi damage off and still be at 2k or near it.

The reason I like long condis is for things like chill, cripple and weakness, seems to do good as filler conditions to screw up cleanses when roaming. So I don’t mind sacrificing a bit of damage for that. Especially now since chill does damage with the trait. Plus having longer fears is always nice, but I don’t wanna take the Master of Terror taut unless I have to. If I can get 85 to 80 percent duration for everything with food buffs I’ll be happy.

A knight in shining armor is a man who never had his metal truly tested.

Viper stats.

in Necromancer

Posted by: TheLastNobody.8319

TheLastNobody.8319

What’s your opinions on expertise, and what would be a good mix of armor trinkets and weapons to run for a condition build looking to maximize Condi duration but still maintain around 2k Condi damage?

A knight in shining armor is a man who never had his metal truly tested.

Nemesis Part 2 Delayed?

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Posted by: TheLastNobody.8319

TheLastNobody.8319

Can’t we all just get along? comon, join me around this campfire of sylvari bodies! We shall sing songs and have smores! And nachos!

A knight in shining armor is a man who never had his metal truly tested.

Does Executioner's Scythe need a buff?

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Posted by: TheLastNobody.8319

TheLastNobody.8319

Na, It still lets you combo amazing with reaper shroud 2 + 4. All that chill and that mini stun.

You should be using it to start a fight not finish it

What he says. It’s not just the damage that makes it better, but the I breakable stun, the pulsing chill field, the combo synergy with RS2 and RS4. While I don’t really agree it should be used at the beginning of a fight, I do agree using it at the right time can really screw people over.

A knight in shining armor is a man who never had his metal truly tested.

Why is rune of the reaper so bad?

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Posted by: TheLastNobody.8319

TheLastNobody.8319

I kinda would liked it if they made it so whenever you shout, you stripped a boon, would’ve been interesting.

A knight in shining armor is a man who never had his metal truly tested.

How would you rate the HoT Fun Factor?

in Guild Wars 2: Heart of Thorns

Posted by: TheLastNobody.8319

TheLastNobody.8319

MyriadStars.5679:
Give me an example of a game that is truly great, but its forums are full of negative comments within hours of its launch.
^
All of them, because nothing makes everyone happy. Modern Warfare was too different from World at War. Borderlands was too ‘cartoony’. Gears shotgun was too OP. Halo was a knockoff of Golden Eye, etc.

ALL of the greats of had their naysayers.

At this point it’s a rock solid 9. Take away some of the time gating and its legendary.

There is tons of enjoyment here, but its tough to solo.

Indeed, it is harder to solo, but personally I take that as a positive as it encourages people to work together. Last night I ran around with an engi for 2-3 hours exploring, doing mastery and hero points. Then just now I had to run from the Chak hero point and request assistance from nearby players. Was very enjoyable compared to soling everything in the base game.

A knight in shining armor is a man who never had his metal truly tested.