Showing Posts For TheLastNobody.8319:

[SPOILERS!] Ending opinions

in Guild Wars 2: Heart of Thorns

Posted by: TheLastNobody.8319

TheLastNobody.8319

I didn’t like how abrupt the ending was either. I understand that they want to leave it open for the next living world season but they could have had a little closure.

Also I’m very upset about Trahearne’s death. He was my favorite plant man. I guess Cannach is now. Why couldn’t they have killed Caithe instead?

I tell ya, after playing through the story again as a sylvari, I actually have a little tiny bit more respect for trahearne….and agree Caithe needs to be fed to a Vinetooth.

A knight in shining armor is a man who never had his metal truly tested.

Inspiring Reinforcement is just so bad.

in Revenant

Posted by: TheLastNobody.8319

TheLastNobody.8319

I have to agree a bit with gannondorf on Jalis and Retribution. The heal on Jalis I feel should give protection instead of Retaliation, in fact just get rid of the retaliation in the traitline entirely, possibly making Retalitory Evasion apply weakness to foes you roll into, and empowering vengeance just give might when hit with a 1 second ICD, or when you have protection on. And Right of the Great Dwarf definitely needs a cast time reduction, if not that, then perhaps make it an upkeep skill like mallyx that drains faster and locks you out of your other Jalis utilities while active. Right now you need to be a psychic to use it.

Mallyx I think could use some buffing back to his pre-nerf state, but before that, Ventari needs some major love. The tablet should just appear when you switch to him, and keep within leash distance when you move, the movement skill for the tablet could possibly be instant cast with a 10 energy cost, or no energy cost and 1/4 second cast time. Change the blinding truth’s to a 5 second ICD, and have it work on the tablet when in Ventari, and on you when in another legend, giving you some control over the blind and potentially helping to save an ally. Change eluding nullification to a 1 second ICD, or even 5 second, and I think Ventari and Salvation would be in a decent position. It’s a potentially strong legend but being hampered by some strange design decisions.

A knight in shining armor is a man who never had his metal truly tested.

Skins for Revenant Legends?

in Revenant

Posted by: TheLastNobody.8319

TheLastNobody.8319

Got my revenant all geared up and ready to go, now I’m working on his theme, so I figured I’d just simply use weapons that would reflect the legends they’re associated with. Any suggestions other than Shield?

Shiro-Sword
Hammer-Jalis
Mallyx-Mace and Axe
Ventari-Staff

A knight in shining armor is a man who never had his metal truly tested.

Facet Of Light changes.

in Revenant

Posted by: TheLastNobody.8319

TheLastNobody.8319

I will say I do agree with the change, but in response have to say that the other heals should be buffed or have their cooldowns lowered. 30 seconds is a bit much for everything and while ventari can heal a good bit, unless the tablet gets instant cast and appears when you switch, I just don’t see the point in using the bigger. It’s got great potential just it’s so unwieldy.

It’s good to practice on it now because you can dedicate yourself to seizing and holding points with at least one other person especially given that necro will be meta. Ventari’s tablet 4 can do some big cleanses but you’ll need to dedicate yourself to healing with mender’s pretty much or sage if you’re going for Ventari/Mallyx instead of Ventari/Shiro.

Yeah i was thinking more of a Ventari/Mallyx to help with team cleansing, though I know necros can potentially turn that into a nightmare scenario for me. But hey, never hurts to try new things out.

*note I do not really PVP, mainly a PVEr for 2 years but with recent and upcoming buffs and changes it’s starting to appeal to me. I enjoy theorizing and making builds, just so much fun.

A knight in shining armor is a man who never had his metal truly tested.

Facet Of Light changes.

in Revenant

Posted by: TheLastNobody.8319

TheLastNobody.8319

I will say I do agree with the change, but in response have to say that the other heals should be buffed or have their cooldowns lowered. 30 seconds is a bit much for everything and while ventari can heal a good bit, unless the tablet gets instant cast and appears when you switch, I just don’t see the point in using the bigger. It’s got great potential just it’s so unwieldy.

A knight in shining armor is a man who never had his metal truly tested.

stealth dont seem

in PvP

Posted by: TheLastNobody.8319

TheLastNobody.8319

oi, reading all these thief posts is starting to make me regret ever pitying the profession.

What’s there to pity? One of the class that was part of the meta for the longest time, one time that they are meta they cried to make sure Anet puts them right back in it. Now with the damage buff incoming, they cry about stealth for other classes too… Pathetic.

Thief hasn’t been in the meta for the longest time it has been around in the meta and sneaking its way in there with only a few players making the profession actually useful in matchesbut for most average players it has been near impossible to play for the average thief player for over a year. (I have 160+ping so stopped trying to play it in ranked but still play it daily)

^ this, and from what I’ve seen even when it’s in meta it’s mainly just a +1 fighter and going to whatever node has no people on it. Teamfights a few months ago I’d see them blown up and in the June 23rd update they had acrobatics gutted and for the most part repackaged into daredevil. Plus the fact they are SO reliant on stealth to do things creates a class that, I find, about as fun to fight as pulling teeth or playing a game of whack a mole blindfolded.

Still it’s annoying to see so many thief posts flaunting that mesmers will be food again for them, and getting angry about other classes having access to stealth like its something that should be exclusive only to thief.

A knight in shining armor is a man who never had his metal truly tested.

MMORPG Forum Toxicity

in PvP

Posted by: TheLastNobody.8319

TheLastNobody.8319

ITT people complaining about the toxicity of the forum community all the while contributing to it. This includes the OP.

And again you with your bashing.

And again me, stating the obvious. I have no idea who you are, but my statement is true.

Ah lets just sit back and watch the fire burn! Popcorn anyone? Anyone? No?

A knight in shining armor is a man who never had his metal truly tested.

stealth dont seem

in PvP

Posted by: TheLastNobody.8319

TheLastNobody.8319

oi, reading all these thief posts is starting to make me regret ever pitying the profession.

A knight in shining armor is a man who never had his metal truly tested.

Scared of scepter buff consequences

in Necromancer

Posted by: TheLastNobody.8319

TheLastNobody.8319

It will attract QQ justified or not. It will create stupid situations due to its rng nature (revenant gets feared every 4 seconds, which then cause chill), which will create angry posts. I only hope that they just revert that change and don’t start messing somewhere else.

Really if ventari would get a couple of buffs, I don’t think we’d be much of a problem for revs. That legend has the potential to be incredibly powerful as a healer and support but the tablet requiring energy to move, along with the cast time to move it makes Ventari so clunky.

A knight in shining armor is a man who never had his metal truly tested.

MMORPG Forum Toxicity

in PvP

Posted by: TheLastNobody.8319

TheLastNobody.8319

So I bought GW2 at launch and played it for like 2 days before putting it down. To be honest, the only reason why I put the game down was because I was already running a guild in SW:TOR and was fairly committed to that game. However, I recently picked GW2 back up after bouncing back and fourth from WoW and SW:TOR. I have to commend the dev team over hear at areananet. I am absolutely loving this game, I play strictly PVP and have been a pvp player in ever mmo that I have played.

The thing that bugs me is today’s generation of spoiled MMO gamers. Coming from a pvp perspective, GW2 offers gamers one of the best PvP experiences you can get in an MMO. Yet, when I come to the forums for tips and whatnot, all i see is moaning and complaining. And most of the complaints are not even valid.

I understand that the forums if a place where people come to give suggestions and ideas about how to make the game better. But, the truth here is that every time
I come to the forums I feel like I’m wasting my time playing some trash mmo. At least that is how GW2 forum community makes it seem. Thats the end of my little rant, I just wish people would be a little more accepting of the game that the developers have created, BECAUSE IT IS AWESOME!

The problem is the game was better 6 months after launch than now. We used to have i game tournaments, the ability to queue from anywhere, leaderboards, solo queue, skill based game play and no power creep passives.

So you really cant judge having just arrived. People are mad at the live team for making the game worse.

Really I don’t think the game will get back to the way it was unless they push the big red balance button, and reset everything back to zero. I agree on too many passives, as well as too much CC, too many boons, conditions being less focused on attrition and more focused on just bursting, The problem with doing this though is that with their balancing schedule it’s literally take years to get things evened out again and make every profession have an identity.

A knight in shining armor is a man who never had his metal truly tested.

Should nerf Druid pets

in Ranger

Posted by: TheLastNobody.8319

TheLastNobody.8319

If their intent is to make pets DPS part of the overall Ranger package then it needs a boost actually. In fact, we need more. Those little packs of raptors that kitten us all off would be nice. I can’t say how many times I’d love one of those frogs we’ve all run into – yeah, they would be sort of cool.

Anyway – no, we don’t need any downward adjustments with pets. They actually need boosts or allow our food to carry over to include pets stats. Maybe I am a minority but the level of pets AI and attacks pale in comparison to Sally, Zoey, Jessie, and Sharon, AKA Mesmer clones.

Oh man I would love seeing druid’s running around with a little pack of pocket raptors.

A knight in shining armor is a man who never had his metal truly tested.

Arm glow with stowed weapon

in Revenant

Posted by: TheLastNobody.8319

TheLastNobody.8319

Arm glow is fine.

If your dye doesn`t fit the glow, change the dye…

PS: You can never go wrong with black

Shadow abyss for the win!

A knight in shining armor is a man who never had his metal truly tested.

Please Release Patch Notes

in PvP

Posted by: TheLastNobody.8319

TheLastNobody.8319

Honestly would love if they released at least the profession balance notes, might help to quiet some of the outcries on here and at least let people prepare for the future better.

A knight in shining armor is a man who never had his metal truly tested.

Your wishes for 2016?

in Guild Wars 2 Discussion

Posted by: TheLastNobody.8319

TheLastNobody.8319

Really just better overall balance for all professions, and what you’re doing for open world content like shatterer, especially world bosses, would also be nice if we got off timers for them.

A knight in shining armor is a man who never had his metal truly tested.

Corrupt Boon On Auto, SAY WHAT!!!

in PvP

Posted by: TheLastNobody.8319

TheLastNobody.8319

Yeah that’ll suck when you can’t depend on ridiculous uptime of the three strongest boons in the game. :/

Also, ppl don’t complete multiple scepter chains as often as you think.

They will now that spamming auto attack will be stupidly rewarding against many opponents.

You’re just going to sit there while a necromancer, with no leaps or teleports apart from flesh wurm and spectral walk, performs a long AA chain repeadetly? You’re not going to dodge, blind, guard, LoS, interrupt or anything? Heck you can probably range him to death in the time it takes to do that thing twice! You don’t even need to worry about the first two AA’s too much, they’re just bleeds!

A knight in shining armor is a man who never had his metal truly tested.

Warriors need protection and superspeed

in PvP

Posted by: TheLastNobody.8319

TheLastNobody.8319

If I may interject, would it be possible to, put protection and resistance on your stances, taking away the total immunity but compensating by drastically lowering the cooldowns? This way youd have more access to your defensive options instead of just being so reliant on burst defense.

I seriously don’t know but worth giving a try. Without the unremovable ability (stances) and placing boons means fodder for necros.

As a necro main I do understand your concern about us corrupting your boons what with our upcoming buffs, so what about something like this.

Berserker stance-Gain resistance for 8 seconds. Conditions applied to you are halved in duration While this skill is active-30 second cooldown.

Endure Pain-Gain protection for 8 seconds.-25 second cooldown.

Also I propose making your balanced stance similar to our infusing terror, giving you stability each second instead of just one big chunk that can be easily corrupted or stripped, and bringin that cooldown to 30 seconds as well.

Good ideas and something like pulsing boon will help a great deal not only to balanced stance but all the stances.

Also what change would you propose to the stance GM trait?

Really I’d just keep it as is and make it so that it would increase the base duration of the boons applied by the stances. So for example you take the stance trait, the duration of resistance gets bumped up to 10 seconds, then if you invested to somehow get 100% boon duration, it’d be 20 seconds instead of 16.

A knight in shining armor is a man who never had his metal truly tested.

Warriors need protection and superspeed

in PvP

Posted by: TheLastNobody.8319

TheLastNobody.8319

If I may interject, would it be possible to, put protection and resistance on your stances, taking away the total immunity but compensating by drastically lowering the cooldowns? This way youd have more access to your defensive options instead of just being so reliant on burst defense.

I seriously don’t know but worth giving a try. Without the unremovable ability (stances) and placing boons means fodder for necros.

As a necro main I do understand your concern about us corrupting your boons what with our upcoming buffs, so what about something like this.

Berserker stance-Gain resistance for 8 seconds. Conditions applied to you are halved in duration While this skill is active-30 second cooldown.

Endure Pain-Gain protection for 8 seconds.-25 second cooldown.

Also I propose making your balanced stance similar to our infusing terror, giving you stability each second instead of just one big chunk that can be easily corrupted or stripped, and bringin that cooldown to 30 seconds as well.

A knight in shining armor is a man who never had his metal truly tested.

Warriors need protection and superspeed

in PvP

Posted by: TheLastNobody.8319

TheLastNobody.8319

If I may interject, would it be possible to, put protection and resistance on your stances, taking away the total immunity but compensating by drastically lowering the cooldowns? This way youd have more access to your defensive options instead of just being so reliant on burst defense.

A knight in shining armor is a man who never had his metal truly tested.

Thief God Mode

in PvP

Posted by: TheLastNobody.8319

TheLastNobody.8319

We don’t even know how the changes will play out so its stupid to say x is op before we have even seen it in practice. We already know what is god mode right now though and its getting nerfed and rightfully so much to the sorrow of the op.

Given the past history with thieves and mesmers, combined with the buffs to thief with that unblockable and unbreakable stun, their greater access to stealth and their damage, along with the Mesmer nerfs, we can gleam enough to know that a Mesmer will be fodder for thieves. Even if a Mesmer stealths to try and heal up the theif will just stealth up himself and outlast the Mesmer, jumping on them the moment they reveal themselves.

Being masters of deception and illusion, I believe it would be fair if Mesmer got something that could allow it to see people in stealth similar to stealth detection, but only the Mesmer would see it and nobody else.

A knight in shining armor is a man who never had his metal truly tested.

Will Chill get 33% recharge reduction?

in PvP

Posted by: TheLastNobody.8319

TheLastNobody.8319

Ok since when is chilled the reverse of alclarity and vise versa?

A knight in shining armor is a man who never had his metal truly tested.

Ele is dead

in PvP

Posted by: TheLastNobody.8319

TheLastNobody.8319

The Elementalist is dead. Long live the Elementalist!

A knight in shining armor is a man who never had his metal truly tested.

Necro changes will kill revenants viability

in PvP

Posted by: TheLastNobody.8319

TheLastNobody.8319

People realize that the scepter corruption is at the end of a slow, 3s auto chain that is loud and not at all hard to see, right? Obviously, the Necromancer is going to corrupt boons regardless of what you do, but that isn’t the end of the world.
Personally, I think the rev deserves some viable cleanse scattered about its traits. There’s a difference between a class being weak to a playstyle and being helpless against it. It seems like bad balance to me.

I sorta agree but I don’t think it should be traits that gives the rev more Condi cleanse. I think giving Jalis some more, like using Rite of the Great Dwarf would cleanse you of conditions and prevent their application for duration of the skill, giving a bit to ventari would also help the healer role, heck maybe make it so standing near the tablet cleanses traits. Making a class reliant on traits for Condi cleanse will end you up in another warrior situation.

A knight in shining armor is a man who never had his metal truly tested.

Boon corrupt - a reaction to boon spam?

in PvP

Posted by: TheLastNobody.8319

TheLastNobody.8319

Total over reacting.

Consider how often a necro complete a full scepter rotation for the attach #3.
And lacks “precision”: the necro will remove the last boon every 3 seconds of successfull auto-attack, without any dodge or other cast in the rotation.

In short, a stationary turret necro (that does nothing else then spam AA), will reverse a boon every 3 seconds.

Totally over reacting for such a small buff. And a necro that does this rotation is really not a threat for almost anyone.

Talking about the corruption line, there are many factors that should be considered:
Corruption is a very double edge spec. Using a corruption skill while not having the condi clean/transfer CD ready, most of the time mean the loss of the fight.
Traited with MoC, the CD is reduces, but the self-condition application is doubled.
Talking as a necro, i’m still not sure about Corruption.. we’ll see.

I’m just worried about the boon spam increase since the game release.

my2cents

Honestly I know people see necros and rev’s as enemies, but I think a combination of rev mallyx and necro corruption would be absolutely wonderful. You’d have great boon removal between the two and the rev can also eat the condis on necro to give himself more resistance. In addition if the necro took a couple of shouts he could help keep the rev clean by taking trooper runes without the need of a shout warrior or guardian. Could also just take plague signet to help pull potentially longer condis off the rev to send back. Just a lot of interesting interaction between the two that could arise if played properly.

A knight in shining armor is a man who never had his metal truly tested.

Boon corrupt - a reaction to boon spam?

in PvP

Posted by: TheLastNobody.8319

TheLastNobody.8319

Of course boons are completely out of hand (so are conditions though). But making boon removal completely out of control too is the worst thing to try to fix that.

Pretty much.
They refuse to acknowledge the major design flaws (like boon spam) that have crept into the game over time and just continue to band aid fix things.

As an example of why this is bad:
If they allow the boon spam to continue, and make necros the anti boon bot, they’re just enforcing a strong rock/paper/scissor game where builds matter more than execution. Hard counters against hard counters against hard counters does not foster skillful play.

It is also gonna result in an endless circle of pure powercreep…
“Boons get removed too fast? Better give more boon uptime”
“Boons too plentiful? More removal”

Etc.

Unfortunately the only way to fix this would be to pull all the skills and rebuild them from the ground up. At least the quickest and most efficient. It’s like when you have too many mods enabled in a game, sometimes it’s just best to reset and rebuild from the ground up.

A knight in shining armor is a man who never had his metal truly tested.

The moment u realise u go full shatter

in Mesmer

Posted by: TheLastNobody.8319

TheLastNobody.8319

mesmer with berserker amulet and still realise u can’t down anybody without bombarding them with kittenloads of clones and phantasms till they kitten up really shows how hopless a-net is. Man I already said that i despise A-net for what they did to thieves. But man this is terrible. Man abso kittening lutely terrible.

You are doing it wrong. Domination with daze-stun trait, illusions with greatsword might granting. Sword 3, dodge to close distance and clone, shield 5, as the cast is happening for S5 hit F5 and swap to greatsword as it finishes casting. GS2, F3 for secondary stun and interrupt, GS3, GS2, GS3, GS4 (manually end continuum split if you need to) dodge back F1 and stomp. Additional gs4 before CS ends if you are nailing the combo. You can also work in Gravity Wells in there if you need to, or have the opportunity to wreck more than one.

Is this optimal rotation and facoring in how other classes can potentially shut down this rotation, or stall long enough to wait for backup from thief or another class with high mobility? B

A knight in shining armor is a man who never had his metal truly tested.

Don't Reverse the Upcoming Nerfs

in PvP

Posted by: TheLastNobody.8319

TheLastNobody.8319

i wouldn’t mind the removal of celestial if they actually fixed the classes that are only viable on celestial.

Exactly my opinion.

Then it is a good thing they removed celestial, if it really was the only thing holding those whole professions together in the competitive scene, then removing it will give them a better look at the strengths and weaknesses of those professions in a real competition, rather than guessing what the problem is and balancing around that one amulet.

A knight in shining armor is a man who never had his metal truly tested.

scepter auto gets boon corrupt

in Necromancer

Posted by: TheLastNobody.8319

TheLastNobody.8319

Don’t get your hopes up necros. Corrupt Boon will likely ship when the patch comes but corruption on scepter is very very problematic…

This will definitely promote skilless, passive play with necros spreading cancer on anyone with boons. I wouldn’t be surprised if anet rolled it back.

Honestly it sounds a hell of a lot worse than it really is. Reason being, it requires a full auto chain, which means you’re not getting life force, you’re not apply torment, and you’ll only be corrupting one boon, and with the amount of boons people spit out nowadays like it’s going out of style. At most we’ll be using it to get a leftover stack of might or regen.

I’m not worried, and this game needs more boon hate badly I think.

A knight in shining armor is a man who never had his metal truly tested.

(edited by TheLastNobody.8319)

People already complaining

in Thief

Posted by: TheLastNobody.8319

TheLastNobody.8319

Honestly guys I would be a little worried. Thieves were overdo for a good buff but with Mesmer seeming to be shut out, and ele sorta hanging in limbo on its viability….idk. All I’m saying is just be careful, you know from experience how kneejerk ANET can be and backpedal.

A knight in shining armor is a man who never had his metal truly tested.

Give chill the alacrity treatment

in PvP

Posted by: TheLastNobody.8319

TheLastNobody.8319

Or you could make alaclarity a boon exclusive to mesmers and then increase it to 50%. Just a thought

It’s already exclusive to mesmer in that they are the only one who can apply it.
And 50% woah, let’s not take the prudent, rational route with Anet, here. They don’t do rational and careful, they use big, bold, hammer to shatter glass.

True but it’s not a boon, it’s a special effect, meaning it can’t be corrupted, stripped, or stolen. Making it a boon would give it these weaknesses as well as buff it by opening it up to boon duration increases.

A knight in shining armor is a man who never had his metal truly tested.

Thief God Mode

in PvP

Posted by: TheLastNobody.8319

TheLastNobody.8319

Don’t play Mesmer or theif but that well of precognition nerf and basilisk buff is a huge counter to Mesmer. And yeah Mesmer has stealth, ports and the like but thief has more than enough to stay right on top of them, plus how easy it is to pre stack stealth for them lets them engage undetected, so they can probably jump in mea and nuke them down before the Mesmer has time to react, especially with those damage buffs.

A knight in shining armor is a man who never had his metal truly tested.

scepter auto gets boon corrupt

in Necromancer

Posted by: TheLastNobody.8319

TheLastNobody.8319

That’s so stupid, now the auto attack that can deal
up to 8.5 seconds of blind or
up to 17,25 seconds of weakness or
3 stacks of vulnerability for up to 17,25 seconds or
up to 5,25 seconds of SLOW or
up to 17,25 seconds of poison or
up to 6 seconds of chilled or
3 stacks of consusion for up to 5,25 seconds or
up to 1,75 seconds of FEAR or
up to 17,25 seconds of crippled or
3 stacks of bleed for up to 20,25 seconds
in a realistic pvp setup on top of it’s base effects
That’s broken.

EDIT forgot chill and bleed duration boost

Are we still talking about scepter here? I’m confused. What makes scepter autoattack do any of these?

He’s factoring in boon conversion. Vigor becomes bleeds, swiftness becomes cripple, etc etc.

A knight in shining armor is a man who never had his metal truly tested.

Necro changes will kill revenants viability

in PvP

Posted by: TheLastNobody.8319

TheLastNobody.8319

One thing I always seem to find in these discussions is the lack of boons and how powerful they are. There is a little bit but soon as boons start to get the same amount of mechanical counters as condis people start to flip.

A knight in shining armor is a man who never had his metal truly tested.

Give chill the alacrity treatment

in PvP

Posted by: TheLastNobody.8319

TheLastNobody.8319

Or you could make alaclarity a boon exclusive to mesmers and then increase it to 50%. Just a thought

A knight in shining armor is a man who never had his metal truly tested.

Alacrity from 66% to 33%.

in Mesmer

Posted by: TheLastNobody.8319

TheLastNobody.8319

I think bringing alclarity down to 50% would’ve been enough. Reducing it by half is just a bit too much. Couldn’t they also just make it a boon unique to the Mesmer?

A knight in shining armor is a man who never had his metal truly tested.

Mesmer thoughts and concerns

in Mesmer

Posted by: TheLastNobody.8319

TheLastNobody.8319

I’m a little worried mesmers are going to be thief food again. I don’t play Mesmer, but I don’t think it’s fair when one class/profession completely shuts down another which seems to be a major balancing problem in this game.

I also think reducing alaclarity to 50% would’ve been enough. 33% seems a bit low.

A knight in shining armor is a man who never had his metal truly tested.

Mesmer thoughts and concerns

in Mesmer

Posted by: TheLastNobody.8319

TheLastNobody.8319

I’m a little worried mesmers are going to be thief food again. I don’t play Mesmer, but I don’t think it’s fair when one class/profession completely shuts down another which seems to be a major balancing problem in this game.

I also think reducing alaclarity to 50% would’ve been enough. 33% seems a bit low.

A knight in shining armor is a man who never had his metal truly tested.

Rofl Rev changes coming

in Revenant

Posted by: TheLastNobody.8319

TheLastNobody.8319

If you had listened to Rubi, you would have remembered that she said that these notes are a PREVIEW, not the whole list. Be patient.

They say that every time and every time it usually ends up being 95% of the changes.

And even if true it doesnt guarantee that those other changes will be buffs.

I gotta agree with these guys, most of the time there might be 2-3 more nuggets in all the patch notes but for the most part, the changes they do are the big game changer ones or ones that they think will end up hyping the crowd. I main necro so I’m pretty happy but just starting rev, honestly a little disappointed.

A knight in shining armor is a man who never had his metal truly tested.

scepter auto gets boon corrupt

in Necromancer

Posted by: TheLastNobody.8319

TheLastNobody.8319

Good change I think. If this was 3 years ago it would definitely be OP, but in the new meta of Oprah style boon application this is pretty necessary.

I am in agreement. At first it might be OP but this is really going to help reign in the boon bots. Unfortunately this will also put us back on top of the kill list….eh not like we already weren’t. I’m a little bit disappointed there wasn’t much else, like life blast reduced cast time and damage.

But I is happy we’re the king of conditions again. ^.^

A knight in shining armor is a man who never had his metal truly tested.

What happened to dungeons?

in Fractals, Dungeons & Raids

Posted by: TheLastNobody.8319

TheLastNobody.8319

ArenaNet is just another corporate company… Much like a TV channel. They can’t spend money on making/fixing content if their spreadsheets say it is not popular enough or that it would cost too much to actually fix it. It is much easier for them to just create miniature fractal maps and create false content by allowing scalling up of the instance and adding some annoying debuffs.
I’m not happy about it. Actually, I’m quite furious everytime I remember them saying dungeons were not popular, but this is how it is. From my experience with MMOs, it is quite possible dungeons will be completely removed over time, or just ignored…but no…no more cash will go into them.

In theory could it also be possible to manipulate their own metrics and data to say what is or is not popular? I mean with dungeons not supporting them and of course the loss of rewards contributed a lot to their decline and downfall, even beforehand.

A knight in shining armor is a man who never had his metal truly tested.

Dungeon rework

in Fractals, Dungeons & Raids

Posted by: TheLastNobody.8319

TheLastNobody.8319

Sorry but this would never happen as dungeons are so easy to just duo for the most part, even solo. It would also completely I invalidate raids, something they really want to push people towards and is a major selling point for HoT. And trash mobs aren’t hard to fight, most of the Time I find it’s even easier to just fight and kill them than it is to try and run past, doesn’t take much longer anyways and it’s not like you have limited heals or anything in this game.

Sorry, but dungeons are dead and only reason to run them are for skins or legendary requirements. You’re better off pleading for more fractal stuff

A knight in shining armor is a man who never had his metal truly tested.

Do you feel Deathly Chill is balanced?

in Necromancer

Posted by: TheLastNobody.8319

TheLastNobody.8319

I feel it’s fine, it’s no different than pre Condi patch burning. The only thing it has up on that is chill’s inherent slowdown and cooldown increase.

And most of the complaints I read in the PvP forum regarding conditions comes across as if they think they should never have a single condition on them, be it cripple, bleeding, chill, you name it it’s not supposed to be on them.

A knight in shining armor is a man who never had his metal truly tested.

Necro: Charr or Norn?

in Necromancer

Posted by: TheLastNobody.8319

TheLastNobody.8319

I’d say norn, they have a better lore for and asthetic for the necromancer, I’ve seen some Raven themed necros and reapers that sometimes make me regret picking human…..then again we have Grenth.

A knight in shining armor is a man who never had his metal truly tested.

Rev builds/tips.

in Revenant

Posted by: TheLastNobody.8319

TheLastNobody.8319

Good evening/morning all. Just made a revenant last night, used a level 20 scroll so really just getting started and was wanting to know what would be some decent builds i could look for. General leveling tips would also be very nice and well appreciated as well since the last character I leveled naturally was my necro 2 years ago.

On another note, some Condi rev advice would be nice as well.

A knight in shining armor is a man who never had his metal truly tested.

Outfits trend... Are players happy about it?

in Guild Wars 2 Discussion

Posted by: TheLastNobody.8319

TheLastNobody.8319

I much rather prefer armor skins to outfits. Outfits are awesome though for the fact they don’t require transmutation charges to use multiple times, but some things like the leggings for lunatic guard I would LOVE for my necromancer. If they made it so that when you bought an outfit, you also got the armor skin (NO TO A PRICE HIKE). I would be far happier with outfits.

I know they say with outfits they’re easier to make because they don’t need to worry about clipping issues near as bad, but I feel it should be up to the player on weather something clipping is a major issue for them or not, and for a lot of things it’s mainly just one or two items that clip.

A knight in shining armor is a man who never had his metal truly tested.

Fix the exploits in Fractals

in Fractals, Dungeons & Raids

Posted by: TheLastNobody.8319

TheLastNobody.8319

Players have been doing this in dungeons for a long time. Why would you not expect these exploits to be found and used in fractals now? I saw this coming as soon as Anet announced their change in dungeon rewards and pushing the players towards fractals. Since the main reason for doing these activities for many of these players who exploit is simply to make money, the quicker the better. If you want to experience these instances as the developers intended them to be, I am sure these exploiters would be happy not to have you in their party. Is is sad, yes. But this game is becoming more about making money and less about the content. Is it the developers fault or the nature of our community … I dunno.

Honestly, if say it’s more the developers than the players. ANET knows about these problems already or they have been around so long they should. Shatterer I think is a great example of a fight that should be hard but instead is so laughably easy a baby could do it as long as they are positioned on that rock, and it took forever to finally fix the chest exploit on the Golem World Boss.

The problem with leaving content and exploits on popular content/money making content is that eventually it becomes the meta and correct way to do things.

A knight in shining armor is a man who never had his metal truly tested.

Nerf Incoming !!!

in Engineer

Posted by: TheLastNobody.8319

TheLastNobody.8319

How about instead of nerfing Engineers, you make the pistol/shield viable, and stop forcing us to rely on kits. I despise kits, and I hate using them. I do, however, like turrets, and the pistol and shield, none of which are viable.

Unfortunately your entire profession is balanced around kits and your toolbelt, in fact I’d say kits are more of what they balance around for engineer.

The class needs something to make it less kit reliant. A damage buff when no kit is slotted, perhaps? I am not a fan of kits, although I do like the toolbelt mechanic, but that works just fine with turrets and gadgets slotted.

From my understanding, the alternative to kits is a turret build, but turrets are pretty much useless right now. So with all that being said, how is a nerf to engineer even close to justifiable in it’s current state? So much of it’s mechanics just aren’t viable.

Honestly, I don’t think engineer really needs nerfs but balancing adjustments, as with my engi I just find it boring to play. He has a ton of skills to rival an elementalist but he has to give up his utility slots to get them, and the toolbelt S are pretty meh for most things, except turrets and the toolbelt a take over the job of the utility bar for kits.

GRANTED this is mostly from what little WvW and PvE I’ve done with him, PvP i never really enjoyed that much as a whole. I’m short, engi is a very strong class because of it’s skills but most of its traits rely on you using kits or one particular weapon be it pistols, rifle, shield or hammer. Very little build diversity it seems trait wise.

A knight in shining armor is a man who never had his metal truly tested.

Ling for a Thong/GString look for fem Necro

in Guild Wars 2: Heart of Thorns

Posted by: TheLastNobody.8319

TheLastNobody.8319

Could just use the lunch outfit, might be something along the lines your looking for, but I gotta go with these guys.

A knight in shining armor is a man who never had his metal truly tested.

State of the Game Update —Q1 2016

in Guild Wars 2 Discussion

Posted by: TheLastNobody.8319

TheLastNobody.8319

About time they did something for shatterer. He’s been borked for far too long.

A knight in shining armor is a man who never had his metal truly tested.

Nerf Incoming !!!

in Engineer

Posted by: TheLastNobody.8319

TheLastNobody.8319

How about instead of nerfing Engineers, you make the pistol/shield viable, and stop forcing us to rely on kits. I despise kits, and I hate using them. I do, however, like turrets, and the pistol and shield, none of which are viable.

Unfortunately your entire profession is balanced around kits and your toolbelt, in fact I’d say kits are more of what they balance around for engineer.

A knight in shining armor is a man who never had his metal truly tested.

Upcoming Balance Patch

in Thief

Posted by: TheLastNobody.8319

TheLastNobody.8319

Abandon All Hope Ye Who Enter Here.

A knight in shining armor is a man who never had his metal truly tested.