(edited by TheLastNobody.8319)
Grenth regalia, but honestly I’m pretty happy, I got both boosters and snagged 3 Black lion tickets from them. tHANK YOU LADY LUCK!
The stability GM-trait is an insult and a slap in the face of Reaper, we got something ok with Enfuse Terror and thye get PERMA Stab, the also get a better Unholy Sanctory…
That healing trait that saves from death… Full adrenaline it’s a 8k heal, equivalent to consume conditions with 4 condi. And seeing how fast the adrenaline refills, it wont be hard. (Just the 20 sec elite refills 100%).
In fact, it refills so fast that they added a trait to significantly reduce the cooldown of burst skills…
And their new heal… I know that berserkers pray for necro to be meta, so they can full heal on us. A new ecosystem is shaping up, with necro at the very bottom of the chain food.
I do agree dead or alive will need an IcD on it similar to how we have one on inholy sanctuary, otherwise warrior will be Unkillable
But as for their heal I’m not really worried as we should be able to counter that pretty effectively with our weakness application as well as nightfall from GS.
From what I can tell it’s a single target stun, that also stuns them, forcing a stunbreaker and putting them in danger. So….yeah I’d say it’s ok when compare to our 600 range AoE stun to 10 seconds of chill that grants us 2 ten second stacks of stability for every opponent hit, and wasn’t the casting time reduced to 1.25 seconds for us?
Perhaps we could get a pull on axe? But I’m not sure where we’d put it, I love the tree because that’s 5 retaliation put on you when you hit 5 enemies and it fits the reaper theme of getting stronger the more enemies there are, plus it is good for base necro with the boon corruption on it. Maybe the two, but I’m not sure how that would work, obviously can’t go on the auto attack.
no just pets i think , this was done Ages and ages ago before the WvW seasons last year.
due to pets dying in 1 hit vs World bosses and some champs for fractals and dungeons they added bonus health to pets to help them survive.
WvW stayed the same as they wanted this to be more even to the Spvp health levels of pets.
Couldn’t they strike a happy medium between the two for WvW though considering WvW has more and stronger build variation than PvP?
....what if they made it so we had a break bar while in shroud. @_@
Then there’s the weakness of the fear condition itself.
Already less useful than a stun because you have to chase (and your minions which root on attack won’t hit), it’s really easy to remove. Weapon swapping with traits, stun breaks, zero cast condition removals all rid the condition. Thieves can port across the map to get out of danger while feared.
The taunt effect is well designed and removes most of the problems that fear has. Taunted enemies can’t retarget or pull gimmicks to avoid the effet without having to break stun. It’s just a lot stronger. Already the Pvp forums are complaining that they have to break stuns to break taunt.
Taunt > Fear
Agreed, but who knows, they do seem to be paying more attention to our concerns right now. We’ve come a pretty far way in this past year alone. Maybe this is another thing we can ask them to address since it does seem like fear and taunt are two sides of the same coin.
Blood is Power isn’t a meaningful group utility when Warrior brings 25 might permanently solo, or just fire fields + blast finishers, and BiP is such short duration it actually hurts the might stacking due to pushing off higher duration mights.
You mean like the long duration might stacks from Phalanx Strength?
I hope you weren’t being sarcastic and implying PS warrior clones short might duration into the group. A PS warrior with strength runes is a guaranteed 25 might stacks every 100 blades, and the might won’t fall off thanks to 100b having such a short cd with forceful greatsword.
And forceful greatsword is just a chilling force on steroids with no low uptime conditional (necro doesn’t have the uptime of chill to the degree a warrior is critting).
PSEA warriors are horrendously broken. 25 permanent might stacks in one button pres, 170 power+ condi damage (banner), 170 precision+ferocity (banner), 150 power from empowered allies, and the best group resurrection skill in the game (since the ranger elite spirit was nerfed into oblivion despite the fact the spirit had a cast time to spawn and another cast time to rez, courtesy of the always wonderful spvp whine breaking one class/spec at a time).
So long as PSEA warriors and eles with persisting flames continue to exist as is, all other classes and their lesser might/fury generation skills will be obsolete and suboptimal.
They need to nerf ele fire field uptime and the might duration from blasting the field (or alternatively put a cap on the amount of blasts per field, it’s way too easy to cap might with a single field). And Phalanx Strength/Forceful Greatsword need a nerf as well, while the stat contribution from warrior banners need to be given to other classes as well so having a warrior in the party isn’t mandatory).
Yeaahhh pretty much this, I can keep my parties might up easier using forceful GS and phalanx strength, plus with my strength runes that’s another might stack every 1 second. Combined with the Warriors hundred blades cleaving 3 targets, that’s a ton of might.
I’m in agreement with might stacks from fire fields getting a nerf, perhaps make it 2 instead of 3 with like what they did to sigil of battle? And I’m also in agreement with removing the IcD on chilling victory due to the fact it requires you to hit a chilled opponent. Even if the IcD is 1 second per enemy, that still puts a hindrance on our build diversity, as we need the might generation we have to self sustain ourselves and reaper’s shroud with blighter’s Boon, and all our might generation is in spite.
Yeah this is something I don’t get with our fears, we have the most access to fear out of all the professions, but everyone else’s fears are more potent, such as warrior fear me and then you have skill fear which thieves can steal off of us. And ours last 1 second to 2 seconds, where as most others last 2-3. I stopped using terror in my Condimancer roaming build for WvW and found I was much more potent with master of corruption shortening the cool downs for my corrupt boon and consume conditions, and also allowing me to transfer the condos from corruptions with plague sending.
Well let’s put it this way, ele is considered the best class for all three game modes. PvE you have amazing AoE damage and and nuke things in just a few seconds, along with stacking 25 might with proper rotations. PvP you have the cele ele build which can bunker, cleanse and put out good consistent damage while having above average sustain and mobility third only to thief’s and mesmers. And then you have WvW where you mainly are a back liner in zergs firing meteor showers and ice bow 4 at the enemy, and a roamer with the D/d.
Necromancer’s is a bit on the opposite side of the spectrum. PvE they aren’t really the best in anything that matters, and have trouble with bosses and their one shot mechanics, for me lupi is a nightmare on my necro when I do it with my friend as he can take out 3/4’s of my deathshroud with one attack, and I have no vigor. They also don’t have fire fields or smoke fields for might or stealth, and even if thy did they have only 3 blast finishers, two of which are on minions. BUT I have found I am more useful than I thought with some bosses, like the totem one in HOTW. Still figuring everything out. WvW we are back liners throwing down wells and spectral wall on the enemy frontline to force a stab check and convert their boons. For roaming, we can be a nightmare to any condi and even power builds with just all our condi transfers and weakness output, along with the fact in WvW we can generate life force easily. And in PvP, we also have a celestial build that is considered the counter to the elementalist since we can corrupt their boons about as fast as their can apply them, and an ele without boons is like a a turtle without his shell.
Also, I wouldn’t count necros out yet, go on the necro forum and take a look at the stickies BWE feedback thread there and compare it to the others, Robert even said he has plans for scepter and axe next balance patch for necromancer. And then factor in elite specs…but I’ll let you decide on that. My question to you is, do you want to play the best profession in the game now, or one of the most underpowered, but seems to be getting the most attention right now?
I know this probably should go in the Player’s helping Player’s section but I really need some advice right now and I know the necro forums the best. I got the account upgrade and ended up getting 3 Black Lion Tickets out of the chests, and now have no idea what to do with them. There are no skins I like right now, and would really just like to have the money. Plus I’m close to finishing my t6 mats for a legendary…but don’t need that really either because there are none that I relaly like for my necromancer and I have ascended crafting!
So, what skins do you all think would be a good investment in? Could Dwayna turn a profit you think? Or are they not popular enough…I just have no idea wtf I should do right now….MERP!
I decided to get some keys today for…whatever reason possessed me and ended up getting 3 black lion claim tickets out of 10 chests. There are not really any weapons i’m interested in right now so I was thinking of investing but i have no clue on this kind of stuff. So…suggestions? Should I get 3 dwayna weapons, or a gallant and dwayna, or maybe grab a dreamthistle? Sorry, just have no clue on this type of stuff.
In game ping was reporting 0 for me yesterday. I live inside the server.
This has done this to me as well. However, it usually only happens when I have ping greater than 3500ms.
Edit: Yes, I’m aware that that’s 3.5 seconds. Guess who doesn’t play much (if at all) on days her net is being that much of a kitten.
Your mother who is a hamster?
Not sure why everyone suddenly can’t read, by making them hit faster we can more appropriately balance between the two shrouds and their proccing. SOME traits will only proc once per channel OTHERS would proc twice. There is no nerfing going on, only buffs.
(Gives megaphone) I think you might need this.
cele ele performs so well because ele can take advantage of all the cele stats in the same build, whereas most other professions can only benefit from certain stats in a build. thus ele can take advantage of the stat bonus of cele more effectively.
it has become more obvious, now that cele builds for other professions have died out (warrior and engi, perfect examples), yet ele can still leverage cele stats for maximum effectiveness.
the solution involves increasing build diversity so that other professions can take better advantage of cele stats, rather than nerfing ele.
A big No!
The builds that historically utilizes cele stats well are all painful to fight and are borderline OP.What we should aim at is that certain build can only do limited amount of things, not everything.
Yeah…I hate burst specs and fighting them, but everyone having a cele build would just make this game boring. Really, would it be so bad if things were just built like they are in PvE and WvW where you can mix and match armor? I’m sincerely asking because I mainly do WvW and PvE and rarely do PvP because the builds for it are so limited in scope.
there shouldnt be 40% condi duration food. it is too much of a benefit over people who dont take the counter -40% duration food.
imagine there was +25% power damage food. Everyone would feel forced to either go power and use that, or take -25% damage food.
This ^ if they had +25% or even +40% power damage food, you would hear the QQ from condi users from half a world away.
Of course they would, because power and duration are not the same thing, you can’t even compare them.
I don’t play thief, hate the playstyle, annnnd not too fond of the the types of players who do play it. But….really, WTF is going on with your acrobatics line? It makes no sense that Shadow arts has all your condition removal and some of the more rewarding perks, while your acrobatics line has nothing but very slight bonuses. I mean….like guarded initiation, seems like a great trait but you’re all naturally squishy, so your health won’t be above 90% to trigger that most of the time when you need it, and even then it doesn’t remove the damaging conditions.
I’m all in favor of buffs for thief that reward something else other than just steal thing up and ganking constantly, I remember facing some sword/dagger thieves before the spec patch and those were fun fights, close, hard to deal with, but least I could bloody see them and have some enjoyment.
On the topic of increasing the cast speed of Life Blast: I think we would need to lower the damage multiplier if we wanted to increase the cast speed. The damage per second on that skill at its current cast time is already about as high as we are comfortable with. It’s a tricky skill to balance because we’d need to also look at adjusting all the traits that affect it.
Hey Robert Gee,
While I appreciate that the devs are finally addressing Death Shroud, I do raise the concern that a Thief simply using Dagger autoattack (not even flanking or might!) will do more damage over time than a fully traited Necromancer with Life Blast and Runes of Strength. That’s pretty pathetic, considering an effortless autoattack completely outclasses our profession mechanic.
Basically, our maximum effort, with highest might possible, and 25 Vulnerability, does LOWER damage than someone else’s autoattack with no might.
I know this, because I recorded a video and took down numbers what happened over the course of 30 seconds. Never uploaded it online, but I am willing to re-record just to show how low damage our Life Blast is.
If ArenaNet is satisfied with the damage numbers, then I have no idea what we are doing wrong with Death Shroud, but it’s pretty low damage.
The biggest reason I can think of is simply that it’s because our DS AA is ranged and therefore puts us at a safer distance than the thief who is as brittle as glass trying to AA us down, but said thief is also incredibly evasive and can port, stealth, and teleport all over the place, and be out of range of our LB as quickly as he can get in our face.
Pretty much agree with all of these except if like to add I think CPC should give projectile destruction above all else. It would serve as a wonderful zoning tool as well as help us in our defense.
It would most likely warrant a slight CD increase but I’d be fine with that. Also with flesh when id love for it to just change places with you really, as it would make it much easy to swap in for open world content as well, and maybe just make it so when he pops up from switching, it creates a poison area that applies poison and weakness for a time so he doesn’t get killed as easy from enemies.
Praise the G-man
Also! Just came to me! Not sure if this can be implemented though. Well of darkness, this skill needs some love. Maybe make it so when you cast it, you and allies are concealed from enemies and cannot be hit (projectile destruction) while inside the well. Enemies that enter the well cannot see out of it and cannot see enemies. Think tosen’s bankai from bleach!
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Well yes it may consume them, but cleansing ire states they need to hit with an attack to cleanse the conditions. So does that mean as long as they are zero, whenever they hit they cleanse? Sorry sorta confused.
do we know how cleansing ire will function with the berserker system?
If I had my hand it it, I’d do something like:
- Nerf burn damage by 25%, increase durations by 25% (Net about 7.5% damage, lower ticks to bring in line with other conditions, which actually also need to be brought UP, especially in case of Poison and Bleeding. Sad day when bleeding is less stackable than Burning and deals a quarter of the damage…)
Sooo basically go almost back to what burning was before the latest patch… a useless addon damage that guards did while speccing power. gee thanks
7% burn damage nerf would not lead to that. And uh. You know. Stacking is still a thing. Stacking of such a high damage condition is what makes burning so badly overshadow the rest of the conditions because they don’t deal enough damage before being washed off, and Burn does too much. Burning does something like 4x the damage of bleeding per stack, and for some reason right now is actually easier to stack in large burst quantities! Burning was supposed to be fewer and farther between while bleeds were the stack-condition. Burning is just a better bleed at this point by far.
I am in agreement with you that burning is too much, according to the wiki and just my own offhand observations, burning has a .155 coefficient, while bleeding and poison have a .06. I’m guessing the debs figured poison and bleeding combined woul be able to overshadow burning over time, that that just isn’t true. I think that honestly, burning should be brought down to 12% and stacks reduced on skills that apply burning, and the bleeds brought up to 8%. I do believe burning should do more damage compared to bleeding, but adhere to the rule that the flame that burns twice as bright burns half as long. So pretty much make burning a better burst condition, with lulls in application to allow someone to breathe after cleansing it at the right time, and make bleeding do more damage and eventually overcome burn damage with enough time and stacks, and proper application of cover conditions to proect against general condition cleanse.
This would also hopefully encourage more interesting fights with guardians and engineers who use conditions.
As usual Anet is over doing it with the skill negatives. If damage is being redirected to the minion, what is the entire point of it losing hp every second?.
To prevent you from having an army of 100 minions. Though they could just put a hard cap on that and call it a day… It seems like the entire skill is just bad imo. MMs already have high survivability I don’t understand the point of this skill.
It will still be useful for other builds who choose not to be MM. Having 5 minions out that can help you tank damage will be very helpful, and with the new chill buffs we should be able to have at least a couple minions land 1 attack. We’ll just have to see though.
Would you take this over Spectral armor out side of MM builds? I wouldn’t.
Depends. If I don’t have augury probably not, but if I do I’d probably take it.
This actually illustrates the problem with soul reaping for me. Basically, every single build needs vital persistance, and last gasp along with wanting soul marks. For reaper that means you’re automatically locked into 2 trait lines, and since most might generation is in spite you probably want that too. It would be nice if the reaper line provided enough damage, life generation or might to not take spite or soul reaping, but they are pretty much both required.
Agreed, it would be nice if theb2% life force defen was made baseline, or we were given unique utilities in shroud that drained life force and Vital persistence just reduced the cost of using them.
Maybe the 2% degen per second should be made base line for RS only but then people would still take vital and soul reaping line anyways making it a1% degen which is just tooo strong. I would like to have a baseline 2% degen though. But it would only make another useless trait necro would have like Unyielding blast
I don’t honestly think unyielding blast is useless with reaper, simply because of decimate defenses. With the amount of but you can put out simply from that one trait, you’ll have so much crit chance. I wanna try to make a decent death magic reaper, just going to have to see how I can.
You also factored in the 30 percent edited cooldown on DS right? That’s extremely useful for deathshroud flash skills like weakening shroud and FiTG. And the 25% movement speed is great for catching up to and keeping enemies in your 1200 range because odds are, they’re probably crippled or chilled from fighting you, letting you squeeze off a couple more life lasts to finish em off.
You can also take quickening thirst in the BM tree for the movement speed boost. Though your complaint I do think is valid for Speed of Shadows.
As usual Anet is over doing it with the skill negatives. If damage is being redirected to the minion, what is the entire point of it losing hp every second?.
To prevent you from having an army of 100 minions. Though they could just put a hard cap on that and call it a day… It seems like the entire skill is just bad imo. MMs already have high survivability I don’t understand the point of this skill.
It will still be useful for other builds who choose not to be MM. Having 5 minions out that can help you tank damage will be very helpful, and with the new chill buffs we should be able to have at least a couple minions land 1 attack. We’ll just have to see though.
Honestly later down the road, I think this will happen as the introduce more elite specializations. But for now, let’s just focus on RS. I’d like to have DS but it might also stop additional buffs/development for us on other fronts.
There’s a way to give suggestions, ideas, and comments. Other threads did this already with much better formatted and well thought out posts. And the proposed changes here prove the other threads have worked. These large, multi-quotes replies, with sarcastic comments & personal rants injected into them… they don’t help and are likely skipped by the devs.
Agreed, and all it does is drown out and submerge the actually good and needed feedback, making it harder to get the dev’s what they need to hear. And then you have people who don’t understand the Profession design at all and think we should have great mobility.
At the same time one shouldn’t be too praiseworthy, but that’s another discussion. Bottom line is Robert did listen to our feedback, and is trying to push these and other changes through to get us where we’re supposed to be, and the fact he’s even telling us these potential changes is a huge step forward compared to us having to wait and hope each patch.
I really don’t get why people are so against challenging content giving better or exclusive rewards….I mean heck. Challenging doesn’t nesscarily mean long, and it also doesn’t necessarily mean “oh you have to be this or we’ll kick you!” That sorta stuff is already happening today in content that’s too easy! Challenging content will allow for more varied builds. And if you still don’t want to be bothered with the challenge, or want to get them rwards quick as possible, then just make a thief or Mesmer and skip 90% of it.
It’s like saying you want the fume knight weapons and armor without fighting him, or gold camo without doing the head shots.
Bu-but 11k health thieves needs to be able to backstab for 7k while also be immune to conditions!
kappa
(cuts out my tongue and walks out of thread) not today nobody not today.
I dont understand why’s everyone still whining about the golem event after such a long time. Sheet’s been done, deal with it. Lifes not over. Discouraged because of a dumb event? Simply shows how much patience ur “good” players have.
Well the golem event was just the straw that broke the Camel’s back. You also have the fact WvW has been sort of stagnant and not received very many updates at all really. And while they are coming, they might come too late as people will probably already have left WvW. and most WvW fights nowadays are pretty boring because of the stability changes, creating the pirate ship meta we know today. And these are just thing s I’ve noticed and heard, I’m primarily a PvE player, so there is probably more.
This actually illustrates the problem with soul reaping for me. Basically, every single build needs vital persistance, and last gasp along with wanting soul marks. For reaper that means you’re automatically locked into 2 trait lines, and since most might generation is in spite you probably want that too. It would be nice if the reaper line provided enough damage, life generation or might to not take spite or soul reaping, but they are pretty much both required.
Agreed, it would be nice if theb2% life force defen was made baseline, or we were given unique utilities in shroud that drained life force and Vital persistence just reduced the cost of using them.
[quote=5392399;OneKlicKill.428
Its appalling that they can disregard an entire community like that, its no wonder everyone hates the devs over there, I completely support them in that.[/quote]
We necro’s feel your pain…or felt…or possibly will feel, depends on how much they do to change reaper or the next beta weekend.
And on topic, I look forward to making the rev my secondary profession, I love my necro but the vibe and theme rev had seems very rewarding and entertaining. Can’t wait to make a Mallyx build!
I feel so conflicted! If that armor came online I’d buy it in an instant, but then it’d invalidate all the time, money and effort I put in to make my necro look the way he does because I based it on that armor!
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Think it depends on your playstyle, me I’m very interested in being more melee oriented, but none of the current heavy armor professions really clicked with me as much as the necro, and the reaper finally scratches my insatiable itch. But I don’t think it is straight up better than main necro, it does fix or just flat out eliminate base necromancer weaknesses, but you have to go take a while bother trait line, which limits you to only two others. So….well yeah, mainly it sorta limits your building options.
Agreed, but I don’t think just straight up needing SW chest farm is a good idea. I think other content needs to have its rewards brought up to par, like the nebbish terrace centaur assault, that’s one of the most challenging pieces of content I’ve gone up against, but it hardly gives you anything for the reward. Then you go to Orr or silver wastes, and get heeps upon heeps of rewards for just following the Zerg and doing events which can be completed with 3-4 competent players.
But then you also have to take into account what is good rewards and what isn’t, I mean you get already from a lot of world boss events, which translate into gold or Ectos and high tier crafting materials. Do you give more exotic level items? But then that would undervalue exotics on the TP. Slippery slope, slippery slope.
hm interesting, most sites I went on said you want as many fans to be going out, apart from ones far away from your motherboard/CPU. So if you don’t mind my asking, I have a Corsair h100i mounted to the top of my case, two fans below to push through and out the radiator, and two 200mm on top to pull.
Imagine the PC case just like an car engine. The engine sits in a “case” and is full of hot air. The fans on the car radiator pull cold air into this space cooling the radiator on the way, and allowing this fresh but warmer air to push the even hotter air out of the gaps (or out under the car in this case) otherwise the engine would be using the hot air created by the engine to cool itself down, which is counter productive to what you are asking the cooling system to do.
If I had gone for water cooling and not had the case that I have, I would have had the fans mounted on the inside of the radiator sucking cold air through the radiator and blowing it into the case. Now that sounds counterproductive does it not (kitten filter ftw) but if the rest of the fans are also sucking in cool air, it will get mixed and blown out as normal.But saying all of that, my case, Bitfenix Outlaw in white, with 2 solid side panels (a factory F-up it should have side fans) has holes already in the back to pass the water pipes through and mount the radiator outside and away from the case, so I guess it could also come down to the kind of pc case you have.
Ty! I will reconsider my fan configuration taking in all this new advice, so far haven’t had any problems but never hurts to get more information. And yeah my case is a bit cramped for space. I have plenty of air circulation but it’s not like I have abundant room. Like I think my radiator you can fit the depth of 2 quarters through before it touches my high tower RAM
Also sorry op, sorta high jacked your topic!
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Wouldn’t you want most of your fans facing out though?
Also to the op, yes invest in a water cooling system if you can, worth every penny for the extra overclock room and even just running normally.
I tried to build my PC cheaply but In the long run it was more expensive because I had to update sooner. Which honestly, your set up looks fine, just don’t skimp on the cooling.
With fans, you want one out for every 2 in, to keep air pressure up and circulating.
hm interesting, most sites I went on said you want as many fans to be going out, apart from ones far away from your motherboard/CPU. So if you don’t mind my asking, I have a Corsair h100i mounted to the top of my case, two fans below to push through and out the radiator, and two 200mm on top to pull. One 200 MM on the side going out, and the 120mm back one.
So all in all I have 6 fans near the MB and then an additional 3 up front, but those 3 primarily are fo the hard drives.
Any suggestions you have that can improve improve my cooling? Case is an NZXT phantom. My processor idles at 30-35 and at 100% only gets around 56 Celsius.
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Wouldn’t you want most of your fans facing out though?
Also to the op, yes invest in a water cooling system if you can, worth every penny for the extra overclock room and even just running normally.
I tried to build my PC cheaply but In the long run it was more expensive because I had to update sooner. Which honestly, your set up looks fine, just don’t skimp on the cooling.
While I do like and support the idea of a pet skin pack, I don’t know if I’d buy one because I do actually like the way minions look. Just a shambling skeleton to me doesn’t scream necromancy/dark arts. I want to see flesh, muscle, tissue, organs, what I consider to be substance and allow for locomotion other than just a skeleton with the “it’s magic” excuse. But I’d really love a bone minion reskin, and jagged horror Reskin.
But its still less than forceful greatsword and unnecessarily restricted and weak on single targets. This is a big hit to PvE because boss fights are a big part of the gamemode. Which makes chilling force pointless to take.
The good news is, we’re getting more chill, and better ways to apply it. I wouldn’t think of it as restricted against single targets as much as more beneficial against multiple targets. Necros can already self stack quite a bit of might, so Chilling Force might be one of those “scaling up” things that we wanted. This also has the benefit of working without the need to crit, making it more reliable and usable on all builds.
The ICD is there to prevent this + blighters boon from going out of control. The reaper has several multi-hitting skills (death spiral, soul spiral, death’s charge to name a few), and against a chilled foe with no cooldown it means 2% life force per hit. Death Spiral suddenly does 24% life force per strike alongside of 6 might. Against an AI build this can go up x 3, making Death Spiral regen 72% life force per use. Soul Spiral would heal for 8k health and cap might. I don’t even know what death’s charge could do.
That said, Forceful Greatsword, particularly when combined with its buddy trait Phalanx Strength is arguably OP in PVE. There are a lot of traits on other classes that stack might, both personally and for the whole team, but against this cthulhul scale monstrosity it all gets rendered useless. I don’t play warrior, but I have noticed that any time I team up with one my might is capped 4 seconds into the fight.
For the sake of comparison, I have a guardian. Empowering might has an ICD of 1 second and a duration of 5 seconds. It isn’t weapon specific, but this basically caps out at 5 stacks of group might. When running a condi thief, the AoE venoms give 6 might at most. On my ranger, 4 stacks of might, up to 7 if I use a drake + fire field. Memser is complicated because it can dupe boons, but it doesn’t stack might on itself that well at all. The ele and engi are good at it, because they can spam blast finishers into fire fields, but this eats up their entire utility bar. The warrior run up to some mobs and cap might with a single 100 blades.
One of these isn’t like the other. I haven’t played warrior, so I’d hate to go and demand an outright nerf based on my experiences alone, but kitten .
I have been saying this for a while with the ICD on Chilling Victory, we have to do more work than then warrior, having chill on he for already, and it just devalues the chilling nova skill in the tier before. Removing the ICD on this might also make it so reaper wouldn’t need to take spite to get the boon generation it needs to sustain itself with blighter’s boon. And if five enemies are bunched together to get hit by Gravedugger and death spiral/soul spiral, then we should get a huge payoff considering each one could’ve stunned, blind, or dodged to get out of the way.
And I have played warrior with forceful great sword and phalanx strength, it’s ridiculous the amount of night you can generate for a group with that and strength runes, combined with the high fury uptime it’s insane. GRANTED this is PvE.
Still grateful for what you’re changing or trying to push through for us Mr. Gee. Please don’t take this the wrong way. >_<.
Some are sort of side grades, like chronomamcer and tempest, while others allow the Profession to be played completely differently, like reaper or dragon hunter. They aren’t straight upgrades, just and and fun ways to play, though if you ask any necro they will probably say reaper just feels a lot better.
I will tell you about your parts and say they look very nice.
Also I use an AMD 9590 fx, and doing a comparison test on…can’t remember the website now, you should be just fine running GW2. You’ll have very quick load times and can experience the beauty of the game very easily. For big Zerg fights you’ll need to tone down your settings a little bit, but mainly just the hi res player model one.
Also what is your monitor because that can make a difference in what settings to turn on and leave off, saving you some processing power and frame drop?
Coming from a necro who will send all that burning back to you and then laugh, burning currently does more than twice the damage of bleeding and poison. Now it should deal more damage than both of those yes, but not so much more that it pushes out most other specs who don’t have access to burning. Now a straight buff to bleeding and poison would do nothing really. If they brought up the coefficients for bleeding and poison to maybe…8 or .10 percent, and then brought burning down to say, 12 percent, it would help a bit by allowing burning to be more of a burst condition, but bleeding and poison would still be stronger in the long run if you can stack it up.
Pretty much I’m just saying burning should be around 1.5 the strength of a bleed….if that makes any sense, sorry early morning can’t form coherent thoughts yet, need coffee….wait no I hate coffee
I love the trait, but it more or less makes the spite tree mandatory due to the might stacking. In WvW it will be a must have skill even without the spite tree, but personal buffing elsewhere will be tougher.
If they were to give us an alternative boon in all the trait lines, it would make me much happier. For example I for one would not lose any sleep over losing soul comprehension if it gave any boon in shroud upon using any skill. As a defensive line that trait is quite lacking at the moment.|
Really think they are loosing out by not letting most minions give us LF. It might be a bit op but that would be again, just a numbers tweak. And if we could get some jagged horror or minion generation outside of death nova….which I know would need some work because of the whole reanimate debacle.
Even as a non-minion user of the death magic line (I use deadly strength) that minor is garbage. If I was to give a loose suggestion it would be to offer retaliation (2s per skill – stacking duration) in place of the might (15s) offered by spite. It would still be a boon and thus would trigger BB. The plus side to this is that a defensive line would actually have a defensive minor to replace it.
I do agree the minor is garbage, like gluttony. But anet has said they want to keep at least one on death trait for necromancer unfortunately.
Our best hope /15 char
I’m pretty sure that there’s still not enough chill for chilling force to be a meaningful source of might generation, and enough to support celestial amulet and strength runes.
You’ll want new runes and probably also a new amulet.
I wonder if you Shouldn’t try Grenth runes for the chill proc and chill on heal. If there’s not too much (nore than you need) chill with Grenth tunes, then there’s not enough chill. If the healing shout with trait and runes isn’t good enough, then it’s not good enough.
As for sigils, swap sigils are the way to go now that anet is testing “shroud triggers on swap sigils.”. Hydromancy is more chill & energy is more dodges.
Finally, get soul marks for your staff already. Staff has to do too much already, and you aren’t even running decimate defenses, so the vulnerability isn’t there.
What about svanir or whatever runes reduce chill duration on you by 50%? Think those would be any good? I’m going with ice for the 7% damage increase.
(edited by TheLastNobody.8319)
That was the same mentality when one of my favorite characters in smite got a simple, but Very effective change that put him from bottom tier to top tier. He turned into a solo lane bully able to heal and burst down all the other squishy Mage types. People were so confused and didn’t know how to react to his newfound power, even when they gave him a slight nerf he still proved to be a huge bully, and would just starve the enemy so they were in effective in late game.
Hades?
……yes. ;-; I loved that game but haven’t been able to play it much after the warrior nerf from beta. He’s probably not like that nowadays though.
Hades is considered top tier still. Basically has one counter in Bakasura and nobody else.
Ah good. Might pick it up again then.
That was the same mentality when one of my favorite characters in smite got a simple, but Very effective change that put him from bottom tier to top tier. He turned into a solo lane bully able to heal and burst down all the other squishy Mage types. People were so confused and didn’t know how to react to his newfound power, even when they gave him a slight nerf he still proved to be a huge bully, and would just starve the enemy so they were in effective in late game.
Hades?
……yes. ;-; I loved that game but haven’t been able to play it much after the warrior nerf from beta. He’s probably not like that nowadays though.