Question, is that burning damage coefficient from before the changes or after?
Well this is good news than, but I guess that only makes sense….in addition, have I entered an alternate universe? Because if I have can I stay here?
I’m still in favor of projectile destruction on CPC and traited reflect on Spectral Wall ^^
Agreed, flavor wise , reflects I don’t think suit necro. Plus reflects are super strong, example, lupi. Projectile destruction would suit necro better theme wise, give us some team support, but not into the realm of broken, and would hopefully let us get by without much of a CD increase in whatever abilities they’d tack them on. I’d be fine however with reflect on a traited spectral wall.
Pretty much, I’d picture my necro saying this as he puts down a CpC if it had projectile destruction. “I didn’t cast that to save you. You just happened to be in the right place at the right time.”
…..well than….I’m flabbergasted….speechless….stunned….every word I can think of right now. Can we get dranor, Bwawb, spoj or sagat in here? Or our forum specialist? They seem the most sensible of us right now.
And for the love of grenth, people, let’s not screw this up, we might have the ear of a dev for once. >_<
Patience only lasts so long. Reaper looked like an improvement despite not addressing any core issues. Then they basically nerf everything good about it before it gets released. Can you really blame us?
Your slaves to numbers and don’t understand concepts. From my POV.
You’re right. We are slaves to numbers.
We have 0 blocks, we have 0 mobility, we do mediocre damage and I believe we’re still last on that. We have 3 blast finishers, 1 on staff which requires an enemy to trigger, and 2 from MINIONS. Our big bad OP elite lich gives us only 1 stack of pulsing stability, the only elite to my knowledge that does that when it comes to transformations. We have incredibly long cast times on our skills, but have 0 stability on base necro, and the stability we get on reaper is walled off behind reaper’s shroud. They put a 5 second ICD on chilling darkness it seems SPECIFICALLY BECAUSE OF REAPER. Hey! Least we got 2 health bars right?
And you’re also right in us not understanding concepts. We don’t understand the concept of us being a selfish class, but being barely self sufficient. We don’t unstand why we don’t have reliable stability with our big slow casting times. We don’t understand the concept of hitting like a limp kitten on attacks that have giant animations and tells. We don’t understand why chill and cripple were nerfed into oblivion, almost right after reaper was announced!
GJ your really smart. TY for helping. Now I’m playing a better build and being more effective in the game. Turns out it was all my controllers fault.
Yes yes, L2P issues, it’s always that, right? Class is OP you need to learn to play against it, if it’s UP you need to learn to play it. Ahhh, I love that argument. Ah well, least you’re enjoying necro, wonder how long that’ll last.
If you can’t land Focus 5 then yes it is a learn to play issue. If your attacking barrels and crates to get LF yes again a L2P issue. Lots of L2P issues atm. A complete reliance on one guy in one team (who dominate every week) to show everyone viable builds again L2P issue. Rangers as a group it looks like are doing it better.
It’s a L2P issue that I can’t land a skill that has a 1.25 second cast time and has an obvious animation, when other classes have access to extra dodges through vigor, on demand blinds, blocks, extra dodges through weapons, stealth, teleports and leaps to get out of range, stuns, and dazes? I mean, yeah, sure I can just pop in DS and flash 3. Maybe I can hit them during one of their long casting time skills as well, maybe chain a reaper’s mark from staff into Focus 5….Bah, arguing with you is useless, you remind me a lot of myself from about a year and a half ago. Hope you last longer than me before the anger sets in.
Patience only lasts so long. Reaper looked like an improvement despite not addressing any core issues. Then they basically nerf everything good about it before it gets released. Can you really blame us?
Your slaves to numbers and don’t understand concepts. From my POV.
You’re right. We are slaves to numbers.
We have 0 blocks, we have 0 mobility, we do mediocre damage and I believe we’re still last on that. We have 3 blast finishers, 1 on staff which requires an enemy to trigger, and 2 from MINIONS. Our big bad OP elite lich gives us only 1 stack of pulsing stability, the only elite to my knowledge that does that when it comes to transformations. We have incredibly long cast times on our skills, but have 0 stability on base necro, and the stability we get on reaper is walled off behind reaper’s shroud. They put a 5 second ICD on chilling darkness it seems SPECIFICALLY BECAUSE OF REAPER. Hey! Least we got 2 health bars right?
And you’re also right in us not understanding concepts. We don’t understand the concept of us being a selfish class, but being barely self sufficient. We don’t unstand why we don’t have reliable stability with our big slow casting times. We don’t understand the concept of hitting like a limp kitten on attacks that have giant animations and tells. We don’t understand why chill and cripple were nerfed into oblivion, almost right after reaper was announced!
GJ your really smart. TY for helping. Now I’m playing a better build and being more effective in the game. Turns out it was all my controllers fault.
Yes yes, L2P issues, it’s always that, right? Class is OP you need to learn to play against it, if it’s UP you need to learn to play it. Ahhh, I love that argument. Ah well, least you’re enjoying necro, wonder how long that’ll last.
Patience only lasts so long. Reaper looked like an improvement despite not addressing any core issues. Then they basically nerf everything good about it before it gets released. Can you really blame us?
Your slaves to numbers and don’t understand concepts. From my POV.
You’re right. We are slaves to numbers.
We have 0 blocks, we have 0 mobility, we do mediocre damage and I believe we’re still last on that. We have 3 blast finishers, 1 on staff which requires an enemy to trigger, and 2 from MINIONS. Our big bad OP elite lich gives us only 1 stack of pulsing stability, the only elite to my knowledge that does that when it comes to transformations. We have incredibly long cast times on our skills, but have 0 stability on base necro, and the stability we get on reaper is walled off behind reaper’s shroud. They put a 5 second ICD on chilling darkness it seems SPECIFICALLY BECAUSE OF REAPER. Hey! Least we got 2 health bars right?
And you’re also right in us not understanding concepts. We don’t understand the concept of us being a selfish class, but being barely self sufficient. We don’t unstand why we don’t have reliable stability with our big slow casting times. We don’t understand the concept of hitting like a limp kitten on attacks that have giant animations and tells. We don’t understand why chill and cripple were nerfed into oblivion, almost right after reaper was announced!
So please Robert Gee, try to answer some of the exasperation of the community. As a mesmer main and necro second, I can say I love what you brought to the class, but we would all love constructive discussions to improve the class and the diversity of viable builds.
As somebody who mains a necro i can only say that my hope is that Mr Gee leaves his hands off the necro. I do not never ever want that he does the same thing he did to the mesmer also does to the necro. I want the necro at a reasonable level which fits in the overall class balance and not to be a class which is total out of control damage and utility wise like mesmers are at the moment.
You do know he made the changes to the necro and the mesmer at the same time.
I think that just reinforces his point.
So! Been thinking a while of how to hep vent some of our frustration in a fun way. So I came up with this!
The necro standard.
Pretty much, we go and list traits and skills similar to the ones we have, and balance them using anet’s logic. Here is an example.
Forceful Greatsword — Gain might on a critical hit with a greatsword or spear. Greatsword and spear skills deal more damage and recharge faster.
Necro balance – 1 second ICD, greatsword only deals increased damage so long as you have might.
Feel free to include a reason as to why your change is perfectly fair and justified. Have fun!
ds works more like elementalist summon weps and engis stuff with a “lifebar” if ele and engi can use their utilities why not necros why we have to fight handicap all the time
Because it is a second health bar in Anet’s eyes. That means we shouldn’t have access to our defensive options since we already are not loosing our true health.
Necromancer to be able to use utilities in DS/RS, and given reliable stability outside of RS. Revert the nerf on Chilling darkness.
Revert the changes to chill and cripple not affecting movement abilities.
In general, I’d like build templates with armor and traits. That’d be my big plus.
… and I wouldn’t hold it pass ANEt to make it so that if we exit reaper shroud during infusing terror, we stop getting stability.
I thought that was said during the stream and that they were debating to remove the stability all together.
I don’t recall that. But honestly….again I wouldn’t hold it past them. I’ve lost a lot of Trust with ANET after the whole specialization patch fiasco. Yes they did buff spite, DM, and made blood magic, but that’s just paint compared to the core problems that plague us….but I’m gonna hold off on the rant. The beta will be here this weekend, and HOPEFULLY they will listen to any concerns we may have, i mean heck, it worked with revenant, and while half finished they were looking worse off than we were.
I’m really looking forward to reaper, mainly to test it and see if my hopes and dreams are dashed, or if there is a smidge of hope left. The upside is that, this will be a beta test, so that means that hopefully to Kami they will listen to us for once….because right now it seems like they’re still balancing us for idealized scenarios….the shouts are good examples of this, along with the fact they nerfed chilling darkness, which I will never forgive them for, because we would finally have decent access to AoE blind. And before people say it’s too strong, if you have 5 players standing next to me, not dodging or moving back as I start up my obvious as hell attack animation, then they deserve to get hurt…bad….especially with the fact necromancer has no stability outside of what we’ll finally get in Reaper Shroud, and I wouldn’t hold it pass ANEt to make it so that if we exit reaper shroud during infusing terror, we stop getting stability.
Pretty much all the professions tongku listed have access to very quick burning, which anet even said is currently op (did they change that yet?). That, plus the simple fact someone crunched the numbers, and found out that anet did not buff condition damage like they said they would. I think they said you’d need roughly 1000 condition damage to break even with the damage you had before. But instead it was found, at least for bleeds and poison, Anet backpedaled and made it so that you would need around….1500-2000 condition damage to actually break even. This in addition to the fact world bosses health was doubled, and you can now crit them, just put conditions back to the way they were before. Sure we aren’t fighting for space now, but the only thing that really benefitted from the condition changes was burning turning into stackable comditions.
Then, to touch on the necromancer, we were not undhuumfired on our bleeding applications, and we’re even nerfed with mark of blood now only applying 2 instead of three bleeds, and dhuumfire only lasting for 3 seconds baseline. When we complained, Anet’s response was “invest in condition duration, dhuumfire is really strong then!”
So pretty much, it’s the case of anet backpedaling at the last second for fear of conditions being too powerful….and the fact their AI and enemy encounters are about as smart as a bunch of rocks.
(edited by TheLastNobody.8319)
Id be more concerned about them putting an ICD on chilling force than blighters boon.
Well technically it already has a 1 second per target ICD, according to the description of the trait on the wiki, but I feel like the traits effects are too weak for little chill most builds not using GS autos will be able to put out.
And so it begins….
Also on the wiki, Chilling Nova has a 15 second ICD.
Looking worse and worse…
EDIT: So, even more lousy news.
- Shivers of Dread: reduced to 2 seconds of Chill on Fear from 3.
- Cold Shoulder: reduced to 10% damage reduction from 15%. Also reduced to 10% Chill duration from 20%.
- Chilling Nova reduced to 2 seconds of Chill from 3. 180 radius.
- No stun break at all on shouts.
- Gravedigger reduced to 3 targets from 5.
- Nightfall does not Cripple, though it does blind and damage on each pulse. 300 radius, 4 seconds
- Executioner’s Scythe is 1.5 seconds of Chill. Not sure what it was before, but this is ridiculously short.
But hey! Chilling Force had its Might duration buffed from 4 seconds to 5!
ohhhhhhhhh i hope these are false…..really hope these are false. Cause if not, I’m telling ya, we need to just go nuts on the forums. Ele, mesmer, warrior, guardian, general discussion. You name it, we should be there….but let’s hope it doesn’t come to that.
Oh bloody heck I can’t flipping wait. I have to see how reaper will work out. I’m nervous, especially if they put ICD’s on some of our traits, ESPECIALLY blighter’s boon. But this should be interesting none the less. I think they said somewhere they were going to give us more tools to cope with the movement changes, but don’t quote me on that.
For us to be better, we either need PvE to change (which is not gonna happen, most likly)
I wouldn’t be so sure, Colin has talked about wanting PvE encounters to change, and we’ve got other things to build on that like difficult PvE content, AI reworking, etc.
There is just one problem : They won’t change encounters in the old content ‘cause they are lazy, and if HoT’s always thrown around “challenging groupcontent” is not the same as “new dungeons”,“raids” or other types of “instanced group content” but simply open world BS, it won’t matter anyways. Well although then the elitists at least couldn’t exclude Necros from the content.
You can’t assume that yet. Considering the ease of changing the AI and fractals getting changed let’s play the wait and see for content first.
ehhhh, to be fair that’s what we’ve been doing for a while now is waiting. Although it should be said that we are at least in a better spot than we were. Still, REAAAALLLLYYYY wish they didn’t take the nerfhammer to chilling darkness.
But as far as PvE is concerned, yeah, don’t really know why they didn’t account for huge player zerg numbers for open world content. AND WHY HAVE THEY NOT FIXED SHATTERER?!
For PvP, I think necro is not too far indeed and is quite present in NA tournaments (not as much in EU, maybe the “Nos effect”).
For PvE, despite Brazil’s efforts, necro is still not very welcome. To be honest, this is based on misplaced elitism because necro is a very good addition to any PUG thanks to its self-reliance. Let’s be honest, many of those asking for “meta” in lfg are not speed-clearing level! Only really optimized group would loose (a bit) with a necro.
When HoT comes, developers probably think that thanks to its high survivability, necro could have its place in “challenging group content”… except for one detail that devs still didn’t understand: damage negation > damage reduction. Maybe thanks to an improved AI, boss won’t wipe people in 1-shot but instead attack regularly and deal moderate damage each time, but currently, without reflects or evades/blocks, necro are in a bad spot even in terms of survivability.And in any case, I think devs have no excuse whatsoever for the situation in which condition necros are. When you see that a weapon (scepter although axe could also be cited) is absent of nearly all high-level builds, you should maybe think that they need some attention…
Indeed. Sorry I’m going to sorta use your post to try and make my point for necromancer PvE and PvP currently.
I love necromancer, it’s my main, and I’ve seen the way other classes are played. but take it into a solo fight with lupi. The problems quickly begin to show themselves. Reaper I Do think will help a lot of the problems, but like Bwawb, Dranor, and Sagat, along with numerous others have said, the elite shouldn’t replace the core, it should offer another option or way to play the profession.
PvP wise, I don’t think we’re far off from finally being on the other classes level, but what we need is a touch of mobility, enough to force an engage or get out of a sticky situation, but not both. We also need reliable access to stability, not just stun breakers.
And finally, my two cents on why we’re so scrutized by the devs when it comes to nerfs and buffs….we’re the unfun class. You see all the time other classes complaining about how they can’t deal with conditions, and how much they rely on boons like might, stability, protection, aegis, soon to be resistance. And what is one thing we do best? We turn those boons, those strengths and what so many classes rely on, and turn them into their undoing. And sure they can just clear them using a condition clear but that puts us up, what? 2 skills? A buff skill followed by a condition clear? And then as far as conditions though, we can put out a fair amount of conditions, not anything super concentrated, but we can fill up that bar pretty quickly if specced right…..annnnd that’s my two cents, maybe three.
I honestly think the casting time of CTTB would be justified IF it was a freeze like on ice bow 5, to me that would make even more sense. Big windup, big pay off.
Reaper is amazing, easily one of the better specializations if not the best if they adjust numbers. All they need to do is rework Rise! and Suffer!, adjust some of the damages, especially on Greatsword, and not destroy our traits and we’ll be great. Basically as long as they do the smart thing Reaper will be great.
Sir Bwawb, I hope you’re right. I really truthfully hope and pray you’re right. My primary concern is thier love of adding ICD’s to everything. Blighter’s boon and chilling force I think are at the top of the target list for this. And their last couple of tweaks to things has left me sort of doubting them on their balancing decisions….
I like Roberts ideas regarding necro, but…well I used to say the necro patch was 3 steps forward one step back but after all the recent patches and nerfs, it’s more like 3 steps forward 6 steps back, meanwhile everyone else has moved on to the next flight of stairs.
They did fix blood magic, spite is awesome, death magic could use some tweaks, and soul reaping is…better. For the most part. Curses though needs help, especially with the master tier, grandmaster needs help as well, and adept is just a joke. Aden has a falling trait, chilling darkness which just recently got gutted and thrown to the trash. Master tier has hardly any identity, you have terror, which is great for condition builds, Master of Corruption, which could be good, IF CORRUPTIONS WERE WORTH ANYTHING! And then dark path. Then in GM you have lingering curse, a must have for condition builds pretty much, and I’m guessing their justification for not undoing the dhuumfire nerfs. Parasitic contagion, which should go to adept and replace that lazy and stupid as hell falling trait, and weakening shroud. Which honestly, I do like! But I’m not taking it over lingering curse, and I’m probably not going down curses for a power build. In addition, they nerfed consume conditions and epidemic to compensate for that stupid as heck master of corruption trait. WHY?! and let’s not forget plague after the patch!
Then looking at the reaper now, and all the changes they’ve made, well….reaper went from making me hyped as hell to, “well least revenant looks cool.”
As far as the mesmer stuff goes, after fighting them, it does need toned down, but really, it’s not much different than fighting a thief to me. And least I know they will eventually run out of tricks. Fix PU I think, then go from there.
Overall, I will say Robert has done some good work for necros, but the mistakes he made, as well as the nerfs, and the fact mesmers are a bit wild right now, really hurt my faith in him and the balance team.
Well at first it was reaper, what with all the chill they were going to have access to. Get in a melee fight with warrior, they try to run, only go half the distance they normally would, end upright inside of my reaper’s claws on GS5. And we were led to believe our dash would be special and not be affected by chill and cripple while the rest were.
But no, chill and cripple got nerfed, and we got kitten ICD on chilling darkness pretty much killing that trait. And with how much they said the numbers weren’t final on reaper, I wouldn’t be surprised if a lot of those traits like blighter’s boon and chilling force got ICD’s to keep us at the bottom. And tempest shouts show how hypocritical Anet is, least when it comes to necromancer design. Looks like we’re being shot in the knees before we even get to the starting gate.
So really, I’m interested in dragon hunter and revenant right now. Chronomamcer looks cool but mesmer isn’t my playstyle, and neither is ele. Love my necro, but anet apparently doesn’t give a crud about that class. But ill still play it, if only just because I’ve worked and put so much into it.
Exactly. Lich should get some of that Toughness increase that plague gets. (Speaking of plague, briefly, it should get distortion or some kind of evade. Why the hell would a disease ridden cloud be tough? or vital, for that matter? It just shouldn’t be able to be hit) Frankly, if Lich is meant to be intimidating, actually make it that way instead of a joke
Don’t tell the PvP people that, apparently they think Rampage CCing you into oblivion, WHILE you take reduced damage, have 3 stacks of pulsing stability, and have stances is absolutely fine because it’s melee, but lich is OP because it’s ranged and can burst you in just a couple hits.
The only PvPers who say that are, hopefully, not necros. Because holy hells. If Rampage exists, Lich form with higher toughness, vitality, power and precision shouldn’t be an issue. I mean, hell, Rampage can be traited to be a significantly lower cooldown than Lich can be traited to be (About 20 seconds if i recall) and they get huge benefit. Including gasp skills while in Rampage that are actually useful other than the auto. Lich needs to be the kitten good skill it should be
Haha, na, it’s mainly just warriors, and I’m talking bottom of the barrel here, but they seem to come outta the woodwork the moment you mention making sense of something like berserker stance or rampage, something of theirs that has no counter whatsoever, other than trying to run and kite.
Exactly. Lich should get some of that Toughness increase that plague gets. (Speaking of plague, briefly, it should get distortion or some kind of evade. Why the hell would a disease ridden cloud be tough? or vital, for that matter? It just shouldn’t be able to be hit) Frankly, if Lich is meant to be intimidating, actually make it that way instead of a joke
Don’t tell the PvP people that, apparently they think Rampage CCing you into oblivion, WHILE you take reduced damage, have 3 stacks of pulsing stability, and have stances is absolutely fine because it’s melee, but lich is OP because it’s ranged and can burst you in just a couple hits.
While necro shout casts are still too long, keep in mind:
- Ele shouts all have delayed effects on enemies so they can be dodged, only instant effects on allies. So they’re not completely inconsistent.
- Because of the ally effects ele shouts have pretty long cooldowns and no reduction trait – probably a bad choice outside specific aura or support builds.
- necro shouts usually have more powerful effects on enemies (boon -> vuln conversion, condi transfer etc, massive stun/chill) + powerful self effects (unblockable, massive might stacks, long stability) … the jagged horrors still stand out as kinda laughable.
aaand…
- ele shouts do even more damage so… wait no that’s kinda weird.
Anyway, the point is when you take into account weaknesses too, it’s not as clear.
Very very true, but the problem also arises that if blocked or blinded, our shouts will do nothing, while the ele’s shouts will at least help his team members. I still like our shouts honestly, but….well I’m just gonna say it. The fact ele shouts do damage and have as little casting time as they do is just dang wrong and is hypocritical of ANET. It goes against every excuse and reason of weakness they’ve given for necromancer over the years, and especially their justification for making the reaper shout casting times and cooldowns as long as they are. “It’s because of the fact they do damage and can be potentially really powerful.” Bullcrap….I’m sorry but bullcrap.
Warning, here I devolve into a rant. Been trying to stay positive but, I think this reveal kinda put me over the edge.
You’ve nerfed Chill and cripple to not affect leaps and dashes, right after you revealed reaper and so many people were complaining about how hard it would be to get away from. You then nerfed chilling darkness, giving it an ICD of 5 seconds, despite the fact the only blinds we have are from well of darkness, WHICH IS A 50 SECOND COOLDOWN, and plague form! The only other blind we have is on OH dagger 4, which is easy to dodge and again, takes forever to cast. Man, sure would’ve been nice to use nightfall with chilling darkness wouldn’kitten And we still don’t know what other things they have in store for us, I’m sure a lot of the traits on Reaper will get ICD’s like blighter’s boon and Chilling force, they’ll probably also put it on Reaper’s might. We might even see them move the reaper shroud LF generation back to number 4, or make it so you only gain LF from one target when you hit them, you saw how well he was sustaining his LF off those golems….man I seem angry. I do still love necro, and look really forward to reaper but….just the hypocrisy of it all. Ha, and here I was trying to stay positive. Ahhh crud. Well least they gave Revenant weapon swap, really enjoyed what I saw in that class so there is some hope for me I guess.
Well kitten , and here I was actually being positive for once and looking forward to what I could do as reaper. Still do but, well they pretty much just crapped all over their own logic when it came to shouts that damage. And while I’ll say our shouts can be strong in the right situations (like a lot of necro things, these ele shouts seem possibly a bit crazy.
It’s like Soul Marks is supposed to make marks unblockable, but they still get blocked. Us necros get these bugs that really affect our skills usage.
Is this still the case?
My soul marks were going through Aegis all last night
Same, duels a guard buddy not too long ago, kicked my butt until I put on soul marks and just laughed whenever he started to block.
See this is why I use invisible bags, keep your high priority stuff in those and you’ll never have to worry about accidentally salvaging ever again.
but honestly any class than can kite us will always win.
so…we’re good against other necros?
Touche!
It’s a-net way of convincing us the reaper is an improvement over necro
I caught several Nike warriors in WvW the other day…I was happy.
Here is my question, first, has it been finalized that rise will only summon jagged horrors? Second, I can’t remember, but do the jagged horrors grant life force. I do agree the deathnova trait alone will do nothing really to help rise, but if they grant life force I can see it being very useful as a life force battery.
Ehhhhhh, I’d like it but, what would we give up in return? DS/RS? I mean, they can’t give us a second health bar (I use that term loosely btw) AND a break at, we’d run the risk of being so OP they’d nerf us into the ground.
I’m fine with the stability access we’ll have with RS and if FiTG would change to be like engi flamethrower if be very very happy, though I still think pulsing stab from WoP would be better.
Whhh you’re not entirely wrong, but each one has a different usage, as well as ways of building.
Warriors build adrenaline passively just from attacking, boosting their gain from certain skills, to be able to inflict big damage/CC with an attack.
The necro life force bar can be looked at as another health bar, letting the better tank damage, and using their life force pool as a sort of sponge. As well as give them access to some more fear and other attacks, but they loose out on their utilities. It can be viewed as a sort of survival skill I guess. Plus requires you to use certain skills only to recharge it.
Initiative and energy I say have the most similarities, but initiative doesn’t recharge on weapon swap, energy gets set to 50% on legend swap. And energy can also be continuously drained for a prolonged effect on the revenant. Pretty much, a revenant used all his energy, he can partially recharge just by swapping legends. A thief uses all his initiative…he’s a sitting duck.
Don´t get me wrong, I kinda admire your enduring optimism (no sarcasm) in the face of Anets stubbornness/cluelessness/incompetence to properly address the problems our class suffers from since launch.
Its less optimism that they will fix us, and more acceptance that what we have might be the best we’ll ever get, so I’ll try to make the best of it.
Also, ANet has listened to us a lot, especially nowadays. Just because they don’t implement everything doesn’t mean they don’t listen, they don’t have the resources to do everything we ask, or even a small amount, and then the balance team just is on Mars when it comes to understanding Necro. However pretty much every good change they’ve made recently was due to direct feedback, so they do listen, and Reaper was made in response to a lot of our issues with the base profession.
Give me a single example of when Anet listened to us please. Teamsupport? They went with pure healing/siphoning and proceed to make the Revenant the one with the best heals in the game aswell as giving eles even more, and more valuable, support. Axe? Still Trash, they didn’t even fix the animation. Condition application? Still not even 1/10th of what other classes can do. Active defenses? Nope, not a single one. Letting us start with LF at the beginning of a PVP-Match? Nada. Blast finishers ? “they don’t fit”, so nope. Minion AI/Pathing? Still in a state not even found on private servers. Ways to keep enemies from escaping us in fights? No. Response to our feedback on how terrible MoC and Plague and CC as corruptions are? Not a single word.
Sorry, but all I see is Anet ignoring blatant problems because they have 0 understanding of just how much they kittened this profession up, because not a single one of them plays it. Even the dev resposible for Necros doesn’T play Necromancer – how the hell would he even know what the kitten he is doing? They said it themselves, no matter how much they “playtest” *COUGH*plague suicide got noticed by numbers alone COUGH their stuff it is already overtaken a few minutes after launch. Yet they refuse to have a Moderator/CM for each profession forum whose job it is to skim through feedback and relay it to the devs…And don’t come with the Forumspecialist, they neither listen nor provide correct info to him/her, and change some stuff 24 hours before release without a single word.
I also find it ironic how you’re jealous that the ele’s are getting more support when the Ele forums are upset and feel like they already have enough support.
I don’t really have a point here, just pointing out how different communities have different attitudes that are perplexing.
You know the saying the grass is always greener on the other side?
Ehhhhhhh, I’ll wait till I see the traits. The aoe stunbreak is nice as well as the aoe heal but….I’ll wait till I see actual numbers and how they function as well as see the traits.
I really don’t understand why they have left ice bow as it is for so long. When I first saw people using it, I thought it was a bug. It needs toned down.
If trahearne was introduced earlier, like lets say during the order arc, and we developed a relationship with him, I think we would’ve liked him a lot better. It also would’ve been good to have him and the player character actually go and retrieve his sword together, rather than just give it to the buglier. I wouldn’t have minded playing second fiddle to someone who actually had experience or proved they deserved all the hype surrounding them, heck that’s what you were doing in the order! And nobody seems to be complaining about that!
Instead, he’s introduced in one instance, and in the very next becomes commander of the largest military organization in Tyria! Just because he has a magic sword, and is the only person there not associated with one of the orders, heck we could’ve gone with some random skirt if that was the requirements for it. And even with his extensive knowledge of Orr, and being and expert on risen, he seems to get surprised and foiled at every dang turn!
Whoa 50 energy for jade winds? Ok I know you can potentially cast it twice but you do that, you’re gonna have no energy left to attack with. So…yeah I can see why they think jade winds is inferior. But I still think CTTB needs a cast time reduction, and maybe a coolsown reduction to 90 seconds.
Check out this thread and you’ll see a better comparison. In addition, if you’ve played with Revenant to really get the class feature you’ll see that casting it twice isn’t as bad as you think. You can cast it 7-8 times in the time it takes to do 1 CttB and still have energy to DPS with swords (or use other legends for other purpose in the down time).
….facespike I forgot about you getting 50% energy back on lengend swap! Yeah, I’ll take back what I said. This might get a bit ridiculous.
Whoa 50 energy for jade winds? Ok I know you can potentially cast it twice but you do that, you’re gonna have no energy left to attack with. So…yeah I can see why they think jade winds is inferior. But I still think CTTB needs a cast time reduction, and maybe a coolsown reduction to 90 seconds.
Nope, we only have two stability skills, one is well of power which is a one second of 1 stability to cover the casting time because it’s a stun break, the other is foot in the grave, which makes entering DS a stunbreak as well and giving us 3 seconds of 1 stability.
Now what might be happening is that you use a skill on mesmer which grants fear, and if we’re inside of Well of Powef, the fear gets converted into stability. I’ve stood inside a ranger volley using well of power, and stacked up to 50 seconds of vigor doing this. People swore I was hacking haha.
I don’t have anything against trahearne really…but he was just boring as sin. His voice actor sounds like he was forced into doing the role, and doesn’t really put any emotion into the character. I mainly play a human, so have no idea what his role is in the sylvari story, but he just shows up at Claw island out of the blue, and we have no idea who he is or what he’s done other than he’s a scholar that studies oer and the undead, and he’s a firstborn, meaning he is automatically super important.
Then, he doesn’t even show up for the final battle with zhaitan, great your wild hunt is done, I know your tired but we still have a massive undead dragon soaring above Arah that we need to kill! The least you can do is show up!
With my priory mentor, I felt so dang sad when she died, and when she stayed behind to buy you time to get away, I just wanted to beat down the dang gate, bit of the same with my vigil mentor, didn’t like him as much but least he showed he was pretty BA. Trahearne, I didn’t feel any attachment, as a friend, commanding officer, or fellow adventurer. He was just thrown in to fill the companion void they left from killing your previous mentor.
(edited by TheLastNobody.8319)
……wait are necros really considered that big of a threat nowadays? No seriously, maybe I’ve been spending too much time in the necro forums and all the negativity there right now is affecting my perception and play?
Thiefs and Necros got all the buff goodies and now its my turn to laugh.
I main a necro…what buffs we get that made us so op? Just genuinely asking.
Ok they nerfed Litch… but buffed death shroud/ auto attack. Life drain… now heals AND gives stability. I don’t have Stability on my build and Mez as always suffered from condi removal, though better now on Torch skills.
I wont talk about the attack on your pets , I can live with it. But … for a while the Necro wells have been a ‘must have’ Guild raid accessory, don’t begrudge the Mesmers taking back their rightful place in the Focus groups again.
Huh? Stability from lifedrain….no seriously, what’re you talking about with that? We don’t have stability on drain life or life siphon. We can Rez people with life drain DS#4, but no stability. There is foot in the grave GM trait in soul reaping but that’s more a stun break than reliable stability.
Also, there I think has been a misunderstanding. I’ve never had anything against mesmer’s as a necromancer, on the contrary, I actually enjoy fighting them for the most part in comparison to thief. See you all use mind games, those are fun to fight against. What with the clones, stealth and you have some teleports, but you do in fact run out eventually. I have actually caught mesmers before by simply masking sure I apply a good chill or cripple before they port, then just run back to get them in range of staff or life blast. Your stealth uptime from prismatic understanding needs to be brought down to say, 50%, duration increase. As for the burst damage capabilities, that just seems to be a problem with classes in general right now.
Thiefs and Necros got all the buff goodies and now its my turn to laugh.
I main a necro…what buffs we get that made us so op? Just genuinely asking.
Bruiser soldier or celi necro is the meta right now.
The main thing is wells/marks. Necro dps is actually pretty crazy when every skill hits 5 people. AoE stab/condi clear. AoE immobilize and chill. AoE boon strip. AoE plague blind counters rampage. Staff 1 can hit 5 for 20% life force. In a serious battle, a well can heal 2.5-3K through life steal alone.
I also like having 3.4K power and 3.4K armor while in DS. 4-5K crits (54% chance) with life blast are pretty crazy on a char this tanky.
Meh fair points, I just got done with a small roaming session in WvW and found when i wasn’t focused down I was tankier than i expected running zerk armor, valk trinkets, zerk weapons, and still hit hard enough to down most eles, guards, and thieves with 3-4 life blasts, without food and bloodlust stacks mind you.
Though real quick, the thing about AoE stability and Condition Clear. Don’t think we have that, unless you mean well of power. But far as I know, we have hardly any stability.
Does anyone else find it strange how Anet will respond to Revenant with massive changes in design direction based on player feedback, yet a class which has arguably been broken since it’s release stays that way for years despite feedback from those exact same players?
It’s because revenant is a new class that’s still in development. Plus revenant is one of the big selling points in HoT. They can still balance and make changes quite easily on player feedback for Rev. Necro, much more difficult. Revenant’s also don’t have a second health bar holding them back when it comes to changes.
Thiefs and Necros got all the buff goodies and now its my turn to laugh.
I main a necro…what buffs we get that made us so op? Just genuinely asking.
Necro is obviously OP and needs to be nerfed. This makes mesmer burst seems like it tickles and is definately NOT due to the huge power creep this patch produced.
I know you mean this as a joke, but please for the love of Grenth, don’t give ANET any ideas.
I don’t think they meant it as that, but I do agree, the fact this wasn’t something seperate you can opt out of is just bad. This should’ve been in EoTM, or a mode in PvP, or maybe even a game in PvE where you and a player face off against each other. This event was fun for a bit, but…the novelty has kinda worn off.
I have literally never seen this type of damage done before from a necro. Can anyone tell me what happenend and how he managed (trait combo’s etc) to do such a high amount of damage? Necrotic bite is a skill from dagger auto attack chain and it crit’d for 8k damage. I’m in awe right now.
I’m not very tanky. Only have 2450 armor, but I’ve never taken damage this fast from any other class before. She didn’t have any quickness either.
she would’ve had to have been using spite, tell me, did you notice how much vulnerability you had on you at the time? Because if under 50% health and no boons, she coud’ve had a 25% damage increase. But even with the might stacking spite offers, you would’ve had to have been standing still….ehhh…any help here? I’m no math major!
Wonderful! This will really open up a lot of options build wise, and make it much easier to optimize each stance.