Showing Posts For TheLastNobody.8319:

Sooo, what's it like being in the crosshairs?

in Mesmer

Posted by: TheLastNobody.8319

TheLastNobody.8319

Ahhh, sounds awesome, ty for the link. Will look at later, oh yeah, last question I forgot to ask….

How does it feel to beat thieves at their own game now?

A knight in shining armor is a man who never had his metal truly tested.

The Dhuumfire thread

in Necromancer

Posted by: TheLastNobody.8319

TheLastNobody.8319

I think keeping it in Soul Reaping is fine, it just needs to not suck so much. My suggestion would be to just copy-paste Incendiary Powder (Engi GM: 4sec Burn on Crit, 33% longer Burn duration) and see how it works out.

That’s what dhuumfire originally was I think…only, can’t remeber if it had the ICD or not. Think it did.

Yes, that is pretty much what it used to be. I´m not entirely sure about the ICD either, but I also think it had one.

Edit: Incendiary Powder currently has an ICD (10 sec?) btw., forgot to mention that in my first post.

Actually I know it did, because when I first started as necromancer. The ICD is what turned me off on it. It was a 10 second ICD with a 5 second base burn.

A knight in shining armor is a man who never had his metal truly tested.

The Dhuumfire thread

in Necromancer

Posted by: TheLastNobody.8319

TheLastNobody.8319

I think keeping it in Soul Reaping is fine, it just needs to not suck so much. My suggestion would be to just copy-paste Incendiary Powder (Engi GM: 4sec Burn on Crit, 33% longer Burn duration) and see how it works out.

That’s what dhuumfire originally was I think…only, can’t remeber if it had the ICD or not. Think it did.

A knight in shining armor is a man who never had his metal truly tested.

Sooo, what's it like being in the crosshairs?

in Mesmer

Posted by: TheLastNobody.8319

TheLastNobody.8319

Heya, necro main here. No not going to bash mesmer, personally still prefer fighting you guys compared to thieves. More interesting, least more flashy anyways. Mainly just wondering how it is being the class in the crosshairs now. Also, any decent builds you’d recommend, other than the one that is making others try and burn you guys to the stake…mmmm steak.

A knight in shining armor is a man who never had his metal truly tested.

The Dhuumfire thread

in Necromancer

Posted by: TheLastNobody.8319

TheLastNobody.8319

Not sure if it’s the best idea but what about moving to another line like Spite master slot. They can take out the trash Unholy Fervor and mix it with Spiteful Spirit.

Ehhhh, I just don’t see how that would help much, and then you’d have it competing with rending shroud. I think that might do more harm then good, and then what would we get in the soul reaping line to make it more desirable for Condi builds?

A knight in shining armor is a man who never had his metal truly tested.

What is happening?

in Necromancer

Posted by: TheLastNobody.8319

TheLastNobody.8319

I just read that, dear lord some of the traits on there! But it just makes me sorta sad to think at one time, we were considered op, and with the changes to stability I think shade would be fine nowadays, heck engies got juggernaut back how it used to be….. ;-; I just don’t wanna be a pin ball anymore.

A knight in shining armor is a man who never had his metal truly tested.

Why no Invulnerability?

in Necromancer

Posted by: TheLastNobody.8319

TheLastNobody.8319

Well it’s been said before, but…deathshroud. That is the excuse behind everything necros don’t have…

A knight in shining armor is a man who never had his metal truly tested.

Falling Traits Feedback [merged]

in Guild Wars 2 Discussion

Posted by: TheLastNobody.8319

TheLastNobody.8319

Just make it so if you roll at the last second, fall damage is reduced. I honestly hate these traits.

A knight in shining armor is a man who never had his metal truly tested.

Melee dragon hunter?

in Guardian

Posted by: TheLastNobody.8319

TheLastNobody.8319

lol the GS healing is pitiful, 26 heal per attack in marauder amulet, and only 50 in cleric amulet

Welcome to necromancer life siphons.

A knight in shining armor is a man who never had his metal truly tested.

Only class that cannot change skills #1-#5

in Revenant

Posted by: TheLastNobody.8319

TheLastNobody.8319

6. Tie Legendary Stances to their respective weapons (so swapping stances auto-swaps your weapon, or swapping weapons auto-swaps your stance)

This is by far my favorite idea. I can’t imagine any stance other than Ventari wanting to use the staff, so bringing up a staff when you switch to Ventari makes a lot of sense to me. Likewise, I think malyx and the hammer go really well together.

Revenant needs a way to switch between melee and range in the middle of combat, and I think the above option is the only one which does this easily and in a way that makes logical sense.

I third this. Would help a heck of a lot.

A knight in shining armor is a man who never had his metal truly tested.

Fixing Necromancer mobility.

in Necromancer

Posted by: TheLastNobody.8319

TheLastNobody.8319

ehhh, I’d rather them change spectral walk to work in reverse. IE you stay in one spot, but your soul/spirit moves forward in the direction of your choice, and activating it again pulls you to your soul/spirit.

Overall I agree with Dranor and bhawb on this.

A knight in shining armor is a man who never had his metal truly tested.

Berserker stance.

in PvP

Posted by: TheLastNobody.8319

TheLastNobody.8319

If you make it give Resistance, it needs to be on a much shorter cooldown. Otherwise that’s a severe nerf. (Unless it’s, like, pulsing Resistance? Note sure the change is meaningful enough to be warranted then, though.)

Mostly I think it could use a better graphical representation because a couple of the warrior skills icons just sorta blend together. Not too flashy, though, because too many buff particles make it harder to see animations (and this gets really annoying when people are throwing CC in between their attacks, especially — which is what warriors love to do when they’re going Berserk).

Perfectly reasonable! I wouldn’t say give them pulsing resistance, but Would perhaps a 30 second cool down be sufficient? In addition, whenever you gain a condition you gain a stack of might while the skill is active?

A knight in shining armor is a man who never had his metal truly tested.

Why so much complain from necroes?

in Necromancer

Posted by: TheLastNobody.8319

TheLastNobody.8319

Jebus what has this necro forum become?

Basically people whining about how much they think their class sucks, which has gotten to be quite annoying, since this is just a game, and people are holding themselves back by buying into this negativity.

Indeed. Don’t get me wrong, I’ve done my fair share of complaining, but most people I see in the threads anymore are just shouting at each other and not really thinking of any ideas or ways to improve the class. I mean, we may not be top tier insta picks but it’s not like we’re unplayable.

Then again everyone in this game seems obsessed with following and adhering to the meta as if it was some sort of bible, even more so than most mobas.

A knight in shining armor is a man who never had his metal truly tested.

Why so much complain from necroes?

in Necromancer

Posted by: TheLastNobody.8319

TheLastNobody.8319

Jebus what has this necro forum become?

A knight in shining armor is a man who never had his metal truly tested.

Condi Necro runes?

in Necromancer

Posted by: TheLastNobody.8319

TheLastNobody.8319

I just run the nughtmare runes. With some food and utilities I have 95% condition duration on poison and bleeding, and 75% on everything else, by taking Fear of Death, that will give me 100%fear duration, so good for my terrormancer roamer. When I’m not roaming and just PvEing, I just run curses, spite, and blood magic because of the might stacking you get from spite and combination of plague sending and the lesser signet of the vampire. (Can’t remeber its name). I can usually have around 20 stacks of might easy in a small PvE skirmish, 25 If it’s like a boss or something.

A knight in shining armor is a man who never had his metal truly tested.

Buff Scepter Autos

in Necromancer

Posted by: TheLastNobody.8319

TheLastNobody.8319

I don’t think Dhuumfire needs a direct buff, Life Blast needs to be not clunky as hell. Also Scepter 3 needs a rework imo, it is absolutely a power skill on a condi weapon, and Lingering Curse needs to be adapted away from ANet’s ridiculous idea that 500 year long bleeds are somehow remotely useful. And yeah reverting the bleed nerfs would help too.

Just asking, what we’re our bleeds before the dhuumfire nerfs?

A knight in shining armor is a man who never had his metal truly tested.

My night as a warrior

in Necromancer

Posted by: TheLastNobody.8319

TheLastNobody.8319

Lich feels like sack of hot air right now. Too many nerfs. I started using Hounds of Balthazar and other elites like Mistfire Wolf as I search for better options. Lich is more vulnerable, less capable, and less damaging than I want to cast on myself, anymore. It is starting to feel like Moa.

Why give up dagger damage for Lich?

Yeah I’ve never been big on lich mysef either for WvW roaming. I usually take hounds or reaper. Of grenth….man I hope they don’t do anything with reaper of Grenth before reaper gets here. ;-;

A knight in shining armor is a man who never had his metal truly tested.

The Dhuumfire thread

in Necromancer

Posted by: TheLastNobody.8319

TheLastNobody.8319

What about this….

Dhuumfire, whenever you apply chill, you burn foes. (2 stacks). DS 1 now applies 1 stack of burn and extends existing condition duration by 1 second.

A knight in shining armor is a man who never had his metal truly tested.

Jotun Great Sword > Reaper

in Necromancer

Posted by: TheLastNobody.8319

TheLastNobody.8319

The Sunless Greatsword or the Corrupted Avenger perhaps….might even try the Shadow Greatsword if it isn’t too pricey, the blade being made of shadow matter would add a lot of value aesthetically.

A knight in shining armor is a man who never had his metal truly tested.

Is anyone still seriously playing Necro?

in Necromancer

Posted by: TheLastNobody.8319

TheLastNobody.8319

Considering you just start out trying to insult me, followed with your only arguement being L2P, I can safely assume arguing with you would add nothing to this discussion, nor broaden my understanding of the necromancer, I will not be replying to your further comments.

A knight in shining armor is a man who never had his metal truly tested.

Why so much complain from necroes?

in Necromancer

Posted by: TheLastNobody.8319

TheLastNobody.8319

I only played a bit of PvP, but…well even I can see we’re nowhere near top tier. No mobility, no team support, can take an honestly good condo build because we have to dedicate at least 2 of our utilities to survive focus fire.

Deathshroud has no way to deal with CC chains, so easily focused down. No stability, so easy to interrupt, the changes to movement skills made it so we have no way to actually lockdown our opponent, and our CC is tied to a condition, that can be cleansed with any normal condition cleanse, and lasts shorter than a traditional hammer smack.

We have the potential to be top tier with the right buffs, but anet has shown that whenever they give US a buff, directly or indirectly, they have to do something to make it meaningless. Probably don’t even mean to, just the way things work ou. Ah well PvP in this game is a joke anyways.

A knight in shining armor is a man who never had his metal truly tested.

Berserker stance.

in PvP

Posted by: TheLastNobody.8319

TheLastNobody.8319

Ah it’d be nice, but unfortunately it’d make condition builds, especially necro a little more viable. Can’t be having counterplay now though can we?

A knight in shining armor is a man who never had his metal truly tested.

Blacktide hacker is busy again

in WvW

Posted by: TheLastNobody.8319

TheLastNobody.8319

Didn’t these guys already get banned once? I remember a…slight while back anet having a public execution of an account.

A knight in shining armor is a man who never had his metal truly tested.

Is anyone still seriously playing Necro?

in Necromancer

Posted by: TheLastNobody.8319

TheLastNobody.8319

It doesn’t matter how many things you guys posts about what a necro can do. Lack of mobility is the downfall of any class. Given any two classes with equally competent players, the most mobile class will usually win. Doesn’t matter which game you play the one rule “Speed is life” always applies. Instead of giving the necro mobility which Anet has repeatedly stated is against the design of the class, I would like to see some sort of skill that would debuff a class for a set amount of time which would make all movement skills fail. In essence, force a class to stand and fight without repeatedly disengaging until the necro makes a mistake. Spectral grasp just doesn’t cut it. Until we start seeing more necro’s in the big tournaments then you should consider the class subpar. I still main a necro in the end because I am still the hopeless optimist.

Pretty much what he says. I Prefer playing big tanky set ups in most games I play, usually really slow, but have a lot of hp/armor and can control a zone and limit others mobility, and deal decent damage, not top tier, but enough to make most glass cannon types back off or die.

Necro, while immobile, doesn’t do this. It doesn’t really have any control, and for all its lack of mobility, it has hardly ANY anti-mobility skills, especially since chill and cripple got the axe taken to them with the movement skill changes. Even thenZ we still don’t have stability, and as far as mobility we are dead last with two of the worst “teleports” in the game, requiring set up and special conditions. We also didn’t have sustain until the last patch either, but that took what, three years to fix?

I won’t start on team support, as I don’t think we really should have that much. But that DOESN’T mean we shouldn’t have access to projectile destruction and other forms of defenses hat compliment our slow nature.

I do love my necro and showing people what it can do when you have even a slight understanding of the class mechanics, but we still need some help. Really, just some, that’s all it would take.

A knight in shining armor is a man who never had his metal truly tested.

We need stealth counter skills

in Guild Wars 2 Discussion

Posted by: TheLastNobody.8319

TheLastNobody.8319

Honestly I feel it’s not even stealth that’s the problem, but the fact that this game let’s people have so much mobility, without any real way to lock down outside of Heavy CC’s. Specially now that cripple and chill have been nerfed into into near uselessness. I say that they should revert the movement changes and let chill and cripple affect teleports.

A knight in shining armor is a man who never had his metal truly tested.

Things you actually LIKE about the class

in Revenant

Posted by: TheLastNobody.8319

TheLastNobody.8319

I think it has potential, still needs work but heck, the thing is not out quite yet. For all we know, it could become the most OP class in the game. Though Necro will probably still be my main, the revenant, if given the time and needs it deserves, will probably be my second.

A knight in shining armor is a man who never had his metal truly tested.

Cheer up necros...

in Necromancer

Posted by: TheLastNobody.8319

TheLastNobody.8319

After playing Revenant for a bit, I think it has a lot of promise. I’m not that impressed by the weapon skills, but I think once they work on the traits a bit more, and we see the finished product, it will be my secondary main after necro. Good support, i like the healing aspect. But…I think some resistance stuff should be given stability. But again, have to wait and see.

A knight in shining armor is a man who never had his metal truly tested.

Reaper done before even released- thanks

in Necromancer

Posted by: TheLastNobody.8319

TheLastNobody.8319

Chill hasn’t been trivialized, snares haven’t been minimalized.

You’re wrong
chill stacks max 5x
compared to unlimited that every other conditions get.

So specing into chill damage with a reaper is pointless.

Any class with multiple movement abilities will never be caught by the reaper like they are supposed to.

Only fanbois support necro nerfs bawb.

Are you happy with this?

Calm thyself. When you’re talking chill stacking, what are you are you meaning? Because the way chill works now, it’s a time stacking condition. Granted yes you can’t stack chill more than 5 times without the oldest being overriden, but really, unless you are burst stacking all your chills (which you shouldn’t, it’s SOOOOO easy to cleanse). And even if you up your chill duration to 100%, you still won’t apply chill enough to reach the cap most of the time. And even if you do, only the oldest chill duration is going to fall off, which will usually be the shortest.

I do agree with you though on the whole “chill not affecting movement skills anymore” thing though. That’s just a low blow to me, but unless I’m mistaken, Anet did say they are looking into how bad these changes are going to affect the Reaper. I’ll leave that up to you as what you think on that, as it’s more based on your faith with Anet. I’d give you the link, but unfortunately, don’t have it on me. -_- Oi need to save things more often.

A knight in shining armor is a man who never had his metal truly tested.

Well of darkness discussion

in Necromancer

Posted by: TheLastNobody.8319

TheLastNobody.8319

3.) It should either act like Shadow Refuge or pulse a 1 second boon every second that allows you and allies to see stealthd opponents.

Thief nerf! Thief nerf! Everybody get down!

A knight in shining armor is a man who never had his metal truly tested.

Well of darkness discussion

in Necromancer

Posted by: TheLastNobody.8319

TheLastNobody.8319

1.do you use WoD?
2.What do you like/don’t like about WoD?
3.If you feel that WoD needs to be change make a suggestion

1. No
2. The high cool down for one, the fact it doesn’t do anything against champs and up. In PvP people just dodge or run out of it. If I cast it on my location it does nothing because the THEY need to be the ones standing in it.
3. Reduce the cool down significantly to something like 30 base, or increase the duration and give it projectile destruction since it is a 50 second cool down.

A knight in shining armor is a man who never had his metal truly tested.

Rifle range

in Engineer

Posted by: TheLastNobody.8319

TheLastNobody.8319

Yeah, the loss of 200 range is definitely noticeable.

I get so tired of them teasing awesome things, then going backpedaling at the last second. I know they say “subject to change” but still, when you show something to someone, and talk about how awesome it’s going to be and what options will open up to players because of it, don’t just flipping change it right at release without telling us.

A knight in shining armor is a man who never had his metal truly tested.

will new weapons influence your main?

in Guild Wars 2: Heart of Thorns

Posted by: TheLastNobody.8319

TheLastNobody.8319

Necro getting greatsword is a big plus to me, and I love the shouts….but dragon hunter is also very intriguing to me, need to level a guardian first but I think the longbow and traps will be very, very fun.

A knight in shining armor is a man who never had his metal truly tested.

To dev-team: buffs for Necros

in Necromancer

Posted by: TheLastNobody.8319

TheLastNobody.8319

Signet of Vampirism ICDs removed.

Would be too strong. Not sure if they have the tech but ICD per target would be better.

Not to be rude but how? Considering we have to be hit for the thing to work, atm it’s just a dumb version of the warrior healing signet with just a little bit of offensive capability behind it. And since signets don’t work in deathshroud anyway…

A knight in shining armor is a man who never had his metal truly tested.

Unless You Go Reaper Specialization...

in Necromancer

Posted by: TheLastNobody.8319

TheLastNobody.8319

What? Reaper will be just fine unless they massively nerfed its traits.

It’s not that they are nerfing its traits, they keep on nerfing chill, which is the only pillar upon reaper stands. Right now we can no longer chill on blind reliably, which would’ve been wonderful with nightfall. Chill also no longer affects movement skills, so instead of an enemy needing to cleanse before being able to run away with a leap or dash, they can just run and cleanse after the fact, lessening our chance of stopping them. And the worst is that most of these chill and trait changes, seem to be happening because of how scary reaper would be otherwise. I mean beforehand people were wondering how much of a hard time they were going to have getting away from the reaper. Now it’s looking more like what we’re having problems with right now, little to no mobility or lockdown to force the opponent to stick in the fight. We finally got some reliable stability, self sufficient boon stacking, and sustain, now they need to stop taking away the tools for us to force others to fight.

A knight in shining armor is a man who never had his metal truly tested.

7/9 Necromancer Update nerfs

in Necromancer

Posted by: TheLastNobody.8319

TheLastNobody.8319

Chilling darkness nerfed because of Bitter Chill?

Close to wanting to demand a duration increase of the chill with the ICD.

That makes sense. looks at the dragonhunter 25 stacks vulnerability aoe trap. starts crying

To be fair….sorta, a little salty but not much. The dragon hunter trap can be walked out of. Plague, we can at least move, plus the fact it’s chill, blind, poison AND vul. I mean we’re complaining about warrior rampage now, if that gets nerfed this probably would’ve been next on the chopping block.

And elites should have a big impact on a fight. but they shouldn’t just be “haha, I win buttons” like some are right now. But they also shouldn’t be “ehhhh, that might’ve done something”….and just my two cents, with all the changes to chill like they are making, they better give reaper’s other ways to lockdown enemies other than just chill. Same with necro.

dude are you serious? how is Plague with Chill, Blind, Poison and Vul an i win button? you are in plague and do kitten damage, so unless your teammates are there to help you take down the target those conditions don’t mean kitten and what’s to say that your target doesn’t have his own team support cleansing all your condis anyway? wow, haha.

I’m mainly just trying to play devil’s advocate to try and understnad anet’s way of thinking. So bare with me.

You’re applying chill, blind, poison and vulnerability every second while in plague form. 3 stacks of vul per chill. That will add up pretty quick. In addition their attacks will not be hitting you or your allies. As far as group cleansing, it’d still take a good bit to try and keep up with the amount of conditions you’d be putting out in a wide area, and you’re tanky as heck in plague form already. Now they can also port or use a movement ability to get out of range of your plague form, but that can put them in a worse situation. It’s not really an “I Win” button in the sense that it will gurantee you the kill, but I can see how strong it can be for teamfights, shame i never thought to try it before it was patched. Ah well.

But again, this is considering a bunch of factors, and you never know what Anet is really thinking when it comes to these balance updates, so they might not have even done it because of plague form.

A knight in shining armor is a man who never had his metal truly tested.

7/9 Necromancer Update nerfs

in Necromancer

Posted by: TheLastNobody.8319

TheLastNobody.8319

Chilling darkness nerfed because of Bitter Chill?

Close to wanting to demand a duration increase of the chill with the ICD.

That makes sense. looks at the dragonhunter 25 stacks vulnerability aoe trap. starts crying

To be fair….sorta, a little salty but not much. The dragon hunter trap can be walked out of. Plague, we can at least move, plus the fact it’s chill, blind, poison AND vul. I mean we’re complaining about warrior rampage now, if that gets nerfed this probably would’ve been next on the chopping block.

And elites should have a big impact on a fight. but they shouldn’t just be “haha, I win buttons” like some are right now. But they also shouldn’t be “ehhhh, that might’ve done something”….and just my two cents, with all the changes to chill like they are making, they better give reaper’s other ways to lockdown enemies other than just chill. Same with necro.

A knight in shining armor is a man who never had his metal truly tested.

Unless You Go Reaper Specialization...

in Necromancer

Posted by: TheLastNobody.8319

TheLastNobody.8319

We do have a reliable way to gain life force! Signet of undeath! ….jokes aside it would be nice if all skills had a base life force generation, then some just sorta spiked it. Never really understood it since you could see each attack as sorta draining the life from our enemies.

A knight in shining armor is a man who never had his metal truly tested.

Any insight on the Chilling Darkness ICD?

in PvP

Posted by: TheLastNobody.8319

TheLastNobody.8319

It would be really nice to see dev insight on balance changes in the patch notes. I know some other online pvp games that do this, and think it would really help with transparency and can’t be too difficult to include.

“We felt this trait was over performing, what with necros having so much pulsing AOE stability, letting them chill entire groups of enemies, especially since we nerfed plague. We’ll keep an eye on this change and see if it works as intended.”

A knight in shining armor is a man who never had his metal truly tested.

Upcoming "Golem Rush" event... Thoughts?

in WvW

Posted by: TheLastNobody.8319

TheLastNobody.8319

Well I’m going to be staying outta WvW for a while now, dang thing was nothing but Zerg rushes and thief gank squads anyway.

A knight in shining armor is a man who never had his metal truly tested.

Automatic Response 10s -> 90s

in Engineer

Posted by: TheLastNobody.8319

TheLastNobody.8319

I saw that and just scratched my head….10 seconds I thought was fine

A knight in shining armor is a man who never had his metal truly tested.

7/9 Necromancer Update nerfs

in Necromancer

Posted by: TheLastNobody.8319

TheLastNobody.8319

Snip

I’m with you on this one, unnecessary nerfs, yes. But we did get a lot of nice things this patch. Just wish burning would’ve been fixed but hey, just makes our transfers all the stronger right? Haha.

A knight in shining armor is a man who never had his metal truly tested.

Patch Notes

in Necromancer

Posted by: TheLastNobody.8319

TheLastNobody.8319

Already posted in a another thread about these changes, overall, nothing major. Couple of small unjustified nerfs, but nothing big. Think someone at anet got angry that necros wouldn’t be able to kill themselves anymore so decided to nerf chill a tiny bit and chilling darkness.

Happy about the plague and CC changes though, thank god!

A knight in shining armor is a man who never had his metal truly tested.

7/9 Necromancer Update nerfs

in Necromancer

Posted by: TheLastNobody.8319

TheLastNobody.8319

Ehhhhh, it’s not that bad, I’m scratching my head though at chilling darkness though, as for chill changing to stacks….not that bad really because we don’t stack that much chill, a healthy amount, but still not much. The chilling darkness change though just made well of darkness worthless.

I’m guessing someone at Anet went “Fine, we’ll change CC and Plague so they don’t kill you! But just for that were beefing a very gimmicky trait hardly anyone took!” And walked off. But plague and CC were changed to not kill us, so I’m happy.

Just a side note, can we please get rid of the falling traits? They are worthless I think to any class really, and replace them with something actually useful?

A knight in shining armor is a man who never had his metal truly tested.

Reaper Auto/Wiki Incorrect?

in Necromancer

Posted by: TheLastNobody.8319

TheLastNobody.8319

Well look on the bright side….least revenant has most of what we wanted for necromancer right?

A knight in shining armor is a man who never had his metal truly tested.

Reaper Auto/Wiki Incorrect?

in Necromancer

Posted by: TheLastNobody.8319

TheLastNobody.8319

Can’t comment on the numbers, but will say since we loose acess to all our 6-0 skills, having high damage SHOULD be a-ok. After all, melee range carries more risks, and we don’t have much lockdown or chase potential while in reaper shroud, plus the fact we have to charge it using a limited set of skills. It NEEDS to just exude power because if a person gets out of 600 range, we won’t be able to catch them in reaper’s shroud and will need to drop out to use a pull or boost our speed.

A knight in shining armor is a man who never had his metal truly tested.

Can necro axe please get attention

in Necromancer

Posted by: TheLastNobody.8319

TheLastNobody.8319

I feel axe is starting to lean more to the side of boonstrip/corruption. But as others have said we currently have no ranged power weapon other than DS. So, here are a couple ideas.

Increase axe range to 900 except for the third skill.

Axe skill 1, does the same damage it does now, only it applies vulberability 2 only if you rip a boon from the enemy.

Axe 2, steals 1 boon per strike and gives it to you. Each boon taken gives you life force. Say….4%? 2% per strike if no boons?

Axe skill 3 is fine I think as it is, jut wish it gave a biting lifebforce, but eh, aoe corruption works as well.

A knight in shining armor is a man who never had his metal truly tested.

Hi frands!

in Necromancer

Posted by: TheLastNobody.8319

TheLastNobody.8319

For the love of all that’s unholy, someone GET ME A CATAPULT!

A knight in shining armor is a man who never had his metal truly tested.

Reaper: Which spec line will you sacrifice?

in Necromancer

Posted by: TheLastNobody.8319

TheLastNobody.8319

With the nerf to chill I’m not really interested in Reaper now. It’s too easy to disengage in WvW. I think it needs a re-design with more weapon skills to keep your opponents in melee range (because we don’t have the mobility to keep them in range).

I believe the devs said they are looking into that because they know it is gonna screw over reaper with the mobility changes. Who knows, maybe a couple of our skills will be reworked….

A knight in shining armor is a man who never had his metal truly tested.

The current purpose of staff

in Necromancer

Posted by: TheLastNobody.8319

TheLastNobody.8319

It is utility. You use it to limit the movement of your enemies, you use it to chill and poison -> cd increase and lower healing, you use it to get rid of conditions, and you use it to fear enemies (to stop stomps and control the battlefield)

Oh, and you spam 1 for lifeforce

Don’t forget the higher dmg inflicted when entering DS with the staff equipped, since DS skills’ dmg uses the weapon dmg of the weapon actually equipped.

what is the diffrence betwin having main hand weapon+offhand weapon stats combined to two handed weapon stats? nothing

Weapon damage != stats

You are not making sense here….

Unless something changes or I’m wrong, Deathshroud only factors in the mainland weapon for damage. Not the offhand.

A knight in shining armor is a man who never had his metal truly tested.

Grenadier Temporarily Disabled

in Engineer

Posted by: TheLastNobody.8319

TheLastNobody.8319

So wheres necro and mesmer nerfs too?

We got ours already, consume conditions got an increased cool down and 10 vul on use, and we can’t corrupt stability into fear. -_-

A knight in shining armor is a man who never had his metal truly tested.