K, so no hate, no suffering and no crying.
Maybe it is just me, but isn’t guardian kinda OP?
My fights don’t take hours, even while I got a defensive build (soldiers set and shout build) and thiefs are a laughter (GS skill 4 and they are down within 6 seconds) and PvE is just a laughter.In WvW I barely (no ego, but it is the truth) BARELY lose, and almost never against a 1 vs 1. yesterday I even won 3 vs 1, and I am sure those ‘non guardians’ were all 80.
I capture camps and even towers alone..
So, maybe the people I encounter are missing the needed skills to kill me
Maybe I am just an asura that has no need of magic but uses ‘pure awesomness’
Maybe guardian can be kinda OP (Running soldier set with shout build =3)(Sorry if there was already a thread about this, must have missed it then. and no kitten plox)
Bring meh your opinions and experience!
My opinion is you’re exceptionally skilled , i think you’re probably one of if not the best guardian in this game …i highly doubt its the class.
I think it’s all subjective to the way you want to apply the burst. There are many ways you can run SD now, including with no ToolKit considering how our mobility options have increased for escape.
There is always less viable options , that’ll never change.
Healing Power does NOT effect your life siphon.
Well we know who his counterpart is.
Here’s a tip: Burst builds will always loose to a Bunker build. They will outlast you.
If you’re losing to bunkers whilst you’re burst then you clearly doing it wrong…being bunker their dmg output is usually severely hampered and we all know zerker stats scale way better than bunker ones. Zerker builds aren’t for everyone , you must crawl before you walk.
Well a max dps engie runs around 3800 power 110 crit dmg and 85+ crit chance , stacked with sitting duck and analyze , you proc all of that mid flight before landing and watch the 15ks fly , but yeah the SS is by far superior…cant tell you how many times that lack of LOS bursted my opponent down while im running the opposite direction with 1k hp.
“Engie’s can shoot lightning from their kitten now, just when you thought they weren’t wacky enough GG Anet”…
(edited by TheOneNOnlyGeneralBama.9586)
no I dont!
amadeus has one tho: http://www.youtube.com/watch?v=0B4mbYlRiJw
also, you dont need 1900 toughness to survive a thief. I do it fine with 1350 :p
True, I just take pleasure in running around in nub bandit armor looking like a free kill for thief; only to shock them that they barely dent me
Your armor doesnt look noob what so ever
, try toning it down a bit to sale your plot lol.
Engineers for the thousandth time gives thieves hell by default , if you couldnt beat them then and think you can now…not enough of a “buff” to make up for that lapse dude. Everyone here have informed you already of how to counter them with relative ease , now its up to you to sink or swim in your own pessimistic demise. Not even 1350 toughness is needede if you know what you doing , a 1k toughness Engie can *instagibb *the tankiest of opponents with SD. gl out there
The build is all over the place , can’t really help you unless you give a desired direction. gl out there
Guys just hold pull back a sec , and read his post again..theres a few vitals that tip you off that he’s more than likely a victim of Deployable Turrets than an Engineer himself..
It’s kinda mind blowing to see anyone being a “victim” of deployable turrets really …
Don’t underestimate those paper shooters , they cut the unwary deep…
Guys just hold pull back a sec , and read his post again..theres a few vitals that tip you off that he’s more than likely a victim of Deployable Turrets than an Engineer himself..
Nerfs? Guys engi get one of biggest buff since launch. Best of them is stunbreaker on Super Speed. Do you know what it means? With KR we will have stunbreaker every 10s(!!!) while swap on Toolkit. SD builds and FT builds get Huge up also as our whole bunker possibilites. Shield get rework on melee so we now block all atack instead one, I see only buffs and fixes. Just Elixir R is bit sad.
Only what devs still dont want to do is some usable stability.They said they want to give us more access to stun breakers. If these notes are not BS, then what they meant is that they want to take away some existing stun breakers that people are using and move them to utilities which see very little use. And when asked why what would be their answer? To increase build diversity. BAH!
If KR gives a stun breaker on TK swap (I’m skeptical), and ANet doesn’t recognize this as an OP bug (unlikely), then I’ll be happy, because I’ve really been digging a kit build I’ve been using lately, and I have no stun-breakers.
No stunbreakers? you’d better be immensely tanky or running Protection Injection lol
You guys are definitely right about removing Sbs from commonly used skills and placing them on lessers…thats not how you go about that :|
Nerfs? Guys engi get one of biggest buff since launch. Best of them is stunbreaker on Super Speed. Do you know what it means? With KR we will have stunbreaker every 10s(!!!) while swap on Toolkit. SD builds and FT builds get Huge up also as our whole bunker possibilites. Shield get rework on melee so we now block all atack instead one, I see only buffs and fixes. Just Elixir R is bit sad.
Only what devs still dont want to do is some usable stability.They said they want to give us more access to stun breakers. If these notes are not BS, then what they meant is that they want to take away some existing stun breakers that people are using and move them to utilities which see very little use. And when asked why what would be their answer? To increase build diversity. BAH!
If KR gives a stun breaker on TK swap (I’m skeptical), and ANet doesn’t recognize this as an OP bug (unlikely), then I’ll be happy, because I’ve really been digging a kit build I’ve been using lately, and I have no stun-breakers.
No stunbreakers? you’d better be immensely tanky or running Protection Injection lol
At one point I was running full soldiers exotics. A full berzerker thief got me for 14k between Mug, CnD, and Backstab. That was shortly before they improved culling, so I wasn’t able to react. And I know Mug has been nerfed since, but it does show that PVT is not the solution to thief burst.
Secondly, I think some people hit the nail on the head that you need to be able to react quickly. So if you’re running from the citadel to bay, you better have your anti-thief abilities ready and waiting just in case.
Thirdly, I mostly encounter D/P thieves and I have a whole bunch of tools in my build to fend them off. But the ones that are persistent, those willing to reset the fight 5 or 6 times, those are the ones that eventually kill me when I inevitably make a mistake. With a thief you are always entering a fight on his terms, not yours. I think that is why engineers are so easily killed by thieves in WvW.
I think my win/loss/draw percentage against solo thieves is 10/30/60. Not very admirable, but most thieves are built specifically for roaming. I’m not. That probably means I shouldn’t be solo roaming, right? Or at least I should expect to lose while doing so. Will I ever learn?
I’d recommend you to stick with the zerg and spam 1 or simply find you a roaming team of 5 competent players because that ratio is horrid. You’ll definitely learn in do time , Engie is and always will be one of those classes you can’t just pick up and play and perform to its full potential lol (prob can say this about all classes except thief)
Everything is Mask’s build by default dude..now just watch the cinematics.
I made this same thread about a month ago. It just isn’t high on their list of things to fix I guess.
It will probably come out of nowhere one day while i’m at work helpless and unable to ride the bubble.
Last thing we need is more bubble riding …its quite lucrative but detrimental all in one tightly wrapped package.
Cooking is very profitable. You must do a lot of research beforehand, but once you have finished researching, you can easily stockpile materials until you can craft a decent portion of them, then sell them for profit. Again, you must do your research beforehand to find out what is profitable and what isn’t, and also finding profit margins. There are many recipes which I’ve thought about doing, but have less than a 0.5% return, offering mere coppers for the price of golds (and not even guaranteed).
Remember, any sale you try to make is not guaranteed, so don’t go all in when profiting off of anything. It’s better to spread around your resources. If I could gurantee I make 10c off of a sale that that’s 50s, then I would use that in addition to my other sources of income, I wouldn’t rely on that as my only source of income.
Ok, but, i don’t know anything about eocnomy and all this stuff, also, i don’t wanna read about economy/market/ all this Wallstreet stuff, i just wanna play the game. Do i need to understand economy to make a profit in the TP?
Short answer : yes
(Unless you want to end up with multiple 250 stacks of an item that won’t sale)
Eat the taffy till you puke , when you begin to puke eat some more…when you think you done eating taffy do yourself a favor and EAT SOME MORE…or you could sell it on the TP for about 10s per 250 stack?
Allowing an upleveled to escape is the pinnacle of frustration lol.
The only class that can withstand a condition engie by far is the necro because of their ability to manipulate and return conditions. The engie’s ability to spam conditions are unparallel , you definitely need ALOT of condition removal to survive the burst. Also watch out for that prybar , you’ll see some white streaks between you and the engie signaling you’re about to be pulled and comboed for mass confusion toppled with a plethora of conditions. Anything with a shield is a tankier spec , 2 pistols are high hp burst condition spec and with a rifle they are control spec so keep your slots filled with stability. Gl out there
First of all , NO you can’t jump over the wards and 2ndly stability always allowed you to enter and exit wards…the OP is clearly a new player and thoroughly relies on the vague tooltips. Devs avoid such players like the plague , and i for one don’t blame them.
Im a perma retal Engie , retaliation is perfectly fine ty.
Lol you can have some of the people on BG , i cant go anywhere without a mob constantly ravaging every spot i go , im a grumpy old man ^^
Engineers are CC kings , if you’re getting facerolled and you’re telling others how X profession cant win or the inevitable loss against another profession then its clearly your lapse in skill . Don’t try to put the blame on the entire profession when you fail , the mists are out there for a reason and constantly have servers for you to duel players of all spectrums.
TLDR : L2P
I think people are just clueless. Darkfall is an open world full loot pvp game.
That is why resource isn’t shared. That is why it take time to teleport.
40 dollars for the box and 15 buck subscriptions to play is the dagger to its own heart..i’d run COF 24 (essentially suicide) hrs before shelling out that for such a bland game demanding huge fees lmao
…
That said, if specced properly, the Engi is considerably mobile…Please elaborate. We have a rifle leap and swiftness; no teleports, no gap closing attacks (with the exception of rocket kick which is buggy and painful to use), and painfully low access to skills that assist in escape, like stability and stealth.
So please explain the spec where we have the mobility/escape potential of a thief or a mesmer…
Sure, we got it all over a Necro, but they have a monster health pool (several, in fact) and have access to the new condition.
We have so many “OHKITTEN” buttons its not even funny , but what we do lack is gap closers , beside the magnet and leaving battle via Super Speed i dont know how i’d catch fleeing pray.
The skills is working as intended man , and about the bad players that another case thats all too common.
If you don’t want to be revealed when you leave it , then the CD should be increased by 100%. Plain and Simple
If those notes make you sad , then im sure you’re incapable of happiness
Or just give us a double hp pool mech with stats of juggernaut form…
the only thing that will change if those patch notes are real, a condi engineer should never win a 1v1 against a decent necro
that has always been the case :p
At the rate that HGH condition builds cleanse I don’t understand how anyone can know this already. I’m not saying it’s not going to be true, but it just seems like a big jump to a conclusion based on very little info.
a good necro will overload you with conditions, 409 just isnt fast enough to get rid of them, especially while you get 2 fears, your conditions tossed back at you and boons corrupted.
We may not be able to transfer them but we very reliable resources to deal with conditions thoroughly. So im not in the slightest worried about those coveted “decent necros”.
it’s not as bad as people make it out to be.
Thats the case for everything on these forums…
Doom and Gloom , Ohemgee!
Napalm is also supposedly getting a 5 sec burning base on low CD , another insane source for more stacked burning.
If these changes are indeed true , i think ill have not enough points to get what i want cause i pretty much want all of those traits lol. I do think that 10 more trait points across the board is needed , but probably a bit far fethced seeing as i havent inspected what other classes can get for their extra 10.
I want to believe.
Rocket boots moving us forward and jump shot actually working? We would actually be able to keep up with the speedier classes!~
Far as i see , it’ll still be on a 900 leap and thats just not enough imo. I Find leaving combat with Super for 5 secs greatly covers 1200 , and mind you can’t be slowed or immobilized during this trek. Notes hint at Super Speed being a stun breaker , my ONLY issue left then is slick shoes massive CD :|
Added leaked traits changes.
anybody have any thoughts?
Aside from changing your gear, which is costly & possibly time consuming, changing your traits will take ~3silver.
Theory crafting a new build will take you some time, but there is nothing you can do to ‘fix’ your build (if you even need to) until the patch notes are officially released.thoughts = just try to relax and breathe until we know what’s really going to happen?
In other games I’ve played, when they do a big skill/traits overhaul, the usually reset everyone’s build (or talent, or whatever is called) for free so you can rebuild as you see fit.
I’m not so much concerned about cost as much as I am scared i will have to change my build completely, a build i am already very happy with and love to play.
If you expect everything to even remotely stay the same , you in a for a rude awakening. Every balance patch you’re going to more than likely have to make minor tweaks , so is the way of life.
Are you male or female?
Why in the world would that matter?
I think you and I both know why , lets just say his intentions are to creep.
Pay me gold , i’ll be your friend seriously.
Banned for botting, moves in with someone from another country after meeting them online.
Ladies and Gentlemen, an MMO gamer.
This seriously had me cracking up.
You mean 3 stacks of invul for 5 secs .
All we can do is play the waiting game , wait i think we been doing that since “release” :o
Of course , but convert that build over to WvW Mode.
Ah sweet ty
15/char
Jump Shot: Increased the radius of the second attack from 120 to 240.
Jump Shot: Decreased the after-cast on this skill so that other skills can chain off of it more easily.
Jump Shot: Cleaned up the movement on this skill so that it will more accurately move to the target location.
Tool Kit: Smack and Whack now each apply 2 stacks of Vulnerability instead of 1 stack.
Rocket Boots: Now shoots you forward and doesn’t CC you. Cooldown reduced to 20 seconds. No longer a stun breaker.
Rumble: This ability now breaks stuns. Added 1s of stability.
Static Shield: The Static Shield buff is now removed if you cancel this skill. The buff is no longer removed if when you block a melee atttack. The stun duration has been reduced from 2s to 1s.
Throw Shield: Projectiles from this skill no longer passes through walls.
Blowtorch: Aftercast reduced from .65s to .4s.
Fix a bug that allowed Engineers to execute back to back heals by using the underwater transition.
Elixir X: Reduced Cooldown to 105 seconds.
Fire Ice Mortar cooldown reduced to 20 seconds.
Launch Personal Battering Ram: Recharge reduced to 15s.
Personal Battering Ram: Recharge reduced to 25s.
Analyze: Recharge reduced to 30s.
Throw Napalm: Increased burn duration to 5s.
Harpoon Turret Toolbelt: Decreased cooldown to 10s Increased damage by 25%.
Rifle Turret Toolbelt: Increased damage by 33%.
Rocket Turret Toolbelt: Decreased cooldown to 30s.
Elixir U: This ability now functions correctly with Potent Elixirs.
Elixir R: This skill is no longer a stun breaker.
Super Speed: This skill now breaks stuns.
Throw Junk: Reduced weakness duration to 1 second.
-Alchemy
Acidic Coating: This trait now applies blind instead of poison to the target for 3 seconds, on a 10 second recharge.
Backpack Regenerator: This trait has been reworded so that it doesn’t imply that it adds the regeneration boon.
-Explosives
Acidic Elixirs: This trait now removes a boon when they land in addition to dealing damage.
Autodefense Bomb Dispenser: The internal cooldown of this trait has been reduced to 30 seconds.
-Firearms
Knee Shot: This trait has been merged with Sitting Duck.
Sitting Duck: Inflicting immobilize on an enemy also cripples them for 5 seconds and applies 5 stacks of vulnerability for 8 seconds. This effect can only occur once every 5 seconds.
Fireforged Trigger: This trait has been moved to the Adept tier.
Juggernaut: This trait has been moved to the Master tier.
Coated Bullets: This trait has been moved to the Master tier.
Napalm Specialist: This trait has been moved to the Grandmaster tier. Burns that you apply are increased by 33% duration.
New grandmaster trait – Modified Ammunition: Damage is increased by 2% per condition on the target, when wielding a pistol or rifle.
-Inventions
Stabilized Armor: Damage is reduced by 20% when you are knocked down or stunned.
Elite Supplies: This trait now improves Mortar range.
-Tools
Always prepared: This trait now only drops bandages when the engineer is downed (10 second cooldown). Damage while downed is increased by 25%.
Packaged Stimulants: This trait now improves effectiveness of the thrown medkit by 25%.
Scope: Critical chance is increased by 10% when the distance to the target is greater than 600.
Leg Mods: Crippled, chilled, and immobilized are reduced by 33% duration.
Armor Mods: This trait will now grant aegis for 5 seconds when critically hit. This effect has a 25 second internal cooldown.
Inertial Converter: This trait now functions with the underwater versions of Toss Elixir B and Toss Elixir H.
(edited by TheOneNOnlyGeneralBama.9586)
Theres nothing wrong with good ol’ freeloading
Two of the game’s strongest duelist gets exclusive access to the new condition , punishing those who make a subtle attempt at movement whilst they’re insanely mobile and potent in trickery.
#Keyboardturnersrejoice!
I dont do alot of wvw with my warrior, mainly tpvp, but i would like to understand how to get a lot of crit dmg (something like 90%), and still have good toughness, power and precision.
So you want to create a God?