2) My mesmer tends to die less than other professions in high level fractals, as she is very good at pivoting.
In short, mesmer is great at surviving and multitasking, and can keep their DPS sustained in stressful situations better than other professions who hit hard, but don’t pivot well.
What is pivoting?
Getting from point A to point B without dying, wasting excess time trying to heal / defend, or aggro-ing environmental NPCs. In short, “pivot” = “reposition efficiently”.
My elementalist, for example, in all her glory and zoja gear, is terrible at this. if it’s mid boss, and someone on my team screws up, my elementalist is the first to die. she is slow, and is only efficient when she can stay in the same place for long periods at a time. if she needs to reposition or disengage to resurrect someone, or if it’s a fractal where there is AoE up the butt (Aetherblade), she becomes dead weight very fast. When she is in a tough spot, she basically has to check herself out of the mission for a good 10 seconds to spam Wash the Pain Away!, water overload, and other defensive skills until she can get to a spot where she can be effective again. This loss of efficiency in stressful situations makes her DPS a fraction of it’s maximum potential (28k or something, I think is a recent estimate).
my mesmer, however, can flexibly move around the battlefield and reposition when necessary. the clones, access to Staff 2 and blink, and insta-cast distortion make her much more efficient at disengaging and repositioning when something goes wrong or half the team dies and she needs to be on res-support. All the while she is moving around, her iWarlocks and iBerserkers/iSwordsmen are still doing decent damage to the main target. Ive noticed that in situations with lots of excess AoE or ambient npcs (Volcano), mesmers just tend to survive longer. I attribute this to their ability to move around efficiently unhindered, aka, pivoting. She can handle all of this with full zerker gear, chrono / dom / illusion, and not really suffer any DPS loss from her ideal, 10k (is this the most recent estimate for chrono?)
So my ele’s realistic DPS in stressful fractals hits somewhere at 15k, and my mesmer has no problem hitting her max of 10k per second. So the gap isn’t as dramatic as people make it in higher level situations.
Mesmer’s ability to “pivot” has always been coveted in sPvP, but until recently, it hasn’t been as useful in PvE where for the most part, things just stand still and you hit them. Now that more challenging content is coming out, and mobility is more of an issue, I think that is slowly going to change.
Honestly, if your team is having those problems then you’re playing with objectively awful people. Granted, this happens sometimes, but those are the last people you want to compare yourself to.
It happens much more often than people assume on these forums, though. I think people designing “what is meta” and “what is highest DPS” are the tippy-top of the GW2 skill ladder, and for casual players, these DPS estimates for each class are unrealistic. For the average elementalist or engineer who has clocked a year in the class, they shouldn’t expect do be doing triple the damage as a mesmer in level 60+ fractals. Sure, they will do more damage than the mesmer, but few people on this game have the skill to actually tick 29k per second as any profession. I’m just saying for most realistic situations, mesmer DPS isn’t as bad as people give it.
Again though, it doesn’t really matter how often you get awful players. The point is that if you’re comparing yourself to awful players, the comparison is meaningless.
“I do more damage than a guy that dies all the time.”
Ok. Do you want a medal? The PvP version of this comparison would be:
“I have a 100% winrate when playing against people that are way worse than me.”
Ok. I mean, it’s true…but it’s also totally meaningless.
kitten it. Stop bringing logic to the forums. This is a safe space! Our home even!
NO LOGIC ALLOWED, STOP OPPRESSING ME!
about your feedback, that we don’t even read it.” ~ Crystal Suzuki

Kinda bummed because I’m not sure what a mesmer brings to the table that another class doesn’t aside from a portal. Any help on that? What makes a mesmer worth bringing to a team? Because I really enjoy the play style a lot, but I want to feel like I’m contributing.