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YOU ARE NOT THE INVENTOR OF WORDS!!! lol
Wars are fine you guys cry just cause you can’t insta spam 100 blades anymore. Rifle wars are super high dps and when matched with a guard on point are very hard to kill I think skill lv and understanding of game mechanics is the issue here. Or pull out a hammer and smash people to death you can use a ton of gear just stop being bad and you will be fine.
I think your in the wrong forum friend.
I agree with the op solo ques crap out our rating enough as it is without the jerks that que up and go make a samich. I think he means from being able to que again but a 2 hour game ban would be more effective.
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I don’t think they like to use their gm tags in wvw cause they are the first to die lol.
My vote goes to sigil of bloodlust for large scale 250 power after one fight is pretty sick and either sigil of fire or doom for small scale. This is if your not a shatter mes cause then you use energy Cough/Over powered/Cough.
Flashhh OOOoooO
It is because as with many other classes their base dmg is higher than other classes and that combined with the broken scaling of bunker stats make a super high dmg tank. other classes that show the same are trap rangers, minion/well necro, thief, engi and mesmer.
Most if not all the issues are because of the broken scaling of bunker stats, its the reason people run around in a huge ball in wvw cause aoe doesn’t melt them its the reason that you see 5 bunker builds in tpvp it all equates to: The base defensive stats do not = the base offensive stats!!!
this can be fixed 2 ways
A. nerf the benefit of bunker stats
B. re-ajust base dmg for every skill in the game.
Yes bunkerstats are a problem. I testwise ran a 3.6k armor warrior with 22k health and turtles defense for additional 200 toughness when crippled, chilled or immobilized.
A mesmer burst was really weak against those 3.8k armor while immobilized. It just took 11k…If anything toughness too weak at the moment. What bunker builds have in common is alot of passive regen (often 2 different kind of regen at the same time), alot, and I mean alot, of small 1~1.5k heals, alot of condi removals (hell and even they struggle against HGH condi engi, which is kinda sad isn’t it) and alot of vigor/prot uptime, and either high stability uptime or alot of stunbreaks.
They also have alot of CC, especially knockbacks, to push people off points.If all else fails, they also have some invul tools.
If the stats would be the problem, then almost any class in the game could get an clerics amulet and become unkillable. I give you a hint: this is not the case.
You seem to have missed my point.. but ill humor you. That same 11k for you is 19+ for me insta-down if I am hit with all 3 clones. Now the mind wrack combo is one of the strongest abilities in the game along with the thieves combo so you can take 2 without a heal and 3 with and you think its too weak really? you should try having dodge attacks. Now for what i have written war was not listed in my examples but I am sure 1k blades has good base dmg. Next time read over what your are arguing with a few times so you might understand it.
Edit: There are classes that are un-killable one on one like bunker eng, and bunker thief,. Even further there are class combos that are un-killable like any bunker that has knockbacks with a stealth class or multiple bunker guards as stealth and bubbles both give free rezes ie it takes 2-3 to burn one bunker or 2 to burn the dps fast enough to live through the fight(win the dps race) then comes the stealth or bubble rez so to win the fight it now takes 4/5 players assuming they only have one free res. So if you go after the bunker you lose the dps race if you go after the dps you lose the dps race as dps.
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Ques what are those lol It is not something we have to worry about on Blackgate the only time we had them was for the week before t1 and on reset night.
And I am not trolling at all I have felt this way since we faced them in tier 2 and I’m pretty sure they felt it too… bitter rivals come togather to form unstoppable team its so romantic.
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Its even worse in tpvp I am pretty sure there is no 4s reveal there.
Don’t let a wrong ripen into evil Anet.
I had 8 gold stolen from me a few days ago and to my shock the player was back in game in 2 days. Not only did he scam me but then pretended to be an anet gm 2 breaches of tos and he is still playing.
I bought gems and turned them into gold so what he has stolen from me is money.
Is it fun? yes or no … no
lol you can’t report somone for being awesome.
Small scale is pretty hard to find in T1 sadly
War Machine Blackgate wants you! Come play with us in T1 we have a grand community that rewards the efforts of all of our battle worn solders. If is great fights you seek look no further there are fights to be had against the mightiest of enemy in foo and many others. We have high skill base but low numbers with your guilds help there is nothing that could stop us our glory Awaits.
The bravest are surely those who have the clearest vision of what is before them, glory and danger alike, and yet notwithstanding, go out to meet it.-Thucydides
War Machine blackgate wants you! Come play with us in T1 we have a grand community that rewards the efforts of all of our battle worn solders. If is great fights you seek look no further there are fights to be had against the mightiest of enemy in foo and many others. We have high skill base but low numbers with your guilds help there is nothing that could stop us our glory Awaits.
The bravest are surely those who have the clearest vision of what is before them, glory and danger alike, and yet notwithstanding, go out to meet it.-Thucydides
Next week lets focus jq there bl wasn’t touched all week.
It is because as with many other classes their base dmg is higher than other classes and that combined with the broken scaling of bunker stats make a super high dmg tank. other classes that show the same are trap rangers, minion/well necro, thief, engi and mesmer.
Most if not all the issues are because of the broken scaling of bunker stats, its the reason people run around in a huge ball in wvw cause aoe doesn’t melt them its the reason that you see 5 bunker builds in tpvp it all equates to: The base defensive stats do not = the base offensive stats!!!
this can be fixed 2 ways
A. nerf the benefit of bunker stats
B. re-ajust base dmg for every skill in the game.
I don’t think you know what e-sports means you should look it up. lol
As far as watching goes they really need to fix the scaling of bunker stats to make fights action packed the way it is now a full bunker teams out live rather than outplay people.
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I hate to kill your quest for glory bro, but it’s a game and a busted one it is played to have fun and it is hard to do so when everyone is kittening each other to try to get one place higher on the board. The ranks are busted rewarding group effort over player effort in player rankings and causing all this foul behavior. That aside they could do both we could have 5man ques that use the current system and solo ques that track individual effort for the players that don’t have a guild or don’t want to deal with cheese when ever they play.
“ruined the tpvp solo community "
who’s that you and you’r care bear?
Yes jony my carebear and I. This guys must be hardcore lol.
I don’t think your realize how many people many of which are/were in the top 500 solo qued I was sitting in spvp area and saw the #7 at the time posting for a group
another guy invited us both and we and we chatted about how bad the solo ques had gotten bad till the match started little did we know the guy that invited us did so just to ruin the #7 rating we didn’t realize it till he afked through the whole match. That’s a good community? My care bear doesn’t think so. Jony you should be happy with the thought of these changes then you could have real competition and real sense of achievement when you win instead of rolling over randoms in your mostly cheese pre-made. I don’t know about you man but I play tpvp if my guildies are on or not or did untill the player base was destroyed.
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So you want people to farm points but avoid deaths as a means of ranking contribution?
That sounds terrible. This is a conquest game mode, where sometimes you need to take a death for the team to hold up a cap, stop a roamer or bust an orb Zerg.
You say farm points lol I expect people to contribute to the match and you get points for contributing. Yes people will die everyone will die but its balanced tanky players don’t score as high but die less and dps players die more but score high so it would avg out if you have somewhat consistent play.
Edit: the way you said farm points makes me think your a bunker class ok so here is how it works say you cap and defend point A once and die once in a match you will take home 30 points because 30/1 is 30. A dps toon fighing over nodes will score 100-150 points but die 4 or more times per match so they will take home 25-30 points rounded down. Now we all know this varies match to match so some matches they will die more and others not at all so in the end it equals out. Since this is suggested for solo que you will always be fighting on an even playing field.
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I would also request you ban those that afk and leave tpvp matches. I believe people are queing there second accounts just to get easy matches and to ruin solo players scores.
The implementation of the leader boards has has ruined the tpvp solo community before there was a good chance to get good if not outstanding players on your team but with the current ranking system + the completely broken map assigned you have guild groups solidifying the death of the solo que. I would ask that you use this ranking system for a guild tpvp and add a good system for solo players here are my thoughts:
Points scored divided by deaths = player score
This would be a good basis on player effort in a match since all facets of game
play are are accounted for in the current score system
Progressive/Mean
A progressive system would allow farming and may not be the best read on
effort per match so a mean score would be best.
I know that Thesilentflute. That is my point. The way that it works currently is not very good at encouraging team play/defensive play.
A node that “doesn’t need defending” doesn’t exist. If you leave the node because no one is there, you better believe the other team will go there and take it.
My point is that people who play a bunker should get rewarded for bunkering on a node thus stopping the other team from every capping. They shouldn’t get a LOT of points (because sometimes you’re right, the other team just never comes), but you could equal it out to about 10 points per minute and I think it would be balanced.
In my eyes going bunker is pretty cheesy anyway but if you want more points go hold the node closest to there base prob solved and If you can’t kill people change your spec.
How do you gauge skill besides those who win the most and those who don’t? It’s pretty much impossible as there are so many nuances and variables.
Did you cap the most points? Okay but what about the person who roamed around points and assisted to down players but never actually capped anything?
Did you get the most kills? Okay but what about those who are focused on the actual objective of controlling points?
There’s no way to really gauge skill outside of “Do they win?”.
Sure there is man the point system in game rewards all types of play defending you get extra points objectives you get points trebing, killing keep lords, and scoring the orb it’s all accounted for already they could use “points scored\deaths = player score” then tanky players are covered by the deaths portion and dps players are covered by there high scores.
Edit- if a progressive score is thought to be a problem they could use the mean score though this would be much less favorable to dps classes as number of deaths will vary more for them but it would also promote excellence.
Edit 2: Blackhawk you guys are rewarded you get an extra 10 points per kill
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I can’t agree more man they should use this system for guilds/teams that must register kind of like in wow and give us solo players a real leader board for regular players that rewards individual effort.
If your defending a node that doesn’t need it you don’t get points. If some comes to fight you you get an extra 10 points per kill for defending.
The scaling of bunker stats is far to broken for deathmatch infact its far too broken for the matches we have now.
I agree some real mobility issues here.
The leader boards are soo cheesed right now you cant get a good base on skill anyway that’s why there called cheaterboards. I would love to see guild leader boards along with working player leader boards that take into account player effort not the group effort.
I think there immunity to dmg potion needs nerfed more than anything whats the cd on it? I have 120s on my ranger at the cost of a trait and a skill and I still take trap dmg while its active.
I agree mesmers are worse not only do they drop target but locks a second one. I know you guys are worried about it and you should be your getting a nerf most op class in the game clone output is too high with staff + runes of energy, dmg is to high on mind wrack, and cloak the way it is gives you a free rez.
2x 80 mesmers one glass one balenced
People are even using there second accounts to que and just afk. I had a guy make a group invited me the number 7 at the time and a few other then just afk though the match its sooo screwed up.
Someone said it takes into account the past games post reset, but doesn’t list them in the stats sooo wrong stats wrong ranks they have done a crap job. I mean they prolly just put there buddies up at the top cause no one could know any different. It has pretty much ruined tpvp for me keep trying to play it but it just gets worse and worse with all the people afking all the people leaving matches I should just stop wasting my time. Heck I always was one of the guys to defend anet, but had a post voicing my worries deleted because they said it was QQ. 4 stars Anet 4 stars
The class balance is good but what about stat scaling am I the only one that thinks a full dps build should be able to match a full tank build considering that pvt and pvh have no synergistic affects.
Warriors for sure I don’t see very many the ones I do either just die or get me with there downed state rez im a ranger.
Point A has 2/5 bunker classes on it = 4/5 players to take. Point B has 3/5 bunker classes on it = 6/5 players to take.These players have I believe the same downed life % the same rez timers and slightly less dmg output if not more in consideration of point control.
This is stating it takes 2+ to pull a bunker player off of a point not taking in consideration the synergy between classes should another bunker class be with them.
Lets say the plan is to focus them down one player at a time.
Now lets add in class synergy: stealth(mesmer/thief) prevents stomp and allows time for revival, and guardian bubble prevents stomp and allows time for revival.
Buffs and healing from guards,ele,neco, and eng.
So if it takes more dps than is able by the allowed number of players I would say it’s pretty broken.
This is also why wvw is so broken people would not stand in a large group or stand in arrow cart fire if it killed them but it doesn’t because they are super human and they take shots to the face because making sure you don’t get hit is for fools.
Ever since the ranks have been posted people have been leaving matches near end every match I have played In order to cheese the rating.
The rating system really kills the joy of playing and even more so solo queing if I want to play with a semi organized group and have no guild mates on now I don’t get to because solo que has a high % to trash my rating.
It seems odd you would choose this type of rating system. Rewarding group effort over player effort in player rankings and in turn rewarding cheese over skill. This will surly 3x the number of bunker groups with the broken scaling of those stats.
Addition: I would be much happier with a simple kill/death ratio or points scored or a combo of the two. Well I am off to pve cause none of my guild mates are on.
Edit: Engrish
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Strategy is dead in wvw the groups are so large you can’t play the game so who wins biggest zergs smallest wieners. Let me guess you also play bunker canguro.
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There is something not right about this first you cant follow the file path to get to the page. Second its and external site to the site we are on. Third I’m not logged in on the link but am here. Fourth why wouldn’t they post it in pvp. If i were you guys I wouldn’t log in on his site you may lose your account.
fail I hope this is a joke there are guys with less than 15 matches if win % is all that matters it kind of screws the people that actually play spvp alot and que random. 90% of my matches a day are random que.
The only thing i think they need to do is nerf def stat scaling it will fix tpvp wvw but make instances harder that is fine though cause everyone just exploits through them anyway.
I don’t know how many hits i had but i scored 406 points in a tpvp match earlier didn’t screen shot it though but i should have lol.
The only thing I find over powered is bunker builds cause bunker stat scaling is way to high its cheese in tpvp and screws up wvw there should be a rule if you play badly you should die not hehe I am going to run in rings and heal cause no one can kill me.
I hate to say it but bunkers are one of the hardest classes to play in the game. It’s one of the most important jobs and THE most under appreciated job. A good guardian wins games.
Of course it helps if one or more nodes is controlled by a player that has to be burned down by 2+/5 to remove them with the same spawn time but don’t kid yourself about it being skillful. Just think if you had 5 bunk guards then they would need at least 10 players to win. It isn’t just guards any class that goes bunker is cheese because the scaling is kittened up.
Lol I’m sure all the other bads that play bunker will agree with you. I didn’t say it didn’t help win games I said its cheese and only trash players/guilds go that route.
….Your kidding right. Maybe you should find something productive to do.
You thieves are redik of course it should break on miss/block/attack because you are then no longer being sneaky and you exposed yourself the end its not up for debate.
Its not the dmg or the conditions its the broken scaling of bunker stats that’s why we have almost unkillable any bunker class. Base dmg + bunker wins over dmg it’s crap because bunker stats have no synergy and it breaks tpvp because the respawn timers the same so you end up spending a ton of time fighting bunker win or lose its a loss cause they can just zerg right back to the point with your cds down and beat you. Over all I see going bunker a cheese bad groups do it for wins over randoms.
Gtfo of here the scaling for bunker stats is broken It’s cheese. Why don’t you play something that takes skill then you can post a video. This just promotes being a db.
Zerg play is not promoted it is players “The lord will not change the condition of a people until they change the condition within them selfs”-muhammad. Its completely counter productive you get less points and have less/no fun. The best part in all this is wvwers are so bad they don’t understand how to beat a zerg, but I bet everyone in this forum does. It’s not really everyone I notice the zerg play from US/ SEA mostly EU seems to have good heads on there shoulders they run around in groups of 15-20 for good fights and good fun.
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