I always assumed Norn don’t care about who your father/mother is, they’re more interested in what you do. So we probably never heard of Braham because he’s not done anything legendary yet.
As for why Eir doesn’t talk about him . . . dozens of reasons but it can boil down to one silly phrase which is always true and never received well:
“You never asked.”
Rangers have it wonderful. Pet tanks the periscope and eats the knockback. In a pinch two elites have good long-lasting Stability (Rampage as One, Avatar of Melandru)
Also, traited for extra distance? Rangers can stand outside the range and smack them with a longbow.
Guardians also have it great, Stability on command. (Hallowed Ground)
>glass cannon ranger
obviously you going to have a problem because of the ranger handicap, i steamrolled through this content on my guard and mes
I only got downed a couple times due to overextending a couple times. If I’d been more cautious it wouldn’t have happened at all. Ranger handicap my left thumb . . .
So heavily gated. Can’t they leave that in PvE.
Because these are so crucial to have, I take it?
The +5 total Supply can work well with a “Guild Fortified Transporter” but other than that, I don’t see how it’s terribly useful. In fact, very little of this is absolutely a “must get”.
Your obviously bad at WvW if you don’t think +5 supplies is very useful. Please don’t use the word "fact"ever again when talking about WvW.
I never claimed to be awesome. I just presented my opinion about this. Because, as I said, I question how useful it can be outside of some circumstances.
Oh I can think of things to do with it, but carrying 15/20/50 supply doesn’t do much good if there’s no supply to grab like a lot of last night when I was running around . . . If it’s only a couple people on a map, or a repair team running to grab patch kits for walls/gates? Sure, that’s probably a good use of it. A group of 5 able to drop rams or catapults easier? Sure, that’d be nice. But for the bulk of the busier times?
If the camps are emptied by zergs ikittenseconds then what difference does it make if each one picked up 10 or 15 supply? Well, okay, it means it can empty out faster. There’s a finite amount of supply on the map at a given time, even if it regenerates.
That’s how I’m seeing this. I could be wrong, but if it’s really awesome? Then it should cost that much more than anything else.
So heavily gated. Can’t they leave that in PvE.
Because these are so crucial to have, I take it?
The +5 total Supply can work well with a “Guild Fortified Transporter” but other than that, I don’t see how it’s terribly useful. In fact, very little of this is absolutely a “must get”.
@Tobias: Yes, and if you read my post in full, you’ll see that I mention that dead drop. But just because destroyers didn’t make the alliance to occur doesn’t mean they’re not related in some means.
Or will be related in the future, agreed. However, I fully expect what we’ll see is the dredge deciding to split with the Flame Legion after learning enough about their secret magic OR the Flame Legion pilfering design blueprints for dredge tech and deciding to break the alliance themselves.
These two groups are so xenophobic it’s a wonder they haven’t turned on each other yet.
It’s been said in one of the dead drops there’s no sign of Primordius minions forcing this.
this is a good start for living story, it reminds me of war in kryta and winds of change but i feel like these missions were too easy.
you guys should design these missions around group play like dungeons making them require 5 people to do
I fully expect that to be the climactic encounter, the Rox instance was actually fairly challenging at a couple points to avoid being downed. Granted, I was not killed but it still piled a lot of melee on my poor ranger :P
Came for the heading of the topic, read the post and decided that it’s quite true. You can’t play this game and like it anymore, or you are an apologist or a moron.
I enjoyed Halloween, even though I was never going to get Mad King gear or the special skins. I enjoyed it because it was fun to mess around in the maze with people, it was fun to hit up the doors, and I enjoyed the mini dungeon fight with the Mad King a lot.
I’m enjoying watching this unfold, and finally seeing some actual development and jokes about their own materials. (“Consume to gain karma” “Warning: Do not consume.”) Rox’s eyes don’t look so bad when I looked at it during the story instance – aside from standing out due to being that green color. The reward isn’t enough to make me rush to do it, but I’ll probably hit it up with some guildmates since it was pretty fun.
The dead drop was a much improved “find the hidden object”, so thanks for that ANet. It also provided intriguing morsels of hinted details.
The overall overhaul of the material was very nice, it feels much less “rough”. It’s a nice distraction from “same old same old”. Which, mind you, was how I felt Halloween and Wintersday was.
I can safely say we all hate how story mode is effectively Trahearne’s personal story once he’s introduced and we’re just the whipping boy for his tasks.
No. No you can’t safely say that. Please stop trying to speak for me, folks, I have been adequately clear.
- The Personal Story needed a bit more work to smooth it out a bit. It was an interesting concept but suffers from feeling exactly like eight small arcs welded together rather than one story.
- Trahearne is okay, and I felt more like he was hitching a ride with me for a time, and later I was making use of his resources to get my goals met. Especially with that whole Searing Cauldron bit.
- He didn’t steal anything from me, I got plenty of glory before we set foot on Orr and everyone I talk to knows my character is perhaps more instrumental to success than he is. He may have cleansed Orr, but if it weren’t for my character he never would have got that far.
In seriousness, I will never understand the Kormir hate. People complained about Rurik always getting himself killed, so they made Kormir as an NPC not participate in the fighting – and then people complain about her ‘doing nothing’ and becoming a god.
It zig-zagged. See, in Prophecies you had to do all the work protecting the NPCs who would often just “Leeeeeeroy!” into groups of mobs and get spiked down. see “Prince Rurik tries Nolani Academy solo run”.
Then in Factions, you had NPC allies who you could monitor in your party screen and were actually useful. However, there were mild complaints about being just the escorts.
Nightfall, they decide to make those NPCs untargetable or otherwise unable to be messed with so you don’t fail because they’re spiked down. If you had to escort them, they got bars and were targets. Otherwise you had heroes with you instead of “nobody NPCs”.
Eye of the North, you had auto-reviving allies who weren’t overly powerful nor overly squishy. In other words, your allies pulled their weight and were active. Which is probably why they’re remembered more fondly aside from getting good development. (Except Gwen. Strangely, it’s also chic to hate on her.)
I for one choose Kormir at character creation as I see my character as a seeker of truth and historical knowledge, and Kormir’s domains fit perfectly with that.
I chose her basically because my main is a descendant from my GW1 character and thus there’s a special connection there
That’s because if we so much as sneeze at Maguuma, it seems like they empty out Lion’s Arch to come take everything back.
Not entirely true. Look at the past hour. You just sneezed at us a few times: took all the camps on MagBL, took some towers… We ignored you. But then you got greedy and went for west keep. We had to remind you that we weren’t asleep, just busy.
I am not on right now, so I don’t know about that. I do know about after work when I get on (12midnight – 4am CST) and we move? Well . . .
But hey, that’s why I stopped moving and started hanging around. Problem is, I suck too much to do anything other than watch stuff get flipped :P
Mag team chat:
Soldier:" Sir! There are some CD tickling our walls. What do we do?!?"
Commander: “SEND …. THE… SBI ZERG!”
( we know there is no intention of double teaming but some some reasons, we always find SBI Harassing us while we focus on Mag during my time slot.)
That’s because if we so much as sneeze at Maguuma, it seems like they empty out Lion’s Arch to come take everything back.
She inspires in others that they can do nothing and still become a god as long as you have a bunch of stupid heroes to do the work for you.
Her followers hopes to one day reap the benefits of other people’s work.
Totally true. I mean, my ranger in GW1 didn’t do anything and he reaped all the benefits of doing nothing and getting credit for:
- Defeating the Lich and closing the Door of Komalie.
- Destroying the titans left otherwise unchecked across Tyria.
- Beating the corruption out of Kuunvang the dragon of Cantha.
- Defeating Shiro while Mhenlo had a little nap.
- Leading the Sunspears back together so they could regroup after a rout.
- Getting Koss and Melonni to recognize they had some feelings for each other.
- Defeating Mallyx, the last great follower of Abaddon left behind.
- Helping Pyre Fierceshot start his rebellion, which eventually leads to the full destruction of Ascalon.
- Ensuring the safety and success of the G.O.L.E.M. project.
- Leading a strike at the Great Destroyer below the Central Transfer Chamber and putting an end to it.
- Standing against the last vestiges of the White Mantle in Lion’s Arch and ensuring Queen Salma had a throne to claim.
And all my ranger had to do was stand there and do nothing.
Trahearn: “I did a great job during that mission.”
Riltmos: “You? You were dead weight at best, I did all the work while you were using a melee weapon as a ranged weapon, barely hurting the fly flying around the undead!”
Everyone else: “Yay! Trahearne did it! He is the greatest person ever! Who is that charr next to you?”
Riltmos: “…”
______Trahearne: “Riltmos! I have no idea what to do! Should we destroy the one of the boats carrying the undead, or should we destroy them at the source?”
Riltmos: “What kind of stupid, idiotic question is that? We should obviously kill them at the source, this shouldn’t even be a question.”
>Trahearne turns to the pact group and shouts out; “Alright, I have decided that we are going to stop the undead at the source, it was all my idea!”
>Everyone cheers.
Riltmos: “Why are you leader again and not me?”So he is basically Kormir reincarnated as a salad.
Now if these actually happened, that’d be a valid complaint
I stopped going when the new stuff came out. I don’t feel I have any business being there now that it is for those Big Guild people.
They don’t go there unless the bounty is up. And they don’t STAY after he’s dead.
Really it’s the same as anywhere else there’s a bounty target short of Frostgorge
Trahearne’s character unfortunately has to explain everything that happens in the story. This is a sign of poor writing since the plot should unfold through events.
For example, when you meet him at claw island he just happens to be there and he has to tell you who he is when you’re really not interested. If instead there had been a story chapter before claw island where you go to him because you need a scholar of Orr, and you persuade him to come to claw island, and he does proper scholarly things at claw island instead of tagging along as muscle, then Trahearne is properly introduced. His transformation into a general then becomes more interesting.
He shows up in the Sylvari storyline before the player joins an Order.
This is kind of a standard issue – NPCs from other racial storylines seeming to flow in and out and leave you going “who was THAT and why should I care?” . . .
It’s not that it’s badly written per se, it’s that it’s badly handled. It’s portioned out and sectioned off to inspire people to play alts, but there are plenty who people just will never get to know until they show up in the last half of the storyline.
More like:
Priory is too interested in knowing things rather than doing things, the Vigil is too interested in acting first and finding things out later, and the Order of Whispers are sneaky sneaks who we don’t know if we can trust to have peoples’ best interests at heart.
(All of which is true, to an extent. Especially about the Order – they play for the greater and long-term good.)
No, there are quite a few instances of the personal story where the representatives display outright disgust at the other orders because “We have the right mindset. They have the wrong one!”
Depends on the race and who’s talking. The Order of Whispers will back Priory over Vigil sometimes, for instance “Dredge Technology” I opted to follow the Priory path. The Whispers rep went “The Slayer’s right, this isn’t a time to just rush out swinging.”
It’s been a LONG time since I did the other two story segments but I recall the charr representatives weren’t quite as bad towards each other . . . then again, they’ve got their own three-order setup (Ash, Blood, and Iron) so I could have just been used to it
I fully agree, but to show him gaining the trust of all 3 orders would honestly take at least 2 full storylines added to the game. What may have been a smart thought would have been showing him in one of the order storylines. This way characters can get used to him before they lose their mentor, and you can see how he gained the respect of at least one of the orders, and from there the other two can be applied.
That’s about what I was thinking. We did need another chapter just kicking around in the order of our choice before/after the “racial sympathy” just to cool down and get a feel for things. However, as tightly spaced as these quests are it’s probably not possible without some recalibration of later quests.
The Deep Sea Dragon?
Go on YouTube and look up “Ceadeus” from Monster Hunter Tri.
Only the 2nd half of the battle, though. I don’t want to spend half an hour poking at him while he slowly ambles along, completely ignoring the player.
When I heard we were fighting Zhaitan on a ship, I was hoping it’d be more like the Jhen Mohran fight!
From the way I’ve heard that fight described, it’s “close enough”.
Edit: Adding.
I don’t want a direct translation of Monster Hunter fights. That game has a far more forgiving stamina system for one thing, and for another it KILLS a lot more players than those who can actually get good enough to reach the epic fights. For anyone reading this who knows the series, realize this.
More people don’t make it past Rathalos/Tigrex/Khezu in the Freedom Unite, or Rathian in Tri (Wii) than those who make it far enough to see epic fights. Or what could be considered epic fights. Golden Rajang. Fatalis. Alatreon. To a lesser difficulty level, Kushala Daora or Lagiacrus.
However . . . for epic boss battles? That’s most of what Monster Hunter is, by its nature.
(edited by Tobias Trueflight.8350)
What has she done?
She ascended, then turned around and started getting the Domain of Anguish sorted out through mortal hands. She’s probably been very busy cleaning up the mess Abaddon left behind, but we won’t really know since the Six Gods kind of stopped talking directly to humans.
Before you say it, they may still communicate but through intermediaries. The Seventh Reaper is not Grenth
“VENGEANCE IS OURS!”
(Remember, DHUUM talks in all caps. Always. Yes, even then.)
I suppose my rebuttle to this would be- why not have hourlies rather than dailies? If people can’t be on every hour of the day then that’s just a case of the have-nots, no?
I snickered . . .
But seriously, that’s a design that made me drop my iPad games almost entirely – they assumed it was chained to my hip all the time.
And to be fair? When I was in college and had plenty of time to play MMOs I would probably argue the same point you are. Its funny, however, when you’re put in a different perspective. After working a stressful job where your every word with already upset customers is recorded and potentially reviewed. Your job security is subtlety held over your head for not working “voluntary” tax-season overtime. And then you drive home through 1.5 hours of hellish Atlanta traffic- some days you just don’t have energy to do anything but plop on the couch for an hour and go to bed. While my example won’t match that of everyone, the concept of having some very busy days and some very open days is certainly not a unique one.
I have a stressful job/life and a lot of things vying for my time right now. I have cut back my play to “either a couple hours to do the daily and a (single) dragon champion boss, or four hours and then sleep”.
I spend more time on the forums, because I can do that from my aforementioned pad. Or work.
If you are a 100% completionist and want every bar filled on your titles…. This game is for you!
Its what I play games for to 100% them. Then do it again faster.
Mad King’s Clock Tower no longer being available, among other things . . . I debate whether you can actually 100% your titles
Till next Halloween anyway, when it will likely make a reappearance.
Never assume what nobody is sure of
Hence my use of the word likely. I think it’s likely because stuff like that does tend to make a reappearance. It’s a lot of programming time to be used once and discarded.
Well, hence my maligned, misquoted line. Honestly, if it comes back or not I still will only poke it with a stick and avoid it. I have . . . issues, with timed jumping puzzles
I agree that there’s no true wilderness in the game where you’re truly alone.
I would love to see some HUGE open-world PvE zone where there’s a constant threat. Places like these add excitement, thrill, and adventure to the game, whereas at the moment, there’s no actual threat in GW2 open-world at the moment.
Example:
Far Shiverpeaks
- One giant open-world zone
- Few ‘safe spots’, villages, towns, outposts, etc…
- Way-points only at the start of the zone, thus there’s a threat of loosing your progress if you die.
- A looming threat, such as large packs of svanir/icebrood hunters, and/or a blizzard mechanic similar to the Snowblind fractal in which you’d have to find safety or perish during frequent storms.
- Thick forested scenery to prevent vision, massive mountains and glaciers.
- When night-time, vision could be restricted similar to Snowblind fractal.
- Special/increased loot, such as an increased chance to find corrupted lodestones, or maybe new rare loot.
This zone would be an open-world PvE zone designed to be an adventurous, dangerous zone, and would encourage people to group together with guildies or pugs in order to survive.
+1 sir. I love the idea of having to take shelter during a squall or something of the sort. Also, a dark/night zone would be very freaking cool. My flamethrower would finally have a use, even if it is just lighting the path.
Okay, this is a very good idea, and it would work very well. I’d add in some familiar ruins from Eye of the North to bring out the nostalgia . . . Gunnar’s Hold, gutted and ruined? Bjora Marches turned into a Son of Svanir camp where they spent effort ruining Jora’s ancestral lands . . .
Jormungand the great wurm dead and frozen into a crystalline horror which may sometimes become a boss dynamic event.
I’ll stop laughing if they make molten lead a weapon.
A Godzilla-like Kaiju battle between 2 ED’s that we lured into each other with an elaborate trick. Preferably Primordus and Jormag. *
- And some Canthans screaming their names and then running away. <3
Primordius and Kralk. Turning the desert into a glassy mess as they fight, leaving something completely unique and alien-like behind for later exploration.
Jade Sea all over again, lol.
No, no, Jade Sea would be different than this. The Jade Sea was waves being turned to stone. This is sand being turned molten and disturbed, maybe even flung from the battle area to impact elsewhere and kick up large sandy boulders whose hearts are glassy.
And glass isn’t like the Jade Sea, it’s brittle. You’d see structures which broke and toppled, shattering in strong winds. What would be left after even a week would not look like the Jade Sea so much as a glassy crater. Personally, if I had the resources I’d try to replicate the whole thing with a steel-lined sandbox.
You may say that Trahearne falls into this category because of his status as a firstborn Sylvari, and you may honestly be right. When it comes down to it though, Trahearne had met and grew bonds of trust with high level members of each order which allowed him to overcome any anxiety they may have had with another “high profile” character.
We have a problem though. Lots of this is established in exposition, and told rather than shown. So it comes off to some as “ArenaNet setting their Mary Sue up” rather than someone who earned that trust and should be allowed to lead.
It’s one of the problems which plagues a lot of fiction – “show, don’t tell” – which is inevitably one of the first things which winds up failing to take shape as a story is put together. Especially if it’s for a video game, it seems, because there are very little “show” moments in video games anymore.
We’re informed of things threatening people, rather than shown why we should care. There’s no familiarity to the place before it’s threatened, so it’s like using the destruction of a well-known monument in a disaster flick to shortcut “why should we care?” to “oh my god they blew up the White House!”.
We’re informed of high-profile characters having credentials and experience. We’re not always shown they can handle it, and sometimes we’re given to understand they’re not as useful as our Player Character / Player Avatar.
All of this could have been ironed out if the Personal Story had more space to it and more dialogue to develop things. Here’s hoping the Living World project does better, though its pacing currently has me wondering if it was dialed back a bit too slow.
Order Representative- “Hey we need to get everyone together to defeat the dragons!”
Bypasser- “Even the other two orders”
Order Representative- “What? No! Not them! They’re Dumb!”
More like:
Priory is too interested in knowing things rather than doing things, the Vigil is too interested in acting first and finding things out later, and the Order of Whispers are sneaky sneaks who we don’t know if we can trust to have peoples’ best interests at heart.
(All of which is true, to an extent. Especially about the Order – they play for the greater and long-term good.)
A Godzilla-like Kaiju battle between 2 ED’s that we lured into each other with an elaborate trick. Preferably Primordus and Jormag. *
- And some Canthans screaming their names and then running away. <3
Primordius and Kralk. Turning the desert into a glassy mess as they fight, leaving something completely unique and alien-like behind for later exploration.
Victory should be assured as long as it is challenging and fun, the goal shouldn’t be to punish players, but to challenge them and help them learn the mechanics of the game in general and certain encounters in particular. Learning to dodge, use fields and combos effectively, when to rez players and when not to, and the intricacies of builds other than full power and precision zerks.
As I understand it? Full power/precision Berserker’s builds are touted as the build to have, because it puts out raw damage which isn’t mitigated. Condition damage being capped by stacks means building for that isn’t as useful except in instances where you’re going to be able to control who’s putting the conditions on. And if you kill something quickly, you don’t need to worry about defense or health so Toughness/Vitality isn’t as of importance.
So by the above, only Power/Precision/Critical enhancements are of any use. Berserker gear is not going to be dropped until any of that changes, which isn’t going to happen due to it being a generalized “truth” about video games.
I do agree with one thing, the fights should be a learning experience but once you hit the high level areas you should be challenged to string it all together and make it work. Strangely, this is notable in the fights we have. The Wurm fight is about managing certain aspects of the battlefield (don’t let it eat the husks), the Frozen Maw fight is about recognizing where not to stand (no red rings of death), the Shadow Behemoth fight is about recognizing patterns and phases (portals > vulnerable > shadow drops > portals…) and as you get up in level they get more complex.
So . . . I don’t think making Jungle Wurm, Frozen Maw, or Shadow Behemoth more complex fights would be a good idea. I think working on reinforcing what they teach would be better.
If you are a 100% completionist and want every bar filled on your titles…. This game is for you!
Its what I play games for to 100% them. Then do it again faster.
Mad King’s Clock Tower no longer being available, among other things . . . I debate whether you can actually 100% your titles
Till next Halloween anyway, when it will likely make a reappearance.
Never assume what nobody is sure of
The same mechanics are in play regardless of if there are 10 or 100 people there. It all breaks down to showing up, attacking a foot (why even make the bosses so large if all I ever attack or see 75 percent of the time is a foot) avoiding aoe, use heal ability, repeat. The dragon fights were boring, listless affairs after about the fifth time of completing them, and the main reason people completed them even before the enhanced loot chests was for a chance at an exotic or precursor. The loot is what has always drawn people to these fights after you have seen them a number of times.
Don’t kid yourself, the loot is always what draws people to the events. That or they need something from it (Temple clears for the skill points, for instance).
Adding yet more area denying attacks doesn’t change the breakdown of the fight to anything more than just find a newer place to stand, and you have to give players a place to stand or then you get the ranged>melee conversation.
No, you don’t need to give players a place to stand. You need to give them windows in which to attack in melee but there should never be a place you can park and just wail away with a greatsword with no repercussions. Similarly, ranged players should always be on the move and evading attacks.
If we go back to what the root design concept was, it’s that combat was supposed to be more active. Not “find the spot to stand in”. I did that with Quarm, do I need to do it again? No thank you . . .
The fact that Balth gets bugged doesn’t invalidate putting a meta chain in any event that is described as a world or area boss. That just speaks to the dev teams needing to polish their mechanics. The meta chains are really fun (when they work), and can bring a map populace together, which are good ideas in themselves.
It’s the technical aspect I was commenting on. It’s something which needs polish and some effort to get to move smoothly. I was present for a time when a “zerg” did the whole Straits chain-chain (what a phrase) together and we got it timed so we all flowed into the next bit at the same time. It was gloriously grand, epic, and I almost forgot culling meant I couldn’t see enemies spawning to protect the Pact team from.
Or that the Risen Priest of Balthazar still went down just like any other major boss: “hit it til it dies, avoid the AoE”.
Frozen Maw is just a Shaman, why doesn’t he move? Why doesn’t he attack individuals? Because it’s easier just to throw aoe’s around and have the illusion of a fight than an actual combat mechanic that is challenging, but not overwhelming?
He does pick out individuals but there’s usually so many players it isn’t a problem. People drop healing turrets and such nearby, and then the only problem is getting caught with the AoE attacks.
It’s the same with the centaur leader in Harathi Hinterlands. He will focus sometimes, but it doesn’t matter as much because a lot of times there’s players enough that one or two getting focused means nothing.
It would help any fight mechanic to help keep players mobile and engaged rather than just as stationary auto attack and healing turrets that only move when they’re in a red circle.
The only thing to help that is if healing turrets were priority targets with one-hit-dismantles. And that wouldn’t fix it. You’re not curing the “zerg attack” tactic so long as there is no upper limit on players in the fight. Get rid of the healing? Whatever, someone will pick them up (someone almost always does).
As far as mechanics to break up large groups, you can have attacks that stack intensity when you are in proximity to other players. Or a debuff that hits other players that are around the affected player that does high damage, causing people to spread out and not bunch up.
Claw of Jormag puts down a debuff which increases frost damage (I think it says) which translates to "don’t get hit again’.
Risen Priest of Grenth has the Shades, which . . . are a terror if they’re not taken care of. That Corruption can really facilitate one-hit-kills. By the way, you want to talk about a fight which makes bunching up a bad idea? This one. Right here. Study the revamped Grenth.
(Note, it’s almost never done anymore casually.)
Targeting dead players with mines, or rezzers with a debuff to not be able to rez again in a certain period of time. These mechanics would control zergs naturally and effectively, without the need to just add in arbitrary zone denial.
This is a terrible idea and punishes players far too much for being glass cannons or just plain fragile, OR inept at dodging . . . or both. This solution will pretty much be “if you’re not elite enough, stay out” . . . worse than the current problem.
Also it clashes with your next bit.
Ultima Online PvP was much more fun than this
Well of course it was . . .
. . . but you were pretty much locked into one of three-to-four builds to be competitive. I mean, once in a great while someone who was lucky or experienced could hit on something outside those three. And if you weren’t quick on the reaction then you might as well have just dropped your stuff on the ground and walked away.
It was fun. If you were any good at it. If you weren’t? It was a reason not to play.
Don’t I know it. Fair fights, pffft, who needs those?
It’s a cruel world (v world v world) out there.
It could be worse. It could be Ultima Online PvP. . . .
. . . hmmm. Shard v Shard Ultima Online. —grabs a notebook marked “Terrible, Terrible Ideas” and writes it down--
lol People’s answers to making the boss fights better isn’t improving the boss, it’s just “add more aoe”.
The thing is, the Dragon Champion fights aren’t bad if it weren’t for the blatant few spots you can stand and just wail away. Even Jormag is only easy when you get about 50-100 players beating on it. Anything under 25 and it’s a little bit more difficult. Under 15 and you have a serious fight.
The Shatterer, on the other hand, becomes easier with a lot less people because the safe spot near the front right leg is just . . . look, nothing lands there. Nothing except the crystal prisons, and those are broken almost immediately. (There was a thread about that.)
Tequatl, is in the middle. It’s easier to take down than the Claw, but with more active attacks it could be more dangerous. The Claw has a few attacks which actually can hit and be damaging, plus the constant damage-over-time if you are close enough to it. Tequatl has poison, which you can withstand with a Healing Spring
Make the bosses actual mob models that move and target individuals, instead of building models.
This does not help Frozen Maw, it wouldn’t help these few events all that much. Also, there are a few dungeon bosses which are mob models which are still . . . ah, “loot pinatas”.
Remove the predictability of the fights, make teamwork necessary regardless of group size, and for the love of god get rid of timers and introduce a meta chain to the event not unlike Balthazar to make people cooperate to get to the kitten event in the first place. And spread the meta event across the entire zone so the place isn’t just a lobby to get a free chest.
Interesting, but Balthazar has that thing where it gets bugged from time to time due to the meta chains being screwed up somewhere.
Also, I stand by the observation that if you get enough players in one spot, teamwork is irrelevant and victory becomes assured.
Seriously, I know I suck on toast at PvP engagements. And i’m a ranger, so that’s two strikes right away. You don’t need help winning.
Ah… I see the problem, now…. Put the toast down and play with your full attention and you’ll do much better. Food and PvP don’t mix very well.
There is no toast, mind you. It’s just the self-censoring of what I would be saying if I was permitted.
No, the problem isn’t toast. It’s either primarily the lack of any kind of skill or being a ranger. It being the fact both exist is possible, indeed it is probably the root of it.
We’re nice, but killing in the JP is normal and should be done. Sorry, but you are not entitled to blueprints.
Oh, that’s just CAMP. They camp jps. I don’t think anyone should complain about pvp in a pvp zone, jp or not.
Please note, I do understand the blueprints are important to not get for free. But there’s killing in the JP and basically avoiding a fair fight. They didn’t even chase me, they just waited for me to come back as I thought they were running it. Nope.
I wanted the achievements, not just the blueprints or badges. If I wanted blueprints, I’d buy them. If I wanted badges I’d just do other things like man arrow carts. I just wanted to do the achievements while it looked like everyone else was busy on major fights over the keeps.
So, you wanted a free pass in a WvW Area? CAMP, keep killing him and I shall supply you with a lifetime supply of Bacon, nice crispy bacon.
I didn’t want a free pass. You’re not reading correctly. I wanted a fair darn fight (or in my case, it would be unfair but still) rather than a “no, GTFO” before I could even stand up from the landing.
Edit: To be more clear? If they ambushed me inside the place on the platforms and used knockback to mess me up, or such, I wouldn’t be complaining as loud. I’d swear, say “that was a Richard move guys” and go away. Even now, after it got clear I was not “allowed” in there? I moved on and got my butt handed to me about four times trying to defend a tower.
But I can handle having to defend myself in the JP itself. Heck, I’ve done so in the past, until people came and forced me out. I just don’t want to have a chance of an engagement to require me to round up people who won’t just laugh it off and go “jumping puzzle? Get back to zerging”.
But there’s killing in the JP and basically avoiding a fair fight.
I don’t think PvP (and more specifically, WvW) is right for you.
Don’t I know it. Fair fights, pffft, who needs those?
Seriously, I know I suck on toast at PvP engagements. And i’m a ranger, so that’s two strikes right away. You don’t need help winning.
(edited by Tobias Trueflight.8350)
Completely agree.
Safe zones need to be removed. This would make jormag phase 1 waaaayyyy more interesting, for example.
They need more AI and more mobility. For example, if Tequatl had a brain he would just wind up and b—ch slap the zerg standing 45 degrees to his right. It doesn’t have to do a lot of damage, just a big knockback would make the fight more interesting.
A wind whipped up by his wings dropping poison or vulnerable?
The Deep Sea Dragon?
Go on YouTube and look up “Ceadeus” from Monster Hunter Tri.
Step 2: Person goes on TP and . . . can’t buy it direct from you at that price unless the price is exceedingly unique.
Correction. Person can’t buy it from a specific seller unless the price is the lowest listed, AND unique, both factors that the seller/buyer cannot perfectly control.
Actually, there’s a list on the side, isn’t there, where you can pick where you buy from?
We’re nice, but killing in the JP is normal and should be done. Sorry, but you are not entitled to blueprints.
Oh, that’s just CAMP. They camp jps. I don’t think anyone should complain about pvp in a pvp zone, jp or not.
Please note, I do understand the blueprints are important to not get for free. But there’s killing in the JP and basically avoiding a fair fight. They didn’t even chase me, they just waited for me to come back as I thought they were running it. Nope.
I wanted the achievements, not just the blueprints or badges. If I wanted blueprints, I’d buy them. If I wanted badges I’d just do other things like man arrow carts. I just wanted to do the achievements while it looked like everyone else was busy on major fights over the keeps.
for shatter and claw of jormag it would be as simple as expanding their regular attacks to the “safe” spots, the attacks themselves are already lethal enough if you actually get hit with them but with spots where anyone can attack them with no danger of being hit… well you get boring easy fights.
I just finished a Claw fight this morning. There were veterans and champions running around in the back killing a lot of people At least one other time, the “ledge” where people stack up was also gloriously smashed clean by a Champion Goliath.
The fight is not hard if people in the second section manage to get the golems to bomb the Claw. If they don’t, it can drag on into a war of just wearing it down. The first segment is actually really good, and if people aren’t cleaning up the back area it can spiral out of hand quickly (seen that happen with a large group of “bah, shut up and spam 1” being chased around for a bit by Veteran Elementals…). Please do not change this.
The Shatterer has a glaring safe spot near the right front leg. (IT’S right). Anywhere else is prone to being overwhelmed by adds and hit by its breath bombardments. Please readjust the attacks so that spot is not almost always risk free. As it is, the only time they need to take the weapon fire off the Shatterer is when a couple Veteran Branded come running up. Even then, not many people do.
The Shatterer could stand to be more like the Claw of Jormag or even the Tequatl fight. It’s probably the worst of the three.
Teqautl requires a bit more work but larger aoe’s that force people to the edges where the tentacles are now and then and the mobs coming off the beach near the siege weapons to where the players actually are would be a start.
Not much work. This morning I did it and the reinforcements overwhelmed all those turrets and started pushing people in towards Tequatl. Which meant lots of people standing in poison. It was a mess but a fun mess.
I’d give Tequatl a random-distribution poison well-rain which drops 2-5 second wells around inside the area the tentacles and bone wall protect, so people can’t stand and just auto-attack with corrections after the roar. Add a couple veteran mobs into the reinforcement phases, to beef them up a bit like the Claw’s reinforcements.
(They don’t need much more of a buff – the recent tweaks to Risen and Krait made them pretty tough.)
The lower level ones simply need scaling up a lot before any other changes can really be made, what makes them easy is that there done before they can actually fire anything off (or finish spawning in case of the wurm)
Quoted for accuracy. The Shadow Behemoth goes down fast, the Frozen Maw’s shaman dies about 30-45 seconds after he finishes his boasting. The Jungle Wurm goes down about as easily, but I only did it once recently so I don’t know if it’s a common thing.
I’m hesitant to say “all meta events need an investigation and overhaul”, but they definitely do need to be looked at.
We actually take out all of out jerkiness on forums. In game we’re angels.
Please tell that to the nice Maguuma folks who felt it was hilarious to Knockback me out of the jumping puzzle entrance immediately after I jumped in and was on the ground.
I understand the chest having blueprints means it’s valuable to enemies as well as your team, so I don’t cry foul very loudly. Except when someone says “we’re angels” and your server has their share of . . . mmm, not-nice . . . behavior.
Like any other server, really. Mind you, I’ve been having a blast dying a lot in WvW so far on this matchup. Sometimes even CD gets a turn killing me along with yaks I’m escorting
I’m absolutely trash in PvP situations. Seriously. I only get any kills when I’m not fighting alone but with a group and even then I think it’s because I tagged something rather than actually killed it. Doesn’t matter if it’s my ranger or my warrior.
This is nothing new for me. I’m “terribad” at Team Fortress 2 as well
Luckily, in PvE I can still be terrible and get things done.
This thread is back again? What is it with this topic that it keeps coming up . . .
And no, I wouldn’t be playing it. I don’t pay monthly fees for my entertainment anymore than I must (Cable modem/television and my DVR box).
If you are a 100% completionist and want every bar filled on your titles…. This game is for you!
Its what I play games for to 100% them. Then do it again faster.
Mad King’s Clock Tower no longer being available, among other things . . . I debate whether you can actually 100% your titles
ecto was just an exagerated example,read further. its already explained
Explain it again, because I’m still not understanding.
Step 1: List an item with a specific number sequence for the sell price.
Step 2: Person goes on TP and . . . can’t buy it direct from you at that price unless the price is exceedingly unique. And there’s no guarantee it’s sold from the person in Step 1 in particular.
Step 3: . . . profit?
I just checked, also, I don’t see a “Minor Sigil of the Night” recipe scroll. The wiki listed recipe follows the trend of upgrades, but oddly enough I don’t think I found it. However, weapons with that Sigil would have dropped back in October.
Once more. Rare items and limited time items are usually more than they should be. Rare and limited time items? Expensive for those who collect.
I profit in this topic to ask why the hell is the Superior Sigil of the Night that expensive ? When does it apply actually ? When it’s night in the game or when it’s night in the server’s country ? I really don’t get it (but I still make plenty of money with it eh).
It’s not even that.
Sigils of the Night were introduced in late October 2012 with “Shadow of the Mad King”. There are, however, recipes you can have to make them; you would get them some of the time from the Trick or Treat Bags. For instance, apparently you can make the Minor Sigil with:
- 1 Iron Ingot
- 1 Charged/Onyx/Glacial Fragment
- 30 Candy Corn
And so on.
how much is ecto price now?30-40+silver each. our code is 1234567
i instruct you to put up 3 ecto in the tp with the selling price of 123 gold 45 silver,67 copper each.
Sure, you can go ahead and do that, but there’s a problem. See, if I want to buy at a specific price, I am buying it at the lowest available price. Not a higher one. I can submit buy orders, but from what I recall doing so for Tier 4 Fine Materials once it just fills the order from low cost goods until you fill it.