@Tobias Trueflight.8350
The high level attacks worked really well in TERA. The Dracoloths would descend down in a zone regardless of level and people would have to respond to the threat.
The loots were enticing so it didn’t take long for players to turnout. Unlike GW2, Tera doesn’t have down-scaling, but the event was very popular:
I saw similar things during my EverQuest days, one in particular was . . . interesting. And one completely changed the game for the worse, forcing people to pretty much go around the problem area rather than use it.
I’m not sure how well it could work out, if it was anything like how Scarlet’s Invasions worked? Probably could fit with tweaking. However . . . I am not convinced it’s an idea which would have the payoff/effect people want from it.
And as some feedback about the overall changes, did you ever take into account the effect this has on the leveling experience of more experienced players? A new player might not mind their skills being locked away the first time around, but the second or third character you level up in the new system is nothing but frustrating to someone who is experienced with the game and used to playing with an entire set of skills.
Putting on a different perspective, I think it’s about a consistent experience around a level range. See, if we give older players the older experience instead of the newer one, and still make new accounts go through the new experience . . .
We get players who can quickly unlock everything and do more things than the new players. Which means there’s a potential feeling of “why am I not that cool?” from the new players, who now feel they have the system stacked against them rather than it (seemingly) being a level playing field.
It’s sort of like how no matter the relative experience of a player of Catan, they don’t automatically have an easier time of it.
“Ashes of the past”
Do we have any clues what happened with our parents?
I remember we found the ruin of a house, and the gravestones, but I played this part about 2 years ago so I forgot a lot of things (even the dialogues), and now I’m really curious, even if I suspect that ANet do nothing with this line.
So, any clues? Or theories? I love theories, too. ^^
I know what happened to my character’s parents, but that’s because I didn’t pick that plotline. They died in Ebonhawke trying to defend it during the Ogre Revolt.
Most of the items that you likely consider “the worst aspects” were actually gated before it was just a lot less obvious. Also you should be able to unlock them close to about the same speed as you unlocked them on your first character.
That’s an interesting claim, since the actual in-game experience has been anything but, and boring. Anti-alt level-gating is just one problem, at any rate.
I agree, there are worse problems than that in the game.
. . . I call them ‘asura’.
Playing a Necromancer…from level 1 to 75 I have been pressing just three abilities…
I don’t understand this as part of your review. You chose to not use other weapons or skill abilities?
As a ranger, I tend to avoid using certain skills all the time. (Longbow #4 comes to mind, as does Longbow #5, and Short Bow #3.) I do use all the abilities on the bar (save for the signets) but they’re not used all the time.
But, I love this idea:
A truly dynamic event would be a dragon that appears anywhere in the world, but only every so often, or a gang of highway man. These are things that have a global impact, but occur in a localized area. It’s rather the state of the universe that for something to occur it must be localized.
It would scare new players though, using ANet’s logic.
They tried dipping their toes in it with Modus Scelera, a guild of people sometimes popping up since October 2012. Alas, they went nowhere, probably due to people not really liking it. But “scare new players” . . .
It’s also a technical issue to develop something which can strike “anywhere at any random time”. Especially something the size of a dragon or dragon Champion like the Shatterer. It can’t, for instance, fit into some of the places in Lornar’s Pass along the sides, nor a lot of Frostgorge Sound . . .
Then there’s the trouble of scaling it, since it would have to scale to the region, and if it hit an area low enough then it would likely get burned down FAST and be “easy loot”.
And, finally, there’s the question of how many people would it annoy over basically disrupting wherever it landed and preventing progress until it went away.
I like the idea too, but “scaring new players” isn’t even the biggest issue with designing something like that.
Geeze, and as I say that, I log on to find another update. It has to be the 10th in a week. This is not acceptable for a game that has been out for 2 years.
It still happened in games which had been out 5 years. 10 years. And with more money backing them.
Elites are moving back down, from what I read.
To level 31, probably done so it doesn’t clutter your screen too much with the level 30 PS unlock.
And, of course, other level thresholds are being moved down as well from what I read. But that only landed this evening so . . .
Elites are moving back down, from what I read.
I wager it’s a “new moon”. That is, a moon which has rotated so it’s covered in the planetary shadow.
Seriously hoping it’s not just last years again. I wouldn’t mind if they have previous stuff for new players to catch up on, as long as they continue onto new stuff as well. I’ve been waiting in a state of high anticipation to find out what happens next with the halloween story.
I’m with you, though if it had to be the same as a previous years, the first years one should be the one they’re redoing/duplicate (IMO).
I missed 2012, so I’d jump at the chance to get the Mad Memoirs backpiece tbh.
I just want the flaming one in the Wardrobe.
No, it’s working around Halloween’s “Blood and Madness”.
Note we want to make the fixes and then have a focused discussion about the system (Probably here)
We really want to hear what you think once the system/content is functioning as designed.
Chris
What do I think?
I think it was a great idea and concept, which was mucked up in execution. Even after it gets functioning as designed, this period where it’s been FUBAR? That’s kind of done some lasting damage to your image and the brand.
Your devs have a lot of work ahead of them . . .
Well, there are a lot of people here who said they’d do a PTR for free, so maybe this is ANet taking them up on the offer?
I got 4 collections instantly upon logging on and I imagine I’ll get the honorary skritt one someday because it’s a funny title
Honorary Skritt is totally the best title in the game.
Are we allowed to agree on something?
I’m scanning the TOS to see if we can.
Make that 3. I love that title.
Less I think it’s the coolest title . . . but think it’s a cool one to throw out there for a collection which is about the right amount of patience and work to finish.
Now if only the rest of the collections were for new items which were Account-Bound so it would be less about just buying the right ones . . .
Oh, it was in a different thread. Weird, but thanks for catching me up on it.
Yeah, a lot of conversations about things have spilled into the “Communicating with you” thread since there’s a lot of attention focused there right now.
I got 4 collections instantly upon logging on and I imagine I’ll get the honorary skritt one someday because it’s a funny title
Honorary Skritt is totally the best title in the game.
Are we allowed to agree on something?
You seem to be pretty vague about which collections you are referring to.
As this is a passive aggressive complaint thread of course it’s vague. I imagine OP immediately jumped onto the forum and went about detailing his grievances while still in a fairly unpleasant mood and as such things such as proper communication wasn’t a priory when compared to his personal need to inform us all of his feelings.
My neighbor, you can’t say things like that. You can’t disagree with the OP in his thread or it’s derailing the thread.
I hadn’t even a thought that we must fill these new collections immediately by buying items or just complete it right now. xX This point of view has surprised me. It doesn’t matter for me whether or not these collections exist. It’s nice to play and receive some achievements for this but why should achievements be a goal and not just gaming and spending time with friends? oO
Welcome to the post-XBox age, when achievement collecting became important parts of games. Even if the “achievements” are little more than “turn on the game” “finish chapter 1” “your first fight”.
Though, snark aside. Different people get different . . . motivations to play a game. For some it’s about being the top dog, the mightiest character to exist. For others it’s about how to break the game, chain it up in the basement and make it beg for the end. For some it’s about having titles and stuff to show off to others and go “yeah I did that” and have proof rather than skepticism. For others it’s just hanging around doing goofy things like roleplaying you are the seventh son of a less-than-wealthy noble and adventuring is how you make a living.
(No, that’s my character concept and you can’t have it.)
There’s nothing really wrong about any of these motivations . . . I mean, there’s obviously “bad” motivations, such as playing the game solely to annoy or torment someone else either specifically or randomly chosen. Or playing to try to break the game in ways which make it virtually unplayable for others. (“Bot lane or feed”.)
Achievements are for, honestly, the collectors who love to have a list of things to do and then get them done so they can chat about it. They’re not for the people who can, really, make their own fun out of things . . . again, roleplayers take what there is and just run with it to have a blast. (Not just in this game but across other games – I witnessed a game of MTG once where it was roleplayed out as a duel between two nemeses who were striving to prove the other was the weaker . . . and yes, they played ante but I learned that was part of the “game outside the game”. And I’ve even watched . . . yes, really now, Catan being roleplayed.)
I say this with little snark, and a lot of passion:
The game is what you make of it, and the limits of how to entertain yourself are a box also to be thought outside of.
(something far Beyond the most grindy mmorpg ever existed)
I’m sure there’s some Korean MMO’s with more grind.
I dunno, given how many grinding wheels I own in FF14 . . .
I’ve never played FF14. But, with the way you describe it, it sounds like that game has a lot of grind.
Actually I was being literal – See?
But on a serious note – it’s got as much grind as your average Final Fantasy title does, and marry that to an MMO structure. The result is both fascinating and not very pretty to consider at times.
(something far Beyond the most grindy mmorpg ever existed)
I’m sure there’s some Korean MMO’s with more grind.
I dunno, given how many grinding wheels I own in FF14 . . .
Sooo… any news yet from that “I’ll get back to you on that on Monday”?
Yeah, he felt sick and didn’t go in and posted in the two active threads he’s on.
As a veteran starting from complete scratch, starting out in this game is extremely intimidating. It is so much harder to level now. It is ALOT more costly. And everything that was once free, is now a cash sink. If I wasn’t a veteran of the game, I probably would give up as a new player.
Please elaborate. What is a cash sink that was once free?
Traits, actually.
Traits were never free. It used to cost a little over three gold to unlock all of your traits.
However, traits are significantly more expensive than they used to be. It takes much longer now to unlock all of your traits, regardless of what method you use to get them. If you buy traits from the profession trainers, they are significantly more expensive than before. If you try to unlock the traits by doing the tasks, it takes significantly longer than just farming a few gold pre-April and buying traitbooks.
Actually, I was meaning buying those traits which are a baby cat to unlock now under the new system. I’m possibly going to throw down some gold on the one from “Gates of Arah” just because I always seem unable to get there for it.
As a veteran starting from complete scratch, starting out in this game is extremely intimidating. It is so much harder to level now. It is ALOT more costly. And everything that was once free, is now a cash sink. If I wasn’t a veteran of the game, I probably would give up as a new player.
Please elaborate. What is a cash sink that was once free?
Traits, actually.
Your right, its about those 10,000 testers that don’t even play the game. Funny how opinions matter there, from some unknown source, but they failed to use a reliable source. Seeing as how much negativity came from this change.
It’s not about them either, what you quoted me from.
And you talked down at me about selective quoting.
I care less about the changes and more about people who post “X is locked until level X” and are wrong, or “you can’t charm new animals until level X” . . . and are wrong. Or “you can’t harvest until level X” . . . which is wrong.
See, I like to think that if you’re going to state something as a fact, you should . . . you know, be correct.
Quote me anywhere I’ve said something was locked that isn’t locked… Please dig through every post of mine. Otherwise I have no idea what your taking about it, its simply hogwash.
Well it’s not all about you.
On all weapons?
Yes.
You must have really been driven . . .
See, I forgot one on my ranger (Dagger off hand) and found myself facepalming and working on it around level 30 the first time.
Well enjoy your gated content. Enjoy creating alts. They worded this as a positive change and if you enjoy gated content then this is the build for you. However I bought the game on what they sold it as.
“Most games [have a] boring grind to get to the fun stuff. We just don’t want players to grind in GW2. Noone enjoys that, noone finds it fun, we want to change the way people view combat.”
To go back on those statements 2 years later and switch it up to what is more appeasing to their Chinese market is beyond me how people will support this practice. You can easily say everything is hogwash and be oblivious all you want. If you feel that way then do something about it. I feel strongly about pushing to make this better, your pushing to blindly follow with no evidence other than calling polls hogwash, and saying its all opinionated.How about you show me something contradicting anything I’m saying.
. . . and why should I do that?
I’m not calling polls hogwash, that’s MikaHR.
It is all opinionated, it’s how you feel about the game which matters. I feel like I enjoy most of the game which I play. When I don’t enjoy it, I don’t play. I don’t exactly have a lack of other things I could be playing. This just happens to be the most entertaining thing for the moment.
I care less about the changes and more about people who post “X is locked until level X” and are wrong, or “you can’t charm new animals until level X” . . . and are wrong. Or “you can’t harvest until level X” . . . which is wrong.
See, I like to think that if you’re going to state something as a fact, you should . . . you know, be correct.
Your not being polite by snipping quotes and rewording my text in your quotes. That’s insulting much in the same by what the devs have done, by calling this a “Rewarding” experience.
Maybe you’re overly sensitive. I have selective quoting done to me all the time and I haven’t gone off on a tear of personal slights.
Quote my entire post or don’t quote me at all. Same goes for reading my post. Your problem is you have selective reasoning.
No, I just have a different perspective on things. Probably because I do try to see where other people are coming from when I read, rather than merely looking at what they type out.
How about you do your part in this poll: http://strawpoll.me/2555336/r
Nah, I don’t vote. I hear it’s bad for society and is the downfall of all reason.
And go find a few hundred other people that agree with you. And only then will you only be able to balance the poll. Sure this is an opinion… but to say that the opinion of a vast majority doesn’t matter, is ignorance at its worst.
I do play with a few people who agree with me, in my guild. Most of them have said they liked it. They also said they’ll never set foot on the forums. I’m not sure why, I didn’t see it worth my time to ask.
Now I have to get back to actually playing the game and having fun. You have a great night, okay? Okay.
I’m seeing less issues and a lot of opinionated statements
That’s just a fancy word for “opinion”. Of course the OP expresses his opinion, what else? If he spoke for everyone, you’d belittle him for that.
I know what your issues are from having read the rest of the topic but the OP? You have some very strong opinions and you have passionate senses of what you don’t like.
Would you take him more serious if he wasn’t passionate about his opinion?
But it’s all summed up: “I don’t like the NPE and would like a reversion”.
Don’t sum it up. Read the whole post. He gave you valid reasons why he didn’t like it.
Your posts can be summed up too: “I like the NPE and wouldn’t like a reversion”.
You’re incorrect on all counts.
- If he spoke for everyone I’d comment he didn’t speak for me, and wouldn’t belittle him. Why would I need to bother with that?
- I don’t find his reasons match my experience thus far. Then again, I could only spare about three hours to poke around and check out a few things I was told I couldn’t do. (And could.)
- I don’t care about the NPE so much as people think I do. A reversion, I could care less about the effect of as I don’t plan on starting up a fresh new character aside from trying out a few things here and there. As such, I don’t have a chip in the pot for “revert or not”.
Way to snip what you want from what I said.
Its not an opinion. The fact is, the reward system is nothing short of rehash and a play on words. There really is no “Reward” from the experience other than gating content that was accessible for 2 years. The “New” experience is an annoyance at best, and an insult at worst.
Read the bold text… its people like you that get me banned from these forums… please open your eyes when your reading next time. It will help.
Read my bold text.
I don’t feel insulted or annoyed by the NPE yet from what little I have played. It has stayed mostly in line with my original leveling experience way back at the start of the game, sans a few pieces here and there.
Also, don’t be insulting. I’ve been polite all through posting this last week despite really feeling like being mean. You can at least do the same.
Its not an opinion. The fact is, the reward system is nothing short of rehash and a play on words. There really is no “Reward” from the experience other than gating content that was accessible for 2 years. The “New” experience is an annoyance at best, and an insult at worst.
Yes, yes it is.
The “New” experience is an annoyance at best, and an insult at worst.
That is your opinion.
My opinion on the NPE’s feeling? I have to keep playing on it sometime later but so far it’s not been all that different than my first trek through the game short of the weapon unlocks. I’m seeming to level a little faster as I go through things, but . . . I have not yet felt hamstrung or held back any more than I did before when starting fresh.
So it’s a guarded “meh” from me.
Just read the OP… it consist of real issues with key aspects of the game. If you choose to be blind, so be it.
I’m seeing less issues and a lot of opinionated statements, in the original post anyway. I know what your issues are from having read the rest of the topic but the OP? You have some very strong opinions and you have passionate senses of what you don’t like.
But it’s all summed up:
“I don’t like the NPE and would like a reversion”.
This is why I liked the Spoon collection and Trash collection.
Those items were bound and you had to go get them . . .
Yeah. Buying stuff off the Trading Post is boring.
So don’t do it.
Well, being more engrossed in doing dungeons right now and things for my main character, I’m not likely to get any further tonight until WAY later.
Aside from some ui changes I appreciate, the only thing I’ve liked so far is the additional challenge level of doing content in Kessex Hills with a progression kitten character. However, I have to believe the jump in difficulty, in stark contrast to starter zone kiddy land, sends a very mixed message as to who your changes are meant to attract to the game.
I found Kessex a tough nut to crack back when things started – only because it seemed everyone was farming the then-unbalanced bridge event and I couldn’t really rely on help anywhere else. It got better after I finished Gendarren.
The new system is suffocating and the reward often isn’t even a miniscule of additional breathing room, it’s smoke and mirrors rewards or giving you a crumb of the player experience they decided to hide behind level locks.
If reactions to these changes aren’t a litmus test between fan and blind devotee, I don’t know what would be.
The mental acrobatics needed to defend the system is amazing, I will give it that.
I’m still slowly working through it, after starting my new ranger late last night. Hopefully with some days off coming up I can do more than just poke at some stuff and get past level 9. So far, it’s not been too bad, especially once remembering I can get weapons from Hoelbrak if I really need them.
Also, new appreciation for the raven as a pet. Might have to start using it.
“I wanna play a dwarf with a big-ole axe”
“Totally gonna play a ranger with a bow”
etc.
I always played the elf with the staff and bow. (At least in 3.5 D&D – elves getting bow proficiency for free meant “when I run out of magic missiles you will start eating pointy sticks”).
Wasn ‘t the starting instance always unlosable? Because I remember trying to fail it during BWE3 and couldn’t.
I have no idea.
I’m sorry.
Stop saying that and get an idea. You have no idea how infuriating it is when you say something which is wrong and then claim to not have tested it.
How in the flying kitten am I supposed to test whether the starter instance has always been impossible to lose? Is Arenanet planning to give me access to every patch since BWE?
Do you have any idea how dumb you just sounded for insulting me for not testing something which is physically impossible for me to test?
One, that’s not my problem, I’m not the one making assertions about changes which aren’t changes at all. You are.
Two, the other thing I caught you going on about without testing you acknowledged you didn’t test it and still said it anyway. I, personally, caught one of the three things you said which were demonstrably untrue . . . within ten minutes of play, easily. Not even on a new character, just by going to a starter zone and poking around. You chose not to do the research, and now I’m telling you that’s unacceptable.
Lastly, that wasn’t an insult. It wasn’t even me being condescending, no matter what you believe. When I insult you, or turn condescending you will know, because there will be no misinterpreting it as polite.
Wasn ‘t the starting instance always unlosable? Because I remember trying to fail it during BWE3 and couldn’t.
I have no idea.
I’m sorry.
Stop saying that and get an idea. You have no idea how infuriating it is when you say something which is wrong and then claim to not have tested it. So far I’ve counted two out of three. You have to be better than that.
That out of the way . . .
I was just saying that the “balance” argument for not letting players choose weapons falls a bit flat when you consider that almost every enemy for the first four levels are complete pushovers. It’s not like you are going to enter the game and run into Champion Bandit Lieutenant anymore. In which case, it didn’t matter if you had a longbow or an axe, because you were still going to die anyway.
It falls flatter when you remember you can buy weapons in the cities from weaponsmiths who are still there. So it’s only a temporary setback not having a weapon you like . . . or wanting to try something different.
The starter instance is unlosable now, and the extremely low level zones are so laughably easy compared to how they used to be, that any random weapon now would will be easier than using the most efficient weapon during the launch of the game.
Wasn ‘t the starting instance always unlosable? Because I remember trying to fail it during BWE3 and couldn’t.
The fact that the Studio Director states he will look into it tells me that it is a bug. The fact that the story itself is still in the game files tells me it is a trigger bug. I don’t see what you are seeing that supports a theory that it is not a bug.
The short answer is critical thinking.
You can also use “crying wolf”. This is what happens when the developer regularly applies nerfs to longstanding content rewards and calls them “bug fixes”.
Unfortunately, the player base isn’t nearly as stupid as Anet would prefer, and everything about the NPE seems geared toward making that ratio more favorable.
I’ll note I have some faith in what they say being honest, due partially to not being one of the few MMO companies I’ve played under which had people blatantly lie to me in the face of evidence.
Three others have done everything from denying something was broken to accusing me of RMT with no evidence they would present only “we know you did” followed by a thorough ban . . . so thorough I couldn’t even register another account under my name or any credit card in my family.
So, because they have largely treated me fairly and like a person instead of someone to rip off? I’ll admit I give the benefit of the doubt as to their motives not being sinister.
I wonder how many people took that completely literally, like this. It seems a bit of an unfair stretch to say “well the item I want is Eternity!” and then complain about the required work for something meant to be a long-term goal like Legendaries were.
Work to get a legendary is fine to me, but hope in a drop of a pre to be able to do it
Some friend have bashed more than 2000 gs on mystik toilet and didn’t get 1.
And that’s a problem I have with the Legendary system, including the ability to buy the finished Legendary off someone who could make it. That’s just . . . that’s . . . urgh, that still makes me sigh a bit and wonder what thought was behind not Account Binding on Acquire for Legendaries.
Anyway as i said for me it’s just a ‘how to make player pay more’ patch but i’m maybe wrong ^^
I only paid for a character slot to try the NPE material and see if what people said was true . . . so far, I’m finding out there’s a lot of false and incomplete information getting dumped out there. I won’t speculate on why.
I told them in the beta that choosing a starting weapon should be part of the char creation process.
Yeah. Just like in Legend Of Mana. You choose what weapon you want to start with, and you have a little preview of what it looks like when you are creating your character.
I have mixed feelings about letting people choose their own weapon, certainly for a first character anyway.
A developer can better control the experience balancing the starting area for a single weapon, rather than having to wonder if every weapon has the same rough peformance, which isn’t always the case.
I’m going to have to disagree with you Vayne. I think choosing the weapon is an important choice, and too important to not give the player. Especially when, I believe, you can still purchase basic white weapons (inside the cities) cheaply to experiment with.
So. Who thought these changes were a good idea, and why are they still employed?
I think they’re compelling as an idea. I think the execution . . . leaves a lot to be desired.
The whole idea of reusing already existing content and turning it into a reward isn’t a reward at all. It’s a punishment if anything, and it’s creating the very grind that they were trying to innovate out of their game from the beginning.
. . . what, exactly, are you on about?
Exactly what he said. Imagine walking into someone’s house and gift-wrapping their toaster and then giving it back to them and saying “happy birthday!”
I’m sorry, toasters? Where did toasters come into this? Or are we talking about Cylons now, or Soong androids . . .
Oh, right, it’s a metaphor. Which is really bad to cover what’s been done, but who really cares anyway?
Morning All,
I have just woken up and and am feeling decidedly unwell.
I am heading back to bed and will be back online tomorrow.
Chris
Did WvW go that badly?
I remember on gw2 lunch, anet said “you’ll don’t be forced to do over and over the same thing to get the item you want” and they already failed on that. Lot of players don’t even make 10g/day so imagine how long it take to make a legendary.
I wonder how many people took that completely literally, like this. It seems a bit of an unfair stretch to say “well the item I want is Eternity!” and then complain about the required work for something meant to be a long-term goal like Legendaries were.
So. Who thought these changes were a good idea, and why are they still employed?
I think they’re compelling as an idea. I think the execution . . . leaves a lot to be desired.
The whole idea of reusing already existing content and turning it into a reward isn’t a reward at all. It’s a punishment if anything, and it’s creating the very grind that they were trying to innovate out of their game from the beginning.
. . . what, exactly, are you on about?
See, this is my problem. People comment about the new patch without actually having tried the new patch. Here’s the reward for finishing the tutorial in the new patch, with the new guardian I just made to test it out.
It’s a mace, slightly better than the one you have when you start, to teach you to change weapons, just like I said. I know you don’t like that patch, but you really shouldn’t be talking about it unless you’ve tried it. That’s my objection to a lot of the stuff people having been saying. Much of it is demonstrably untrue.
Arenanet still hasn’t given me my free character slot so I can test out stuff like this without having to delete one of my existing characters.
Just sayin’
Then maybe you should refrain from talking about things easily disproven. Like the choice of weapon reward?
And while this wasn’t you, the person who was talking about “no more juveniles out in the starter area” . . . I found one in fifteen seconds in Wayfarer Foothills.
The list goes on of things which were talked about being locked or unavailble which could be proven false within an hour of starting a new character.
It frustrates me that we still haven’t heard anything much from ANet on this. I really hate that I went from ‘rabid fanboy’ to ‘jaded spinster’ with just one patch…
I think it was the weekend when they were saying “we’re going to look into this” so I wasn’t expecting to hear anything until Monday. Maybe Tuesday.