It was too hard for some people. Doc Howler, anyone? I saw a couple topics about him, and about other parts too in early story instances.
I don’t give a kitten how hard it was for other people! They didn’t have to flippen do the quest until they were ready then – just like I could! That is a zero basis to justify what Anet chose to do.
I hear this all day at work: “I don’t care about other people, I just want what I want”.
It gets kind of like white noise . . .
Can you still unlock all of your weapon skills at level 2?
No, normally I would hit level 6 before I got all my weapon skills unlocked by killing things.
Lvl 6? man you must have pushed it. I was 8 most times and that was focusing on all weapons, underwater and land. So those extra minutes of not having every weapon unlocked between then and now must be incredibly stressful for some people.
I was a ranger, I really wanted options so I worked on it pretty hard.
Then again, “we do not make,” is different than, “we have never made.”
Or, “we are going to force you to”
You have the option to go after achievements. You now do not have the option to explore the personal story until you reach certain levels – because it will be “too hard for you”. Screw you, Anet. I decide what is difficult or not. NOT. YOU.
It was too hard for some people. Doc Howler, anyone? I saw a couple topics about him, and about other parts too in early story instances.
The Manifesto is currently presented by Anet on the GW2 main website. Today, not jsut four years ago. This makes it a current point of reference, not some outdated and no longer applicable years old irrelevant data.
As long as Anet chooses to offer it up as current and official it is perfectly reasonable for players to reference it.
Sure, as long as players remember “we don’t make grindy games” came after things like the “Lucky” title track . . . the Gamer title track . . . Grandmaster Cartographer . . .
;)
According to your poll, 68% of respondents say that the changes are not good as-is.
And 1% say “meow” . . .
But they could have voted don’t like it or hate it. They haven’t.
Look, not my fault, I don’t speak charr.
According to your poll, 68% of respondents say that the changes are not good as-is.
And 1% say “meow” . . .
You really are disingenuous. Or stupid. Or a troll! I’m going to use a plugin to block your posts.
Possibly the first, definitely not the second, the third is possible but unlikely.
I always said I wanted to work at ANet as the “Manifesto Enforcer” …
I’m having /gu comic flashbacks . . .
It saddens me greatly that story was removed, but it makes me happy to see that I’m not the only one passionate about this. Hopeful, ANet will see that the story MATTERS to us players, and then do the right thing and revert all the changes.
I’d rather they sit down with the chapters, two pots of coffee, and figure out how to smooth it out even if it means cutting things or having to go beg VAs to get back in the studio to shoot more content and adding things.
Can you still unlock all of your weapon skills at level 2?
No, normally I would hit level 6 before I got all my weapon skills unlocked by killing things.
If it turns out this is true, I will be forced to consider the current management and those responsible for the story content the lowest of the lowest scum. There is no kittening excuse for this. None. None at all. I don’t care what kind of bullkitten forced corporate reason they come up with, it will be unacceptable. You don’t ruin an existing, well-formulated storyline – and the original team’s hard work – like this.
Oh. My. Kormir.
. . . you said that with a straight face, “well-formulated storyline”.
I know I defend a lot of things about the storyline (mostly how Trahearne doesn’t gloryhound as much as people want to insist he does) but I don’t defend it as well-formulated.
It wasn’t. The story needed about another hour to set properly and then get served to the consumers. Its pacing was bad, characters came and went with no clue what they were doing after you left them behind, and the only way to have it make sense is to consider all PS elements . . . at the same time . . . being concurrently happening through the slaying of Zhaitan.
It needed / needs some revision even now, but the problem with doing so is well-illustrated in how many people have flipped their tables over removing even one part of the story.
As I’ve already said before in another reply, you can’t do whatever you want to an MMO just because it is your game.
Sigh. Yes, you can. They are actually, not figuratively, but actually the only people who have the right to say what goes in or comes out when it comes to their game. We do not own any part of the game or the story. They can change anything they wish at any time, that is their right by holding the copyright to the IP.
In an MMO, if you kitten on your playerbase’s wishes and needs, they’ll rightfully kitten in your wallet instead of putting money in it. It’s not rocket science.
And that is your right as a consumer to not patronize them anymore. Just know it’s never really worked when people tried it. George Lucas, Michael Bay, Berman & Braga . . . didn’t stop them from making a mess of the three (or four) major IPs they were entrusted with.
Le sigh. Do i have to spell it out for you guys? Are you the people the NPE was designed for?
No, I’m not a new player and have been playing since BWE2. Though if you’re trying for a smear on my intellectual capability you’ll need to try harder.
It’s a major event which hundreds of people prepare for and organise (through several languages) that is on a timer set by anet.
It also may take longer than ten minutes if the organization is not perfect. So, saying “oooh, patch coming, maybe we should wait for the next cycle” is more prudent than “we got dis”.
Tequatl isn’t a limited event, you know. He does run a cycle, and nothing he drops is only available at given times. There is a tomorrow to do him if you can’t make it today, and you don’t lose anything for postponing doing an event you probably don’t have time to finish anyway.
Is it really to much to ask anet to respect their own major event timers?
I suppose it might be too much to ask players to think further ahead than the current potential loot box.
That was what I tried to say, that it would appear as a ? icon of some sort in the corner where normally other stuff shows up, with a shake and glow every 10 seconds or so.
:)
. . . is it that time of week again? Huh, seems so. Back to the fascination with the SAB, huh?
IF it’s going to be coming back soon, I’d probably expect it around December to coincide with Wintersday. And only re-opening, not more content on it. Because people really like it even with nothing more to it.
I suggest they be declared the “Nota” Warband.
Rox seems to be the one in charge when we’re not around, so she can be “Rox NotaLeader”.
Brahm doesn’t seem to have a second form yet, and Cragstead seems to suggest that if he DOES get one it’ll be a wolf, so he can be “Brahm NotaWolf”.
Taimi’s the one that figures things out, so she can be “Taimi NotaClue”.
Marjory’s a necromancer, and barely survived the final showdown with Scarlet. She can be “Marjory NotaCorpse”.
Kasmeer used to be a noble and still knows the ins and outs of human high society. She can be “Kasmeer NotaNoble”.
Finally, if Canach winds up working his way into the group to spy on them, he can be “Canach NotaPlant”.
And just think, every time a charr hears that there’s a warband with all these races in it, their first impulse will be to declare “You’re not a warband!” To which, everyone else can say “Yes, we know!”
Okay, I chuckled.
Sorry, I was trying to dash this topic out before scrambling for my work shift. I was mostly thinking of how I liked/disliked the FF14 system of “nag windows popping up all the time” and how GW2 tries to not clutter the screen too much with UI elements (including pop up hint windows).
Being able to turn it off is part of it, yes, but also keeping these things even if you don’t want them visible, so you can reference them later.
Okay, so you made all the changes to the leveling system to try to make it less “sink or swim”. I have a counter-proposal or perhaps an enhancement. See, right now from what I understand, when you reach a level where Vistas and such “unlock”, it just reappears on the map where L80 characters can see it all the time.
Why not just leave things unlocked and add a “hint popup” when they approach something like that. For instance, the Vista is visible on the pipeline in Queensdale and a new player goes “hey what’s that?” So they climb up that way and run out there. A (?) appears in the lower-right so they can click it if they want, but otherwise they see “(F) View Vista” and can grasp “oh, that’s what this is”.
But the hint window would explain there are many more of these in the world out there. It’s part of the map completion process, so finding these Vistas and figuring out how to reach them is as much a part of the map as the Points of Interest.
Ditto for Skill Challenges, but change it up some since they’re more hard-locked. The (?) would read: “Skill Challenges are a way to earn Skill Points to become stronger without needing to level. Some of them are strange items to pick up and use, some of them are places of power you need to commune with, and some are fierce combat with strong enemies. Return at level ## to claim your Skill Point!”
Agreed, each set of themed weapons could have a collection. Including “vintage Exotics” which are reminiscent of GW1 models
Morning folks,
Thanks for the chat last night it was a lot of fun. Just to let you know I am very busy all day and am doing WvW tonight so I might not be posting until tomorrow. I will do my best though. Meanwhile I am catching up.
Chris
WvW huh? Bag a couple terrible rangers tonight, okay?
So as we all know, each craft usually gives us around 7 levels.
It is now 4 levels per craft. Bugged or just crazily nerfed?
Need clarification!
Side effect of messing with the leveling curve – earlier levels probably give you more than 7 levels. I’ll look into it tonight after I get off work but I’d wager if I opened a crafting window and got to work I might make it to level 7 off the crafting.
Tequatl and triple trouble are not every hour. When the patch hit, it cost me the chance to do those events for that day and everyone else who was preparing for them. So anet screwed me several times with that patch ^^
I wish I had a dollar for every time a patch came when I was in the middle of something. I’d be able to buy a sandwich for lunch at work . . .
But . . . yes, I would absolutely love for ArenaNet to start going “yes, we have the patch ready but we won’t put it in until Triple Trouble/Tequatl finishes. Just bear with the broken stuff until those people finish their raid”.
The forum would look glorious . . .
There are only two?
I think though from looking at the the two things you picked out, the second seems to be a problem with the login server updating in a timely fashion? The first never worked for me doing that anyway – I would just right-click, select “whisper” and do it that way.
Sadly it came down only to: “me bad prince, me spreading chaos, me going back into my coffin.”
I hope what you described comes later after the Prince has been established. I mean, the first Halloween here was pretty lacking in my opinion compared to the stuff we could do with GW1.
. . . especially the Halloween Night.
Consensus seems to be that this collection is flat-out broken at this point. If you have any current bags, just hold onto them and wait for a bug fix or further information.
Hold onto one of them. Open the rest.
Edit: The place it’s mean is coming in late to a fight or with quiken when they have no idea you’re about to blast them. But hell, how many classes just wreck you if they’ve totally got the drop, and cooldowns up?
Thieves are really good for that too.
and what delight and entertainment are we supposed to take from this latest “feature patch”?
Whatever you see fit to go out and do.
For me, it’s tracking down collections on my veterans and playing with my Ranger more often now to see what they did to mess up my favorite class this time.
Other things that make 6 year olds cry:
-Bambi’s Mother
. . . Dwayna’s Bosom, man, now you got me tearing up from remembering that.
(Just kidding.)
in spvp, doing those would mean coming off the point you are trying to claim, which means he is winning while you try to run him down.
basically he can defend a point while taking minimal risk from a long range.this what i mean about wvw being different, its not about dueling the ranger its about how do you achieve objectives
It’s also about you not being in a vacuum – if you have a ranger doing that, double-team them. If the team of the enemy is ALL rangers?
You’re fine.
Yes. Just about everything with guild wars (minus the bugs that are being worked on) is good.
Unless you count the community and the forums. They suck. Seriously, this is the most hateful of the game community I’ve ever been a part of.
. . . I’ve seen worse. WAY worse.
Fair points, both of you. It may be too early to tell whether people won’t just adapt to the new circumstances, creating a slightly different (but still relatively fair) metagame.
They adapted to thieves with stealth, they can adapt to this.
As far as this goes, there really is no “that” class, to me at least. The way I see it, each class has their advantages and disadvantages, counters and hard counters.
And that’s how it should be.
Cantha confirmed, let’s go home guys.
Home is Elona though . . .
For those who are having L2P issue’s regarding the new rapid Fire changes…..See below:
Get in their face and make them swap weapons.
It’s really that easy…
why. would. you. tell. them. that?
bruh.
That’s like letting them know about the secret weakness of “we’re really terrible within 600 range”.
If would say you wouldn’t be too far off track, good sir. I’ve seen this happen before.
So have I. “Jax OP” comes to mind.
But then the problem becomes “well what if one doesn’t have the tools on hand to counter it?”
And then the answer is “then play a build that has the tools needed.” At which point the meta begins revolving around countering this one unbalanced thing…
That is just how it looks to me from a distance. I could be incredibly wrong.
There’s enough hard counters to allow a lot of classes to work over a bad ranger. There’s soft counters as well which pretty much can let any class work over a bad ranger who is using Rapid Fire as a crutch.
The meta doesn’t need to be perfectly balanced, it just needs to revolve around enough potential counters so one class isn’t going to rule everything.
Rangers . . . aren’t ever going to be that class.
It’s a meta which can be countered with relative ease, and I know that because I still get the crap kicked out of me 1v1 or 1v2 on WvW.
This just smacks of “we can’t figure out how to smack them around so they must be nerfed”.
wvw is different than spvp. its based on holding smaller areas, not that i have tested this particular build in spvp, but some things just play out very differently in spvp.
how would you counter a long bow ranger while you have to survive on a small area? I guess you can chase himby getting off the point, but thats kind of a win for him.
Longbow really reeks like a Risen Krait in small spaces though. There’s not a lot of room to get the most out of it.
How would I counter it? Well on my ranger, Axe/Torch and rely on conditions to keep them busy with Wolf out for the fear/knockdown. I might, if I liked it more, go Sword/Axe for keeping them in melee and wailing on them until they left.
Other classes I can’t speak too much for but . . . Guardians and Warriors can do it with Greatsword or Hammer. I know, I got the lumps to prove it.
And you can get rich off YouTube videos? I didn’t know that.
Actually people have made careers off of using youtube……
Epic Meal Time comes to mind quickly, as does Team Four Star, Channel Awesome and its affiliates (though they moved to Blip mostly) . . .
There are big advantages to a PTR I agree. However lets save it for a CDI because it is quite complex.
Chris
Are you suggesting one of those is incoming with that topic? I’ll have to rope my brother into talking with me about his experiences on PTRs.
It’s not that bad. The new Ranger meta-build is basically all glass. Reflects, Retaliation, or stunlock builds will wreck them so hard. Last night there was a Thief on my team running Basilisk Venom and some immobs. He basically downed the Rangers in like one or two combos each time while they couldn’t flee.
Yeah, after reading the other messages and thinking about it myself, figured that their hard counters would be anything that can interrupt or give them a taste of their own medicine. And perhaps a very tanky build that can deal with bursts like theirs.
It might be time to retire Zerker meta
Ah, I hear ya. Yeah, I have yet to even try a ranger, so I’ve no idea myself, but just looking at the difference in Rapid Fire’s casting time, I could see how the damage would be a lot higher all at once, as opposed to being spread out over the old 5 seconds. I know burst can be a huge deciding factor in PvP – I don’t know if that is the case in this game, specifically, though.
It’s not even a burst which would in itself shave 1/3 of my HP, I don’t think it would be a problem for heavier classes. I mean, seriously looking at it . . . I don’t expect it’s a bad amount unless coupled with some other incoming source of damage.
Again. Retaliation, Reflect, Confusion. Watch a Rapid-fire ranger kill themselves.
My ranger is stacking 3k+ damage on lvl 80 grawls, with one skill, not even at full range….It needs to be looked at.
I stack 6-7k on level 80 world bosses, sometimes. It’s less in WvW on lords, like kitten.
I haven’t played my ranger much (I’m an Ele person), so I wouldn’t know much about their skill CDs and what not, all I can do is make a hypothesis.
I have an 8s cooldown on my Rapid Fire, with “Quick Draw” – normally it’s 10s. Of the longbow, the primary danger is getting caught in the burst flat-footed and not having healing ready. But . . .
Any block, confusion, dodging, knockback, stun, reflect, Retaliation . . . will seriously impact the effectiveness of someone abusing Rapid Fire. So will, naturally, getting up in their face and going melee.
It’s a meta which can be countered with relative ease, and I know that because I still get the crap kicked out of me 1v1 or 1v2 on WvW.
This just smacks of “we can’t figure out how to smack them around so they must be nerfed”.
Rangers are so over powered that PVP is no longer enjoyable. The range that they have, combined with the insane speed and damage. And when you get more than one of them, it becomes unplayable.
Rangers overpowered . . . hehehe . . . oh my goodness, that’s almost as good a joke as one of Mad King Thorn’s. No, really, you should do this professionally.
Rangers are not OP in WvW. Unless that stands for “over-present” and “overplayed for the Rapid Fire with Zerker”.
Well we take the story very seriously so therein lies the problem!
Chris
No offense is meant of course, Chris, but I don’t take the story too seriously. (For Dwayna’s grace, there existed the GW1 quest “Drakes on a Plain”!) I do like to keep it in mind, but . . .
Hey Phys,
What about folks knowing the plot of Living World for example and leaking it?
Chris
What’s there to leak? “Dragon of the jungle shows up, wrecks people’s sheet, and we kill it.”
I’m more worried about people using the PTR data to work the Trading Post.
I cannot emphasize how important this is when this game is so ingrained with using the tp for every….EVERY…..reward. A few other players can have a massive effect on a tremendous amount of other players via the trading post.
you guys realize a ptr is a public testing realm, meaning everyone has access to it, and can freely share info if they choose? They wouldnt have any more advantage than they do now. Also ptrs tend to shift things like rewards/amounts/etc a lot from what i have seen.
I know what a PTR is. I also know there is a chance of it happening, where someone can identify what featured items are going to be high-ticket . . . and how to get them on Day One.
And I won ’t get into discussion over a PTR so much but I think a limited version of the open world which each player can drop into and not be connected to the rest of the game (say on a zone by zone basis) might be more useful than just dumping a live copy all together on there. Plus one extra PTR division/place for the LS instances.
Well, something did mess up. But it becomes tiresome to continue to see people go “bugs, yes, mmhmm” and not-call them liars with more words than is needed.
It makes me sad to watch Chris work himself trying to engage people and there’s basically a crowd going “mmmhmm, right, they still suck”.
Hey Phys,
What about folks knowing the plot of Living World for example and leaking it?
Chris
What’s there to leak? “Dragon of the jungle shows up, wrecks people’s sheet, and we kill it.”
I’m more worried about people using the PTR data to work the Trading Post.
http://dulfy.net/2014/09/11/gw2-colin-johanson-on-the-new-player-experience/
For those who are too lazy to read, basically, " folks, our ideas are AWESOME, we didn’t anything wrong at all, no apology here, it’s those BUGS’ fault "
I get the feeling more and more that even if every dev which could be named would get a YouTube video of them being flogged in public while screaming “it was all a terrible idea and we’re sorry”, everyone would still want more.
Oh wait, how does Halloween fit into your LS2 arc ANet?
After all, thats why you said SAB isn’t coming back, right?
And it begins already, like when Wintersday was going on after the Tower of Nightmares and Scarlet apparently had a big threatening presence on the horizon, and people made light of it.