I was one of the biggest advocates for the return of the suggestions forum but recently with two items from the suggestions forum coming to the feature patch I think they are considering it.
Given what I was hearing lately, I thought the feature patch contained absolutely nothing players wanted. I mean, that’s what I heard/keep hearing . . .
i would suggest Anet open up a public test realm. where we can test out new maps and traits and content.
the amount of feedback can give Anet a Plan of attack for bugs and problems before it has rolled out..
which in the long run.. keeps players… which keeps profits.
you really need to think outside the box to retain players
The public test server on UO wasn’t used for testing the game so much as running a faction-based zone control game which was more like high-level PvP/GvG. I believe there was a Test Server for EverQuest but it didn’t stop that game from accumulating pretty nasty bugs on content patches/expansions.
. . . or prevent broken items from making it into the game (cough, cough, Moss Covered Twig…)
I don’t know about a “problem” and I keep a couple Rares in my one bag for when I need melee – both a sword and greatsword (Ranger, you know.) and a shortbow for a lot of closer-range fights as opposed to longbow.
I see Exotics very rarely, and usually with no warning. And not even ones with cool skins – “Ironfist”, for instance.
If the Zerg attack Tyria, we all know who to blame. Great job. Looks just like her.
Silly Uden. They are already here.
I’m skeptical about that focus group. I would like to know the demographics of these testers. What countries are they from? How old are they ? What is their education level? How often do they play games? What kinds of games do they normally play? I know I’m never going to find out that information, but these tests results make me wonder about the testers themselves.
While I do agree with the need to always reserve some skepticism . . . if you’re going to call into question the focus group? You might as well just discard it entirely, because the next step is questioning whether the information you were given is correct . . . or if the refusal to give that information means there’s something to hide.
I think the most important detail of the focus group is how they are likely people who did not play GW2 or apparently have it on their list. Therefore they are not us and probably aren’t primed to pick it up.
If you want to know what I think when I hear “we gave it to a focus group”, I think “so did you hand it to the Achievement Hunter crew, because that’s your group of gamers who can give you some interesting feedback”. And hilarious videos too.
There are popular games that have more complicated gameplay, and the average player didn’t give up on those games.
Final Fantasy 14: A Realm Reborn spends a lot of time spoon-feeding the stuff to players. I should know, I’ve spent a free month checking it out. And I’ve seen people mess up Angry Birds who otherwise seem to be quick at grasping other not-so-casual games.
On the other hand, Minecraft? Doesn’t hold your hand, and you are expected to learn through experience or go find spoilers in the form of the wiki. I dare you to have a new player who knows nothing about the game try to last one night and not get frustrated. And that’s before we get to Redstone, for which there could be actual classes on how it behaves (which is both like and unlike an electric circuit).
And yes, despite this Minecraft is easily in the top ten most popular games of those currently available. But part of that probably gets owed to having a “Creative” mode which takes away all the confusing game mechanics of a game and makes it just a toolbox.
Oh, and while I enjoy listening to Extra Credits – there are other people who can get cited who are worth reading. Brian “Psychochild” Green has a blog which could be updated more often, but is worth reading. I recommend Shamus Young (of Twenty Sided) in general, though he’s not strictly a developer and only a fan who really learned to deconstruct and critique when things don’t work or do work.
It actually was never anchored. It was chained to some other floating blocks.
And there was a White Mantle necromancer after “powerful tomes” in the tower as part of the War in Kryta bounties.
And we do know hints of Galrath’s history – he held some fame and affiliation with the Lionguard.
Fun fact about the theories about Isgarren having necromancer and elementalist knowledge… We met a powerful spellcaster who is seen at one point as a necromancer, and later on (timeline wise) as an elementalist… That’s right, Lazarus the Dire.
Wait…so Lazarus fled to the mists, but returned as the mysterious wizard!?
DUN DUN DUNNNNN
It would explain why nobody returns . . .the mursaat do not like witnesses.
Or to put it in simpler terms, since ANet realizes how much a core group of players is willing to spend to get new skins every few weeks, don’t we think they’d be all over this if it were as easy as suggested? Why would they waste a perfectly good (and easy) way to rake in some more cash?
Once upon a time, we did tell them, via the forums, we would be perfectly willing to get more skins via the Gem Store.
For the ones who don’t know what happens here :
There is a strong wizard in this Tower. He might know immortality. That’s why in GW1, Verata, a powerful Necromancer, was looking for this tower (if I am right~).
No. Well, not completely right. It was Galrath, a warrior of unknown origin or affiliation (despite using a White Mantle model, he had none with him using the names of White Mantle units). Verata is there with his cult, but there is no known reason why, aside from it literally being one of the furthest points from any authority in Kryta.
Also, the Tower has moved . . . it was chained down in the past, anchored to the cliff but now it is not.
I think Anet should consider putting in a VIP system, much like how China has. I’m more than willing to pay extra money for extra benefits. People willing to spend X amount each month helps NCSoft/Anet’s bottom line, and would be completely optional. Players who don’t want to participate can still play the game as normal. It’s a win/win situation for all.
Did you see the reaction on these forums when the VIP-data was data-mined before they announced it for China?
I know. Perhaps we should give it a chance? Maybe a private test run for a few selected players?
I’m not sure, are you joking about this or being serious. It’s hard to tell sometimes.
Always have some faith in humanity, for the Six are good and reward charity.
. . . have none for the charr, for they have no gods. Rather, for the charr have trust you are not their next enemy.
In GW1 you could pick what you wanted to salvage from something and there was a chance of retaining the object to be able to salvage more from it. What if there was something like that in GW2?
You could do that, but you’re a little bit off. You could salvage for three things off all gear: Prefix, Suffix, and Material, and weapons could have Inscriptions also. You salvage the material, you lose the other items and don’t get to go back later. You also were not guaranteed to save the item unless you used the highest salvage kit, which required . . . some investment and grinding.
Most armor isn’t just one material. Even if it is light, medium, or heavy there are accents and such. I’d like to be able to choose to salvage “cloth/leather/metal components” from any weight class of armor and “lumber/metal components” from weapons.
Almost none of the higher-level armor in GW1 used just one material. The later prestige armors tended to use more “rare materials” than regular, in fact. (Oh Vabbian . . . )
But to the point – as soon as you salvaged for any materials at all, the item was gone. You didn’t get to hit the item more than once for materials.
It’s called a cliff hanger. And besides the portal closed before any of the characters can do a thing. The PC even asked, if they should do something. Was told not to bother and that Rytlock will be fine. Many TV shows do this.
Of course. Fringe and Lost come to mind. Very quickly.
Devs of various titles have brought this up
I would like to see some examples of this from devs, pertaining to sub models.
Here you go. One dev of an MMO talking about models. Cheers.
It does not take years to farm for legendaries and/or ascended. Please don’t intentionally distort that in an attempt to make your argument appear to be more correct.
The standard farm is 5 gold an hour. Two hours a night over a two months will get you enough for a full set of armor and at least two weapons. Legendaries will take up to 9 months assuming no materials are farmed. Earning 10 gold a night is very easy to do in this game. You can even do it without farming.
Anyone want to stop and see what happens if you set your sights on Karma armor from the temples? Or if you craft your own? Because I have the suspicion crafting your own exotic armor and weapon sets is cheaper than 10 Gold / day over 2 months. Especially when most weapons aren’t 10 Gold, last I looked. (Save for greatswords, maybe.)
I think you missed the part where there is no Guild Wars in this Guild Wars sequel.
I think you missed the part where there were no Guild Wars in the first Guild Wars game either.
Except for GvG and AB, but those were less “wars” and more “skirmishes for fun and profit”.
I’ve checked all other 27 POIs, and I’ve walked around the whole camp, so unless by “‘underneath’ the waypoint” you mean there’s a tunnel for the camp (I’m standing on the WP in the first screenshot), I think it’s safe to say the POI got deleted.
He means at the exact same map coordinates.
So that leaves the question: What have the NA / EU devs really been up to?
Eating cupcakes?
Don’t forget that when you are highly familiar with something (especially to the point of being an “expert”) it is difficult to go back and remember what it was like to have no idea what you were doing.
I’ll admit that I didn’t know you could try to heal yourself in downed state until I saw someone doing it in a video.
Considering if I’m in group play and I go down, someone usually runs over and picks me up? And I tend to do the same if it’s not going to knock me down also? Yeah . . .
I am waiting for the OP to realize Guild Wars repeatedly stole from itself during its lifetime. I really am.
Curious, how many people made sure to level up in a level appropriate zone?
My wife and I play pretty casually, following whatever whim we have at the given time into zones. We don’t make sure we’re always leveling in zones equal to our character level. That means, while we do get some level appropriate drops, most of our drops are significantly underleveled.
That’s the weird thing, I fight in some zones and roughly half my loot is of the zone level range. Half isn’t. The good news is that means I’m getting lower-tier supplies like the ever-unpopular Tier 4 while hanging out in Timberline.
Even when I used to play solo and a little bit more goal driven, I didn’t push into new zones as I leveled up, preferring to do most or all of a zone before I moved on.
So I’m not the only one.
Which is all to say, in addition to my above comments about not getting much green gear and getting stat spreads I’m not using, I’m usually not getting enough drops of an appropriate level to keep geared even with a significant increase in profession-appropriateness.
Seems to me that this population of new players who would be benefited by more appropriate gear drops are also not likely to make sure they are consistently in a level appropriate zone.
I think I honestly preferred working Crafting up for my armor type and weapons so I knew I’d always have a weapon and proper armor available. As I level my alts caually, this has turned into a nice little benefit to making sure they’re geared also.
I’m looking forward to seeing how this actually plays out.
I’m sure no matter how it actually plays out, we’ll hear about how this was a rotten change.
Inequality of input.
But that already exists in the system, and not just talking about lucky RNG drops. People who farm longer (or smarter) or who do TP work to buy and flip are already making things lopsided (though unclear as to the extent of it). The game is already stacked for/against some people, and some classes already have an easier/harder time doing the farming for gold.
Heck, in a way the people who ground up their Luck also are stacking the RNG in their favor. It may be minor but we might as well ferret out the inequalities and start sharpening pitchforks.
Or.
Just deal with the fact there’s no such thing as equality in the loot system, and the statement there’s not much significant effect on loot changes, and the ‘inevitable’ point where it changes who’s at the “best chance for loot”. There is truly not enough need to grind gold out in this game, unless you’re bypassing the RNG and buying yourself a Precursor. Or buying Gems with it rather than paying cash.
(That last is sort of a losing prospect by the way- from what I have been patiently explained to, the more people trade Gold to Gems, the higher the exchange rate until it becomes prohibitively expensive to do.)
Because I say to myself “if only I had a playable harp or flute, I could really enjoy getting my teeth kicked in by anyone else in WvW catching me running alone”. “If only I had that one Metabolic Booster my food I never use would last longer.” “If I only had a Tormented Bow I would really enjoy doing Fractals.”
These activities are inherently pretty fun, this is true. But I do not think GW2 would have the player base that it does today if we only had access to the ‘default’ settings. No upgrades or boosts, no little playthings, no new cosmetics (apart from the in-game stuff). The forums would be absolutely brimming with complaints.
Are. . . are you reading the same forums I am? They’re practically brimming with complaints now.
Everyone always had the same chance at a precursor, though. Or to be precise, an equally miniscule chance at all the precursors, from each kill. That’s no more inequality than buying a lottery ticket: you bought the exact same thing for the exact same price as the guy who won $20M.
And yet, we’re discussing the result of that chance. The resulting massive inequality of a huge payout for the same effort as someone who didn’t.
As I’ve said before, it doesn’t matter on the specifics of the market. Unless all the relevant mats turn out relatively equal, and all the relevant rare/exotic weapons turn out relatively equal (these being the main things that will affect your income)… then some classes will have an advantage and others will have a disadvantage. If Anet implements a highly desirable leather sink, and Think Leather goes up to 10s each overnight… then the medium classes will be laughing. But it’s still inequality.
. . . it’s strange because I read this again, and while I thought I understood it before I think I get it now. But not as you think I should. Probably because I look at this statement, and then look at things I witness in the real world, things I’ve witnessed since my first MMO, and hit the lightbulb moment.
If all loot was created equal, this game probably would sink a lot faster than what is being charted out with this topic’s general thrust. Though it should be said loot is almost all equal now – equally terrible unless you hit the jackpot.
Depending on what you’re killing, item drops are still a pretty large part of your loot. And small or “not easily noticeable” inequality is still inequality. The difference in total value looted for the same activities will just continue to increase as time goes on.
This is, perhaps, true if the assumptions this is based on hold true. Next question: just how much does it really matter? Due to the “Precursor Jackpot Lottery” going on, everything is pretty unequal if even one person gets their hand on Dawn/Dusk. Or anything except the underwater weapon precursors.
The inequality is staggeringly big between “I had Dawn/Dusk drop” and “I had Breath of Flame drop”, even if we assume the two people would have been guaranteed an exotic greatsword drop next.
And of course, all this is assuming the perceived inequality in this system will help light armor classes instead of hurt them. Honestly, the more I think on it the more I figure I’m going to get a good chuckle in two weeks when everyone thinks of gaming the system by making light armor farming characters and then discovers they inadvertently either tanked the value of silk or made it skyrocket due to demand, and then the market crashes.
I for one somehow doubt it will affect the salvageable items … or I should say the blues and greens much. My opinion of this is that I may see less exotic drops, perhaps even rares, that the character can’t use.
You salvage greens? I only salvage them if they’re under 1.5 silver, or I need bagspace . .. otherwise I sell.
Yeah, there are a lot of factors that go into how much you make. But most of them have to do with choice of what to do, and how good you are at it. Others (like the precursor) are just luck (and the engi will have a higher chance at Quip, but a lower chance at Dusk or the Legend).
Assumedly, this will not affect loot out of bags or chests (much as MF and DR never did), but only direct drops. So if you’re getting most of your loot in bags, then you’re not going to see a change in loot distribution.
(Also, if the engi is mine, then I have a greater than average chance at Quip than Dusk or the Legend.)
I don’t think something as basic as the simple choice of class should come into it, especially since it never has before.
Of course it has before.
. . . rangers don’t go to the cool COF1 speed run parties
Lol @ Tobias. It’s funny ‘cos it’s true.
I really just want to throw this one comment out there, in response to all of the white knights and comfortable folk that simply can’t empathize with opposing views.
Most of the gem store content is absolutely necessary to enjoy the game.
To steal the quote: LOL @ Jahroots because it’s not true.
That’s why it’s in the gem store. To make money. Because they know players will have a much better time in-game with, than without that stuff.
Because I say to myself “if only I had a playable harp or flute, I could really enjoy getting my teeth kicked in by anyone else in WvW catching me running alone”. “If only I had that one Metabolic Booster my food I never use would last longer.” “If I only had a Tormented Bow I would really enjoy doing Fractals.”
GW2, played without using any of the gem store items (including the ones they give away occasionally, or allow us to trade), is like a meal prepared without any seasoning or added flavours at all. Sure, you’ll get a bellyful, but will it have been enjoyable? Unlikely.
Yeah . . . no. Just . . . no.
It’s ‘punishing’ if two people do the exact same job and get the exact same results, but one gets paid more.
Short of crunching math figures (and getting them correct), nobody gets “the exact same results” at anything.
Besides, the engi and the ele both lose out when there’s a farm two zones over making loot hand over fist, or they’re not part of the Edge of the Mists train. Or if neither of them happens to get a Dusk drop but someone else does.
Too much randomness in figuring out whether someone is getting “the proper amount of loot”. Best to ignore it and deal with what actually is in front of you instead of worrying about what the other guy is getting.
I don’t think people should be punished in terms of one of the game’s main reward systems, simply for playing whatever class they like.
Although, is it “punishing” someone if you give out bonuses with a paycheck, and occasionally someone’s is less than someone else’s?
I agree with you on one thing: I do wish to stop being punished for choosing ranger by the game and the other players. Especially as I can’t seem to play zerker warrior like “everyone else”.
To be perfectly honest they made the system too complicated.
I agree, but I always found it slightly . . . “needlessly complicated”.
It was way better when I would unlock a trait point every time I leveled. The only downside to that, which Anet brought up, was that sometimes people would have 6 or 11 or 17 points spent on a particular trait line, which wasn’t really efficient. This mainly effected new players only.
It also had the trait resets require paying for them, so some people would hesitate to reset things even if they thought it wasn’t working. It kinda stifled experimenting a bit.
Now, I would have thought that the simplest solution would be to make it so trait points could only be spent 5 at a time, thus eliminating all the odd numbers. But instead Anet created this incredibly complicated trait unlock system that involves doing all sorts of events throughout the world and it’s just a pain. I honestly end up buying most of the traits because I can’t be bothered. But a new player can’t do that.
Five at a time? That . . . that seems like what one part of the revamp was. Reduce by a common denominator so you had less trait point mess and more “select what you want”. Now if the traits unlocked every five levels instead of six, nothing really would have changed . . . from how I see it now. But then you have two troubles: “dead” levels accumulating in between trait unlocks and for the last few levels.
(One could argue they were “dead levels” anyway, since you could just put the trait point in and wait for you to get enough to the Adept/Master . . . )
It doesn’t matter. You can’t go against fanboys
You also can’t argue with someone who won’t stop repeating “you’re an idiot”. But then, that’s the price for actually liking the game these days.
Because leather, cloth and metal, no matter how they move up or down, will never be reliably at the same price. All varieties of rare weapons will never be reliably at the same price (well, only if forging precursors is completely removed). This is persistent inequality: it will exist no matter what the market, it doesn’t depend on the current conditions. I said all this, like, 2 posts ago.
These things don’t need to be reliably at the same price, though. Not when the bottleneck for any crafting under 400 is still the Fine materials . . . leather, cloth, metal, wood . . . doesn’t matter as much if you’re not holding enough Fangs, Blood, or Scales.
Really, the only thing I’ve noticed is how you can craft basic, serviceable rares or exotic gear you need to fill up on for far cheaper than you can pay for it. And people still pay for it. Heck, you don’t even need to craft exotic armor, you can just check out a Karma vendor in Orr after a temple is cleared.
And yet, I keep hearing this thing about how hard it is to grind gold to buy exotics. When you don’t really need to pay anything if you want to take the time and do events rather than just farm whatever farm is popular this season. (Truthfully, I think you’d have more fun just doing events but I also thought Obsidian was well over-rated as armor art.)
Why do you think there is a staff Economist?
Probably so he can keep an eye on the Trading Post they added this time instead of the automated vendors GW1 had. And so he can wax mildly sarcastic at people who imply he doesn’t know what he’s talking about.
Not so he can plot the best way of separating you from your money. No, see, that’s what the art department is for . . .
I actually agree with Vayne, shivers……
Selling the patch isn’t necessary, explaining ahead of time that there’s alot to fix would be respected by the playerbase because we know it’s hard work. And while we are happy you started this hard work and we are happy to get information on what’s coming (some of it has been long overdue) we don’t need it to be sold. You see Anet you had the system down prelaunch, you spoke about your game calmly you didn’t have to market because the playerbase communicated what was coming from your interviews. It was all word of mouth.
If you treat the next patch like that, where you do interviews or you put out posts telling us what’s next I can guarantee you there would be almost no backlash (because there will always be complainers who don’t get everything they wanted instantly who can’t seem to see the good in the patch you are releasing) there would be however word of mouth spreading across the net about how you’ve changed your direction towards the players who originally bought the game for it not to be all about gear grinds or dungeon content and the word will spread all by itself.
I am of two minds.
If they pretty much just come out and go “this is the thing we have in mind” with little fanfare? I’m pretty sure we’d see the same volume of complaining, only a different tune being called out. All we would wind up doing is trading one anthem of disappointment for another.
I’m more of a fan how Mojang did/does its update announcements: quietly drop a screenshot, then go from there.
Now it’s a discussion, again, about profession loot.
because there are forum users out there that still don’t get it
I don’t get why it’s terrible, evil, stupid, or whatever else word you want to attach to it. I further don’t get how it’s different from what I have now where I don’t get what I will be using, except to price out components versus the TP value.
. . . which is not set in stone, and presumably if they do see a sudden explosion in silk being available then it would drop the price of silk instead of keeping it steady.
could someone fill me in? What is this all about?
Well it was largely Vayne appealing to ArenaNet to trying to tone down their “Exciting!” rhetoric since it seems overhyping is still an issue.
Now it’s a discussion, again, about profession loot.
Still though, here you have free range of the new map. You can play the story, so long as you group with someone that has it unlocked. Without purchasing a darn thing. You only “have” to purchase the story instances if you want the achievements and ‘progression’ credit. Not a huge deal.
Of course it’s a huge deal. Because . . . um . . . look, kitty!
Honestly, the LS story instances are so nicely divorced from the world, you pretty much can ignore the story and just fool around in Dry Top as it is revealed bit by bit.
As I’ve seen a few people suggest, why not, instead of level-gating the downed state, include a tutorial on how to use it (complete with a scripted downing) in the intro quest? If players are genuinely confused about certain things, then fine, but instead of merely restricting what they can do based on level, why not find some more constructive ways of explaining game features to them?
. . . probably because designing decent “active” tutorials isn’t as easy as it seems. And if it’s missable/skippable, there’s a likely chance people will miss/skip it and we’re back to the beginning.
Because if it would have any kind of diminishing effect while leveling they would’ve mention it already and if you ever programmed a video game before you know what kind of trouble you have to go through to implement that. It won’t be one unless they are working on it now.
I don’t do coding, because I’m too far behind studying for it. What I do know is how to stack randomization in favor of certain things, because I play MTG and live deck manipulation is sort of a thing you do in that game. (Legally.)
And it’s possible to just do something like this: Roll three times, take the result which seems the most advantageous. But I’m not going to speculate on mechanics they don’t want us seeing the internals of.
And even IF they do that, it won’t change the fact that the change in concept is bad. Not bad because having loots by your profession is bad but bad because it is inconsistent with the current game.
Aaaand you’ll need to explain this one.
That change alone without changing the recipes its bad. No need for deeper analysis, testing, or other economy-wannabe replies like its going to even out. If you’ve been here long enough you know where this is going. Expect more and more light armor players farming out there.
Of course I do. I also expect they won’t get much farther than the other classes, but will say how awesome they are for metagaming the system and making up anecdotal evidence over how it works. Much like people who claim their account is “flagged” never to get a Precursor drop.
This is the “initial one”, still same thread though.
https://forum-en.gw2archive.eu/forum/game/gw2/Please-No-Profession-Loot/page/5#post4343055
Okay, answered what I wanted to know about.
By the by? If I’m reading this right, it still shouldn’t be an issue like Mesket is going on about. (I’ll note if I don’t get more wool/linen in the new system then I’m still as bad off as I was originally and not worse off.)
There is absolutely nothing that indicates there will be any kind of dimishing effect while you level up. Actually we have a red reply saying it will be otherwise, it will affect 80’s as it will affect lvl 1.
Can you link me the post? I’m not up for trawling for it and the one I remember was specifically in response to someone asking if it would be an issue at level 80 and the response was “it would be barely noticeable”.
And the thread derailed into asking “why if it’s not notable would you make the change at all?” and other stuff so I stopped following it.
https://forum-en.gw2archive.eu/forum/game/gw2/Please-No-Profession-Loot/page/6#post4343796
. . . which said exactly what I said it had earlier, it says nothing about Level 1’s being the same as Level 80’s.
I’m still combing through the Dev Tracker, but I’m not finding the one post where they say “nope, it’s a flat unchanging rate through your entire level range”.
There is absolutely nothing that indicates there will be any kind of dimishing effect while you level up. Actually we have a red reply saying it will be otherwise, it will affect 80’s as it will affect lvl 1.
Can you link me the post? I’m not up for trawling for it and the one I remember was specifically in response to someone asking if it would be an issue at level 80 and the response was “it would be barely noticeable”.
And the thread derailed into asking “why if it’s not notable would you make the change at all?” and other stuff so I stopped following it.
What if you took out a mini Jennah, and she took out a mini Logan. A miniature mini. How awesome would that be?
Minception
Sorry, pet peeve time. -gets on apple crate-
That’s not what “inception” was, layers of dreaming. Inception was seeding an idea in a dream so the target would think it was their idea without realizing it was given to them.
Even though I agree conceptually with what the OP says… I disagree that the patch itself isn’t an issue.
Some changes they are proposing are bad. Simple as that. They will impact the game in a wrong way (I’m looking at you loot by profession). It’s concerning that they implement things like that (and others in the past). It shows we know more of the game than they know, no matter how many “statistics” they want to mention. I don’t buy it anymore. It’s simply wrong, in theory, in math, in practice.
I really hope they get their heads into the game and do things positive for the players or at least be honest and confess they have plans for the future that don’t include us vets.-
Sorry I don’t judge if something is bad or good till I’ve tried it and played it. I know some people think it’s bad. But no one really knows…and won’t likely know for some time.
“I’m going to kick you in the crotch…” Do you need a test to know its bad?
Some people can do math in their heads faster than others that’s true, but those people already explained a thousand times why even on paper those changes are bad. Besides, it’s not only this time they are including things without proper analysis or not being honest with the real intentions behind the change.
If I had a nickle for every time something was supposed to be good on paper turned bad, I’d be pretty rich. I’ve also had experts and people in the know tell me how bad something was that worked out.
Logic can only take into account known facts. There are too many unknowns here. The system is too complex. For example, what if it’s only for leveling and once you hit 80 it doesn’t perform that way anymore?
I’m still betting on “reverse scaling effect” where at lower levels it’s more influential but as you hit 80 it’s less influential. Based on “you’ll barely notice” from Stephanie.
Edit: Reattributed the comment, found link.
(edited by Tobias Trueflight.8350)
It’s been two years and he probably still couldn’t tell you wtf “blasting” is.
How about the difference between Launch and Knockback? Took me a while.
13 exactly? I did hear of an old ritual where if you sacrifice 13 royal monarchs by the full moon, Abaddon will return…
I thought bathing in the blood of royals would cure Zhaitan’s corruption. Heard it from a Seraph who heard it from a pirate lady, seems valid.
Oh yeah . . .
Doesn’t actually work though. Don’t ask how I know.
Downed state was originally in Left for Dead. But I’m pretty sure most MMO players never played that.
I think most people assume gamers have played the following games (or at least are passingly familiar with them): Halo, Call of Duty, World of Warcraft, Candy Crush Saga, Minecraft, Final Fantasy 7, Legend of Zelda, Super Mario Bros 3, and “I Wanna Be The Guy: The Movie: The Game”.
Not really. How does this mean heal?
It also outstretches a hand and most of the time plays “player chatter audio” (“please, help me!” or some variant) while slowly healing up. I gather the original intent was for it to signal you needed help more obviously than the icon amidst a sea of icons. Then they added the self-heal later because, well, if nobody is around . . .
People say this every time a new mmo comes out.
And we lose people every time a new MMO comes out . . . some do come back, but not everyone.