It also fails to spawn if there is not a path between you and the target.
This is very flaky. Sometimes the clone will run over rocks and around obstacles, other times the clone won’t come out because there was a pebble in the road.
But the OP does, otherwise he would not have included ascended gear in the list. The only reason I can see that ascended gear could be considered to discourage alts is because of the time gating. If you can think of another reason please let me know. I enjoy thinking through these things.
Discouraging alts is a side effect of time-gating the equipment because the typical player who cares about Ascended gear wants to equip a single toon as quickly as possible. If the gear were to be rewarded simply for running the dungeons so many times or other easily repeatable tasks, the “grinders” would have everything they needed in a minimal amount of time and begin demanding more. By the game’s 1st anniversary we would have toons running around in Ascended armor with Ascended weapons and people on the forums demanding Exalted gear to grind for. As it stands the people kittenally want it can easily gear up one or two toons just by playing the game and have something to look forward to. And the game has not become a never-ending gear treadmill.
I know. I keep trying to think of a way to maintain the current slow gear progression in an alt-friendly way. I confess I haven’t come up with a solution. I think it’s a difficult problem.
I don’t think price is the issue. I think that people want a precursor to be available though some mechanism other than RNG or through purchase at a store.
A precursor should be forged in the molten lava of Mt. Malestrom from the teeth of an elder dragon, ichor from a shadow bohemoth, and an crystal from the top of the Obsidian Sanctum. (among 752 other ingredients :-D)
In short, it should feel absolutely EPIC to obtain one. Not lucky.
If you don’t like PvE what do you play? WvW? If so how many badges do you have. If you have 4 stacks (1000) and about 5g you can get a full set of knights armor.
I wonder, does WoW allow players who have a top-tier character to automatically be able to use all their alts in top tier PvE/PvP content without having to go through the process? Does SWtoR? EQ? Rift? Cryptic’s games? Any other theme park MMO?
Vayne is correct, this is the nature of the MMO beast.
First, I don’t think anyone complained about getting an alt to 80, that’s easy.
Second, why is it that nature of the MMO beast? And is that the best nature the beast could have?
Could someone help me understand how it would harm the game to have ascended gear be account bound instead of soulbound? I don’t think it would harm Vayne’s casual play style. Nor would it cause harm to the gear grinders with a single toon. But it would greatly help those who have already leveled multiple alts to 80 and are just waiting around for BiS gear.
I do agree that I would like ascended gear to be account bound, but I do not think it’s current design discourages alts. That was the question of the main topic.
But the OP does, otherwise he would not have included ascended gear in the list. The only reason I can see that ascended gear could be considered to discourage alts is because of the time gating. If you can think of another reason please let me know. I enjoy thinking through these things.
This… Is an incredibly narrow-minded perspective.
Denial won’t make my statement less true. Either you trait around 30 illusions, either you are taking precious party slot.
Not necessarily, in dungeons sometimes phantasm builds are better than shatter builds.
For example,
http://www.youtube.com/watch?v=ajFtp6mnM1k
https://forum-en.gw2archive.eu/forum/professions/mesmer/OP-Phantasm-Mesmer-Build-Fractal-Dungeon/first
I wonder, does WoW allow players who have a top-tier character to automatically be able to use all their alts in top tier PvE/PvP content without having to go through the process? Does SWtoR? EQ? Rift? Cryptic’s games? Any other theme park MMO?
Vayne is correct, this is the nature of the MMO beast.
First, I don’t think anyone complained about getting an alt to 80, that’s easy.
Second, why is it that nature of the MMO beast? And is that the best nature the beast could have?
Could someone help me understand how it would harm the game to have ascended gear be account bound instead of soulbound? I don’t think it would harm Vayne’s casual play style. Nor would it cause harm to the gear grinders with a single toon. But it would greatly help those who have already leveled multiple alts to 80 and are just waiting around for BiS gear.
What I mean is that that getting the right to get a level 10 daily chest means grinding out 9 fractals.
So getting 2 daily chests should mean grinding out 18 fractals.
Also, as far as fractals go, I thought you could do any level at any time. If you have a toon with level 48 fractals you should (maybe — level 5) have enough rings / relics to get good AR on your alt.
You can do any level you like, however your rewards are based on your personal level, unless the fractal level is lower than your personal then you get rewards based on the fractal level. If you have a toon at level 48 fractals you should have more than 2, maybe 3, alts with good AR to do higher levels (not 48 of course)
Are daily chests tied to the toon or the account? If they are tied to the account then I totally understand, if they are tied to the toon, then (and believe me I always side with the Alts on this) I think a person should have to grind up the levels to get the second chest.
Could someone explain to me how five character slots, five playable races, eight playable professions, 18 personal story lines, and account based Achievements discourage playing multiple characters?
Assuming you are sincere in your question….
In general, I think the OP’s complaint is that for each alt you need to repeat so much content that is, frankly, boring. For example, let’s assume that the mechanics of doing a fractal are pretty much the same no matter which class / race you play (I don’t know for certain cause I’m fractal level 5 :-P). For the OP, fractals only get challenging when you hit level 40ish. Up to then its pure repetition. The 40 -60 hours of play time to get to level 40+ discourages him from playing on his alt.
One explanation is that since your can get the daily chest on each of multiple toons (I think — level 5) you should have to invest in the grind a second time in order to get there.
Also, as far as fractals go, I thought you could do any level at any time. If you have a toon with level 48 fractals you should (maybe — level 5) have enough rings / relics to get good AR on your alt.
Also the methods used to obtain ascended gear are quit alt-unfriendly. Time gating is a necessary evil in order to allow the hardcore to feel like their progressing without having the stats go up too fast. However, time gating means that it take twice as many days to gear out two characters as 1. Most complaints I’ve seen (and raised) about this is that people want to put in twice the effort but hate that it takes twice as many days.
(edited by TooBz.3065)
I was also disappointed that this didn’t exist. AFAIK neither the tall mountain statues or the statue garden exist in the game. It would be epic if they did. (Expansion???)
Some very tanky builds use PVT armor.
Personally I go full zerker (with an Ascended Cavalier necklace) for PvE and a mix of zerker and PVT for WvW.
I find that Mesmer’s usually want a mix of power, precision, vitality, toughness, and critical damage. This means that you usually want to pick and choose different pieces depending on your desired stats.
As opposed to a guardian who will often go full knight or full clerics. Or an elementalist who goes full Knight…
(edited by TooBz.3065)
Also within shatter builds there are the tanky staff based and the more dps greatsword based, so there is some variety there too.
It probably has a lot to do with how skilled you are at MMOs and how well you understand the systems. A mesmer was my first and my third toon on my first MMO. As a first toon on a first mmo it was brutal. I’m sure it would be much easier now.
You’re confusing the issue with the “why can’t I min/max all my character slots at the same time?” issue. They are not the same.
Alts are not just suits of clothing to be changed at will. Each is its own entity and while a lot of things can be shared among them, not everything can. It’s not a problem – I have 11 slots and every one is at a different place in the game, from 2 max level toons, one closing in on level 80, and others that have barely started.
If starting over with a fresh toon is a problem for you – don’t. Min/max players are best served by concentrating on a single character, perhaps two if you want to try different roles or mix it up a little. Alt-crazy types like myself generally don’t care about getting “best in slot” items for five, ten or more characters. That’s just setting yourself up for frustration, and complaining about it is a “you” problem, not an Anet problem.
Very few players actually want this kind of thing, so constantly complaining about it isn’t going to suddenly make them change the game around your preferences.
You’ve had great insight in the past regarding time gating and ascended gear, so maybe you can help me understand. Why aren’t alt’s a suit of clothing we can change at will? What I mean is, even if Frederick Gonzeles DeLangostino is a different “person” than Sarah Peppercorn(from an RP perspective) , I am still the same person controlling the toons. And therefore, if I do fractals level 1 to 40 on Frederick I’m just repeating content to do it on Sarah.
I know I don’t “have to do it” and it’s “my choice” and I’m honestly not looking for a fight. I’m just trying to understand a perspective that is different from my own. Toon centric vs. player centric may be a good way to describe it.
Mesmers have a fair number of different play styles, although the almost all focus on mid-range combat. The only thing they lack is a good condition spec. Another plus, is that you can switch between most of the different styles without changing gear, or changing very much gear.
But if you pick a Mesmer, expect a rough ride up to 40. I would try it out until at least 45 (like your Necro)
Both items are account bound. You can transfer it through your bank.
OP, I understand how you feel, you are not alone in these thoughts. However, you will not find much support on the forums. Everyone thinks you should want what they want or you are doing it wrong.
The game had many alt- unfriendly features. Most of them were introduced to satisfy the needs of the gear grinders. If there wasn’t a time gate in ascended items we’d probably on ascended++ gear by now.
However those of us who enjoy multiple characters and/or builds bear more of the burden.
(edited by TooBz.3065)
I find that at Magg, the sword is great. I use the same setup as you , GS and S/F. When I see an assassin spawn I target, GS4, swap to sword, s3, s3 again, and blurred frenzy.
Frequently, causing the assassin to pause for a second is the difference between success and failure.
On the other hand, the engineer shouldn’t be complaining. Was he using net turrets and rifles?
Note: It’s possible that the assassin’s don’t stop. But it seems like they do.
yep been waiting for this a while now. Why is it when they announce something’s coming we have to wait 4-6 months before we hear anything? Anyone else annoyed by that?
I prefer hearing about plans than hearing nothing. I suspect that we get the long term strategy from Colin but the actual scheduled release for these features is determined tactically. They may not know when they will be able to / want to give out laurels for achievements.
They may also decide that they don’t and would prefer the chest approach we’ve seen the recent content.
Because if you have one you will quit wanting one.
Just to avoid the infraction for inflammatory comment. The idea behind rare precursors/legendary weapons is to give people something to want so they keep logging in every day and playing the game.
Having someone drop 600 rare greatswords into the mystic forge and not get a precursor isn’t a failure. It’s a resounding success. Because someone wants the precursor enough and plays the game enough that they threw away 600 rare greatswords.
As long as people feel like to goal is just out of reach they will continue to play the game.
Carrots? You mean carrots?
Yes, a carrot that you see someone else eating and think that maybe you can get, but you probably can’t.
Hi,
The immortal mesmer build uses all soldiers (P/V/T) gear.
https://forum-en.gw2archive.eu/forum/professions/mesmer/Guide-The-Immortal-Mesmer-Build/
Exotic soldiers trinkets and back piece are available from the cathedral of silence in Orr.
Everything else except leg armor is available from the various temples.
Edited: for clarity
To capture GW2 videos?
(edited by TooBz.3065)
Life at 40 isn’t so much about a particular build, it’s that the deceptive evasion trait allows you to free up your utility slots (if I remember, prior to 40 I almost exclusively used them for clone generation.)
You should also try out different play styles. For example, I would try out a shatter spec, a phantasm build, and a condition build before you get to 80. This will give you a good sense of what the class can do.
Before these posts it never even occurred to me to tip a mesmer at a jumping portal. Usually I just say “thanks .”
20 points in dueling for the deceptive evasion trait.
That’s really all you need.
Just in case you aren’t aware, there two (three?) different kinds of PvP. structured PvP, team PvP (collectively PvP) and WvW.
Guardians and Ele’s are great in PvP and WvW. Warriors are less good, but, each patch Warriors get buffs while Ele’s get nerfed. So who knows how it will be in a month or two. Guardians currently appear to be stable.
Rangers are good generally, but suffer because they are reliant on the shakey AI of their pets.
Elementalists are actually quite difficult to level. You need to kite constantly. I quit my first one before coming back later.
I recommend a warrior or a guardian if you want to east into it. Both are very easy to get a grasp on, although there are still enough nuances to keep it interesting.
It’s a free market economy. I have no more problem with a Mesmer charging for portals than I do with a weaponsmith charging to craft 250 sword blades.
In both cases if someone doesn’t like they don’t have to use the portal. They could (“gasp”) do the jumping puzzle themselves.
Because if you have one you will quit wanting one.
Just to avoid the infraction for inflammatory comment. The idea behind rare precursors/legendary weapons is to give people something to want so they keep logging in every day and playing the game.
Having someone drop 600 rare greatswords into the mystic forge and not get a precursor isn’t a failure. It’s a resounding success. Because someone wants the precursor enough and plays the game enough that they threw away 600 rare greatswords.
As long as people feel like to goal is just out of reach they will continue to play the game.
(edited by TooBz.3065)
I don’t want it.
I will never be the best PvP player, so for me, the longevity of the game comes from switching things out and trying different combinations. New classes and new builds for old classes.
While ascended gear is not necessary to play the game, the existence of a BiS gear that is so difficult to obtain means that I will never get to experience the full capability of different classes and different builds.
Unfortunately, I’m shallow enough that this really bothers me.
I hate him because I believe he only exists to serve the lore for GW3.
It would be too difficult to write subsequent novelizations if the PC were the “hero” who led the factions to victory. Instead they created a surrogate who gets the glory in the histories while the PC is forgotten.
I think every server in T2 (tarnish coast, dragon brand, and fort aspenwood) as a fairly large number of east coast players.
In general, you will be much happier with the game when you come to the realization that the random elements in the game will never give you anything you want.
Thanks Saturn,
When I was running a glamour mesmer I felt that the benefit that I brought wasn’t really killing people outright, but more that it would cause the other zerg to hesitate allowing our zerg to surge (this may all be in my meglomaniac mind).
I think I may try it again and see if I get the same effect.
I’d suggest Osicat’s 0/20/20/0/30 build with mostly zerkers and some Knights and or valk mixed in.
It’s a great build for staff and works very well in mob heavy PVE where PBAOE is important such as path 2 of CoF.
Also Osicat has documented the build extensively so you’ll have tons of great info to start with. He has a youtube channel that you might subscribe to if you’re so inclined.
Staff really shines with shatter builds.
I agree except you should change out “Illusionary Invigoration” for “precise wrack” in the illusions tree. In general, you don’t need nearly the defense in PvE as you do when roaming.
I suspect that they destroyed the build entirely, but I don’t want to jump to conclusions. Thanks for your input.
I stopped right after the nerf. I’m wondering if anyone still runs one.
I’d also be very interested to know if the damage reduction actually changed things, or to people just spam “1” for longer before they are downed.
Ulitma Online, Everquest, Asheron’s Call, Asheron’s Call 2, Dark Age of Camelot, Everquest 2, World of Warcraft……I’ve never played an MMO that left a bad taste when it comes to this.
Now, if this is the future of MMO’s……I’m a saaad panda :-(
WoW has a monthly fee and STILL has a cash shop. Sorry but I think that’s massively greedy. Are you saying that WoW, with it’s 8.3 million subscribers, it used to be a lot more, making $15 for each of them every month has to also have a cash shop? I consider that the height of greed.
Dark Age of Camelot is an old and dead game. It had a monthly fee when it was 12 years old. It’s made a ton of money. So yeah, let’s take the monthly fee MMOs off, because you can’t compare them.
Compare it to buy to play or free to play MMOs that continually produce content. That’s ALL you can honestly compare it to, without being completely disingenuous.
And don’t go and bring Sony into this, because they’re as greedy as anyone.
Now look at the Turbine games. Go look at the Lotro cash shop, the DDO cash shop. Go look at AoC’s cash shop. Hell, in SWToR, which has gone free to play, you can barely walk without paying a fee. Go take a look at Runes of Magic’s cash shop. Anything by PW.
I don’t say you shouldn’t be annoyed by RNG, but you should at least be honest about comparisons.
I was just speaking to MY past experiences.
I give up. As always, you’re right.It’s not about being right or wrong, not in this case. It’s about being realistic. A game produced 5-10 years ago is facing a completely different market than a game being produced today. The whole industry has changed. It’s more competitive. Everyone needs what edges they can get.
Do you really not think WoW is greedy for having a cash shop on top of a subscription fee?
If the cash shop is direct purchase, and not a slot machine, I’m ok with it.
If WoW is subscription and slot machine cash shop, then yes, it’s crazy greedy. I don’t have a problem with the cash shops. If done right, I’ll spend money in them. What I don’t like is the slot machine tactic. If they are going to use RNG, then put it IN the game as drops, not in the cash shop to get skins. That’s my preference.So you’re saying a company that ALREADY makes millions and millions of dollars each and every month, should go out and sell mounts and minis for $25 bucks as well. And that’s somehow okay?
But Anet, that doesn’t have a subscription fee are the bad guys because some of the cosmetic skins are RNG?
We have a completely different set of morals. In no way does WoW need that kind of money to run their game. Half of it is put back into advertising. The company makes crazy money and STILL sells stuff for cash.
I don’t like RNG, but I hate a company that charges a monthly fee to millions of people and still has the gall to sell items, even cosmetic items outside of that.
The problem I have with RNG is that you disappoint 100 customers for each 1 that is happy. I don’t see how that’s a good business strategy.
Personally, I’m against it, but if they do put in a racial change, the following should apply:
1. Your level should be reset back to 1 along with story reset to indicate you’re somehow reincarnated into a new body. Such is the price of reincarnating into a new body, you must relearn your experience.
2. Any previous skill points spent are gone, but you can keep any existing ones not used yet.
3. Trait books will have to be purchased again.
4. There is no refunds for cultural armor; you can either vendor it or transmute it onto common armor to hopefully give to another character who was the same previous race and same type of armor class.
5. Any hearts/skill point/vistas/waypoints/areas already discovered or complete are still complete. So although you don’t have to redo them, you don’t get any exp for redoing them.Having an order change is tricky, it would probably have to be in the form of quests and even then, possibly after the main story is complete.
If I have to go back to level 1, I’d rather just have a way to make all of my soulbound gear account bound.
The RNG is not specifically targeted at a vulnerable demographic, it’s targeted at everyone. Making the skins a random increases their overall revenue.
Personally, I think you have too much toughness and vitality for a PvE/Dungeon build.
You are, however, almost completely geared for the immortal mesmer build for WvW
https://forum-en.gw2archive.eu/forum/professions/mesmer/Guide-The-Immortal-Mesmer-Build/first
I would start to add some Beserker gear into your build. Get some precision and some critical hit damage.
Not every piece of gear gives you the same amount of critical damage for the minor points you lose in another stat. Here’s a post that explains it. http://www.reddit.com/r/Guildwars2/comments/12dmi5/tip_stat_optimization_with_crit_damage/
It doesn’t include ascended items, but they are all between 7 and 9 trait points / point of critical damage (that is, better than armor)
Finally, Strife has a post about a full DPS build (but you’d have to change everything.
http://www.guildwars2guru.com/topic/79487-buildmy-dps-mesmer-guide-for-organized-dungeon-groups/
Its only happen a few times. The time I was referring to the guy had about 4 clones/phantasms going. I was pinned between the environment and the enemy siege fire line. The Mesmer was a few feet away so I switched to melee weapons, and took a step towards him. He disappears the clones all explode, my hp goes from full to about dead I use my heal to try and recover the confusion kills me.
Ok. If this happened relatively recently (there was 1 month in December to January time frame when Mesmers had a ridiculously OP buff that has been removed). I think it must have been that the stars aligned and the mesmer unloaded everything he had.
If the mesmer disappeared and you suddenly died, you probably got hit by 2 back to back shatters. The first shatter did a little damage and stacked confusion, gave the mesmer 3 stacks of might, and applied 12 stacks of vulnerability . The mesmer then probably quickly generated 2-3 clones. Because they disappeared they must have used decoy (maybe after mirror images). And then did a mind wrack, which could apply a great deal of damage.
That probably seemed fairly OP, but it’s about like taking a full 100 blades to the face. It won’t happen very often. For example, decoy is on a 40 second cooldown and mirror images on a 45 second cooldown.
Mesmers seem to consistently be on the receiving end of nerfs, along with thieves. I think its because any class that functions by making their opponent unsure of what is going on seems OP to the confused.
One minute they are like “huh?” and the next they are dead. However, like any magic trick, once you understand how the trick works it’s not so special anymore.
When you do find the Mesmer he can just stealth, and shatter all of his clones at the same time. Your full hp pool (even if its at: 19,000, with 3,354 Armor, and a -10% to damage signet) will be gone in 1 second. And if you want to use a single skill to save yourself, guess what you have 5+ stacks of confusion. Any skill you use will deal an unreasonable amount of damage to yourself. This is damage that the Mesmer does not have to produce himself, his opponent literary will produce the damage for the Mesmer to himself.
I run a shatter Mesmer and I’ve never seen damage like this. The most I usually see is up to 2.5k per illusion and that’s if I’m full glass cannon. I don’t think you should be being hit that hard.
You should have a sigil of paralyzation on your sword. Currently it increases the stun duration to a full 3 seconds. (If you watch you can see that your reveal ends at the same time the daze does.)
My build has 1360 toughness and 1260 vitality.
It’s not gambling because you can’t get real money out of it.
Ack! Older is 30? Poor me. ; )
I know. Puppies.