I can see where you’re coming from. From the point of view of someone who sees getting stuff in a timely manner an issue, this is all problematical. But some players don’t play that way and don’t see that schizophrenia you’re talking about.
I’m pretty sure the percentage of players actually actively working on a legendary (instead of passively working on it) is probably a lot smaller than most people would believe. It’s just out of range of most people so they don’t really think about it. Instead, they do what they find fun and as they go they start accumulating stuff. Not because they’re trying to, but because that’s what happens. And you know, a year down the road, they have a bunch of stuff and then think, maybe now I’ll start my legendary.
You act as if the legendary is being forced on you. The legendary is something you choose to do. HOW you choose to do it is what makes the difference. These things were designed to be ultra long term goals, not the focus of everything you want to do.
Armor sets in dungeons? The same thing. If you do the same dungeon every day for weeks, of course you’ll be sick of it. If you do it once a week and five months later have what you want, you likely won’t be…or at least not nearly as sick of it.
This is where the problem exists in the game. It doesn’t cater to people who are focused on loot. I caters to people who aren’t. Until you understand that, the game will seem to be schizophrenic.
The rate of obtaining end game gear is ridiculously slow.
Your approach requires an almost zen like approach to gaming. Very few people are able to do that. I appreciate that you have obtained this particular nirvana but I bet you are in the minority. Most of us are more goal oriented.
My personal approach has been to stop wanting things from the game, which is similar to what you say, but subtly different. I know that any loot I want will be denied. Therefore, I don’t try. I rarely do dungeons, I rarely fight world bosses, I’m actively trying to kick the dailies habit, I don’t try to obtain gold. I just play my WvW, finish my daily, and log out.
Personally, I don’t think this is good for the game. I think a better approach is to dole out rewards are a more frequent basis. As thing stand, my personal investment in the game is limited. There’s no carrot to keep me playing when the next game comes around.
However, apparently ArenaNet disagrees.
(edited by TooBz.3065)
Exploring provides the best gain, dynamic events are next.
If you are level 20, I recommend checking out Hessian Hills, there is a centaur event chain in the west of the map (level 24 I think) that gives good experience. (Defend the bridge, take out the lieutenants, take out the the champion, repeat).
Alternatively, run around and tag each POI, skill point, and waypoint in all of the level appropriate maps.
I think the people are concerned about market manipulation. There is a general sense that TP flippers control the price of goods and frequently take advantage of people who don’t.
If you shut down threads like this, then the outcry would become deafening. Better to shine a light on it.
In my opinion, it doesn’t help that people simply state “that’s not inflation” without actually providing a sense of how to measure inflation in the game economy. For example, while the rising price of luxury goods is not indicative of inflationary pressure, the fact that level 80 blues trade a vendor price is not indicative of stability.
If it wasn’t COF path 1 it would have been something else.
The problem is that raw DPS is king in PvE. The classes that have the best DPS will always be considered superior.
In general, enemies in PvE charge right at you, don’t dodge, they have high health pools, and average toughness. This is the ideal set up for a Zerker Warrior.
Short of giving the enemies some AI, I think ANet could help fix this by, for example, including some enemies with crazy high toughness so the condition damage plays a role.
I think this is a bad idea.
Granting badges for the jumping puzzles enables players who don’t want to do PVP to still craft a legendary (which is definitely not a WvW exclusive item).
To answer the obvious counter argument about “playing all aspects of the game.” I think it’s bullkitten. I don’t understand why someone must ever suffer through something they hate in a game.
What’s the difference between buying twilight or buying the components to build twilight? I doubt anyone actually farmed everything.
How do you like to play? They are all great in PvP in different ways.
Thieves are great roamers and small group skirmishers. I don’t think they are quite as good in a ZvZ fight, although some people may disagree. To me, a thief is at his best when someone is looking for him and there’s just enough confusion to make things interesting. Less useful when everyone is just swinging wildly. When I use to run a thief, I would team up with two other thieves or 1 thief and 1 mesmer and take out groups of 6-10 people.
Guardians make amazing tanks, but lack a reasonable ranged option. They are good at diving into a zerg, messing around a bit, and getting back to your side alive. However, Guardians add little or nothing to a siege.
I have played an elementalist the least of the three. D/D elementalists are also really good bunkers (probably not as good as a guardian) that rely on mobility to survive. Equip a staff and they can be helpful in a siege (both assaulting and defending).
edit:
Neither elementalists nor guardians have a good speed bursting sigil, but both have some access to swiftness. A guardian is intentionally one of the least mobile classes, thieves are intentionally the most mobile class. An elementalist is on the mobile side, but you have to swap attunements/use skills to keep up the speed.
(edited by TooBz.3065)
since when did 25 people become a zerg???
its an average guild size..
50+ is a zerg and 80 is a blob
It’s probably much larger than that. Anything that I can’t count on my fingers and toes is 25+ to me.
Recent I started wondering zergy are individual servers. People talk about the difference in the tiers but I wonder if that’s just a matter of how many people are on, not the general behavior.
So I was wondering if people would be willing to share:
On your server, how often to people in WvW run in Packs? How many people are in a typical pack?
For example, on Tarnished Coast, people almost always run in a zerg and the zergs are usually 25+ people (I think, sometimes it’s hard to tell).
Check out transcendent veneration. It’s a large active guild with almost maximum membership (close to 500) on TC.
Just because gw2 isn’t balanced for 1 v 1 doesn’t mean that 1 v 1 won’t occur. Maybe your running back to a zerg, maybe you’re solo roaming, maybe you got caught away from your group.
In these situations the weaker class does not throw up its hands and say “you win because your class is empirically better than mine in this scenario” instead, you try to fight and hold out as long as possible.
Maybe you’re better than the other guy. Maybe help will arrive. Maybe you can bring the fight to a stalemate. Maybe you’ll get an opportunity to escape.
Not worth discussing anymore. I believe we are at an impasse. Hopefully Arenanet doesn’t create this feature.
Because the OP wants the tool for “malicious” purposes. Everyone has seen someones gear and wonders where did they get that skin. It took me forever to figure out that certain pieces were part of the T3 human armor. That is the upside (although someone on this thread already posted that s/he values his/her privacy and doesn’t want people to be able to quickly duplicate his/her look.)
The downside is that the elitist dungeon runners would have yet another tool to make everyone else feel inferior. Like the guy/girl who kept posting “not worthy… next” all over the place. (I know he was trolling, but isn’t that the point.)
For some of us the trade off isn’t worth it. We fear that the entire game will become like the posts on GW2LFG for COF p.1. This fear may be unfounded, but it’s enough that we don’t want to take the risk.
Since you got me going… here is an equally false comparison that comes down on the other side.
“I don’t understand why we need locks on doors. Locks only protect us from the worst of humanity. And those people will use tools to break in anyway.
Most people won’t enter your home. We only want to have a look at your music and book collection. You should be willing to stand behind the music you listen to, right? This is an invaluable tool that will help us expand our musical horizons.
We will only use this information to find out whether or not to invite you to our party. If we don’t invite you it’s no big deal, you wouldn’t want to hang out with us anyway. After all we can see you don’t like Miles Davis"
the number of relics you receive scales with fractals. Here is link
In no way does a debate on an inspect function in any way equate to a debate on gay marriage. It’s a false comparison.
Nothing that has been said has changed my mind. I still absolutely do not want anyone to be able to inspect my gear without my permission.
I find that changing Weapons can have a drastic effect of your build with minimal investment.
For example, you can go from a full zerker PvE setup to Shattercat Hyrid 2.0 build by swapping out zerker weapons for soldier and changing your pants from zerker to knights.
As someone who plays a Staff Elementalist in those WvW zerg balls, I think they might be referring to how Static Field (and similar things, like Veil) affect an infinite amount of people.
It’s pretty powerful, being able to stop an entire zerg with one ability.
But static field would be completely useless if it only affected 5 people. Imagine Gandalf standing before the hoard today. His resounding voice can be heard defiantly shouting “YOU SHALL BRIEFLY PAUSE”.
If they change the skill he would be screaming “A SMALL NUMBER OF YOU SHALL HESITATE”
I don’t think the focus needs any adjustment at all.
There are only two pulls in the game, that I know of, the guardian gs pull and the mesmer pull, both pulls use essentially the same mechanic, the set up and the pull. The fact that these can occur very close together is not really a problem.
Other forms of crowd control provide even less telegraphing and are single action skills, fear, static fields, caltrops, etc. all have very short cast times and almost no telegraph. pinning shot, etc.
Ranger 80
Elementalist 80
Guardian 80
Mesmer 80
Warrior 80
Thief 80
Necromancer 46
Adding /inspect would be redundant. The tools are already there to do your pre-run checks. Even if /inspect gets implemented, I don’t think it’ll prevent what you’re trying to avoid. How would you know that someone won’t switch gear to MF when the run starts? It’s the same in WoW and it has those tools (cheating the lfg and raid finder). Honestly this is one of those, “if it ain’t broke don’t fix it” things.
You are assuming that demanding a set of gear for a dungeon run is the only use for this.
I wouldn’t use it for that but would use it for:
1. Improving my gear by inspecting more experienced guild mates and players
2. Finding out names of aesthetic pieces of armour (right now I have to whisper and ask and hope they respond).
3. Assisting guild mates and friends improve their geartoo add to this (you kind of hit it in your first point)
You can see what gear people have by looking, but /inspect would let you see what people have socketed, which would be helpful.Also, if i’m on my ele in a group with another ele, i could inspect them to get an idea of their playstyle and tailor my weapons to better accommodate the group (if the other ele is mostly support ill switch to full dps)
but yea, to assume people only want /inspect to lock people out of dungeon groups is pretty narrow-minded.
Actually, this is exactly why the OP wants /inspect and that’s what we are responding to.
So after watching some of the pvp spectating it seems they added a viable inspect window. Why dont we have this in PvE? Seems all the complaints of MF in dungeons, Multiple Condition people, and players not carrying their weight could be helped by this. You could make it group only or add an option to make it public or not. Perhaps even make it a link from the player like a /Show build command instead.
I have another suggestion. How about a /inspect, that people can turn on or off when THEY want to? That way people who don’t want to be inspected, can’t – yet people who want to get into groups and therefor want to show their gear etc. can turn it on and be inspected…problem solved.
Instead of argueing you guys should really just make different suggestions, like me >:O
Another good idea. I wouldn’t mind an inspect feature that asked my permission. “X wants to inspect your gear, yes / no”
Umm, no. We only care about our own group.
So form a group and leave the rest of us alone.
Hmm, are you even aware how teaming up works in this game?
Hmmm. Yes, are you?
How about a LFG feature, that only allows players to /join your group, when they have the stat combo on their gear, that you previously determined in the LFG tool setting? Now THAT would solve all problems, nobody could even join a group unless they fit the exact requirements.
This is a good idea.
Like specifically asking for someone with good damage and then getting shout-heal Hammer Warrior with Vit/Prec/Heal gear?
If you are fine with “elitist” parties then what’s the issue with providing necessary tools?There are a couple of reasons.
1) Generally, elitists aren’t as good or as smart as they think they are.
2) An inspect tool encourages elitist parties, which, while tolerated, should never be encouraged.
3) An inspect tool discourages build diversity. Everyone will gravitate toward a couple of builds that the elitist consider acceptable. (See 1)
And why do you care? It’s their group.
Why must every group be exactly like you want?Don’t turn this around. You are the ones saying that every group has to be they way you want it. And you want to impose an inspect function so that you can ensure that there is no variation from the “ideal.”
In my opinion, elitist are bad for the game and bad for the community. It’s antisocial. I feel sorry for any new player you encounters an elitist dungeon runner on their first run. I’m sure they don’t have a good time.
If you PUG then you roll the dice and take your chances. If you don’t want to PUG join / form a guild, set the criteria to require zerker warriors and zerker mesmers, kick anyone from the guild that doesn’t measure up to whatever arbitrary standard you set. Run with them.
But if you PUG, then realize you are selecting from a group of people who all want to run the dungeon but have a variety of skill levels, knowledge of the dungeon, and different builds.
Umm, no. We only care about our own group.
So form a group and leave the rest of us alone.
Like specifically asking for someone with good damage and then getting shout-heal Hammer Warrior with Vit/Prec/Heal gear?
If you are fine with “elitist” parties then what’s the issue with providing necessary tools?There are a couple of reasons.
1) Generally, elitists aren’t as good or as smart as they think they are.
2) An inspect tool encourages elitist parties, which, while tolerated, should never be encouraged.
3) An inspect tool discourages build diversity. Everyone will gravitate toward a couple of builds that the elitist consider acceptable. (See 1)
And why do you care? It’s their group.
Why must every group be exactly like you want?
Don’t turn this around. You are the ones saying that every group has to be they way you want it. And you want to impose an inspect function so that you can ensure that there is no variation from the “ideal.”
In my opinion, elitist are bad for the game and bad for the community. It’s antisocial. I feel sorry for any new player you encounters an elitist dungeon runner on their first run. I’m sure they don’t have a good time.
If you PUG then you roll the dice and take your chances. If you don’t want to PUG join / form a guild, set the criteria to require zerker warriors and zerker mesmers, kick anyone from the guild that doesn’t measure up to whatever arbitrary standard you set. Run with them.
But if you PUG, then realize you are selecting from a group of people who all want to run the dungeon but have a variety of skill levels, knowledge of the dungeon, and different builds.
Like specifically asking for someone with good damage and then getting shout-heal Hammer Warrior with Vit/Prec/Heal gear?
If you are fine with “elitist” parties then what’s the issue with providing necessary tools?
There are a couple of reasons.
1) Generally, elitists aren’t as good or as smart as they think they are.
2) An inspect tool encourages elitist parties, which, while tolerated, should never be encouraged.
3) An inspect tool discourages build diversity. Everyone will gravitate toward a couple of builds that the elitist consider acceptable. (See 1)
Ranger was my first character. The ranger is easy at early levels because your pet tanks for you, you can sit back and pelt the enemy with arrows. At some point (around level 55) I noticed that all the mobs were ignoring my pet and started swarming me.
It caused a lot of trouble until I adjusted. Also, if you look at the forums, the current thoughts seem to favor melee rangers over ranged rangers.
Not worthy. Next!
You are apparently confusing the subject matter of this discussion. This is not a thread to find out which of us can run with you. This is a topic to discuss why there is no inspect function, which as moved to a topic about the pro’s and con’s of an inspect function.
Please stay on topic and stop trolling.
Perhaps the most ironic thing in this thread is all the anti-elitist elitism.
Pointing out the flaws in hate against gays does not equate to discrimination of religion.
Telling a racist to shut his mouth is not the same as being racist for denying his white pride.
Explaining an elitist that I want to play a fun build instead of a cookie cutter, does not equate to elitism.
Everyone plays to have fun, everyone.
There are some folks that are mean, don’t play with them.
There are many folks who are not mean, play with them.
Some people at a different spot on the min/maxer spectrum then you have fun by playing a more “math based” build, and playing with others close to the same spot in that spectrum. If you don’t like to play that way then don’t.
Telling a min/maxer they can’t have a parser or inspect or other math tools is like telling a roleplayer they can’t make their character look different from everyone else.
Mean peoples will be mean without tools, all mean peoples need is to type, or better yet voicechat.
Min/maxer does not equal mean peoples. Anyone can be a mean peoples.
I don’t agree with this. Everything a mathematical min/max enthusiast needs to min/max his toons is available in game. Build calculators are available on websites. Dungeon running guilds are available for individuals who want to do speed runs.
The only thing an inspect function would do is allow a min/maxer to determine if someone else had min/maxed to his satisfaction. I’d rather not have it. If you want to talk about gear choices, I’ll chat all day.
But I’d rather you not have the ability to inspect my gear and build and make an arbitrary decision about whether I am worthy.
Still no way to get ascended backs outside of fractals. <- At the VERY least this needs to be fixed.
Wrong. You can get the Sclerite Karka Shell (ascended) without doing a single fractal.
An ascended highly specialized (apothecary) ascended back piece doesn’t really count.
The fact remains that almost all useful backpieces are not available without doing fractals. It’s possible they are planning to dole them out as party favors during the living story over the next year.
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Too many casuals will probably disagree with this.
It’s much better to remain hidden and not talk; not contribute. Especially when you’re wearing terrible equipment; specced into the worst traits and using the worst utilities.
lol yup
Because the ‘elitists’ know exactly how we should play. What class we should roll, what traits to take, what weapon (down to the specific skin even) that we should be using, what gear should be worn – down to the insignia and runes.
Oh yeah, I love having someone else dictate how I play my character.
No thanks.
You don’t have to be elite to tell that some build is bad, you just need brain.
The problem isn’t that some builds are bad. The problem is that some people think that there is only one BUILD and all the others are bad.
I also love that they couldn’t just give us wvw chests for the levels we’ve already earned. They have to ration them out as we continue to play.
That is to stop the market from getting flooded from the THOUSANDS of ectos all of those rares would provide. You would devalue almost everything in GW2 if everyone got their chests right now.
I don’t think so. John Smith is always talking about how the economy is so much bigger than we could possibly imagine, and that it can’t be so easily influenced.
Plus the chest only give coins and badges for sure, there is a “chance” for other stuff only a small number of which are salvagable for ectos.
People have been harvesting world bosses for months, which are guaranteed to drop rares, all that’s done is keep the cost of ecto’s at about 20s.
I’d more likely believe that they simply cannot queue enough chests without some getting lost.
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I also love that they couldn’t just give us wvw chests for the levels we’ve already earned. They have to ration them out as we continue to play.
I find groups all the time with that attitude. And no one carries me, because I wouldn’t team with a min/maxer or an efficiency nut. So no one has to carry me. I’ve often carried other people and that’s completely fine. I don’t mind helping out.
It’s one of the best things about being in a community.
Good for you. I personally wouldn’t take you in, though.
See, you’ve been able to determine at least three people you don’t want to group with and you did it without an /inspect command.
I think that with the current lack of a dungeon finder and the ability to say “LF1M ZERK WARR PRO FARM$$$$$$$$ ping plz” an /inspect command isn’t necessary.
You have 5 hours to start it and you only get one chance. If you fail, you need to queue up a new guild challenge.
It’s nobody’s business what gear I run, which runes I choose, how I spec my character, or anything else.
In open world, yes. In a group, no.
I won’t run dungeon’s who insist I ping gear. I don’t want to explain to someone why I chose (for example, a cavalier amulet over a beserker one).
Enjoy your 1-hour paths, my good man.
I definitely don’t want to have to listen to a “helpful” person explain to me how it’s the best way to add critical damage is to get beserker pants.
So basically what you’re saying is “up yours buddy, you’re carrying me whether you like it or not”. Good luck finding groups with that attitude.
I really need to remember to be very explicit. I don’t have 1 hour runs (can COF even take that long). I just don’t need 6 minute runs. Any class set / build combination can faceroll COF (path 1 of course) in 10 minutes. But if a dungeon takes an hour, that’s cool, as long as everyone is calm about it.
Also, beserker pants are the absolute worst way to add critical damage to your character (tied with the mask). If you want to go full zerker you should have zerker pants but if you want anything else (for example, if you WvW) then pants and the mask are the first things you should swap out.
I used this as an example of where someone who doesn’t know what they are talking about will insist that they do.
Finally, I suspect that in a group what will happen is .. join, /inspect, kick. No explanation, to attempt to help someone out. After all, that would slow down the gold / hour.
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If you go to your bank, there is an extra area where the collectibles are deposited.
I found this on the web. http://www.youtube.com/watch?v=LbkB_ppFq7A
and here http://guildwars2grandmaster.com/guides/bags-banks/
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I think that the expected course is that people would buy extras, like bank slots, with real money. The price, in that respect, hasn’t changed.
However, ANet was nice enough to provide a method where people who don’t want to spend real money can but gems with gold.
I am curious, why are you principally against buying gems with real money? We’re you a Wow subscriber? If so, how is this different?
Guardian. Getting my hammer out, pressing 1 and doing nothing else against subject alpha was quite challenging.
Turn on auto-attack and get a sandwich. That makes it a bit easier.
I am very glad there is no /inspect command. It’s nobody’s business what gear I run, which runes I choose, how I spec my character, or anything else.
I won’t run dungeon’s who insist I ping gear. I don’t want to explain to someone why I chose (for example, a cavalier amulet over a beserker one).
I definitely don’t want to have to listen to a “helpful” person explain to me how it’s the best way to add critical damage is to get beserker pants.
I think it depends a lot on level. At level 80, ele’s are one of the easiest classes to play. You just have a memorize a slightly longer rotation (fire 4 → earth 4, etc…)
Personally, I have the most difficulty with the engineer.
What do you farm to get the consortium chests, I’ve never seen one drop.
Elementalist is suppose to have the highest skill cap. Playing an ele is a very active experience because you are constantly swapping between different attunements.
In general, clones disappear when
a) you shatter them,
b) they are killed by an enemy,
c) the enemy they are targeting dies or
d) you create more than three clones (the forth clone will cause the first to disappear) (except that a clone will only cause a phantasm to disappear if you have 3 phantasms up, otherwise it will replace another clone)
Hey Xsorus,
Just wanted to say that my Ranger was my first toon, but had been relegated to ore collecting duty (He was literally wearing a blue coat, pants, boots, and a hat.)
I tried out your build and the ranger is fun again. (Well, a variant, passiflora jewelry is crazy expensive.) I burn through PvE very quickly. I even took him for a spin in WvW. I have never killed anyone so fast.
Thanks!
The only comment I have is that both of your sigils share an internal cooldown. If you trigger the Fire and weapon swap the Blood won’t trigger for 5 seconds. Similarly, if the blood triggers then you won’t get the fire to trigger for 2 or 5 seconds (depending on the actual cooldown).
usually I prefer to have one static buff or kill stacking sigil and one crit hit sigil.
One thing you may consider is taking your norn and using a total makeover kit. If you make the norn as small as possible they are just a little larger than a human, which helps a lot with the sluggish feeling.
If you are sure you want to re-roll then I use an asura and love it.