I’ve always been confused about the “no end game content” complaints. What do you mean? It seems to me that once you’ve exhausted the content you’ve exhausted the content. It seems like complaining that there’s nothing to do once you’ve done everything in Skyrim, Mario Galaxy, or any other game.
There is world completion, PvP, WvWvW, and Dungeons. You could craft a legendary. Become a trading post tycoon. You could level alternate character classes.
Or you can play another game and wait until the next content comes out.
I found leveling before level 40 difficult. Your main goal should be to get as many clones / phantasms into play as quickly as possible. This advice applies to PVE.
I leveled with a staff and the sword / pistol. 10 points in Dueling allows you to get Blade Training which decreases the blade skill cooldowns. Blade #3 becomes a go to skill. Not only does it generate a clone, but the clone rushes the target and immediately starts to tank for you.
For skills Mirror Images is a MUST. At level 20 you have access to 6 clone/phantasms per cycle (Mirror images generates 2, sword #2, pistol #4, staff #2, and staff #3)
The typical way I would start a fight is with to target staff #5 – chaos storm.
This awesome ability that adds random conditions to enemies and boons to you. If you are within the field pop mirror images and teleport away with staff #2.
This will give you chaos armor. There should also be 3 clones out.
At this point you can either kite with the staff or shatter the clones.
Another pattern I would use is based on the fact that sword #2 grants temporary invulnerability.
After the sword #3 skill generates a clone. Press 3 again and you will swap places with the clone (not always a good idea). Immediately use sword #2 and slash the enemy while you’re invulnerable. After that I would hit pistol #5 and run away.
The pistol #5 fires quickly and will stun the target for 1 second. This is great for escaping from a bad situation. Sometimes I would use pistol #5 followed by pistol # 4 to summon a phantasm.
As a final word of advice, the pistol #4 and staff #3 are great phantasms. They both will fire periodic volleys at the target. Because they attack from range and are rarely targeted the volleys just keep coming. Great for handling difficult targets. You can basically run in circles and let your illusions do the work.
(edited by TooBz.3065)
I think it’s more likely that the poster is hoping someone undercuts him by 1c, he will then buy it, de-list his current and sell both for 10g.
It is a courtesy allowing players who do not want to spend real money BAG AND BANK SPACE? These things should NEVER have cost gems, as they are key parts of any MMO.
Yeah, empathy is dead.
Now this i do agree with, purchasing bag space is something common to F2P games, as GW2 is B2P, really RM purchased gems should be spent on cosmetic cool looking stuff that cant be brought with gold, not how the current system works, but yeah thats just my personal oppinion.
I think it’s more difficult than that. To remain profitable, Anet either has to replace existing players with new one (in effect, you have to quit and be replaced with someone who purchased the game recently) or it has to encourage the purchase of gems.
Purely cosmetic items that cannot be acquired any other way may actual discourage people from buying them. Because the item immediately advertises “I spend RL money on this game.” Which is appears to be frowned upon (at least in the forums).
I still need a lot more dyes. In the current market is it cheaper and more effective to buy gold with gems, then purchase all the dyes from the TP – or – buy the dye pack bundles with gems, and possibly combine unwanted dyes in the Mystic Forge in hopes of rares?
You can hope for the right dye, but if you are going after Celestial or Abyss you may never see it. The cheapest route is to handpick the dyes you want and buy those specific colors from the TP.
Getting all the colors is likely to be very expensive.
For example, you can get Abyss dye for the cost of about 3 dye packs.
Based on the context and the given assumption by the poster that Anet is shafting old players in favor of new ones, this line of reasoning is invalid given the fact that this isn’t what is happening.
In the context of an argument, this is invalid. It’s not true. It’s not sound. Savvy? If I used that word wrong, you’ll have to pardon my english.
Fair point. Sorry, precise wording is important in my job, sometimes it creeps into other areas.
(edited by TooBz.3065)
Companies that are constantly marketing their product towards new players only end up hurting themselves. This is akin to standing in line and having someone who just came in get preferential treatment by letting them cut in all the way in front. A company that does this only ends up losing customers as they are not treating them with respect.
It isn’t said for no reason that it’s easier to get new customers as it is keeping them. Loyal customers should always get the nod over new ones as they are the ones that pay the bills in the end.
As someone who purchased the DD before the games release, you were given exclusive beta access and a 3 day head start before anybody else.
Anet effectively let you cut in line.
New users are being offered a spiffy piece of town clothing, that has no bearing on the game beyond your appearance. It’s entirely cosmetic.
You got the better deal as a loyal and long time customer. If you’re a GW1 player, you got even more perks. Your argument is invalid.
The argument isn’t invalid. You may argue that Anet doesn’t prioritize new players over old, but that doesn’t make the argument that it’s bad to do so invalid.
I know this is a little tin-foil hat but, I think the loot nerf is intentional and consistent with the philosophy of the game designers.
The longer you play, the slower the rewards. Early on rewards come very quickly. Weapon skills unlock extremely fast, leveling is slower but still fast.
Once you finishing leveling the rewards become a trickle. For example, obtaining rare dyes, getting exotics, ascended gear it more uncommon.
I feel like once you hit level 80 they are just milking you until you finally realize that the game is more disappointments and less win.
There are other factors, like increasing expectations which may factor into things. For example, at level 40 a green drop is great! At level 80 it’s a disappointment.
Logan,
Thanks for the detailed explanation.
I don’t think I’m expressing myself well. I think that flippers extract value from the market without adding much to it. Immediate buy and sell offers would still be out there I don’t think there’s a liquidity problem.
You’re just closing the gap between those who purchase now and those who are willing to wait. Basically monopolizing the gains that can be achieved by waiting.
You are welcome to what you do, I understand that you enjoy it and I’m fine with that. But I think it’s unreasonable to expect us to thank you for it.
I think you missed the whole point. It’s because there are players in the middle that players who wish to sell immediately get better returns and those who wish to buy straight away get cheaper goods.
Astraea, you’ll drive yourself crazy trying to explain simple concepts like the Time Value of Money to these guys.
And what exactly is “r” in this game? Or even approximately.
As a “flipper”, I’m trying to buy items low and sell them at a profit, but who am I buying items from? Players who don’t wish to wait for the goods to sell before they receive their money. They are getting better prices for their goods than they otherwise would have. Who am I selling to? Players who don’t wish to wait to receive the goods they want. They are getting their goods at a cheaper price than they otherwise would.
Pfff. Without you in the middle, the guy you are buying from would simply sell to the guy you are selling to; the first would be able to sell for a higher price, the second would be able to buy for a lower price, and we would have one less greedy middle-man in this story. A win for both seller and buyer.
I think you missed the whole point. It’s because there are players in the middle that players who wish to sell immediately get better returns and those who wish to buy straight away get cheaper goods.
And people who are patient are making equally worse returns.
Hurtful. Bots reduce the price of items that people can farm while doing nothing for the prices of things that people want.
It’l go like ectos.
its going to cap the doubloon market to the price of pebbles + 15% until the supply of pebbles diminishes, if enough people do this.
Just like ectos is capped right now at wood+mithril+bones+15% due to crafting rare weapons and salvaging for ecto. (huge oversupply in all 3 items).
Also this isnt risk free, as you can always get unlucky with the RNG, or simply not put a large enough batch in to normalize the randomness of outcomes (but you can still get unlucky).
I did.
I did this with two batches of 250 pebbles. In the first batch I spent 88 silver and made 2.1 gold from doubloons. With the second batch I spend 1 gold 18 silver and I only received 1 doubloon.
Then I stopped. Kitten RNG.
I can understand how buying items off the trading post is a benefit to the person who listed the item and listing an item is a benefit to the person who later buys it.
However, in doing so you have driven down the sell price and driven up the buy price, meaning a third party gets less for what they farm and pays more for what they buy.
Also, in response to the “market maker” argument. A true “market maker” is obligated to fulfill all unmatched buy and sell orders on the market and a prevailing market price. The “market maker” makes his money off of the spread.
That is NOT what is happening in the TP. What is happening here is speculation, market manipulation, and/or arbitrage.
The simple fact is that anyone who makes a lot of money from flipping or otherwise playing the trading post is hurting other players.
Everytime a trader makes a profit with no risk another player takes a loss with no gain.
Not accurate. Other players might be trading (Selling) other high priced items that they would normally like to hang onto in their bank to gain enough money to purchase the other item. This in fact increases the amount of that once held product on the TP and should lower that price since there will now be more in the market.
It’s all about choices.
I’m not sure I understand, could you help me see how arbitraging inefficiencies in the market to close the gap between a buy and sell price increases the amount of product on the TP?
The simple fact is that anyone who makes a lot of money from flipping or otherwise playing the trading post is hurting other players.
Everytime a trader makes a profit with no risk another player takes a loss with no gain.
I like it the way it is. There should by some difficulty involved in playing the TP.
You can buy it off TP, bro. 240g is not that much.
It is to me.
People who play the market or got lucky and obtained a precursor early always say that the current process is fine. Those who get abused by the RNG think its a terrible system.
We aren’t all masters of the trading post.
I agree RNG should not be the only way to get a precursor.
So if you can slice off X% of a Ranger’s damage just by holding down a movement key, then something is wrong. Especially when players and enemy mobs don’t need to stop to take a swing at your face.
Have you shot a longbow?
In all serious, I agree. If pets are part of the core mechanic and an expected contributor to damage, the should have a reasonable chance to hit a moving target.
We all know what is ‘’supply & demand’’
I’m asking for a fixed price for extra storage/character inventory space.
Something else than with gems !
I mean, why I should pay 10x more than 2 month ago to increase my new character inventory space ? I have now to do more grinding …
I’m a casual gamer and I don’t have this extra time which was not required at the beginning.… I have a friend who started to play the game 2 weeks ago. He do not have enough in-game currency for gems conversion. Have to use the mailing system, sending email to my account for ‘’extra storage’’ space. This is ridiculous.
The game is now harder (general items storage) for newcomer & casual player.Edited Note : Makeover kit , pet or costume don’t affect the actual gameplay … Inventory space : YES !
The price is fixed in real money. The exchange rate between real money and game money fluctuates.
Basically, I think ANet sees bank space and extra character slots as a luxury people will pay for.
I started with a ranger then a thief and then a mesmer. Currently the mesmer is my favorite, although I may try an elementalist. I started a warrior but gave up after about 40 levels.
douceline.2741
Happened to me too, just once for an hour in three weeks I was getting normal drops. Then the patch was installed and I stopped getting drops again. You can notice several people in this thread that had experienced same one-time “spikes of luck”.That sounds like a telltale sign of a bugged DR mechanic that doesn’t properly reset once it has been triggered.
Yeah, actually, that makes sense and I hadn’t thought of that. Would certainly explain the spike and sudden drop.
A good way to test this is to go to a new (never before accessed) zone and see how the drops are… I’ll have to try that this weekend.
I regularly buy gems to supplement my playing (going for the Juggernaut) but I have not noticed any serious reduction in loot other than than dyes and maybe a slight reduction in rares but overall, I’m pretty happy with the way it is.
If I were cynical, I would wonder if there is a connection between gem purchases and in game “luck” except that my luck is no where near proportional to my gem consumption :P
Funny, I had exactly the same thought.
Furthermore you’re attacking the symptom not the cause. ANet doesn’t make TP prices-it is us, the players. Yes that very nasty word that many of you don’t like, it’s our RESPONSIBILITY (seems to me a lot of you who scream I have the ‘right to x’ or the ‘freedom to y’ also conveniently forget that those virtues are tied to responsibility-both on a personal level and community level)to not generate additional gates for content (even aesthetic ones). Let me ask you-if the nerf was still in effect, but the greedy, childish, short-sighted community DIDN’T inflate prices to mimic the recession-would this be an issue?
In a free(ish) market price is dependent on supply and demand. If prices rise it’s because demand outstrips supply. If prices fall it’s because supply outstrips demand. We control demand, the dev team controls supply.
Are you saying that it’s short sighted and greedy for us to want a superior sigil of fire?
I’d suggest leveling a different character class. There’s no money sink like an alt.
Adding my two cents. I also feel that loot has been nerfed.
I also am very concerned that the only way to get good loot is to run high level fractals. Personally, while I play the game a lot, I can rarely commit to having dedicated time to run a dungeon (even just 1 hour).
I think the developers are walking a fine line (and going it rather well). On the one hand, the company needs revenue to pay for servers / bandwidth, etc. On the other hand, their people who play the game the most likely do not have a lot of disposable income (people still in school).
By making everything obtainable in game (but not easily) the developers provide a way for people with lots of time and less cash to fully participate (farming). However, by providing the gem store, they enable individuals with more cash and less time to participate (buying gems).
Further, the system is designed to be more or less self regulating. That is, the if more people obtain items through farming (using the servers with out paying for their upkeep), the gem to gold exchange rate encourages people with less time to purchase gems to “keep up” (resulting in income that can be used to maintain the servers).
Personally, I like this system much more than having sponsored drops like the “7-Up Sword of Refreshing”
Quick Digression:
I just got an email today… offering me free play time to come back to WoW. It’s patching right now. I was so excited about GW2, but the latest updates ruined it for me.
which part exactly? the inclusion of a completely optional new gear tier you can ignore and just still play all of the game?
And you’re going back to WoW because it doesnt have that?
I am confused!
For now you can ignore the new tier. However, I don’t think you can ignore it indefinitely. Remember leveling up and having a weapon that was 5 levels too low? The game became much easier when you obtained a properly leveled weapon .
I think once ascended weapons and gear comes out it will be the same.
The progression goes like this. People complain that there’s nothing to do -> new gear tier is added -> some people get the gear -> those people complain the game is too easy -> new content is added or difficulty is raised. At which point you can’t ignore the gear anymore.
tl;dr: paying for the servers to run the game without a subscription is difficult.
(edited by TooBz.3065)
If you have trouble in Orr just running around, then you need to improve one of these three things.
1) Improve your ability with your class.
2) Improve on your spec.
3) Improve on your gear.The zone isn’t hard and if need be virtually everything can be ran from by any class.
Southsun Cove is harder fights than any comparable spot in Orr. The only Orr zone I dislike is Straits of Devastation because the zone itself I feel is designed very poorly.
The problem isn’t that the fights are hard. It’s that the fights are tedious, the respawn rate is too quick, the landscape is boring, and the drops are terrible.
I leveled a little differently. I played almost the whole time with staff and sword/pistol.
My general pattern was staff 1, staff 3, staff 1.
When the enemy gets close, staff 5 (chaos storm) followed by staff 2 (teleport out and get chaos armor).
Then I’d swap to my sword / pistol. If the enemy was close, pistol 5 (which is an interrupt and a 1 sec stun but will bounce and aggro other enemies),
Pistol 4.
Sword 2 is great because it does good damage and also grants temporary invincibility. Sword 3 is a clone generator.
Go to abilities are mirror image and decoy my third ability I swap around depending on circumstances. Feedback is great for Kessex Hills and the Hirathi Hinterlands.
I used the default healing skill.
For traits I did dueling up to 10 points to take Blade training.
Followed by Illusion to 10 for Precise Wrack
Followed by Domination to 10 for Mental Torment.
At level 40, respec and get Dueling to 20 for Deceptive Evasion
So are you playing your warrior as a ranged class.
I thought about that as it may be the only way to actually get a “ranger” that does some damage.
Just don’t know if I can face leveling again, it’s boring.
If you level cooking to 400 you can skip the entire first area. I’ve leveled a Mesmer up to 51 a warrior to 42 and a Thief to 80.
Currently my level 80 ranger hangs around in Lion’s Arch in city clothes, cause that’s all he has left. (And 400 Huntsman)
Why they don’t just release the patch notes? i am literally farming the forum to see what will change, cant wait anymore.
I know. This is the third day I’ve been constantly refreshing the forums hoping for news. The first day was before the Halloween event, the second day was after the Halloween event, and then today.
It’s quite frustrating.
I stilll think that the overall ranger damage is fine, just the pet’s need to get fixed completely to let us use our full potential.
You can think that, but it doesn’t make it true
My pet constantly deals 2.5-4k crits.
Add this to your 2k Longbow crits and finally realize the damage potential we have.
I’d be happier (not happy but happier) if I did 2.5 – 4k and my pet did 2k. At least then I’d be in control of most of my damage.
Another tip. I’ve found that at low levels your equipment gets outclassed VERY quickly. For the first 20 levels I would buy new weapons on the TP every two or three levels.
Similarly, your armor may be outclassed. I usually buy new armor every 4-5 levels, or whenever I feel like I’m getting owned.
I would recommend waiting 9 days and see what happens. If they nerf the thief into oblivion, roll another class at that time.