If you nerf COF P1, it may be that the amount that people are willing to spend drops. But it also may be that there are fewer exotics going into the mystic forge and therefore less precusors are being produces.
Not accurate. People run CoF p1 for gold not tokens. They use the accumulated gold to gain buying power, to buy precursors not make them.
Possibly, my point is that a change in COF p1 may have consequences beyond gold / hour.
posting links to latin doesnt make you look smart it makes you look liek a kid who found out about wiki and doesnt even know what the link he posted means
It means attacking a person rather than the argument. It’s like saying that my statement is invalid because I’m a bad person instead of engaging in the argument.
FYI, it’s spelled “like”.
To answer your other statement:
My friends have all left GW2 because of the introduction of the ascended gear grind and the “carebear” (their words) attitude toward nerfs and WvW.
Not one has said they left because a precursor was too hard to get.
and cause if i want a legendary why must i famr for hours cof for the precursers or the price will rise every time higher than the gold i got? content shouldnt be nto acceclible if you dotn famr , this game was based on an anti farming basis thats why i bought it in the first place but seeing it revert to these dull forms of mmo makes me sad
Now this is a reasonable statement. If I may read between the lines. Your view point is that because so many people run COF P1 and make so much money it causes an increase in the money supply which in turn drives up the price of a precursor.
Therefore, you think that if they make COF P1 less profitable the cost of the precursor will stabilize and become affordable.
Personally, I’m skeptical of this line of reasoning. In general, the price of the precursor can be thought of as a function of the number that are available, how many people want them, and how much money those people are willing to spend.
If you nerf COF P1, it may be that the amount that people are willing to spend drops. But it also may be that there are fewer exotics going into the mystic forge and therefore less precusors are being produced.
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cause it makes the game dull and boring and if you dotn play dull and boring you end up with nothing, why are you so upset about this? are you one of those gold sellers wich multi box wariors to farm gold? if i were an admin i would look into all of ya
I don’t understand why you care.
Run something else.
Do something else.
Why is it that anything that is profitable in this game has to be made unprofitable? And why do you support it?
I think the new AC is restablizing not dying. I think ANet did it on purpose. They determined that the number of people who were running the dungeon was too high and they wanted to put a stop to it.
It’s similar to the nerf on salvaging dungeon gear to get ectos. On obvious side effect of this action is that people do not run dungeons as often.
[Edit: grammar, intelligibility]
(edited by TooBz.3065)
It’s amazing to me how different PvP is from the rest of the game. On this forum I constantly see call for nerfs of the least powerful classes. Engineers and Rangers come to mind.
I would much prefer that ANet segment off the PvP game from the rest of the world, changes that are balanced in the isolated world of a PvP match frequently renders classes pathetic in WvW.
“but share the Warrior’s need to be in melee range to dole out maximum damage.”
Thanks, I needed a good laugh.
I hope you’re not implying I said that…. That’s a quote from the devs from December 14th when they gave their thoughts on each of the professions.
Nope. I know it game from the developers. Sorry, I didn’t mean to imply anything. It’s just funny because Warrior have plenty of ranged damage options.
I updated my post so not as to mislead others.
Based on the dev views of a guardian:
… “but share the Warrior’s need to be in melee range to dole out maximum damage.”
Thanks, I needed a good laugh.
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1-15 one crafting discipline.
16-40 dynamic events story hearts.
41-60 two crafting disciplines
61-80 Map complete for mount malestrom, fireheart rise, frost gorge sound, straits of devastation
Not every need is a need due to external forces. If you look at Maslow’s heirarchy of needs:
http://en.wikipedia.org/wiki/Maslow's_hierarchy_of_needs
You’ll see that near the top are needs that fit very nicely into this discussion. I don’t need ascended gear for safety (in game), but I may need it as an achievement. (An excercise in patience perhaps.)
9. Make dalies more fun. This is subjective, but personally, I think a single substantial task that takes some effort (i.e. complete a specific jumping puzzle, kill a champion, kill a dragon, defend a tower (keep, whatever) in WvW) is better than completing five tedious ones.
I would like it if there were something to balance out the tendency to Zerg.
Fighting the same world over and over again makes the actual results not matter much.
Ouch! There is no reason to blatantly insult people in a debate! That is cold.
I disagree that these are inherently good and bad. 1. Gated content gives you something to aim for. i.e. levelling up.. You are level 20 and can’t wait to get to level 80. You log in with that goal in mind and anxiously wait that moment when you’ve earned it. Level 80 areas, gear and dungeons are all gated against the lower level, but this isn’t inherently bad. Some may not like it, but some do.
Time based progression is good for two reasons. One it helps keep the economy in check. Two it keeps you working towards something. Having a goal in mind is very important for a lot of players.
I agree, there is no need to be insulting.
I don’t think anyone is arguing that goals are bad. Goals are good. I think dalies are a bad path to a good goal. Mostly because I don’t think they are fun.
Most people here have argued that they are either unobtrusive or that you can ignore them. I don’t see many people saying they are fun. (Edit: Except Jemmi, sorry I was typing this while you posted). I think games should be fun.
I saw this yesterday and tried it with a Zerg last night, It was really good.
I have been storing mats rather than selling them in order to up my crafting skills later without having to buy everything.
Mats go up and down in price. The min price for copper ore may be 5-6c in the morning, 10-12c in the evening, and even go up to 14-15c during particularly busy evenings. For quick cash I sell it at whatever the current price is, if I don’t mind waiting I list it for like 12c each and wait for the lower-priced stuff to sell and make a few silver.
You’re probably sitting on 10-20 gold right now.
You are probably right as I’ve done the buy more at trading post option on some of my mats and there is a good few golds worth. I’m going to evaluate it again whilst selling everything I collect over the next five days. Just so I’m a little clearer on the numbers involved.
Be sure to place sell orders and not sell to the highest buy order. Usually there’s a good 20% difference in the price and you’ll be amazed how fast the lowest sell order moves.
By level 5 you haven’t really unlocked anything except some weapon skills. You don’t get a weapon swap until level 7. You don’t unlock trait points until level 10.
The elementalist and mesmer are difficult classes to play. You may want to try a guardian (the easiest class). Also, don’t be a norn, they run as fast as everyone else, but because they are so big they appear slow.
Also, you can buy additional weapons at the trading post. As you kill enemies you get more weapon skills (which I think you must have figured out.).
However, the main PVE game is do hearts and dynamic events to get experience to gain levels to do story quests. Buy new gear every 5 levels or so from the TP. Try out different weapons for your class.
Buy slot skills and try them out.
At level 7 (except for elementalists) you get a second weapon slot and can change on the fly.
At level 10 you unlock traits, which allows you to start customizing you skills.
If this doesn’t appeal to you then maybe it doesn’t appeal to you.
It can be a slow build.
What class and race are you playing and how far did you get? Some classes are very frustrating a low levels, others are ridiculously easy.
You have to do 1 heart to open up the story missions. They will be in the upper right along with an indication of the level you need to be to do them.
Edit: Also, if you want help on getting started, I recommend changing the title of your post. It’s almost guaranteed that the current title will get the thread locked / deleted.
The whole point of the mmorpg genre is for you to log in everyday, why is that so hard to understand. This isn’t Dragon Age, Mass Effect, GW1, Neverwinter Nights, Baldurs Gate, Grimrock, Fallout, or any other standard rpg, just with people in it. One of the main selling points in a mmorpg is the fact it has A REAL LIVING PEOPLE POPULATION OF PLAYERS. If you don’t log in every day, there is less population, less population, people get discouraged, people get discouraged, they stop playing, less population etc etc. Eventually no one plays!!!! That’s the secret behind time gating, it’s the secret behind dailies, that’s the secret behind vertical progression.
If you don’t have time to log in everyday, MMORPG’s are not the genre for you because they WILL contain mechanics that make you want to log in every day!!
That said, GW2 has less of that than any other MMORPG out there, so be happy about that.
Ok. But then couldn’t the daily be, play the game for 30 minutes doing whatever you want?
No one is saying anyone is “doing it wrong.” I don’t understand the need to people to invalidate other peoples feeling or experiences with the game.
How about this:
We delete the trading post and all currencies. We then make everything in the game obtainable from a vendor for free. We then remove leveling in all forms.
There. No more grind. But tell me this: how long before you get bored of the game? How long before people start complaining that achievements are a grind?
This is essentially sPvP, or street fighter, or Madden Football, or any of a number of different games that supposedly rely on skill rather than grind.
That’s good. I felt like I was one or two posts away from an existential crisis.
Yes! I use all my laurels instead of stockpiling them to buy Ascended gear for all my toons! Because guess what… ASCENDED GEAR IS MEANINGLESS TO CASUAL PLAYERS. If you care about BIS gear, you’re not casual.
I don’t want to get into a semantic fight over this. But earlier in the thread it was asserted that the distinction between casual and hardcore was that for hardcore players dailies just happen because they play so much.
Now, it is asserted that the difference between casual and hardcore is whether you care about ascended gear.
I don’t care what definition we use as long as it is recognized that there can exist a group of people can both care about ascended gear and find daily’s to be a terrible chore.
There are crafting stations in your home borderlands.
Well, practically speaking, there can be no need in the game. It’s a game. I could read a book or watch a movie or play another game.
However, if you want to maximize your toon, then you need to do dailies.
I can’t even think of a day when it should take more than half an hour, max, to do all the dailies..
And if you only have two hours to play, that’s 25% of your play time your spending doing boring stuff, which to me, if bad.
Okay, so what do you like to do and why are you fixated on doing “boring” stuff?
Actually, I fully acknowledge that my situation is a product of my own neurosis. If I only have a short period of time to play (let’s say I want to run a dungeon, or WvW), I log on and look at the daily list and feel like I have to do them first to get the laurel.
I know that I don’t have to get the laurel everyday, but (and this is the neurotic part) I feel an OCD like compulsion to do so. It just sits there mocking me 0/5 … 0/5 … 0/5.
So I do the daily and get the laurel, but I don’t enjoy it. I tend to do it first, before running off to WvW (most recently). I probably shouldn’t but I doubt I’m unique in this.
The reason I agree that they are a bad design is that for the last few days I’ve been playing more of another single person game and I’ve missed some dailys. And I kinda don’t want to log back on.
I’m obviously interested in the game, or I wouldn’t be here. I like the game for the most part. But, ugh, the though of gathering nodes, or killing enemies in Kryta, or… eh.
I also understand that daily’s serve a purpose. I understand that they provide a valuable time gate to slow the gear grind, which, theoretically, should allow me more time to play and less to grind.
I just wish there were a better way.
I can’t even think of a day when it should take more than half an hour, max, to do all the dailies..
And if you only have two hours to play, that’s 25% of your play time your spending doing boring stuff, which to me, if bad.
They’ve already announced that there are no plans to implement this feature.
I think if they removed the chain knockdowns people would do the content more. Yes, it’s avoidable when you are dealing with a target or two. Not so much when you need to dodge 3-4 gravelings or deal with that annoying p3 boss chain knocking your kitten back with autoattacks.
I’d rather have a one shot kill than a chain knockdown that eventually kills me without being able to do anything about it.
It depends on what you want out of WvWvW.
I’m on Tarnished Coast and WvWvW is usually a huge zergfest, but there is room for small groups to roam the borderlands, as long as you realize that you will eventually be rolled by a zerg.
Its also usually impossible to get on on Friday nights.
I understand that in lower tier servers small groups are more common.
If you had received a fusion weapon ticket, you’d have stop spending money. Everything about this MMO (and every other) is designed to keep you wanting stuff.
I agree that it’s total kitten that the drop rate is as bad as it is, but history suggests that this is the way Anet wants it. I would assume going forward that anything that Anet adds to a RNG table isn’t going to drop anywhere near as often as you’d like it to, if it drops at all.
For each combo there is a field and a finisher. Set up a field with one skill and use another skill as a finisher.
For example, the most common field for a ? / dagger elementalist is the the #4 skill in the fire attunement. This sets up a fire field.
Switch to the earth attunement and use the number #4 skill from within the fire field. You should see a text that says “area might,” In addition to the effects of earth 4 you have also given people in the area 3 stacks of might (maybe limited to 5 people, I don’t know)..
You can also stack finishers. For example, if you have arcane wave on your skill bar. You can do Fire 4, Earth 4, Earth 5, while Earth 5 is charging hit Arcane Wave. After Earth 5 goes off you’ve given everyone 9 stacks of might. At level 80 that’s equal to
315 points of power and condition damage.
I agree. There are certain bounties that are very difficult if you get them.
If you want something that reuses a lot of the stuff you already had look at the stickied shatter-cat guides.
I use almost exactly this build in WvW. The main difference is that I have some rabid pieces mixed with carrion.
I use superior runes of the undead, they are inexpensive and very effective. Some people recommend 5 nightmare runes, but you have to run Twilight Arbor to get them and I haven’t done that.
For sigils I have a sigil of corruption on my staff and another one on my focus. At first I only had one of my staff, but I wasn’t getting many stacks. If you only want to buy one, I recommend the focus.
On my scepter I have a sigil of battle for might stacks on weapon swap.
Edit: A few more thoughts. Generally, I switch to my staff in “oh kitten” moments where I need to get away, you may consider a sigil of energy to recharge your dodge.
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To me, a hardcore player regularly plays for long blocks of time that can be exclusively dedicated to the game. This allows them to grind fractals, do hour long dungeon runs, etc.
Everyone else is casual.
So far, all ascended gear has been created with time gating in mind. That is, to allow people to slowly acquire BIS gear and thereby satisfy the needs of the gear progression crew while not inflaming the horizontal progression crew. Allowing them to be trading on the TP would instantly ruin the time gating factor.
Unless Anet pipes up in this thread (and I bet they won’t) I would guess that ascended rings will remain unsalvagable, unmystic-forgeable, and untradeable. In short, they are only taking up space in your inventory.
If you want to run with an elite squad then you should get a group together who always runs dungeons together. Alternatively, you could join / form a dungeon running guild and run exclusively with them.
The minute you open the door to PUGs you should expect that people won’t respect your post. People who have never run before will join. People who are terrible will join. Warriors wearing a Knights breast plate will join.
It’s a nightmare, I know, but that’s the way it works.
I’m a bit of an alt-o-holic. I have a level 80 elementalist, mesmer, warrior, guardian, thief, and ranger. But I have never really done fractals (my mesmer is fractal level 4).
Which class would be the best to use to level up fractals in order to get the ascended rings?
So the questions is, what gaming mouse are you using (should I buy) and what are your keybinds?
G600. all 10 skills and 4 attunements are mapped on the mouse.
There are no better mice for an ele.
That what I use too. Do you have the attunements mapped to G-shift keys?
The other problem you will have is, because everyone else will have full zerker gear, you will aggro everyone. Consequently, you will be downed a lot. There isn’t enough toughness in the world to offset an angry silver mob.
I think you’re just unlucky with PUGs or you came across too preachy and arrogant (easy to do when your in the middle of a fight, typing fast, and trying to tell people how to help.)
I’ve run dungeons paths where I was totally garbage. The first time I did AC with my warrior, I couldn’t get back up the stairs with the flames without dying. I’ve never been kicked. Of course I was very apologetic and felt like a kitten for dying.
I don’t like the way it is now. If you think about money sources and money sinks, COF path 1 is a huge money source. However, it’s only a source for people who want to run COF (personally, I do it only when I need some money).
To absorb that extra gold, they need more money sinks. These come in the form of badges + gold for armor in WvWvW, merits + gold for accessories, etc. These sinks hurt everyone equally.
So, as a player, if I don’t run COF path 1 I will be poorer for it. (I don’t use the source, but I have to deal with the sink.)
As a different perspective, I never ran the original version of AC. I’ve since run AC exactly 5 times, once for story and 4 times in explorable mode to get superior runes of the monk. Unless I want runes for another toon, I do not think I will ever run it again.
It’s simply not fun (for me).
I don’t need a dungeon to be easy, but this one is feels cheap. If you know to stand by whathisname when things fall from the sky then it’s easy. If you don’t then you’re kittened.
The player base being what it is, people who know what to do only get angry with people who don’t. That is also not fun.
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Sorry, I wasn’t clear.
I feel like when suggestions get moved from another part of the forum to this part, the suggestions die. There is no more discussion, no consensus can be reached etc.
I think they should let people have a discussion in the topic forums instead of instantly moving anything the hints at a suggestion to this forum.
The suggestions sub-forum is bad because:
1. They stifle conversation, suggestions get very little traffic, therefore it’s impossible to develop consensus or vet an idea once a thread is moved here.
2. The ignore that suggestions are frequently topic specific. Frequently suggestions pertain to a very specific sub topic. For example, “make rangers not be total kitten” only applies to Rangers. If I don’t run a ranger I don’t care.
3. It annoys paying customers who spend a fair amount of their free time thinking of ways to improve the game only to have their ideas sent to die.
In that case, I would say that over a 24 period (previous 24 hours???) Server A has a max of 100, Server B has a max of 100. So the denominator for each is 100.
Assume that capping something is worth 25 points.
During “Prime time”, Server A gains 30/100 * 25 (or 7.5) for anything capped, server B gains 100/100 * 25 (or 25) during prime time. From 10pm to 2am the values are reversed.
My thought was that the number of enemies would be equal to the enemies from server A and server B combined, for both the numerator and denominator.
Of course, any suggestion would have to be fair to everyone.
Edit: of course you raise an interesting point, because the combined point value for that match would be diminished. This could mess up rankings. I’ll have to think about that.
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I agree change is unlikely.
I was just thinking about the problem and trying to find a good way to address it. Capping an objective should count for something, but there’s very little skill in staying up later than everyone else.
What does everying think about adjusting the game so that the number of points you received at the end of an hour were proportional to the number of enemies on the maps?
Points awarded at the end of a tick could be:
point value * (maximum number of enemies on during tick / maximum number of enemies on during the day).
This would greatly reduce the effect of capping objectives while the server is asleep.