Obviously not balanced…But in other hands the stealth discussion has been going for months now. And while it was obvious stealth was not balanced thieves tried to deny it to keep their advantage instead of discussing about reasonable (and balanced) solutions. And here is the result… You didn’t want balance, you don’t have balance(huge nerf instead)… Next time you should try helping to find appropriate solutions more than protecting your interests…
To be fair. No one came here with any balanced or reasonable suggestions either. There’s just been a kittenload of QQing all over the place.
I remember someone posting that to get a feeling for guild wars 2 a person should play the two classes that are broken and cannot be fixed… the ranger and the thief.
Also, a lot of thieves suggested that any discussion of stealth was premature because of culling which extended stealth skills 50-100% too long and essentially eliminated the reveal debuff (cause the thief woudn’t render until the debuf was gone anyway).
Few things are quite so savory to me as thief tears.
There’s finally a hard counter to stealth and now they are going to lose their kitten. Oh, your core gameplay mechanic has a counter now? How bad that must feel. I main guardian—my core gameplay mechanic is boons and I have a low health pool. You know what counters my core gameplay? Boon stripping and conditions.
So welcome to the club of the rest of us. We meet in the gym after AA on Wednesdays. Bring donuts and paper plates.
It’s not really a “counter” so much as it is a removal of the “core gameplay mechanic” for 30 seconds.
It’s like creating a trap that strips all boons from guardians prevents the application of boons for 30 seconds, or a trap that prevents elementalists from swapping attunements, or one that prevents the use of utility skills.
Everyone else is already dealing with that. Necros strip all our boons and turn them into conditions. Its called “corrupt boon”. To make that equal to this lil trap….the trap would have to cripple, chill & weaken you too.
Thieves…..lol…..
http://wiki.guildwars2.com/wiki/Contemplation_of_Purity
Gaurdians … lol
Few things are quite so savory to me as thief tears.
There’s finally a hard counter to stealth and now they are going to lose their kitten. Oh, your core gameplay mechanic has a counter now? How bad that must feel. I main guardian—my core gameplay mechanic is boons and I have a low health pool. You know what counters my core gameplay? Boon stripping and conditions.
So welcome to the club of the rest of us. We meet in the gym after AA on Wednesdays. Bring donuts and paper plates.
It’s not really a “counter” so much as it is a removal of the “core gameplay mechanic” for 30 seconds.
It’s like creating a trap that strips all boons from guardians prevents the application of boons for 30 seconds, or a trap that prevents elementalists from swapping attunements, or one that prevents the use of utility skills.
This new trap’s main purpose is to stop the Veil-zerg; nothing more.
http://wiki.guildwars2.com/wiki/Veil
The thief isn’t the center of the universe.
What’s your basis … other than to be contrary.
I say this was made to stop a thief from being able to harass through repeated use of c&d.
Which is ok. But 30 seconds??? That’s insane.
30 seconds is ridiculously long. So much for thief survivability.
Lol. Thanks.
Message Body length must at least be 15.
I decided to change up my build so I salvaged my armor with superior runes of divinity. But I can’t sell them on the TP. The only available options are mail / buy / or destroy.
If you guys understood the written word all would be revealed, after all If I said I will be ready WITHIN an hour or two, this means I will be ready at ANY TIME WITHIN that hour or two, very simple to comprehend.
Just because they do what they said they would do, does not mean that what they said is the best way to do it.
Here is the mention you are looking for. Note: the only facts are that Crystin Cox use to work for Nexon and is now works for ArenaNet as the Monetization Lead. There is no reason to believe that Arena Net was “forced” to do this.
http://my.mmosite.com/2221790/blog/item/db96c4f6f7e45b43cc3eba6059808496.html
www.linkedin.com/pub/crystin-cox/3/957/a77
to go a set further, there is a good case to be made that someone who was previously successful in figuring out a way to make a FTP game profitable would also be a good candidate to make a BTP game profitable.
I’m on TC.
Based on your comments, I have too much toughness and precision and not enough vitality.
Thanks. That actually helps, a lot. Now I can play around with different options.
Here’s my take on it.
But this is pure theorycraft. I don’t have the money to invest on redoing all my stuff.
This build is all about applying bleeds at a ridiculous rate. You should easily get stacks. Condition removal is largely useless because the bleeds are reapplied so quickly.
Killing clones causes cripple which makes it more difficult for the enemy to ever reach you.
Because you want clones up constantly and quickly, utilities skills focus on clone generation.
Ascended gear isn’t that hard to come by except that 1. I don’t run fractals and 2. I have too many characters.
I’ve finally settled on a Mesmer and a Guardian for my main(s). I use them almost exclusively in WvW.
For the Guardian, I’m looking for a balance of survivability and damage. I do Zerg fighting but also run with a small group. I generally do not do solo roaming.
Wvw confusion was balanced around pve mobs that attack once every 3-4 seconds. The fact that its pve version worked against players in pvp was not fair. That being said, I can understand that people would want to see the pvp version stronger, but it’s still a change that makes perfect sense.
If this is true then confusion was never suppose to be a real skill, just something that looks enticing but is quickly abandoned.
I’m trying to decide on zerker or celestial ascended gear for my Guardian in WvW. A quick search of the forums show several opinions one way or the other.
Currently I run either Knights armor for a standard AH build, or Cleric Armor for an even more tanky healing build.
What are people’s thoughts?
Go with what works for you not sure what the celestial accessories are
Celestial accessories are all-stat accessories (like runes of divinity) they provide for a smaller increase to each stat than dedicated accessories, but more overall points.
My instincts say to go with something that has dedicated crit damage (Beserker or Cavalier) because if you are going to have crit damage in your build, it’s most efficient to do it through trinkets (at least ascended ones).
But ascended gear is such a pain to obtain I don’t want to make a mistake.
Golly me, did the way time works change while I was sleeping? Last time I checked 10 minutes was both within the next 1 hour, and the next 2 hours.
I must have missed the memo.
Winner
Sure, but the warning should allow for sufficient time for you to finish what you are doing 99% of the time. If you start something new when you know, or should know, a new build is coming then it’s on you.
There is no reason why a new build has to be pushed the second it’s ready.
They could announce every 5 minutes for an hour that a build is coming and then push it then.
I’m trying to decide on zerker or celestial ascended gear for my Guardian in WvW. A quick search of the forums show several opinions one way or the other.
Currently I run either Knights armor for a standard AH build, or Cleric Armor for an even more tanky healing build.
What are people’s thoughts?
in short, I suspect you aren’t doing anything wrong, you are just under geared.
Runes of the Soldiers are very good, but they cost about 1g30s each.
If you want to jump in with a minimal investment you can buy jewels very cheap. Ruby Orbs add your overall damage, emerald orbs add precision and toughness.
Also this may be obvious, but you didn’t mention your trinkets. Trinkets add a lot of points.
My trinkets are still mis-match from leveling, questing, loot drops, etc!
Then I would recommend rare / exotic trinkets as soon as you can. If you have a LOT of karma (252,000) then you can get exotic soldiers trinkets from the karma vendor in the cathedral of silence (not optimal but adds a lot of survivability).
If you have jewelcrafting up to 400 (and you may because it’s the cheapest to level) and some ectos you can waste, I would craft exotic emerald stuff, but if not, buy rare trinkets until you know what build you want.
You can also look at this video. It’s by Strife you does dungeon speed runs with a guardian. Note, his guild is for an “organized group” which may not work as well for randoms. You can do pretty well by downscaling his advice from exotics to rares.
(edited by TooBz.3065)
It wasn’t sarcasm so much as a joke.
I actually though you were either talking about timewarp (haste, fenzy) or mass invisibility (blinding powder, shadow refuge)
You’re gonna hit me with a ton of fast attacks without thinking? How about some confusion and retribution to make you pay for your mistake.
…Yeah, um… certain other professions which have our best elite as a utility skill (-_-;) already cried that one into oblivion. Was one of my favorite ways to down an overzealous and careless thief… and now it’s gone.
Someone can Moa on a utility skill? :-P
Nice video.
How do you find small groups in WvW? All I ever see is singles running to a zerg and zergs.
The numbers refer to the total number of items you have on a complete set. So for example, if you have a helmet, shoulders, chest, gloves, legs, and boots.
If you put a rune in the helmet you get +10 magic find. If you add another one to your shoulders you get +15 vitality. If you add one to your chest (3 total) you get an additional +15% to magic find, up to 6 runes.
The numbers are additive, so 3 runes gives you +25% magic find total.
It’s just their class mechanic. It should be pretty easy to spot the real mesmer, and the clones die very quickly.
The real Mesmer is the one not continuous autoattacking from a stationary position.
The weekend has the highest server population. I would keep watching but don’t give up hope, it may get better during the week.
There currently is not.
I think the problem is that it doesn’t look like most people want the challenging content. If you look at gw2lfg, it’s all COF P1 & 2. Instead, they want the most reward for the least effort.
Also, the minute that you introduce truly challenging content the user base fragments. People who learn how to play the encounters have no patience for people who don’t. They conveniently forget that they didn’t always know how to do it either. Instead they scream “L2P I is the AWESOMEZ!”
So people who aren’t early adopters won’t play the hard content because the environment is so toxic.
You get there from the boats at the pier of Lion’s Arch.
Runes of the Soldiers are very good, but they cost about 1g30s each.
If you want to jump in with a minimal investment you can buy jewels very cheap. Ruby Orbs add your overall damage, emerald orbs add precision and toughness.
Also this may be obvious, but you didn’t mention your trinkets. Trinkets add a lot of points.
My current build in WvW has 2201 power, 1704 precision, 1567 toughness (with staff, 1518 without), 1012 vitality, 68% crit damage, and 51% crit change.
I don’t feel squishy at all.
Because it would give people with tons of time the ability to get stuff a lot faster than people who can’t live in game.
Not per character.
And yes people would complain if it was changed, people complain about everything.
So you’re saying seperate the laural currency so only one character gets it? Because that’s what they’d have to do. The way it stands now, they’d not only have to make dailies character bound, but laurels character bound.
If they didn’t people would farm dailies on every alt to get more laurels to get stuff faster. I’m not sure I want to see laurels character bound, either.
This may be the first time I 100% agree with you.
Who asked for that? I don’t think anyone has.
- Trahearne criticizes you for being carried by the efforts of your main.
@Curo
Wasn’t meaning to complain (I did say it wasn’t bad). I was Just talking about facts. Having alts is definitely a self-inflicted injury.
If only I could pick one… Oops got to go. Just saw something shiny.
A great sword deals 995-1,100 in damage. A sword deals 905-1000 damage.
A two handed weapon already deals 10% more than a one handed weapon. That’s like two sigils of force.
DR is one of the primary reasons I don’t play anymore. It impedes players goals. It is an outright lie that it has anything to do with botting. DR, like so many other things Anet has done, is focused on funneling players to buy gems with real cash so they can buy gold.
Aaaand, you have proof of this from where?
Even if this conspiracy theory was true, you are missing the other, much more logical part of this equation…
If you have no DR, then the Bot runners and will just turn their dirty little hack programs on and farm entire maps for hours on end. The hardcore farmers who do nothing else for hours would be sticking rich, while the more casual gamers would watch as the prices on the Black Lion Trading Post would go through the roof…
I don’t get where people come up with this idea that it’s impossible to make gold in the game without buying Gems and converting them. That’s actually one of the dumbest ways to make gold, since running dungeons and doing events will earn you plenty of cash without spending a single dime on Gems.
It certainly could be seen as the ‘easier’ way of doing it, but says a lot about the impatient people who would throw down that sort of cash.
More to the point though, saying anything about Diminished Returns is nothing more then speculation on our part, since we don’t know how it works. (And chances are, we never will…)
I’m more willing to believe that it’s just unfortunate luck with the RNG then anything else.
Evidence suggests that this is not the case. When there were many bots the prices of goods was dirt cheap. Generally, farming gets people goods. As long as the price of goods on the TP is higher than the price offered by vendors, people will sell on the TP. In that case, no gold is generated, it just changes hands. If there are more goods available and the amount of gold in the system says constant then, generally, prices should fall.
@Mitra
I was feeling crabby, thanks for not taking the bait. I do think that most of the gain from COF p1 does not come from the end reward.
I think that many people who complain about wanting more gold really want access to the things gold provides. There are very few things that actually require gold (repairs and waypoints which are pretty trivial).
Therefore, people should be asking for increased drop rates. More supply means lower prices. More gold means higher prices.
They did it to slow the gear grind down. They want gear progression to go up as the game gets older, rather than have you grind out all your max gear in a week, then have no more gear-oriented goals. Also it’s 30 laurels per amulet, and you get 10 from monthlies, so it’s not THAT bad.
While I don’t want multiple dailies (shiver) i do think that the laurel system is alt unfriendly. To get amulets for each of my alts it will take 180 laurels. Assuming you get 40 laurels every 30 days, it will take 4-5 months. That’s not terrible, but it’s not great either.
And no I don’t want everything NOW, kitten lazy entitled whatever else some troll is going to post.
I’ve still be waiting to see a viable (edit: pure, Suzut posted an interesting hybrid) condition build, since confusion is the only condition that Mesmers can consistently apply (everything else is random, except bleeds on illusion crit.)
okay. The reason the game discourages you from farming is because you are NOT supposed to FARM in this game. Yes, you lost your money, that’s always sad, but because of that a game that discouraged farming will not suddenly change and allow farming.
Now about dungeons – I did not notice any change in dungeon loot. I think that you just have a bad case of RNG. I was never too lucky myself. I tend to get blues and some greens sometimes. Friends that I run with though get cores and yellows sometimes. It was always this way and wasn’t changed.
And I never needed to exchange gems for gold either. All gem store items that I wanted I got with gold.
But the game doesn’t discourage TP flipping. Are you suppose to flip stuff on the TP? Why aren’t you suppose to farm? Why doesn’t the system punish open world farmers more than COF p1 farmers?
I hate this idea. have 6 level 80 characters that I am every so slowly gearing (it would help if I could make up my mind). I don’t mind ascended gear, but I dislike daily’s. I don’t want to do them once, let alone six times.
I would be happy if they followed through on their statement that there would be alternative ways to earn laurels, but I think that will wait until they are ready to introduce a new gear tier.
This is a terrible idea. For one thing, this would completely break the stealth at 25% trait (it’s already broken but this would be terrible).
when they can down a player in 1 to 3 hits?
People complained about retaliation and confusion until they were nerfed, people are complaining about stealth now, I ask why when you can still almost 1 hit down a player when running a glass thief. Seems to me thieves are over powered. Don’t get me wrong, I have a thief , mesmer and necro, Nither the necro or mesmer can down a player in so few hits.
Because everyone else complains about thieves constantly. The amount of QQing on the forums is ridiculous.
We wouldn’t care if Anet didn’t seem to listen to the whining.. There appear to be some people who hate anything other than whack it with an axe in an open field.
(edited by TooBz.3065)
If you survive with that build its probably about as good as you can get. I’m sure you hit like a truck.
My build is much more defensive.
@Sebrent
While a lot of this may be a fair amount of fearmongering, I think threads like this are helpful to the development team who may not have completely thought it through. For example “oh yeah, this will render shadow refuge useless, allow us to reconsider.”
However, as I stated before, I think the effect of this is very implementation dependent.
The mesmer vid is a bit outdated but still relevant. The burst still blows thief out of the water. I did the numbers according to that vid, they can hit 34k burst combo.
Actually, that mesmer vid depended on a brief (1 patch) Mesmer buff that allowed Mesmers to stack crazy amounts of might using shatters. And also a bug that allowed Mesmers to shatter clones twice (and kept scaling for the number of clones).
If you did it right, you could shatter 3 clones giving 9 stacks of might for 10 seconds then quickly get up 3 more clones for a 6 (7 including IP) clone mind wrack.
Edit: I also forgot about stacking 5-15 stacks of vulnerability on the first shatter (still works)
Might is now 1 stack per clone. And you can’t multiple shatter clones anymore.
(edited by TooBz.3065)
One additional point to Grimm’s excellent post. Blinking powder will reblind enemies in the field. So if they attack you in the field, they are immediately blinded again.
Yeah, one of the things Kylia said on the Mesmerized podcast (I also play a mesmer) is that Arena net seems to be trying to make the game easier for Newbies at the expense of complexity and nuance.
Which is a shame. At some point we will all just be hitting each other with virtual sticks (but not peg legs, no… that would be bad.)
Edit: Leaving this up for ideas but I like Alex’s suggestions above
This is my opinion only, may not be optimal, but if you are looking for a path
Pistol/Dagger, Dagger/Dagger, and Sword/Pistol are all good for leveling. Shortbow is an excellent alternative weapon.
Personally I prefer the P/D, Shortbow set up. Thieves can be very squishy. So range and condition damage is good in PvE. I killed most things through bleeds.
Sword mainhand is good, just enter every fight with sword 2 and jump out when you need to or before it drops the return.
You need 5 1 point utilities to open up the 3 point utilities. I recommend
Blinding Powder and Roll for Initiative the rest can be whatever you want.
For 3 point utilities I recommend
Caltrops and then whatever.
For 6 point traits
Shadow Refuge, Shadow Step
Elite
Thieves Guild
I put my first 10 points into Trickery for uncatchable.
Then 10 points into Deadly Arts for mug (not sure if this is still worth it.)
Then 10 into Acrobatics for Power of Inertia
Then up to 20 in Trickery for Bountiful Theft
Then up to 20 in Acrobatics for Quick Recovery
Once you open grandmaster traits, think about how you’d like to play end game and start playing around with that.
I think how this is implemented will directly affect how important it is. If the traps take a while to set up, like the frost traps with the Ogre (Ettins?) in Gerdarran Fields, or the traps with the Boars in Queensdale, then it won’t be so bad. Because these traps will be static and risky to set up. As long as they require time to set up they won’t be too bad.
On the other hand, if the traps are like the thief and ranger traps, then we may have a problem.
The size of the trap also matters. A reveal trap that can instantly cover a shadow refuge will break the class.