Showing Posts For TooBz.3065:

WvW Gear, make them salvage-able!!

in WvW

Posted by: TooBz.3065

TooBz.3065

I don’t care if it effects the economy.

And that is a problem. When you demand a change with complete disregard to how it effects every other player in the game. Demanding changes under that premise is bad for the entire community and doesn’t look good for anyone demanding changes in such a way either.

A. The economy isn’t my job. The economy is John Smith’s job. As a customer I can advocate for things that will make me enjoy the game more.

B. There are solutions that work for both, you can make it so the gear is salvageable in a way that doesn’t kitten the economy (how many green items drop ectos??)

Neither of us knows enough about the economy to suggest that any change to any item will or will not have any particular effect.

Note: I don’t accept that it’s my responsibility to identify such solutions in the future. I make no money off of this game, in fact, I spend money on it. John Smith and Co. make money off the game, they can solve the hard problems.

Anything I post is just the opinion of a very vocal minority of 1.

(edited by TooBz.3065)

Why do you play female characters as a guy?

in Guild Wars 2 Discussion

Posted by: TooBz.3065

TooBz.3065

I’m a straight guy. I have all human female characters and a female norn. The real question is, how could you not play as a female character?

Also a straight guy, I played with GI Joes growing up so when I play with virtual dolls (which is basically what MMO characters are) I gravitate toward the more masculine “toys”.

Otherwise I’m really just dressing up a Barbie doll and trying to justify it by saying that Barbie dolls are sexier.

I’d rather play with my GI Joe and use the Internet for my other……..needs.

I don’t think that the toys you chose to play with as a child are relevant. When I played with GI Joe I thought girls where icky, now I don’t. <shrug>.

I see that people play games in two different ways. For some people, they project themselves into their avatar. And therefore would only choose characters that fit into their self-image.

For other people, the avatar is more of a puppet that gets moved. These people don’t project themselves into the avatar, and therefore may choose an avatar for entirely different reasons (aesthetic appeal for example).

IMO either is perfectly logical and fine. It’s just that some people can’t accept someone else having a different viewpoint.

Anything I post is just the opinion of a very vocal minority of 1.

WvW Gear, make them salvage-able!!

in WvW

Posted by: TooBz.3065

TooBz.3065

Don’t need a degree to post on the forums. Go and see for yourself. Play an hour or two in each zone and compare.

No, but if your going to claim it wouldn’t effect the economy, you need to at least have some reasonable facts to support it.

I don’t care if it effects the economy. Why should WvW players bear the burden of being the rune / sigil sink, while PvE players run in a big chain and feed their Skinner box addiction?

Badges are only easy to come by because EotM started throwing them around like candy. Before that you’d get them but not a crazy amount. Nerf the badge drop rate in EotM and make WvW exotic’s salvageable.

Anything I post is just the opinion of a very vocal minority of 1.

Close the equipment gap

in Guild Wars 2 Discussion

Posted by: TooBz.3065

TooBz.3065

I think that using ascended weapons as “something to do” is bad design. Crafting an ascended weapon / armor isn’t difficult, it’s tedious and time consuming. Mainly because IMO most methods to make money are tedious and/or time consuming.

Good luck making enough money in WvW or PvP to make ascended stuff. You have to either grind dungeons, champ train, or chest runs in the silverwaste, none of which I find fun.

So to me, ascended is nothing more than a necessary distraction from the game play elements I like.

Anything I post is just the opinion of a very vocal minority of 1.

An idea how to make dungeons more attractive

in Guild Wars 2 Discussion

Posted by: TooBz.3065

TooBz.3065

I think the main problem with dungeons is that they are stale. It doesn’t matter how good the experience is, once you’ve done it a dozen or so times it loses it’s luster.

Anything I post is just the opinion of a very vocal minority of 1.

Hateful Whispers

in PvP

Posted by: TooBz.3065

TooBz.3065

Everyone is entitled to their own opinion. I think trash talk is a sign of poor sportsmanship. I never make fun of a fellow gamer.

Anything I post is just the opinion of a very vocal minority of 1.

Making PvP more appealing

in PvP

Posted by: TooBz.3065

TooBz.3065

The problem with the reward system is that it’s likely to cause a substantial number of the population to give up. For example, if you’re in the bottom 70 or 90 percent, why bother. There’s still no incentive to play.

Now, maybe this will cull the weak from PvP and that’s what you want, but all I’ve heard is that PvP has a serious lack of players. I would think you’d want people all all skill levels so everyone can have a decent matchup.

If you look at the WvW Season rewards in Spring 2015, 1st place got 500 tickets and last place got 200.
In the Fall, each week 1st place got 200 tickets and last place got 100.

Here you recommend giving 1st place more than 15 times the reward of last place.

I think that after one season, the bottom half of the players just won’t ever bother with another PvP tournament. Meaning there won’t be anyone for new players to play as the learn. Instead, they join, get stomped, and quit.

Anything I post is just the opinion of a very vocal minority of 1.

Dragonhunter is a great idea. Why complain?

in Guardian

Posted by: TooBz.3065

TooBz.3065

3) The choice of a norn in the video was poor. Norns make everything look smaller, so a 900 ranger leap looks like a turkey hop. (BogOtter, that was brilliant!) (presentation)

That was a human.

Oh… Well the little hop did not look impressive, either way. I was hoping it was a Norn.

Anything I post is just the opinion of a very vocal minority of 1.

thoughts on live stream

in Guardian

Posted by: TooBz.3065

TooBz.3065

aoe burning ticking for 4k+ is all we needed in this game…. might as well handle everyone 2 spells, 1 one shots enemy + 1 blocks 1shot from enemy

Well, that’s so grossly OP that I’m sure it’s going to get nerfed. Probably they haven’t settled on the new burning damage yet.

Anything I post is just the opinion of a very vocal minority of 1.

thoughts on live stream

in Guardian

Posted by: TooBz.3065

TooBz.3065

Full thing is here. http://dulfy.net/2015/05/08/gw2-dragonhunter-ready-up-livestream-notes/

Deflecting shot, 10 second cooldown. 4s blind. range 1200

Anything I post is just the opinion of a very vocal minority of 1.

thoughts on live stream

in Guardian

Posted by: TooBz.3065

TooBz.3065

Where the people complaining now? LOL

Wait for it. I’m still digesting the live stream. But I’m sure I’ll have something to whine about shortly.

Anything I post is just the opinion of a very vocal minority of 1.

Dragonhunter is a great idea. Why complain?

in Guardian

Posted by: TooBz.3065

TooBz.3065

4) There wasn’t even a kill in the video, therefore, it’s impossible to judge damage. With the chronomancer you could see the wells pulsed three times before it killed the bug. So you can say, ok, several small damaging pulses with a big killer at the end. (presentation)

That probably means nothing. Before GW2 was launced, we got the same type of videos for the core professions. They openly said then, that it doesn’t represent the actual damage done in game. I have no reason to believe, considering the similarities in the representations, that it has changed now.

Probably not, but it is poor presentation (which was the point). It makes me feel like that arrows aren’t doing anything.

Anything I post is just the opinion of a very vocal minority of 1.

Dragonhunter is a great idea. Why complain?

in Guardian

Posted by: TooBz.3065

TooBz.3065

I think the issue is largely one of presentation. Or at least, the presentation was poorly executed. For example, some issues include:

1) Uninspired name (presentation)
2) Nothing new here. It’s basically a blend of a ranger and a guardian. Previous reveals of the revenant and the chronomancer both included cool new mechanics. (Content)
3) The choice of a norn in the video was poor. Norns make everything look smaller, so a 900 ranger leap looks like a turkey hop. (BogOtter, that was brilliant!) (presentation)
4) There wasn’t even a kill in the video, therefore, it’s impossible to judge damage. With the chronomancer you could see the wells pulsed three times before it killed the bug. So you can say, ok, several small damaging pulses with a big killer at the end. (presentation)
5) Relatively uninformative blog post which caused people to assume (myself included) that there is nothing to say. (presentation)

Anything I post is just the opinion of a very vocal minority of 1.

(edited by TooBz.3065)

DragonHunter Profession Mechanic

in Guardian

Posted by: TooBz.3065

TooBz.3065

There’s a huge flaw in the OP’s reasoning – none of these abilities take up a utility slot, and they aren’t balanced against the skill that do. As a result, all of those comparisons are total garbage.

Lol. Skills are skills. I don’t care if its a virtue with a cooldown or a utility slot. Only difference I see is that you have to take the virtues.

My point was that if you wanted that functionality you could already have that functionality (and also, for the most part people don’t want that functionality). Nothing really new except, possibly, the shield wall.

Anything I post is just the opinion of a very vocal minority of 1.

DragonHunter Profession Mechanic

in Guardian

Posted by: TooBz.3065

TooBz.3065

The OP makes a lot of assumptions. Like assuming that Wings of Resolve will be interruptible then concluding that it’s worse than other skills because it’s interruptible. You’re coming to conclusions based on your own conjecture. Similarly you assumed Shield of Courage would only work on projectiles and thus compared it to the wall.

Wait for the Twitch Stream. So far all I can see for people to legitimately complain about is the name :P

Complaining yes… but

I know, I know. Traps.

But I also think the changes to the profession mechanic are almost entirely useless. Can anyone help me see where that they describe will be better than what we have now? Here is my analysis.

And I’ve been pretty receptive to anything anyone says to indicate that they may not be a disaster.

Anything I post is just the opinion of a very vocal minority of 1.

DragonHunter Profession Mechanic

in Guardian

Posted by: TooBz.3065

TooBz.3065

Shield of Courage blocks all attacks, not just projectiles.

“Shield of Courage—Instead of simply activating your Virtue of Courage and giving your allies aegis, you’ll now create a shield in front of you that blocks attacks for allies within its radius. "

OOOOHHH. That’s much better. I think I was so salty I missed this.

Unless, of course, it’s a directional application of aegis. If it really creates a ‘no hit zone’ it can’t conceivably last for very long.

Anything I post is just the opinion of a very vocal minority of 1.

DragonHunter Profession Mechanic

in Guardian

Posted by: TooBz.3065

TooBz.3065

Shield of Courage blocks all attacks, not just projectiles.

“Shield of Courage—Instead of simply activating your Virtue of Courage and giving your allies aegis, you’ll now create a shield in front of you that blocks attacks for allies within its radius. "

OOOOHHH. That’s much better. I think I was so salty I missed this.

Anything I post is just the opinion of a very vocal minority of 1.

DragonHunter Profession Mechanic

in Guardian

Posted by: TooBz.3065

TooBz.3065

Wings of resolve. Leap and heal instead of a instant heal for the area around you. Good if you’re coming to the rescue of someone, but it’s also (probably) interruptable, negating all healing. A poor cousin to Merciful Intervention.

Merciful Intervention’s big downside is that it requires an ally for the shadowstep to be used. Wings of Resolve doesn’t seem to have that downside, so I don’t think its fair to call it worse. If anything, it sounds better since you can use it defensibly or offensively.

Fair enough. It wasn’t the best comparison. The only time I can think that I want to leap and heal vs. just heal is when I’m rescuing someone, hence the merciful intervention comment (which isn’t interruptable). But I can see that it may be useful as a movement skill. Kinda like Greatsword 3 with a heal and no blind.

I’ll edit the original post for the comparison. Thanks for the feedback.

Anything I post is just the opinion of a very vocal minority of 1.

DragonHunter Profession Mechanic

in Guardian

Posted by: TooBz.3065

TooBz.3065

Here’s my take on things that may make it better.

Spear of Justice If the tether were an actual tether that forced people to stay close together. But that maybe OP. Better has an AOE than a piercing. I hate piercing things, how often are your opponents in a line?

Wings of Resolve Instead of traiting for damage on land, trait for a knock down or stun on land.

Shield of Courage Make it an actual wall of reflection? Add a knockback like shelter. I’m really drawing a blank here.

Anything I post is just the opinion of a very vocal minority of 1.

DragonHunter Profession Mechanic

in Guardian

Posted by: TooBz.3065

TooBz.3065

I know, I know. Traps.

But I also think the changes to the profession mechanic are almost entirely useless. Can anyone help me see where that they describe will be better than what we have now? Here is my analysis.

Spear of Justice: Instead of causing Allies around you to burn on the their next hit you use throw a spear through a group of enemies that burns them as long as they remain within range. I don’t understand the tether part, but I’m guessing it’s not a CC tether but instead a conceptual one.
Maybe good in a zerg… maybe. I Depending on burning duration and application (many 1 second burns > 1 long cleansable burn) and number of enemies tagged.

Wings of resolve. Leap and heal instead of a instant heal for the area around you. Good if you’re coming to the rescue of someone, but it’s also (probably) interruptable, negating all healing.
As a rescue skill: It is a poor cousin to Merciful Intervention because you can interrupt it.
As a healing skill: I’m not sure that I usually want to leap when a heal. Maybe as an ‘oh kitten button’?
As a movement skill: kind of like GS3, but then we have GS3

Shield of Courage. Instead of Aegis you create a directional shield that block projectiles. So, essentially a wall of reflection without the reflection. A directional sanctuary without keeping people out or healing. A directional shield of absorbtion maybe.

And I know that no one takes Merciful Intervention, or sanctuary, or carries a shield. But I think that emphasizes how poor a trade off these changes are. We don’t even like the better version of them.

Anything I post is just the opinion of a very vocal minority of 1.

(edited by TooBz.3065)

Dragonhunter

in Guardian

Posted by: TooBz.3065

TooBz.3065

So is it better to be a chronomancer, who kills lots of little things, or a dragon hunter that doesn’t kill one big thing?

Anything I post is just the opinion of a very vocal minority of 1.

Is interrupting a 1 v 1 unfair

in PvP

Posted by: TooBz.3065

TooBz.3065

Thanks,

It was only a guy from the other team. So my takeaway is don’t play practice.

Anything I post is just the opinion of a very vocal minority of 1.

Yes I'm sure

in Guild Wars 2 Discussion

Posted by: TooBz.3065

TooBz.3065

Blimey how many rares are you all salvaging for that to be a problem?? One of you please tell the Loot Fairy I want to be her BFF too lol

I was thinking the same thing.

As I recall, the warning was implemented at player request. Players were accidentally salvaging items that they did not intend to salvage, just as back in the day (GW) you could sell valuable items with a single click. So the devs added a confirmation process to ensure that you do exactly what you intend to do.

I don’t recall seeing a warning for green items, but I don’t mind a bit getting the message in relation to golds. But then, I’m not massively wealthy, either.

There use to be a warning message with respect to Greens but it was removed umpteen patches ago.

Anything I post is just the opinion of a very vocal minority of 1.

Is interrupting a 1 v 1 unfair

in PvP

Posted by: TooBz.3065

TooBz.3065

Hi Everyone,

Someone recently called me out for seeking to create unbalanced matchups. Leaping in to turn a 1 v 1 into a 2 v 1. I thought this was just part of the game. Usually when I get killed I’m getting focus fired by 2+ other people.

Is this the wrong way to think about the game? (Note this is all practice arena so idk if that makes a difference).

Thanks

Anything I post is just the opinion of a very vocal minority of 1.

SoloQ Ranked Guide for All!

in PvP

Posted by: TooBz.3065

TooBz.3065

This is exactly what I’ve been looking for. Thanks for putting this together! I’m still not going to play a ranked match, but I’ve been wondering about the strategy. (I’ve only played practice maps and I come to the forums so – PHPHHHHHHBBBTTT)

Anything I post is just the opinion of a very vocal minority of 1.

Will we receive gear refunds with HoT?

in Guild Wars 2 Discussion

Posted by: TooBz.3065

TooBz.3065

Based on what happened with the Ferocity change. No. If you want new gear, you will have to craft new gear.

Anything I post is just the opinion of a very vocal minority of 1.

RNG Conspiracy Conundrum

in Guild Wars 2 Discussion

Posted by: TooBz.3065

TooBz.3065

People have argued forever that the DR removal code is borked. After all, we know the rest of the game isn’t bug free and if there is a problem, that’s a likely culprit.

However, from a conspiracy theory pov, either you trust Arena Net or you don’t. If you trust them, then play the game and quit worrying about RNG. The game is fair if sometimes a little buggy.

If you don’t trust Arena Net what are you doing here??? Do you think ArenaNet is going to say “yup you caught us. Fixing it now. We won’t pull the ball away again, Charlie Brown?” Play a game run by someone you trust.

Anything I post is just the opinion of a very vocal minority of 1.

PvP seems... less enticing?

in PvP

Posted by: TooBz.3065

TooBz.3065

People hated the underwater areas so they were removed. PvP players complained that they never got anything that could function in PvE, so the PvE and PvP wardrobes were combined. Now you can take you shiny PVP Volcanus and use it in PvE. Or, you can take the Firebringer you ground out in PvE and use it in PvP.

Anything I post is just the opinion of a very vocal minority of 1.

GW2 , No vetran player wanted

in Guild Wars 2 Discussion

Posted by: TooBz.3065

TooBz.3065

Quite impressive to have been playing a game for 3 years when it have only been out for about 2,5.

I am also questioning if you have tried the new areas or the new/updated world bosses. Since they are very much not easier than stuff at launch.

You are also missing the fact that there is an expansion coming that is basically only for veteran players (only contains max-level stuff as far as we know).

IMO, you have two really good points that are completely undermined by one pedantic kitten statement.

There has been a fair amount of new content. Much of it temporary. We are, admittedly, in a content lull right now. But it’s not like there’s been nothing for veteran players.

For example, in the past two years we have had Festivals, Living Story 1 & 2, WvW Seasons, Guild Missions, Fractals, Ascended Everything, Revamped Teq, Wurm, PvP stuff (I don’t play PvP, but I’m sure there’s been something), WvW ranks, and revamped borderland maps.

Anything I post is just the opinion of a very vocal minority of 1.

How do you get into PvP

in PvP

Posted by: TooBz.3065

TooBz.3065

I occasionally try out the practice arena. But invariably the matches are a bunch of guys who are trying out the practice arena vs an organized group that is roaming together for yucks.

Do you jump right into solo queue?

This is why I don’t solo queue, generally.

https://forum-en.gw2archive.eu/forum/game/pvp/Ranked-Solo-Que-Nightmare/first#post5034785

Anything I post is just the opinion of a very vocal minority of 1.

2 accounts 2 different loot experiences

in Guild Wars 2 Discussion

Posted by: TooBz.3065

TooBz.3065

OP made a specific claim that the 2 accounts had markedly different drop rates. He provided no proof and declined to do anything that would show that the 2 accounts were actually different in drop rate. Until and unless he does so, people are justified in questioning his statement. cognitive bias.

It’s interesting that you say your two accounts are different. Would you be willing to make a thread so that people can suggest how you can prove this and post the proof on the forum?

there are already more than enough complaints recognizing this problem so i wouldn’t make a thread. i would instead voice my experience in one that’s already opened. oh wait. What i wouldn’t do was tell them how they are wrong and try to disprove them without any proving clear numbers. if i didn’t already have multiple accounts, I would grab a new account and test this then provide my own results. Then i would be more creditable to deny the OP’s experience as ’unique"

The burden of proof is on those making the claim, not those questioning it.

Don’t engage in this. You can never produce a statistically significant sample on your own. So don’t try. You are an unhappy customer and that is enough to warrant a complaint.

If ANet is interested they can easily look at drop rates across young vs old accounts.

However, they can’t reasonably look into “lucky” vs. “unlucky” accounts, because that’s just drawing a bullseye around where the bullet hits.

They can;,however, see if the standard deviation of drops across accounts is where they want it to be.
And they can track accounts at the low end of the spectrum to see if they remain at the low end.

Anything I post is just the opinion of a very vocal minority of 1.

2 accounts 2 different loot experiences

in Guild Wars 2 Discussion

Posted by: TooBz.3065

TooBz.3065

I’ll give you a quick rundown of the current conversation:

  • Player – Something’s wrong because one account has better RNG than others.
  • Me – RNG doesn’t mean you’re guaranteed a drop.
  • Anet – No account is luckier than another. Each account has the same base chance to get drops from the loot table.
  • Player – Show me proof that I’m not unlucky. I want to see data to prove I’m wrong.
  • Other players – /deadhorse.gif

As John Smith said many moons ago, we players need to first show there’s an existing problem before coming up with solutions. You don’t come up with solutions first, then go hunting for the problem.

Right now, people only feel there’s a problem, because they’re not getting what they want. In this case, I use the term Entitlement to describe the on-going issue.

I would say the problem is the anecdotally prevalent feeling that loot is terrible in this game. I don’t believe that accounts with 12 precursors drops exist (I’m not talking about people who dedicate their lives to the mystic forge). I think people are lying to make others feel bad.

Regarding the feels = entitlement, I completely disagree. People use Entitlement to try to shut down discussion and shame the person making the complaint. Be NOT shamed!!!!!!!

If I play a game, I’m entitled to a good experience. Going through the game feeling like the least lucky person on the planet is not a good experience. There was a several hundred post discussion of this a while ago.

Whether of not my perception reflects reality, my perception is ANet’s problem and that problem is real.

Anything I post is just the opinion of a very vocal minority of 1.

[New Players]WvW professions easy to hard

in WvW

Posted by: TooBz.3065

TooBz.3065

I think Guardian and Warrior were much easier before the stability change. Now it’s easy to get stuck in a bunch of wells and die immediately.

Anything I post is just the opinion of a very vocal minority of 1.

Do you hate [EotM] or rigged 3 way ktrains?

in WvW

Posted by: TooBz.3065

TooBz.3065

Live and let live. If you don’t want a karma train why are you in EOTM anyway? Even in T1 the queues aren’t that long.

Anything I post is just the opinion of a very vocal minority of 1.

Video (opinion) on the new traits

in Guardian

Posted by: TooBz.3065

TooBz.3065

Nice Video. I don’t think there’s any chance that you’ll get the buffs you asked for, though.

Anything I post is just the opinion of a very vocal minority of 1.

Ladies and Gentlemen: The Chronomancer

in Mesmer

Posted by: TooBz.3065

TooBz.3065

inb4 mesmer and F5 gets nerfed to the ground because OMG SO OP IN PVP QQ.

Are we sure it’s an F5. What if the new shatter replaces F1?

This is also possible but I would think it’s more likely to replace F4. Both defensive and should have long cooldowns.

Nevermind. The article says f5

Anything I post is just the opinion of a very vocal minority of 1.

Ladies and Gentlemen: The Chronomancer

in Mesmer

Posted by: TooBz.3065

TooBz.3065

inb4 mesmer and F5 gets nerfed to the ground because OMG SO OP IN PVP QQ.

Are we sure it’s an F5. What if the new shatter replaces F1?

Anything I post is just the opinion of a very vocal minority of 1.

Conjured weapons should be weapon kits

in Elementalist

Posted by: TooBz.3065

TooBz.3065

Kits are an engi mechanic, Conjures are an ele one.
I think they should be different and its good for the game.
It is nice also that you can give conjures to others.

What conjures need is a better trait option.
A trait that not only gives them more charges but also improved stat bonuses to compensate the dps loss.

Conjures are a broken ele mechanic. They need to be changed somehow. I suspect that someone just liked the image of an elementalist conjuring a weapon out of the ether, but they didn’t really have a role for them to play.

One thing that occurs to me is that they could be useful in WvW to offset the limitations of your chosen weapon. For example, daggers have a range problem. scepters don’t cleave. Staff has a point blank combat problem.

So in exchange forgiving up the various attunement swap skills you get to fill in a gap in an emergency. However, for this to work the skills have to have a reasonable cooldown and utilities. Also, they would need to be instant cast.

Anything I post is just the opinion of a very vocal minority of 1.

Ascended Gear and Specializations

in Guild Wars 2 Discussion

Posted by: TooBz.3065

TooBz.3065

I wonder, is everyone going to need to throw away their ascended gear and start over with exotic combinations due to the stat changes coming?

This is why ascended stuff is generally a terrible idea. When a big balance adjustment like this happens, all your hard work can go up in smoke.

I would really appreciate some clarity around their expected implementation.

Anything I post is just the opinion of a very vocal minority of 1.

why does gw2 feel like a grindy f2p?

in Guild Wars 2 Discussion

Posted by: TooBz.3065

TooBz.3065

It’s best to think of B2P games as F2P games with purchase of a “starter quality of life pack”. Your initial investment unlocks some nice stuff, like 5 bag slots, bank space, etc… However, the company needs a continual influx of money to survive. Therefore, the need to give incentives for people to buy …. with real money.

Anything I post is just the opinion of a very vocal minority of 1.

[Report] PvP Forum Specialist Report

in Elementalist

Posted by: TooBz.3065

TooBz.3065

At the risk of being too qq about it. I feel like the entire rebalance is designed to really push auras and random procs. My perspective is entirely as a WvW player.

Active vs. Passive
No one plays an elementalist because they want to sit back and let things happen. Instead, playing elementalist is a quick dance across the keyboard and mouse all the time. The change have way too many passives.

Random Procs
Random procs are terrible for gameplay. 20% chance to get a fire aura when you go into fire is only reasonable in a big unfocused WvW zerg, it’s just bonus damage. You can’t rely on it. For PvP and roaming, it’s useless (note: mesmers have a random procing problem much more than ele’s.)

Auras
As people have pointed out, ele’s are the squishiest class. You don’t want to take hits at all. Aura’s only work if you get hit. The only way an aura build makes any sense at all is with the protection on aura trait and / or the 20% damage reduction in melee. But that means a heavy investment in the earth line. To be useful, I think Aura’s need to be enhanced as a base to provide some kind of damage mitigation while they are up.

Trait Lines
I hadn’t thought of this before, but I want to +1 the mess that is the elementalists trait lines. It does make things really spread out (look at the aura traits, for example). It hasn’t been a problem so far because either people took traits to maximize damage multipliers or to go tanky.

Conjure Weapons
Nerfing the only conjure weapons that anyone uses only means that no one will use conjure weapons. I mean, why bother if it’s no better than what you already have. The weapons could be reworked to make up for something lacking the elementalist core build (as we only get 1 weapons). For example, Dagger elementalists lack a ranged attack. Scepter elementalists lack cleaving attacks. Staff elementalists lack close melee abilities. The ice bow gives range. The Hammer has a cleave and is melee. The flame axe can be a hybrid fast melee / short ranged weapon. However, as it stands, the charges and cooldown makes it unviable to use the weapons this way.

Edit: however, for the conjure to work, they need to be treated like real weapons, with fields, finishers, utility, and cooldowns consistent with those other classes have.

Anything I post is just the opinion of a very vocal minority of 1.

(edited by TooBz.3065)

Elementalists seem pretty broken to me

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Posted by: TooBz.3065

TooBz.3065

The ele nerfs are justified. The only fault in them is they hurt less potent builds more and do not effect over the top builds like PvE staff ele.

From a PvE perspective D/F and LH need buffs to compete with staff yet they are being nerfed. And staff needs a nerf because its too strong and too easy. But the opposite is happening.

Overall the class could recieve way more nerfs and still be ahead of the other classes.

That may be the case from the PvE side but on the WvW/PvP side of things nerfing staff which is happening by both EA/EA and the air line is not justified at all. I do understand that they want to nerf D/D in PvP but this is defo not the right way as it literally affects all the builds, even those that require some skill and were fun to play..

Those nerfs are justified aswell. Everyone going arcane in PvP for those traits was stupid. It was too much. The lines need to be brought inline with each other.

We’ll see when the nerfs hit how much it effects the meta, then we’ll know if you were right or not. I suspect that ele’s will fall out of the PvP meta entirely. In WvW, they will be relegated to staff only back liners. Ele roamers will be gone.

Also, if everyone is going for a trait line, it could be that it’s too good, that everything else is too bad, or that it’s necessary because something about the class is broken.

Anything I post is just the opinion of a very vocal minority of 1.

Traits Part 2

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Posted by: TooBz.3065

TooBz.3065

The discussion point was that the new trait system is not alt friendly. If the answer is “don’t do it on all your alts” then that pretty much proves the point, does it not?

I seem to be taking the opposite route to managing all my 90s and upcoming alts:

Get it done now so it’s not a qq later.

We’ve been told what’s coming and how they intend to handle it. It’s still months of development time away. We can not say we’re caught with our pants down on this one.

I agree. I’ve been running my engineer though skill challenges. That doesn’t mean that it’s what I want to be doing though…

I think it would be far better if they gave a hero point for each WvW level … Or did something like the skill scrolls, where you get a hero point potion for each WvW level, so you can’t double up on alts. (using skill scrolls wouldn’t work because they’ve been handing those out like candy.)

Anything I post is just the opinion of a very vocal minority of 1.

(edited by TooBz.3065)

Traits Part 2

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Posted by: TooBz.3065

TooBz.3065

This system just doesn’t feel alt friendly at all. Which is very surprising considering the direction that HoT has been taking with making things alt friendly (such as the way masteries will work). Anet, PLEASE take alts into consideration when you think about how you want this system to work. I do not want to be running around on every single character doing hero challenges over and over again for skills I already unlocked.

Not sure how it’s not alt friendly. Assuming you’re leveling your alts to 80 (and if you’re not going into higher level zones not sure why you need traits anyway), you’ll get most of the hero points you need just from that. You can fill in what you want by doing skill point challenges, now call hero point challenges.

Are you saying going and getting some skill points is a big deal.

And if you’re only PvPing it’s all unlocked anyway so in theory the only people for whom it wouldn’t be alt friendly are WvWer’s who don’t PvE at all.

a lot of people didnt level their chrs by map complete.
wvw
scrolls
eotm
crafting

while one skill challenge is easy, 65 is not so much.

65, PLUS the points you need to unlock the subclass stuff.

So that equals between 25% and 50% of known Tyria. With 19 alts (all leveled in PvP), that is kind of a big deal for me. If I have to run my alt through Tyria and do skill challenges, I can live with that, but I really, really don’t want to do it 19 times over.

19 characters!? O_o

I must ask, do you play with all of them on a daily basis? If not, then I guess just get the full unlocks for the characters you use the most. I only have 8, with a 9th coming the second Revenant is released (one for every class, 4 of which are the other races other than Charr), which is why I guess this doesn’t bug me to the level it would people with that many characters.

The discussion point was that the new trait system is not alt friendly. If the answer is “don’t do it on all your alts” then that pretty much proves the point, does it not?

Anything I post is just the opinion of a very vocal minority of 1.

Elemental Attunement should NOT be a GM

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Posted by: TooBz.3065

TooBz.3065

Elemental Attunement is one of the most powerful traits in the game. I can totally understand why they shifted it to GM Tier.

It is one of the most powerful traits in the game. I would say illusionary persona was more powerful, but that’s just going to be mesmer baseline going forward, so I guess it doesn’t count.

However, the real problem is the perceived viability of the elementalist class after the patch. With the upcoming change they have nerfed every meta-elementalist build.

And these changes immediate follow the might nerf from a month or so ago.

Anything I post is just the opinion of a very vocal minority of 1.

Another patch elementalist nerf

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Posted by: TooBz.3065

TooBz.3065

You should uninstall the game and leave to go get some perspective. Such anger over a video game is unhealthy.

I think he has a valid point. This upcoming patch has at least four substantial nerfs to the standard elementalist play. Therefore, I think it’s very reasonable to determine that the game is no longer fun to play.

One of the key problems that I see with the upcoming changes is that they seem to take a lot of the fun out of the game in exchange for making it easier to balance PvP. Obviously some people will decide that it’s not worth it.

Also, speaking vehemently and expressing displeasure is not unhealthy. It’s cathartic. What’s unhealthy is bottling up your feelings or saying things deliberately designed to provoke people who are upset.

Anything I post is just the opinion of a very vocal minority of 1.

Elementalists seem pretty broken to me

in Elementalist

Posted by: TooBz.3065

TooBz.3065

Can we please stop with the hyperbole? This happens literally every patch that changes game mechanics. Elementalist is doomed! Anet is out of touch and doesn’t understand! My cat will now smell like a dog!

Look at why they’re doing things and just don’t flip out over nerfs when we don’t even know the final balance of anything. This is a more blue sky design preview, not a nails and tacks one. Look at the overall picture and not just the “nerfs” (fun fact, there were lots of buffs too).

Actually, I don’t think I’ve ever complained about an upcoming patch like this before. I’ve haven’t seen such a concentrated group of nerfs targeted toward a single class all at one time before either.

So no. I’m not going to stop with the hyperbole. These changes are ridiculously bad and I don’t have a problem saying it.

Anything I post is just the opinion of a very vocal minority of 1.

Elementalists seem pretty broken to me

in Elementalist

Posted by: TooBz.3065

TooBz.3065

First of all maybe it is just me and my personal experiences may come down to me being a medicore player.

The Topic:

From what i can see Ele’s are the top profession of any gametype.

In PvE they offer the biggest DPS in the game + soft and hard cc, amazing support lots of fields and lots of finishers. I mean its pretty hard to make an argument for filling the slots with anything non ele when you have a guard already.

In PvP the Celestial varriant can beat about any other class in 1v1 and shrug of conditions as well as direct damage while dealing great damage themselves. Zerker with focus offer allmost no counterplay because all the spells are instant casts with instant procs from fire/air sigill. Even then they get all of that from their weapons and can take all the defensive utility they want.

In WvW they are the main source of Damage and can lay waste to entire Zergs. As well as sustain their own with waterfields and harrass the enemy with static fields. They also make excelent roamers and scouts.

I get that elementalists are supposed to be able to do many things but right now they seem to be the best at everything.

Arena Net appears to agree with you. In a few months the ele won’t be good at anything.

Fresh Air / Bolt to the heart nerf
Conjure Weapons nerf
Celestial Amulet nerf
Evasive Arcana / Elemental Attunement nerf.

Anything I post is just the opinion of a very vocal minority of 1.

No more Elemental Attunement + Evasive Arcana

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Posted by: TooBz.3065

TooBz.3065

It does seem like they are beating the elementalists to death with the nerf bat.

I am very glad that these changes will be released before the expansion. TBH, I’m not so excited about it anymore…

Anything I post is just the opinion of a very vocal minority of 1.

if I accidentally delete a toon...

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Posted by: TooBz.3065

TooBz.3065

I’d mail support. ArenaNet does want you to be happy with your gaming experience and may be able to help you out.

On the other hand, the data showing that you have the item may be gone.

People who try to make you feel bad about asking for help should be ignored.

Anything I post is just the opinion of a very vocal minority of 1.