Showing Posts For TooBz.3065:

What 2 Classes Should ANet Fix?

in Profession Balance

Posted by: TooBz.3065

TooBz.3065

me (buff)
anything I can’t beat (nerf)

In all seriousness, you have to define things more than that to be useful. Do you mean in PvE, WvW, PvP or everywhere?

Anything I post is just the opinion of a very vocal minority of 1.

ascended zerker

in Guild Wars 2 Discussion

Posted by: TooBz.3065

TooBz.3065

God the nerf has enterd gw2.

The Nerf has been here so long he’s set up residence, raised a bunch a little nerfs, and sent them off to other games.

Anything I post is just the opinion of a very vocal minority of 1.

RNG and Grind in GW2 is not that bad

in Guild Wars 2 Discussion

Posted by: TooBz.3065

TooBz.3065

Regarding long term goals: No, thanks. I save (or have saved) up money for numerous RL expenses. I don’t see the benefit to saving up for a precursor. I do play this game for fun.

Anything I post is just the opinion of a very vocal minority of 1.

Ferocity doesn't nerf berserker builds

in Profession Balance

Posted by: TooBz.3065

TooBz.3065

Another factor is that if people used their brain in creating their builds and optimized crit damage placement, but didn’t go full zerker, those characters are going to see a more drastic reduction in crit damage.

For example, if the ratio is 14 pts of ferocity to 1% crit damage, an ascended zerker ring will be reduced from 8% crit damage to 4.86% crit damage.

I expect my crit damage is going to drop from 84% to 42%. (About 11% damage reduction)

I think at 1:1400 (1:14 when using ) crit damage on ascended gear would go from 71 to 53%

Oops, forgot trait points. Thanks. Correction, from 84 to 57%, so only a 7% net loss.

re: getting informed: I’d love to, but they haven’t released any details yet. Once they do, it will be too late to change anything, so I think it’s better to raise issues now, while they can/may do something about it.

Anything I post is just the opinion of a very vocal minority of 1.

Nerf to Ecto Salvaging rates?

in Guild Wars 2 Discussion

Posted by: TooBz.3065

TooBz.3065

It’s rng, lately it’s been bad for me (I started just selling rares instead). But it will come back around.

Anything I post is just the opinion of a very vocal minority of 1.

Flamekissed: Before and After

in Guild Wars 2 Discussion

Posted by: TooBz.3065

TooBz.3065

I’m pretty sure they said they’d give refunds. Submit a ticket.

Anything I post is just the opinion of a very vocal minority of 1.

RNG and Grind in GW2 is not that bad

in Guild Wars 2 Discussion

Posted by: TooBz.3065

TooBz.3065

Fine, in my subjective opinion the RNG in this game is unpleasant. The only way I can enjoy the game is if I don’t try to get anything. Whenever I set a goal, I’m frustrated, irritated, and annoyed the entire time until I abandon it and go back to faffing about.

I can’t see how that can be good design.

Anything I post is just the opinion of a very vocal minority of 1.

Flamekissed: Before and After

in Guild Wars 2 Discussion

Posted by: TooBz.3065

TooBz.3065

Thanks for posting. It looks like re-skinned feathered armor.

Anything I post is just the opinion of a very vocal minority of 1.

Ferocity doesn't nerf berserker builds

in Profession Balance

Posted by: TooBz.3065

TooBz.3065

Another factor is that if people used their brain in creating their builds and optimized crit damage placement, but didn’t go full zerker, those characters are going to see a more drastic reduction in crit damage.

For example, if the ratio is 14 pts of ferocity to 1% crit damage, an ascended zerker ring will be reduced from 8% crit damage to 4.86% crit damage.

I expect my crit damage is going to drop from 84% to 42%. (About 11% damage reduction)

Anything I post is just the opinion of a very vocal minority of 1.

(edited by TooBz.3065)

Should I get new gear before lvl 80?

in Players Helping Players

Posted by: TooBz.3065

TooBz.3065

I advise you to look at prices, frequently identical armor sets can have wildly different prices. For example, a level 20 (masterwork) mighty chain coat sells for 11 silver. a level 20 (masterwork) mighty worn scale coat of infiltration sells for 3 silver. (same stats + a rune).

Anything I post is just the opinion of a very vocal minority of 1.

RNG and Grind in GW2 is not that bad

in Guild Wars 2 Discussion

Posted by: TooBz.3065

TooBz.3065

Just because some games have even worse designers doesn’t make the rng and grind in gw2 acceptable…. It just means it’s not the worst contender. Also GW2 is aimed for a us/eu audience, the audiences who least enjoy long terrible grinds.

Name one MMORPG that has better RNG and grind?

Why should we have to? I don’t see anyone saying that the RNG and grind is comparatively bad, just that it’s objectively bad.

The fact that everyone else is worse is irrelevant, unless you care to explain how it’s not?

I think a better argument is that the amount of grind and RNG is no worse than the minimum required to keep people in the game.

Anything I post is just the opinion of a very vocal minority of 1.

What would GW2 be like with trinity?

in Guild Wars 2 Discussion

Posted by: TooBz.3065

TooBz.3065

:| I see you guys are still looking for a tank and a healer in this thread… best of luck…

Some people already said they want roles, not the “Holy trinity” (tank/dps/healer), you CAN be more imaginative and still have roles… People just ignore those people and keep insulting the tank healer system. >_>: Hardheads.

Well the OP does refer to the classic holy trinity. Arguably anything else is off topic.

Anything I post is just the opinion of a very vocal minority of 1.

Feature Build Balance Preview

in Profession Balance

Posted by: TooBz.3065

TooBz.3065

Just to further explain.

If we say that damage is equal to pwc*(1+crit chance*crit damage), then for a build with 144 crit damage (94%+50%) and a 51% crit change) damage is

pwc(1+.51*1.44) = 1.73pwc

to nerf is by 10% the new damage is .9*1.73pwc = 1.56pwc

so we know that 1.56 = (1+chance*damage) therefore
.56 = chance * damage
chance remains .51 so damage = .56/.51 = 1.1,
substract the .5 base and the new crit damage is .6

(which comes to about 15 pts ferocity for each crit %)

In brief: just saying some unspecified build will see a reduction of about 10% does’t really tell us anything.

Anything I post is just the opinion of a very vocal minority of 1.

(edited by TooBz.3065)

Feature Build Balance Preview

in Profession Balance

Posted by: TooBz.3065

TooBz.3065

I don’t know if this is constructive or not, but, in general, after a year and a half, I would like the ability to do something new, not doing something old less effectively. I think we could use a little power creep back to November 2012.

Unless the runes and sigil changes are revolutionary, I’m a little surprised at how little is being done.

Also, it would be helpful if you could post the mythical build that’s going to be nerfed by 20%.

Because of it’s this http://gw2skills.net/editor/?fIAQNAR3ZjkOJvZPuPMxBEzjhAIKiLDAkJ0HmDA-jUBBYfCyZmFRjt4qIas6aYKXER1A-w
not counting fury etc… then, I think, you’d be nerfing crit damage from 94% to about 60% (36% reduction).
But if you assume a 99% crit rate, then, I think, you’re nerfing crit damage from 94% to 70% (25% reduction).

And really isn’t it better to tell us now instead of listening to the screams later. I think most people are grossly underestimating the effect this will have.

Anything I post is just the opinion of a very vocal minority of 1.

(edited by TooBz.3065)

Soulbound --> Accountbound Item?

in Black Lion Trading Co

Posted by: TooBz.3065

TooBz.3065

You can’t do this with rings or accessories because they don’t have a skin and cannot be transmuted.

Anything I post is just the opinion of a very vocal minority of 1.

Ascended gear from wvw ranks?

in WvW

Posted by: TooBz.3065

TooBz.3065

Possibly … yes
Realistically … no.

Anything I post is just the opinion of a very vocal minority of 1.

Seperate real money gem store

in Black Lion Trading Co

Posted by: TooBz.3065

TooBz.3065

I actually have no problem with it, having never used gold to buy gems. But I still think people would cry like the world was ending. One thing I’ve noticed is that people are either kittening about things that inconvenience them or kittening about people kittening about things that inconvenience them.

Anything I post is just the opinion of a very vocal minority of 1.

Disrespect in gem store. ACT 2.

in Black Lion Trading Co

Posted by: TooBz.3065

TooBz.3065

While I agree that the new pick is walking a thin line, there’s no real disrespect in the Gem Store. All items are meant for conveniences, and require no real world money to purchase. Getting mad that a current item is better than your previously purchased one, is like getting mad at Toyota because their new 2014 Corolla is better than your 2010 one. It’s just silly.

Or because the 2014 Corolla made in January is better than the 2014 Corolla made in August.

Edit: Changed the month for accuracy

Anything I post is just the opinion of a very vocal minority of 1.

Seperate real money gem store

in Black Lion Trading Co

Posted by: TooBz.3065

TooBz.3065

Most people would object. The only thing that keeps the gem store from being a p2w issue is that you can buy gems with gold.

Anything I post is just the opinion of a very vocal minority of 1.

what profession are runes of traveler for?

in Players Helping Players

Posted by: TooBz.3065

TooBz.3065

Ok. I’m going to clarify. For NOW (emphasis on Now, because changes incoming), travelers runes give +6% crit damage and +30 points condition damage, power, and precision. In my opinion, the power precision and crit damage combination is pretty sweet.

The condition damage is less so. So you are really taking the runes for the speed buff, which can be done for 10 points in Discipline (and really you want 15 anyway).

Which is why it’s a more viable choice for power over condition builds. (warrior only)

But of course, it’s ok to use them. Use what you like.

Anything I post is just the opinion of a very vocal minority of 1.

what profession are runes of traveler for?

in Players Helping Players

Posted by: TooBz.3065

TooBz.3065

They would work fine in any class, although they are better for power builds.

For condition there are strong rune choices, such as Rune of Perplexity, Torment, or Antitoxin or even Undead.

Nike has a condition roaming build:
http://www.youtube.com/watch?v=w2Erh84Oic0

He gets his speed from discipline III

Anything I post is just the opinion of a very vocal minority of 1.

MAMP vs. Clockwork Pick, not cool -_-

in Black Lion Trading Co

Posted by: TooBz.3065

TooBz.3065

I spent real money, kinda stinks.

Anything I post is just the opinion of a very vocal minority of 1.

What armor sets do you use?

in Mesmer

Posted by: TooBz.3065

TooBz.3065

Zerker with Centaur runes for PvE
Hybrid of Zerker, Valkyrie, Knights, and Cavalier w/ travelers for WvW.
Rabid w/ I forget for WvW

Anything I post is just the opinion of a very vocal minority of 1.

Dangerous precedent: Watchwork Pick

in Guild Wars 2 Discussion

Posted by: TooBz.3065

TooBz.3065

Just wanted to add another voice, I don’t like where this is going.

Anything I post is just the opinion of a very vocal minority of 1.

Daily feast is out of whack

in Guild Wars 2 Discussion

Posted by: TooBz.3065

TooBz.3065

No, but it’s something that happens for ~1s every time it’s a daily and I’ve stopped by the TP.

Next thing you know people’ll be complaining about the laurel vendor daily.

OMG! I know, right. I, like, never go there to see the laurel dude and then BAM all the sudden I have to go all the way out of my way. It positively ruins my immersion. Game breaking really.

Wow. Reading comprehension FTL.

It was a joke. I thought the OMG and the valley girl esque language would clue people in.

Anything I post is just the opinion of a very vocal minority of 1.

Daily feast is out of whack

in Guild Wars 2 Discussion

Posted by: TooBz.3065

TooBz.3065

No, but it’s something that happens for ~1s every time it’s a daily and I’ve stopped by the TP.

Next thing you know people’ll be complaining about the laurel vendor daily.

OMG! I know, right. I, like, never go there to see the laurel dude and then BAM all the sudden I have to go all the way out of my way. It positively ruins my immersion. Game breaking really.

Anything I post is just the opinion of a very vocal minority of 1.

When are we getting new class?

in Guild Wars 2 Discussion

Posted by: TooBz.3065

TooBz.3065

Hopefully not soon. If they can’t balance 8, I don’t see them balancing 9.

Anything I post is just the opinion of a very vocal minority of 1.

Map Completion - Metrics on Player Anger?

in Guild Wars 2 Discussion

Posted by: TooBz.3065

TooBz.3065

Just don’t do anything. It’s your game too. No one can tell you how to play.

Go on the map and sneak around to get map complete if you want, or join the zerg and get as many POI as you can from the relative safety.

Anything I post is just the opinion of a very vocal minority of 1.

Karma and Obsidian Shards

in Guild Wars 2 Discussion

Posted by: TooBz.3065

TooBz.3065

This is exactly why I told people emphatically not to waste karma. Even yet people are touting ‘converting karma to gold’ lately.

I have no sympathy for people who blew all their millions of karma on those Orr boxes just for a chance to get lodestones.

I do have sympathy, however, for newer players.

Yeah, Karma was also the cheapest and most efficient way to obtain some exotic armor. I outfitted a number of different alts in Rabid gear from temples before the change. With the benefit of hindsight, I should have guarded that stuff like it were gold.

Personally I don’t care. It’s just one source of dissatisfaction with the game. If enough of them pile up, I may actually go back and finish Assassin’s Creed IV.

Anything I post is just the opinion of a very vocal minority of 1.

Ascended Berserker Armor

in Guild Wars 2 Discussion

Posted by: TooBz.3065

TooBz.3065

I think it’s doing to be more like 22-25% Nerf to crit damage. And that the ferocity / crit conversion will be about 16 or 17 points / %.

Anything I post is just the opinion of a very vocal minority of 1.

The game relies too much in the TP...

in Black Lion Trading Co

Posted by: TooBz.3065

TooBz.3065

Some people get excited by playing the market (Gordon Gecko), other people get excited by finding something in the wild (Bilbo Baggins). My only point is that in this game it’s much better to be a Gecko than a Baggins. (Which I think is not debatable, but feel free to try)

The only question I have is whether that’s a good thing. And that is 100% a matter of perspective only. It’s great for the games economy. It may be less great for the player base.

Anything I post is just the opinion of a very vocal minority of 1.

Any plans for new servers?

in WvW

Posted by: TooBz.3065

TooBz.3065

We don’t know how this is calculated, but anecdotes suggest that “Very High” does not mean “Very High currently” but instead may mean “a lot of people were here once.” because, after all, they may come back.

Anything I post is just the opinion of a very vocal minority of 1.

Mesmers need a decent AOE attack

in WvW

Posted by: TooBz.3065

TooBz.3065

Worse, they are constantly being bugged by commanders for this or that and then berated when they don’t deliver.

If a commander ever berated me for anything they would never get any more help.

That said, I get pretty good tags with the greatsword phantasm.

Anything I post is just the opinion of a very vocal minority of 1.

(edited by TooBz.3065)

Ascended Berserker Armor

in Guild Wars 2 Discussion

Posted by: TooBz.3065

TooBz.3065

Ascended Armor takes so much ressources to build that it should be stats changeable.
Otherwise, build diversity and research is severely hampered into mindless grind.

Yes! They won’t, but really having ascended gear completely locks you into an armor set.

Anything I post is just the opinion of a very vocal minority of 1.

Ascended Berserker Armor

in Guild Wars 2 Discussion

Posted by: TooBz.3065

TooBz.3065

I think Celestial and Assassin’s is much more impacted than Zerker. Celestial because it relies on the crit damage to make it at all viable and assassin’s because it’s an obvious min/max piece.

Anything I post is just the opinion of a very vocal minority of 1.

RIP power builds in roaming

in WvW

Posted by: TooBz.3065

TooBz.3065

How much would this effect a hybrid build?

Say you’re a mesmer and your stats are;

Attack: 2947
Crit chance: 42% no fury
Condition: 1401
Crit damage: 71%
No might.

How effective would the build still be taking into account that if someone has too much condi removal I usually have to rely on my zerk weapons and side of the build to effectively bring someone down.

I think you’ll see your build move to

Attack: 2947
Crit chance: 42% no fury
Condition: 1401
Crit damage: 50%
No might.

That’s all.

Anything I post is just the opinion of a very vocal minority of 1.

Typical LS - ANet Gives No Help

in Guild Wars 2 Discussion

Posted by: TooBz.3065

TooBz.3065

I find that 90% of the time I learn what to do from Dulfy. I think that’s a mistake of design. I should be able to figure it out from clues left around the world.

Also, once again, they’ve added a level of unnecessary grind to draw out the path to a pitiful reward. (not that I know what the reward is history suggests)

Anything I post is just the opinion of a very vocal minority of 1.

Ascended Berserker Armor

in Guild Wars 2 Discussion

Posted by: TooBz.3065

TooBz.3065

They didn’t let anyone change celestial stuff, just the other gear with magic find on it. Celestial people were stuck.

I’m going to bet they don’t let anyone change anything.

Anything I post is just the opinion of a very vocal minority of 1.

Putrid Mark Change

in Necromancer

Posted by: TooBz.3065

TooBz.3065

Would have been better to fix it the other way. It blasts when placed.

Anything I post is just the opinion of a very vocal minority of 1.

Putrid Mark Change

in Necromancer

Posted by: TooBz.3065

TooBz.3065

Necromancer
Putrid Mark: This skill will now blast an area only once when the trap executes.

Doesn’t this mean that, for all practical purposes, Putrid Mark is not a blast finisher. It’s completely dependent on your enemy.

I hope I’m misunderstanding something.

Anything I post is just the opinion of a very vocal minority of 1.

Celestial gear and ferocity

in Guild Wars 2 Discussion

Posted by: TooBz.3065

TooBz.3065

since crit scales over power even crit was lower…
It was balanced so.

As i ll have to repeat forever post patch mixing pieces with different stats will outshine celestial in anyway (food or not)

*Celestial will become UNVIABLE for ANY build.

No further argument should be discussed*
Its making an already weak set into something totally useless.
Celestial never needed a nerf (prove me wrong if you can…people were asking for celestial buffs already).

Not to mention that changing stats on something requiring 1000 gold is a bad choice.
What should i do with a 1000G+ SOUBOUND set that becomes unusable with my build?

Grind other 6 months? (would you do that?)
I don t get how people seems to be happy to see other player fun ruined…you don t gain anything from it but lower population.

I don’t know. You seem to be ignoring all of the nerf celestial posts </sarcasm>

Try again

Show me a single build in wich celestial will be viable post patch…..
Or else we should assume your purpose is not balance….

Sorry, I was joking. No one has EVER complained that celestial gear was OP. Many people argued that it wasn’t even viable pre-patch.

Ppl did in the way of making ppl able to still out put high dmg and still had a lot of ability to stay alive. Only a few classes used full celestial gear most just use the major parts. The GEAR and weapons had better crit dmg on it then zerk etc.. the trinkets where often not used because they had less crit dmg then zerk.

If you did not use it before and do not want to use it after that is up to the person that is what you call horizontal progression and there are other gear sets out there that ppl would often say was worthless like givers armor and trinkets. But to sit there and look at the set that give + to all and say its ok for it to give high crit dmg then gear that made for crit dmg is just out-right wrong.

I run a fair amount of celestial gear on my wvw elementalist. I can say for certain that I don’t do very good damage until I get about 10-16 stacks of might. Before that I hit like a wet noodle.

Anything I post is just the opinion of a very vocal minority of 1.

Celestial gear and ferocity

in Guild Wars 2 Discussion

Posted by: TooBz.3065

TooBz.3065

Generally I find celestial gear quite bad for everything but crit damage and that in itself isn’t as important as power and precision. You’re better off mixing different stats anyway.

But hopefully this will mean that celestial gets an overall buff, so all stats including ferocity is the same, but slightly higher than they are now.

To me. Celestial gear was ok for d/d elementalists who took Zephyr’s Boon and/or arcane fury. But just barely. After the patch, I can’t imagine that it will be worth it.

Anything I post is just the opinion of a very vocal minority of 1.

Celestial gear and ferocity

in Guild Wars 2 Discussion

Posted by: TooBz.3065

TooBz.3065

since crit scales over power even crit was lower…
It was balanced so.

As i ll have to repeat forever post patch mixing pieces with different stats will outshine celestial in anyway (food or not)

*Celestial will become UNVIABLE for ANY build.

No further argument should be discussed*
Its making an already weak set into something totally useless.
Celestial never needed a nerf (prove me wrong if you can…people were asking for celestial buffs already).

Not to mention that changing stats on something requiring 1000 gold is a bad choice.
What should i do with a 1000G+ SOUBOUND set that becomes unusable with my build?

Grind other 6 months? (would you do that?)
I don t get how people seems to be happy to see other player fun ruined…you don t gain anything from it but lower population.

I don’t know. You seem to be ignoring all of the nerf celestial posts </sarcasm>

Try again

Show me a single build in wich celestial will be viable post patch…..
Or else we should assume your purpose is not balance….

Sorry, I was joking. No one has EVER complained that celestial gear was OP. Many people argued that it wasn’t even viable pre-patch.

Anything I post is just the opinion of a very vocal minority of 1.

Celestial gear and ferocity

in Guild Wars 2 Discussion

Posted by: TooBz.3065

TooBz.3065

I do thing that unless there is something added to celestial gear, it is going to become totally worthless. Maybe add boon duration or increase the stats a bit.

Anything I post is just the opinion of a very vocal minority of 1.

Celestial gear and ferocity

in Guild Wars 2 Discussion

Posted by: TooBz.3065

TooBz.3065

since crit scales over power even crit was lower…
It was balanced so.

As i ll have to repeat forever post patch mixing pieces with different stats will outshine celestial in anyway (food or not)

*Celestial will become UNVIABLE for ANY build.

No further argument should be discussed*
Its making an already weak set into something totally useless.
Celestial never needed a nerf (prove me wrong if you can…people were asking for celestial buffs already).

Not to mention that changing stats on something requiring 1000 gold is a bad choice.
What should i do with a 1000G+ SOUBOUND set that becomes unusable with my build?

Grind other 6 months? (would you do that?)
I don t get how people seems to be happy to see other player fun ruined…you don t gain anything from it but lower population.

I don’t know. You seem to be ignoring all of the nerf celestial posts </sarcasm>

Anything I post is just the opinion of a very vocal minority of 1.

Celestial gear and ferocity

in Guild Wars 2 Discussion

Posted by: TooBz.3065

TooBz.3065

So why not have say let celestial have higher Precision then zerk then?

Look at it this way most ppl do not run celestial just for the crit dmg they run it because it gives you every thing that the ideal behind gen gear like celestial the fact that it was giving higher crit dmg was making it an OP item choose in a way it was a form of vertical progression over the other combos hidden as horizontal progression.

Yeah and ppl just decided to run full berserker out of the goodness of their heart because celestial was OP?

Reason why some of the ppl run with celestial is because it doesnt sacrifice whole lot of dmg just to be able to support or they just liked to respec a lot between condition dmg and direct without needing to grind for 2 gears.

And i have never seen any post that says celestial gear is OP because it has more criticaldmg than berserker, but now that Anet decided to change critical dmg stat and celestial gear is geting the short end of stick its ok? Because it was Op in the beginning? (sorry if i sound hostile that is not my intent)

That kind of what i was trying to get at ppl ran celestial more for the gen not for the crit dmg but the crit dmg is so high that it becomes a very strong power dmg item and not just a gen item. If any thing it should of always been 1% or 2% lower then zerk for armor the trinkets where lower then zerk. The armor and weapons where very odd ball for having higher crit dmg.

The crit damage made up for the fact that celestial has low power, and is the reason that the set took an entire month to build due to time gating. It was HARDLY overpowered as there were only a handful of professions that used celestial, staff elementalist being the primary user.

All I know is that my staff ele is shelved now.

What made up for celestial having low power was it also had every thing else. You used it because it had high crit and a good bit of means of staying alive and or helping you stay alive.

I just do not get it how can ppl make this leap of non-logic if you have a set that give an effect to every thing its seems as a Jack-of-all-trades by its very def it should not have any thing stronger then any other gear set.

Would it be better if it had a minor state of all items in the game so say it would have the same def vit as a Ptv set the same power and precision as a Tpp set would it be better if it simply made all other gear combos worthless?

Are you speaking conceptually? It seems like you think it makes sense that celestial has less crit damage and therefore the massive nerf to celestial gear is ok.

To me, a massive nerf is a massive nerf.

Anything I post is just the opinion of a very vocal minority of 1.

Zerker nerfed, allow us to swap asc gear

in Guild Wars 2 Discussion

Posted by: TooBz.3065

TooBz.3065

Read through 5 pages and this last page…

…WHERE is it said that zerker gear is being nerfed?

The most recent livestream from ANet.

Key notes;

Crit Damage changed to “ferocity”; functions similar to the Precision:Critical Chance conversion
Overall Berserker DPS nerfed by 10%
They are trying to minimise the changes to sPvP

Also I’m wondering where this “20% damage nerf” came from.

I think people pulled out there calculators. In order to nerf total damage by about 10% crit damage must be nerfed by more than 10%. The exact amount really depends on what build you are nerfing.

Even when they say “full zerker” that’s still ambiguous, because they don’t indicate if buffs are included. Nike! has a build that will crit about every time? Is that the zerk build that gets the 10% nerf, of is it a vanilla zerker build. What traits? Is precision, power, and crit damage maxed out? Does that build include food?

All of these variables factor into determining the how much crit damage is getting nerfed.

Look at it this way. If this is the zerker build they are talking about http://gw2skills.net/editor/?fgAQFABCBK9AAAAA-jEBBYfAZmFRjVXDT5iIqGA-w

Then average damage crit damage multiplier will average out to 1.81 times normal damage (54% chance to do 2.61 times normal damage the other 46% you do normal damage).

If you nerf it by 10%, you get 1.63 times normal damage, which is a crit % of about 67% (down from 101%). Which is a 22% decrease in crit damage. (and a 34% nerf to the damage above the base 50%)

But if you assume they include fury in that base build. Then the average damage is 2.12 times normal. A 10% nerf reduces it to 1.90 which is a 19% nerf to crit damage overall and a 30% reduction in damage over the standard.

If you add food (+10% crit damage) you need a 18% in total crit damage nerf and a 37% nerf in crit damage over the base 50%.

Anything I post is just the opinion of a very vocal minority of 1.

(edited by TooBz.3065)

What is ferocity?

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Posted by: TooBz.3065

TooBz.3065

Also, I suspect they forgot about celestial armour when they worked it out. The nerfing of crit dam% on any other amour set then berserker works out at far bigger a nerf.

Actually they even mentioned celestial in the stream: probably it will receive the same amount ferocity as it has from other stats.

As I expect to be ferocity the same as precision (21 points being around 1%) this is going to be a heavy nerf to celestial, as crit-damage is the only really good stat on it.

Excel-sheet balancing ftw!!!

If it’s a 10% loss to crit damage, then you should only see small drop in overall damage. If it’s a 10% to overall damage, then you should see your crit% drop by about 30-50%. Depending on what they meant by “full zerker”.

Or 16-23 points of ferocity for 1% crit damage.

Anything I post is just the opinion of a very vocal minority of 1.

Zerker nerfed, allow us to swap asc gear

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Posted by: TooBz.3065

TooBz.3065

Yeah, Celestial’s crit damage is going to be drastically reduced. However, I recommend a wait and see approach. IF they fix condition damage, it may still be worth it.

Anything I post is just the opinion of a very vocal minority of 1.

(edited by TooBz.3065)

Best second sigil?

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Posted by: TooBz.3065

TooBz.3065

I bet it’s force and night.

Anything I post is just the opinion of a very vocal minority of 1.