I should clarify. I’m new to the ele, but I’ve played the game since launch (ish). I have a warrior, guardian, mesmer, and thief that I feel very comfortable with. I also had a ranger, but I deleted him.
But, when I start with those characters there will standard variations that I could use to get started. This is almost exclusively for WvW, so I don’t know what the meta is. But usually more tanky than PvE. Most of the armor and stuff was created a while ago (my ele has been on the back burner since the RTL nerf).
I imagine I will end up being pretty good, but I’m unfamiliar with the class, rotations, etc. Which is what I meant by inexperiences.
Everything gets nerfed. People scream about theives, eles, warriors, usable items in WvW, tombs of knowledge, etc… all nerfed. Beserker’s is just next on the list.
Yuk, these are really the “I don’t wanna die and I don’t care about damage” builds. There is zero offensive stats in there at all.
0/30/0/20/20 for staff with 3 cantrips, air VI, IX, XII, water III, IX
0/20/0/20/30 for daggers with 2 cantrips and arcane blast finisherWith these stats and maxed out gear I get 7-10K+ meteors with some might stacks while having over 22k hp with stacks of guards defense and food.
what gear?
I feel bad for the newer players just trying to level up jewel crafting that are effected by the rise in price due to pure speculation of profit.
And on the other side, I don’t feel bad for the newer players who now have more gold thanks to items having more value.
I don’t know. I find it hard to see a general rise in prices (armor, weapons, ore, wood, cloth) as a good thing.
Ah, sorry. My mistake.
Hi guys,
I’m relatively inexperienced with the Elementalist, but I’ve enjoyed the leveling process. The problem I’m having is that my build seems like a total disaster. Somewhere along the lines something went off the rails and I don’t know how to correct it (or more specifically, I don’t want to experiment in obviously wrong directions).
Can you guys provide any advice? As I said in the title, this is mostly for WvW. And as I didn’t say, probably a staff build, but some flexibility would be nice.
The current mess:
It’s about time. Zerker gears 3x as fast as any other gear set in the game. It was kind of absurd how much more powerful ascended zerker made you over the other ascended upgrades.
Additionally due to the lack of a trinity combat is entirely centered on max dps. This means that zerker offered all the benefits with no real drawbacks.
The most obvious solution is to impose a cap on crit damage. Conditions have a cap on duration. Boons have a cap on duration. Everything seems to have a cap except crit damage which can just be stacked until you are getting one shot.
First cap crit damage, then start reworking fights to be more in line with the trinity. Anything else is just a band-aid on a gunshot wound.
Yes, this is precisely very clearly the direction that needs to be taken.
I absolutely don’t think the trinity is the right way to go. First, is ridiculous. It assumes your enemy would rather attack the bunker rather than the cannon.
I would be in favor of trying out a different kind of role based combat: definitely having more roles in combat that actually made some logical sense. Damage, control, and healing come to mind.
This is just another case of people getting all upset when a change affects them, but thinking that your whining when the change affects someone else.
When ANet nerfed the only condition spec (at the time) for Mesmers into the ground, many people complained that they had spent a lot of time getting Rabid ascended trinkets that were now worthless. The community was not supportive.
Some of this may be obvious, sorry:
- Pick one class and stick with it. If you’re stuck between two or three level a character to level 20 in each and then pick one.
- Ascended trinkets are “unique” which means you can only equip one of each name (but you can buy as many as you want.) This means do NOT buy two “red rings of death” instead buy a “red ring of death” and a “Crystalline Band”
- Don’t buy weapons / armor from vendors, buy them from the trading post. (press ‘O’)
- Don’t sell weapons / armor to vendors unless you check the value on the trading post first
- There’s a tax on selling items on the trading post. If the vendor price is 99 copper and the tp price is 1 silver, you are better off selling to the vendor.
- Do not trade directly with someone you do not know.
- Find a friendly guild that enjoys doing what you do.
- Have fun.
(edited by TooBz.3065)
Isn’t 150 gems like 10 gold? Wouldn’t the food have to cost, like 41 silver for a half hour to be worth it. (gold to gems)
Or looking at it the other way. 150 gems will get 7 gold, you could buy any food that costs less that 29 silver and come out ahead. (gems to gold)
So, basically what many of you are saying is that the game should hold your hand for you, and treat you like mindless idiots. Alrighty then…
Yes. People are fallible, they occasionally make mistakes. Keep a list of the number of times someone whines or makes an error, if they cross a threshold you say no. Until then you try to keep your customers happy.
Yes people are failable, but they also realize that the failing is their own fault in most cases. It’s called personal responsibility. We need to take responsibility for our actions, and accept when we screw up. Not demand that businesses and large corporations make the decisions for us, and hold our hands like we’re incompetent.
Personal responsibility doesn’t come into it. It’s a question of whether or not you want to have an ongoing relationship with your customer. Some businesses don’t care. Gas stations (people have no loyalty) and car dealerships (purchases are too infrequent) come to mind. Other businesses want to maintain a relationship because it’s better for them in the long run. (Audible will let you return any audio book you don’t like. LL Bean offers a 100% satisfaction guarantee.)
Let’s say I accidentally delete my unlimited mining pick and I ask for help, and ANet says “take some personal responsibility.” Fine, they can do that. But am I happy with ANet? Probable not. Will I buy the unlimited axe. Probably not. Will I tell people that ANet wouldn’t help me out? Absolutely.
If, on the other hand, I accidentally delete my unlimited mining pick and I ask for help, and ANet says “sure” and helps me. How do I feel about them now? I’m happy. I LOVE this company. They are looking out for me.
I did say that they take such things on a case by case bases, and that he should send in a ticket. I simply pointed out that they do not have to do anything should they so choose.
Accidents do happen. For example, you were dragging the pick to storage from your inventory, for some reason didn’t realize it wasn’t a ‘confirm to store’ but a ‘confirm to destroy’ message that popped up and clicked ok. Alright, it happens, send in a ticket, see if they take some pity on your foolishness. And it is your foolishness, because you didn’t read or what have you, and simply said ‘sure ok whatever.’
He deleted an entire character. You have to type in the name and confirm you want to do this. Its not quite the same thing. He should have taken the time to verify that he didn’t have anything he wanted on that character prior to destroying it. This is a planned action not an accident.
Yeah, I don’t think we’re actually arguing about anything… Sigh… off to troll up business elsewhere.
If you bought an ice cream cone from a shop, and you dropped it on the road, whose fault is it?
Yours, and almost all shops will give you a new cone. Especially if they see it happen.
Well kitten, I want to live where you live because where I live, you’re kitten out of luck. Even if they see it happen, shops here don’t replace it for free.
You’ve never been in an ice cream shop and seen a toddler drop an ice cream cone and have the shop replace it? Really? I’m glad I live here.
(edited by TooBz.3065)
So, basically what many of you are saying is that the game should hold your hand for you, and treat you like mindless idiots. Alrighty then…
Yes. People are fallible, they occasionally make mistakes. Keep a list of the number of times someone whines or makes an error, if they cross a threshold you say no. Until then you try to keep your customers happy.
Yes people are failable, but they also realize that the failing is their own fault in most cases. It’s called personal responsibility. We need to take responsibility for our actions, and accept when we screw up. Not demand that businesses and large corporations make the decisions for us, and hold our hands like we’re incompetent.
Personal responsibility doesn’t come into it. It’s a question of whether or not you want to have an ongoing relationship with your customer. Some businesses don’t care. Gas stations (people have no loyalty) and car dealerships (purchases are too infrequent) come to mind. Other businesses want to maintain a relationship because it’s better for them in the long run. (Audible will let you return any audio book you don’t like. LL Bean offers a 100% satisfaction guarantee.)
Let’s say I accidentally delete my unlimited mining pick and I ask for help, and ANet says “take some personal responsibility.” Fine, they can do that. But am I happy with ANet? Probable not. Will I buy the unlimited axe. Probably not. Will I tell people that ANet wouldn’t help me out? Absolutely.
If, on the other hand, I accidentally delete my unlimited mining pick and I ask for help, and ANet says “sure” and helps me. How do I feel about them now? I’m happy. I LOVE this company. They are looking out for me.
If you bought an ice cream cone from a shop, and you dropped it on the road, whose fault is it?
Yours, and almost all shops will give you a new cone. Especially if they see it happen.
So, basically what many of you are saying is that the game should hold your hand for you, and treat you like mindless idiots. Alrighty then…
Yes. People are fallible, they occasionally make mistakes. Keep a list of the number of times someone whines or makes an error, if they cross a threshold you say no. Until then you try to keep your customers happy.
Thing is it would cost Anet money. They have to pay their staff for the time they spend at work and for you to get your items back someone would have to spend that time checking their logs to find records of both you buying the tools and you deleting the tools. Even if they’re paid minimum wage and it only takes them an hour (which is optimistic) that would be a significant chunk of the cost of the tools gone.
(If they wanted to confirm that the gems were bought with real money as Inculpatus suggests below it would take even longer.)
Depending on how work and/or server permissions is split between different departments they might be able to send the items themselves or they might have to contact another employee who is able to create items on the servers and get them to send it out, taking even more time and therefore money.
This might be something to consider. Some people think because they paid cash for an item, it should be easily replaced in the case of user error. Cash that was converted to Gems to pay for said item(s). What about the items paid for with Gems that were converted from in-game gold. What if part of the Gems used were obtained with cash and part with in-game gold. How can we tell which are which? Should those players using Gems obtained with cash get special dispensation? Would that make it seem like the game was more Pay-to-Win as far as Support goes? Should support only help those that can send in receipts for Gems purchased with cash?
I don’t know. Sounds a bit like haves vs. have-nots to me. I would hope it never comes to being special if you pay more.
A lot of people do expect exactly that. Or at least claim to when it would work in their favour. It happened a lot when I used to work in retail. People trying to invent their own returns policies or special offers would start going on about how much they’d spent over the years, how we could check their store card to see (we couldn’t, it was just a points card and considering you got points for trading stuff in even if they’d saved every point they ever earned it wouldn’t prove anything) and how they can completely understand if we don’t want to do it for ‘Joe Public’ walking in off the street but surely our regular customers should be entitled to a something as simple as [insert completely unreasonable request].
I’ve never been entirely convinced they really meant it, or that they’d actually be happy shopping somewhere where your consumer rights and the policies in place to protect you if something went wrong were dependant on how much more you spent, but that’s what they say.
To me, that’s the cost of doing business and have good customer service.
“We don’t correct player mistakes” is not a good line.
As a suggestion, anything on a character you delete that isn’t soul bound should be automatically mailed back to you.
Only on that one character. It’s not an unlock
Snip
Yeah, wasn’t meant to be hostile, sorry if it sounded that way. I’ve just been thinking a lot about progression recently (since the CDI stuff is up.) I don’t really have great ideas, just a sense the there must be something better than VP. So I was presenting some of the better ideas I’ve seen (to me)
I like flexibility and change more than I like progression. So time gated gear is terrible for me. Also, the introduction was so slow that it didn’t seem terrible.
I don’t blame ANet for the decisions they’ve made. I understand that experiences MMO players understood that they should have a “main” (the same way they all understand what “Unique” means). I didn’t understand it, and so, now I have many characters in exotic gear, a smattering of ascended stuff on each of them, no laurels banked, no guild commodation, and no real “plan” as to where to go from here.
So I’m waiting for the next game where I can have a fresh start and use the things I’ve learned here.
This is just a bad idea. Removing grind altogether will kill any MMO..
mmo = massively multiplayer online, not massively grinding online
indoctrinated ppl like you shoud go back to the everlasting chinese grinding games
So what’s your solution? This game launched with almost no grind and people left in droves. They left much faster than Anet expected them to (at least that seems to be the case).
Everyone wants to offer commentary, but no one proposes a solution.
Sometimes when this is brought up (and don’t think this is the first MMO board this has been brought up on), someone suggests randomizing dungeons. But randomized dungeons aren’t scripted dungeons and you don’t end up with content people play anyway, because randomizing things like dungeons means a limited pool of creatures, tricks and traps, and the random elements get figured out and posted and people learn them and it’s the same thing. Scripted dungeons are better.
So since you think I should go back to where I was indoctrinated (which was mostly Guild Wars 1, btw), why not suggest a solution to the problem…because it is a problem.
You can’t have a MASSIVE multiplayer game without masses. And if everyone walks away…no masses.
I think, but I’m not sure, that the problem is that people require an objective. Vertical progression can serve as an objective, but it’s not the only possibility.
The mistake, IMO, that ANet made at launch was underestimating how quickly people would both a) finish the core content and b) abandon objectives that seems too out of reach.
There were (and are) a lot of different weapon skins that people could use to trick out their character, but most people either weren’t interested in cosmetics or figured out how hard it would be to get 100 charged lodestones and said forget it. (I got firebringer and I’m sorry I did, since it’s not even ascended)
A few examples I’ve seen over the past year.
For example, you have the dungeon master title, what if, upon getting that title you received a precursor. (Remember, not everyone got one in the Karka event). You work for it and at some predetermined point you get one.
With the precursor out of the way, you’d have an actual incentive to grind out the rest of the materials.
Or, alternatively, what if you had a wardrobe and you had to earn each skin (or buy some of them). Once they were earned they were unlocked (even at a character level) so you could customize your look. Suppose there were lots of different skins to try and get. I’d like that much better than 800 gems for a single use skin.
Or, what if you could actually outfit your home with useful stuff. The nodes are are decent start, but ugh how you get them.
Or, you can have a large number of skills that interact in different ways and make different builds viable. Or you can have 4 “prototypical” builds that ANet always keeps viable, and let people figure out their own weird optimized hybrids, instead of 1-2 viable builds per class. Of course, this may require a non-punishing way to change from Zerker to clerics.
tl;dr: Objectives are needed, they don’t have to be vertical
(edited by TooBz.3065)
Or up the value of a dungeon path to 2.5 gold and give a percentage to each mob.
I think Guild Wars 2 is a great MMO.
Combat is engaging, the lore is interesting, WvW is usually fun, as is PvE, I’ve met a lot of great people here.
Recently, I’ve discovered that most of my frustrations stem from decisions I made that turned out to be poor ones.
Pick whichever one you enjoy the most and neglect the rest of them.
Guess what, life is unfair, deal with it. I’ve played 2K+ hours, alot of it doing World Boss Train and dungeons and I’ve never got a precursor, let alone found an item that was worth more than 7g.
I have a friend who has played the same amount as me, but he has found 4 precursors. Mjolnir which is an item that is worth 1K Gold +, a +15 agony infusion.
However sometimes that is just the way it is, just like we are here in NA enjoying playing GW2 while there are starving children in Africa.
Just don’t count on getting really amazing drops and work for your stuff. Doing a couple dungeon runs a day, Champ/WBT trains for 1-2 hours a day and you will be making money and before you know it you will have enough for a pre. Just know that a lot of people are in the same boat as you are.
Why Necro the thread? Did you just feel like spreading hate and wanted to minimize the risk that someone would respond?
If attacks happened more frequently and were a little less telegraphed and bosses were vulnerable to interrupts, then a whole new meta may emerge. (But it would just be a different meta – just as rigid as the current one)
A year into it, I finally deleted my Ranger and I don’t miss him at all. Great class for learning the game, but really lacking in the endgame.
I think it would have been much better if the pets worked either
a) only as a “F1” skill and did not otherwise attack (or F1, f2, f3… ) (and therefore attacks were instantaneous) or
b) served as the #4 and #5 skill of each weapon (so no offhand for the ranger, the pet is the off hand).
Please link me to where GW2 is “advertised” as easy to obtain BiS. The closest I’ve been able to find is the manifesto where it actually says “You don’t have to wait to start having fun,” which is true with exotic, and even rare gear.
Sure.
https://www.guildwars2.com/en/news/is-it-fun-colin-johanson-on-how-arenanet-measures-success/
revelant quote
Fun impacts loot collection. The rarest items in the game are not more powerful than other items, so you don’t need them to be the best. The rarest items have unique looks to help your character feel that sense of accomplishment, but it’s not required to play the game. We don’t need to make mandatory gear treadmills, we make all of it optional, so those who find it fun to chase this prestigious gear can do so, but those who don’t are just as powerful and get to have fun too.
Key phrase: so those who find it fun to chase this prestigious gear can do so, but those who don’t are just as powerful and get to have fun too.
And if you consider legendaries as “the rarest items in the game”, which they are, is this not still accurate? And notice the use of the word “mandatory.” Ascended gear is not in any way “mandatory.” Honestly, I feel like you either don’t understand what a gear treadmill is, or you’re intentionally misusing the phrase to garner support.
But if you don’t get it, then you’re not “just as powerful”. Meh.
Please link me to where GW2 is “advertised” as easy to obtain BiS. The closest I’ve been able to find is the manifesto where it actually says “You don’t have to wait to start having fun,” which is true with exotic, and even rare gear.
Sure.
https://www.guildwars2.com/en/news/is-it-fun-colin-johanson-on-how-arenanet-measures-success/
revelant quote
Fun impacts loot collection. The rarest items in the game are not more powerful than other items, so you don’t need them to be the best. The rarest items have unique looks to help your character feel that sense of accomplishment, but it’s not required to play the game. We don’t need to make mandatory gear treadmills, we make all of it optional, so those who find it fun to chase this prestigious gear can do so, but those who don’t are just as powerful and get to have fun too.
Please link me to where GW2 explained to player (prior to launch) that the game would add a tier of time gated BiS gear that would have better stats.
It’s an MMO dude, that’s the expectation.
Also, I never claimed that GW2 advertised on that. The person I quoted said they advertised on his point, so it’s fair to ask where.
Sorry, I edited my post because it was kitteny. This is a well worn frustrating topic and I wish we’d quit having it. Anyway, you caught me before I finished editing.
GW2 did advertise or at least strongly imply that they would be different from MMOs.
Please link me to where GW2 is “advertised” as easy to obtain BiS. The closest I’ve been able to find is the manifesto where it actually says “You don’t have to wait to start having fun,” which is true with exotic, and even rare gear.
Sure.
https://www.guildwars2.com/en/news/is-it-fun-colin-johanson-on-how-arenanet-measures-success/
revelant quote
Fun impacts loot collection. The rarest items in the game are not more powerful than other items, so you don’t need them to be the best. The rarest items have unique looks to help your character feel that sense of accomplishment, but it’s not required to play the game. We don’t need to make mandatory gear treadmills, we make all of it optional, so those who find it fun to chase this prestigious gear can do so, but those who don’t are just as powerful and get to have fun too.
Key phrase: so those who find it fun to chase this prestigious gear can do so, but those who don’t are just as powerful and get to have fun too.
(edited by TooBz.3065)
The main goal here is to keep more players happy, to keep more players playing, not to keep a select few happy.
But the players who want the TP changed are the select few.
The problem I have with statements about this is that anyone who wants anything done is always the “select few” most people can’t be bothered to care, or if they get upset they leave. The mere fact that someone identifies something they see as a problem and comes here to try to get it changes automatically makes them a “select few”. Heck, probably even coming to the forums is sufficient to make someone one of the “select few”
It’s either a scam or an April Fool’s joke.
I think that people feel that every other money making method is limited in some way, whereas the TP is not, which is “unfair”. This viewpoint assumes that GW2 is trying to limit the amount of money a player can make. I think GW2 is trying to limit the amount of money that’s created by the whole economy and they don’t give a fig about individual player wealth.
If money is created from nothing (source), then it has to be regulated or inflation occurs. Sinks also have to be regulated, but only to the extent that they a) provide a reasonable exit for money from the economy and b) are not too burdensome of the gamers as a whole.
Because the TP does not create any money, it’s not a source. Therefore it does not need to be (and therefore is not) regulated.
I also think that there is a gameplay element that goes lacking with the TP. It is absolutely more fun to have an exotic greatsword drop from a monster than to buy one of the TP. But good drops are only exciting because they don’t happen very often. Look at rares. I use to get a little happy when I got a rare drop . Now they happen often enough that I don’t really respond to them anymore.
I don’t know. I looked at exotic weapons. I looked at legendary weapons. Exotics were massively easy to get. Legendaries were amazingly hard to get (certainly for the average player).
There needed to be something in between…in my opinion anyway and apparently Anets.
They probably would have had another tier at launch if they didn’t want to release before MoP (that’s my opinion not fact). But they released when they felt they had to, as any business would.
I’m pretty sure most people think the game wasn’t ready, with broken quest chains etc.
I’m also pretty sure they spoke about ascended gear before launch and never annouced it, because it wasn’t ready to go into the game.
The whole debacle could have probably been avoided if Anet were better at communicating.
Vayne,
There was something in between exotics and legendaries.
http://wiki.guildwars2.com/wiki/Mystic_Forge/Equipment
People just weren’t satisfied with purely cosmetic progression.
I feel similarly, but really I only blame myself. I think constant progression is inherent with MMOs. The trick is to set your expectations at such a level so that you can progress while still having fun (assuming, of course, that the progression activities themselves are not fun).
I have too many characters, invested too much in them, and have no way to recoup any of that. (No 6s for an ascended amulet does not constitute recouping). This was my mistake. So I feel stuck.
Sometimes I think I should just pick a main and delete all the others. Or leave them at the end of some jumping puzzle. Right now they farm ore, but that’s boring.
Anyway, looking forward to the next big thing, I won’t make this mistake again.
Edit: but I still play, if I didn’t I wouldn’t be here.
Exactly as i said now we should debate on the meaning of “normal person”……
Vayne you clearly love this game and i am really happy for you….But all you have left is trying this boring tactic of analyzing and discussing the meaning of every word….and its not working.
The OP left itself open to this. I wish we would all stop talking about the bleeping manifesto. Instead, talk about your disappointment in the direction the game has taken. What you hoped the game would be and how it’s lived up to your hopes or fallen short.
Talking about the manifesto just clouds the discussion. No one promised us anything.
What about being able to talk about how we’re not disappointed in the direction things are going? Is that allowed too?
Well, I said talk about how it’s lived up to your hope or fallen short.
I was trying to be inclusive.
Well, ok then, I can have a go at that. (Disclaimer: The following is based on personal opinion based on my own experiences tempered with observed facts.)
For me it’s more than lived up to expectations. Start with the combat, we have one of if not the best combat systems I’ve had the chance to partake in. They’ve made combat fast, fun and flowing and the promised removal of hard roles and the trinity has been excellently delivered, and this is best felt when going up against other players. Ascended gear has been implemented well to fill a glaring time-gap with regards to gear progression. It’s a marginal enough improvement in stats to not be game-breaking or require specific content, yet enough of an improvement in stats to be desirable for many to go after, and best of all, it avoids the gear treadmill plague that has infected so many MMOs to date. The cash shop is nicely implemented to have an absolutely minimal effect on game play yet allow for many desirable cosmetic items. I like Living Story to be honest. It feels weird, this holiday stretch, to have no new content for a WHOLE SIX WEEKS! I think I may have been getting spoiled on there always being something new to check out. Not everyone liked every bit, but there was always something new.
Any disappointments, although that would be a strong word, would be in the need for additional horizontal progression options, however this is being addressed with much input from the community via the CDI threads and holds great promise. The personal story, well, some arcs were better than others, but the fact that it ends off when you hit 80 then disappears means that it is effectively meaningless over time for your character. Once it’s done, it’s done and there isn’t anything more to be had from it. There is a whisper about possibly using personal story arcs as one means to unlock new skills, weapons, traits and the like in the CDI, so this chapter isn’t closed either.
Well, there you go.
Thanks! I agree with almost everything you said.
Can I ask a couple of questions?
Have you played other MMOs? Although I’m an “experienced” gamer this is my first MMO, so I probably have unrealistic expectations about what they are like. Also, do you run multiple character’s or just one? Sometimes I think my discontent just comes from creating and liking too many characters.
Maybe I should ask the other side the same question.
Exactly as i said now we should debate on the meaning of “normal person”……
Vayne you clearly love this game and i am really happy for you….But all you have left is trying this boring tactic of analyzing and discussing the meaning of every word….and its not working.
The OP left itself open to this. I wish we would all stop talking about the bleeping manifesto. Instead, talk about your disappointment in the direction the game has taken. What you hoped the game would be and how it’s lived up to your hopes or fallen short.
Talking about the manifesto just clouds the discussion. No one promised us anything.
What about being able to talk about how we’re not disappointed in the direction things are going? Is that allowed too?
Well, I said talk about how it’s lived up to your hope or fallen short.
I was trying to be inclusive. Sorry, I realize I led with the disappointment thing, but that’s because of the specific person I was talking to.
What I meant was, discuss the direction of the game. What you hoped it would be and how it’s lived up to your hopes or fallen short.
Anyway, i’m not trying to dictate anything. I’m just saying that nitpicking a three year old video is a waste of time.
I know a lot of people are very happy with the direction of the game.
Here’s a weird thing. I would have been fine with the game if that’s the way the went from the beginning. I’d be running around with my Sylvari Thief and I’d have one character with full ascended everything.
Instead, I’m running around with a stable of characters that are partially equipped with BIS gear and I dislike it.
(edited by TooBz.3065)
Exactly as i said now we should debate on the meaning of “normal person”……
Vayne you clearly love this game and i am really happy for you….But all you have left is trying this boring tactic of analyzing and discussing the meaning of every word….and its not working.
The OP left itself open to this. I wish we would all stop talking about the bleeping manifesto. Instead, talk about your disappointment in the direction the game has taken. What you hoped the game would be and how it’s lived up to your hopes or fallen short.
Talking about the manifesto just clouds the discussion. No one promised us anything.
Personally, I hoped the game would be one that encouraged me to try everything – every class, every race, every build. Instead I find it’s just another another single toon MMO, like so many others.
(edited by TooBz.3065)
Ah, we’ve finally devolved into conspiracy mode.
And thus dies the thread.
Ah our arguments have finally been defeated left right and centre and another point that I can’t defend comes up. Better switch to tragic response mode.
You’re changing the argument to a conspiracy theory, then claiming victory? Well… ok, nothing to see here folks.
I agree with VOLKON (see I’m not always contrary). When ANet wants us to buy gems, they aren’t subtle.
After ascended introduction you have stats increase. This forces you to get it ASAP to have the same benefits in stats as exotics granted previously. This prevents you from doing other content (in most cases it’s psychological desire, but it doesn’t really matter. With one patch ANET made you a second class citizen considering initial game setup and manifesto). Or you can admit that manifesto failed and this game is the same as the others MMOs on the market now. In this case I’ll switch to another game as soon as will find a good one.
Forces? Why? What can’t you do in the game without ascended stats? Is there new content that’s ascended only that I didn’t hear about?
Eh… no. You’re not forced into getting ascended. Maybe you think you are as a relic of past games where numbers were far more significant, but no, it’s ridiculous to claim that you’re being “forced” into ascended gear. If you want it, go for it. If not, nothing changes.
Forces. Sheesh.
Being “forced by a psychological desire” is closer to the definition of mental illness than it is to ‘grind’. Some people are saying that certain content (high level fractals for instance) is impossible now without ascended armor & weapons, even though nothing has changed in fractals relating to AR since before those ascended items were introduced. It’s simply an illogical perception that in reality isn’t ‘forcing’ anyone to do anything, and certainly not locking anyone out of any content of the game.
No content is locked due to gear checks, just as before and just as was implied by the manifesto.
Sure. We’re all mentally ill.
After ascended introduction you have stats increase. This forces you to get it ASAP to have the same benefits in stats as exotics granted previously. This prevents you from doing other content (in most cases it’s psychological desire, but it doesn’t really matter. With one patch ANET made you a second class citizen considering initial game setup and manifesto). Or you can admit that manifesto failed and this game is the same as the others MMOs on the market now. In this case I’ll switch to another game as soon as will find a good one.
Forces? Why? What can’t you do in the game without ascended stats? Is there new content that’s ascended only that I didn’t hear about?
Eh… no. You’re not forced into getting ascended. Maybe you think you are as a relic of past games where numbers were far more significant, but no, it’s ridiculous to claim that you’re being “forced” into ascended gear. If you want it, go for it. If not, nothing changes.
Forces. Sheesh.
Emphasized the initial post to aide with reading comprehension.
Emphasizing a falsehood doesn’t make it magically true.
Feelings aren’t true or false, they are feelings.
Obviously, if you look at the forums, there are many people who feel as if the have to get ascended gear, or who feel dissatisfied until they get ascended gear. I know you don’t HAVE to have it. But you don’t HAVE to play the game. And you certainly shouldn’t play a game that makes you feel second class.
After ascended introduction you have stats increase. This forces you to get it ASAP to have the same benefits in stats as exotics granted previously. This prevents you from doing other content (in most cases it’s psychological desire, but it doesn’t really matter. With one patch ANET made you a second class citizen considering initial game setup and manifesto). Or you can admit that manifesto failed and this game is the same as the others MMOs on the market now. In this case I’ll switch to another game as soon as will find a good one.
Forces? Why? What can’t you do in the game without ascended stats? Is there new content that’s ascended only that I didn’t hear about?
Eh… no. You’re not forced into getting ascended. Maybe you think you are as a relic of past games where numbers were far more significant, but no, it’s ridiculous to claim that you’re being “forced” into ascended gear. If you want it, go for it. If not, nothing changes.
Forces. Sheesh.
Emphasized the initial post to aide with reading comprehension.
(edited by TooBz.3065)
I don’t disagree with you. Having the TP allows for the drop rate of stuff to be reduced. While the goal may have been to allow you to do what you like, trade it for gold, and buy what you want, in reality, buying something just isn’t the same as finding it.
Yeah, it so nice that they reward everything except exploration and WvW.
The thing is GW2’s reward system is total abysmal.
High level Fractals still take much more time to complete than the regular dungeons and yet give worse drops/less gold.Remember GW1 UW and FoW? These zones were hard and rewarding.
I agree with you. However, do you think the existing content is still too easy, that there’s no incentive to try the hard stuff, or both?
At the moment because I’m too busy farming ascended materials (cough dragonite ore…) …
PvE combat is incredibly dull compared to pvp, but I really want that Light of Dwayna backpiece.
This!!!! If you want people to play PvP, award dragonite.
If the game is so easy. Why don’t you go and solo some level 80 champs in Orr, or South sun.
No offense but that is the DUMBEST response i have ever seen (that wasnt a purposeful troll).
I think that a lot of people avoid the harder content (Twilight Arbor Aetherblade path, Orr, Southsun, Teq.) and then come and complain that the game is too easy.
I also think that nothing is properly scaled for ascended gear. Everything was geared to rare or exotic. Once people get fully geared every encounter designed for a single person is too easy.
If they removed restrictions on the exotic weapons obtainable by badges, then badges would be more useful. So then it comes down to what I’m trying to do and how many badges PvP offered as compared to WvW among other things, so theoretically yes. I may play more PvP if they offered badges and something to purchase with badges.
Re: empty maps. I went to the hotjoin guy and hit “play now” or whatever the button is labeled in the lower right hand corner. Four times, three times I was taken to a map with 0 players on each side.
And the official Guild Wars 2 strategy guide still says that you get dye seeds and have to take them to an NPC in your home instance to grow them into dyes. Should they reprint it?
Everyone knows MMOs change. But what you did here was ignore everything else I’ve been saying. You’re doing what I’m accusing others of doing to the manifesto…taking one bit of what I said while ignoring the context. The context here is simple.
I think people have misintepreted the manifesto, by taking stuff out of context. They take one line, they ignore the previous and following line and then have the audacity to say that Anet advertised the game falsely.
Now your example about a $10 sale is also very misleading. Because that’s something that’s immient. The sale is now. It’s not something that can be dated.
In other words Anet went into tons of detail after the fact, the manifesto itself is pretty much still preventative of the game, and some people just choose to misinterpret it. If you tried to take Anet to court over it and prove false advertising, you’d lose. It really is that simple.
Anet wouldn’t even be asked to take the video down.
This is people who have an ax to grind blowing something completely out of proportion.
Anet stated very clearly (as every MMO does) that it owns the world and it’s entitled to change the game. Anet offered refunds for six months, which is very generous.
That’s ALL Anet is required to do. The most you could get is a refund which Anet offered in the first place.
This whole conversation about the manifesto is ridiculous and has been for the last year.
An MMO started up, made some changes. It happens all the time. Sometimes they change drastically.
Those who don’t like the changes say false advertising, those who like the changes say Anet has improved the product.
Shrugs. Keep believing it’s false advertising if you want. But I’m pretty sure a lawyer would disagree with you.
You keep citing the dye thing. At first is resonated, but I’ve been so conditioned to daily chores that, I think I’d be okay with that. After all I’d have had 365+ changes to account bound dyes. Not being able to buy them on the TP would be fine too, because the robber barons of the TP have all the wealth anyway.
I think that you are wrong, people didn’t misinterpret the manifesto. ANet changed directions. (The other quotes (cited above) taken at the same or similar times tend to support my position). The thing is. I think it’s fine for them to change position. It happens.
In fact, taking the position that ANet changed due to market forces is actually nicer to everyone. Your position seems to require that either a) ANet was intentionally misleading or b) I am too stupid to understand English.
No. Generally, you get plenty of badges from WvW and there’s really not much to spend them on, especially once you realize that the exotics can’t be thrown into the mystic forge or salvaged.
I tried to do some hot joins this weekend and always got stuck in an empty arena. Honestly, that kinda turned me off.
You guys realize that your not busting a myth, you’re just asserting that the myth isn’t true.