Showing Posts For TooBz.3065:

Dual Dagger Thief Not Auto-Attacking

in Guild Wars 2 Discussion

Posted by: TooBz.3065

TooBz.3065

You probably turned off auto-attack. Hover over the 1 skill with the mouse. It probably will say something like ctrl-mouse 2 to enable autoattack. Do that.

Anything I post is just the opinion of a very vocal minority of 1.

Hit 18 and now what?

in WvW

Posted by: TooBz.3065

TooBz.3065

Got on my Necro with the build out suggested. Had the gear in my bag too. Practiced a little on some NPCs and it was rocking nicely. So yesterday evening after work and a short nap I decided to try the WvW on my 80 Necro. I guess I just don’t know what I am doing and am way behind the curve.

We seem to be out numbered for one and not very organized. The groups seem clickish; but that could just be a perception of a lousy new player that isn’t really contributing any help. I spawned in instantly, implying to me the battle was not full for our side. Then looked for dots on the map to go group up with them. Trying to catch up to a group isn’t easy. Then when you get there they may very well port to another location and I find myself chasing after the group a lot.

When I did finally get to encounter 1v1, they opened with a stun/knockdown and 1 shotted me. I am not in pvp gear I am in yellow crafted gear and got 1 shotted. Was still feeling tired it had been a hard day of work so I logged and just watched Netflix. Apparently for me to do WvW, more is involved than just showing up and casting spells on the enemy.

It does look like the others are playing well though and having fun. Also seemed like half my server was standing around in one of the two bases and only small groups were running around. Often avoiding the red players. Perhaps it was a time of day we were just way outnumbered and out geared? Being level 80 in crafted yellows and getting 1 shotted inside a stun seems like a gear disparity problem. I dunno seems I am behind the curve here and not catching on very fast. Guessing the biggest issue is it has just been so long since I played GW2 that I just don’t know what I am doing anymore. I am not getting the feeling in the WvW that strangers are always welcome either.

Oh well just guess I need to spend more time and learn more, then try again another day.

Well, the build I posts is designed to be in the backline of a zerg. It’s very glassy, but should hit like a truck. When you logged in, do you see a commander on the map? That would be the diamond (either red, blue, green, or purple) moving around.

If not, then check another map. If so, try to get there. That’s where the people are.

GW2 produced a quick tutorial about WVW. I don’t play a necro, so I don’t have many tips, but you may want to check out the Necro forums.

What server on you on?

Anything I post is just the opinion of a very vocal minority of 1.

(edited by TooBz.3065)

Hit 18 and now what?

in WvW

Posted by: TooBz.3065

TooBz.3065

Thanks everybody for the info.

Whoa …. went in yesterday as a fresh 18 Ranger. Ran here and there chasing dots on the maps, seems I wasn’t able to travel as fast as others. Eventually I did catch up with some groups and tag along. Not sure my damage had any significance. Then at times I missed the queue we were leaving and would be left straggling a few steps behind the group. Invariably 2 – 5 reds would pop out of nowhere like they had been stealth or something and open with a stun/knockdown that allowed them to kill me inside the stun. When I did get a chance to open on them i was doing like 45 dammage and they were 2 – 3 shotting me it seemed.

Played for a few hours, got a bunch of boxes and 250 honor. The play seemed mostly zerg vs zerg where both teams tried flanking the other; but all attacks were from range. Traps and bad all over the ground it seemed the strategy was to lure the other team into a trap then over-run the slow movers.

We agree that it is likely a better idea to just level up first. Better for the team and the experience factor will likely be much better at level. Character progression was from 18 to 19 after maybe a couple hours, not sure how long I was in there i didn’t time it; but it seems was slower than if I had been questing. Died about 5 times. Solo capped 4 flags and assisted the group cap another 4 or 5 points. Eventually I just didn’t feel effective and the experience was a bit rough, kinda exhausted too, so I jumped into a portal and left the BG.

I shall go ahead and level before doing that again. However I might get on my 80 necro and try it before I get my Ranger to level. It does seem like getting in a guild and opening web voice chat is expected, so just popping in solo and with no communications isn’t going to make for good game play.

If you have an 80 necro, you should definitely try that. The scaling just doesn’t work right.

Also, currently the Necro is part of the wvw meta (Guardian, Warrior, Elementalist, and Necro). Here is a build you can try. http://metabattle.com/wiki/Build:Necromancer_-_Wells_Backline

The build really focuses on NOT being in the middle of things and staying out of the line of fire.

Being on voice chat is important because the commander will tell you what he wants you to do. This is more important if you are running with a guild group as they tend to me more highly organized.

Anything I post is just the opinion of a very vocal minority of 1.

Is it just me? It's probably just me ...

in Elementalist

Posted by: TooBz.3065

TooBz.3065

Margrave,

If you’re having trouble with a particular piece of content try switching your traits to the defensive and the more sustainable 0/0/2 (III)/6 (?,X,?)/6 builds. (?,VIII,XI)

It may take longer to bring them down, but you can also be basically immortal as long as you attunement swap regularly.

If you are going to do dungeon runs, you’ll want to focus on all zerker, learn the dungeon, learn might stacking etc… But if you’re on your own. Start with something more defensive.

Dry Top inquest, I’ve tried different builds. D/F, D/D, talent spec changes. Nothing. The story quest sends me alone against some elite mobs, who wipe the floor with me. Even when I’m in a group with other npcs, that are attacking, EVERYTHING agros on me.

I found the living story to be particularly nasty at punishing full zerker solos. You need some support. Oh and kite like you’ve never kited before.

Anything I post is just the opinion of a very vocal minority of 1.

(edited by TooBz.3065)

The State of Obsidian Sanctum

in WvW

Posted by: TooBz.3065

TooBz.3065

IMO this is not a serious issue.

They made a trolly jumping puzzle. People like it. Therefore, people don’t do it. Making it more trolly will not bring people back.

IMO the only reason did the obsidian sanctum was for the badge rewards to make a legendary. Now everyone who plays WvW has tons of the things and if you don’t EOTM is a much friendlier way to get them.

Anything I post is just the opinion of a very vocal minority of 1.

Guild Wars 2 April fools 2015 [merged]

in Guild Wars 2 Discussion

Posted by: TooBz.3065

TooBz.3065

The April Fools day thing ruins game play every year. Bobble-heads also messed up any kind of serious game play (if such a thing exists). Just log off and do something else until tomorrow.

Next year, plan ahead. Log into GW2 to see what they did, laugh, and then log out until April 2.

Also, I agree, a toggle would be great, but maybe they don’t want to create if then else logic in their game for a 1 day joke. Much easier to temporarily overwrite the animate / skeletons / whatever….

Anything I post is just the opinion of a very vocal minority of 1.

Guild Wars 2 April fools 2015 [merged]

in Guild Wars 2 Discussion

Posted by: TooBz.3065

TooBz.3065

In my opinion, there is a difference between something that is insensitive and someone who is overly sensitive.

It’s just not reasonable to assume that every medium will cease to show images of airplanes, reference airplanes, or air travel, or children playing with airplanes just because of some terrible event related to airplanes.

Anything I post is just the opinion of a very vocal minority of 1.

Gold Transfer Changes

in Guild Wars 2 Discussion

Posted by: TooBz.3065

TooBz.3065

Guys. It’s 500 gold a week. It’s not going to impose on anyone except RMT.

Kitten, it’s more gold each week than I’ve ever seen.

This is flat out not true. Some people craft items in very high volume for very thin margins. If you’re dealing in the 500-2000g range, even a 5% profit is good money if you can turn it over in a day.

It’s not that crafters are “making” 500g per day, but if you send a few hundred gold to your secondary accounts to buy materials and assemble or refine them, you can hit this limit in a day – two or three days if you’re an amateur.

It’s very depressing how often we see “new features” that are “for our protection/benefit” that just reduce our quality of life when we know that the bag guys are going to find a way around it, but we’re going to have to live with it every day.

That’s a good point I had not considered.

Anything I post is just the opinion of a very vocal minority of 1.

Gold Transfer Changes

in Guild Wars 2 Discussion

Posted by: TooBz.3065

TooBz.3065

Also, please note that, generally, a) most posters here have said it doesn’t affect them and b) most people who RMT will swear that they don’t.

Anything I post is just the opinion of a very vocal minority of 1.

Gold Transfer Changes

in Guild Wars 2 Discussion

Posted by: TooBz.3065

TooBz.3065

Guys. It’s 500 gold a week. It’s not going to impose on anyone except RMT.

Kitten, it’s more gold each week than I’ve ever seen.

Anything I post is just the opinion of a very vocal minority of 1.

Celestial Stat time gate

in Guild Wars 2 Discussion

Posted by: TooBz.3065

TooBz.3065

Thanks for the more detailed explanation. I think I must have misread/understood your first post. (which is why I asked.)

Anything I post is just the opinion of a very vocal minority of 1.

Celestial Stat time gate

in Guild Wars 2 Discussion

Posted by: TooBz.3065

TooBz.3065

http://gw2skills.net/editor/?fFAQFAWnMISLD20AWPAdEIgAQIlMcgIDEVq47vA-TxBBABA8AAiZ/BzU+loOAGuAAOqEkU1fIFwWLjA-e

For a full celestial/divinity build, leaving 2000 power, 45% crit chance, (724 ferocity) 189% crit dmg, 624 condition dmg, 724 healing power, 2500 armor and 18k HP

VS

http://gw2skills.net/editor/?fFAQFAWnMISLD20AWPAdEIgAQIlMcgIDEVq47vA-ThBBABYt/o8DgHAQe6AY4CAUp6PnpEkUA6pMC-e

Full zerk/scholar build leaving 2685 power, 55% crit chance, 213% crit dmg, 0 condition dmg, 100 healing power, 1893 armor and 12k HP

Both builds can stack bloodlust (250 power), can stack another 270 power& condition dmg with might (max 750 when assisted) (totalling 520/1000 power&270/750 condition dmg (self/assisted)) and gain 20% critical chance by blasting a firefield….

Sorry if I deleted something important. from your post. However, I’m not following it at all.

I get that the zerker version ends up with 3205 power (2685+250+270) and 213% critical damage with kitten crit chance gives an effective power of 5,196

The celestial version ends up with 2529 (2009 + 250 + 270) power and 198% crit and 45% crit change giving an effective power of 3644.

To me, that makes the zerker version 42% more powerful than the celestial version. (The full might version worked out to 37.9% more powerful) Unless there’s some way that 600 points of condition damage makes up for it.

Full version with fury is 36.5% more powerful.

What am I missing?

Anything I post is just the opinion of a very vocal minority of 1.

Celestial Stats

in Guild Wars 2 Discussion

Posted by: TooBz.3065

TooBz.3065

No one really knows why they are time gated. But celestial gear came out some time before ascended armor and weapons. I imagine they were testing the effect of time gating on materials.

Now it’s just the way it is.

Anything I post is just the opinion of a very vocal minority of 1.

(edited by TooBz.3065)

Stab issue really a L2P issue

in WvW

Posted by: TooBz.3065

TooBz.3065

Get some PvE players in your guild. Dungeons teach players some basic skills like red circle = bad.

PvE is entirely different than any kind of PvP (including WvW).

First, PvE is made up of designed encounters. That means that there is a way through every encounter, even if your not stacking and exploiting broken mechanics. There are places to stand where there are no red circles, attacks that come at regular intervals so you can recharge your endurance, etc… In a PvP environment, on the other hand, combat is dynamic. It may not be possible to avoid the red circles.

Second, PvE players don’t avoid the red circles. They stack in a corner and beat the boss senseless before a red circle can appear. Their tactics won’t work.

Anything I post is just the opinion of a very vocal minority of 1.

Stability changes - general

in WvW

Posted by: TooBz.3065

TooBz.3065

Step out of your zergs people…this is a great change. Learn to play a new style. Adapt. Try a new build. You know…think a little bit. Too many sheep.

+1

most of the people here complaining are part of small fights guilds that go zerg busting. the trouble is in these small groups zergs overwhelm your stability since they have much more cc available.

the main way to “adapt” is to play with a ton of ranged and just sit there at a distance and cast, which is incredibly boring without the jousting of melee. this has intensified the dullness of the pirate ship meta. sure it’s obvious how to adapt, it’s also way less fun than having organized melee rushes to charge with and avoid.

i’m an ele main and i would be put to sleep if i didn’t have melee pushes to evade. but that’s the new meta we’ll have to “adapt” to, sadly it won’t be fun to play for most organized fights groups.

this is the first time anet made a change that makes the game not fun.

I’ve also seen people just LOS the zerg and have some success.

Anything I post is just the opinion of a very vocal minority of 1.

Stability changes - general

in WvW

Posted by: TooBz.3065

TooBz.3065

Stability changes are bad. You cannot outrun anymore zergs. You ’’ ll die easily.
This game is purely becoming a game of numbers and not skills.
I miss gw2 first days

Game of numbers? Nah, it is a game of dishonest whinners in my opinon.

if your so SKILLED, why do you need stability as your crutch? I will tell you why. Because you were no where near as skilled as you claim to be. This so called “skill”, was nothing more then stacking of the most OP build on the most OP professions,

All of this “wah is me. The sky is falling because they took my OP crutch away” whinning takes away any hope you had of claiming “skill” to validate anything.

I think several people have pointed out, in reasoned tones, why they think this is a bad change for wvw. The counter argument appears to be “LOL L2P NOOB”. Which is at best non-substantive and at worse just trolling.

How about you go away, think about it, and come back with why you think the stability change makes WvW a better place.

I already did my friend. Threw up my pin on my engineer last night for hours. Used some new tactics and thrived. Do not get angry at me because they removed your crutch and it crippled you, while some of us adjusted, thrived, and enjoyed it.

Lol. I’m not angry with you at all. But you still haven’t said why it’s a good change. Instead you basically said that you are awesome and I need to get over my crutch. Which may be true, but doesn’t explain why the change is good for more people.

Actually, I ha e been very specific about it. You are simply obtusely ignoring it. As I said before. I felt it was an over powered crutch that allowed players to ignore entire utility skill sets of many professions. As well, every single profession has vast CC options. Every profession does not have vast access to stability. Personally, after my experience with the adjustments I made last night, I am baffled by some of the complaints here. Folks are crying because the keep repeating the same tactics and they are not working. I make adjustments with successful results and am attacked because I didn’t join in the pity party.

Ok. That’s a reasonable answer. Sorry I missed it before. If you pinned up you probably bad the opportunity to make the determinations that led to success.

Now I will go away and thing about it, because while I agree that the ability to completely bypass a mechanic is not good, I also think that the zerg on zerg fights I’ve experienced definitely favored the large zerg over the smaller group much more than before the change.

Anything I post is just the opinion of a very vocal minority of 1.

Stability changes - general

in WvW

Posted by: TooBz.3065

TooBz.3065

Stability changes are bad. You cannot outrun anymore zergs. You ’’ ll die easily.
This game is purely becoming a game of numbers and not skills.
I miss gw2 first days

Game of numbers? Nah, it is a game of dishonest whinners in my opinon.

if your so SKILLED, why do you need stability as your crutch? I will tell you why. Because you were no where near as skilled as you claim to be. This so called “skill”, was nothing more then stacking of the most OP build on the most OP professions,

All of this “wah is me. The sky is falling because they took my OP crutch away” whinning takes away any hope you had of claiming “skill” to validate anything.

I think several people have pointed out, in reasoned tones, why they think this is a bad change for wvw. The counter argument appears to be “LOL L2P NOOB”. Which is at best non-substantive and at worse just trolling.

How about you go away, think about it, and come back with why you think the stability change makes WvW a better place.

I already did my friend. Threw up my pin on my engineer last night for hours. Used some new tactics and thrived. Do not get angry at me because they removed your crutch and it crippled you, while some of us adjusted, thrived, and enjoyed it.

Lol. I’m not angry with you at all. But you still haven’t said why it’s a good change. Instead you basically said that you are awesome and I need to get over my crutch. Which may be true, but doesn’t explain why the change is good for more people.

Anything I post is just the opinion of a very vocal minority of 1.

Stability changes - general

in WvW

Posted by: TooBz.3065

TooBz.3065

Stability changes are bad. You cannot outrun anymore zergs. You ’’ ll die easily.
This game is purely becoming a game of numbers and not skills.
I miss gw2 first days

Game of numbers? Nah, it is a game of dishonest whinners in my opinon.

if your so SKILLED, why do you need stability as your crutch? I will tell you why. Because you were no where near as skilled as you claim to be. This so called “skill”, was nothing more then stacking of the most OP build on the most OP professions,

All of this “wah is me. The sky is falling because they took my OP crutch away” whinning takes away any hope you had of claiming “skill” to validate anything.

I think several people have pointed out, in reasoned tones, why they think this is a bad change for wvw. The counter argument appears to be “LOL L2P NOOB”. Which is at best non-substantive and at worse just trolling.

How about you go away, think about it, and come back with why you think the stability change makes WvW a better place.

Anything I post is just the opinion of a very vocal minority of 1.

SYG: hasnt anyone tested this post patch?

in Guardian

Posted by: TooBz.3065

TooBz.3065

Does anyone know if SYG acts as a stun break for everyone who gets stability, or just the Guardian?

Anything I post is just the opinion of a very vocal minority of 1.

A change to ranged CC attacks

in WvW

Posted by: TooBz.3065

TooBz.3065

“We were OP before and you took that from us… give it back!!”
Everyone screamed and complained about how zergs and blobs steamrolled through everything – so a change was made to level the field a bit and everyone is screaming how they cannot steamroll through everything.

Everyone is screaming because we were complaining about how zergs and blobs were able to streamroll everything AND THEN THE MADE IT EVEN WORSE.

Nothing “leveled” the field. Now you either blob, or you get blobbed, and if you run into another blob you stare at each other slinging AOEs and ranged attacks until one side gets bored and either builds siege, runs away, or suicidally pushes into you and dies.

Then there is no fix. If it was bad before and it’s bad now it cannot be fixed by stability or CC or boons or anything skill or trait related. They have to dissolve zerg/blob ability. But that will never happen.
An outnumbered map should have defensive buffs – including stability/CC improvements. But screaming about how you want it back doesn’t fix it, does it?

Frequently they do just the opposite. They nerfed confusion into the ground when if was a zerg killer, now they have nerfed stability. I think they expect that people will just have siege wars over towers.

Anything I post is just the opinion of a very vocal minority of 1.

Kicking should stay anonymous

in Guild Wars 2 Discussion

Posted by: TooBz.3065

TooBz.3065

I do think that the key is not to be timid. If someone bullies you kick them, if they are verbally abusive report them. It’s very easy to block them.

But there is no reason to fear them them. They have no power, none.

Anything I post is just the opinion of a very vocal minority of 1.

Stability changes - general

in WvW

Posted by: TooBz.3065

TooBz.3065

Its more alive than ever before it was about time they nerfed some of the crutches that allow superior numbers to always win.

While I appreciate your optimism, I think time will show that they nerfed any real opposition to the blob (other than hiding in a tower with siege)

Anything I post is just the opinion of a very vocal minority of 1.

Anything for the mobility nerf?

in Guild Wars 2 Discussion

Posted by: TooBz.3065

TooBz.3065

Without a link to an official source, you have to treat this as a troll / wishful thinking post.

Anything I post is just the opinion of a very vocal minority of 1.

WouldGW2 be more successful with HolyTrinity?

in Guild Wars 2 Discussion

Posted by: TooBz.3065

TooBz.3065

There is no freedom in GW2. Only DPS builds are valid. So people who say the game is better off without holy trinity, GW2 has only one role: DPS.

I would play this game a lot more if it had trinity.

I think you should look at the WvW environment to see what the GW2 system can be. It’s not all tank, it’s not all healing, it’s not all DPS. Instead, it’s a slowly shifting meta.

If the enemy AI was more like a real player you’d see more call for something other than pure DPS.

Anything I post is just the opinion of a very vocal minority of 1.

WvW no longer required for world completion

in Guild Wars 2 Discussion

Posted by: TooBz.3065

TooBz.3065

So what happens to those who have slogged through WvW, have gotten ganked on a regualar basis trying to do the map completion?

I understand we got our rewards for doing so, but are those people just going be ignored?

Everyone who has run in WvW has gotten ganked from time to time. It happens.

Anything I post is just the opinion of a very vocal minority of 1.

"No-grind philosophy"

in Guild Wars 2 Discussion

Posted by: TooBz.3065

TooBz.3065

33 pages of “Colin said this” vs “No, he said that

WTF does it matter what he said or what he meant?? And do any of you realize that the argument you are having is actually about what “grind” means, which is entirely subjective and differs from player to player? Also, to the people arguing there is a grind in this game, why don’t you just kittening do something else if you don’t like it? This is the stupidest thread, and you people are arguing for no kittening reason other than nobody will let it go.

Specifically the blame for this thread falls on the people who continually refer to Colin’s statements in the Manifesto as if they were in any way a legally binding agreement. Guess what? Things change in 4 years! Even if you’re 100% right about what he said, and not twisting it for your own argument (which is a joke, because that’s exactly what you’re doing), who cares if things are different now? That’s how the universe works! If you can’t deal with it, your life is going to look like this thread. Is that what you want?

So, seeing as no amount of asinine debating is going to change the reality of the game, those of you who are legitimately upset about this are left with a couple options:

1. Get over it and stop playing GW2
2. Get over it and keep playing GW2

I swear… this thread moved past constructiveness long ago and should be locked ASAP. This is just ridiculous, and you should all feel bad for continuing to engage in this pointless conversation.

I think there is a very interesting discussion to be had about goals, attainability of those goals, replayability, customer retention, and other things that are all related to the perception of grind (not that most people are interested in having them).

But I agree that the manifesto discussion is a distraction.

However, yelling and people and telling them to feel bad is equally counter productive.

Anything I post is just the opinion of a very vocal minority of 1.

So I hit LVL 80...

in Guild Wars 2 Discussion

Posted by: TooBz.3065

TooBz.3065

It comes down to what you like to do.

At some point you will want to get a set of exotic armor / weapons. But what kind? In general, Soldier’s armor (Power, vitality, and toughness) armor for WvW and Berserkers (Power, Precision, and Ferocity). When I first hit 80 I had no idea what any of that meant. If you are like me, you should read up on it a little. (specific builds and armor combinations are available at www.metabattle.com). I recommend two sets, 1 for PvE and 1 for WvW.

You can get armor from spending karma in orr, spending WvW badges in WvW, running dungeons, crafting, or just buying it off the TP. However, I recommend that you do NOT get armor for karma or badges, as this armor cannot to salvaged. So any rune / sigil you put on it is essentially stuck there forever.

Don’t forget about trinkets / amulets / backpieces, etc…

Once you have some gear try out different things and see what you like. Some people like dungeon running, some people flock to the loot train, some people love WvW, some people love jumping puzzles (although those get old after a while and give terrible rewards.)

Anything I post is just the opinion of a very vocal minority of 1.

"No-grind philosophy"

in Guild Wars 2 Discussion

Posted by: TooBz.3065

TooBz.3065

I do think that GW2 is grindy. I think all MMOs, to some extent are grindy.

Do people think that it’s possible to have a long term goal that isn’t grindy? By that I mean a goal that keeps players occupied in the time between when different content patches are released?

Anything I post is just the opinion of a very vocal minority of 1.

So tired of being outbid by 1 copper

in Guild Wars 2 Discussion

Posted by: TooBz.3065

TooBz.3065

This comes up from time to time. I don’t really understand why any bid for an item should be protected by anything more than the lowest currency denomination.

If you believe that a copper is essentially worthless then you should argue to get rid of copper and only have silver and gold.

If you don’t believe that copper is worthless then a 1 copper higher bid is an incrementally higher bid.

Anything I post is just the opinion of a very vocal minority of 1.

Next Game Build: Update

in Guild Wars 2 Discussion

Posted by: TooBz.3065

TooBz.3065

I can’t even imagine that people wouldn’t prefer a later functioning patch to an earlier broken one.

I’ve found ArenaNet to the best in class when it comes to quality of patches, time to fix bugs (that aren’t related to Mesmer skills ) and most importantly no downtime.

Anything I post is just the opinion of a very vocal minority of 1.

Settings to fix Lag?

in WvW

Posted by: TooBz.3065

TooBz.3065

Does anyone have any recommended settings to reduce lag. I guess I could drop everything to low, but I’d rather not.

Anything I post is just the opinion of a very vocal minority of 1.

Need help selecting a class

in Guild Wars 2 Discussion

Posted by: TooBz.3065

TooBz.3065

Well, all that’s left is mesmer, engineer, and necro.

Necros have no escape capability, so pick one of the others and go for it.

Anything I post is just the opinion of a very vocal minority of 1.

ppt vs gvg

in WvW

Posted by: TooBz.3065

TooBz.3065

Good fights > PvD.

Anything I post is just the opinion of a very vocal minority of 1.

Mystic Forge unfairness leads cause my leave

in Guild Wars 2 Discussion

Posted by: TooBz.3065

TooBz.3065

Hmmm. I think your experience shows that the odds of getting a precursor from rares is less than .2%.

Anything I post is just the opinion of a very vocal minority of 1.

[NA][PvX] Knights of Ares [ARES]

in Looking for...

Posted by: TooBz.3065

TooBz.3065

Hi all,

I tried applying through the website, but there was no place to provide any details.

I’m a experienced player who is just returning from a several month break. I don’t have a main, but tend to swap between my Warrior, Guardian, and Mesmer. My flavor of the month is a new ele I’ve been leveling.

I look forward to meeting you all.

Anything I post is just the opinion of a very vocal minority of 1.

Leveling an Elementalist Question

in Elementalist

Posted by: TooBz.3065

TooBz.3065

LOL. Only if I want to get crushed, stomped, and hated by whoever is unlucky enough to be on a map with me.

Edit: Plus, if I’m doing spvp I’m not leveling. The idea, for me, was to learn the basics rotations and skills in the relatively safer PvE environment while I’m leveling the character.

Anything I post is just the opinion of a very vocal minority of 1.

(edited by TooBz.3065)

Leveling an Elementalist Question

in Elementalist

Posted by: TooBz.3065

TooBz.3065

Hi, I’ve been leveling an elementalist recently (I leveled one a long time ago, when ride the lightning has a 15 second flat cooldown , but things are different now), and I was hoping for some advice.

I’ve been running with a staff, camping in fire, and basically not having too much trouble (I’m level 57 now). At most, I drop lightning hammer and just clean up. Which is fine, but it doesn’t feel very dynamic.

Looking at the guides, it seems like other weapon sets (S/?, D/?) are dependent on high level traits that can’t be accessed until level 80.

Is this generally true? How would you recommend someone learn ele as they level?

Anything I post is just the opinion of a very vocal minority of 1.

Is it worth farming for a Legendary?

in Guild Wars 2 Discussion

Posted by: TooBz.3065

TooBz.3065

The grind is long. It won’t hurt to start saving and collecting materials. But I wouldn’t commit to making anything just yet.

Anything I post is just the opinion of a very vocal minority of 1.

Ascended gear grind is OTT ridiculous

in Guild Wars 2 Discussion

Posted by: TooBz.3065

TooBz.3065

I am truely shocked that nobody agree’s with Milennin. has everybody forgotten what GW2’s goal was compared to other mmo’s.

A lot of people agree with Milennin. However, we have had this argument… many, many times. We know how it goes.

Pro-ascended grind people think that they think and cannot be convinced. Anti-ascended grind people think that they think and cannot be convinced.

Whatever. The horse left the barn years ago.

Anything I post is just the opinion of a very vocal minority of 1.

Just hit level 80, want an ascended weapon...

in Players Helping Players

Posted by: TooBz.3065

TooBz.3065

Make sure you participate in the WvW tournament. According to the blog post, even third place will get 100 tickets which can be exchanged for 160 dragonite ore.

And 5 events is ridiculously easy to get, just due Eotm for a half an hour and you’ll get it.

Anything I post is just the opinion of a very vocal minority of 1.

how many dailies should i do/do u do?

in Players Helping Players

Posted by: TooBz.3065

TooBz.3065

I do the five things necessary to complete the daily. Then I don’t even think about it anymore. Maybe I get others after than, but it’s never on purpose.

Anything I post is just the opinion of a very vocal minority of 1.

"Leveling as a Reward" Experience Crippling!

in Guild Wars 2 Discussion

Posted by: TooBz.3065

TooBz.3065

I think the problem isn’t that the reward isn’t sufficient for a start instance. I think the problem is that the reward is less than it was.

No one likes having something taken away or delayed. It’s like being told that instead of getting a weekly paycheck, you’ll go no pay in January, but your pay in March, May, and July will be increased to make up for it.

Anything I post is just the opinion of a very vocal minority of 1.

The game is not bad but the players

in Guild Wars 2 Discussion

Posted by: TooBz.3065

TooBz.3065

Well, if you are using a Rifle then you are at range and you are not receiving buffs as almost all buffs to party members are only 600 range. This is why people get upset about ranging because it lowers overall group performance for no reason.

You are basically making it harder for everyone with no concern for their experience. Imagine being a melee getting pummeled by a boss while everyone ranges. The play how you want playstyle has to go both ways and everyone has to make sacrifices in order to work together as a group, that is just how groups work.

Also, if you don’t want to be griped out, don’t join someone else’s party. Either make your own or call your guild to help. I am not a hardcore elitist myself, and I do not agree with the way that people behave in this game, but at the same time its simply a fact that when you join a party in this game you are on their terrain.

And its important to understand that other people are in a bad mood all the time because the game is going downhill. They keep trying to cling to what little they have left in the game like some kind of crazed zealot because not only has ANet added nothing else for them to do, but they keep adding more bugs and nonsensical limitations in the few things that they do have left to do in a game that is increasingly being tailored for low-intelligence players with fat wallets.

How do you fight the boss at the end of the grawl fractal without a ranged weapon? I usually pull out my rifle at that point. I thought, but I’m not sure that the DPS of a rifle is a little higher than that of the LB, but the LB gives more utility with blast finishers and a fire field…

The best thing about the longbow on the fire shaman is that you can use two aoe skills behind you into the elementals as you are moving. This allows you much better mobility (even though you should always be looking at the shaman).

I don’t complain to rifle warriors in PUGs but they sure do annoy me! Although people say that nothing else but dps matters in groups there is a need for some control of fights. Rifles offer zero control. Rifle warriors do nothing to control the wolves in the Mossman fight, for example, and if that leaves me to deal with the wolves on my warrior then I’m not impressed.

That makes sense. Thanks.

Anything I post is just the opinion of a very vocal minority of 1.

The game is not bad but the players

in Guild Wars 2 Discussion

Posted by: TooBz.3065

TooBz.3065

Well, if you are using a Rifle then you are at range and you are not receiving buffs as almost all buffs to party members are only 600 range. This is why people get upset about ranging because it lowers overall group performance for no reason.

You are basically making it harder for everyone with no concern for their experience. Imagine being a melee getting pummeled by a boss while everyone ranges. The play how you want playstyle has to go both ways and everyone has to make sacrifices in order to work together as a group, that is just how groups work.

Also, if you don’t want to be griped out, don’t join someone else’s party. Either make your own or call your guild to help. I am not a hardcore elitist myself, and I do not agree with the way that people behave in this game, but at the same time its simply a fact that when you join a party in this game you are on their terrain.

And its important to understand that other people are in a bad mood all the time because the game is going downhill. They keep trying to cling to what little they have left in the game like some kind of crazed zealot because not only has ANet added nothing else for them to do, but they keep adding more bugs and nonsensical limitations in the few things that they do have left to do in a game that is increasingly being tailored for low-intelligence players with fat wallets.

How do you fight the boss at the end of the grawl fractal without a ranged weapon? I usually pull out my rifle at that point. I thought, but I’m not sure that the DPS of a rifle is a little higher than that of the LB, but the LB gives more utility with blast finishers and a fire field…

Anything I post is just the opinion of a very vocal minority of 1.

Misconceptions regarding Level gating.

in Guild Wars 2 Discussion

Posted by: TooBz.3065

TooBz.3065

I just want to say that I appreciate the dev’s coming here and telling us what they are thinking. There’s a lot of rage on the forums right now (me too, I hate the new systems and will not level another character until this is straightened out).

Regardless of the quality of the patch, it’s not easy to come here and post with all the bile and meanness that is going on.

Anything I post is just the opinion of a very vocal minority of 1.

if you think the LB changes aren't OP

in Ranger

Posted by: TooBz.3065

TooBz.3065

i hate it to see that SUDDENLY all noobs dig out their dusty rangers, they quitted months ago because they were soooo underpowered and useless. and now? rangers…rangers everywhere…in pvp of course.
The happy lil hunters who run around, dont even want to 1v1, just shoot from far away or from above in others 1v1 and feel like a boss.
I hate all “rangers” who think they are a ranger just because they have one they dig out when the ranger seems to get the new op class. A short look back at old BM times – times when every 2nd player was a ranger.
Enjoy it all wanna-be-rangers. Enjoy it until the other classes know how the average comeback hunter plays and reflect ur RF and u have no plan wherefrom the dmg comes.
But at all its nice to see a freekill when i see another power ranger who thinks he is a pro and i nuke them with a power build i play for weeks or months.

greetz
the Hunter of the wanna-be-archer

You’ll be happier if you stop caring what other people do. What makes you think this is in anyway relevant to whether the LB is OP?

Anything I post is just the opinion of a very vocal minority of 1.

if you think the LB changes aren't OP

in Ranger

Posted by: TooBz.3065

TooBz.3065

Oh, and I’ll defend any change that mixes up the meta a little bit. This game has become stale. Rangers have been underpowered for the vast majority of the game.

And if you are going to QQ about traiting 20 points into trickery, go figure something else out. But do not expect anything but derision when you come here screaming for nerfs because your precious position in the power heirarchy MAY be threatened.

Anything I post is just the opinion of a very vocal minority of 1.

(edited by TooBz.3065)

if you think the LB changes aren't OP

in Ranger

Posted by: TooBz.3065

TooBz.3065

I can see the gap closing point, but almost all classes have gap closers (which have largely been repurposed as escapes)

Thieves have stealth, sword 2, short bow 5, dagger 2, shadow step
Warriors have sword 2, greatsword 3, greatsword 4, endure pain,
Elementalists have ride the lightning, lightning flash, burning speed, mist form
Mesmers have stealth, blink, feedback, mirror images, temporal curtain (traited)
Guardians have wall of reflection, aegis, sword 2, greatsword 3

I have no idea what engineers and necros have as I I don’t play them.

Usually, people save these skills as “escapes”. If something goes south for them they get to run away. However, there’s no reason these skills couldn’t be used to close the gap and get to the Ranger. It just requires a little thought and practice.

Holy kitten, you must be a really bad ranger reading all your posts to defend ranger .. really.

Thieves have stealth, sword 2, short bow 5, dagger 2, shadow step

none of these abilities has a 1500y range, using SR to engage a fight is super selfish + ranger can easily wait for it run around a bit, use GS#4 or even Sos .

And well really, you must be terrible to list dagger#2 here, once the thief even comes in the range to attack you , your LB#2 will have him killed, not to mention you can CC him with your pet and once he is in range just knoch him back using LB#4.

Oh and forgot LB#3 to stealth of something …

Its so funny to read in the ranger or profession balance forums, all the bad rangers try to defend the OPness while the better one will admit that its too much.

And the sad thing is, Anet knows it but it will take 6 month until a fix will hit, as usual.
The question is , why ?
They know it, why don’t they balance of things faster, like they did in the beginning.???

Well, of course I’m a terrible ranger. I don’t even play one. (I’m terrible at all the other classes too, but I don’t think that’s the point.)

Do you even remember pistol 5, dagger 2 or has it been so long since you had to press more than one button to win you forgot?

Also, trait long reach, and you can steal from 1500.

Anything I post is just the opinion of a very vocal minority of 1.

How do we get the commander pin refund?

in Guild Wars 2 Discussion

Posted by: TooBz.3065

TooBz.3065

I may have missed something, but I can’t figure it out.

Anything I post is just the opinion of a very vocal minority of 1.

Anyone have a Trapper Rune build?

in Ranger

Posted by: TooBz.3065

TooBz.3065

No, but set yourself up with condition damage, take all the trap traits. Throw out each trap just after / as stealth ends, and get 15 to 16 seconds of endless stealth. You may not kill anyone, but they won’t be able to find you.

Anything I post is just the opinion of a very vocal minority of 1.