and how do you tell that u used that?
It’s possible to do 1vX fights. In a smaller server that counts as a zerg. I don’t mean 1v100 or anything. Maybe 1v10. Any other class pretty much gets steamrolled instantly. A thief can play with his stealth to spread his opponents thin and pick off the targets one by one starting with the squishiest. That’s what I meant. My bad!
nobody can 1 v 10. the most i can ever imagine is 1 v 5 against bad players. just aint happening. i dont mean 1 v 3 then u kill 1 then another couple come in and you kill one then another comes and u end up killin em all…thats still a 1 v 3….just a few more came after. but 1 v 10 is impossible withou hacking
The only problem I have with retal is how stupid strong it is on a full pvt guardian. The guardian is already crazy hard to kill but back when I would go 10-30-30 in wvw, each hit of retaliation would do more damage to me than my dagger auto attacks would do to the guardian (I was full zerker). Since the guardian had more total hp than me, a better healing skill, heavy armor, and perma retal up time, there was just no way for me to kill them. Now when I fight guards I only hit them with the big burst attacks and almost never use small hits. That’s the only way I can beat them without killing myself.
exactly. in the extreme cases where they go full zerk or full toughness/hp its silly hard to kill them…. id rather see their dmg boosted 10% and make retal reasonable.
i run around and bop em with my mitts. BOP BOP
You missed the part where it was said that this was done using STEADY WEAPONS.
srry that means ….. without switching weapons?
Regardless of how good a thief is or is not, I will never give up my ability to flee from any situation when it goes south. Any. Situation. Never underestimate how powerful first strike advantage is, and thieves rely on that like no other due to stealth. Start losing a fight? Stealth out, wait for a reset, hop back in, rinse and repeat until your opponent makes a mistake. Be essentially immortal.
Besides, no other class can 1vZerg as easily as a thief can.
thieves can troll…they cant 1vZ….nobody can.
Retaliation is supposed to be a counter to multi hitting attacks.
If you think you have problems, try running a grenadier engineer against retaliation.
i think retaliation is more of a help to non dmging builds. like guardians who are spec’d to be support and when they get targerted this kinda helps them stay on lvl. retaliation is not a class specific skill so its not really meant to be a hard counter anywhere.
yes yes yes we all know engineers have the same problem. but even in the grenade spec they have other skills to use. thieves dont. if u d like to point one out on p/p or p/d plz do show me.
this is all a joke right? 5k backstab? not even going for max dmg but ill hit u one better :P
no problem check them both out later. u will see what i mean. its not that all builds are impossible to play against it just some.
i tried that in zerk p/p i hve some video. n ow i will say im not a master p/p player!
gimme 5 mins to upload it. again this is purely testing to see the implications of retaliation against multi hit tools.
yes every class has hard counters. but shouldnt have instant win buttons.
thieves use to have that against other zerk builds. but we lost it on mug nerf.
there should be no instant win builds against given other builds.
in any experiment you need a control. in this a control is to see how much dmg you have to take against hitting another person with attacks and each only uses heal. this shows you how much dmg you dole out while recieving the same and see how mcuh total HP you have left vs theirs after all heals.
check it out. doesnt attack me once.
@hype…. btw you dont have to state u play d/p. i assume everyone is lol. kind of a given….90% chance anyway
same here. i did 2 days worth. id like to be compensated but that asking too much?
I play a d/p thief as my main but I’ve played all the other major thief builds. Retal guards are annoying but not overpowered. I think retal is fine as-is… get better rather than trying to destroy other people’s builds… it’s bad for the community.
If it bother’s you so much use signet of malice… that’ll drop retal dmg by 50% or so.
not asking for a nerf that would bring it to the ground….. ok maybe u dont understand. there are some builds in this game that others just have an incredibly hard time beating. but that doesnt mean they cant. power based guardian vs any sort of pistol thief like p/p for example iwll just kitten him in seconds. wanna know why? well lemme break it down for ya
p/p thiefs are usually zerk or they wont have enough dmg to do anything.
unload = 8 shots. does 4-5k dmg with high crit chance. that 8 shots deals over 3k dmg back to the thief. ontop of that GS skill number 2 on the guardian followed from skill 3 ….. the thief is going to take another 6k dmg ontop of the 3k he was dealt from retal that is up the entire time.
without a critical hit…pistol attack does 350-450 dmg max ish. each hit does about 380 dmg back to the thief against retal on a power based guardian. …… so if the guardian has toughness that means hes taking about 275 -300 dmg per hit and doing 380 back each. so if he has more Hp AND more toughness its a quite impossible situation.
no no no simplicity you misunderstood it…. only skills that linger on ground cant hit u. ranger AOE arrows can….bullets ricochet can….sword attacks. just not ground targeting stuff.
basicaly….
mesmer AOE stuns….
ele fire on ground…
freezes on ground…
caltrops on ground..
necro marks….
etc.
the thing is we get insta death when we get into a zerg fight….and when we are invis we are doing 0 for our zerg. we offer nothing. so going invis gives us a chance to atleast cut some dmg but not all. would be a great idea and atleast let thieves sometimes support the zerg.
yeah…i just think of it as a strip….not that we should but … :/
Please consider you shouldn’t be killing every single build, otherwise you would be massively overpowered.
I’m a cleric whose only damage is retaliation. If you unload a lot of cuts on me, you die; and that’s how it should be.
That’s as if I complained about my damage being crap or asking for nerfs to conditions.When I see a necromancer roaming around with a teammate, I think twice before jumping in.
When you see a soldier with retaliation, you should probably think twice before facerrolling your keyboard on him.
i agree…..having almost 0 % chance tho is also something that shouldnt happen. you should never have to just either run away or stand there and die bc if u dont ur just wasting time/prolonging the inevitable.
i cant make sword work…its direct dmg only :/
@lews yeah. we have only gotten 2 real buffs to skills. 3 arguably
1) FS/LS
2)Shadow Strike
3) Steal
Retaliation has already been nerfed. It is fine as-is.
so you would take sneak attack or unload and beat a guardian? ill challenge you to that lol. its a lil op when its up perma. if it was a lil harder to get…then i would agree.
idk why but i finished all 83 with no problem…..? maybe its on your end? i finished mine 2 days ago.
anet never writes anything the way they mean it. problemm with many skills too. they were computer programming majors :P not english
the next big patch for skills is going to tell me if i stay or not. to be honest. its still fun but only while roaming and only when its the right amount of enemies and only when its the right environment……wow thats alot of “ifs”
apparently you’ve never ranger longbow’d 5 onto a group of 5 with 1 guardian shouting stand your ground in the middle of it and keeping everybody alive while you kill yourself off the retal of 5 people.
you wish thieves had it bad with retal.
cluster bomb…..ricochet….caltrops…..death blossom…..unload…sneak attack…trick shot
rangers do have 2 skills that hurt with retal….thieves …as you see above any of these skills just shouldnt be used.
Or you could be aware of which classes frequently carry retaliation, know what to look for in terms of buffs on the bar & FX on the actual target and lay off the mad button mashing of multi-tick skills when you see any of those things.
so perma retal builds…what to do then? horrible suggestion by the way :P
depends what you run. but theres no reason for it to trigger 5x in 1 second. thats more dmg than ur prolly dealing with sneak attack if u use it
so we all know that sneak attack and unload and all the lil hits like cluster bomb broken up…really can own some if not most thief builds. so how do we fix this so that thieves can play effectively in zerg and 1v1 without having a 100% hard counter? i have 2 proposed solutions and any respectable opinions are 100% welcome.
1) Make Retaliation have a 1 second cooldown per person whom hits the person buffed with. This i believe should have been in since day one. They could also rework the dmg on retal so it fits appropriately.
2)Grand Master Trait: Defiant Concentration (30 pts): While stealthed you cannot take any extraneous/collateral damage unless a skill was activated and targeting you before you went stealth. Melee strikes and Arrows/bullets can still damage you. just not AOE skills or ground targeting etc.
SIDE NOTE: what about a master/GM trait that says : all evades are +1/4 second long? i think that would help on the aftercast that leaves us very vulnerable in a fight/zerg etc.
@kaizer. no . thief is not easy mode every thief who has said so never released a video of THEIR gameplay. and if another thief DOES its bc he has many hundreds of hours mastering thief …. not bc he just picked it up and did well. thief is NOT easy to play. its quite hard to play well. a new player picks up a thief he will be dead in seconds against any nub ranger.
go zerk for COF…the rest is all debate-ably bad.
well the thing here is that anet thinks if they make ALL the skills as strong as CND or HS then we will be OP. but the fact is they should all be strong to their respective use. we have initiative so it doesnt matter if we go 2 2 2 or 3 3 3 . as long as the init matches the skill then they should ALL be good skills. but some ignorants look at it as wow every wepaonset has 5 strong skills. if u put 5 strong skills on any other class it will be op. but not thief. bc we spam the best skill anyway. u know what i mean? so by makign them all equally awesome wont hurt the game.
The ideal balance for thief is not that any skill can be spammed any time – that’s boring. Ideally every skill is potentially very useful in the right situation (spammed or not), and less useful in others. So when asking if a given skill is worthwhile, the questions need to be:
1 – “Is there a situation(s) where this is the best skill to use?”
2 – “Is that situation relatively common?”I think the developer goal for every weapon set should be that you can say yes to both questions for all of the skills in the set. Right now I’d say that’s probably the case for d/p and s/d.
In the case of shadow-strike, it is superior to CnD for both offense and defense in a few scenarios.
1 – You are revealed and have initiative to spare – so a little extra dps and a cover condition are useful. – maybe you’ve got a gap-closer up too in case the enemy is about to run.
2 – You are fighting a meleer, who knows how to handle stealth, so your CnD is not protecting you the way you want/need it to.
3 – you are running, and need distance more than you need stealth.
4 – you are in an aoe circle and out of dodges.
5 – you just got immobilized
its circumstantially better. you mean depending on traits. CND is always going to be better on p/d than shadow strike. lets compare considering that we always ALWAYS ALWAYS lol have 30 in SA
CND for 6 initiative
1100 damage or so
3 vulnerability
AOE blind on hit
2 condi removal
1400 heal ish
Bonus: Sets you up for sneak attack (1200 dmg 6 bleeds at range)
Shadow Strike for 4 initiative
220 +730 dmg or so
2 stacks of torment
Bonus: Creates 700ish range gap.
now its obvious which is better. am i sayin SS doesnt fit in? heck no. i said before i loooove to use it on warriors…guardians….some rangers and other thieves…even engineers sometimes if the occaisson is right. its a nice lil add in.
i understand what developers want. but at this point what WE want is a nerf. and not directly. but what SHOULD be happening is ALL our skills should be as useful as HS or CND or Cluster bomb or Head Shot. why? bc we still have initiative pool and there is no difference in spamming 4 4 4 4 or 2 2 2 2 if they are both balanced in initiative costs to skill power. but that means that all 5 of our skill sets have to be equally awesome. so whats going to happen if they make that? a bunch of QQers saying look at their 1-5 and they have all of them awesome and usable. what about poor ol warrior and poor ol guardian? why cant all 5 of ours be awesome. well the short answer is they can spam 5 skills in a row then switch and do 5 more. thats 10 total. the most we can spam is 3-4 skills on the heavy end. there is the bigg difference even tho most people cant wrap their heads around that.
problem: low skill lvl of players that spam skills. how can we fix this?
solution: make all 5 skills on every thief weapon set equally awesome so we can no go 131414155322 rather than 3 3 3 3 or 2 2 2 2 or 5 1 5 1 5 1 or 5 2 2 1 etc.
there really is not difference as long as the power/initiative ratio is balanced correctly.
you will see QQers no matter what tho
necros cant beat range thieves but d/d and sometimes d/p they can. not sure about s/d as i havent played many necros on that
hmmmm is that a condition? or more of a stun break
i use d/d or s/p in dungeons. not much else. sometimes SB depending on the situation. but the evades while pistolwhipping let you keep up with warrior dmg without having to “take a break” to heal.
i see. we are assuming it does. so instead of plz fix….. “can you plz modify HIS to include torment as it sort of insists that all dmging conditions are removed”.
i agree but just didnt know if it was stated. everyone makes it sound like its stated.
withdraw would have to remove another condition then too…..what should it be?
i was thinkin s/p :P sfrry was playign it a lil today! when i say stun i mean anything that rupts a skill . just my old school mmorpg jargon coming thru.
u would rather use that then spend the extra init on headshot for the stun to stop them from using the heal/swiftness gainer as they flee? :P
i would only use it if it were 2 init….personally. crap dmg. slow on distance. misses too much…..only really useable to tag mobs before you go down for rally
whos going to spend 4 init on DD that misses alot at ranged distance. :p id rather use nothing and give up than let myself be low on init and him know that.
is it SUPPOSED TO? are you sure? i mean im down for the change im just curious the reasoning behind it. where does it say so?
its a LIL slower than the .25 but not 1 sec in total. ur looking at .5 seconds in totality for the pre and after cast. .25 secs after you hit the skill it fires and .25secs again u can reclick it. you get 2 shots per second or 2 shots per .9 from what im testing.
really dont think it can be done in 7-8 seconds ? :P
It seems that you got lost in the conversation. Your video further support my skepticism to your claim.
I said;
“It’s hard to believe that to be a duel since whoever you are dueling didn’t even try to defend themselves. :/”Then you post a video beating up on a golem…. >.<’
well sorry i didnt have a video of THAT duel. but even if its 1 in 100 u dont think thats likely? ok ill do a few duels tnite. ill def do it to 1 person. wanna make a bet in gold that you will renig on?
I’m not saying that it’s unlikely, what I’m saying is; you might have done it as you say, but it’s not a duel.
well it was a duel….. i dont carry infil sig on my wvw build. period. or basilisk venom. stun and BV can really disorient people and allow you to get off combos. try it out. u might be surprised.
If that is so, then we go back to my original post;
It’s hard to believe that to be a duel since whoever you are dueling didn’t even try to defend themselves. :/
That’s the part that is hard to believe, the part that you’re in a duel with someone who simply stood there. In your post, your stun only last for 2s, but the fight lasted for 7s according to you.
My question is, was your opponent has quite a big bugger that he was picking his nose while letting you kill him? Otherwise he could’ve defended himself in the next 5s.
But whatever, if you killed him, then you killed him. But I remain skeptical that in a “duel” someone will simply allow themselves to die without a fight, unless they are trying to remove a Total Recall tracking device.
dodge roll is the only thing you can do during stun other than stun break. the full combo for 7-9 stacks only takes 1 second. :P ive been using scorp wire lately too. im in love with it
i just had to find the way to use it correctly
The only thing they really say about P/D is its boring and only has bleeds which isn’t true.
its boring and only has bleeds which isn’t true.
which isn’t true.
…Care to explain to me how it isn’t true? P/D only has consistent access to bleeds (which is how it “Only has bleeds”), and it’s super boring to play because without 5->1, wait for reveal, 5->1 style gameplay, your DPS will be extremely sub-par.
Shadow strike gaining torment is Ok, but it’s not a DPS powerhouse by any means – it still falls short of CnD->Sneak attack.
As I said before with my P/D setup I can bleed, poison, cripple, weaken and torment. Is it a power house? No but its not ment to be. I have good damage though and decent survivability. As for it being boring it is no more boring than the idiots who spam HS or the same exact 5-1 gameplay they do with daggers. You are not forced to just use 5-1. If you do and are bored then its your fault.
Poison, cripple and weakness are not DPS conditions. You will never kill a player with those conditions. Your access to Torment is crap – the spec relies entirely on Bleed to do DPS.
You are forced to use 5-1 if you want to even have a chance at killing anything – it is clearly the best DPS for the weaponset, which is why the set is boring. 99% of the time, the question “what going to end this fight the quickest” is answered with CnD, sneak attack – that’s bad. Sure, I could tool around with shadow strike and Dancing dagger and probably still win sometimes, but why am I going to choose inferior options? Why not just design the set so none of the options are obviously vastly superior?
well the thing here is that anet thinks if they make ALL the skills as strong as CND or HS then we will be OP. but the fact is they should all be strong to their respective use. we have initiative so it doesnt matter if we go 2 2 2 or 3 3 3 . as long as the init matches the skill then they should ALL be good skills. but some ignorants look at it as wow every wepaonset has 5 strong skills. if u put 5 strong skills on any other class it will be op. but not thief. bc we spam the best skill anyway. u know what i mean? so by makign them all equally awesome wont hurt the game.
what is gimmicky about p/d? d/p is gimmicky too then and so is s/d :P
i would like you guys to take a close look at what you define burst as. then compare it to what we have.
we used to have mug CND bs…THAT is burst.
i dont consdier CND BS burst. i think thats a combo.
burst is a combination of 3+ skills that combine in my opinion.
spike hits are like 1 or 2 big hits. how do u guys feel?
i think thief burst is non existent.
bad programming :P ok thanks for the tip
Thank you everyone for your responses!
I’ll definitely have to get other sets and I’ll do so while d/d I guess. Now, I was doing 25/30/0/0/15 but I’m feeling SUPER squishy (I did make my trinkets Settler’s to get toughness, healing and condi damage, which I’m sure will get critizised to hell and back but lesson learned, no?) Based on my kitteny gear (Rampager’s and Settler’s) I was wondering if I wouldn’t be better served with a different type of trait build. If so, what do you guys suggest? It seems I’m currently geared for a power, precision, toughness and healing mix with TONS of condition damage. And please please, remember I’m super noob and I look up to you guys for help, don’t shoot me down with flame or insults please. (also english is not my first language so pardon the mistakes)
for rampagers….try this 10 30 0 0 30. have hit crit and high condi dmg with decent power and a nice 3k heal every 20 secs
u might like it alot.