if need be ill show you videos from 2 weeks ago that are quite contrary to what u are seeing here. hell i didnt even think it could have been lag until i saw the playback. the playback is different bc its a constant flow of information which is recorded as it comes thru even tho we send/recieve it a little differently while playing. when a video recording program records something it attaches to the “window” or “program” of your choosing. You might think it attaches to your screen information and whatever you see on your screen is what the camera records….although it may lag while playing the camera recorder is still getting an even flow of information and recording it as the order of action …..which is different from what the screen actually shows. Basically if you record guild wars and go afk dancing then press the windows logo or go to home screen and minimize GW2 and go play poker online….the recorder will still be recording the game and everythign that happens there…. even tho your poker game is playing it wont be viewed on the playback. it literally attaches to the program.
Played D/D since release, I’m not experiencing any problems with C&D, the only time it fails is if I’ve triggered a stealth trap.
Watched your vid Travlane and you are trying to cloak while revealed is still up, thats not lag, just bad timing. TBH you just played really badly, the first immune you threw a junk while in stealth that revealed u and then you tryed to cloak immediantly, and the 2nd immune was because you attacked with cloak while in stealth…
0_o i have a 50 to 1 kill death ratio…….roughly give or take….. 6250 achievement points…… full hall…..legendary (almost 3)…..3k hours logged on thief……5 suites of armor….10 weapon sets…. 4 lvl 80s…..(only the important ones
lol) anyone not a bragging session my points is i know kitten well what timing is. i can get CND to go off with stealth so fast it seems like revealed is still on.
what you are seeing in a video is not what we are seeing while playing. i have been on thief for 9 months and have pretty much mastered every build (other than p/p) so all the sudden complaining about a bug like this or maybe its lag or bottle necking information from game to desktop/laptop is debateable. what i do know is its not a L2P issue. many experienced thieves are having this problem. it is 100% on anets end.
well bows are ok when defending but i think when attacking u need somethign with more fire power. trick shot could be faster/higher dmg and cluster bomb could be about 33% faster i think on the fair side. right now i dont see bow a viable weapon in WVW.
this coming from me….a player who chose his first legendary as the dreamer…..so i have a dreamer just sittin gin my inventory not being used….. def not a biased comment here :P
@DRyamak
“No, I cant flip a camp half as fast, I can flip it TWICE as fast if not more. Yes it can be proven in video, we all saw the one you posted I can guarantee you I don’t even get downed unlike you.”
this was said in your post….maybe it was quoted or edited incorrectly idk. but it seems like a response…i didnt see anyoen elses name near it.
Now i understand all about you, you inadequate, completely . That was reply of Tonikor to you.
“you inadequate” i think you mean i am inadequate….and also need to qualify that…. in what sense?
ok then it was from tonikor. i thought it was you who said it. no big deal…either way you are correct
it is clinical. all the facts and evidence says i was right. not one piece of evidence says other wise. opinions are irrelevant in clinical matters.
s/d has no chance srry yamak. d/p …well i guess it dpeends on both players. if d/p is overly agressive itl oses…. same with p/d.
Prove it. Just one duel. As for d/p you need to c&d off something to do your pew pew, but sometimes. you know you just cant do this. In wvw all p/d thiefs start to run to nearest pack of mobs cause – c&d miss, c&d miss, what a crap-need to find rabbit or rat to c&d off. But in custom arena no rats and your lovely rabbits, and you know this . You say that d/p inferior to p/d so why you cant kill it? Of course you can, but why you afraid to prove it? Cause you just little pug with some huge pretends, sorry to disappoint you all of your pretends silly.
wow…ok lol..where do i start on this mess of ideas.
1) re-read the title….
2) read it again lol….
3) yes this build works in wvw with a slight change of 2 traits and 2 utils
4)i would be more than happy for a duel. actually i prolly have some footage of a s/d and me fighting somewhere….althought not alot bc its rare to see s/d in wvw.
5)not sure how to respond to the rest as it doesnt make sense? i have huge pretends? your are sorry about my pretends? wtf does that mean?
6) yes s/d is quite inferior in the the context of what i was discussing. s/p too. d/p is close but cant really zerg it up so it comes up short in that department.
7) “as for d/p you need CnD” <——- you said this…… d/p doesnt use CND
anytime u want a duel ill put you on video. let me know
not one troll / hater has accepted the challenge yet.
@DRyamak
“No, I cant flip a camp half as fast, I can flip it TWICE as fast if not more. Yes it can be proven in video, we all saw the one you posted I can guarantee you I don’t even get downed unlike you.”
this was said in your post….maybe it was quoted or edited incorrectly idk. but it seems like a response…i didnt see anyoen elses name near it.
Trickery Master
Confusion attack
5 sec confusion(5stac) on crit/ 10 sec cd.Interesting. Instead of being on-crit, like so many of our other traits, why not make it on-daze? This would give stealth S/D a chance and a controlling aspect to it, and in a lesser bit, S/P and D/P.
Hmm. Maybe make the confusion last longer, too. Like 8 seconds, ish? ‘Course, then you’d have to increase the ICD or something, eh?
u cant use skills while dazed :P so it wouldnt do any dmg ….but they would also never give us a long 8 secs or anything like that so itd have to be short like every one of our other proc ocndis.
Thieves can avoid most of the stuff in PvE overworld. The problem is we’re so squishy that in dungeons and fractals, the things Anet is expanding upon, we can’t keep up. Doing fractals above lvl 20 with a thief is suicide. People don’t want you in groups.
Even with 30 points in shadow arts and stacking toughness gear ( and tons of healing abilities/traits) I go down alot more with my thief than of the other classes in dungeons and fractals. Anet really needs to address how squishy we are for a melee class. Because avoidance just doesn’t work when being attacked by huge groups of mobs, and many bosses.
The problem is thieves are forced to kill mobs quickly in order to survive, this doesn’t happen in dungeons/fractals. So we end up being dead weight that need to be rezzed more than the other classes. Anet seriously needs to address this issue.
That’s why I run fractal 38 multiple times per day as a thief with 0 problems.
Step up your game.
how much dmg do you do against the 3 champs in the first room of the harpy lvl? all champs 1 with great burst 1 with great hp and AOE KDs…one with aoe dmg and burning. prolly use ur shortbow here? ping ping ping. engineer….ranger…everyone outdmgs u here. fact is yes we can get by….but we also can do the output many others do. we are inferior in that aspect.
PS its not to impress you its to show the forum n ow what trolls really do. nothing but troll with 0 backup. everything u say has been proved wrong…with video(camp capping) with lack of video (zerging with d/p) ….with math (gap closers) and id say pros/cons list but thats more arguable so i wont include that.
-1 yak but it dont matter. i dont target yaks at all bc 1 caltrops kills any number of them while im invis. not to mention daggerstorm dmg
also the first lag looks more like a vid freeze and cut some footage as you did quite alot of dmg in those 2.5 seconds and also went back up to full health. videos dont freeze. when u lag the camera catches it all. never happens like that. i think u cut footage out. hence why A ) you wont do the camp without a cornball trick and
you wont even make another video with a timer
you are a fake…a cheat…a trickster….and you got beat
if you look at the moment you kill the last yak….. right? you jet forward at like +50% speed then slow down and run the rest at normal speed … right at 40 secs. really go look
not evven gonna mention the fact urs is 10% or so sped up too. maybe 15. def something fishy about urs.
making a new vid now. up in 5 mins tops.
your build requires a qualifier. yes go look the word up. theres NO WAY you can kill camp WITHOUT taking a trick like that and using a corner to hide bedhind a rock.so IF and ONLY IF you use that trick will you ever be as close.
:) if you need an IF then its an inferior build :P
PS still waiting on the zergy vids of anyobne with d/p or s/d
i understand you had a few more. i also didnt funnly mine in. what can be done? cheap tricks? ok u need qualifiers for your build to work. mine just works. i dont need to “enter at the right angle” i dont need to"funnel pathing" i dont need to “pull half the camp at a time” i rock it out like a boss. u get it done cheap. period. its inferior. period. show me you can do it without tricks. i did my camp without any
_
http://youtu.be/mOmkX5WpROo see ….same as yorus but 1 live player for the missing yaks etc. im still trying to find a camp with yaks as im typing this message. are you searchign for a camp too? id like to see it without tricks. just bc u can use a trick within the game doesnt mean its a part of your build. the trick is a flaw int he game….not a pro to your build. therefore you are exploiting a fault in pathing….not capitalizing on your buidls prowess. hence i cant accept it even if u did win.
either way its one of like what 8 camps u can do that to? :P still a fail even if u could beat me which u didnt :P but ill get another video with yaks so u feel better. why dont u get another video without using a cheap trick to camp. bc technically and class can do that. ive seen ranger and guardian use that trick before.
yoru camp wasnt upgraded…… idk how theres 2 guards…im standing at the same one now. only 1 guard.
oh mine had one? ok ill go to the same camp as urs.
saving a video now. sryr its hard to find a camp with 2 dolyaks. but i fought a warrior and camp instead. 1 min 2 seconds of fighting. id personally rather have 2 dolyaks but w.e. without the warrior id prolly have been around 42 seconds or so 43 maybe.
just realized i also have 25 stacks of blood not corruption. oops.
You reply without a single mention of killing 5 targets instead of 8, cute.
And you started the camp with already throw gunk in your steal, cute.
Mine was 1 try too, sup with that.
u had 3 yaks? wierd. thought there wer 2 per camp?
So in short:
- I start at 00:12. At 00:40 the dolly dies and I lose like 6 seconds getting to the claimer, which dies at 01:05.By my math I took 18 seconds to kill the claimer plus 28 to kill the rest, not to mention never being below 90% hp
Thats a total of 46 seconds to kill MORE TARGETS than you and without having the claimer there to take the aoe damage from sigil of fire, daggerstorm+bleeddmg and throw gunk.
I’d say it would probably cut more than 6 seconds from the total. So yeah, how exactly is your “best overall wvw build” the quote “hands down best camp flipper” again?
the dollys i dont have to hit. 1 caltrops = more than enough dmg to kill dollys but i do hear what urs ayign there. but u activate trick shot at 4 and hit it at 5. why dont u go find another camp? or is it only that one u can do? i can do it to any
fact 1 : u still cant make or show me a video of d/p or s/d getting into a zerg fight and actually fighting….other than on an edge picking on a solo lamby
fact 2: u cant flip a camp without a cheap trick and choosing camp where u can trick the games AI into a poor pathing and to kill them that way. i can run into a camp whenever where ever and however i want and still get teh same result.
so next time u say “d/p is better or as good as p/d flipping a camp” make sure you put the qualifying asterisk below it * only if i funnel them into a pathing trick/cheat otherwise not going to happen* 
again check mate bwahah
how do we up it/
very clearly at the 5.25 mark of your video or 5.5 latest you hti with your trick shot. same at 1:05:25 mark the last hit and exp came up. i stopped i there.
the first hit in my video was 1 second in…but i started at 0 bc i activated daggerstorm so there wouldnt be any disagreement. i really try to be unbiased. but if i count when urs started i could say 4 secs bc u activated trick shot then. so i guess we shoudl faily add 1 sec extra to my video win time?
mm? aslo he literally dies at 53.25 on my vid so the total time would be 51.75 to your 61 seconds. but not gonna nickle dime it. won fair and square. anyway shall we move on and disprove another one of yoru comments?
BTW mine was 1 try. i could get around 40 secs if u really want. no mistakes and all.
not without funneling that cheap trick :P just unrealistic unless ur at the perfect camp and there has to be no other enemies and there cant be RI up. thats 3 “musts”
Upload a clip? I’ve never seen this before I’d like to see what happens. If it’s as often as you make it out to be it shouldn’t be a prob to catch it on vid.
Weird bug though, only thing I can think of is if you have an on crit sigil (fire or air) that procs when you C&D and gives revealed. Heard they kittened that up.
i have it on video here
seems that it shows up as lag on video ….and sometimes other stuff too. but i am not almost certain its a server lag issue that ew arent seeing what is ACTUALLY happening. but its fed to us after we already do it and lose it ….but there are times i go instant revealed or cant use my stealth attacks in stealth. wierd stuff is going on.
ok below you will see a link. your camp attack starts at 5 secs and ends at 1 min 5 secs for a total kill time of 60 seconds. mine is edited so you see only the first attack and last attack tomake it simple. mine is 53 seconds. 7 seconds faster
there are a few fundamental differences in both videos i would liketo point out. we both lag…bad…although it hink urs was just the video but id have to ask you to make sure before i claim anything. mine was lagging in game. revealed/stealth wasnt showing up hence CND thru stealth all f-ed up.
things thats could have made your video faster : sword? aoe dmg swingin it infront of u would prolly be faster than dagger i assume but idk. you could aslo have dropped black powder shot first then daggerstormed to avoid that stun but debateable… ill adress the most important fact later.
things that could have made my video faster: not CnDing in stealth…not lagging on caltrops which was placed too early….not targeting the vet first……. few other things but not enough to mention here.
Question: why didnt you bring the vet forward too? oh you couldnt? whys that? ahh thats right u needed a cheap trick to funnel them in on the corner of the rock to have a chance at doing it. i actually forgot this trick but i willt ell u there is another spot over by the saw you can do it thru the wall. but again cheap trick :P
mine can do this with 1-2 people in camp….once the camp is dead then i kill the 2 . d/p just cant do that. if it can thats cool but id like to see it on video first?
my video: plz excuse the clumsy mistakes in lag.
s/d has no chance srry yamak. d/p …well i guess it dpeends on both players. if d/p is overly agressive itl oses…. same with p/d.
@dr yamak….when i was downed at that camp…. RI…..didnt notice he had that up. rewatch it. not even gonan respond to the rest or read it since u dont know simple stuff like that?
ok downloading mine now.
no. its everyone and everywhere it seems. i have a great computer and gear so its not on my end and also hearing the same from many thieves. it seems related to the last patch.
@red spectrum ….no. it seems to be game related. not my computer and not my sigils/equipement. its in spvp the worst but also wvw. idk about pve as i dont pve much b ut i imagine so there as well.
like i said. if u mastered thief the post wasnt for you. it wasnt clouded judgement. it was facts. none of which was proven wrong. was my math off on gap closers? was ’my skill analysis / definitions wrong when compared to what the norm was for each build? are there videos of s/d or d/p doing those things that i was talking about? :P alright then. if u dont wann agree thats fine. if u do wanna debate. come at it but with examples , facts, math, videos etc. otherwise its just biased opinion. the only opinion i truly expressed is my opinion on which builds is overall best for wvw. followed by videos…facts…examples…math.
gap closers? ok…..here goes….. gap closers are close to equal but p/d edges it out. heres why. infil strike is a ONE TIME 600 range shadow step gap closer. yes you can return and repeat but its never more than 600 ranger per 15 seconds. at 15 secs the return leaves and u can do it again. most s/d andp/d both use SS so we have 1200 for each build. now we have steal 900 and infil strike 600 for s/d thats 1500 range on almost an instant. now we have 1500 on steal and a 2 sec stun on 20 secs (only 5 more than infil strike) and this is literally and instant. so they both have the same gap closers in distance . the only differenc is p/d trades 5 secs for a 2 sec stun and decrease 20% on steal.however we now have 34 sec steal vs a 21 sec steal. hence why p/d is better. you dont even get 2 steals for s/d but you get 3 per min for p/d . lets total this up shall we. in ONE MINUTE of time…. s/d has infil strike 600(4times per minute) SS 1200(1x per minute) and steal 900 (just call it 2x per min although its really 1 min 8 secs) thats a total of 5400 range of gap closers per minute. p/d now has steal 1500 (3x per minute) and SS 1200 (1x per minute) for a total of 5700 total range of gap closers per minute. so the only way s/d edges out p/d is if it carries infil signet which is risky in wvw bc u need escape tools for zergs/larger groups. usually in wvw i see s/d use withdraw shadow refuge basilisk venom blinding powder signet of agility.
venom share crap? its the best build a thief can run for its guild/zerg. if u think the radius is too small its bc u have a crap guild. you stay tight and buff up just before battle….i usually do it about 20 secs before battle that way about 30 secs later im using all the venoms i buffed everyone with and the recharge is 10 secs away….so you get 2 rounds of like 30 venoms all within 10-15 seconds. its amazing. yes sb can stay back and ping….but CB is crap now and slow to boot. so sb isnt really helping anyone. s/d and d/p always stay on the edges of zerg fights….as i said before this is a fact. u show me one video of a s/d or d/p in the fray …if u actually can….and ill show you 50 of them stayin on the edges of the battle picking on what they canbc they have to 5 2 2 2 or 3 3 3 3 to avoid being targeted. p/d can just get in there and daggerstorm…caltrops and ricochet sneak attacks easily and survive really well.
about winning against d/p ….yes it should always be a draw….but if u go for the win you die. if u dont we draw. simple as that.
crying lil boy? sounds like ur frustrated
ive made all good poitns. videos….challenges and i ahve yet to seeanything of yours backed up. like i said most of all go show me a s/d or d/p vid doing what i said this build could and ill shut up. i relaly havent seen one. ive seen a few 1 v x ing but most of them were ignoring the thief or just really bad. there is no build in the game that can 1 v 5 and win unless the players are horrible. the absolute best that can be done is 1 v 3 .
biased? no. i can play any build. i actually like d/p but got boring bc i do miss hanging out with my guild and didnt wanna have to change to my guard or necro to do it. so my goal was make a build that could do it all…maybe not master anything but atleast be able to 1 v 1 1 v x and zvz without changing anything. ill be waiting for your links to the videos of s/d and d/p doing zerg style
laterz kiddo
@ ton….. escaping with s/d is tough granted we assume you arent bringing shadow refuge as most s/d doenst do that. 900 range that is buggy usually doenst get you far enough away especially when most of the time ur more around 500-600 from the start of it. you use it more than once in a fight. getting away? yeah 900 range wont do it. eles get rather than that with RTL and me with 1500 range 2 sec stun….so in a zerg s/d has MUCH less of a chance…actually minimal…of getting away. well assuming the zerg has a few players like warriors who can outspring anyone…or like me with long range stun…or eles with RTL . anyway moving on….
Blind AOE on stealth. i never see any s/d builds run this….i rarely see S/d builds run anything past 20 in SA unless they are going s/d d/p mix….then its usually 0 30 20 20 0 or 0 20 30 20 0 etc. initiative and condi removal comes first for both of these builds. not blind….so being realistic its more of a p/d build trait d/p it would just be overkill bc black powder shot does it all the same. and to waste 6 init on a s/d build for invis is harsh too bc u more want to save init for FS LS to break em down. ok moving on…
Evades? the only difference between the 2 builds is dodge roll returning 10% and shadow return for 5 init. (3+2)…… so realisiticall unless ur nit picking the only difference is infil/return. but then again its ABOUT even bc while as S/D you fight at melee range making you take more dmg naturally than p/d fighting melee range. so p/d actually still takes less damage if 1/2 are range 1/2 are melee players you fight. i guess on the books you would be right. but actually matching it up in combat? no. also the blinds count as 1 evade in my book too bc they basically block 1 attack that WOULD have hit…not just 1 attack that swung. so 1 blind = 1 aegis basically. so in the dmg avoidance dept…p/d wins due to blinds and almost the same amount of dodge rolls and also skill 3 as a gap increaser.
camp flipping? you and me already have a challenge with this. condi vs direct dmg we are going to compare videos so illl just move along….but idk how ur going to spread the dmg out and outdo caltrops plus aoe dmg from my weapons but w.e. we will see.
DPS is a lil different in a dungeon…. its actually the reason they dont take d/d or d/p players…bc of stealth…it decreases DPS. obvious. your backstab is 5500 on average plus about 500 from BPS. so we will say 6k dmg on AVERAGE per roughly 6 seconds to be generous? i mean t5 2 2 2 2 takes about 5 seconds alone but im saying best cases scenario and ill just say 6 secs bc ull prolly ahve 1 maybe 2 auto attacks or MIGHT hit with HS but prolly not sicne auto targeting is off. ok moving on to p/d. p/d hits about 1250 on average (up to 1600) but we will keep it low for the benefit of the argument. so 1250 direct dmg and i keep on average 12-16 stacks but ill say 10 for a round number and to be fair. 10 stacks of bleeding with 1500 condition dmg (not including 250 i would have in wvw for c orruption) is doing a total of 1175 per second. so we do the math 1175×6seconds +1250 direct dmg = 8300 damage. so 8300 vs 5500…almost 2k difference in that short period of time. yes you can condi cleanse and i can put it back on in 2 secs. can also dodge roll BS or block/aegis/blind too. but just saying for the scenario here. thats what i mean by DPS is about the same. i didnt say higher although we could. some fights u go 20 secs without a backstab while wielding d/p …sometimes you get 2 in 10 secs. but on averge they are about the same dps. if d/p had a stun it would be sick
(stun on demand. not stun on openign attack with BV)
I know that when I run my condition build as opposed to my DPS build, our zerg can be all the way from north camp to center quaggan before I kill an arrow cart. Just putting that out there.
sure thats fine. but like i said. you usually kill siege in larger groups/zergs bc nobody is dropping siege for 1-3 people :P so i dont see this as a downfall. and in a zerg setting its only saving a milli second
Typically I never run in zergs unless I’m leveling a lowbie. I build for solo roaming and havoc team play, so my havoc builds compliment my team’s builds, and theirs mine. Under normal circumstances I’d never stop to destroy siege and just let others do it, but with the WXP update it’s hard to pass those 5 points.
maybe this is where we differ in opinions of which is best overall. you say that you dont run into zergs much. well here in lies a problem. wvw stands for World Vs World Vs World. not party vs party vs party or group vs group vs group or player vs player vs player. its about larger zergs/mobs getting work done together on a large scale. the only time you can fit 1 v 1 is when reinforcements are set and bump into each other or scouts. 95% of roaming thieves are not scouts they are looking for fun. and i do too but im talking within the context of wvw ’s purpose. u know what i mean? its like say pvp is about killing people. its not…its really about scoring points thru nodes and a few sprinkled kills. and protecting points and gaining buffs.
Nope I WvW to kill ppl and say kitten off to PPT.
Hell most of my guild that I run a group w/ are the same way……
thats fine. and i dont have a problem with that. but thats how YOU use WVW. …. thats NOT what wvw is for tho….would u agree with that?
No not at all.
A zerg server like yours wouldn’t see it my way though…..but after getting your zergs wiped by us repeatedly an inkling did creep in your heads
we really dont zerg much. we are very 50 50. half the time its PPT when we are up its all roaming til they catch up a lil. when we played both t1 servers (well 2 of 3 of them) they are just horrendous in the 1 v 1 department. we are ranked 4th.
I know that when I run my condition build as opposed to my DPS build, our zerg can be all the way from north camp to center quaggan before I kill an arrow cart. Just putting that out there.
sure thats fine. but like i said. you usually kill siege in larger groups/zergs bc nobody is dropping siege for 1-3 people :P so i dont see this as a downfall. and in a zerg setting its only saving a milli second
Typically I never run in zergs unless I’m leveling a lowbie. I build for solo roaming and havoc team play, so my havoc builds compliment my team’s builds, and theirs mine. Under normal circumstances I’d never stop to destroy siege and just let others do it, but with the WXP update it’s hard to pass those 5 points.
maybe this is where we differ in opinions of which is best overall. you say that you dont run into zergs much. well here in lies a problem. wvw stands for World Vs World Vs World. not party vs party vs party or group vs group vs group or player vs player vs player. its about larger zergs/mobs getting work done together on a large scale. the only time you can fit 1 v 1 is when reinforcements are set and bump into each other or scouts. 95% of roaming thieves are not scouts they are looking for fun. and i do too but im talking within the context of wvw ’s purpose. u know what i mean? its like say pvp is about killing people. its not…its really about scoring points thru nodes and a few sprinkled kills. and protecting points and gaining buffs.
Nope I WvW to kill ppl and say kitten off to PPT.
Hell most of my guild that I run a group w/ are the same way……
thats fine. and i dont have a problem with that. but thats how YOU use WVW. …. thats NOT what wvw is for tho….would u agree with that?
i would agree on most the points but a few no…
escaping with s/d is just not gonna happen if even a group of 10 comes. d/p and p/d can get away tho.
burst? burst is dead. unless you use quickness theres no burst left with thief. just 2 skill combos like mug and BS or CND to BS or CND steal BS…..burst is more of a plural version of dmg in a short period of time. i believe u are thinking about SPIKE dmg which is high dmg output by minimal (usually 1 or 2) strikes. every since they nerfed mug our burst is pretty much non existent. spike dmg is still good tho.
you cant flip a camp HALF as fast as p/d can with either build. thats just laughable. again this is easily proved with video.
P/D pro’s (cons later)
Escaping
blocking dmg (mass blinds)
healing (best heal/tied for best)
evades(pretty much as much as s/d minus the dodging returning 10%)
DPS
camp flipping— simple the best hands down perhaps a DB build could be on par.
zerging (doubles as venomshare and can get to frontlines 4 battle unlike d/p s/d)
Gap Closers(a close 2nd to s/d only bc quantity is lower but the quality is better)
Range(deals dmg at range which decreases intake of melee)
melee(only 2 melee skills (one deals 1300 another 800)1 ports back 900 range 4 safety)
CONS:
lacks consistent swiftness so running between camps/areas isnt as fast and chasing warriors is nearly impossible if ur low on energy….have to use utils here for invis and init for dancing dagger
longer fights against d/d eles and d/p thieves although very winnable.
deals less dmg to siege but barely any bc its all power based and power is a 2ndary trait on carrion vs beserker so losing about 25% power. so its a lil less dmg to siege but in a zerg its of no relevance. if 1 v 1ing a siege is important :P then this will cost you a lil time…but not enough to kill you or change the tide of a small battle.
I know that when I run my condition build as opposed to my DPS build, our zerg can be all the way from north camp to center quaggan before I kill an arrow cart. Just putting that out there.
sure thats fine. but like i said. you usually kill siege in larger groups/zergs bc nobody is dropping siege for 1-3 people :P so i dont see this as a downfall. and in a zerg setting its only saving a milli second
Typically I never run in zergs unless I’m leveling a lowbie. I build for solo roaming and havoc team play, so my havoc builds compliment my team’s builds, and theirs mine. Under normal circumstances I’d never stop to destroy siege and just let others do it, but with the WXP update it’s hard to pass those 5 points.
maybe this is where we differ in opinions of which is best overall. you say that you dont run into zergs much. well here in lies a problem. wvw stands for World Vs World Vs World. not party vs party vs party or group vs group vs group or player vs player vs player. its about larger zergs/mobs getting work done together on a large scale. the only time you can fit 1 v 1 is when reinforcements are set and bump into each other or scouts. 95% of roaming thieves are not scouts they are looking for fun. and i do too but im talking within the context of wvw ’s purpose. u know what i mean? its like say pvp is about killing people. its not…its really about scoring points thru nodes and a few sprinkled kills. and protecting points and gaining buffs.
Its about OVERALL PERFORMANCE and CONTRIBUTION. (caps so you can understand)
yeah i get that do you?
ok so if u know(or in your case think) somethign is not the best all around then you must have an idea of which build or variation of which build is? plz enlighten us. if u dont have an answer than you cant say with any certainty that something isnt. so lets start with that. what is the best overall wvw build ISH for thieves. ill wait for this answer
I know that when I run my condition build as opposed to my DPS build, our zerg can be all the way from north camp to center quaggan before I kill an arrow cart. Just putting that out there.
sure thats fine. but like i said. you usually kill siege in larger groups/zergs bc nobody is dropping siege for 1-3 people :P so i dont see this as a downfall. and in a zerg setting its only saving a milli second
Post a screenshot of your stats page open with combat log of you killing any kind of siege, I’ll do the same. Lets see the 1% less.
Oh and by the way, I’m pretty sure that 100% chance of ricochet trickshot with one extra richochet jump/target is more effective than 50% chance of ricochet. Not to mention having higher base damage.
The “best overall wvw build” shouldn’t excuse a weakness such as being bad at killing siege by saying “oh i got my friends to do it”.
A best overall wvw build is meant to provide the BEST OVERALL PERFORMANCE (in caps so u can understand).
if u thikng lets then a milisecond of time is a weakness. then a huge downfall is relying on one small spot for d/p to invis on where dozens of AOEs can easily be targeted.
srry but i dont follow hwat ur trying to say about ricochet. doesnt make sense.
vikiing accepted my challenge. tommorow we will fight. he has a airport ride to give.
@tonikor its not bad at kiling siege espeically when there is more than 1 lined up. i have been using ricochet alot lately and its quite phenominal in zerg settings or 1 v x settings. that said i still prefer bountiful theft for 1 v 1 or 1 v 2.
SINCE YOU DIDNT READ WHAT I SAID ABOUT SIEGE ILL PUT IT IN CAPS
READ————READ—————READ—————READ————-READ————-READ———-READ
Given A: Anytime you attack/break siege its almost ALWAYS a larger group setting.
Given B: Damage = Weapon strength * Power * Skill coefficient / Armor
Given C: You CANNOT CRIT ON SIEGE under and circumstance
(estimates)
D/P build : auto attack roughly 40 or so on siege
P/D build : auto attack deals about 30 or so on siege.
if a zerg is hitting a siege you are probably doing around 3-4% of the total dmg with d/p on a best case scenario.
if you are running p/d you are doing probably 1% or less difference from d/p which is basically saving about .00001 seconds of time.
this consquently means that you are bringing up a null point unless you would like to nickle/dime and squabble over such trivial numbers/time.
so to answer your quest yes its a lil tougher with p/d but not so much that you would ever notice….ever.
i only stay in stealth long when im 2 v 1 or more. lets not even hypothesize bc ur not accepting the several challenges and neither was anyone else. if i really was that horrible u would have JUMPED at the opporunity but i think the fact ur going to be on video will be slightly daunting if not a total revelation for others about trolls in forums.
just to prove a point ill go d/d
now we all know thats one of the worst builds out there. but ill run it
ps . when i say worst builds i mean less all around balanced and one of the 2 least played builds.
@kittennit i run p/d p/d sometimes as i can keep my offense even when i switch weapons….this allows me to activate 50% more energy (sigil of energy)….at get free poison (sigil of doom) or free AOE (sigil of hydromancy)….without having to change my strategy. think of it as a free skill every 8 seconds that doesnt at all affect your gameplay and cannot be countered or stopped
its quite useful.
STEALTH from CND is working horrible. ever since the patch i am (and many other thieves) getting no stealth even after it hits something …and no revealed was not on and was not lagged to not show up.
also sometimes when we stealth …particularly with CnD we are going straight to revealed debuff…without attacking…without getting anything dropping it. this is not a l2p issue as i have made sure by testing/talking to other players before reporting it.
this also consequently is not allowing stealth attacks to go off even when we are in stealth from a stealth activated skill.
plz help as this is very frustrating for a class that is so integrated with stealth.
thank you in advance.