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Best overall wvw build (IMO)

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Posted by: Travlane.5948

Travlane.5948

pretty good in wvw and pvp, beyond trash in pve. You won’t be dying much but also won’t be doing much either. Even if you took thrill and bountiful in pve you’d still not be doing anything but keeping fury and vigor up.

yeah. not GREAT in pve but it can down 10 mobs fast with Daggerstorm and caltrops :P VERY fast. but going from 1 solo mob to the next? easy also just not as fast as zerker style

[PIC]22,215 damage. YUMMY

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Posted by: Travlane.5948

Travlane.5948

Are you happy now, that I linked you the previous thread? Search next time. Btw note the “the day I lose 1v1 against thief on my engineer is the day I uninstall GW2” comment. But of course, it’s not your skills that are lacking, it’s the class that is OP(the general noob belief).
/thread

And of course it is never that people are playing an overpowered class. It is always that every other class is full of noobs.

Yeah dont you know L2P yet?

22,215 damage is normal in less than a second with no constructive advice. Still HOW? At least post how you achieve this damage thieves……

sacrifice all healing potential and sacrifice all defense…..have 10.8k hp and hope / pray you dont find more than 1 person or you are dead just as fast.

[PIC]22,215 damage. YUMMY

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Posted by: Travlane.5948

Travlane.5948

22,215 in a second. Maybe less. Please explain how to counter this with no reaction time allowed?

Considering he hit you with CnD twice, it had to have been 4-5 seconds. If you’re not capable of reacting at all in that large amount of time, I’m sorry, maybe WvW isn’t the place for you.

Maybe, although I seem to do well against other professions LOL

“Maybe” and “seem to” both don’t sound awfully confident to me.
Perhaps you should consult the Engineer forums for advice with dealing with Thieves, I’m sure they’d be much more accommodating.

I can easily edit those words for you. Guess my confidence has been shaken by all that thief damage ;D So how do i counter this in less than a second im here to learn….

you need 2 things…..have Elixir s and a stun break ready…..since they fixed rocket boots i have loved them ever since…very undrated skill. so yeah use stun breaks…anything that makes blinding area……blocks…. shield is amazing too …. if ur in wvw/pvp you should always have 1 evade 1 block 1 stun break…or basically 3 ways of defending a combo burst from any class. check on gforums there are some builds out there. generally speaking the engineer(on an experienced player) should always beat this style thief. just run and throw bombs behind u…. and game over most the time. few dodges….few cripples….. pffft no contest. or drop turrets and/or supply crate and hide in them. alot of the dmg gets transfe\red to them by accidental hits plus they give out lots of dmg too!

[PIC]22,215 damage. YUMMY

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Posted by: Travlane.5948

Travlane.5948

you should NOT be taking 10k backstabs unless ur running basically 0 defensive traits and 0 defensive armors. what are you running on this guy? zerk? rampagers? carrion?

Carrion mainly. Still wayyyyyyy too much damage for literally a second

But not uncounterable, especially not by engineers.

No reason I should have to worry MORE about a thief than any other profession

in 1 v 1 you should fear them…. in 20 v 20 you shouldnt even pretend they are there lol. there is a huge difference. thieves are given the assassination style combat bc they literally cant fit in anywhere else.

Best overall wvw build (IMO)

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Posted by: Travlane.5948

Travlane.5948

if i were runnign a dmg build as in like DIRECT dmg zerker style i would prolly use backup shortbow but with condition build….skills 1 2 and 3 are almost usless (the bleeds are ok on CB but id rather have an extra dodge from another p/d)

see…if you use CB as backup you kill your dmg in the small style battles bc u cant switch in middle of fighting…if u do you obviously lower dmg….not only that you lose the poison and the extra free evade. my init is always fine but if used IA iw ould just waste init for an extremely small gain that wouldnt really let me get away/closer. hence 2700 range gap closer i run.

Best overall wvw build (IMO)

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Posted by: Travlane.5948

Travlane.5948

sb sux…..6 init for 600 range is no good….. its mediocre at chasing ill say that. but its def the best OVERALL build as i dont die even with 10 people come….i win all my 1 v 1s (95%) more than naught of 2 v 1s and a heavy portion of 3 v 1s. over 18k hp. heavy heals heavy condi removal. stuns. almost 3k instant gap closers…. double condition duration. 140 tick bleeds. yeah it gets up there. the only thing i truely miss i think is poison field and thats why i used sigil of doom…plus poison/stun on steal breaks up any heal (excluding one from guardians) but still guardian has 0% win against me so i dont mind that so much. i was sharing a wvw build with other thieves that are still using d/p when its really not that playable unless roaming against 1 or MAYBE 2 people. size of zerg doesnt bother me

Dungeon / FoTM Build help

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Posted by: Travlane.5948

Travlane.5948

i can kill more mobs faster on my condition thief than on my zerker thief. this is a 100% fact. again this requires a qualifying statement. if you go from 1 enemy to the next then zerker is faster. if u go at 10 enemies at the same time….carrion/condition is faster….heck to be honest zerker has no chance at killing 10 at the same time. so i guess there is your difference. but condition is great in pve. heck condi thief is the best build thieves have so :P

[PIC]22,215 damage. YUMMY

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Posted by: Travlane.5948

Travlane.5948

you should NOT be taking 10k backstabs unless ur running basically 0 defensive traits and 0 defensive armors. what are you running on this guy? zerk? rampagers? carrion?

[Video]Complete Thief Builds (no P/P)

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Posted by: Travlane.5948

Travlane.5948

p/d is the best build in game. if u play it right u can hop into a zerg an 1 v 20 em . wont be able to stomp but down a few.

[PIC]22,215 damage. YUMMY

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Posted by: Travlane.5948

Travlane.5948

oh allso ur 100% zerk gear with low hp on a low defense class. thats half ur problem. just as fast as he killed you…you can kill him just as fast regardless of class.

[PIC]22,215 damage. YUMMY

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Travlane.5948

in a second? no way. not possible. L2C = learn to count (time) lol. srryall those take time to activate.

heres a high hit :P

Power or Precision with P/P for PvE?

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Posted by: Travlane.5948

Travlane.5948

since you have no real condition dmg other than sneak attack id go full zerk here with a slight touch of vitality. p/p is only usable in large zergs with richochet and maybe venom share.

Thief vs Warrior DPS! Finally settled

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Travlane.5948

there are no thief dmg utilities other than ambush trap :P …. i cguess u COULD argue spider venom but that is like 200 dmg per 2 seconds or so.

D.P.S. is what we call an acronym. an acronym is made up of letters that each stand for a word that begins with the corresponding letter in the corresponding order. such as NBA would be national basketball association and DPS would be DAMAGE PER SECOND. which is calculated by dividing the cumulative damage output by the number of seconds it took to deal such. then you have a number that represents the damage you deal per every second that passes on average. D……P……S………..

Best overall wvw build (IMO)

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Posted by: Travlane.5948

Travlane.5948

dont think its THAT good but i think its balanced enoughto beat anyone.

Last Attempt At P/P SB

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Posted by: Travlane.5948

Travlane.5948

Thief is always at (why swear filter?) its strongest in melee. Any time you have no melee set in your arsenal, you’re only a shadow of yourself. Not to mention using nothing but projectiles will always make you super easy to counter.

Funny story, yesterday in wvw, I dagger stormed a thief unloading on me and a sbow ranger. They both downed themselves in a second or two.

put T and ITS together and see what you get….hence the filter :P

Best overall wvw build (IMO)

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Posted by: Travlane.5948

Travlane.5948

ive mastered D/P ….D/D ….D/D evade….P/D bleed (variations) and S/D(variations)

so ive been messing around bc i usually run 5 0 30 30 5 build for my bleed which is amazing defense and good offensive capabilities too. but it was lacking the ability to really pound down thieves so i had to change it a lil so i can mess with those pesky d/d ele heal builds and thief remove condis (d/p) so this is what i came up with and i dont lose 1 v 1 and more than often i beat 2 v 1 and quite alot of 3 v 1s too. here goes.

10 0 30 0 30

MUG
SHADOWS EMBRACE/CLOAKED IN SHADOW/SHADOW REJUVENATION
LONG REACH/BOUNTIFUL THEFT/SLEIGHT OF HAND

p/d p/d 2x sigil of energy 1 x sigil of doom 1 x sigil of paralyzation (or 2 doom/para)

FULL CARRION ARMOR
2 runes of krait 2 runes of centaur 2 runes of afflicted

FULL CARRION ACCS
carrion jewels matched in all

HIDE IN SHADOWS
SHADOW STEP
SHADOW REFUGE
BLINDING POWDER
THEIVES GUILD/DAGGERSTORM (guild for solo and storm for zerg type)

TIPS/POINTS/TRICKS:

stack bleeds then blind/poison so they get removed in best order.

save steal for their first heal dont use it as your opening gap closer.

take your time while invis for heals/condi removal.

choose targets by which can drop conditions the worst.

steal —--CND——sneak attack (combo)

shadow refuge —- dodge —--dodge——swap weapon—-dodge (combo keeps you inside)

run thru target while using CND or just to the side of.

COMMENTS:

this build will keep you very much in the fray of battle and allow you to pack a punch. you will not die in 1 v 1s unless ur bad…. this is much better overall than D/P. the only weak points is your attacks only do 1k ish dmg which is fine bc ur doing dmg while invis.

ALTERATIONS:
you can change in caltrops for shadowstep depending on the situation.

i will make a real video once i have somefootage. i just took a 2 mins clip today ill go make more now to share the work. few mistakes in here bc i havent played thief in like 2 weeks almost bc of my engineer (although thief is my main )

So, this just happened

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Travlane.5948

LOL@viking….this one time….i actually did that. wasnt quite “game footage” but it was def a fun game

Thief vs Warrior DPS! Finally settled

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Posted by: Travlane.5948

Travlane.5948

Pavel, the reason is that warriors can kill groups of mobs faster.

which is bc they have higher dps.

Thief vs Warrior DPS! Finally settled

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Posted by: Travlane.5948

Travlane.5948

PS thieves get might on invis and might on signet use. there are no utility skills that we can sub out… :P duh

Thief vs Warrior DPS! Finally settled

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Posted by: Travlane.5948

Travlane.5948

Listen, 10 k each 3 second + autoattacks + cloak and daggers passes hundred blades in single target damage. however we got no chance to compete with them in clering groups, and mauge they do huger crits than us yes, however we do more often high damage.

WRONG….if ur attackking still golem robot in practice yes you could do 1 backstab per 5-6 seconds…which is ROUGHLY right where warrior AUTO ATTACK IS. man you dont play thief its so obvious! you only successfully hit 1 Backstab about 40% of the time…same with CND! warrior has more DPS…DAMAGER PER SECOND (which is over a few mins not just a 5 sec clip) a 5 sec clip is like burst dmg….DPS is the long haul. your diefinitions are absurd dude.

What would you add with 10 more traits?

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Posted by: Travlane.5948

Travlane.5948

thanks for the pois OIIIIIIO very cool to know

Proposed Thief Rework

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Posted by: Travlane.5948

Travlane.5948

Good Ideas, although some things would need a rework.
The biggest advantage of stealth at the moment is the small time between stealths. If Thiefes would be longer visible, other classes have at least a chance to beat them up and it wouldn’t be that easy to finish a fight whenever a thief wants and requires more thinking from the thiefplayers.
I hope, Anet changes something soon, can’t see everyone running with d/p around, thief could be better than using just 1 strong build.

well they would have to INCREDIBLY buff thievs to make them viable in pve….dungeons….WVW group play….spvp they are mediocre at best but still 2nd worst class overall…. they are good at 1 v 1 but that has no place in the game of any relevancfe so …. :P to kill / hurt their 1 v 1 (which is why we still play thief…ONLY reason) would kill the class. to kill a class = less revenue. sorry but if u look at it in economics they cant do much without buffing thieves first.

Proposed Thief Rework

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Posted by: Travlane.5948

Travlane.5948

Stealth in GW2 is magical in nature. It comes from the illusion and deception schools of magic and that’s why other classes are unable to do it, except for mesmers which -not suprisingly- also have access to that type of magic.

Your system is good, for a low-magic setting. But since it’s not based in magic, then every class should be able to benefit from it. Your stealth mode would be applicable to every class, or is that thieves are able to crouch and hide their noses better than a warrior?

You want a realistic, tactical, stealth in a surrealistic, magical game.

Edit: And after reading your proposed skill changes, most of them make no sense at all, only sharing between them an unjustified, visceral, plain hatred to stealth.

dude…u just killed it….lol +1

Proposed Thief Rework

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Posted by: Travlane.5948

Travlane.5948

i applaud the effort but stopped after you said 5 sec cast time and stand still while casting. useless and makes thief 90% less potent at dmg. :P sorry. you would have to implement stealth a lil diff. maybe keep it the same but give it a faint outline or something. it hink its fine the way it is. you forget we are teh 2nd worst class although the most hated. hated bc people have pride and wanna beat us at 1 v 1 even those we cant do anything else :/

What would you add with 10 more traits?

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Posted by: Travlane.5948

Travlane.5948

ive been saying this forever. every class needs 10 more points. it would make everyone a lil better and make builds mesh without having to really sacrifice alot.

i would be making a 30 30 20 0 0 build and a 0 0 20 30 30 build

Roll For Ini buggy?

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Posted by: Travlane.5948

Travlane.5948

why did they make RFI 50% distance underwtaer? ithought only withdraw was like that

Im begging you.begging you please anet! :DDD

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Posted by: Travlane.5948

Travlane.5948

I dont particularly have any ideas on what this would be

Thieves are supposed to be a finesse fighter, at least for looks. Holding let alone using an offhand sword would be terribly awkward, unbalancing, etc. Might as well ask why Thieves don’t get a big 2H hammer as well.

I suppose there is probably some anime or something you guys are basing this duel wielding sword shenanigans off of, but that shouldn’t be a factor.

technically it would be more balancing for a fighter to have even weighted weapons in each hand. to REALLY use s/d combination you would need a glaive and gladius to make it work. prtetty much nothing in the game is close :P. anime is nothign to do with it. dual swords of realistic size is ab out 10x more fathomable than these giant greatswords with square edges people use. lol fail :P

Stealth Haters

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Posted by: Travlane.5948

Travlane.5948

1v1 and 1v2 happens quite often.
Cutting off reinforcments is easy when they come out 1 or 2 at a time following the same route.

We attack a gate..some peaple are on watch. Not just at the keep.

if only 1 or 2 come but 1 or 2 at a time per 10 secs….i dont think you are killing em that fast then have the utilities to rinse n repeat. also almost every class has a way to run by you and ignore whatever u do. 1v1 is aboutg 95% useless in this game.

Why are thieves the least versatile?

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Posted by: Travlane.5948

Travlane.5948

This is just one of the many builds I’ve tinkered with. I’ve tried venoms (some what worthless). Stealing (worthless). Traps (worthless). So many useless abilities that are just wasting space.

By no means am I saying that other classes need a debuff, but I am saying that certain things about the thief need to be altered in order for viable builds to be made. Like WHY ARE VENOMS NOT IN THE TRAIT LINE THAT OFFERS CONDITION DAMAGE!?!?! SERIOUSLY!

If anyone has been successful in creating an uncommon build, please feel free to share!

Stealing useless? In PvE maybe.. But in PvP set up for 3 initiative on steal, might, vigor, fury, swiftness, 2 boons stolen, 1 sec daze, and dmg + heal on steal every 20 seconds by going 30 into that line. Also you’ll have a huge initiative pool and dmg per initiative.

What mostly bothers me is condition damage in that line, I lose 300 stats of something
else for 300 condition damage.

Venoms are fine in their current position. Venoms benefit a lot more from condition duration than they do from condition damage, which makes them usable for both condition builds and direct damage builds.

Traps are pretty okay in 1v1 unless they get dodged, which puts them on their long
cd without contributing to anything. In 1vX they only do good if 2 targets step on them at the same time.. They could certainly need a duration they stay up after triggered, and lower cds, and possibly some buffs like adding a couple of stacks of bleeds and other things.

so you get a bunch of offensive stuff….boons…gap closer…. stun….. but all those traits are in condition trait line so unless you wanna cut your direct dmg build in half not worth running. if ur runnign condition dmg build then you wont really pick the first one….maybe the steal 2 boons…but also not the steal daze one either. so yeah its usually best as a gap closer and for stealing 2 boons….which generally last only a few secs considering i never get the longer lasting ones.

Thief vs Warrior DPS! Finally settled

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Posted by: Travlane.5948

Travlane.5948

oh PS……….this video is also irrelevant bc its pre mug nerf so it now does 33% less dmg lol oops :P so -6500-7200 on that combo

Thief vs Warrior DPS! Finally settled

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Posted by: Travlane.5948

Travlane.5948

this is so wrong on so many lvls. thief backstab. ok so when comparing 2 classes DPS which means damage per second….. you must compare them against the game …not against each other. warrior is stronger against some classes and not others….same for thief. thats said you look at it as a whole and easiest way to compare it without adding in variables such as invisiblity or necro life or mes invis or invulerbilty or guardian blocks etc is to target an NPC mob and deal dmg to it.

this said now you have to find out which combination of skills has the highest dps …NOT the highest dmg IN a second but the damage over time averaged per second. you compare CnD+BS to any of the warrior combos the warrior rotation will always win. this is bc he doesnt have to run around to set up the skill…hes constantly attacking with high speed skills….. the thief has to CND (less than 50% success rate of hitting) and then backstab after 4 secs if he gets lucky enough for position (also less than 50% success rate) so the % of hitting CND + BS together in a row successfully is well less than 25% of the time (.5 × .5).

that guy in the video also set it up. most those were against 0 vit 0 tough armor/traited people so its not hard if u set it up. hence http://www.youtube.com/watch?v=hM516m4f0bI heres a 67k backstab i set up. killshot does the same when set up by the way so dont go saying SEE I TOLD U THEY COULD DO HIGHER dmg. :P beat ya to it lol. anyway yeah thief is a better assassin 1 v 1 but warrior does higher consistent dmg . and they have more hp/toughness base plus stability invul blocks protection etc. not that that affects dmg but it does allow them to dole out dmg wihtout having to stop retreat and heal right? no pain? etc

warrior wins the DPS. period.

Before you nerf Shadow Trap, fix it first.

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Posted by: Travlane.5948

Travlane.5948

the thing about the trap is thou… it is just that… “a trap”…which requires an enemy to trip it… unlike a mesmer portal… idk if a nerf is needed for such a mechanic….and yes…there already is a distance limit on it.

try using the skill, and read the changes that they made to it. You don’t need an enemy to trip it anymore…in fact it is way better when no-one trips it, so you can use it as a free escape, just like the pre-nerf shadowstep. Seeing as how they nerfed shadowstep, the OP is just anticipating a similar nerf for shadow trap…unfortunately in addition to occasionally giving amazing results, it also breaks fairly consistently, which is why the OP is complaining, and I wholeheartedly agree. It may be a bit overpowered, although honestly, it is more limited than pre-nerf shadowstep, so I think it is acceptable that it is more powerful….maybe make the max range 3k instead of 10k, and then fix the teleport so it works always. I don’t know how they would address keep walls and such, because that is still a potential issue if they fixed the pathing so it worked as described.

pre nerf shadowstep?

Before you nerf Shadow Trap, fix it first.

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Posted by: Travlane.5948

Travlane.5948

doesnt need a nerf. i think this was the gift for taking away stun breaker on shadow return which we had for lack of stability aegis blocks invulnerability and protection…none of which we have still.

hence ….its fine. its risky bc it can be triggered….. its risky bc if u activate it its 45 seconds you are no longer in a fight….big deal. not like you did something game changing by running away. this just replaces the need for blidning powder/shadow refuge. big…f-ing….deal.

Stealth Haters

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Posted by: Travlane.5948

Travlane.5948

Revealed would have to be way more than 10 sec to stop the nerf crys.

By having a longer than 10 sec revealed..you just killed the Cloak & Dagger #5 attack.
Now you would have to use #3 attack,weapon swap..or just about give up off hand dagger.

Hmm..C&D..grants stealth unless under revealed debuff..if revealed it has the chance to apply on crit:

Chilled
Immoblize
Knock down
Ect..ect ect…Could be anything..but would have to be benefical to the thief to balance the loss of stealth for a longer revealed.
Btw..that just punished any non crit build thief..balancing stealth is not easy.

I still like the ideal of BackStab (any weapon) anytime for a rear attack..if you let a thief get behind you..you pay the price.
But thats just me rambling at this point.

Too much evasion is OP’d 1v1, but will not save you vs a zerg..more tears.

Me..I would not attack from stealth with a long revealed on us..I would save my stealth for a certain set of conditions and when the requirements where in place..use my stealth…more tears. Again nerf crys against thieves.

Keep em coming guys..but remember it is really our get out of jail card letting us escape that makes all the tears atm.

Lots of players will not be happy till a thief is dressed like a pinata and busted on sight.

1v1 doesnt matter at all in this game. srry your points are invalid :P

Time to suicide[Back to D/P]

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Posted by: Travlane.5948

Travlane.5948

I’ve gone to a “trickier” and less acrobatic build…. only 5 trait pt. switch… but this is my current SPvP build: http://gw2skills.net/editor/?fYAQRAoa6alUmiP3ey7E/5EB3jii0m69gsj1sdFuKA-T4Ag0CnIQShkDJDSSksINoYRwuiTBzCeEA

-mind you steal w/ the capstone trait is 21.5 not 26.75 secs…. This build highly relies on the steal skillS (being both the initial shadowstep, stealth, fury might swiftness buffs, daze, rip 2 boons and get them AS WELL AS the stolen skill from the opponent).

Love IT!
RogueTigeR

drop sigil of earth for sigil of doom and idk but ur traits kill ur dmg like 50%. :P i like the idea and have tried a variation but i lost way too much dmg. seems very hard to play that traitline without going rampagers/carrion.

Stealth Haters

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Travlane.5948

@ OP …key words “the sheer enjoyment” thats what it is to play a thief. we are not OP. u will not really help with much other than blast finishing pre battle. so i think you mean if its wvw gimme my guard or gimme my necro etc. thief is a joke in group play. very fun to roam tho and roam means 1v 1 usually and 1 v 1 is meaningless in the aspects of gameplay.

Death Blossom should scale better with power

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Posted by: Travlane.5948

Travlane.5948

My complaint with the skill is that the evade window does not synch up with the skill usage well, so it it difficult to time evades with it.

The damage on the skill is reasonable even for circlezerkers. Obviously you don’t want to spam it like crazy without condition damage, but if the evade was reliable that evasion + displacement + AoE damage is more than worth the costs of the skill.

ive been saying this!!!! youa re soo right. the eavde time is too short. especially on DB.
this is what they should do: make stealth skills nonstackable and make all thief evades 1 second long….or atleast as long as the skill takes. 1/4 sec evade on 1.2seconds of death blossom is a risky skill. it doesnt help much…u take more dmg free than you avoid. ur better off staying back or using a real dmging skill if ur gonna take dmg anyway.

The most hated profession/class of them all

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Posted by: Travlane.5948

Travlane.5948

@thirty one….u mean if they are in the way back using short bow? oh wait…we lost 1200 range on that…CORRECTION…if we are in the middle of our zerg using shortbow? lol. if you use anythign other than shortbow in zerg fight ur a dead thing 95% of the time. guardian is the OPness character in GW2. not thieves. wake up peaople.

Don't understand what we're worth..

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Posted by: Travlane.5948

Travlane.5948

Nah they arent.. the best skilled players will be good with em.. then again give the best skilled players a paperclip as a weapon and they will still kill ppl.. for the average joe. Meleeing headfirst into a group they will die

well that’s true, but because of those PRO ppl, our thief is nerfed almost every patch…

No… it’s because thief (and mesmer) both punish new players the most for not understanding the class. Hence a flood of new player QQ.

this and they think 1 v 1 is important. which its not bc it has no place in this game. RUN WITH PEOPLE/GROUPS/GUILDS/PUGS/FRIENDS! dont go it alone! would u run thru a ghetto at 2 am by yourself? alright then.

General Discussion: Thief 2nd place (worst)

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Travlane.5948

@aberrant i dont mind engi downed state too much. its not great but i like the ice and pull and pushbacks. you have 3 CCs on yours. ICE/DMG on skill 1….skill 2 is pull/KD and skill 3 is a big dmg blast that Knocks back. thats alot of control. thieve’s only hope is to bounce a dagger off a target and hope one of them dies so there is a rally revive.!

Death Blossom should scale better with power

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Posted by: Travlane.5948

Travlane.5948

yeah. d/d 3 DB only does like 1500 dmg total i think right for a zerk build. right about there i think? maybe 2k on an extreme high if u hit all 3 perfect crits? but all 3 dont hap[pen alot.

The most hated profession/class of them all

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Posted by: Travlane.5948

Travlane.5948

thief can revive and blast finish. if u were going to take 10 people of any class/build u MIGHT have 1 thief in there. prolly 3 guards 2 warriors 2 necros 2 eles 1 mesmer to be real tho. thief has a very FEW good things he does well. both those thigns dont make him valuable in the snse you cant go on without or say well yeah bc u can revive well you are a good group player.

the ONLY thing roaming does is make us happy nothing more. roaming builds dont take camps….. those are difkittends of builds set for attrition. camp taking can be useful but any class can do that. thief isnt even as pro at 1 v 1 as it used to be so even just cutting off reiunforcements is a tall task….cant really do a 2 v 1 anymore like we used to. even if u undid all the nerfs for last 7 months we still wouldnt be good in pve/wvw/pvp. just the way it is. another thign is these videos where people stockpile these 20 sec clips over a weeks worth of footage…any nub can look amazing. doesnt show the 75% of the time them getting downed/having to run away.

Is Thief still fun for you?

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Posted by: Travlane.5948

Travlane.5948

I’m still having a lot of fun, I only play in PvE and WvW. If you’re having doubts about thief why not try other classes anyway?

Thief is (in my opinion) in a good place right now as far as balance goes.

This ^

^^ is utterly wrong and provable.

The most hated profession/class of them all

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Posted by: Travlane.5948

Travlane.5948

but plz remember 1 v 1 is solo obviously and has nothign to do with the effect of a group guild or server. you are utterly doing nothing but serving a lil bit of self interested fun. which is fine….but unlike other classes you dont have the luxury/option to get serious and go join the fray. at that point just reroll. other htan stealth in dungeons we suc k in pvp and other than 1 v 1 we suck in any mode of pvp. thief is very fun to play while roaming as you do enjoy the 1 v 1s. but has quite alot left to feel lacking. srry but we are one of the 2 worst classes overall…nesxt to ranger

Shadow Return is no longer a Stun Break

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Posted by: Travlane.5948

Travlane.5948

Stop crying, go and roll other class and learn to apreciate what the thieves have,

Nice for you to mention, because of all classes, thieves are probably the ones who value the most what they have…

… Basically because with each patch, they have less, and less, and less things.

Oh noes, might fall to the same level as those inferior classes?
I play S/D evasion thief (zerker ammy, 20/30/0/20/0) in pvp, I definitely don’t have “crap” defense.
Shadow return nerf is barely noticeable, can still port back while stunned and since all the stuns are very low duration anyways it doesn’t bother me at all. Still works like a spammable teleport->mesmer staff 2.
<Insert usual l2p comment>

inferior classes? you mean superior. only inferior classes are thief/ranger….they accel at nothing. NOTHING. you can go check the survey! THEY UTTERLY SUCK! nobody cares about 1 v 1. it has nothing to do with the game. hate when people say really dumb things like this. you guys say thiefs are fine/op or w.e. the case you MAY THINK it be but are so utterly wrong its disgusting. you dont even know what you base your thoughts on…u just think without thinking. i guarantee anything you say about thief being fine/op has to do with 1 v 1? am i right? of course. good game. if you wanna be REAL and compare classes according to effectiveness in game then guardian is grossly overpowered! GROSSLY! they accel at EVERY format/mode in game! PVE= GODS WVW=impossible to win without them SPVP – plz just run by and try ignore bc u have no chance TPVP same as spvp 1 v1 very strong but not the strongest Dungeons All but COF p1 run guardians . thief fits in nowhere near the top 75% of any of those. wierd huh. thief was fun to play. still kinda is a little but be real.

Shadow Return is no longer a Stun Break

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Posted by: Travlane.5948

Travlane.5948

Lol you whining cause you no longer have perma Sbs , get over it. That nerf was long overdue , now you either swim or sink and coming here complaining implies you desire to sink —-—————Au revoir!

long overdue? let me ask you. and dont be an kitten here when u answer. you think that thieves shouldnt have stability or protection or aegis or burning or invulnerability now that stun break on a stick is taken away? honestly answer that. and remember that we also have crap defense and lowest HP pool in game.

geared in full zerker you have a “crap” defense, try to go full zerker with another class against human players and come to talk about crappy defense,

STEALTH is a defense mechanism

MOVILITY is a defense mechanism

FELINE GRACE VIGOR AND DODGE is a defense mechanism

Go to play other classes kitten , try to do 6k damage in a second while still having great defense,

EDIT:

A mesmer // thief in full zerker have more “defense” than a necromancer or a warrior in pure soldiers, this game is about damage avoidance, “defense” is not toughness,

Stop crying, go and roll other class and learn to apreciate what the thieves have,

u know….protection alone is better than stealth. why? here let me show you.

ability—————doing dmg while active?——————stopping dmg while active?
STEALTH—————-NO——————————————————-Some
PROT———————-YES——————————————————-33% of all dmg

ok so while in stealth this means we can recieve dmg and we also take the full 100% of whatever actually hits us. so we cant do crap while its happening. its actually a disadvantage. the only bonus to stealth is backstab and removing condis/health regen from traits…so without traits stealth is really not that good unless u just str8 up wanna run.

other classes have dodge.
other classes have endurance regen
other classes have endurance bonuses
other classes have evades (we onlyu have like 2 or maybe 3 more if u count skills)

i play guardian necro engineer warrior and main my thief. i go zerk in guardian alot and he does amaaaaaaaaaazingly. even other classes can get away with it. but the thing is when a thief goes knights armor he is still squishy. just the way it is. going full knights saves you 1 hit. sometimes 2 if u have a really weak enemy. but going knights also cuts dmg like 75% from zerker. prolly more. :P fail.

This is Genuinely Upsetting

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Posted by: Travlane.5948

Travlane.5948

try find a COF group as a thief. impossible unless its a lax group. FOTM…same thing…. thief? oh gawd….here comes 10 revives in 10 mins.

This is Genuinely Upsetting

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Posted by: Travlane.5948

Travlane.5948

maybe they are insanely jealous of our OPness that they dont wanna be embarassed or shown up by our awesomely unparralled gaming skills :P srry imt tired to hell with my spelling 240am here. but yeah cmon anet pay attention. undo ALL the nerfs for the last 7 months and we are fine….atleast then we can do what we do best. kill 1 v 1 like nobodys biz.

Will you be using signets more?

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Posted by: Travlane.5948

Travlane.5948

yeah right now its only for 1-3 hit builds which have 0 survivability. u can stack 22 might in 1.5 seconds but then u have 0 defensive utilities :/

Guide to Thief Guides

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Posted by: Travlane.5948

Travlane.5948

do any of the dev team people actually main a thief? Im guessing no…but would love a real answer out of honest curiosity. if so …name?