Get it taken down -
Do whatever it takes if you care about this game -
The class balances need to be done, it isn’t a matter of when or if anet decides to or not. Every single class and build is completely out-of-whack, I don’t think I’ve ever played a single game where each class has been so unbalanced.
The other problem really stems from Condition Damage not stacking or being over-written, this really weakens and restricts alot of builds and classes – essentially the reason why you see many posts asking for 4 War Zerkers + 1 Mesmer.
lol only a few troll replies? Thanks to the few good ones. I personally stopped doing events like Claw of Jormag along time ago, getting blues/greens and very rarely a yellow orb for your trouble is pretty pathetic.
Evolved Destroyer is still a pathetic and unnecessary long fight. It really prevents many pugs from even attempting it, because simply put ~ it just isn’t worth it. I’ve pretty much done most this game has to offer, If the current content patches are going to be done in such as a way that it really forces me to leave, at least I can say I achieved a fairly decent amount – but that being said ~ my faith in ncsoft and anet has taken a serious hit and I’m willing to be, many others faith has been shaken too.
This is going to be great for some people, but really very bad for alot of others. Its almost like a giant slap in the face for many guilds, especially casual PvE guilds. This is very serious error in judgement, you should never release a content update that gives one set of players a huge advantage over others – In GW2 current state, it is practically self-mutilation and is literally inviting another rebellion.
Sorry for the blunt title, but I firmly believe that the writing is on the wall now. You could bury your head in the sand and reply asking for proof, you could deny all you want. The proof is readily available, everyone knew that the new guild mission patch would also be a terrible idea, but I guess most of us didn’t realize how bad it truly is.
Sorry in advance for the long and slightly complaining post, but I’m saying my peace now, long time player ~ 8 characters at level 80, 5 world 100% so just to be sure, I know what I’m talking about – Whether or not you guys choose to agree with me or not, it doesn’t matter now, I’m saying the game is really in serious danger. You’ve already lost hundreds of thousands of players, the game is a real mess right now and then you spring another bombshell that again, is going to affect another huge portion of players?
Guild Missions
Serious, who thought of the bright idea to make it Art of War 5 for the requirements? Seriously, fire that guy/girl right now – That immediately alienates PvE guilds who didn’t bother leveling up tree, not to mention smaller guilds and newer guilds who have a hard time gaining influence. Honestly, out of all the design decisions, this one is perhaps the worst – it is seriously going to cause alot of people to quit the game when it goes live, and the game is already hurting for players.
Also, not only does this content essentially lock out tons of players, it is also going to kill alot of smaller guilds. This type of content upgrades really screw over casual players and casual guilds, which is one of the major sources of players for GW2 – the very target audience.
Condition Damage/Class Balance
Like other posts on here, it is a serious issue that certain specs and classes will not work well together in a group, for a long time this issue has been more or less kept quiet like a dirty little secret, but these days it is becoming more and more problematic and really needs a solid answer and fix from the developers. No longer should the players be screwed over and limited to select builds and classes when grouping.
Class balance is so broken it isn’t even funny, and not even really worth posting about because everyone knows it ~ Warriors are so overpowered compared to broken mechanics compared to other classes, its just not even funny. Heck, I’m going to directly say it here ~ All the major problems Diablo III had, GW2 is almost following the same mistakes – poor upgrades, poor class balances (Mostly with Warriors too)
I think the problem here is simple, balancing the game on a PvP point of view – Screw the balance, it is time to separate the mechanics. Have PvE skillsets and PvP skillsets so each are balanced independently of each other.
Pre-Cursors/Mystic Clovers/Legendary
What about the scavenger hunts? How about making mystic clovers fairer to get without resorting to gambling? Everyone knows the RNG in Guild Wars 2 is really terrible, countless….countless posts complaining about it, and yet it still remains one of the great issues plaguing the game. Sure, people can spout entitlement until hell freezes over, it still doesn’t change the fact the system in place is terrible and is open to all sorts of abuse.
Dungeons/Fractals
They still have massive issues, many of which are really dumb like CoE path 3 – why haven’t you nerfed the evolved destroyer yet? Seriously takes um..30 minutes to kill it? What about Arah? I’ve personally done hardcore raids which took less time… You’ve got so many bad design ideas in many of these dungeons that really kill the enjoyment for many players, and thats just a tiny fraction of the problems. Look at fractal levels beyond 20+ which are so pug unfriendly….and don’t, please don’t say this game is aimed at the hardcore players when its not.
DR/TP
Why do we still have DR? You supposedly eliminated all the bots roaming around, so why is it still enabled? Look at the prices for materials, its rapidly becoming a joke – the prices of Ectos for instance? Look at the blantant price manipulation of pre-cursors on the TP – all these problems coupled with all the other issues are dragging this game down and honestly, unless your developers start pulling some magic tricks and regain player confidence in your company, be it anet or ncsoft…or whatever, your PR is at an all time low.
It is quite possible to list many other areas, issues and areas of complaints. But in all honesty, with the array of new MMos coming out this year including such titles as ESO, PSO2 and Archeage. Honestly, unless the developers really start to buckle down and provide good honest, and above all accessible patches to all players, all guilds and all player-types then this game will be dead in the coming months.
No small guilds with have AoW5, and with the current process of gathering influence – most guilds it takes a significant long time to gather a large amount because of the amount of players who have quit.
I’m sorry, but I’m going to be blunt – it is another stupid idea, its going to fail – and your going to suffer a major backlash.
I don’t think so.
There is a difference between this and the release of ascended gear. Ascended gear represented another gear tier. I forgave them, but many people RIGHTFULLY did not. The ONLY reason I’m still here and enjoying the game is because they gave a good line about it being a bridge between exotics and legendaries…but that’s for another day.
This represents a form of guild progression. That was in GW1 in the form of Kurz/Luxon faction farming for the ownership of certain cities. Smaller guilds could not own them and the monetary advantage that they had, especially with lockpicks and salvage kits.
Gear progression was a direct affront. Guild progression doesn’t require or motivate every player to replace their armor. It’s another form of vertical progression, not unlike the guild faction from GW1 or title tiers that offered stat advantages.
It may make people angry because they could not prepare, but it’s no where near the same issue.
Its going to make alot of people angry, and they cannot afford to do that. It truely does alienate alot of players, and limits alot of guilds. I hate to say it, but if this patch goes live as is ~ I’m going to quit the game, and I’ll make sure the reasons are expressively known. I’ve given anet the benefit of doubt several times, as many others players have – yet they have consistently screwed us over. Look at the reddit panel the reasons for that? In my opinion, the community will suffer another huge blow if this patch goes live as is.
No small guilds with have AoW5
Our guild is lucky to have 10 people on at once on guild nights. AoW5 was the first level 5 we unlocked….
Ahem…no small ‘PvE’ guilds will have it.
No small guilds with have AoW5, and with the current process of gathering influence – most guilds it takes a significant long time to gather a large amount because of the amount of players who have quit.
I’m sorry, but I’m going to be blunt – it is another stupid idea, its going to fail – and your going to suffer a major backlash.
Its just another reason why the game is dying, add in a whole host of other reasons too. I game to one conclusion recently about GW2, the games developed had stalled so many times since its original development and passed through different hands, ncsoft finally came to the decision to launch and everyone knew it still had a significant amount of problems – some of the current problems are almost unsolvable in the short-term, this is the reason why Anet/NcSoft are quiet on the subject.
Essentially, Necromancers suffers the most since they are almost purely condition based, sure you could go down the power/crit paths but they are really inferior to other classes which can more or less compete.
We’re still looking for more members, the more the merrier ~ especially come next patch when we’ll be working diligently on the new guild missions
Anet should have took the advice along time ago and split sPvP off and move that part well away from the PvE aspect of the game, even WvW does suffer too. GW2 unfortunately is really a hit and miss game, its not really the break out and the reason for that is for all the good ideas the game has, there are an equal if not more bad ideas or issues dragging it down.
I think GW2 needs skill captures like in GW1, so we can replace alot of the highly situational or just plain dead skills with ones we’ll actually use, or be useful in more situations.
Trying to get one of the skill challenges earlier with my mesmer, one of the skill challenges had Melandru Statue of Corruption carpet bombing the area, and its a pretty large area – if anyone knows what this statue does…then they full well know how kitten annoying and dangerous it is. Aside from the veterans and mobs guardian the skill point, the actual statue itself is vastly more dangerous than the mobs combined.
You cannot dodge the attacks the statue points out ~ it stacks significantly bleeds and cripples on you. I was testing the statue earlier and literally couldn’t get remotely close without losing nearly half my HP, and that’s also using heals and condition removals too.
Basically, put ~ the skill point is near impossible to get solo unless your a zerker warrior and charge in, nuke the mobs at point blank range as the statue can’t get you when your right up close. As a mesmer, we can’t do this…The statue even sees straight through invisibility..
There are currently 14 dusks listed on TP.
5023 people on demand for 500~600g offers for top 14.They are WILLING to pay that much, so if all of them get what they wish for, how many dusks are going to be left?
You do the math.You all want a skill based method or a scavenger hunt of some sort to get a precursor, but what if I told you it would be just as long, tedious and hard as making 660g?
That you would have to go through same equivalent lengths to get it?There will always be complains, no matter what – this situation right now is best for everyone.
And you prolly believe everything posted on the internet is the truth to don’t you? People and gold sellers/TP players whatever you wanna call em, aren’t stupid. They will list the precursor or any item for X amount and then put up a buy order for 2,3 or however many of that item for alittle under their list price to give the illusion that people are willing to spend that much. That’s not to say some people out there aren’t but i’ll guarantee you, the majority of the people aren’t.
What’s even funnier is watch the TP and precursors awhile. You will see alot of certain ones listed at X amount for a week or so. Then they all dry up and then a few days later BAM, there will be like 5 or 6 listed at about 100g+ higher. Coincidence? Did 6 people just get lucky and all try and sell their precursor at the same time? Did everyone all of a sudden come into 600g+ and buy out the TP of supplies? No, it’s the TP players bumping up precursors 1 more notch. Believe me or not, i personally don’t care but i will say in 2 months if nothing is done about precursors, they will be over 1k for the big 3(Dusk, Dawn, The Legend).
I also watch the market as I play (special thanks to zicore!) and I can tell you that the precursors are sold maybe 1 a day. And trade orders remain the same. (currently actively watching one as I play every day).
Allow me to break the completely logical reasoning behind the prices spikes -
Dusk of rage – 66g. Release month, precursors flood the market due to god skulls exploit.
Dusk – 200g. Expolit fixed, people start working towards the weapon.
Dusk – 400g, after people start realizing how desired these weapons are, they buy them in large quantities to resist them for more later.
Dusk – 600g, legendaries are allowed to be sold on TP.What I’m getting at, is that the prices will remain static unless we’ll get further improvement to them, such as the dreamer’s new effect that caused the price of the lover to spike.
The thing is, anet should have dealt with the godskull exploit immediately, these allowed certain players to get a huge foothold in the economy and pretty much allowed them almost free control – which is an extremely bad thing for MMos when certain players can almost totally control in-game economies.
The problem is that condition damage builds are not on par, or even close, with direct damage builds. And, I am talking about sustained damage which should be the same regardless of how the damage is delivered. Environmental objects are one of the more glaring cases of the problem with condition builds.
^ This 100% – Whilst conditions builds are great for WvW, looking at Necro and Thief here for viable builds, however in the PvE world…they are terrabad compared to direct damage. There are many issues with it, lets say this ~ it doesn’t work as intended, and needs to be fixed on many levels.
Skritt ~ I want my shinies
The thing is, you have several other factors in the background such as multiboxers, exploiters and hackers also a factor. I mean, I still look at people with legendaries and I personally automatically label them as hackers, the reason is that I’m not giving them the benefit of doubt ~ Many players acquired them illegitimately with the minority of players actually getting them totally legitimately.
Some players hired the help of entire guilds farming just so a few players (with large egos) could get them fast, a few names here stand out but I’ll refrain from posting them. However, others used more malicious methods ~ like some who got legendaries a few weeks after launch..
The problems with legendaries are simple ~ casual players, or even ‘unlucky’ players will never get them, its as simple as that. Look at how long it will legitimately take the average player to farm up 100g for just the Icy Runestones alone? Honestly, what Anet should do, is look at mail logs and ban players who have transferred large amounts of gold and also, remove that gold from the game…the problem is, this should have been done along time ago – but wasn’t.
What about the people with multiple legendaries? Even if I had a legendary item, could I prove I got it legitimately? No, I can’t ~ So kudos to all the legitimate players out there who got one.
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The loot drops in general are among the lowest in the industry for time vs risk x reward. Look at the argument about champions, they claim to have ‘upped’ the loot, I killed two in the past hour and both dropped blues.
Its one of the major disadvantages to condition damage not counting other disadvantages either.
I think most of these points would be a non-issue if anet would just nerf some of the dungeons that really do need it. Even some fractal levels need nerfing too especially on some of the higher levels, I personally stopped doing 20+ now because too many bad pugs and constantly getting volcano fractal which is nearly impossible at that level for a pug.
I don’t think thats really the issue Chaotic, alot of people are willing to teach occasionally but sometimes when we just want a nice fast and above all, clean run and it all goes south because of some people not doing there job properly, it tends to get old fast.
NcSoft does have some blame here because of the mechanics of the game in general, lets face it ~ melee is a very unfriendly environment, especially vs bosses – Not to mention, some bosses love to focus occasionally on one particular player, Legendary Shaman is notorious for this, to a such as point they’ll end up taking so much damage they’ll end up dying anyway, and thats the price for having no aggro table.
I’ve killed many vets and champions without any loot, vets I can somewhat understand. But champions? I killed one last night solo and didn’t even get anything.
As for other loot, DR is again ~ forcing me to quit the game. Just did a fotm 10 daily, and got…1 molten core. Probably earned <1g for the entire run – simply amazing really, and not in a good way.
You could just have several tiers, but it could be risky if ‘easy’ isn’t easy enough a blind guy could do it, and hard isn’t ‘hard’ enough that the elitist guilds can clear it in a day.
But then again, you have to think about the loot and rewards for doing higher difficulty. Obviously, people by nature want to be rewarded – however in a game like GW2 where balance is a very delicate thing, this must be preserved at all costs.
I believe, like alot of other members – nothing will happen with pre-cursors. Anet are just turning a blind eye, notice no more information about the so-called Scavenger Hunt events. Basically, right now~ again, its one of the greatest problems with GW2 and its hurting the game in general.
I think this is why all the dungeons should be revamped so the casual players can actually do all of them without causing undue grief to other players. This way, the core players who already know the strats essentially get a more relaxed run without having to worry about random pugs wasting their time.
Or you could have adjustable content for skill levels – For example, players must complete each level before progressing to the next tier, at least this way…you know the player should at least know the dungeon.
Baby – Basically, the dungeon ~ everyone can complete, lowest level of loot
Easy – For Casual players ~ average loot
Medium – Slightly harder level, better loot. More mobs.
Core – For the average players, considered ‘normal’ mode.
Hardcore – For guilds or hardcore players, better loot – harder bosses
Elite – Equal to hardmodes, for highly geared/highly motivated players only.
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For a start ~ all bosses could easily have damage reduced and HP pool significantly reduced. All paths should have less large groups of ‘silvers’ grouped together. Mechanics which require the players to work together such as CoE or CM should be nerfed so the degree of precision needed to progress is forgiving of errors.
Seriously all these comments about it being not that hard?
When was the last time you all ran it as a 45 team…. and passed it?
Why slap a level 40-45 level on it and then make it so you need level 80 geared teams to run them, this whole game does this? every dungeon needs a level 80 geared team to even hope to have minimal issues…
Yet they still add level requirements to these things, then get thread after thread of complaints…if you add a 45 tag to it level 45 should be able to get through it no problems, Ascalonian Catacombs is the same, and TA, CoE…
Even level 80 exotic geared teams have trouble in dungeons especially pugs. The problem is, the Q/A they have suck – basically human nature comes into play here. “I can down this content//or this content is easy for me so it should be easy for other players” This type of human nature – the Q/A should be done by random sets of players of all skill levels, and adjusted so every player should be able to finish the content and in GW2, this doesn’t happen and that is what is hurting the game.
Basically, if someone is complaining about any dungeon being too hard – then it needs to be looked at. Since GW2 doesn’t have raids which should be difficult, then the dungeons needs to be done perfectly.
Like with many posts, honestly ~ Dungeons are just not pug or casual friendly. Even fotm isn’t really ‘that’ pug friendly, especially in the 1 – 9 bracket which is notoriously bad. Alot of players are and have indeed quit the game because of dungeon content being pretty hardcore – so what got me thinking is that all dungeons, need revamping.
All current dungeons need to be made easier, some paths only need some minor tweaks but some other paths need a major revamp so casual players and pugs can go in, down content ~ get tokens ~ thanks for the group and move on without wasting other players time.
Now, obviously the hardcore elitist types will cry at this. So in order to cater to everyone ~ Hardmode versions needs to be created, without un-balancing the loot table basically these dungeons should have separate achievements and title rewards.
This way, both the casual players and the hardcore players both have content available – less complaining/less whining and thats better for everyone right?
Another example ~ I just joined a pug fotm 6 run on my alt. At the Legendary Shaman Boss, one person dies in the lava and is unrezable. Others are attacking the elementals and ignoring the boss, and then finally one person asks why is the boss healing? Sure, I could be that type of jerk who before the fight starts list every single strategy and plan of attack before the fight starts, but should we have to list every single strategy? Too many players are joining dungeons with the sole knowledge they can down everything with ease, without even bothering to check up first.
Maybe, too many players think the bosses in this game are tank and spank, minus the tank?
So I’ll say it again ~ alot of the content in this game is really not for pugs – hence, really isn’t casual friendly. And that is what is making alot of players quit the game.
If you want efficient dungeon runs, setup a guild to do so. Expecting a random pick-up group to full-fill your needs for a efficient task force is folly. A pug is for fun and meeting people.
Oh, and it’s a game, where people log on to have fun, enjoy themselves, chat with each other and sometimes take on a challenge, expecting all the people around you to focus on being ‘effective’ is a certain method to become frustrated.
People joining a pug should be able to accomplish whatever the lfg says. If it says speed run you better be able to run when it is called for. Doesn’t mean it has to be perfect, people can always have bad luck and die here or there. But if you join a speed run and then claim you can’t run while using some excuse like “pugs are for fun and meeting people”, then you are completely in the wrong.
I completely agree, this isn’t WoW where content is just for hardcore guilds. In fact, with the current rate of GW2 population loss, not that many guilds are even viable anymore. So basically, the PuG is the only way to get things done, this was the sole reason why GW2LFG was created in the first place.
So basically, unless anet/ncsoft starts to cater more for the pug and casual players, just expect more and more people to quit until this game becomes a graveyard.
(edited by TsukasaHiiragi.9730)
Whatever they do, I hope they don’t require a 800g Precursor.
^ This, or make them obtainable by a new quest/story line.
It’s not about skillcap/gear for the most part in dungeons, obviously they do play a significant part in success. But what it’s really about is individual player ability, the players ability to function as a team – the ability to avoid traps, to dodge roll big attacks and know the dungeons layout/boss fights strategy.
How many dungeons have failed because 1 or more players ability wasn’t up to the task? Just because the player could be fully geared out in exotics and legendaries doesn’t necessarily mean that player can clear dungeon content with a high degree of precision. The problem is, some of GW2 dungeons require alot of skill from the player and highly punish sloppy play – This could be from dungeons with 30 silvers in one area…or a precision teamwork puzzle (CoE) or a boss mechanic that requires everyone to survive.
This is also why GW2LFG added grouping options, one of them being ‘experienced’ – I’d like to see a random pug attempt Arah path 4 for instance….hell has a better chance to freeze over than the pug does at finishing it.
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The elitism problem in GW2 is purely ncsofts fault by creating several paths and dungeons which are so pug unfriendly and require such a high degree of teamwork, it practically puts hardcore raids in WoW to shame.
Until ncsoft nerfs alot of the exp modes, we’ll just see more and more of the same.
This has to be either sarcasm or baiting.
Actually it isn’t, You could look at almost any dungeons mechanics from the ‘average’ players point of view and you’ll see why. Do I really have I post every single dungeons flaws?
Arah // CoE // SE // CM
There are just 4 dungeons which have some paths which the average MMo will struggle with, in fact ~ some paths are so bad people don’t want to pug them at all. So please, stop with the elitist crap here – plainly obvious, alot of dungeons do need nerfing here so the ‘average’ players, the pugs and the less than skillful players here can actually complete them. Just because, some players can complete them, or even say that they are ‘easy’..for them, doesn’t necessarily mean they are easy for the majority.
Heck, even some of the easier dungeons like CoF have difficult paths for average players. Look at Path 3 in CoF for instance…heck, how many players have died in Path 1s rolling rock trap? How many players have actually completed AC path 3?
(edited by TsukasaHiiragi.9730)
I think until ncsoft changes alot of these stupid RNG aspects, the game is going to continue to slide ever downwards until its got no playerbase left.
The elitism problem in GW2 is purely ncsofts fault by creating several paths and dungeons which are so pug unfriendly and require such a high degree of teamwork, it practically puts hardcore raids in WoW to shame.
Until ncsoft nerfs alot of the exp modes, we’ll just see more and more of the same.
Like all gambling boxes, I’m expecting the drop rate on any items in the box to be bad. So, 200k karma wasted later…6 Obsidian shards and roughly 30s worth of vendor trash so yep, I’d say so~~
Has anyone actually got the Balt pet yet and how much karma did you guys waste?
Hello, Sorry about the late reply ~ Its been my birthday so I’ve been busy. We accept members from all servers, and now since guesting is available ~ you’ll be able to join any events we might run. I’ll contact you in-game later today.
Would you destroy 100 smaller guilds if you could create 10 successful guilds in the process?
Personally, I feel like the guild quests should be focused around groups 5 and up. That would make localized friend guilds just as viable as superguilds like [Kiss] and Team Legacy. We’ll see.
Exactly, but I think anet should be careful with the deployment of this content, at least not without looking from every point of view. However, to answer your question ~ No I personally wouldn’t destroy any guilds just to make a few successful ones.
I would personally balance it so, like you mentioned ~ smaller guilds can be just as viable as superguilds. I think, in that respect it would be a beneficial change. But as my title stated, I am concerned about this up and coming change…..if the game shipped with this, it wouldn’t have been an issue way back at launch, but now ~ everyone is hurting for members.
Also, have to wonder how representation is going to work with Guild Missions? If rewards are earned…couldn’t you just join multiple guilds and cycle through representing to get all the rewards? But I digress, I guess we’ll have to see what happens.
There are a million problems with the game, if anything the major problem is the bulk of players confusing anet/ncsoft with what ‘they’ want from the game. The remaining playerbase want a game more like WoW, some want something akin to Everquest and others hail from games like EvE.
I still think, personally abandoning the original Manifesto was a terrible idea, and thats what lead to the mass-exodus and all the player rebellions in the first place, which lead to the reddit panel. My beef is that what mentioned on the reddit panel, none of it has materialized.
Just curious: what mass exodus? Rebellions? I’m asking this as someone who doesn’t really follow the “politics”, if you will, of this game, and haven’t really noticed anything of this nature in-game. Are there actually fewer players now, and if so, where can I find the stats? Just concerned for this game is all.
You would have to go back to the Halloween events, thats where it all started. Since then, its not hard to notice the massive amount of players who have left the game. Also, research Guild Wars 2 reddit Panel, and the reasons why.
Firstly, the accusations of “abandoning the manifesto” didn’t happen until ascended was announced (which was in November).
Secondly, “mass player exodus” happens in every newly released MMORPG. I shouldn’t be surprised that it happened to GW2.
Thirdly, people on this forum only represents a minority of people who actually plays the game. Let’s be honest here, if people are having fun with the game, they wouldn’t be on the forums in the first place. Some people don’t even know a forum exists. On another note, most “main forums” are full of negativity anyway.
Fourthly, I admit, the answers on the AMA is wishy washy. Some people didn’t get answers. Then again, it’s bad to make too many promises. It just pisses more people off in the future if they aren’t met.
Thats not exactly true either is it? There was already writing on the wall during October that anets manifesto was probably going to be thrown out the window, there was many posts and forum fights about it, I remember it pretty kitten well. And low and behold, once the ascended items was announced all hell broke loose.
Mass Exodus don’t always happen with new MMos, only when some massive changes/errors or issues that tick off alot of players. I remember my last M.E was from Everquest 2 about 5 months after launch when they was really messing around with the tier of mobs.
My point of view, is that I couldn’t really careless about the manifesto to begin with, and I’ve been following this game for years. What I care about is a fun, balanced and fair game for everyone, sadly anet is dropping the ball alot lately – only reason I’m still around is I’m giving them the benefit of doubt, at least for now. This sinking ship could always be saved with a few decent patches after all.
it may signal the death of small guilds, which i hope is not the case.
it may be time for anet to consider tiering buff costs/influence gains by guild size… more infl for smaller guild sizes, less for mega guilds… the system is already in place due to having to purchase guild cap increases.
There are literally a ton of small guilds out there, <10 members active – this could really hurt them, even more guilds that used to be active but lost alot of players due to them quiting. My guild for instance, we used to have 100+ members, now we’re lucky to ever reach 10 – 20 members online each day, only seem to get active when people sign in during special events.
If these ‘guild missions’ just increase influence and no other gains, then it’ll not really harm the smaller the guilds. However, it this becomes a major thing with unique rewards/gold/loot etc…~ honestly, it could cause another crap storm of problems.
Because overnight, you’ll see thousands of guilds die as they jump ship to more active large guilds. Especially if your on a low population server to begin with, that’ll sting even more.
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And, to add ~ If the ‘guild’ missions can be completed solo, doesn’t that also defeat the purpose?
With the new patch, the guild upgrades are actually causing me some concern. The reason, so many players have quit the game which has devastated many guilds. Basically only the super guilds are really surviving with any degree of populations, all the minor guilds more or less died, and the guilds with less than 20 unique accounts signing on per day are struggling too.
So, here comes a big guild update – the problem is, this is going to directly hurt the game again. All the smaller guilds, or even moderately sized guilds which are lacking players are going to massively suffer because players wanting to complete these new quests. Which will directly finish off many guilds, and all the super guilds will soak up more players – don’t you see this as a problem?
By the vary nature of what information has been posted about the updates don’t inspire me to be honest, in fact I worry again, about the future of the game. This could potentially see another large amount of players quit the game. Example, your going to get members who steadfastly refuse to join massive guilds to complete this new content, they’ll be alienated. And in all sense, why should they be forced to join massive guilds in the first place anyway? Unless, all this ‘guild’ content can be completed solo or in a small team, I see a rough road ahead for many players and smaller guilds.
There are a million problems with the game, if anything the major problem is the bulk of players confusing anet/ncsoft with what ‘they’ want from the game. The remaining playerbase want a game more like WoW, some want something akin to Everquest and others hail from games like EvE.
I still think, personally abandoning the original Manifesto was a terrible idea, and thats what lead to the mass-exodus and all the player rebellions in the first place, which lead to the reddit panel. My beef is that what mentioned on the reddit panel, none of it has materialized.
Just curious: what mass exodus? Rebellions? I’m asking this as someone who doesn’t really follow the “politics”, if you will, of this game, and haven’t really noticed anything of this nature in-game. Are there actually fewer players now, and if so, where can I find the stats? Just concerned for this game is all.
You would have to go back to the Halloween events, thats where it all started. Since then, its not hard to notice the massive amount of players who have left the game. Also, research Guild Wars 2 reddit Panel, and the reasons why.
The problem with guild content is, so many players have quit the game. Most guilds are totally devoid of players, which initially lead to the appearance of super guilds – So with this patch, we’ll see even more guilds die as remaining players leave for populated guilds.
Arah in general needs a huge nerf hammer. I’ve seen alot of dungeons in my time, this one is perhaps the most hardcore of them all. Near impossible in many cases, I’ve seen hardmode raids that have easier mechanics.
Its not really about communication is it though? Its about teamwork, quite often your not going to get a team which is going to co-operate and thats when frustration sets in because, there are many encounters/bosses which require a very specific strategy to win.
Anet fails in that respect because quite a few of these strategies are very pug unfriendly ~ CM/Arah/CoE and to a lesser extent some parts of fractals.
I think this is why you tend to get some very irate guild leaders who are constantly screaming down Vent/TS ~
MMo’s in general, by its very nature your going to have both extremes. Your going to have good days in dungeons especially when you find a suitable group at your skill level and bad days when you join a pug who don’t mesh and/or can beat the dungeon.
CM does kinder of need a nerf, its pretty ridiculous. EXP path 2 is also stupid when when you have 10ms to place down barrels to blow up the door, almost impossible for pugs, even harder without vent/TS.
There are a million problems with the game, if anything the major problem is the bulk of players confusing anet/ncsoft with what ‘they’ want from the game. The remaining playerbase want a game more like WoW, some want something akin to Everquest and others hail from games like EvE.
I still think, personally abandoning the original Manifesto was a terrible idea, and thats what lead to the mass-exodus and all the player rebellions in the first place, which lead to the reddit panel. My beef is that what mentioned on the reddit panel, none of it has materialized.
You can join any fractal group and you’ll level up, but you seriously need to consider the other players. Alot of players are kitten right now for low levels or low AR people trying to join high level runs.
If the designers are going to insist on keeping dungeons and fractals as a requirement of monthlies and not give players a choice to avoid them in lieu of doing something they prefer, the very least that could be done is to implement a method of quickly finding a group.
I don’t mind dungeons and have enjoyed the few visits to fractals, but like many, the amount of time it takes trying to find groups is a major turn off. Even in a large guild 10-20 minutes is the average standing around time spamming for participants and waiting for ppl to finish what they are doing .
So far this month I have tried to do one a day – were 8 days in and I have 2 completed – 2 fails and 4 days where the wait time to gather or join a group exceeded 30 minutes and I gave up – In total that’s 3 hours and 10 minutes of doing nothing, time i could have spent doing in-game things I enjoy.
Its not just the time to actually find a group ~ even with gw2lfg.com its not that easy anymore finding groups as people are quitting enmasse. What I have a problem with is not just the time to find a group, + the time to clear the dungeon but what if your group can’t take down a boss or finish part of the dungeon and then breaks up – that is a significant amount of time wasted, and that leaves a very sour after taste.
Have many pug groups you guys had which just pretty much wasted your time? I’m talking about just failing on any particular parts of fractals and forcing the group to disband because 1 or more people wasn’t up to the task?
This got me thinking again, and who is really at fault here? Poor co-ordinated players? Poorly equipped players? Players expecting free rides? Or poor dungeon designs? Personally, I think the problem is pretty much all of the above and more ~
Two pug groups on low level fractals today, both failed ~ first group failed because Dredge Powersuit boss, failing to understand directions even though they was clearly given, to the defense of that first group ~ they admitted, they was new to fractals.
Second group, failing on cliff side on the final set of seals, no matter what direction was given ~ alternate each side…they didn’t listen, after about 15 minutes of frustration, I just had enough and alt/F4’d out.
Its not just fractals though, dungeons in general sometimes just require too much from the players, anet…ncsoft…nexon whoever owns GW2 – please, look at these aspects. You don’t have to necessarily make them much easier, but I think the average pug group needs to have at least be able to clear the content without breaking up.
I think one of the big problems that anet did with dungeons is not having proper drop tables for bosses, just random blues and a chest with more random blues. If we actually had class specific items for instance which only dropped from Dungeon Bosses and I’m talking about having an actually proper decent chance to get them here then the game would be suffering less player drop off right now.
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