06-04-13
NEVER FORGET
Personally, as I hesitantly followed Charrcat as he charged into you guys like you bathed in tuna or something, I will admit I thought we were committing suicide what with not one but two massive blobs of red names.
They are on to us!! We need to change it to salmon!
I fully expect DR to put a corner on the tuna market now. :\
@Oozo;
I also wanted to say about your video, good fighting on your teams part. But saying that your side didnt grow in numbers from the ~12 people you have on that video is a bit disingenuous, no? Perhaps the group you were running in didnt grow, but there were certainly far more DR on your BL than shown.
So, who has the broken calculator? We get misleading numbers for both DHBL and DRBL for last night, along with quite a few back handed comments. I was in DRBL all last night, and DH had 2 large groups ( one at hills and one at bay. ) Hills got wiped at lord and bay followed shortly after just inside the outer gate. We, DR, had almost as many people as 1 of the DH groups. After that they left. I assume for greener, read undefended, pastures. And for the record… the only “running” I did last night is the running around picking up bags.
Dunno, I say both sides have broken calculators. Map numbers seemed roughly even to me, if not a bit in DRs favor. DR ended up thrashing the DH that were there.
My guess is, DR decided to pool resources first at east keep, then predicted a move from DH that mirrored it on west keep (getting as many people as possible to the same place). Good call though, as losing in places like the lord room will inevitably cause some numbers to drop from the side that got wiped.
Fun times, either way!
Some of you DR peeps seem to be quite the drama queens though.
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I cant really comment on “why” they did that.. This behavior is present in pretty much every online game.
I will say though, I am SO happy I dont take a video game so seriously that I would kick someone after some minor mistakes. I am also not one to speed run dungeons, etc, so maybe I just dont get it, or something. I probably would have removed myself before a second vote could even be placed, haha.
I also think that would be overpowered. Heck, I already do use it as a pseudo-evade in that it can take you out of melee range.
If we are going to go down that path though, I think Manekk has the right idea. If we are going to have an evade on 60% of our mainhand skills, why not make it 80%? And really, at that point, why not just go for the gold and have every skill evade?
I like it because it is large scale PvP.
It has some issues, without a doubt, but the foundation is great for me. Definitely looking forward to how it grows over time.
When looking strictly at numbers and activated abilities, it may seem clear which pet will work best but that is not always the case.
I actually suggest trying out different pets in the same environment and see which ones make you most effective. For me, it was pigs. Though, currently, it seems their F2 forage is now just another F1 “attack” haha. So, now I use the red moa and eagle. At least until my precious piggies are fixed.
I like drakes (especially the reef drake), but their casting time is very, very difficult to use with the same efficacy as other pets, regardless of if its WvW, PvE, or S/TPvP. If you are able to work it out for yourself though, and it works with your playstyle, then it could be an excellent choice especially with their AoE.
edit: So, basically, I feel that pets are more complementary to playstyle than actual build (even though the build has impact on it). YMMV, as always.
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Ethics made a good foundational post.
Just remember, its just a skill that can move you, and anyone around you, from point A to B repeatedly within a certain time frame. I consider portal one of the most useful skills in the game.
Portal kiting is one of the most effective tactics available, as well as being applicable almost universally. You can even use portals to move people to different “siege zones,” where you have preset siege that all focuses on defending the other zones. With portal, you can move a group almost immediately between the zones.
Experiment with it, and I am sure you will even come up with ideas that havent been tried yet.
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Even if some dont take “stalking” as the OP mentioned seriously enough since its online “stalking” in a game, it’s still “stalking”.
It leads to an uncomfortable time while online, leading to a less fun gaming experience. This is something that shouldnt be tolerated IMO, since the game is supposed to be fun for everyone.
Or is this where the part “online experience may vary from person to person” comes in?
I also have a feeling that many people in this thread are actually “stalkers”.
Whether or not someone is being stalked, or whether or not someone is doing the stalking is not imperative to the point of implementing such a feature. It has a much wider range of effect than just that one aspect.
I think you see so many are so jaded because of the “boy who cried wolf” syndrome. The definitions of stalking are not subjective, though the perception of it is. That leads to a disparity.
I think we can all mostly agree that there has been a standard set by the MMO industry, for many different reasons, and there doesnt seem to be much justification for doing things differently in GW2.
I think that paranoia definitely plays a big part in “stalking.” Whether or not it actually occurs is a different story.
That said, being anonymous is pretty standard for an MMO. And by “anonymous” I mean actually anonymous (no one knows you are online until you change your status).
The way things are setup, it also has the issue of guildies and actual friends not being sure when someone is on. Not everyone may run into this problem, but I get logged out of the game due to inactivity quite a bit. However, I still appear as online, and it has even made some friends think something is wrong since I am not replying. Seems to be an oversight, in more ways than just stalking, imo. Especially considering you can stay on the char select screen indefinitely.
edit: On a slightly random note, is anyone aware of whether or not being on the character select screen counts towards hours played? Havent cared enough to test it, but seeing as how I still appear fully online and in-game, could definitely see it working that way.
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Is this the fight where we were wiped by your smaller numbers? This was about 30-40 mins before the screenshot IIRC. If you fought other DR between this tunnel fight and the fight in the screenshot we (ADQQSTY) were not there.
What I would loved to have seen at ~2:35 was a portal dropped on the high ground. Then drop the other side of the portal in the Shadow Refuge at ~2:50. With a couple mesmers, you can pretty consistently kite this way. Its definitely a great spot for it.
Id love to see a video of it, if there is one out there (not specific to that location, there are quite a few spots it can be done). There are a ton of videos, and dont have time to look at all of em.
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Large scale battles are definitely an issue, but I also see this even with no one around sometimes. I have frequently been “locked out” of towers/keeps that my server has, and various other issues. Ill tend to be teleported back after I have been running away from said tower/keep for half a minute and sometimes even more. I dont have to best computer, but I run into the same issues regardless of settings.
GW2 is a great free 2 play game but no one likes skill lag.
GW2 is not free to play. Unless you got the game for free. Free to play means that you can play parts of the game for free (which is why its called “free to play”). There isnt even a free trial, much less entire segments of the game, that someone could play without outlaying money. And, once you have to put out money to play the game in the first place, then it is no longer “free” by definition. This type of game is called “buy to play,” because you have to pay money to get access to the game. And again, seeing as how you have to buy the game, it is not free.
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First off.. people will be people. I remember having the same types of discussion about eles earlier in the game. That said, I do believe ranger needs one fix in particular. That is to slightly change the proportion of damage between the ranger and his pet. I believe I have seen that this is set at roughly 60/40. It wouldnt be much of a problem if the damage from the pet was reliable, but it just isnt (due to everything from pet death to animation roots on attack to just bugs on F2, etc). I think even setting it to 70/30 would be a great change (or, basically, a 10% shift regardless of what the split is currently). It seems small, but I think it would be just about perfect.
Just wanted to add that as someone who has leveled 6 classes to 80 (ranger, ele, thief, engi, necro, mesmer), ranger is still my favorite. I feel very effective in large and small engagements but I have to play my heart out, where as on some other classes, its basically just 1-1-1-2, or close to it. Its important to note though, that I pretty much exclusively play WvW. I do not participate in s/tpvp or dungeons (just not my thing), so my feedback reflects that.
I wish the f2 on my pigs worked semi-reliably again. :\
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yeah omgloldpsn peeps on the supervisor for 5 minutes with a frikin buff. I’m talkin about YOU!
I WILL take that vet sup down with the buff someday.
I know next to nothing about the situation, and even I would strongly question (putting it nicely) if someone said to me that GSCH were leaving SoR.
It shouldnt even really require an explanation, imo. Just seems.. obvious.
To satisfy my own curiosity though, what does “Gaiscioch” refer to/mean?
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Then I just started to shoot arrows at the front of the flanking force to hopefully get attention. Never did get anyones attention, except for DR!
Well, I at least would have politely waved back at you, except in my culture, politely waving involved charging at someone before spinning in circles to cut up as many people, with a formal introduction involving use of a very large hammer and…
I’m sure you’ll forgive any misunderstandings. :b
OHHH!!! Ok!
I completely understand now. You were showing me your love with a blunt object.. repeatedly..
My poor moa was so frightened, its scream inspired fury in every one around me! Its just too bad everyone was chasing your backline, so, our death cries inspired no one but ourselves.
I am glad we got that cleared up! Boy, cultural differences can sure lead to misunderstandings.
“Its just me and you Yarf. We make our stand here.”
“But sire, our team mates are still here!”
“Trust me my fine feathered friend, its just a matter of time. For Darkhaven!!”
charges in valiantly
THUMP THUMP THUMP
runs away…. valiantly!
:D
edit: Also, LOL, if the only people who noticed my last ditch effort to alert the incoming flank were the ones doing the flanking. XD There might have been a couple of people who noticed from DH, to be fair.
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@Gab;
I expanded the post a bit. If you took umbrage to it, perhaps that will require some introspection. If so, then I meant every word of it as it applies to you, or as you see it apply to you. That should be pretty direct, no?
Actually it’s not pretty direct. If I were to publicly declare that you are exploiting the game to win WvW, would it have to be true for you to take offense and try to defend yourself?
I can take offense to people saying I have a bad attitude, the reason I took offense to your post specifically is because I have seen it in several of your posts, even though you cleverly disguise it.
Was talking about exploiting the game to win WvW a metaphor, or is that how you took what I said to mean?
If you have seen it, then it isnt very cleverly disguised!
I never said that you specifically have a bad attitude, I actually thought that we have had some fun conversations, but it appears you might actually be taking this seriously.
So, while we all have our moments of kittendom (you and me included), if I were to single out people for having a lack of respect, you would not be included. People who seem to have zero respect out of your alliance and its affiliates are Dynnen, Jhezri, and Zastari. But really, I have had perfectly fine conversations with people like Dynnen (like when talking about removing the AoE limit) outside of the WvW context. Its just part of the game, and like I said, I personally choose to show respect in all circumstances (even though I fail to live up to this goal all the time).
I just dont like being a back up to some butterfly toting mes. :\ BUTTERFLIES!!
edit: When talking with me, dont take things too seriously. Life is too short, and none of us are getting out of here alive anyway.
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@Cactus;
It is significantly more than I have seen in many (if not most) other MMOs.
I would rather be told “no” than nothing at all. You are obviously free to disagree.
@Gab;
I expanded the post a bit. If you took umbrage to it, perhaps that will require some introspection. If so, then I meant every word of it as it applies to you, or as you see it apply to you. That should be pretty direct, no?
Anyway, SSDD for all that stuff, now we get to the fun part!
I don’t have a thing for you, but it’s either you or a certain Mesmer from your server. I honestly don’t think you can get a word of truth out of him, so why bother?
So, you have a thing for both of us then? I guess I am just the back up for when the mes isnt there for you :\ I thought I was special.
;)
Most of the people in AD/NoQQ/Bsty are very chill and enjoy playing to compete and have fun. But every group of size will have a variety of individual personalities. And those that choose to post in forums will sometimes post comments in a way that reflects their own personality and point of view more than it actually represents the general “vibe” of the group as a whole.
Very well put. We only ever speak from our own perspective. Impossible for it to be another way. There will be that type of attitude everywhere in PvP, regardless of group affiliation.
@Gab;
While I could not agree more with you… thats PvP.
And then I went on to describe it on a general basis, how it impacts groups, etc.
If you had issue with it, bring it up with the other poster. I was saying its not necessarily specific to any single group, or individual, but a PvP thing. So, go after the person that singled out your group specifically, my part was saying that its just a negative aspect of PvP in general.
edit: Though, to be clear, there are definitely members of DR that have zero respect. The same applies to every server, including DH.
Seems you have a thing for me
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@Gab:
I was talking in general, not about DR specifically much less the alliance you are a part of. I dont even know if the poster who put that pic up has anything to do with you guys. What I said even applies to.. wait for it.. wait for it..
my own server, DH. gasp!
Just so happened that the picture was about DR.
If you note.. just a couple of posts above.. I said pretty clearly we were outplayed in our own BL. I even said you should do that every night. So, if you want to look at something which I was actually addressing you and your group, refer to that post.
Its a PvP thing, not a server thing, and definitely not specific to your group. And above all, it was a joke. Albeit, one that definitely has some grounds in reality.
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Am I doing this right guys?
Pretty much!
This is the standard:
If you lose, it is because you are outnumbered. If you win, its because you outplayed the other side. Conceding other options is akin to accepting defeat.
;)
Agreed. It’s a complicated problem to solve as it touches a lot of broad systems, so I can’t guarantee it will happen soon, but I would very much like for us to alleviate this some way or another.
I just wanted to say that I appreciate this sort of communication GREATLY!
There are tons of great ideas that are thrown out by your customer base too, so its good to see you are at least reading through some of it.
Makes me have a whole lot more hope and faith in the future of the game. I know it gets harder to continue to do this over time, but please keep it up.
@Doggy;
While I could not agree more with you… thats PvP.
After having done this type of game for a while now, I have seen it in every game I have ever played. There isnt much to be done about it. Though, the thing about having such hubris is that we tend to be cursed by it in a way. If we dont actively look for room to improve, then we just get stuck in our current skill level.
So, its self-limiting in its way. When we dont see anything to learn, even from easy wins, we tend to become complacent in our ability.
Like I have said before, its the thing I like the least about PvP. I am all about respect. But, I have found that if I actually expect the same from others, I only become disappointed. Remember too, many playing this game are younger (teens), and as such, have the… personality that tends to come with it.
They may or may not grow up/out of it, but it seems you have! And that is the only person you can really control. So, kudos!
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Unfortunately DH wanted us sooooooo bad that they continued to fight us as we attacked in a different direction up the stairs and away from the Lords room. Go figure, guess they wanted payback for all the times at the tower that didn’t go their way. Anyway, very fun fights.
You definitely got under some peoples skins on that.
At the beginning of the fight, before you took garrison, the commander on DH decided to engage NW of garrison. As they were all running, you guys started to flank. Normally, I see.. SOME kind of reaction to a flank, but not this time. I called out “Flank!” in /say, still just running towards the backline.. Then I just started to shoot arrows at the front of the flanking force to hopefully get attention. Never did get anyones attention, except for DR!
That was the moment I knew the people in BL were outmatched. Tried to start up a conversation with the commander to no avail. I think all you guys had to do was flank, no other tactics needed. I knew that they were in for a night of frustration!
I encourage you to do this.. every. single. night.
Strange night on DH… I only recognized one or two of the commanders.
I even checked to make sure I was still on DH, haha.
Seemed like a lot of new players too, quite a few questions asked in chat, etc. Was there some recruitment drive or something?
@Fizzle;
I would go so far as to say that DH is one of the most volatile servers out there if we go by how often we have risen/fallen through the tiers (cant even remember how many times now).
Since the change to rankings, it seems to have stabilized, but we still move from tier to tier. Just not as much because of the ranking system, and removal of free transfers. We are definitely a PvE focused server though, and have been.
I actually think we will see this tier start to even out a bit more, especially with things like the SAB (if our server history is any sort of indicator of how things are now, and I think it is).
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@Yams;
I am for the removal of the AoE cap and have stayed consistent in saying it wouldnt remove zerging. The benefits/drawbacks to different systemic implementations is what some of us are discussing.
Much as one shouldnt generalize an entire server, one shouldnt generalize an entire viewpoint.
Been playing this game just a few weeks. I have a level 65 and a few others around level 15. I think I have been in a group 2 times. So I don’t even know how the combo things work.
This game really doesn’t promote grouping much. People congregate and kill stuff together, but nobody seems to be very interested in grouping up. I tried to find a group for a dungeon once, and got no response. would be nice if the game had a group finder.
Combos are effective whether you are in a group or solo. It will depend on your class though on how extensively you can actually utilize them. Some of the better classes for this specifically are ones like the elementalist, engineer, ranger, etc.
So, a group isnt necessary to learn about them. Just the wiki
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Exactly, and I think you touched on the thing that is preventing any lasting improvements to wvw. You would have to adjust things for wvw specifically. Unfortunately its just not in the cards (so far) =/
As long as such training wheels are there, we are much less able to pull of the truly advanced tricks… I do think that certain skills will need to be looked at, but that stands true even if nothing changes towards AoE whatsoever. By removing it, I just see that it will open up possibilities instead of artificially and needlessly restricting them.
I guess Anet will do what they are going to do, but I do hope that things like custom arenas will be expansive enough (at least given some time) to be a test bed for different, larger scale changes.
Hopefully, someday soon, WvW will start being looked at as a more serious part of the game. When I bought it, I was actually under the impression WvW was what they were pushing as the basis for their “e-sport.” I said “finally! not another node cap game!” Should have read a bit more closely.. XD
“Don’t do anything to make zerging less effective!”
- SBI
And.. it wouldnt make having large numbers any less effective! It would just make stacking as SOP to be less viable. To me, it just makes sense that standing in the fire is going to hurt more than.. not standing in the fire. Maybe Im crazy though.
And.. it wouldnt make having large numbers any less effective! It would just make stacking as SOP to be less viable. To me, it just makes sense that standing in the fire is going to hurt more than.. not standing in the fire. Maybe Im crazy though.Even if buffs were also made unlimited AoE, to pull it off you will need to be able to do so under a storm of AoE. That seems rather balanced as a concept, though individual skills may need specific adjustment when it comes to real life implementation (perhaps like retaliation and shadow refuge).
My entire play style revolves around combos. Everything I do pretty much stems from always having combo fields being activated (as much as possible anyway). This stands true for whether I am solo or in a group. Took a while to learn the different fields/finishers but I think it was worth it.
Why use shadow refuge? You could permastealth a whole zerg with just a few thieves throwing up Smoke Bomb on cooldown.
Thats what I was thinking too.
Shadow Refuge makes for a GREAT distraction though. Nothing like a big house floating in the air to draw attention.
Breaking people up, and disincentivising zergs may actually help improve that excess lag to be fair. We don’t know what would happen or form up with those changes to be honest, hypotheticals are nice, but they aren’t really a practical argument.
That is exactly why I think implementing something like an “AoE limit slider” as an option for the custom arenas would be a good feature. This would also need a pretty big cap on population in the arenas to be relevant. Its not exactly the same as WvW, obviously, but it could provide in-game results.
I still dont think it would discourage zergs. Small groups just wouldnt have an artificial cap on skill, but neither would the zerg. It seems to be a widely held idea that there is zero skill present in any zerg, but I do disagree with that. Removing the cap would allow both small groups and large groups to have their skill taken into more consideration in engagements though.
Numbers alone would still give a huge advantage, allowing for more mistakes from that side. I do think we would see less stacking, etc, but that would just be replaced by people spreading out a bit more on average. Which sounds about right to me. Most people will learn that one way leads to dying a whole lot more than the other, just like we did with stacking. And stacking is even counter-intuitive, where you stand IN the fire to take less damage.
I can confirm this, as his engi. has 3 shot nade/rifled my thief.. But let the record show i did clear an entire t1 server in anger after this happened with dagger storm.
And I can confirm this. I seen it, I did!
What further proof is needed that the thief is OP?
Devs just need to stop putting training wheels on everything
You know, I saw someone suggest something just a bit ago.. Basically, that at first, there IS an AoE limit for new players. But, as time goes on, this starts to reduce until it is gone. There are a lot of ways this could be implemented.
imo, training wheels are great! But, they are made to be taken off once you can actually ride the bike since keeping them on actually limits what you can really do with the bike.
The only AoE limit I approve of are the red circles. And, I dont really have a problem with the way a skill like meteor shower is set up.
Just to clarify on meteor shower specifically, that is the skill that is closest to not having an AoE limit. Each meteor is limited to 5 people but that doesnt apply to the whole skill. The entire skill, even as the mechanics are now, can hit every single person in the zerg. It most likely wont, but thats another thread. At least, that is how I understand it.
Too much anger haha, this is not at all representative of the atmosphere in actual WvW
….And then I wondered why I stopped going on forums.
The amount of QQ and confirmation bias is epic!
And yes, this seems universal to all forums. It just tends to get amped up a bit when people are actually competing with each other beyond the forum itself (i.e. in-game).
I have found though, if you filter out the noise (90% of posts, basically), you can still have some great conversations, learn a ton, and be entertained all at the same time. Its like a black hole though, its incredibly easy to get sucked in haha.
Still enjoying the match greatly! But, just to be considerate of my needs, could DR and IoJ stop CCing and stunning me repeatedly? It really ruins my fun… :\
;)
The problem is it would make certain professions and builds incredibly powerful. Everyone would play those builds.
This will happen in every game, no matter what mechanics are used. It even happens now, where certain professions and builds are extremely powerful. Just the nature of the beast.
I think they should buff AE from the siege weapons. Siege weapons should be the zerg killers. Remove AE cap from siege weapons (if it exists) and buff the damage.
I think that they should buff damage from arrow carts, but with the addition of the WXP buffs for the bali.. I am not sure I agree on that. Overall though, I agree in that siege should be feared. As it is, one of my favorite things to do is dance in the rain (of arrows from arrow carts). I might have to slap on some regeneration. Maybe. The cripple is useful though, and if you have a properly traited warrior, they can lock down their enemy.
Another +1 for removal of the AoE cap.
It would do nothing to deter zergs, but it would take away the artificial skill cap against smaller groups.
The zergs have an innate advantage anyway in that they can output significantly more damage than a small group. If you have a group of 10 going against a group of 40, and they just spam their AoE skills, the group of 40 still has a HUGE advantage in damage output and will likely kill the group of 10 (because of no AoE limit) before the eles can even get off a meteor shower.
It will start to make things like positioning, timing, and skill more of a factor than they are now. I even see people bragging about flanking and using terrain advantageously, and I dont think such basic tactics would be a source of pride in any other PvP game I have played. I would really like to see tactics that are actually advanced and difficult pay off. When the bar is set low, which is perpetuated by the AoE limit, we usually end up seeing counter-intuitive strategies (like stacking to reduce damage) and less creative/skilled play.
The only argument against removing it that I concede is that it may make lag even worse.. And for many, its already pretty darn bad (some nights are completely unplayable for me).
What I hope is that as part of the custom arenas, they allows us to determine what the AoE cap for the match is. I think that this would not only be a good starting point and partial test ground, but it just allows more options for the user. When dealing with “custom” things, more options are generally a good thing. I guess we will just have to wait and see.
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But.. they only take 12,500 baubles and 1 gold! Its like super cheap, itll take no time at all!
Our numbers are larger during the weekends, but we do wvw throughout the week.
Thats what I was hoping for! Sometimes, entire groups will just disappear completely during the week.
Couldnt figure out how to post 2 pics in 1 post, here was us frantically trying to keep DH outta SM lol.
You, my good sir, have posted the first picture I can see myself in! Woo!
Thank you, its kind of like “Where’s Waldo?” to me.
I was probably sitting there just mashing every button trying to get something to activate XD
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@JarXLite;
Does [HARD] still play with pretty full numbers through the weekdays?
I hope so! I am looking forward to learning as much as I can from our encounters, win or lose.
See ya on the battlefield!
I suppose you are right. I just dont like people insulting the people i know, the guilds i see playing, and the server we are from.
I understand. Its actually one of the biggest drawbacks to playing PvP for me and its ALWAYS there.
I think that when we start to fight fire with fire though, we start to become what we hate. At least, that is how it works for me.
@Mayhem;
You see the exact same thing from every server in that position (including when DH has been there). I believe its just human nature. I think the best thing to do is essentially just ignore it and focus on the positive aspects of this round, which there are many. I think we should especially focus on areas where we are getting defeated due to a lack of “x” on our end, like when IoJ took SM. I was pretty sure they were sending in infiltration teams to destroy our frontline of siege, but said nothing. In that, I take my responsibility in losing SM.
We now know that we need to keep a much closer eye on [HARD], and given their creativity and organization, that should help us to achieve new levels as well. I really look forward to the learning process.
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Like another DHer said, IoJ is also earning a lot of respect from me. Loved that my assumptions about the tactics HARD was using in the SM siege were correct. Was just some great play. tips hat I will admit though, I wasnt sure enough such planning was involved to let my team know my suspicions. I wont make that mistake again!
I also have enjoyed seeing so many experienced DHers help new players to learn rather then degrade them for mistakes (though that still inevitably happens). I think this one aspect alone will help grow our numbers. We have a a lot of new, and newer, players on the field. Given enough time and a welcoming/friendly atmosphere, we may even have the numbers to truly compete in the next tier.
edited to follow my own advice.
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Quite an impressive, and successful, push from IoJ on SM. Lag wars ensued, haha.
And really.. all of us are pretty much forum warriors.
I wonder if you guys ever realized that we were letting you push us back into our keep and away from SM outer so I could get people into SM to kill those millions of ballistas you guys had set up on the wall breach.
Overall, great push and a great fight inside of inner. Only reason we broke all of that siege you had is because of some sick mesmer portals from my guildies!
I did figure something like that, which is why I was standing guard over them! Of course, I was pretty much the only one, haha. Lone IoJ’s came in, but it wasnt quite enough. When ~5 of ya came through, that was definitely what did it. I only remember having 3 balis and 3 ACs though (one AC on the wall, rest were in the courtyard). The small infiltration group did a darn good job, I dont think there was anyone even manning them right then.
Great fights at SM though, and it seems to be ongoing! Lag has been a really serious issue for me tonight though, dont know whats going on.. :\ Its always a bit slow in SM, especially with large battles, but I have even been getting it just trying to get into towers, etc. I just stand at the door, haha. Ill then give up and run off, and 30 seconds later will be randomly ported back into the tower I was trying to enter. Even in open engagements, everything is taking 5+ seconds to activate at best. Anyone else having worse lag than ever? FPS never dropped that much.
Quite an impressive, and successful, push from IoJ on SM. Lag wars ensued, haha.
And really.. all of us are pretty much forum warriors.
The game is called guild wars beca… ah, never mind, its been said so many times hahaha.
In my experience, this games community seems right in the middle of community quality. Ive seen some that are better, and some that are worse.
So it begins.. Again.
Great job IoJ! Look at those points!
Keep it up. While we have the lead, that point difference isnt much!
On a sad note, my own BL is seemingly unplayable for me. :\ Half of my skills dont go off, and even when they do, they are taking five seconds or more to do so.. FPS stays at 50+ Oh well. edit: Scratch that, its on every map… I cant even get through most of our own gates into towers or keeps, hahaha. Looks like itll be a good day for a break from the game!
(edited by Tuluum.9638)
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