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Healing Signet by itself (nothing giving healing power, no traits): 392
Adrenal Health at level 1-2-3 adrenaline (only 15 points in Defense): 125 – 249 – 374
Adrenal Health at level 1-2-3 adrenaline (20 points in Defense): 127 – 254 – 381
Adrenal Health at level 1-2-3 adrenaline (25 points in Defense): 130 – 259 – 389
Adrenal Health at level 1-2-3 adrenaline (30 points in Defense): 132 – 264 – 396
Healing Signet heals every second.
Adrenal Health triggers on an interval of 3 seconds.
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Runes provide more bonuses based on the number of identical runes equipped. To obtain the full bonus that the rune provides, an equivalent number of runes of that type should be equipped.
In order to get for example the +5% damage against burning foes from the superior rune of flame legion you need to equip this rune on every piece of your armour.
Regarding pvp it mostly comes down to experience if you aren´t using a build that is ill suited for that purpose.
Post your build with gw2skills.net/editor
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Its the same case with walls on the normal maps.
Working as intended I think.
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Send an email with as much informations as possible to exploits@arena.net.
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Every dungeon gives 70% experience towards the next character level .
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You can put it in the bank. All characters of your account have access there.
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If you were 8 and the thief used shadow refuge you should have won the fight immediately.
Bombard the circle with aoe or kick the thief out of it with skills like illusionary wave, staggering blow, stomp or fear.
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They are most likely using an exploit. Going outside the map and killing the bosses from there.
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The race is only important for the looks and the first part of the story.
It doesn´t has any impact otherwise except for some weak special skills for each race.
Every race can play any class as good as the others.
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After the nerf to zerkers this could become the new meta build for warriors.
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Superior Sigil of Nullification maybe.
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Are you 100% sure that you had stability when he hit you?
Normally that isn´t possible.
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Thieves also can’t get back instantly into Stealth, after having used it, so tell a a good reason, why Warriors should be able to gain instantly back full Adrenaline after using their Burst Skills? …
If you think its ok with Warriros to burst instantly again afte having usedc a Burst SKill, then I think its only fair and ok, if Thiefs should become able to Stealth instantly again after having used a Stealth Skill..
1. The only thing which gives warriors instantly full adrenaline is Signet of Fury with 30(24)seconds cd or Healing Surge also with 30 seconds cd.
2. “burst instantly again” If you see a warrior doing this report him because he is cheating and ignores the cd of 10(7,75)seconds.
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They can receive way too fast Adrenaline, thery have even an Elite, that can give them instantly back all Adrenaline to the Max, so that they can use their Burst Skills directly twice for the case that 1 Kill Shot wasn’t already deadly enough or for the case that 1 jumping Hammer Smash missed to knock down a foe.
1. What Elite does that?
2. Burst skills still have a cooldown.
3. A warrior who solely uses greatsword cripples himself.
4. What area of the game are you even talking about? In my opinion hundred blades alone is only useful in pve. Against any competent player you need other skills to set it up.
5. Before you jump to conclusions I main a thief for wvw.
Let me guess, your main Character is a Warrior, right? And let me guess again, because I’m 100% sure it fits to your reaction – your a Great Sword Warrior Player right? like 90% of all other warrior players in this game, because they have basically nothing else that is viable to be played as Main Weapon.
6. Depending on your answer to 4 I might be telling you l2p.
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(edited by Turamarth.3248)
That is just my experience. It took me far longer to get pve complete than wvw.
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How do you stun an opponent for an indefinite period when earthshaker has a 2 s stun with full adrenaline?
And I have beaten hambow warriors.
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No.
Having the speed bonus on the signet means I can use it on every build without having to spend any points even if it were only 5 where I don´t want them.
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If you don´t want to stack you should also write that in the group description.
The screens were all made in the last half hour. I think you would have done well with all those groups except maybe for the stacking part.
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There are no vanquishes because mobs respawn and the zones aren´t instanced. Changing this would require a lot of work I think.
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I wonder why people always need a eternity until they find out that they don´t like the race they play.
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Define night.
For other players it might be afternoon when you are sleeping.
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Weapons:
dagger and pistol (heartseeker trough blackpowder field)
Healing skill:
Hide in shadows
Utility skills:
Blinding Powder
Shadow Refuge
Trait:
Descent of Shadows (when taking falling damage)
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No, whats antisocial, is that your behaviour of selling dungeon runs out of the clear simple reason of being just greedy and that greed is destroying the social aspect of playing the game in a normal manner together with other people AS A GROUP and not as a Solo Player or as a Duo to just invite other people join them for the last moment, when it is “cash in time” to make as much money out of other players, as possible and the really sad thing is…
Did I ever say that I was selling dungeon runs? I´m a buyer. Forcing other players to play how you think the game is meant to be played is antisocial.
Would be the dungeon armors alot easier to get, this ridiculpous antisocial Dungeon Run Selling would just as quickly DIE OUT as quickly that kitten has found its way into the game with the moment the LFG tool got implemented.
To quote myself
2. If I remember correctly most posts on gw2lfg for arah were selling offers.
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(edited by Turamarth.3248)
Listen I am all for it right now, but there WILL be a day I go to use the LFG and all I will see is advertisements and I will be kitten ed. So will quite a few people. Soon normal folks will just stop using LFG.
2. Bringing up GW2LFG (Which I used as well) isn’t valid as it was outside of game.
Why not valid? It clearly contradicts Orpheals argument that where was no dungeon selling prior to the lfg tool.
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Selling Dungeon Runs for quick high personal profits just completely ruins the social aspect of the whole game, that people should play together.
You see basically nothing else anymore in the tool, than those antisocial Dungon Run Sellers spamming the Tool full for those Dungeons that mean for them the most big profits, like Arah…We’re talking here about something, that just started to exist from the moment on, when the LFG-Tool got implemented. Before the implementation, there was nothing like Dungeon Run Selling in this game.
1. Helping me to get the armor I want without me having to spend hours in the dungeon . Yeah that’s antisocial.
2. If I remember correctly most posts on gw2lfg for arah were selling offers.
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Could it be that you set your healing skill as autoattack(yellow border around the icon)?
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Lol…. healing signet worthless? Yeah virtue of resolve for my guardian heals for 36hps without traiting into healing power (if I trait I get 100hps). On my warrior running 0/0/30/30/10 in sPvP with healing signet and shouts I can’t be killed by less than 3 players (case in point I stand there with shield only every night and call out Warrior OP just to prove how broken War is…).
So you are comparing a healing skill with a virtue?
It would be far better to compare virtue of resolve with adrenal health.
Guardian :
base 84 hps; traited 105 hps
Warrior :
base 0 hps ; traited 42-84-120 hps depending on adrenaline level.
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seems people forget that the normal heals are just as suspectable to burst if not more(interrupt) and poison as a passive heal
- If I have no more than 3 conditions on me Mending is not a bit effected by poison.
- Lets say I use Healing Surge every 30 seconds. That means I would have to potentially cleanse poison every 30 seconds to get the maximal healing.
With Healing Signet on the other hand I would have to cleanse every time I get poisoned.
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http://www.gw2state.com/temples.html
Look were Arah is open and guest to that world.
Use the ingame lfg to find a group for the dungeon.
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Just going by cds he uses this
http://gw2skills.net/editor/?fIAQNAnZSjgOxwpQuQMRBAkiv4S9YO3iD
The last 20 points are probably in strength.
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they are the ONLY class that can actually solo Lupicus in 10 mins (Ive seen atleast 3 videos as a proof) when me and my party can barley kill him in 1.5 hours..
Thief solo in 6.47
http://www.youtube.com/watch?v=kPSbpONmjjE
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I wish more warriors would run a build like this in WvW.
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Change Character Model Limit and Character Model Quality under the graphic options to highest.
Then it should work.
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No bug.
The on screen number shows the total damage for the skill while the combat log shows the damage for each single attack.
43+43+76+86 = 248
You could try a skill that is not channelled with your ele just to make sure.
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We’ll be reducing the maximum amount of immobilize stacks in the near future.
/goesbacktolurkingWvWforums
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Gz to the warrior from Antiguilde[ag] for running away and hiding behind npcs and other players.
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The trait used to give you 100% projectile finishers. I haven’t paid enough attention to see if that’s still the case, though. Can anyone confirm or deny?
The trait still does that. It also reduces the damage of Dual Shot by 10% and doubles the damage of Smoldering Arrow.
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Not on rangers according to the wiki.
http://wiki.guildwars2.com/wiki/Thunderclap
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There is no in game voice chat.
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Thief: Sees no power creep issue with giving thieves 33% faster initiative regen, which is slightly more initiative regen than the master trait quick recovery, for free.
At the same time they are nerfing the initiative gain from traits. You will mostly see complains in the thief forum about these changes.
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Being someone with 12000 hours invested into my warrior I just got my 9th legendary and I am looking foward to this change, in fact they have buffed us a bit too much…
Interesting how you got additional 5000 hours on your warrior in the last 24 hours.
Do you have a time machine?
On Topic:
An additional nerf to the raw damage of combustive is unnecessary in my opinion.
Especially if the reason for the change is the adrenaline gain.
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Depends on what you play. My p/d build is getting a buff.
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are condition builds affected by the changes?
The burning duration from combustive shot gets a slight change.
Otherwise I would say no.
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Warrior- Endure pain: 4s invuln, can use other skills and cap points. 60s CD. Can trait to get a second endure pain automatically.
That is no invulnerability. Conditions still work.
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And a stability stomp is not unfair? Or the engineers elixir s transformation? Or the mist form from the eles?
Also elementalists don´t have stealth. Do you mean the ranger perhaps?
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