Nope… I don’t see the fun in collecting ~250 ectos and obby shards to gamble them away for a gift which makes zero sense for a legendary weapon. Or being forced to play Zerg vs. Zerg for FIVE hundred badges. The other gifts are reasonable to get though. But I’d sell the precursor anyway and enjoy the game even more with the gold.
We don’t put anything you liked from GW1 into this game, and add silly update Wars 2.
Yet more PvP/PvE segregation. I remember a game where these two co-existed in complete harmony.
Mods close/warn/ban for personal attacks. On the other hand, you can get a warning or a ban for even the most trivial posts…
I’ve received a warning for a post I made, which in no way I was clearly ‘attacking’ this guy, but telling him how his opinion of a certain quest is in no way related to a certain topic. So obviously the OP didn’t agree with my opinion and reported me. I do not troll or attack on this forum, as it’s very civil compared to most games. But you see much much worse on say… the League of Legends forums, yet the mods do not batter an eyelid.
But to you OP, the forums here are much more civilized, and good, decent discussion takes place.
Hello OP. As much as I love this game, I too was extremely disappointed with the lack of things included from GW1. It’s a completely different game, apart from the lore being the only thing relevant from it’s predecessor.
When they said they will be simplifying the skills, I thought, like you said, they would remove all the skills that are useless or done the exact same as another. But to find out you have a maximum of 5 skills for each weapon set was very, very disapointing. That was the fun of GW1, being able to try hundreds of different skill builds, for every occasion. Sure there were meta-builds which people wanted you to use (especially in PvP) but they were the minority, the majority didn’t care as long as your build worked.
I was happy they went from 8 to 10 skill slots, but with almost 90% of the skills gone? Sense has not been made…
Enjoy it, because this game was made for you and not GW1 fans.
Would it not have been a good idea to go to the TP buy a blue and a green for a few coppers, and test it out?
I’m lost for words to the people who actually tried transmuting their legendaries first.
For 1000 gems you should be able to transfer to a full server. 1800 gems for a very high server? Really?
This is turning into an EA cash cow. Hello EAnet.
Same with Tarnished Coast on Queensdale. 3 times in under a minute. No idea if it’s still DCing people, but this is ridiculous.
Too much stubbornness here… I won’t class anything as a mount unless it’s permanent with a speed boost.
I am not happy with the steampunk either, though people do make some good points. In the absence of magic, Charr had to advance somehow… so that makes me feel a little better about it. BUT
Since Charr are so anti-magic, why are they able to use magic wielding classes?? That’s what breaks the immersion for me. I realize from a “we want anyone to play how they want” standpoint, it is necessary, but for the Charr to be so technologically advanced AND have magic, just doesn’t make sense.
The Asura I am fine with because I can at least convince myself that their Eternal Alchemy is just another brand of magic.
You forget before the Flame Legion were defeated and lost power, magic was their primary source of power. You wouldn’t see a group of Charr without an Ele, Necro, or Mesmer. Although the Charr are now against magic, there are ofcourse some who will still use it, despite it being frowned upon in their society.
Yes, yes, yes, yes, yes, oh and did I say it already? Yes.
I have 80 skill points… and nothing to use them on…
There should be an option to report for griefing. I was sat at LA TP looking for some runes to buy, and there was a necro spamming his Warhorn skills… I came back an hour later… he is still there… It’s incredibly sad what lengths people go to, to troll in games these days.
Those are barely enough reasons to think this game is going down the Steampunk road…
Sure there are elements of it, but the feel of it isn’t there.
It’s like the dev team don’t know anything about GW1, so they just catered the game towards the carebear WoW/Rift community.
People saying warriors are OP in every game. Please play GW1. The amount of anti-melee in that game is mind blowing. For years and years, I’ve suffered at the hands Empathy spamming Mesmers, Parasite spamming Necros, Blind spamming Eles (note: Blind lasted for a duration, and was literally spammable, with a longer duration than it’s cooldown), cripple spamming Rangers etc. Every single class, even the kitten warrior had countless anti-melee skills.
What’s the anti-melee in this game? A short blind which is removed after 1 attack, and perhaps immobilize.. THANK…. GOD….
I see warriors here in GW2 being rewarded for all the years of pain and suffering at the hands of our oppressors!
Edit: And how on earth did I forget the huge number of Block skills? Unless I sacrificed skill/adrenaline to get just one attack through, the other guy punching his 1-8 keys would be having a jolly old time smashing me to pieces regardless of my armor.
Good one. Despite all of the anti-melee abilities in GW1, Warriors were still a staple PvP class that often had 2 reserved slots in a given GvG team because they were the best pressure class in the game.
Outside of GvG, and HA, where things are not so organized, and the healers aren’t too amazing, it’s a different story. If someone were foolish enough to enter PvP without some form of anti-melee/IMS they’d get destroyed. But since almost everyone carried some form of anti-melee/block, Warriors became useful only for absorbing damage and body blocking to become a nuisance.
People saying warriors are OP in every game. Please play GW1. The amount of anti-melee in that game is mind blowing. For years and years, I’ve suffered at the hands Empathy spamming Mesmers, Parasite spamming Necros, Blind spamming Eles (note: Blind lasted for a duration, and was literally spammable, with a longer duration than it’s cooldown), cripple spamming Rangers etc. Every single class, even the kitten warrior had countless anti-melee skills.
What’s the anti-melee in this game? A short blind which is removed after 1 attack, and perhaps immobilize.. THANK…. GOD….
I see warriors here in GW2 being rewarded for all the years of pain and suffering at the hands of our oppressors!
Edit: And how on earth did I forget the huge number of Block skills? Unless I sacrificed skill/adrenaline to get just one attack through, the other guy punching his 1-8 keys would be having a jolly old time smashing me to pieces regardless of my armor.
(edited by Turgut.4397)
MF needs to go, along with DR. It was a nice concept, but reducing damage and defence isn’t worth it for the items you find. And DR was pointless and demotivating in GW1, it’s no different here.
If it’s Cantha next, and it better be Cantha next, I’m hoping to see the Ritualist or some form of Shamanic class come back to GW. Pretty much an engineer except with spells and spirits instead of turrets, and actually useful. Or, some form of melee fighter Monk (like in NWN1+2, focusing on attack speed and disables).
From my experience on GW1 with Officers and scammers, nothing can be done about it., since it’s technically your fault. But unfortunately you’ve learnt the hard way. Never, ever, ever promote someone you don’t know very well. Even your best officer can be fueled by greed and hate.
So people don’t steamroll through the low level areas and dungeons. People would just get their friends to boost them through quests and events. Where’s the fun in 1 shotting everything?
I’ll be honest with this post, I’ll try to keep the nostalgia and bias low.
GW1 had everything I loved in an MMO. A story, which you progressed through quite easily, pretty much taking you around the continents, it pulled you in and made you feel like you were part of it, and you made a difference.
You had hundreds of skills to choose from and the ability to create your own build to adapt to any situation, e.g. certain missions/explorable areas, team and solo farming, PvP modes, etc. Although there were meta game builds your own builds work just as well, and maybe even better.
Titles. These were something to aim for. A long term goal. I never got GWAMM, but this gave the game the incredible 7 years of activity. People joining up and going for protector/guardian or vanquishing, or faction/point farming. It gave the community something to do, and it wasn’t a solo game 90% of the time.
There was so much to do apart from title hunting. I pretty much spent most of my time doing AB and RA. The PvP modes had so much variation and choice. It made it difficult to choose which one to focus on. The game was heavily PvP focused, and it was open for both hardcore and casual players.
Guilds had a meaning. It created small, friendly communities, with the ability to form alliances (I really miss this feature). You had your own guild hall, where fellow guildies and alliance members could hang out (I miss this even more). You could organize events for PvE/PvP as a guild. Being in a guild meant something.
Now onto GW2. Let me start by saying, what complete and utter rubbish came out of Mr. O’brien’s mouth. There’s absolutely nothing here that I enjoyed from GW1. Zero. It’s a whole new game, pretty much aimed at WoW players.
The number of skills is ridiculous. No one has any variety within their own profession. There’s nothing to aim for apart from the ridiculous grind for a legendary weapon. Title hunting is gone, pretty much a waste of time for those who earned 50/50 in HoM. Guilds have no purpose. I’ve been in 1 guild since pre-launch up until level 80. I probably stayed in that guild for a week. Giving people to hop in and out of guilds was a terrible idea. The only reason people make a guild is for the extra storage space. There’s no sense of community. Also for those interested in PvP, I know that feel bro. 1 PvP mode, pretty much a small scale AB on a very limited number of maps. I won’t count WvW as PvP, since it’s a mindless zergfest, and the biggest zerg wins.
But apart from these disappointing features, I still love this game. The graphics and the scenery are beautiful. The combat, although limited, is fun. The exploration is a lot more fun. There is no “end game”. You can hit 80 and pretty much choose your path, PvP, WvW, Dungeons, Map completion, fractals, crafting, obtaining your legendary etc etc. Although it’s tiny compared to GW1, I know this game will grow and open up new options.
All in all, this game is amazing, and I’m hoping that in time, they will improve the game MASSIVELY, like they done in GW1.
TL;DR: Disappointed with the lack of main GW1 features, however GW2 is still a brilliant game and looking forward to future development.
The number of negative posts will always greatly outnumber the positives in any game forum. Why? People are in-game enjoying the positives, or they do not need improving. The negatives? 90% of these posts are from people who’ve quit/about to quit, and just here to seek attention. The remaining 10% are actually thoughtful posts including suggestions on how to improve, instead of “omg anet u sux y u hav dis in d gaem/y dnt u hav dis in d game!! add nao or me leeve!”
Shout spamming Hammer Warrior. Enjoy.
I miss GW1. It didn’t feel like a prison.
There’s lore for the Flameseeker Prophecies. No story behind why they put it onto a shield though..
There’s hardly any RP anyway. Been on TC for a while now and noticed only a handful (maybe 3-4 groups) of people doing RP. And seen maybe 1-2 guilds recruiting for heavy RP. Until they make an official RP server, RPers will be scattered across the game.
My advice is to stop making new characters until you learn the basics of your current one. How to dps, manage health, dodge etc. Creating a ton of alts doesn’t help. it will become repetitive, and you will be extremely bored and unmotivated by the game. Whatever your main is, stick to that, and get it to 80.
Become familiar with the game mechanics, how to aggro, and when to aggro. How many mobs at a time can you take?
Just give it some time and effort.
Yes it’s ridiculous. Especially if you’re soloing. The majority of elites aren’t even that useful, I never find myself needing them, even in intense situations…
It’s just another kick in the balls for the lack of skills this game offered compared to GW1.
DPS meter only favours the major AoE damage dealers. Classes which focus on single target dps suffer the most. People are at different skill levels, and this will certainly create a divide.
I don’t want to see this game become a statistical nerd-fest like WoW. It’s all people care about, dps, gear, stats, achievements. And then the fun is thrown out the window because you don’t fit into the meta.
An MMO without grind? What dream world are you living in? Take me with you?
The one ANet sold us…remember the manifesto?
“We just don’t want players to grind in Guild Wars 2”
- Colin Johanson, Guild Wars 2 Manifesto
Oh yeah, that means ZERO grind in all aspects of the game? Could you possibly expect an MMO with no grind? None whatsoever? Leveling is a grind. Gearing is a grind. Crafting is a grind etc etc. Without grind you’d have finished the game in a few hours and hopped back onto World of Pandas, where coincidentally almost every aspect of the game is a grind.
Compare this to GW1 and Pandacraft, the grind is so minimal. If you’re aiming for Legendaries and soon ascended gear, ofcourse there will be a grind. They’re not going to spoon feed you every step of the way. You have to work for it.
An MMO without grind? What dream world are you living in? Take me with you?
Black Citadel is my favourite capital. And not being biased since my main is a Charr. It fits the Charr perfectly. Intimidating, grim, it almost bullies and challenges you (especially if you are low level).
But I don’t believe it’s the reason people don’t pick Charr. Give it 10-15 levels, people won’t visit it again. People only make Norn and Human because ‘they look cooler’. And have less clipping issues.
Nothing wrong with the kick feature imo.
I’m pretty sure you hop onto this forum to troll.
I’ve been through your situation before in a few MMOs. It’s very frustrating, that because your leader is banned/quits the game, it punishes every other member for his/her mistake.
I don’t think it’s fair Anet just pushed this case to the side and lazily responded with “can’t do anything about it”.
I can tell you I’m so, so, so, so happy I completed Orr. Won’t be touching it with any of my alts (except to level) until they fix the number of mobs and respawn times.
It’s a shame because, scenery and lore-wise, it is one of my favourite areas of the game, but the experience they’ve given you there makes you want to wish eternal pain and suffering upon the designers.
I miss 8/12 man parties. Perhaps some large scale dungeons and missions (like Urgoz and Deep back in GW1) should be added to liven things up a bit. Adding a few more people into the party may help with the current dungeons and their difficulty. 5 mans are so WoW.
So what you’re saying is that you’re too lazy to find people using map chat, to take back the cathedral, so you just give up and log off.
Well, I’m glad someone who can’t contribute in anyway is not a regular player.
I can’t understand why a development studio would spend the better part of seven years making such a huge virtual world and then neglect it with future content updates by focusing on instanced fractals and dungeons.
I really want to see content continually added to mid level zones that attract mod and high level players. Something like Rifts zone events where invading monsters completely hijack Zones and establish footholds. The problem is that 80s are going to need that carrot on a stick to revisit old maps because currently all they do is fractals, a select few dungeons and farm Orr. Even if these zones provided comparable rewards, people will still only run the quickest and easiest, so are we doomed to fail from the beginning?
Yes the events in Rift were far more entertaining. It brought everyone together, because questing would be put to a halt since the entire area was invaded. Community wise, it worked very well for the game. And the rewards were amazing, and at least useful.
The problem with GW2 events, you’re not notified unless it’s nearby, or someone has to tell everyone in /m. And they’re just defend this, escort that, collect this etc. Ofcourse champion mobs and temple fights bring everyone together, but the rewards are hugely disappointing for the time spent fighting them, and sometimes you never even get a chest at the end of it, followed by an angry mob of players, who just wasted 10-15 mins of their time for an average event reward.
Hopefully they don’t extend the level cap. Extending level cap just creates more barriers and doesn’t solve progression.
I pretty much played 5-6 years as a warrior back in GW1, I rarely played any other prof except my PvP chars. Yet, with a level cap of only 20, I still felt progression throughout the game because there was so much to do and aim for.
So extending the level cap is a temporary fix to progression, so you hit 90 (or whatever level they bring it up to), what then? Back to grinding Karma and Gold for the next set of gear?
They’ve pretty much massacred the progression here compared to GW1, and just replaced it with “Here you go, we’ve given you 80 levels to achieve, that should keep you occupied for a while”.
A, and perhaps a bit of C. They really need to expand on the number of skills, and give us the option of switching around skills on the action bar. And second, more weapons for each profession will expand the skillset and open up many more opportunities and add new roles. I’d especially like to see rangers with rifles, and maybe pistols too. And engineers with perhaps more 1H weapons.
Agree on almost every point.
Especially account wide karma. I don’t know how some people get all the karma needed for the exotics on one char. Karma grinding is a total chore.
Tried it a few times, complete zerg fest, nothing tactical. Which ever World has the most people, and fastest button mashers win.
I will still play this for years to come (maybe GW3 as well? :p). The story and the world it self (mainly GW1, GW2 was kinda meh compared to it) has always amazed me more than what Blizzard can come up with (gj on the kungkittenpandas btw). They will eventually improve over time, the way they improved GW1, it’s unfortunate the game had become the best it could, only in the last few months. If they work fast on GW2, and listen to the few brilliant suggestions out there, it will be great in the long run, and not leave it for when the game dies.
No mounts because it isn’t true open world. It has loading screens every 3 minutes if you didn’t notice.
True what you guys say about the flying mounts. It does make sense that it would make the world appear smaller. Not to mention the devs took a lot of time to add the littlest details so yeah flying would take away from that.
But Nayru what loading screens do you mean? I haven’t seen any except when you use a teleporter.
Who said there should be flying mounts? Ground mounts would make a nice edition to GW. Something to spend a little spare gold on. Perfect for explorers/world completion.
And @ Naryu, if you’re seeing loading screens every 3 mins, you’re doing something wrong.
The problem is no true healing class.
I’ve only ever done AC story mode, and that alone has put me off dungeons. Since Pre-release, I’ve done 1 dungeon. That pretty much sums up their design flaw. Mobs spam AoE’s, they hit like trucks, there is no organization, but I suppose “every man for himself” solves it amirite?
People saying “Nah, you just sux at dunjunz, get sum skillz”. If I could reply to this in the form of a facepalm, it would destroy my own face and everything behind. The vast majority of players are not hardcore gamers. And many of them are not ultra-skilled teenagers. Some people like to play for fun. The story and exploration. How can we experience this when we’re getting hacked down by a 2 man patrol?
I really hope they re-work Guardian (perhaps give it a weapon set for direct heals/support, I hoped staff/scepter+focus would be it, but no). Or bring back the Monks to add some order and balance to PvE again.
I seriously Hope they NEVER do anything remotely like that. The minute they do, the minute everyone as a comminuty demands them for dungeons. No true healing class is NOT the problem
Also, honestly, if you are really having that much problem with dungeons, you are part of the problem. A little team work goes a long way. Healing is fine, the culture of not communicating is the problem, if people manage their own health and use a few utilities that help the party instead of LAWL DAMAGES ! you would have a much easier time. Introducing a dedicated healer doesnt solve the problem of poor gaming culture, it compunds it.
Then you haven’t played GW1. Ofcourse there will be demand for such a role, but you make it sound well out of proportion. You can communicate well, but that doesn’t stop your limited, oh so limited utilities being outmatched by one mob. Do you expect everyone to sit through 5 mans using skype? No trinity in GW1, so how did we counter HM missions and dungeons? People depended on each other. CC, interrupts, support, and mainly the healer. Healers cleared up the chaos with the lack of trinity back then, now you either play solo or zerg world event bosses. Or you could ‘communicate’ with your team about how you want to die, teleport, repair, die.
Guild Wars is a video game. Video games are for gaming. Role playing is not playing the game. If you want to role play so badly you can use external IM software. What do you have to complain about?
My favorite part about the MMORPG genre is that it includes the term role playing.
And you are in the, what, 5%? of population that took “RPG” too literally. Point?
And you are (according to your stats) the 95% without a hint of creativity or imagination. You most likely haven’t even experienced RP in a game before, therefore your opinion doesn’t even matter.
Back on-topic, those who are purposefully getting RPers banned, should be the ones getting banned themselves. It’s incredibly sad that people go out of their way, willingly, to ban someone, because their style of play doesn’t fit their’s.
I think it’s time ANet introduces a new RP server, once and for all. It’s sad to see, a game with huge lore, cannot be experienced to it’s fullest, without trolls trying to ruin their experience.
The problem is no true healing class. Guardian regen/heals are laughable. GW1 countered the lack of trinity with Monks/Ritualist, direct healing classes.
I laughed when I saw a post saying “Every man for himself”. How does that define group play? Each group member needs to depend on on another. That’s what makes the group. Putting a big emphasis on the word group here.
I’ve only ever done AC story mode, and that alone has put me off dungeons. Since Pre-release, I’ve done 1 dungeon. That pretty much sums up their design flaw. Mobs spam AoE’s, they hit like trucks, there is no organization, but I suppose “every man for himself” solves it amirite?
People saying “Nah, you just sux at dunjunz, get sum skillz”. If I could reply to this in the form of a facepalm, it would destroy my own face and everything behind. The vast majority of players are not hardcore gamers. And many of them are not ultra-skilled teenagers. Some people like to play for fun. The story and exploration. How can we experience this when we’re getting hacked down by a 2 man patrol?
I really hope they re-work Guardian (perhaps give it a weapon set for direct heals/support, I hoped staff/scepter+focus would be it, but no). Or bring back the Monks to add some order and balance to PvE again.
I really don’t like complaining about this game, since it’s one of very few MMOs that have got me hooked, plus it’s like a reward for playing GW1 all these years, but I had to add my 2 pence on the issue of dungeons and group play.
great. i watched Total Biscuit the other day and he did his top 10 favourites. GW2 wasnt even on the list. mind you, i didnt agree with many of his choices, but still kinda weird. what made him blow off GW2 anyway? he was hardcore into it pre-release.
TotalBuscuit’s opinions are about as dull and boring as his videos.
This is coming from a brit.