HoT Price Feedback + Base game included [merged]
in Guild Wars 2: Heart of Thorns
Posted by: Turgut.4397
$50 is bad, but $15/month for some p2p games with a couple updates per year is ok. Logic.
just cutting the wait time from a minute to 30 seconds would make it better. That’d please both sides. Surely you should be ready BEFORe entering the match.
This is a casual MMO. When will the WoW imports stop demanding ridiculous things? First it was a DPS Meter, then an inspect feature, then a duel feature. Get out!
Yeah that 4-6g per SW run is such a huge reward. Please nerf it so we can all sit at the TP 12 hours a day, flipping like the cool kids.
China gets it good.
Also, when is this trend of gambling for skins going to end? Would love to just buy the skins straight up or even better, have them unlocked through in-game content. The best skins, imo, are stuck behind a gambling pay wall.
There doesn’t need to be trinity, there needs to be more viable builds and a condition damage rework for PvE. Trinity just helps to make less viable builds.
Just googled the guy. No one important, moving on.
Looks like the game is at the point of no return. Most of these have been suggested a million times, but I’d be surprised if the devs know the title of their game anymore. Or even it’s predecessor.
Rift and Lotro are both free to play and both feature a completely free wardrobe system with the ability to switch between multiple sets.
Don’t get me wrong, Anet finally implemented this and I’m grateful for it, but once charges run out, what then? You get one for each map completion and one for every 2 tiers in sPvP. So that’s hours of work to obtain a single change in wardrobe.
You could throw your credit card at them or pay an outrageous 30g for 5 charges.
I would never play in tourney’s but it’s nice to see an armour set that rewards players for their skill, and not their wallets.
Cantha Gem store armour.
Asmodeus, please, enlighten me: how is doing events in which there are 1 massive legendary mob with 2-3 players fun?
I’d enjoy using my other 9 skills, rather than spamming 1 with a hundred others.
46 pages later…
My experience of the megaserver, from it’s introduction, to now(also from an RP point of view):
1) A MAJOR influx of trolls/griefers/and generally negative folk
2) I only land in the same instance as my guild/friends about 50% of the time
3) I specifically joined an RP heavy server to avoid names like Xx Ipwnnubsx Xx, now they are everywhere.
4) I wander around not recognizing a single person. Community is gone. You can still talk and add friends.. but, that brings us back to point 2).
5) If you’re having a large guild event such as bounty/RP/general PvE, you have to waste at least 10-20 minutes having to make sure everyone is in the same instance, organizing the taxi’s etc etc. And that’s BEFORE organizing the actual events.
6) As an active RPer (Well, not so much now, thanks to the megaserver) I would enjoy walking around towns and seeing the crowded streets. Players literally gave life to the cities. Not to mention the years of building friendships and communities, lost. Now we’re all spread out and parts that were once full of life are now ghost towns. Welcome to Divinity’s Reach, Population: Tumbleweed.
7) Major cities are also affected by the megaserver. Why? See point 6).
8) Whenever there is a world boss event, the lag(both fps and ping) is unbearable and the scaling is through the roof.
9) People who complained about low pop. servers had the best part of a year of free transfers to go over to a Very High server. Server merges to combine all Medium-High servers would’ve worked just as fine.
10) Server based community websites are now no longer relevant. Thats a yearly £60-100 worth of domain hosting lost.
All in all, the megasever has caused more damage than what Anet thought would be a fix. Don’t fix what isn’t broke.
No one can honestly sit back and accept the megaserver as an improvement. If you do, Anet has already won, and will be inspired to continue adding ridiculous updates such this in the near future.
So the people that bought multiple account bound gathering tools won’t then be asking for refunds. I mean if you have a shared slot, there’s no point in having multiple tools.
For this reason, I’m not sure this would be implemented.
That’s their problem. I don’t know about you, but not everyone can afford multiple sets of permanent gathering tools at 3k gems.
I’m guessing you’ve bought more than one of each tool? Then it’s no surprise you’re quick to defend it. Don’t forget this is the same situation when the tools were soulbound. It’s not different this time round. It’s just more of a player friendly approach, such as the wardrobe and account bound dyes (afaik, dyes weren’t refunded for having them on multiple characters). And Anet definitely needs to keep up this approach if they wish to succeed against current MMOs.
This sounds like a good idea, especially for acc bound gathering tools. Infact we should be able to unlock the tools on each character permanently (and to be able to swap them at any given time, e.g. different tool skin).
It takes 2 votes to kick someone. I’ve not experienced it myself yet, but surely the person who makes the group should have ultimate control of who is kicked, not a couple of random premades who fill in the last 2 slots, then kick the leader for the lols.
I completely understand why Devs stay off the forum. A Dev says something sounds interesting, or they are working on something, or hope to have something soon and somehow that becomes a promise written in stone. Commenting on the forum is a no win for the Devs. and no one likes being on the losing end all the time.
Hiding away from customers is bad for business. Why don’t they get themselves involved in threads more? Even if it’s not to do with a major issue or a suggestion (not like they do that a lot but anyway..)
I’d much prefer it if a Dev posted Anet’s intentions but keep us up to date, rather than leaving the community in the dark when they don’t mention it ever again. This is what leads to speculations that the Dev team doesn’t care or they give up on these intentions or promises. I mean it is a trend since release, since most of what they promised before release hasn’t even been seen yet.
A precursor of my choice.
Would be nice after causing mass genocide for 2 years straight on the inhabitants of Tyria, and all they drop for me is a blue rabid mace, while some Average Joe who’s been playing a month lands a Dusk.
Or just add GvG..? You’re pretty much just replacing one auto attack zerg with another.
Greens are good enough. I usually gear up every 10 levels for dirt cheap and it works fine (never get rares for levelling, not worth the price).
The idea is good, but I personally don’t think it’s worth the hassle. So you hit 500 in a profession after spending an obscene amount of gold, then you make the gear. Transfer it to your alt (granted the alt can wear the armour), then when you want it back on your main, transfer back etc etc.
They could add something similar to heirlooms in WoW, but that probably isn’t needed either.
Whether it’s a promise or not, good content is still months apart. I’m not saying an expansion worth of content.. just any content.
Development is slow, and instead of focusing 99% of their time designing and adding Gem Store skins, they could unlock the huge potential this game had been missing from the start.
2 months ago…
“OMG ANET DO SMHT PPL ARE LAEVING TO ESO!!!!! ESO IS UBERGAME!!!! USUCK!!! PLS FIX!”I don’t need to say how that ended.
I don’t think I’ve heard anyone say that, apart from the diehard ES fans who already purchased all the collector editions. I bet they regret playing through that now, having to pretend enjoying themselves.
The ideas behind Archeage were great before Trion bought them. I wouldn’t trust Trion with anything. I feel like they squandered the potential that was Rift and they’ll do the same with Archeage.
Trion is an amazing company. I’m no fan boy, but the amount of work they put into Rift was astonishing, and they’ve listened to a lot of suggestions which were added to the game sooner rather than later. Despite it going F2P it’s probably the least cash hungry company compared to Blizz and NCsoft (we all know Anet isn’t the villain behind GW2).
Back on-topic, GW2 development feels painfully slow. It takes several months before something major happens to the game, for good or for worse, and the community is split between ‘Like’ and ‘Hate’. The amount of end game suggests Anet has tried to cater to every single playstyle out there, and is now failing to provide each and every one of those players with sufficient and enjoyable content. Which as a result fills the forum with “I’m Bored” threads. Anet should focus on one or two aspects of the game at a time. The LS imo is a waste of time and I’d much rather prefer a good old fashioned expansion pack to unlock new areas to explore with the possibility of new end game and a goal to reach.
EVE Wars 2?
/15 char
+1
I don’t think I’ve ever seen more than 2-3 miniatures out. It’s like people just throw them in the bank as soon as they’ve got them, and they just sit there gathering dust.
This would be a nice little feature, especially for the reasons stated by the OP.
GW1 was a niche game. If you previously played WoW/EQ/or a clone of the two, you wouldn’t enjoy it’s mechanics.
I very much doubt the number of players in WvW alone would have outnumbered those in GW1 at it’s peak. But GW2 is a more ‘accessible’ game for the MMO crowd, ofcourse it would be able to draw in all kinds of gamers and perhaps manage to keep them here.
Would be nice to see T1, 2, and 3 backpieces. Or even craftable ones. So far the only decent ones you can only get through events/LS/sPvP or you’ll have to pay an excruciating amount of gold to max one of your armor crafting skills to 500 to craft the Dwayna/Grenth back piece.
Also, what about capes? Possibly through the guild armorer to have an emblem on?
Cantha is coming, 2k24. Right After LS Season 24 and 12,756 gem store exclusive weapons and armor have been introduced to the game!
OP is clearly a second account of an Anet employee.
The megaserver is possibly a worse idea than LS Season 1. And that’s saying something.
The problem is there is no ‘end goal’ (excluding legendary weapons for obvious reasons *cough*RNG*cough*). What happens when you hit 80 and get geared? Your path splits into WvW/World Bosses/Dungeons/PvP. You can do these for an eternity, but what do you gain in the end really? It’s just aimless running about until eventually you realize the carrot on the end of the stick fell off months ago. And now it’s back on with the re-emergence of the Living Story. But honestly, how long can they keep this going for?
Unfortunately (in this case) I have a very high boredom threshold and rarely suffer ‘burnout’ in MMOs, so I can play through the same content endlessly. But for the majority and for the long term activity of the game, I don’t think small patches with tiny content will suffice for much longer.
It would be nice for a Dev post to say something is being worked on. But clearly they want to lose a good chunk of cash generated from gem store purchases by RPers. Costumes, weapons, transmutation stones, instruments etc.
But the damage is done, and a good portion of the RP community has left. Anet has killed 2 years worth of community building both for RP and non-RP players. Instead of server merging they simply went with the lazy idea of throwing all servers together.
GW2 is just a time killer while most wait for ArcheAge/WoD.
Also, prepare for a locked thread.
2 years and 46 pages later. Hanging in there!
pretend it doesn’t exist
No need, it doesn’t…and (hopefully) will stay that way.
My characters have enough on their plates already without having to faff about with scatter cushions and chintzy curtains.
Guild halls? maybe, but player housing? – please no.
No one’s forcing players to fiddle around with houses all day, and no one’s forced anyone to make multiple characters. It’s all for fun and enjoyment, you know, the reason people play games. (Admittedly some people take the pixels seriously, but good for them I suppose).
Developers should be encouraged and inspired to create fun and unique features in their games. The anti-fun crowd shouldn’t deter devs from anything.
Some armor and weapon sets should be created and added to the game with the intention that players would have to work in-game to acquire them. It would have been nice if Zodiac and Tormented weapons were included as rewards for say, a couple of new dungeons? They’re literally just copy pasted over. I can understand that some new skins should be put in the gem store, but EVERY skin has just been thrown into the gem store.
Now I do buy the occasional 800 gems now and again, but I don’t want to be forced to whip out a credit card everytime because I didn’t no-life grind 24/7 for 4 weeks straight to get a set I’d probably like.
Best suggestion I’ve seen.. well, ever. +1
After almost nine years as an active GW player, I’m afraid it’s goodbye from me. The megaserver update is what really done it for me this time, and certainly not the only reason to leave this game.
Other reasons:
• The lack of content
• The lack of rewarding content
• The lack of permanent content
• The lack of dev interaction
• Ridiculous amounts of RNG+Gold sinks
• Diminishing returns/Magic Find
• A complete zerg grind fest
• Ascended gear
• A game designed for ex-WoW players
• Lackluster major patches/updates
• Living story is rushed, poorly written, and a waste of dev time
• 2 years on and no official expansion (not even announced)
• Frequent gem store cash grabs
• Unbalanced classes
The future is not bright. There is no light at the end of the tunnel for this game. It’s been spiraling downward since day one. There’s really no heart and soul put into this game, like there had been in GW1, instead of being a niche game it’s tried it’s absolute hardest to appeal to every type of MMO player, and that’s what has failed this game. No guild halls, no GvG, no title hunting, no teamplay. Just what game did I pay for 2 years ago? Guild Wars or GenericMMO#8234?
I’ve literally forced myself to like this game, and gave it a chance to bring back the Guild Wars feel with enjoyable updates, but I think 2 years has been enough and I regret not leaving this game far, far sooner.
People don’t care about achieving something through hard work anymore. They’ll be incredibly happy just to walk up to a boss with 100 others and tap a skill till that red bar is depleted, as long as they get their reward.
I will now reveal a terrible truth to you. It has always been so. Even in the most hardcore games you can think of, in the end majority of players will try to look for the easiest way to accomplish their goals. The only reason you don’t see endgame raids in other games being zerged by swarms of autoattacking drones is because those games don’t give that option.
Perhaps I worded it wrong. I didn’t mean human nature as a whole, just the nature of games today which reward laziness. The current generation of games are so easy, it’s not worth spending ridiculous amounts of up to £50-60 per new copy, only to burn through it in a couple of hours. Games used to really test people back in the day, now it’s moved onto catering for the ultra-casual and lazy.
This game offers easy reward for minimum effort. World bosses, champ trains, and pre-nerf CoF p1 spam. Sometimes the game influences no effort rather than the players themselves.
I’m hoping to get back to EU servers since the megaservers really ruined the purpose of me staying in TC. But I’m not paying 2400 gems just to go back to my old server just for a 50% chance I’ll enjoy it more. Transfer costs should not exceed well over £20, it’s ridiculous.
An RP tag won’t work. I’m assuming it works like this: if you put up the tag, you’re sent to the same megaserver instance as others with the tag.
It won’t work because everyone will use the tag to get into the same instance with friends/party members/guildies. If I want to be in the same instance as my party, we pop the tag. If I want to be in the same instance as my friend, we pop the tag, if I’m doing a guild mission, we pop the tag. Everyone will use it.
And everyone popping the tag is equivalent to no one popping it.
That’s why the suggested multiple play-style tags will be useful. There doesn’t need to only be an RP tag. You can add multiple tags for PvE, PvP, WvW, Dungeons, etc to help put you with other players with the same interests.
Look what happened to Defiance. I don’t think anyone even plays/watches it anymore.
I’d like some of the popular skins to enter GW2. If they aren’t behind ridiculous RNG pay-walls. *COUGH*TORMENTED/ZODIAC*COUGH*
1) Warrior
2) Nope
3) Kinda
Kept it short and simple. Hope this helps.
It’s the trend of the MMO playerbase (in fact the gaming world as a whole). Games are getting so much easier with low risk, high reward content. People don’t care about achieving something through hard work anymore. They’ll be incredibly happy just to walk up to a boss with 100 others and tap a skill till that red bar is depleted, as long as they get their reward.
I miss MMOs where you had to pick your fights and think tactics beforehand, rather than charging into an army of mobs and smashing your fists on the keyboard.
As long as people are wasting their income for some legendary pixels, Anet will not give a kitten .
After spending a year and half, I’ve not even come across an exotic worth any value let alone a precursor. But I guess the early game exploiters monopolizing and controlling the precursor market (at ridiculous prices) is ok with everyone. I guess that’s quite a legendary feat..
I know RPers aren’t the priority but I don’t think Anet would like to lose these players either because people cannot find other players who have the same interests. I’d like to +1 all posts suggesting a ‘tick box’ for the type of players they are be it RP, PvE, PvP, WvW etc and matching all players with the ticked box taking priority. This would definitely solve any issues regarding the megaserver dispersing the already small RP community.
First thing I thought of =o But we would need a lot more than 2 free slots. Once you can save builds, people will start trying crazy things. It will really open up diversity ^.^
Buy in gem store if you need more than two. Simple as that.
In gw1, I had a minimum of 10 specs for each class, and almost everyone that I knew that played did. Just 2 spots for free would be a huge mistake, and I think anet would already know that. IF a restriction was to be added, it should be much larger, as there will be dozens of builds a person will want to save on their main.
I expect the temple unlock in the gem store would be account wide, so if you really want more than two, you can convert gold to gems and buy a few slots. I expect them to be about 200-400 gems for each unlock.
Why should this feature cost us money? And why are people discussing it’s prices? Such a basic feature was 100% free in GW1 and accessible with the click of a button. You can save dozens maybe hundreds of builds. I don’t see why people jump straight to the payment options before really thinking it through. We’re already being bombarded with gem store items and restrictions (the account-wide bank space is a good example).
(edited by Turgut.4397)
This is good. Although some people run different equipment sets with different builds. They should implement swapping system for that too.
Devs don’t care unless it brings in the dough.
People will leave when there is nothing to do. Not because the devs go silent. Infact the devs can have literally no interaction with the playerbase, and no one would care. Fortunately for Anet the grind zombies are satisfied with the Living Story zergfest, so to them the game is still doing well. But they can’t rely on people to grind their lives away forever.
There needs to be some major changes to game. Guild halls? More PvP maps/modes? More incentive to play WvW? New permanent zones? Possibly an expansion leading to another major dragon and/or new continent? I really wouldn’t mind supporting the game the game further with a paid expansion. Infact I’ve spent way more than I had hoped on this, but with the lack of enjoyable content over the past few months, I really see no reason to throw a few quid at the gemstore every month.