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[solved] Alacrity

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Posted by: TyPin.9860

TyPin.9860

Today I was in TA with some guildies. And for maybe 5s I had green fast down ticking cool downs, just as alacrity would work, if I am not mistaken. So either I time traveled, hallucinated (game trying to “mesmerize” me?) or that was a bug…

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I had alacrity on me today

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Posted by: TyPin.9860

TyPin.9860

Erm… I think I might be really from the future. Today in TA with a group of guildies I had for maybe 5 seconds green cool downs on my skills and they went down really really fast. No1 else in the group seemed to have that issue and I wasn’t quick enough to screenshot it.

Has some1 else encountered this? Is alacrity already in the game?

I am confused… but inna positive way. I felt strangely happy seeing fast down ticking green cool downs…

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Fun but possibly madly broken siege

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Posted by: TyPin.9860

TyPin.9860

Deployable Guard:

  • 45 supply
  • Creates a Veteran Guard at the target area. Only useable in objectives that you control (sentries, camps, towers, keeps etc)
  • at max DG mastery (because all siege needs a mastery in WvW abilities) will deploy an Elite Guard
  • Superior version deploys a champ (with legend guard when mastered) for 100 supply.
  • Guard will contest claim points (as any other guard) and will despawn when killed or when objective is claimed.

This idea is awesome. I am very much in favor of it. Needs some limitations, but I can imagine this to be a fun addition…

Yeah I know: “WE DON’T WANT PVE IN WVW”… but but but… I still like it

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What kind of specialization do YOU want?

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Posted by: TyPin.9860

TyPin.9860

Paragon.

Spear-using ranged sustained DPS and support, using burning attacks and chants (shouts that pulse) and refrains (effects that trigger when a boon ends/is removed) to help the party from back/middle line.

wtf? spear is only for underwater combat, you want them to make a whole new weapon along with a specialization? that’s stupid, think of an actual non watertype weapon

I realize it takes a genius like myself to realize something like this, but you could have a Spear work on land with a different set of skills than the water ones on the same class.

Madness!!!!!!!

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Why the complaints about Dragonhunter?

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Posted by: TyPin.9860

TyPin.9860

If the bow deals decent damage then I can maybe see myself taking it, but there’s no way I’m going to use wells, and there’s DEFINITELY no way I’m going to refer to my guardian as a “dragonhunter”.

Hehe, I will call all guardians now: “Dragonhuntlings”.. you know… as in not yet real dragonhunters. You guys just didn’t understand, that this is the true nature of the class :P

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Dragonhunter

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Posted by: TyPin.9860

TyPin.9860

This “DragonHunter” is the best joke I heard today ^^

It’s those kitten Chronomancers, turning time back to April 1st. Amirite? :P

That one was good. Man, why didn’t I think of that^^

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What kind of specialization do YOU want?

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Posted by: TyPin.9860

TyPin.9860

black guard.

poisons, fear, torments. using burning attacks and stances (stances) and conditions (effects like dps conditions) to help the party from dps

That is called Revenant.

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Why the complaints about Dragonhunter?

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Posted by: TyPin.9860

TyPin.9860

I get it, you don’t like the Dragonhunter theme. Then call it Bunnychaser or whatever you like. But the complaints about the utilities, the weapon and class mechanics are so far very baseless.

First, you do not know how the longbow skills will really turn out. Same with the traps. We have some description about the modified virtues, but it is still hard to judge from just seeing it written down.

Now the complaints about the traps are completely beyond me. I get it, if you don’t like the theme of having a trap. However, saying traps are useless (if they work like ranger traps) is utter bullkitten. Necro Staff has a lame AA and 4 marks. All of which are basically traps, that are even worse than real traps, because the enemy can see them. And still necros use them to great effect.

Guardian is one of the most versatile and useful classes in all areas of the game. So what did you actually expect? You got it all already. The jump from mechanically flawed to potentially mechanically awesome appears huge (Mesmer). The jump from mechanically already very strong to mechanically awesome appears weaker in comparison (Guardian). And this is from what the Guardian community seems to suffer right now. The negative impression of Dragonhunter is an illusions, a mirage so to speak. If you’d main Mesmer, you would have already seen through it

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Dragonhunter

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Posted by: TyPin.9860

TyPin.9860

specialization should not be mixing classes together…

From what I gather that is the whole point of specializations. In GW1 you could always combine 2 professions. In GW2 this role seems to be done by elite specializations. In this case it was obviously a combination of Guardian and Ranger as Chronomancer seems to be a combination of Mesmer and Necromancer.

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Dragonhunter

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Posted by: TyPin.9860

TyPin.9860

lol, I bet no one saw that coming^^

My gaurdian will become a dragon hunter with trapper runes. Guardian invisibility OP^^

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Fun but possibly madly broken siege

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Posted by: TyPin.9860

TyPin.9860

Siege Tower (wood):

  • needs 150 supply
  • must be build in camp
  • must be driven to objective (is kitten kittening slow)
  • vulnerable to fire damage and burning
  • can be used to climb up inside the siege tower and exit on top of enemy wall

Superior Siege Tower (iron):

  • needs 200 supply
  • must be build in camp
  • must be driven to objective (is kitten kittening slow)
  • can be used to climb up inside the siege tower and exit on top of enemy wall

Catapult of Living things:

  • needs 80 supply
  • must be build in camp
  • must be driven to objective (not as slow as siege tower)
  • players can hop on catapult (one by one) and be thrown far and wide (over objective walls), but take 90% health damage, with fall trait only 45% health damage.

Dredge Iron Mole:

  • needs 300 supply
  • can only be build in dredge area in EBG
  • can carry 10 players
  • requires dredge to be on your side
  • can slowly move above ground
  • can burrow under ground and exit on a chosen point (selction with AoE cirkle)
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thought class was balanced okay in pvp

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Posted by: TyPin.9860

TyPin.9860

It isn’t even remotely reasonable to believe anyone can balance professions in battles of that size.

Not to mention, they have been very specific since before release, that WvW could not be reasonably balanced, and they stated it was never intended to be so.

if you expected balance there, that is your fault.

Exactly this. There is no balance in WvW intended. Maybe you can be close to balanced around 5v5 battles… but that’s it. And even there, due to food and certain stat combinations, balance is not the same as in sPvP. Wanna measure how balanced your class is, then go to sPvP.

WvW is unfair by design, just like war is^^

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Server transfer costs don't make sense

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Posted by: TyPin.9860

TyPin.9860

BTW: I do not want to transfer “once a week or two”. I would like to transfer one time in 2 years. I repeat: I wanna transfer to the kittening lowest ranking server and have to pay the same price as I would like to bandwagon the top server. .

So 2 years and never transferred? Not sure what you spend all your money on but 2 years you should be fine on gold/gems. Unless you collect legendarys or craft new sets of ascended constantly.

If you exclusively roam/scout and are not making any loot at all you might try a build with more movement. Good roamers should be making it to decisive fights and getting action too.

Traveler Runes and alts. Ofc, if I’d solely safe money for a possible future transfer, I would be able to. However, I never had more than 150g on my character ever…

I would also buy gems for the transfer with real money, but not at the same price for a transfer to tops serves as for bottom server.

EDIT:
To clarify, traveler runes for 1st mesmer were still relatively cheap, for 2nd mesmer I bought gems. Other than that I bought some gear for some alt characters. But that money was mainly from non WvW activities. Ofc you can make money roaming. But being one that regularly upgrades and buys siege and rarely zergs, I do not make much money and nearly enough for a transfer.

EDIT2:
But this is not, what this thread is about and some ppl try to divert it’s purpose. The point is that it doesn’t make sense to me to tie the transfer cost to a population, that doesn’t say anything about the actual WvW population or performance.

I want to transfer to the lowest ranking server and would do so, if wouldn’t have to pay the same price as if I’d transfer to the #1 server. I would even buy gems for real money… but as I said, not for the current prices, which do not make sense.

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(edited by TyPin.9860)

Server transfer costs don't make sense

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Posted by: TyPin.9860

TyPin.9860

But I am forced (in the sense of encouragement and discouragement, context is everything sometimes^^). Either I suffer from queues and lags in high tier WvW, am overrun with zergs on every corner of the map on prime time and such issues or I transfer to a lower tier server.

Atm there are times, where I simply can’t play and so I log off. Of course, it’s a game and if I don’t like it, I can just not play it. Applying that logic to all areas of the game but leads to the conclusion, that no change, desired by players, ever has any ground. Cuz they can log off. Nobody forces them to endure anything.

But this is not, what this thread is about, and if you wanna go there… well… then we can just stop any discussion here. For playing GW2 entirely is a choice. And if the thing you wanna do, is not possible or has a too high content/money gate for you, well then just leave the game. I shall remember this approach for further discussions with you

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(edited by TyPin.9860)

Server transfer costs don't make sense

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Posted by: TyPin.9860

TyPin.9860

I am almost exclusively roaming, scouting and upgrading in WvW… So I have only expenses and nearly no income. How do you expect me, to ever get the gold for this?

Your not expected to have such a huge gold income that you can transfer every week or two. Raising 1800 gems is on par with crafting ascended gear, or working on a legendary, meant to be expensive and time consuming.

If you never tap a lord for bags or do any kind of large scale in WvW you may have to bite the bullet and K-Train somewhere like silverwastes or EoTM, if you really need to leave your server.

So basically I have to grind. Something ANet specifically stated GW2 was not about. ‘Play the game you want to play the game’. How is this possible, when certain play styles are definitely encouraged and others (like mine) aren’t. Negative and positive reinforcements are nothing but limitation that force you into a certain play style: In this case grinding.

You may be okay with this model. But I am not and if ANet values it’s statements, it shouldn’t be either.

BTW: I do not want to transfer “once a week or two”. I would like to transfer one time in 2 years. I repeat: I wanna transfer to the kittening lowest ranking server and have to pay the same price as I would like to bandwagon the top server. Oh and btw, if I was a little mindless zergling, I would be able to transfer several times within a few months. Or even as a dungeon farmer would make funding such things way easier… I have guild mates, who talk about their 5th or 6th legendary… while I struggle to pay WvW upgrades.

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(edited by TyPin.9860)

Alacrity Tooltip Error

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Posted by: TyPin.9860

TyPin.9860

In testing under chill it takes 1,67s to recharge 1s of skill cool down. So the cool down, not the recharge rate, increases by 66%. If for the whole time of skill recharge chill was effective, it would take for the skill 66% more time to recharge. Chill, so to speak, stretches the ‘way to go’, while alacrity makes you ‘go the way’ faster.

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Alacrity Tooltip Error

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Posted by: TyPin.9860

TyPin.9860

@Eodwen
Your calculation is only correct for alacrity. Because the 66% of the alacrity effect directly refers to the recharge rate (even if the wording is insufficient). However, the 66% of chill refer to the actual cool down. As I have measured and explained above. After 1s under chill, the skill would have recharged exactly 0.6s (1s recharges within 1,67s of game time), leaving a cool down of 29.4s, not 29.66s.

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(edited by TyPin.9860)

Server transfer costs don't make sense

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Posted by: TyPin.9860

TyPin.9860

But it is more money atm. 1800 (or 1500, forgot the exact number) gems to transfer to the LOWEST RANKING server. and, btw, I am almost exclusively roaming, scouting and upgrading in WvW… So I have only expenses and nearly no income. How do you expect me, to ever get the gold for this?

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(edited by TyPin.9860)

Alacrity Tooltip Error

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Posted by: TyPin.9860

TyPin.9860

Were you able to figure out what alacrity does by counting frames on the blog post?

Yes, a bit like that. I actually downloaded the video from the PoI. So I could use video editing to figure it out.

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Alacrity Tooltip Error

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Posted by: TyPin.9860

TyPin.9860

Okay, I had some issues with my software.

But it seems that recharging one second of CD under alacrity takes 0.6s game time (it was actually 0.611…s, but I think there was an issue with some frames; A confirmation of those numbers wouldn’t hurt). This results in a 1.67s CD recharge per 1s game time.

So let’s summarize, based on my measurements:

Chill:
“Movement speed decreased by 66%; skill cooldown increased by 66%; stacks duration.”
Increases skill cool down by 66%. It takes 1.67s game time to recharge 1s of skill cool down. Within 1s of game time a skill cool down recharges 0.6s. The tool tip would be correct here.

After 3s under chill a skill cool down will have recharged only 1.8s (1.2s recharge loss).

Alacrity:
“66% skill recharge rate”
Increases the recharge rate ([skill recharge]/[game time]) by 66%. Within 1s of game time a skill cool down recharges 1,67s. It takes 0.6s game time to recharge 1s of skill cool down. The tool tip would not be correct in this case.

After 3s under Alacrity a skill cool down will have already recharged 5s (2.0s recharge win).

However, they could simply change the system a bit in GW2. In this case all my measurements were for nothing^^
If those numbers are correct though, both effects are not mirrored. While chill changes skill cool down by 66%, Alacrity changes the recharge rate rate by 66%, resulting in different win/loss numbers.

To achieve same win/loss numbers and to simply:
Chill: reduce recharge rate ([skill recharge]/[game time]) by 40% (same effect as CD increase of 66%) —> skill recharges 0.6s per 1s game time
Alacrity: increase recharge rate rate([skill recharge]/[game time]) by 40% (different effect as explained above. It equals approx a 28.6% CD decrease) —> skill recharges 1.4s per 1s game time.

With this change the win loss would be the same for the same time of applied effect (for 3s effect 1.2s).

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Alacrity Tooltip Error

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Posted by: TyPin.9860

TyPin.9860

The 66% must refer to something. We are only trying to figure out to what.

EDIT: Ofc the neutreulization could be coded without an actual equation. It could just say:
if chill + alacrity applied —> CD normal

However, I still wanna know, how alacrity actually works^^

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Alacrity Tooltip Error

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Posted by: TyPin.9860

TyPin.9860

My math cannot be wrong. I don’t make mistakes^^

Well, I’ll check the video then more closely and will come back to you

EDIT: I am downloading the video now to check in my editing program. But looking at the video, the alacrity effect is pretty huge. Just by looking at it, it could well be 3s recharge in 1s… but I will measure it more closely.

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(edited by TyPin.9860)

Do you hate [EotM] or rigged 3 way ktrains?

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Posted by: TyPin.9860

TyPin.9860

yeah, that’s the other thing. Ppl get told to start WvW in EotM to get a glimpse at what WvW is, except EotM is not WvW. This might be one reason, why ppl don’t get into WvW.

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Server transfer costs don't make sense

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TyPin.9860

Do ppl pay? Would ppl pay more, if the price model would be adapted? I am at the point where I personally most likely won’t transfer. If the price would be lower, I would. Mind you, I wanna change to the lowest ranking WvW server.

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Do you hate [EotM] or rigged 3 way ktrains?

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TyPin.9860

I personally would welcome any opportunity to prevent farming. Especially in EotM. First, I see it is an abomination and would love if people actually played WvW on a WvW map. And second, and this is the more important point for me: All those farmers ruin the marked prices for me. I actually play a game mode as intended and fulfill a strategical role with scouting, upgrading and defending. I have virtually no income and spend most of the money I have on upgrades.

Farmers tend to think, they do it only for themselves and that they don’t harm anyone. But they do. By constantly contributing to marked inflation they make it impossible for me to ever have a chance on… let’s say… a legendary weapon (yes I have not a single legendary weapon).

Now I don’t say it is their fault. But abusing a WvW map for this farming practice is something, I won’t ever appreciate.

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Alacrity Tooltip Error

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Posted by: TyPin.9860

TyPin.9860

@Smirgel:
At least for chill I can tell you that you are wrong. According to my measurements, under chill, a skill recharged 0,6 time the normal rate. This is caused by the effect, that chill increases the time, a skill will be recharged by 66%. So instead of a rate of ‘1s skill recharge per 1s game time’ it is under chill ‘1s of skill recharge per 1.67s of game time’.

Under chill a skill would recharge only 3s within 5s of game time. In your example with 8s game time under chill, a skill would actually only recharge only 4.8s.

Assuming that Alacrity will neutralize chill, there are 2 ways that could happen:

  • Either Alacrity works exactly the opposite to chill, meaning it would lower the interval, in which 1s of skill cool down is recharged to only 1/3 of a second.
    In this case 1s under Alacrity will already recharge 3s of skill cool down. Within 8s it would recharge 24s of skill cool down.
  • Or the effect works at the recharge rate level. This would mean that instead of a recharge rate of 1s skill cool down per second, Alacrity would speed it up to 1.67s skill cool down per second. In this case a skill under alacrity would recharge within 1s 1.67s within 8s 13,33s. (this method works in the case of chill-alacrity-neutralization only for a single second and would require iterative calculations each second)

Given that Well of Recall applies 1s of alacrity and 5s of chill, I guess it will work like the 1st variation. Because this would in both cases result in a 3s skill cool down:

  • Chill: Within 5s of chill a skill would only recharge 3s of cool down.
  • Alacrity: Within 1s of Alacrity a skill would already recharge 3s of cool down.

If the 2nd variation is applied it would look like this:

  • Chill: Within 5s of chill a skill would only recharge 3s of cool down.
  • Alacrity: Within 1s of Alacrity a skill would already recharge 1.67s of cool down.
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Alacrity Tooltip Error

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Posted by: TyPin.9860

TyPin.9860

I tested it now with a guildie. But let’s first look again at the wording of chill:

Movement speed decreased by 66%; skill cooldown increased by 66%; stacks duration.

What they mean is (CD always refers to skill cool down):
The time required to recharge the CD under chill is increased by 66%.
This results in 1.66…s (166% of 1s ) that is required to recharge CD by 1s.

I tested it. First I confirmed that the unchilled CD of Chaos Storm is in synch with the timer of my video editing program (adobe premiere 2.0). Then I measured the time it took to recharge one second of chilled Chaos Storm CD with the time indicator of the editing program. And it varied between 1.66 and 1.67 seconds. So I am fairly sure it was actually 5/3s or 1.66…s (166% of 1s ).

That means in return that within 1s of ingame time a chilled CD is recharged only by 0.6s (1/[1+1*2/3]).

EDIT:
So under alacrity, if I understand it right (and that chill and alacrity neutralize each other), the time to recharge CD by 1s would be only 1/3s of ingame time. In turn this means that after 1s of ingame time a CD had been recharged by 3s (1/[1-1*2/3]).

If both effects (chill + alacrity) are applied, the time to recharge the CD would be the same as if none of the effects would apply (t/[t+t*2/3-t*2/3]).

This would explain the “balance” of Well of Recall, which applies 1s of Alacrity (friendly) and 5s of Chill (hostile). Because in 1s of Alacrity you recharge 3s of CD, and under 5s of Chill you also recharge only 3s CD. However, if the enemy manages to transfer that Chill back on you, the Chill would be stronger for it’s longer duration. Because for 1s (both effects applied) they would neutralize each other (t/[t+t*2/3-t*2/3]). The rest of the time (4s) you would suffer only from chill.

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(edited by TyPin.9860)

Server transfer costs don't make sense

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Posted by: TyPin.9860

TyPin.9860

Transfering to a server which is below the server ranking you are on should always be free.

Not sure about that. It would make match manipulation by stacking on a certain lower ranking servers way easier.

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Server transfer costs don't make sense

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TyPin.9860

I am considering to transfer back to FoW, for many guildies are there and we might wanna do some raid nights in WvW together.

I checked the transfer cost and was like: “WHOAAAAAAAHHHT?!!?!?!?!”

Why is the price for the lowest ranking server a full 1800 gems. Maybe there are many ppl on there. But they apparently don’t play WvW. For PvE servers don’t matter any more. So why not link the transfer cost to the actual average amount of players in WvW or WvW performance?

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Continuum Split needs illusions?

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TyPin.9860

Hm… possibly.

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Continuum Split needs illusions?

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TyPin.9860

With IP being baseline, won’t you get like 3 sec of continuum split effect by simply shattering without any clones?

I keep reading that you’d need illusions for it to work, but does it really?

This is what dulfy screen shot:
http://dulfy.net/wp-content/uploads/2015/05/gw2-chronomancer-f5-skills.jpg

If it doesn’t I can see a kamikaze opening attack (usable in many game modes potentially) a viable strategy…

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Chronomancy - lets murder our cool downs

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TyPin.9860

Now that I have your attention, let’s talk about the GS and the Staff trait in combination with chronomancy, not even taking alacrity into account.

Greatsword Training (GM Domination):
“100 Increased power while wielding a greatsword. Reduce 2% recharge on greatsword skills whenever you or an illusion hits with Spatial Surge.”

—> combined with the potential of Chronomancer to give quickness (I hope she does… or at least to gain quickness for herself maybe) you can use special surge more often, thus reducing recharge of the most important skill imho: Mirror Blade

—> constantly awesome damage + stealth tracking + might

Chaotic Dampening (M Chaos):
“Chaos Armor grants protection. Staff and trident skills recharge faster while you have chaos armor.”

—> Combined with wells and Phase Retreat you can keep up Chaos Armor a lot, thus reducing all Staff cool downs significantly.

—> More Chaos Storm for CC and Dmg and more Phase Retreat for insane in combat mobility and quasi stun break + Protection from Chaos Armor.

And if you wanna combine only one of them with chronomancy, you can also go into illusions to reduce CD of illusion summoning skills, most importantly of Phase Retreat and Mirror blade.

I am looking forward to shift constantly around and be a pain for every melee build trying to chase me :P

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How will mesmers do against thieves?

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Posted by: TyPin.9860

TyPin.9860

watch this if u think mesmers are weak against thief

vid: https://www.youtube.com/watch?v=AJpLPJYv_Iw

this mesmer here is superbly skilled
so its more learn to play

superbly skilled? This mesmer can’t even use stow weapon on spatial surge and illusionary leap..

As if this should be the standard measurement. Not every1 exploit every game mechanic to it’s last bit to be successful by their own standards. The mesmer in the video certainly plays well enough to hold his own easily in WvW, if this is his/her normal performance.

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Chronomancer - Spec Combinations

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Posted by: TyPin.9860

TyPin.9860

I understand, why so many wanna go chrono for interupt/lockdown, but I think there is a difference in effect.
Lockdown/Interrupt with Chrono: Easier to handle but also easier to avoid/counter-play, I would think, more AoE CCs (soft and hard).
Lockdown/Interrupt without Chrono: (for example Dom/Duel/Chaos) Effects will be more punishing but it will be harder to handle.

A chrono build must sacrafice:

  • either (no dom) straight dmg (maybe compensated with speeding up, but I don’t see that yet) and godly boon ripping,
  • or (no duel) super awesome CD decrease of pistol #5 + blind on shatter + mantra trait/DE + vigor trait
  • or (no chaos) CI (which seems “just” like one trait, but one trait that is amazingly powerful)

I do not think that Chrono will be the go to specialization for mesmer. And I think that the more effective small scale CC build will work without Chrono. Although after HoT hits every Mesmer and their illusion’s mothers will run Chrono at first^^

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(edited by TyPin.9860)

F5 skill

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Posted by: TyPin.9860

TyPin.9860

Replacing F4 shatter would be a very very strong limitation for mesmers. I think it would be too limiting… however, what if the Chronomancer would have a natural increased recharge for all shatter skills?

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Chronomancer Stream Discussion

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Posted by: TyPin.9860

TyPin.9860

Notice that The Tides of Time recharge reduction is flat 10 seconds and it looks like the number of targets is not limited … WvW zerg with 3 mesmers …

Lol yeah. That could be brutal. But it travels slow and can be avoided… that said, if the mesmers blink to you, while opening with continuum split, they are not even taking a risk and can summon Tides of Time just right in your face^^

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Chronomancer - Spec Combinations

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Posted by: TyPin.9860

TyPin.9860

And potentially chronomancy can help you not only in clone, but also phantasm “production”.

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Continuum Shift and Healing

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Posted by: TyPin.9860

TyPin.9860

But you forgot that you complete your animation after you end the shift which lead to you getting heal and putting CD on your healing skill. Remember, your healing skill will only going on CD once you complete the animation. In other word, to get the most benefit out of Continuum Shift you have to complete everything before it is ended.

Uh yeah, you are right.

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Chronomancer concerns

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Posted by: TyPin.9860

TyPin.9860

With the path they have chosen, and I am happy they did, it will be hard to balance things out. Elite specializations are not meant to be better, as far as In understand. That means builds made out of core specializations must be able to compete. Tough job to do. Especially after I saw the strong clone and phantasm generation the chronomancer has. A Chronomancer in Dueling and Illusions could well just spam shatters left and right all day…

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Continuum Shift and Healing

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Posted by: TyPin.9860

TyPin.9860

I don’t understand your point. If I start healing during the shift, but end the shift before the heal animation finishes, the heal effect would be applied to me and stay. And the heal cool down would be, as it was before the shift… meaning it would be fully recharged, if I entered the shift with a fully recharged heal…

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Continuum Shift and Healing

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Posted by: TyPin.9860

TyPin.9860

This would only work, if the 2nd continuum shift skill does not interrupt your actions like blink does for instance.

blink does not interrupt your actions.

That’s what I meant to say^^

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Continuum Shift and Healing

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Posted by: TyPin.9860

TyPin.9860

Something about this was mentioned in the PoI about Chronomancer. However, I got an idea watching it.

If the return from Continuum Shift does not interrupt skill action. You could easily get a double heal:

  • activate continuum shift, when your heal is recharged
  • activate heal
  • while the healing animation is active, you activate continuum shift a 2nd time
  • this will set your heal cool down back to 0 while you are being phased back to normal time, so you will receive the healing effect after the animation

This would only work, if the 2nd continuum shift skill does not interrupt your actions.

EDIT:
Just thought of an application for Signet of the Eather and summoning of 3 times the same phantasm:

  • produce clones
  • activate continuum shift
  • summon phantasm
  • activate Signet of the Eather
  • summon the phantasm again
  • activate continuum shift a 2nd time
  • summon phantasm a 3rd time
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(edited by TyPin.9860)

Chronomancer Stream Discussion

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Posted by: TyPin.9860

TyPin.9860

Wohooo, just one minute to go. * Excited like a little kid for birthday *

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Post your male Mesmers!

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Posted by: TyPin.9860

TyPin.9860

Male Mesmers? Do you guys know how MMOs work? There should be no male mesmer… JK xD

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How will mesmers do against thieves?

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Posted by: TyPin.9860

TyPin.9860

this mesmer here is superbly skilled
so its more learn to play

So to beat the average roaming thief, I must be superbly skilled? You see the problem when average on average ain’t enough?

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You have to go shattr build if you go Chrono?

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Posted by: TyPin.9860

TyPin.9860

Even if there are shatter related traits in the chrono line, it might not matter. If those traits have a ‘on shatter’ and not a ‘on shatter per illusion’ effect, all builds can utilize them to their greatest potential (except the shatter cool down ofc).

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How will mesmers do against thieves?

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Posted by: TyPin.9860

TyPin.9860

It depends, there are build, which can stay there own against thieves or at least don’t need an all around awareness of simply everything. If a mesmer player also can predict the thief’s moves, it is an easy play, even for IP power shatter. However, from a certain point on that isn’t an option any more.

MtD Shatter builds (with what I have a certain experience) have good chances of fighting a thief until eternity arrives. If the thief commits too much and the mesmer isn’t slacking, there is a fairly even chance for either side to win. A fairly balanced match up. Also lockdown builds have fair chances of fighting a thief, although I feel it’s harder with lockdown than with MtD shatter.

The announced changes sound promising. Almost every build I can think of right now will get improvements, most notably being IP as baseline and a blind on shatter trait. Which might hurt at least S/D thieves, when fighting mesmers. But as Fay said, it is too early to really say. It may turn out differently than we expect.

All in all, on paper there is much potential here and what counters what might even change. Also we do not know the other specializations yet. So all we think now could be completely different tomorrow…

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PU Mesmer Builds? & issues against Necro's

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Posted by: TyPin.9860

TyPin.9860

Well I don’t play PU. But a good tactic against Necros is: stay in range. When I run CI-lockdown (often double ranged) I tend to circle Necros at 1200 range. Makes it hard/impossible (depending on how good you are) for them to hit you. Oh, and I have no condition remove at all when I am CI-lockdown. But well… I lock them down anyway^^

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Chronomancer - Spec Combinations

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Posted by: TyPin.9860

TyPin.9860

I love the idea of Chronomancer and what ANet has shown so far excites me. It could go horribly wrong, but it could also be awesome. And I seem to be an eternal optimist (and I know I am not alone /wink/ Chaos /wink/) :P

Now, I also know it is too early to know anything for certain and maybe it would be best to wait for the PoI to see more of the Chronomancer stuff, but hell, I can’t wait. So I wanted to ask you guys, from what you understand about the new specialization, what other core specialization would be good combinations with Chronomancer.

I personally like the idea of Chaos (no, now I don’t mean the guy, but the trait line^^). First for the theme itself, and then a combination with staff recharge traits sounds amazing. Chaos Armor non stop (I hope the chrono wells will be etheral fields) and an insane in combat mobility. Also chaining Reflection through the Manipulation trait sounds interesting.

Secondly the obvious choice might be Dueling. DE alone is a strong motivation to go there. But I can also see Inspiration to be good candidate, for Chronomancer seems possibly a strong supporter and Inspiration would just complement that role.

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Forum software Chrono-trolling me

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Posted by: TyPin.9860

TyPin.9860

Yeah, I will have had problems the first 2 days too. But you will have become used to it, trust me :P

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