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F5 skill

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Posted by: TyPin.9860

TyPin.9860

Yeah, don’t get the early calls either. They might be right, or might wrong (I cannot tell you… well I could, but I’m not going to xD).

We will see what will happen. My impression is that ANet is just getting all the concepts in place atm and nearly everything will be subject to change. Remember how they teased Shadow Refuge as a mesmer skills and it got turned into a thief skill (can be seen under the professions tab on the website for the skill Veil)?

On the other hand, the OP might have a point, if in general an elite specialization – such as chronomancer – only adds features instead of exchanging them (in a broader concept and not in a button exchange meaning).

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Chronomancer - first impression

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Posted by: TyPin.9860

TyPin.9860

Okay after playing the first week with the Chronometer, I have to say…

EDIT:
kitten it… Continuum Split bugged again… ANet, fix it already (you have been warned ahead of time )

All others forget that post please, we won’t wanna hurt the time continuum^^

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Chaotic Dampeing in HoT... insane?

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Posted by: TyPin.9860

TyPin.9860

Reading through this thread… I see the first nerf already incoming. I would love Chaotic Dampening to stay as it was in the preview. I personally love Staff, as defensive power or all around awesome condition damage weapon. The Chaos trait line changes play right into my hand

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Where is it?

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Posted by: TyPin.9860

TyPin.9860

Yeah, didn’t watch it at all^^

But now I watched the end. Thanks Sebrent!

So they said to reveal the first elite specilization on PoI. And they said, it’s really gonna change the game. So… we will see…

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Where is it?

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Posted by: TyPin.9860

TyPin.9860

Where is this thing every1 was so excited about 2 days ago. You know. Introduction of Mesmer Specialization? Did I miss it?

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New Mesmer Meta for Upcoming changes

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Posted by: TyPin.9860

TyPin.9860

Why not put all that energy into positive stuff like theorycrafting?

I am doing that. But I share only a fraction. Because I will crush everyone with my new build, when nobody yet knows hot it works^^ At least this is how I killed ppl left and right around release^^

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Excited for builds without DE

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Posted by: TyPin.9860

TyPin.9860

Due to minor traits in the Dueling line, making your illusions inflict conditions on crit, you still want to have access to a good clone uptime.

Duelist atm inflicts 3 or 4 bleeds already. After update it will do the same for Confusion + Phase Retreat and Illusionary Counter (bot illusion summoning) have a really low cool down already. I personally feel disadvantaged against thieves in WvW with DE. As of now I rely on Illusions for MtD Shatter. I won’t need that after update. It is not as if I have no clone production without DE.

It may improve my performance against thieves but leave me at a disadvantage against very1 else… or not. I will certainly try my luck with mistrust. It is AoE, it does 2 stacks, the stacks last longer, I still will have some illusions for auto confusion.

Also, if I have no illusions, the thief needs to CnD on me. Which is way better to control, for IP is now baseline.

I think, which we will see if true or not after the changes hit, that droping DE for Mistrust might bring a refreshing change to my play.

Also:
I can finally drop Energy Sigil for smth else, like might stacking, or bleeds smth. Who knows what new sigils will be there.

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(edited by TyPin.9860)

[Speculation] If chronomancer gets traps...

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Posted by: TyPin.9860

TyPin.9860

If mesmers get traps, I am gonna pick up trapper rune and PU… even if the stealth duration bonus won’t be applied on trapper rune stealth.

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Chaotic Dampeing in HoT... insane?

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Posted by: TyPin.9860

TyPin.9860

Just trying to understand Chaotic Dampening in HoT. Especially the point with “Reduction per Pulse: 5%”. I guess they are talking about the CD reduction under Chaos armor.

Now, with Staff and nothing else you can create per Chaos storm 2 Chaos Armors (one from combo finisher with Phase Retreat and one from #4). With Torch for instance you can even create 3 Chaos Armors (Prestige into Chaos Storm, Phase Retreat at the end of Chaos Storm and #4).

So let’s look at the trait with only Staff:

  • Lay down Chaos storm and Phase Retreat through it —> Chaos armor for 5 seconds:
    5 times 5% CD reduction on Chaos Storm --> 8.75s CD reduction
  • Chaos Armor from Staff #4 —> Chaos armor for 5 seconds:
    5 times 5% CD reduction on Chaos Storm --> 8.75s CD reduction

That means within 10 seconds I can reduce Chaos Storm CD by 17.5 seconds. After that combo (10 seconds of Chaos Armor) The CD went through 10 seconds already and was reduced an additional 17.5 seconds. So now there are only 7.5 seconds left of Cool down. In the end, this would half the CD time of Chaos Storm (as well as Chaos armor). Do I understand this correctly? Or does the CD reduction work differently?

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Excited for builds without DE

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Posted by: TyPin.9860

TyPin.9860

After reading about the planed changes, I really got excited for one of my Mesmers with Rabid Gear. Finally I can go into a build without needing DE. The build I imagine goes like:

Dueling:
Duelists Discipline, Blinding Dissipation, Mistrust

Chaos:
Master of Manipulation, Chaotic Dampening, Chaotic Interruption

Illusions:
Persistence of Memory, Sum of all Fears, Blinding Befuddlement

Running with Scepter/Pistol or Sword/Pistol and Staff I feel sorry for all the thieves trying to melee me and being punished with blindness and confusion (at least theoretically). And now I don’t have clones standing around and being targets for CnD. Skill spamming might now really punish a thief.

Also all those longbow rangers, which will hit themselves after I stole their stability, will suffer.

Being able to spike Confusion, which now also has a base damage as far as I understand, is something I always wanted to do… and now, with the compliance of my foes, I might finally be able to do so

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Revsmers

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Posted by: TyPin.9860

TyPin.9860

From dulfy:
“Traits that are made baseline: Illusionary Persona, Illusionary Elasticity, Protective Mantras (gain extra armor when you cast a mantra), Phantasmal damage boost traits,Manipulation range.”

I cannot connect your statement of Mesmer not getting more with the statements on dulfy. Those are huge boosts. I personally got a little nerdgasm reading about the mesmer changes, including some of the reworked/new traits, that might open up so many new builds.

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Condition Duration Food

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Posted by: TyPin.9860

TyPin.9860

I am a bit disappointed as to how the discussion evolved. But if you guys wanna go into that boring this-or-that-is-OP-discussion, do it without me. My question was pointing to the imbalance between over all and special condi duration food as well as the perceived stronger effects of both condi duration buffs (+40 and -40) compared to other food buffs.

Some people have addressed this issue and I thank for the input. Many though went off topic and QQed about something being overpowered. I myself am not willing to feed into a such silly discussion again, just simply to conclude, that often those complainers just lack the knowledge and/or skill to counter what they don’t like.

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Condition Duration Food

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Posted by: TyPin.9860

TyPin.9860

but there are so many posts and it’s late

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Getting interrupted through F4 Shatter

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Posted by: TyPin.9860

TyPin.9860

So I take it, being interrupted while Distortion is active, shouldn’t normally happen?

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Condition Duration Food

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Posted by: TyPin.9860

TyPin.9860

Can someone explain to me, why the condition duration food buffs have such a long duration on them? I mean both versions: +/-40% and +/-36%.

Because when you break down the over all damage out put of the average direct damage build and compare it to that of the average condition build, the direct damage build averages a 25%-30% advantage damage wise. That gap grows when you add condition removal skills.

I made a post 2 years ago with pages of damage comparisons. breaking down all of the meta builds at the time, which strongly represented the difference in the damage of the two build types.

Do you have a link or the title of the thread? I’d like to review those calculations

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Condition Duration Food

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Posted by: TyPin.9860

TyPin.9860

Can someone explain to me, why the condition duration food buffs have such a long duration on them? I mean both versions: +/-40% and +/-36%.

There is food for instance, that reduces stun duration and condition duration by 20%. This is food I personally like (for the effect is smaller and it has a kinda dedicated theme), although I would be okay, if it was only 15%. There is no food increasing condition duration and stun duration by 20%. A thing I do not understand.

There is condition specific food that gives only 15% condition duration bonus. So why is the specialized boost worse than the general boost?

The effects of the general condition duration food seem so much stronger compared to other versions of food for toughness, power or ferocity for instance.

To understand, where I come from:
I myself play (mostly) Mesmer with mainly 3 builds: Power Shatter, Condition MtD Shatter and CI Lockdown. I never used the -condi duration food and I usually don’t use the +condi duration food, unless one of my opponents is using the defensive version on top of smth. like a shout heal build with soldier runes.

I do not say either version is overpowered. I just think it is in comparison an outstanding strong food. A design decisions I do not understand.

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Wow seriously?

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Posted by: TyPin.9860

TyPin.9860

Really? It is only for one day. If u don’t like it, then let GW2 be for a day and enjoy real life. Screw ur partner(s), get out, drink a glass of wine while you make fun of bad movies with friends, read the book you always wanted to read, but couldn’t get around to do so, or do smth else. There are so many more options

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Getting interrupted through F4 Shatter

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Posted by: TyPin.9860

TyPin.9860

This happened to me once and I thought I must have missed smth, but today it happened constantly, when fighting some D/P thieves in EB (With CI lockdown and MtD condi shatter).

I try to cover my MI, Heal or Mantra Channel with Shatter f4 to gain distortion. But the cover doesn’t seem to have any effect on interrupts. They constantly interrupted me, while Distortion still lasted.

Is that normal? A bug? By design?

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Can we fix mid air immob already?

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Posted by: TyPin.9860

TyPin.9860

But the OP talked about jumping, not leaping. That imob stops “unprotected” leaping is totally okay imo.

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WvW is so lagy.

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Posted by: TyPin.9860

TyPin.9860

<— troll:

As some1, who plays lockdown mesmer from time to time, I vote for removing stability. So the server doesn’t have to deal with the additional staby stack calculations and I can interrupt freely^^

Exchange the boon with swiftness^^

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Can we fix mid air immob already?

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Posted by: TyPin.9860

TyPin.9860

How does this happen so often to some ppl. I can’t remember being even once immobilized in the air.

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Duels in the wrong place...

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Posted by: TyPin.9860

TyPin.9860

If you are worried about PPT then spend your time getting a higher PPT. You can’t always tell when someone is dueling and accidents will happen, but when you know players are dueling and decide to waste time trolling them all you are doing is being a kitten and creating bad blood between groups for your own server.

I completely agree.

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Immunity to burning condition

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Posted by: TyPin.9860

TyPin.9860

fact 5:

You can’t defend the shrines unless you have superior numbers, in which case you won’t be defending, you’ll be attacking to repel the attackers, with the bonuses on.

A theoretical scenario ain’t a fact.

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Duels in the wrong place...

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Posted by: TyPin.9860

TyPin.9860

In general, people being ganked have certain patterns to their movement (generally panic), and yes I would usually join in unless otherwise stated.

This is where you are wrong. I use to solo roam and get ganked a lot. I will still fight my foes and try to win, if I am not overrun by 3+ players.

It often so happens, that allies of my server will not help me, probably thinking the same way you do, although I would appreciate it, even if it’s a 1v1. My aim is not to win duels, it is to defeat the other server. The end result is often, both of us (the ally, who didn’t help me and I) will often go our own ways in hostile territory, instead of working together, just because he respected the duel, that wasn’t one.

From the GW2 homepage:
“World vs. World (WvW) is PvP combat that involves hundred of players. Three huge teams —each representing a server, or world—battle for control over objectives on four massive maps in week-long matches.”

This already weakens zinkz’ statement that those servers are not supposed to work as a team. This is the point Sirbeaumerdier was trying to make, I think. The context of the game mode is a team based battle over objectives.

Players dueling are actually deviating from the idea of the game mode. It’s like going into a sPvP match, refusing to cap points and insisting on dueling this one guy over and over again.

From the GW2 code of conduct:
“While participating in Plaver-vs-Player (PvP) gameplay, you will not participate in any form of match manipulation. Match manipulation is defined as any action taken to fix or manipulate the outcome of a match or alter or manipulate the rankings or ratings of the ladder. This also includes disrupting other people’s game experience by not actively participating in matches in good faith, a.k.a leeching.

Now to make it clear: I AM NOT SAYING DUELING IS LEACHING. But it is kinda close, from the perspective of the WvW game mode description. In the end, I do not know any player, that looks down on duelers (including me) as being disruptive or having no place in WvW. So the least is, that duelers take their fights out of the way and do not insult others, who only sought to help an ally.

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Duels in the wrong place...

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Posted by: TyPin.9860

TyPin.9860

@Sirbeaumerdier:
Are you German? Judging from ur name and your stance on WvW I think you might^^ Not implying that this is bad or good. But as I have noticed: German players are way more in line with the idea of organized server vs server warfare. It always amazes me, how many ppl care for dollies, upgrades and strategic play when faced against a German server.

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Duels in the wrong place...

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Posted by: TyPin.9860

TyPin.9860

@zinkz and Sirbeaumerdier:
As far as I can see it Sirbeaumerdier makes actually more sense. I get the feeling zinkz is arguing a straw man instead of Sirbeaumerdier’s actual position.

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whole team beat by single thief

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Posted by: TyPin.9860

TyPin.9860

Don’t fight thieves, simply put unless you are a better thief or a medi guard you’re wasting your time.

Anet have no clue how to balance a game to a point where it’s player skill beats player skill not one class beats all.

I have no problem with theives.

how do you use a irrational “game balance” argument here? Where they not clear from day o e that WvW was not even remotely intended to be balanced? Did they ever mention any aspect of the game, at any point was balanced around 1v1? Losing 1v1 fights in WvW is the most irrational example to use to expect rebalancing in my opinion.

+1

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Duels in the wrong place...

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Posted by: TyPin.9860

TyPin.9860

It is interesting how this discussion has evolved. From my original intended statement of: “Don’t rage at me, when it wasn’t apparent that it was a duel (due to location or setup of the fights)”, to: “Should we actually duel?”

As I see it:

WvW is build around the idea of pitting 3 server against each other and defeating the other servers. I think we don’t have to argue about that. So it is reasonable to assume this would be the attitude of the participants in this game mode.

If now some players prefer to duel, then they are actually deviating from the idea of the game mode. There are but different scenarios, in how this can appear:

Obvious Duel:
Duels are often fought in certain areas of the map, which are far away from strategic locations. Those duels don’t lead to any problem, as far as I can see it, except possibly overflowing the map and blocking other players, who might wanna follow the idea of WvW.
There are other obvious duels. If dozens of players of different servers stand around in an area observing 1v1 fights, then the situation is also very clear.
Duels close to strategic locations, where someone is actually telling the others, it is a duel, can still be problematic due to the possibility of interfering with strategical objectives.
In all those cases, I personally have sympathy with the duelers, and try to leave them alone, if I don’t see my server’s position in danger while doing so.

Not obvious Duels:
But if those duels close to strategic locations occur and there is no indication as it to be a duel, then no one can blame an allied player, if he/she interferes. After all, he simply wanted to help an ally. Raging at this interferer and even let him die to the other player based on this interference is imo somewhat unfair, for he actually came to help.

I think no one can actually make the point, that dueling has no place in WvW. Another basic statement of ANet is: “Play GW2 the way you want”. This goes only to a certain extent, of course, but does well apply to dueling in WvW.

However, taking the other PoV into consideration would be welcomed. Don’t let your ally die or rage at him/her for interfering in a situation, where he couldn’t know you didn’t wish his/her interference. On the other hand one should let duelers leave to their duels, if they made their intention obvious (main element here is the location and possibly friendly crowd of players of different servers) and do not interfere with strategic objectives.

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(edited by TyPin.9860)

Immunity to burning condition

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Posted by: TyPin.9860

TyPin.9860

Ppl make more out of this, that it actually is, imo. The immunity only applies under certain conditions and only to the owners of the keep. It’s not like you won’t be able to do anything anywhere else.

Solo-heroes, relying on burning, will be hurt, if the shrine is in the keep-owners hands. But the question is, what will a solo-heroe accomplish anyway there?

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Duels in the wrong place...

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Posted by: TyPin.9860

TyPin.9860

if you want to duel go to obsidian map and stop being dead weight in wvw

(and if you just stand by when someone from your team comes to help you, your worse than dead weight, your a tumour that needs removing from the GW2 “community”).

“You’re”

And you’re being ridiculously hyperbolic about this. There are sometimes mutual rules agreed upon by duelers (some of us that duel often know them and nothing needs to be said usually). One of those sometimes-rules is that if someone interferes from your own side you can just let them be killed. Got a problem with it? Tough luck. It’s not against the rules.

Too often players playing the “legal” card do so because they know they can’t play the “moral” one. Watching your teammate get beaten because he sought to help you is putrid. That you have agreed on this (your teammate certainly did not), or that the rules say nothing about it change nothing.

That is a very good point.

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Duels in the wrong place...

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Posted by: TyPin.9860

TyPin.9860

So you’re arguing in WvW should be free where people can do what they like, and then say it’s stupid when a person lets you res because it’s not what you would have done?

Flawless logic. Flawless.

This is what I call selective perception. And it is not the point I am making.

I agree that this part of my post was not worded very well (but it wasn’t the only thing I wrote, yet, many reply only to this part…). I should have left it out. What I am saying is that I get annoyed, when ppl get mad at me for interfering in duels, that happen around strategic locations.

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Would this work for WvW?

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Posted by: TyPin.9860

TyPin.9860

yeah, I tried in heart of the mists… made me very sad…

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Would this work for WvW?

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Posted by: TyPin.9860

TyPin.9860

Thx for the answers. Didn’t know AED is considered so bad, it sounds pretty strong theoretically.

The suggested build looks nice though, I might try that instead^^

Wasn’t aware, that the push back triggers the smoke filed. That is awesome^^

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Would this work for WvW?

in Engineer

Posted by: TyPin.9860

TyPin.9860

I am new to engineer… well I don’t even have one yet^^ I main Mesmer, but after playing around in a GW2 build editor, I came up with the following build for WvW:

http://gw2skills.net/editor/?fdQQFAUnUISJX2lF2XBrXGhtgGdYGzXAVH+8BCwSB-T1RHwA4VC+R9nCXAAI6AIq8DwDAg0+DkCIilRA-w

I would mainly roam with it. Also, would Autodefense Bomb Dispenser work to use Rifle leap for invisibility?

I am aware of the lack of stun breakers. I hope that Autodefense Bomb Dispenser may compensate that flaw. Also there is a lack of condition removal skills… I simple have to not get myself caught then^^

EDIT:
Just realized that Throw Mine is a blast finisher. So dropping it into a smoke field before leaping outa there could give me 6s of invisibility. Sounds cool, at least in theory^^

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(edited by TyPin.9860)

Duels in the wrong place...

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Posted by: TyPin.9860

TyPin.9860

But please, just stay civil, if others play the game for the PPT (even if you don’t care).

There was this ele even. He defeated me after a long fight but let me res after our fight and bowed to me. I wasn’t intending a duel, I attacked him, while he was gathering iron and I got punished for it. Then he let me res, so that I could go on, kill other players and the dollies, who just passed me. That is just stupid.

You set a good example there.

Don’t I? xD

. Otherwise I will keep interfering.

Then you’ll keep dying.

Rofl, as I explained: I rarely die interfering, but the red named one does
The duelers I have met so far, aren’t really that good players compared to me. This is like some GvG players, who think they are so much better and skilled. Most are not and get mad at me, when I interfere in their duels around strategic locations.

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Duels in the wrong place...

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Posted by: TyPin.9860

TyPin.9860

When I interrupt duels, most of the times I kill the other one. And get told after, that this was a duel. I don’t understand, when people get angry. I mean, I do not go out of my way to find enemies, I have my targets like stopping supply income, taking/securing camps for upgrading an objective or I am simply on a tour of flipping camps and towers. Anyone in my way is simply in the wrong place, if they want fair duels.

And this is, what I mean with “wrong place”. If you duel on a dolly path, I assume both are roamers, that engaged each other to actually stop each other. Maybe they fought over a dolly or smth. If they fight near an objective, I assume, they fight for that objective. And one player can easily take a tower or simply set up siege until his allies arrive.

If you duel in such places, I find it weird to complain the duel got interrupted. Not saying dueling is bad or has no place in WvW, I duel from time to time myself. But please, just stay civil, if others play the game for the PPT (even if you don’t care).

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Duels in the wrong place...

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Posted by: TyPin.9860

TyPin.9860

There was this ele even. He defeated me after a long fight but let me res after our fight and bowed to me. I wasn’t intending a duel, I attacked him, while he was gathering iron and I got punished for it. Then he let me res, so that I could go on, kill other players and the dollies, who just passed me. That is just stupid.

How is that stupid? He won the fight, that is what he plays for. It’s not like finishing you off would lock you out of WvW for an extended amount of time, preventing you from killing dolyaks or other players. The match-ups are so broken that score no longer matters. For me getting kills only matters up until I get my bloodlust stacks or I’m fighting 1vX and need to remove players from the equation.

I’ve found a lot of times if I’m running defense in my home bl that not stomping leads to duels with the opposing players, which gives them something to do instead of flipping our camps or killing dolyaks.

Well he was apparently displeased with my attempts after I rallied. I attacked the dollies on was seeking to cap the nearby camp. After I killed the dollies and we fought again for a while, he speeded out of there. When I attacked the camp, he then tried to sneak back at me. So he obviously cared about those objectives.

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Dolyak Stable

in WvW

Posted by: TyPin.9860

TyPin.9860

North camp dollies just spawn from north and disappear in garri. Spawning back north. They don’t walk back up.
Maybe I’m reading that wrong but I don;t know how that can happen.

They walk back, if they do not belong to the server owning garri.

[ROSE] – Fissure of Woe
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Duels in the wrong place...

in WvW

Posted by: TyPin.9860

TyPin.9860

Recently, when roaming in WvW, I see many people dueling. Or at least shouting at me, when I interfered in a duel. I get it, when some1 duels in common places. But come on, dueling right next to a big zerg fight around a tower?

It annoys the hell out of me. I see an ally in trouble (maybe was part of the zerg and got isolated) and think I can help him. I do so and he asks me, how I dare interrupt a duel. For crying out loud, if you wanna duel, go to the windmill, there you won’t be disturbed. But stay away from objectives and dolly paths.

There was this ele even. He defeated me after a long fight but let me res after our fight and bowed to me. I wasn’t intending a duel, I attacked him, while he was gathering iron and I got punished for it. Then he let me res, so that I could go on, kill other players and the dollies, who just passed me. That is just stupid.

Some people seem to have some kind of fair play 1v1 mentality. That is neither, what the game is designed for, nor the objective in WvW. If you insist on dueling, then please stay away, from where roamers and scouts do their job. Otherwise I will keep interfering.

[ROSE] – Fissure of Woe
Chronomancy works, I am proof of it. Now stop asking me questions. Time must be preserved!

whole team beat by single thief

in WvW

Posted by: TyPin.9860

TyPin.9860

2 warriors, a guardian and a thief owned by another thief? Either the thief played godly/had a godly build or the “team” just was very bad/ill equipped.

[ROSE] – Fissure of Woe
Chronomancy works, I am proof of it. Now stop asking me questions. Time must be preserved!

Dolyak Stable

in WvW

Posted by: TyPin.9860

TyPin.9860

I also recently learned, that if you cap a camp while the dolly was still on the way (short way, when it actually walks back to the camp), it will not automatically despawn.

With a friend I successfully capped north camp but were already fighting other players, who early attacked us and killed npcs (except the lord ofc). The enemy dolly just walked into the camp, to the supply depot, and turned around, going back to the tower. It didn’t care, that the camp was actually in enemy hands. No one cared to attack the dolly…

[ROSE] – Fissure of Woe
Chronomancy works, I am proof of it. Now stop asking me questions. Time must be preserved!

Bleedeye - implications for WvW

in WvW

Posted by: TyPin.9860

TyPin.9860

What are ppl worried about? A 100 bleeds stack would most likely be cleansed the same way as a 3 bleeds stack (and condition transfers would be so much more awesome with transferring 100 bleeds^^). In Zerg fights the issues isn’t the max stack of conditions, it is that conditions can be cleansed every millisecond or so (maybe a bit less frequent^^). In roaming, it is hardly possible to stack 25 stacks of any condition in a 1v1 fight. So if they change it for PvP/WvW too, it will hardly have any effect.

Revenant might have an interesting impact. If she can buff herself with resistance and possibly counter whole condition dmg roaming groups by copying her conditions on foes. I myself love condition dmg play (although I mostly still roam with power, because it is just so much more efficient imho). I still would be excited about such possibilities.

P.S.: At the ones claiming conditions to be too strong in any setting: l2p.

[ROSE] – Fissure of Woe
Chronomancy works, I am proof of it. Now stop asking me questions. Time must be preserved!

Kill/lootbag farm at Obsidian Sanctum

in WvW

Posted by: TyPin.9860

TyPin.9860

But OS farming won’t just benefit the ones doing it, material prices will drop eventually so every starry eyed legendary lover can get those t6 mats at low cost, or hell they may even find out about it and join in on the farming.

Only if your method beats the inflation. Which it most likely won’t.

[ROSE] – Fissure of Woe
Chronomancy works, I am proof of it. Now stop asking me questions. Time must be preserved!

Elite: Phantasm Form

in Mesmer

Posted by: TyPin.9860

TyPin.9860

This is possibly the worst idea I’ve ever seen for this class. Thinking of this happening, I’m just speechless, what a horrible horrible thing that would be.

Apparently being speechless doesn’t stop you from writing Interesting. So I managed to impair your verbal motor functions, but higher cerebral functions are still in tact.

[ROSE] – Fissure of Woe
Chronomancy works, I am proof of it. Now stop asking me questions. Time must be preserved!

Immunity to burning condition

in WvW

Posted by: TyPin.9860

TyPin.9860

So why do guardians, elementalists, and engineers deserve to be worse than anyone else in one part of the map, while no one else is made worse on any other part of the map?

What is the justification behind randomly nerfing a class in one part of the game? If the class is overpowered — or burning is overpowered — shouldn’t it be nerfed everywhere?

This is a list of some classes, that have a free rain in almost all setups. Granted, engineers are not that present in Zergs, but still do well in PUG Zergs and are amazing at roaming. The other two don’t need explanation.

So what is so bad, that they might be limited in a certain part of the map under certain conditions, that can be circumvented even? WvW is unfair by design.

As I see it, even if it turns out those professions would be… well… a bit hindered, it is nothing compared to what other professions had to deal with since release.

[ROSE] – Fissure of Woe
Chronomancy works, I am proof of it. Now stop asking me questions. Time must be preserved!

TRY to revive Silver and Bronze (balance)

in WvW

Posted by: TyPin.9860

TyPin.9860

Wut? Im having lots of fun on our ‘lower’ placed server Gunnars Hold. I dont need or want to be on a major que server like sfr or fsp.

I’m on fsp and I rarely have to wait in a queue. Longest time I had to wait in queue within the last 2 weeks was 5min (that was at reset night)…

[ROSE] – Fissure of Woe
Chronomancy works, I am proof of it. Now stop asking me questions. Time must be preserved!

Elite: Phantasm Form

in Mesmer

Posted by: TyPin.9860

TyPin.9860

Well Illusionists Celerity it would have no effect at all, that’s what I wanted to say. Also the cool down reductions doesn’t have to be -20%. I said a certain percentage, that could be 10% or even just 5%.

But yes, this thing is very dedicated to Phantasm builds. I am currently using a phantasm build in WvW roaming and zerg sniping, that does insane amount of damage, is very easy to use and also profits from shattering. And I want it to be ultra overpowered

EDIT:
Also, for the disadvantages of that build. It will only last for 20 seconds on a 180 seconds cool down. So a shatter spec still could use that elite and after that revert back to shatter play. However, you are right, that it won’t really benefit much from phantasm traits, for shatter specs usually have non^^

[ROSE] – Fissure of Woe
Chronomancy works, I am proof of it. Now stop asking me questions. Time must be preserved!

(edited by TyPin.9860)

Thief stealth mechanics are getting old

in Thief

Posted by: TyPin.9860

TyPin.9860

Conditions aren’t cheese. I even roam without +duration food most of the time with my condi shatter build. Most people, who lose against that, just behave like scrubs (and many of them use even -duration food). Running and AAing around with torment and confusion stacks without actually hitting me, while I am visible…

[ROSE] – Fissure of Woe
Chronomancy works, I am proof of it. Now stop asking me questions. Time must be preserved!

So close...yet so far.

in WvW

Posted by: TyPin.9860

TyPin.9860

That is mean… but I had similar experiences. I guess we all have lost a potential precursor or two this way.^^

[ROSE] – Fissure of Woe
Chronomancy works, I am proof of it. Now stop asking me questions. Time must be preserved!

Immunity to burning condition

in WvW

Posted by: TyPin.9860

TyPin.9860

And even if it is so. Other professions are in a disadvantage in other situations. No1 cares for example that in sPvP the majority of my defensive Mesmer mechanics won’t work when carrying the orb of ascension for instance.

And this will hurt my Condi shatter build too, for a big part of the damage comes from burning. But WvW is a cooperative game mode. Simply decap that shrine and all is fine (uh, that rimes^^). The shrine has a limited Area of Effect anyway.

[ROSE] – Fissure of Woe
Chronomancy works, I am proof of it. Now stop asking me questions. Time must be preserved!