Showing Posts For Ugruk.4069:

Pistol whip is unable to hold a target

in PvP

Posted by: Ugruk.4069

Ugruk.4069

They just have to buff the pistol whip to a full second and it will be good again.
Now will that happen in a near future? I highly doubt it… because you know “We dont want to do anything rash like we did before”.

RtL: A Compromise?

in Elementalist

Posted by: Ugruk.4069

Ugruk.4069

RTL wasn’t nerfed for balance. It was nerfed to shut up the circle humping whiners in sPvP.

It was actually the WvW whiners not spvp players.

And yeah I think the change made to RTL was because ele could bunker aiganst bads and then run if the fight wasnt on their terms. Since the healing nerfs and the loss of the stunbreak on the lightning flash the change is just silly.

Conquest encourages dirty fighting

in PvP

Posted by: Ugruk.4069

Ugruk.4069

Im just going to say OP, if you want to gauge your personal skill so badly against another person on a 1 on 1 why are you joining a team play pvp mode?

You are calling dirty fighting to team play. just like those dummies that go “URR DURR 3vs1” what were we supossed to do? Make a line and wait until 1 stops fighting so we can join? That’s what duel servers are for.

Sugestion: Stealth and Point Defending

in PvP

Posted by: Ugruk.4069

Ugruk.4069

Then how about implementing for example a mandatory revealed debuff after exiting stealth (the wait it works now you only get the revealed debuff if you attack with direct damage), or after X seconds of stealth. It would Solve the perma stealth stacking thiefs and allow changes like this to be possible.

But then again I think the stealth compalints are more about the psychological stress it brings then anything, at least in conquest game mode because, in reality, again using the thief has an example, he only stays on a point if he can kill the target, he cant actually try and stall until backup arrives without losing the node (using stealth). Otherwise he just leaves like we often see “oh spirit ranger/engi/ guardian” ( bunkers), better forget about it.

Just a quick edit: And what are exactly the counter plays of invulnerability for example?

Yet, again people accept very well guardians immunities regen and condi cleasing just because you can see them (but not touch :P).

And just to make it clear im not talking about a thief going to an Uncontested point and Capture it while in stealth that would be ridiculous.
Im just talking about being able to keep itcontested (staying neutral, not capping for one team nor the other) until one of them leaves/dies.

(edited by Ugruk.4069)

Sugestion: Stealth and Point Defending

in PvP

Posted by: Ugruk.4069

Ugruk.4069

Well then they could create a debuff after being X seconds in stealth that wouldnt allow this feature. I mean we arent suposed to have an holy trinity yet when you think of “bunker” the first thing that comes to mind is Guardian, not allowing players explore other types of builds.

And why is it ok for a bunker guard to facetank 3 people for X seconds but not a bunker thief for example ? Isnt that kind of prejudiced?

Sugestion: Stealth and Point Defending

in PvP

Posted by: Ugruk.4069

Ugruk.4069

Hey guys, wall of text (but easy to read).

I was thinking about stealth and conquest mode this morning and realised that classes that use stealth in conquest mode really are at a dissadvantage when defending a node.

My sugestion would be, allow point HOLDING when in stealth. What I mean is if im currently holding a point for MY team, with (for example) my mesmer, I would like to be able use all my abilities to keep fighting for the node against another player without losing the captured status when I enter stealth. Because the way it works now , they just get seconds of free capping just because im trying to survive using my class mechanics.

But you might say "Oh but that would be unfair because we cant see you! " well when I enter stealth I dont enter and invincible state like some people like to coment on the forums, and leave to a nether realm. My character is still on the point and CAN be damaged by AOE and CCed in stealth (knocked down feared etc). Allowing you to keep killing me if I stay on the point.

“Oh but mass invisibility and Shadow refuge would make it too OP”, well I think the devs could creat a “special tag” for that type of stealth, meaning that if you are stealthed with one of those skills you cant hold the point (keeping it the way it works now).

This would allow for classes that use stealth, like mesmers and thieves to be able to fight forh is node, and not lose it just because he uses an intended class mechanic, to keep fighting for his teams node.

Bare in mind that Capturing a point while in stealth is a no-no, im talking about being able to keep it “contested” just like it happens when there is 1 member of each opposing team sitting on a point, and 1 is trying to capture it from the other.

TLDR: Allow point Holding in Stealth when it is your team’s point. Not to be confused with Capturing an enemies point in stealth (like it was allowed ages ago).

Thanks and Please share your thoughts on this