Showing Posts For Ultimaistanza.4793:

EotM balance

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Posted by: Ultimaistanza.4793

Ultimaistanza.4793

Beyond changes to population mechanics, the sides need to be rebalanced. Red by far is the most difficult to defend side. The inner keep has so many different spots it can be breached from, most all of the destructible bridges there have landmass underneath them that make it difficult to actually kill people with them, the cannons are easily destroyed or avoided because of their positioning and subterranean sections around the map, and the Siege Devourers are so inexpensive and close to inner that it gives the enemies easy resources to attack it.

(edited by Ultimaistanza.4793)

WvW research

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Posted by: Ultimaistanza.4793

Ultimaistanza.4793

Thx for the site guys. Will check it out.
@Reverence I play on Seafarer’s Rest which is tier 1 and i do expect things to be always rough as i could find players only in packs or zerg so far.
@Ultimaistanza I found my server’s forum but got problems trying to get verified…i guess people were afk or busy when i did it.

I wouldn’t worry too much, getting verified on forums can sometimes take a couple days especially if you play during off hours for the server. Try to come back later or see if you can find out the usernames of some of the mods that work with SR’s forums. You could then just mail them and see what a good time would be for someone to verify you. Also, you can check with some of the more well known guilds/commanders on your server and see if they can help you get in touch when they’re not busy.

WvW research

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Posted by: Ultimaistanza.4793

Ultimaistanza.4793

Two good starting places to look are the unofficial WvW forums and your server’s community forums/coms.

The unofficial WvW forums has a fair bit of builds and strategies for various situations as well as links to vids to see how some of these things can play out. The community forums and voice coms, on the other hand, can provide you with first hand experiences
and help you to better sync your playstyle with people/guilds on your server.

Edit: If you need help with getting access to your server’s forums and voice coms, try asking in map chat in one of the Borderlands that seem active at the time or the Eternal Battleground.

Edit 2: Also try not to keep thinking of yourself as a burden just because you’re new to WvW. True burdens in WvW don’t seek to try and improve or contribute even slightly.

(edited by Ultimaistanza.4793)

Lunar New Year WvW Changes

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Posted by: Ultimaistanza.4793

Ultimaistanza.4793

If all they’re going to do is cut and paste skins from guild siege and tint them red, then I’d prefer they spend those resources doing something else.The red lanterns at siege sites is an example of a real change. But the siege skins are not; in fact it’s a bad change because of the confusion caused by the recycling of guild siege skins.

Regardless of how much effort they put into it — and I do think they’ve put a very nice amount considering the size of the event — the fact that WvW is getting some degree attention makes me happy. WvW has always been starved for change and additions when compared to PvE, especially last year.

Also, in terms of siege confusion, I and most other commanders I know rarely use just pure visual sight to see siege because they are mostly placed in hard to reach/see places. Instead I usually hold ctrl and pan my camera around to look for siege names, which remain unchanged. About the only siege that I recognize by pure sight is trebs behind gates and ballistas, which sight doesn’t really matter for them since I would still either be trying to build out of their range or throwing up siege to focus them specifically since they’re going to be problematic regardless of it’s type.

(edited by Ultimaistanza.4793)

Lunar New Year WvW Changes

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Posted by: Ultimaistanza.4793

Ultimaistanza.4793

So now all the different varieties of each type of siege look the same. Superior ACs, guild ACs, regular useless ACs all look exactly the same. Lazy.

Although i much prefer the guild siege look over the normal siege look, i need to agree that this update was pretty lazy, atleast expected new ram+golem skins aswell. This is just copy paste and paint

I think you two are really undervaluing what was released for WvW. This event isn’t a massively hyped up event like a Feature Pack, Halloween, or Wintersday. In fact, it wasn’t even announced at all. The only activity it really has is Dragon Ball Arena which is from Dragon Bash and even the environment looks like resources they had from the Canthan district that they originally planed but scrapped.

Beyond that, when have they went through the trouble to change the looks in WvW? Pretty much only during the major reoccurring holidays like Wintersday and the first and third Halloween. Even still, the siege was never changed beyond the look of the projectiles. So, for ANet to actually include WvW in the festivities with differences in looks for an event this minor, I feel it’s really nice and undeserving of the comment “lazy”.

Lunar New Year WvW Changes

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Posted by: Ultimaistanza.4793

Ultimaistanza.4793

Only thing I noticed is significantly more lag since the patch. Who gives a kitten about siege skins…

Just because you don’t doesn’t mean nobody does. I find them quite enjoyable. It’s nice to see a slight change once in a while. I may have to get some Guild Fireworks later.

^^^^

Even if they don’t really add anything in terms of strategy or mechanics to WvW it’s good that some degree of thought and effort went into WvW. Plus it’s nice to see some visual differences from time to time.

please put auto balance into EOTM

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Posted by: Ultimaistanza.4793

Ultimaistanza.4793

I don’t really like this idea. How is it really going to be implemented so that it helps more than hurt? I mean, say I was tagged up fighting in a keep and the auto-balance kicked in and I ended up getting ported to a different overflow or lost a fair bit of the people because they were zoned into another map.

If anything, I would like to see more done to the overflow system in general. I would like to see ways to track different overflows chose which one I would like to enter, or possibly que up for a particular overflow.

Inviting Anet staff to play on JQ server

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Posted by: Ultimaistanza.4793

Ultimaistanza.4793

I’m getting kind of tired of people piling onto high tier servers because they are too lazy to try and actually develop a group on a lower tier server, and THEN complaining about it. There is a system in place. Use it.

I don’t think it’s really a matter of laziness but more of structure and competition. This game is going towards 3 years and some people have never left certain tiers, so they’re more comfortable with the tier they’re in and the people they are fighting with/against. For others the lower tiers don’t offer the kind of fights they’re looking for in terms of size and frequency or potentially no fights whatsoever because of the timezone.

WvW players is mean?

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Posted by: Ultimaistanza.4793

Ultimaistanza.4793

It’s WvW, completely messed up, unbalanced, and all kinds of broken. There is nothing competitive about it .

The same can be said for PvP, but that doesn’t mean that it’s not competitive. You may not like it or view it that way, but by default it is a competitive game mode.

Bringing an uplevel isn’t going to change anything in converagewars2.

Actually it can change things. It only takes 1 person to rally a zerg and just 1 lost fight can give a group the leverage to flip a structure with upgrades to make it rougher for your server later when trying to either re-upgrade that structure or defend as the enemy wedge themselves more and more into your corner. With that, because of the way the lvl and trait systems work now, up lvls will automatically not have access to grandmaster traits and potentially not have a lot of their other traits unlocked either. This makes them such a bigger target for enemies to focus down.

WvW players is mean?

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Posted by: Ultimaistanza.4793

Ultimaistanza.4793

The game actively encourages you to join WvW before 80 – hence the up-level. If they didn’t want you to they would disable it.

I wouldn’t exactly say that. The fact that you’re uplvl isn’t really encouraging you to be in WvW before 80, it’s compromising because ANet doesn’t want to bar off one of the three pillars of this game. With that, they know that if they didn’t scale people’s lvls and stats up then there would be so much more rage because of the people with like 600hp dying to like a single auto attack. In fact, you could argue ANet is trying to discourage you from being on a low level by restricting the information about WvW and access to the standard WvW panel until you’re around lvl 18 or so.

[Suggestion] Make WvW more rewarding

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Posted by: Ultimaistanza.4793

Ultimaistanza.4793

I’ve seen threads like this since the before the release of gw2

Never hurts to re-list ideas. Even if this thread isn’t really looked at closely by ANet, other people will read it. With that, maybe some of those people will find ways to improve others’ ideas and repost them in future threads. Then maybe, somewhere down the line, one of them will finally catch the attention of a Dev.

And with that comment, I’ll re-post an idea I was thinking about with rewarding scouts more.

Something I was thinking about, what about adding something like the “Perseverance” buff from Silverwastes into WvW, except EotM, to help give scouts more benefits. For people who haven’t visited the Silverwastes, basically this buff states,

“Gained by assisting Pact forces in the Silverwastes.
Removed upon leaving the map.
+30% Magic Find.
Bonus Magic Find When Opening Lost Bandit Chests.
Stacks intensity. "

The WvW version could be somewhat different though. Like it could be +WvWxp% and +MF% that is gained and receives more stacks only from succeeding certain events like defending a structure and walking dolyaks, not by taking towers and keeps. Each stack could increase the intensity of the +% and refresh it’s duration. After you’ve gotten possibly 3-5 stacks, you could talk with the lord of a keep or tower to redem it for a champ bag or another form of loot. This of course isn’t an all around solution to making tasks like scouting more rewarding but more of a start.

Should wild life be friendly in WvW?

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Posted by: Ultimaistanza.4793

Ultimaistanza.4793

I personally think they should all just be ambient 1shot kill things rather than friendly. People won’t rally off them, friendly would mean they could possibly steal some of the aoe boons you meant to give to your alies, and they could still have some degree of use like life force for Necros.

Skill Point Change With Mastery System

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Posted by: Ultimaistanza.4793

Ultimaistanza.4793

In today’s article by ANet titled, “Reimagining Progression: The Mastery System” they went into a little bit of info regarding changes to the Skill Point system,

“Because the Mastery training bar completely replaces the experience bar, players who’ve reached level 80 will no longer gain levels but will instead train Masteries. This means characters that have reached level 80 will no longer gain skill points through leveling. Skill points will be added as rewards across high-level content to offset this change.”

So what does this mean for WvWers? Are we not going to get skill points unless we take certain objectives like towers or keeps? Considering SP is needed for superior siege, what impact do you feel it will have? Thoughts or opinions?

Why charr still getting 2-hand armor effort?

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Ultimaistanza.4793

What Disabler/Trap/Siege do you want?

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Posted by: Ultimaistanza.4793

Ultimaistanza.4793

Something that I would kind of like to see is siege/a trick that let’s you carry more supply at once. Functioning like a golem in that it it would be like a transformed state where you suffer reduced movement speed and your skills are substituted for ones that are specific to this suit. With this I would hope that it could benefit small man groups but still be hampered enough that sloppy use of it will just get you/the suit destroyed and be just wasted time. I would put it’s cost at like 100 so it could take a little more preparation than just raid on fully supplied camp to make and stock up on supply. For it’s looks, I imagine simply a big kitten box/barrel on your back that looks like one from the supply camps depos.

Another thing that I kind of would like to see is an anti-golem siege weapon. Like it’s name suggests, it would do significant damage to golems but when used on other siege or players themselves it’s just marginal. Cost wise, maybe something higher like 100 supply since golems are the most costly pieces of siege to get and build. For looks, I kind of envision something like those big kitten cannons the pact uses in the open world but maybe scaled down somewhat and uses the same blue/electrical projectile effects so it’s easier to distinguish for attackers that defenders might have this piece of siege.

(edited by Ultimaistanza.4793)

Pink Catapult?

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Posted by: Ultimaistanza.4793

Ultimaistanza.4793

Looks like ascended Wupwup stat catapults. lol

The State of Obsidian Sanctum

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Posted by: Ultimaistanza.4793

Ultimaistanza.4793

…It’s dead for GvGs already

I’m afraid you’re wrong with that. It may not be active in your timezone or tier but the GvG scene is still very much alive. In fact, my guild has a scrim scheduled for tomorrow and possibly a gvg Friday if their driver gets home in time

As for your other ideas and points, I agree with most except putting OS back in EB. It contributes virtually nothing to WvW and can in fact be a detriment. With EB being generally one of the most popular maps, this would potentially create or extend ques for people that don’t want to contribute to WvW but just do the JP.

Not to mention this could be counter-productive to your intent and cause OS to be more empty. Why would people want to do OS when they have to wait in que to get in or get yelled at in map chat when EB objectives are under attack?

What WvW additions you want in Xpac?

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Ultimaistanza.4793

Deleting AoE cap? Really? I see it – zerker ele and necro, who one shot blob.

You’re forgetting retal. Even with AoE caps on zerker eles and necros get messed up on aoeing clumps that have retal going. And once you factor in all the traits and runes that punish people for hitting that person, it might be better to be more tactical. lol

Rally mechanic and elitist behavior

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Posted by: Ultimaistanza.4793

Ultimaistanza.4793

OP has a point, there should be a rework of how rallying works in wvw. But of course there are other reasons why certain guilds prefer running alone/tagless. Uplevels sometimes are not in comms, do not have access to good gear/traits, and some are not knowledgable about wvw. EoTM has been a double edged sword regarding this issue, while it has given uplevels a place to gain exp in wvw, it has also drained players from wvw. While some guilds do not want uplevels in their groups, more numbers are always welcome with militia.

Perhaps a cd, or reducing the number of players that can rally on a player might help with the issue. But have to remember it works both ways.

Also in regards to elitism, it can be annoying sometimes but have to remember its a competitive gamemode and some people tend to act this way, not all, some. If they choose to play a certain way, thats their choice and nobody can force them to do otherwise. But everyone has a choice not to run with them if they do not like the percieved elitist attitude.

I think a better option for rallying, if it wasn’t just fully removed, would be stomping to rally.

For one, people too low level will instantly die because they haven’t unlocked down state, so that takes off some of the pressure. Two, PvE mobs wouldn’t be able to rally people since the current WvW ones don’t have down state.

In addition, it could bring about some interesting coordination with trying to keep people from mindlessly cleaving and focusing on a stomp, as well to bring more value to thief and ranger in WvW.

(edited by Ultimaistanza.4793)

[Suggestion] World vs World Siege masterys

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Posted by: Ultimaistanza.4793

Ultimaistanza.4793

If you’re talking about a marker to indicate if a person has mastery then yeah, I could see this being useful. Especially for like pug commanders or just commanders that have some randoms following and hopping on siege they put down. Rather than the mark you’re talking about though, it could possibly be shown as an icon on your buff bar maybe so that it might be a little more easier to code than a separate kind of visual.

What WvW additions you want in Xpac?

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Posted by: Ultimaistanza.4793

Ultimaistanza.4793

If we’re talking about additions that are only for the people who’ve bought the expansion then I wouldn’t want anything besides cosmetics. WvW’s population is already dwindling because of ANet’s inaction with it, so there’s no sense in segregating the community more with expansion only things.

In terms of cosmetics though, maybe something that gives a unique appearance to the siege you put down or the projectiles/effects you cast when using a piece of siege.

[Suggestion] Make Charr stand upright

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Posted by: Ultimaistanza.4793

Ultimaistanza.4793

I don’t see posture changing on Charr resoling that many of the races armor model issues. Also, even if it did happen to work, I don’t see ANet rushing to implement it given that we still have yet to see them fix just the basic visual issues with things like backwards footprints on Charr.

WvW: Sneak Attack Feature

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Posted by: Ultimaistanza.4793

Ultimaistanza.4793

No, it’s still the problem of the sneak attack. This test has needlessly taken away resources of scouts. It’s made the already tiresome act of scouting more annoying while not giving more benefits for scouts. The reduced amount of interest in scouting is not something at fault of a server or individuals, it lies with the flawed way ANet has designed WvW and it’s rewards.

So are you defining a Scout as 1 person standing at the waypoint waiting for white swords to appear? That doesn’t seem like “scouting” at all to me at all.

Sneak attack has put true scouting back into the game. Players now actually have to patrol and roam to make sure hidden siege isn’t making waste to their objectives.

And in patrolling and roaming you will find those fights.

Those that patrol will find the fights of those trying to sneak attack objectives. Those that don’t patrol will have an objective taken, and now they know exactly where the enemy is, and can fight for their land back.

What is the problem here? If you don’t want to find a fight, you can que for sPvP

No, I’m talking about multiple individuals which are sometimes stretched insanely thin because of time zone constraints might be able to see other structures get white swords to somewhat discerne what might be hit next. By taking this feature out and not adding more to scouting to make it more worth while and less frustrating then it’s just turning the regular WvW maps into nothing more than a ktrain.

WvW: Sneak Attack Feature

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Posted by: Ultimaistanza.4793

Ultimaistanza.4793

Yes. Even less upgrading or defending. Lost t3 crag to 3 guys. Nobody gave a kitten. The commander continued his wxp adventure retaking the other tower. Oh well. ANet clearly doesn’t play their own game.

So it’s not the sneak attack feature that is the problem. It appears to be nobody caring.

No, it’s still the problem of the sneak attack. This test has needlessly taken away resources of scouts. It’s made the already tiresome act of scouting more annoying while not giving more benefits for scouts. The reduced amount of interest in scouting is not something at fault of a server or individuals, it lies with the flawed way ANet has designed WvW and it’s rewards.

You're not going to keep WvW going..

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Posted by: Ultimaistanza.4793

Ultimaistanza.4793

Because labeling something as “Tournament” or “Season” fools people into believing something is at stake and even worse, that its an actual competition. And what’s the unique prize? Skins that I don’t even see people using lol. Is it worth the the decimated population left in its wake? Nuup!

Don’t forget the “Amazing” one time only use dolyak statue at citadel and limited use dolyak finishers!

White Sword Removal Very Helpful

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Posted by: Ultimaistanza.4793

Ultimaistanza.4793

The weaker servers are the ones who have to decide between scouting and zerging, neither of which will be effective against the larger server.

This is the problem with your server. You chose to zerg, when the patch favors havoc group a lot.

I endorse this patch. I’ve found more small group fight in the last few days than in 6months before the patch. I’ll take 10fights of 5v8 over a fight of 50men vs 80men zerg any day

It favors more than just havoc, it favors ktrains. Fights are more difficult to find and more unrewarding headaches have been added to the few people who are willing to scout. After this test is done then this change to white swords needs to be excluded or vastly changed from what it is right now.

The New Dailies -- Feedback welcome

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Posted by: Ultimaistanza.4793

Ultimaistanza.4793

I just wanted to let you know I’m going to try to gather this feedback and write up a report about what is being said on the new daily system. There are a lot of different opinions being stated, and in some cases they may be directly opposite one another. However, I’ll do my best to amass all the thoughts you’ve shared and pass them along to design leads to give them a solid point of reference on this subject.

In that case, please remove/replace the “Daily WvW Veteran Creature Slayer”. Not only does killing any of these mobs not provide any benefit to your server, it can actually be detrimental. You’re encouraging people to take up a que spot on a borderland to kill these useless mobs and attempts at ninjaing NW gate of bay could be blown by people thinking, “Oh I should tag the wurm for daily while I go by”.

Removing White Sword : Good or Bad?

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Posted by: Ultimaistanza.4793

Ultimaistanza.4793

Overall, there is a small percentage of players who are willing to sit in a tower doing nothing but watching for enemy movement.

Servers with bigger populations will naturally have more of these people, and servers with smaller populations will have fewer.

I agree with this kinda.

The change itself might not be a bad thing – if you want to keep your stuff and win matches week by week – you will need to organize some people to do scouting.

It doesn’t even come down to that though. Some servers/timezones do not have the forces to spare to scout and defend, let alone havoc and full force put pressure. No matter how organized a server’s scouts are, being effective during these kinds of situations is horrendously diminished with the removal of the white swords.

Scouting Idea, Perseverance-esque Buff

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Posted by: Ultimaistanza.4793

Ultimaistanza.4793

Oh, and also like Silverwastes where you can turn your Perseverance stacks in for loot, maybe you could turn these WvW stacks in for champ bags or something like that.

Scouting Idea, Perseverance-esque Buff

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Posted by: Ultimaistanza.4793

Ultimaistanza.4793

Something I was thinking about, what about adding something like the “Perseverance” buff from Silverwastes into WvW, except EotM, to help give scouts more benefits. For people who haven’t visited the Silverwastes, basically this buff states,

“Gained by assisting Pact forces in the Silverwastes.
Removed upon leaving the map.
+30% Magic Find.
Bonus Magic Find When Opening Lost Bandit Chests.
Stacks intensity. "

The WvW version could be somewhat different though. Like it could be +WvWxp% and +MF% that is gained and receives more stacks only from succeeding certain events like defending a structure and walking dolyaks, not by taking towers and keeps. Each stack could increase the intensity of the +% and refresh it’s duration. This of course isn’t an all around solution to making tasks like scouting more rewarding but more of a start.

How do people feel about this?

(edited by Ultimaistanza.4793)

Why Wvw fails to attract players

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Posted by: Ultimaistanza.4793

Ultimaistanza.4793

I agree that equal loot is something that is lacking, but not quite by the margin everyone seems to believe. If you cap lots of camps, towers, and keeps in small group roaning, you can get ALOT of money through t6 mats and salvaged materials. Yesterday, I got 12 gold in exotics from lord chests of towers that I took with only 3-5 people. We also killed a few groups that were larger than us, getting me 7-8 loot bags per fight, meaning I was getting a lot of salvageable materials. I fill up on silk about 2 times a week, and get around 50-70 tower loot bags a week. When you open those bags, you get t5/6 mats, some silver (I think it’s 10 silver each bag, maybe less) and some gear. Usually in 59 bags I’ll get 3 rates or exotics. Salvaging rates with Black Lion Salvage kits yields an average of 2 ectos each. This means 80 silver per. If you get an exotic, most sell for 2-3 gold, meaning you are making an average of 4.5 gold from exotics in 50 loot bags. Usually I get about 49 silk, 15 orichalcum, and 10 gossamer scraps, which all go into the material storage. Every week my silk fills twice getting me about 5g. I would say that iron fills once every 2 weeks, meaning 1.25 gold per week.
This means I am making about 10.75 gold a week. This is more than enough to support an all WvW player. You need to remember that, though you may get higher numbers champ farming, champ farming is mind numbingly dull for most people. This calculation is for just an average week of roaming.
If you are a zergling, I don’t know what you should expect. The problem is that people can’t kill other people, or cap towers with less than 10 people. That is why people have this perception of “no loot” in WvW. Even as a solo, I will build a golem and cap both southern towers and all southern camps while killing approximately 8-12 people while doing so. This usually takes 45 minutes, and can be repeated on the other map. If you are able to be self sufficient, loot is never a problem
Best Wishes, Oscuro of Kaineng

A few things are wrong with your observations though. One, flipping things fast like you’re describing isn’t guaranteed on every server or timezone in standard WvW. And it’s not a matter of being self sufficient either, some servers just don’t have the forces to effectively ninja hit stuff at certain times because of how vastly covered some servers are. Two, exotics are a matter of rng and even though I myself WvW a lot, I rarely get exotics. Three, not everyone goes around on the offensive. People help with upgrades, build siege, scout, and do menial tasks that they are mostly unrewarded for. So, when the end of the week comes they are lucky if they strike even. Even the prospect of commanding can be unrewarding when you’re having to steadily build superior siege and possibly spending money to get WvW guild buffs through faster.

Why Wvw fails to attract players

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Posted by: Ultimaistanza.4793

Ultimaistanza.4793

It’s very simple- loot.

EoTm gives more badges, more loot, more karma by just following a train.

Silverwastes chests and events give so much loot it’s not even funny.

An hour in wvw and unless you play a spam 1 tag everything class you might see half a dozen bits of loot, compared to opening 20-30 chests, 30 events, 40 loot bags containing up to t6 mats, etc if you wonder around in Silverwastes.

I’m sure a lot more players would try wvw if it had more loot, even if they have totally failed to update it in two years.

Maybe ‘season 3’ should be a revision and new maps to wvw, with piles of achievement points available (won’t happen, but we can dream).

As it is there is almost no reason to carry on logging in to wvw apart from the occasional even fight, and it’s very clear that is the conclusion reached by the majority of players.

Oh for crying out loud not this again. Seriously, if all that matters to you is loot go to EoTM. You guys would never play WvW anyway if all that prevent you to play is loot. You would only accept to follow the daily Choo-choo train of Karma and be done. No thank. Bad loot perception (it is not badder than anywhere else at all btw) protect WvW from you guys as far as I’m concerned.

But ANet has said that they want people to do what they want and be able to achieve the things they want. Should a pure WvW player really be so far behind in the money earning game than a pure PvE player?

I don’t think it’s unreasonable to ask for equal amount of loot.

Silver wastes are giving tons of nothings. They overwhelm your inventory. That is all. The best loot I had so far in terms of quality was always in WvW or in Fractals.

But the point is, WvW is plagued by people who are not there for the game itself.

Maybe you but that’s pure rng. In Silver Wastes, by playing efficiently I can get around 100 champ bags and about 50-100 rares in just the course of a few hours, whereas WvW I am lucky to get like 50 heavy loot bags for the same amount of time provided people are actually fighting instead hiding in keeps. Also, beyond just the monetary value of the stuff, there is also the practicality and novelty of it. Like you can do the new content in PvE or the PvP rewards tracks to get the new stats or skins but there isn’t really an option in WvW to get these.

Spectral Wall

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Posted by: Ultimaistanza.4793

Ultimaistanza.4793

Personally I’ve been playing this game since the start and I only recently learned that that this was unlimited. Prior to this I though that all character based AoEs were limited to 5 targets.
Necro was my final character slot after levelling every other class to 80.
OP or not OP it doesn’t really matter – if you are going to limit good AoE abilities from other classes to 5 targets you should do the same for this or lift the restriction on the others.
Some earlier posts on this thread have said that you should always run stability just in case, however read other threads and you see other self proclaimed experts saying that you must always run a particular trait, signet, skill etc. to mitigate a common occurrence. Every class does not have enough traits, signets, skills etc. to run everything so such “You should have been running X – Learn to Play – You are a noob” etc. comments are ignorant and pointless.
It would not surprise me if some of these comments are being made by Necros who do not want their favourite trick “Nerfed” in the way that they have previously demanded the “Nerfing” of the abilities of other classes that they believed to be OP.

Aoes are limited to 5 people UNLESS they are line based cc. This is no different than ele’s unsteady ground or guard’s ring of warding, line of warding, zealot’s embrace and so on. If you’re going to nerf spectral wall then you will need to nerf every other ability as well. As for the comment about stabo, that’s why make sure you are in the right group. If you don’t have access to that then you get someone in your party that can share it. If you run around as a group but don’t play as a group then you have no one to blame but yourself when you are picked off.

Clean Up the "Looking for" Forum Section?

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Posted by: Ultimaistanza.4793

Ultimaistanza.4793

In it’s current state, the “Looking for…” section is just a complete mess. PvE, Pvp, WvW, and PvX from all servers are all just clustered up together on one page. Not only does this make things confusing on people trying to look at their options, but it’s somewhat punishing for smaller guilds because of all the guilds trying to make new threads or bumping existing ones. Maybe if there were sub sections for at least content type then it could be a little more practical?

Ideas to revamp/save WvW

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Posted by: Ultimaistanza.4793

Ultimaistanza.4793

  • New types of siege and upgrades.

Such as?

Off the top of my head.

For siege, maybe something like an anti-golem weapon. It’s attacks do fairly low damage to players and siege, but to golem suits it does a significant amount and possibly has a skill that does short stuns that only effect the suits.

For upgrades, I would add new high tier upgrades to camps. Ones like dolyak armor to increase a dolyak’s resistance to attacks and conditions, and a sentry turret for the camp.

  • Making supply map specific to help with blobs just porting to unpressured bls for supply to come back and full repair or do a sudden mass golem rush.

You mean like preventing supply from going between maps such as changes maps spawns you with zero supply? Not sure i agree. That works against lesser populations more then not.

It doesn’t remove your supply but it’s locked to that bl. Like say I was in red bl with 20 supply and zoned to green bl. I would have however much supply I had in green bl but once I zoned back to red bl then I would still have my 20 that I had in there before.

I can see your point, especially from a defensive perspective of trying to defend like Garrison and EB keep with a vastly outnumbered population, but I still think that I could be more beneficial than harming for lesser populations. Right now, supply is just incredibly abundant with larger servers. People can port out and grab supply from keeps on other borderlands or just EotM. Because of this, it’s difficult to weaken supply lines enough without a multi-borderland hit.

  • Changing the rally mechanic so a zerg doesn’t just get up from tagging a random Moa or low level ungeared player that is following just to troll.

What do you suggest?

I would prefer removing the rally mechanic entirely from WvW, but maybe something like a player has to be stomped to rally people would work too. That way people are only rallying off actual players and low level ungeared people would probably be dpsed too fast for them to be stomped.

  • Changes to the Skritt and Centaur areas in the bls to make them something more than just part of map completion.

How? last thing I want is more PvE junk in the way of my WvW.

I’m not saying make it into something like the grub zone or something like that. I mean maybe make those locations some type of point for people to fight over. It could be anything, maybe if you have one of those locations you get a small percentage more WvW xp from kills. Or maybe it could be something more for small man groups, like the dolyaks from the north section either get armor to make them more defensive if they’re friendly or if they’re enemy then they get slowed.

  • Changes to camp, tower, and keep claiming so up to 4 different guilds can claim one structure to use their guild buffs on and claims can be overwritten if a guild has more buffs active for longer than the guild that currently has it claimed.

No, thanks.

Why? My experience with claiming has been guilds claiming structures with little to no buffs and won’t relinquish claim or don’t have people on to do it. By having multiple claiming or at least someone being able to take claim if they have more/longer buffs it could help with the hassle.

  • The ability to display your actual character name to enemies if you want it shown.

No. This will promote more toxicity in PvE maps, it is already bad enough. It will promote cross platform trolling.

I don’t really see how it would promote toxicity in PvE maps, unless you’re talking about like Lionsarch. But, this was more of a minor personal preference that I would like to see so I don’t really mind if this never comes to be.

Ideas to revamp/save WvW

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Posted by: Ultimaistanza.4793

Ultimaistanza.4793

  • Changes to the ppt system to address some things like encouraging smart play and lowering the issues with population differences during some timezones.

The PPT system is fine. Changing it for the sake of changing it is irrational if you ask me. Particularly when you mention time zones. What makes a prime time players time more valuable then off time players?

I feel like it has room for improvement. Seeing as ANet is doing testing with points per kill here soon, that could help with encouraging smart play. My idea for timezones though was more with structures than what you’re talking about with timezones getting more ppt. Like a random structure that would be the same throughout each borderland might have a higher ppt then usual for that week. That way smaller populations could utilize it by either trying holding that structure or give them more room to take other structures while the enemy is tunnel visioned on that one, kind of like what happens in EB with SMC.

  • Something to change the weekly matches that adds some degree of randomness to the mechanics of WvW and more variety beyond potentially getting matched up with a lower/higher rank server.

Sounds good in theory but the second a lower tier plays a higher tier, both tiers cry all over the forums.

I don’t mean a lower tier vs higher tier kind of thing. I’m talking about things like buffs and debuffs. Maybe for a week certain types of siege are less effective, certain structures that are the same on each borderland might be more/less durable, yaks coming from a specific side in each of the borderlands are slower/faster than normal, and so on. Once the week is up then those buffs/debuffs will be gone and replaced by a different ones. These things would be purely on the environment and npcs so combat won’t change but tactics on where and what to hit might be more random.

  • Changes to WvW reward structure to make WvW more rewarding, give more ways for WvWers to actually show off their accomplishments and rank, and give more benefits to scouting or doing the other menial tasks.

How? This is a common idea. The problem is finding agreeable solutions.

For one, having it so your badges can be used to buy things that you would be able to get in pve and through the pvp reward track or possibly having a similar kind of item that’s like the pvp reward track. Two, more potential titles including some related to your WvW rank and maybe something similar to the pvp rank finishers but for WvW. And lastly, with scouting and similar issues, I think making it so yak walking/defending actually gave event rewards could help as a small buff. In terms of long term fix, I think it would need to be something like a tagging system, like with Battlefield, where the first person that marks a gate or wall getting attacked gets like the scout credit. But this doesn’t really solve issues like scouts doing things like keeping siege tapped so it’s not really an encompassing idea.

  • Reworks to EotM to make it less of a constant ktrain and actually encourage some competition.

Why? It keeps k trains out of WvW. How would you prevent players from K training anyway. EoTM is great for leveling, i see no reason to change it.

I’m not saying do away with all of that, I’m saying make it so competition is encouraged. One of the reasons EotM was created was to give people a place to do their achievements without causing issues on the standard WvW maps. But the other reason was for it to be used as a test map for the standard maps. And it’s kind of difficult to test things if there isn’t incentive for it to be utilized.

  • New uses for WvW ability points, including a line that could be nearly infinite so you can actually do something with all the excess ability points in between new abilities being released.

Such as?

I would like to see one for the supply trap. The abilities would probably be something like increased supply removed, supply trap no longer has a cast time or a reduced cast time, supply trap is ground targetable, and whenever you activate an enemy WvW trap it’s slightly delayed and shows an aoe circle so you could possibly dodge it if you have good reflexes.

For the endless one, possibly something like a line that gives +.5%, magic find, wvw xp rate, or karma gain for every couple of WvW points, it gives a higher percentage but doubles the point cost each time you put some into it.

The Death of Sanctum of Rall

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Posted by: Ultimaistanza.4793

Ultimaistanza.4793

No offense but I don’t think you will find sympathy for SoR on any tier.

You’re wrong on that.

[Suggestion] More Events in WvW

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Posted by: Ultimaistanza.4793

Ultimaistanza.4793

Increasing the rewards in WvW is also something that I’m skeptical would help. When WXP was introduced, we got a shift towards blobbier play, and I feel like making WvW more rewarding will just make people more inclined to game the system as they do in EotM. I care a lot more about them improving the experience rather than handing out tokens and prizes. Remember that this was what WXP was, because so many people asked for it, but it just ended up being a substitute for actual content. It seemed like for a year the only WvW changes that appeared were new WXP categories.

It absolutely would help though. One of the major flaws concerning the reward system in WvW is people having to leave WvW to get stuff that’s part of PvE and the PvP reward tracks simply so they can have a better build, or people needing to go farm to recoup their losses from commanding or taking care of a structure. The problem you’re referring to with EotM shares a lot with the commander and scouting issue, the WvW reward structure favors not playing competitively.

One of the biggest complaints from people who are fully committed to WvW is that they lose out from actually doing

Ideas to revamp/save WvW

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Posted by: Ultimaistanza.4793

Ultimaistanza.4793

I posted this on Reddit a few days ago when a person was asking about what you’d like to see in the next feature patch, but I think it works here too.

  • Fixes to exploits and counters to siege trolling.
  • Changes to the ppt system to address some things like encouraging smart play and lowering the issues with population differences during some timezones.
  • Something to change the weekly matches that adds some degree of randomness to the mechanics of WvW and more variety beyond potentially getting matched up with a lower/higher rank server.
  • Changes to WvW reward structure to make WvW more rewarding, give more ways for WvWers to actually show off their accomplishments and rank, and give more benefits to scouting or doing the other menial tasks.
  • New WvW maps, or at least reskins for the maps and npcs to at least break the visual monotony.
  • Reworks to EotM to make it less of a constant ktrain and actually encourage some competition.
  • Reworks to EotM’s map so the sides are a little more even in terms of destructible walls/gates, bridge locations that can actually kill, point control benefits, and so on.
  • New uses for WvW ability points, including a line that could be nearly infinite so you can actually do something with all the excess ability points in between new abilities being released.
  • New types of siege and upgrades.
  • A banker in each of the starting areas of WvW.
  • More commander mechanics like tags that can be seen by the guild only and map interaction between commander and squad or vice versa.
  • Making supply map specific to help with blobs just porting to unpressured bls for supply to come back and full repair or do a sudden mass golem rush.
  • Changing the rally mechanic so a zerg doesn’t just get up from tagging a random Moa or low level ungeared player that is following just to troll.
  • Changes to the Skritt and Centaur areas in the bls to make them something more than just part of map completion.
  • More uses for badges of honor, like possibly the ability to buy a WvW only commander tag to help encourage more people to try their luck with commanding.
  • Changes to camp, tower, and keep claiming so up to 4 different guilds can claim one structure to use their guild buffs on and claims can be overwritten if a guild has more buffs active for longer than the guild that currently has it claimed.
  • The ability to display your actual character name to enemies if you want it shown.

Ultimately though, I think the problem with sustaining WvW populations comes down to three big things. One, lack of variety and wildcard elements each week to entertain people and make communities think about how they are going to fight that week. Two, inadequate loot that forces people to leave WvW so they can get the stuff they need to be more effective in it or to just keep themselves from going in the red in terms of Gold. And three, lack of getting that sense of prestige with titles that are mostly INSANELY time consuming to get or ranks that you can only really be showcase to enemy servers when you are in WvW against them.

[Suggestion] More Events in WvW

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Posted by: Ultimaistanza.4793

Ultimaistanza.4793

Seriously folks, it’s not difficult to have a discussion without belittling someone. You can do this!

WHY no more PvE? WHY shouldn’t they waste their time on it. And no, ‘because you don’t like it’ is not a good reason.

How can they add reasons to do things in WvW without adding some form of PvE? Why shouldn’t they waste time on PvE if it has the potential to improve the game?

I want the PvP to be better, just as much as you guys, but I understand that WvW is not just about PvP. Or at least I understand it is not intended to just be about PvP.

WvW means World versus World versus World, or 3 servers fighting each other. Yes it does have Player versus Environment content in the form of npc supervised areas and destructible environments, but it is fundamentally competitive gameplay that is Player versus Player on a grander scale.

I for one enjoy both types of content. And in my opinion both types of content are lacking. Part of the reason for that lacking in enjoyment is down to the flow of the game in my opinion, and PvE can be used to great effect in that regard.

In a way it is because of the flow of the game, or lack there of. WvW has become stagnant. EotM was realeased back on February 4th 2014. After this, WvW went into it’s Spring Tournament and we received no new content for over half a year until the September 2014 Feature Patch. In that patch we only got Golem Mastery, Siege Disablers, and a hastily changed Accountbound Commander Tags to allow all the colors. So in all, we are just a few months away from a year of little to no new WvW content.

But the answer, however, isn’t PvE content. Stuff like what you’re suggesting will draw people to WvW but they’ll enviably drop off and WvW will be in the same state it is in now. We need stuff that keeps people’s interests in WvW for long term. Things like variety, gains, and prestige. Adding factors of a matchup that changes week to week to make people think about what to do to counter this weeks change to break monotony, adding more rewards and potential to make profit so people don’t have to go off to dungeons to make money for siege or to get the runes they need, and giving people WvW specific things they can work towards and actually be able to show off but are still within reasonable limits of attaining. Those are the things that could really make WvW more lively.

(edited by Ultimaistanza.4793)

we are not the target audience

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Posted by: Ultimaistanza.4793

Ultimaistanza.4793

One quick thing Anet could do to revitalize WvW is almost embarrassingly simple. They could redecorate. Leave the mechanics as is, but make everything look different, including the wildlife. It would cause a stampede of PvE people.

They’ve used this in other parts of the game. I hope the idea would be to make the landscape look better instead of worse, the way it has gone, tho.

They’ve done this somewhat before during the first year Halloween and Wintersday, but they never decided to bring it back.

It would be be great for at least break some of the visual monotony and it wouldn’t be as difficult as making new maps. But, considering this has been mentioned to them time and time again and that it seems they’ve abandoned the WvW section now that the majority of people have put their pitch forks down from the drama a little while back, I don’t think we’re going to see it happen.

World vs. World lack of dev attention

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Posted by: Ultimaistanza.4793

Ultimaistanza.4793

Stop making this kind of thread ! There’s no dev team, no answer, no plan. Get real and move on.

No, keep making these threads so people who may happen to check the forums when they consider buying stuff can think, “Maybe I shouldn’t waste my money on a game where the devs don’t seem to have much consideration for their players.”

What is this Concept Art?

in Guild Wars 2 Discussion

Posted by: Ultimaistanza.4793

Ultimaistanza.4793

What is this supposed to be? I thought it was a charr at first, but it has 4 arms. It isn’t a krait because it has legs
https://d3b4yo2b5lbfy.cloudfront.net/wp-content/uploads/2012/02/guildwars2-29.jpg

In my opinion, I think it’s actually a Krait. Its reptilian looks and lack of horns make me think it’s not a Charr and it doesn’t look decayed enough to even be an undead Charr.

In addition, the Krait’s concept art for GW(linked bellow) has some similar features like it’s neck skin and the tattoos.

As for it’s legs and extra set of arms, Krait in GW1 had the ability “Metamorphosis” to change their bodies. One such form was the Krait Necross, which was coincidentally bipedal and had two extra arms.(linked bellow)

Attachments:

(edited by Ultimaistanza.4793)

Charr details. Thanks Anet.

in Guild Wars 2 Discussion

Posted by: Ultimaistanza.4793

Ultimaistanza.4793

Maybe they are tired of all the complaints?

Complaints for good reason. Over 50% of the armor on Charr has tail clippings, including Charr’s RACIAL armor, and even their footprints have been backwards since before launch.

https://dviw3bl0enbyw.cloudfront.net/uploads/forum_attachment/file/114774/Charr_Footprints.jpg

(edited by Ultimaistanza.4793)

Candy Corn Gobbler for 300 gems = P2W

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Posted by: Ultimaistanza.4793

Ultimaistanza.4793

If people are insistent on calling this p2w then this probably is the most weakest example of it.

When I think of p2w, I think exclusivity or significantly reducing the effort needed for something. Like paying to get permanent stat increases, end game items, end game gear/materials for it, or special marketplace only abilities. Not minor temporary stat increases.

Also, just checked the gold to gems conversion. It takes about 53g to get the gems for the Candy Corn Gobbler. That’s can be easily achieved in half a day of playing the game, provided you know what you’re doing and are persistent.

No Credit For Kills

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Posted by: Ultimaistanza.4793

Ultimaistanza.4793

What is the reason for that mechanic?

The purpose of this mechanic has always been to mitigate spawn camping, kill trading, and as an added benefit, it also discourages botting.

The threshold of time before a player is worth WXP (and now also XP/Loot) has not changed, and is low enough that it is almost always the case that a player’s death will award WXP and loot in the time it takes for them to run from a portal keep to a nearby objective.

This is just going to make the reward difference between this game mode and others even more glaring. One of the best ways that WvWers actually generate some efficient form of income is through killing enemy zergs that wipe and try to blob into their structure to defend it.

Also, why would you only nerf kills and not the mindless tower and keep farm? WvW is a competitive game mode that is supposed to be about fighting other players over control of locations rather than avoiding kills and constantly trading structures for rewards.

No more bannering the Lord???

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Posted by: Ultimaistanza.4793

Ultimaistanza.4793

There is now the Siege Disabler. Take out a cluster of rams on a gate, or a bunch of cata’s hugging the wall. The siege disabler is a great boon to defenders.

I somewhat agree about the banner rezing but not about the siege disabler. While it will help with defense somewhat, it won’t help if you happen to be a vastly smaller force. For example; the offensive group could just use ranged siege, paints the walls with aoes so you can’t get off a siege disabler, and uses disablers on the defensive siege you try and build/use to counter their siege. You simply have to hope the siege out of their range can hit or that you somehow get off an amazing hit.

I can't recommend this game anymore.

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Posted by: Ultimaistanza.4793

Ultimaistanza.4793

I have already packed my bags. Funny thing is, I was that friend who defended GW2 talking about how great it would eventually be, “GW2 is bad!? its only been a year or so, they will make better changes soon.” And as I continue to play, each patch continued to prove why my friends decided to stop far ahead. What did we get after 2 years? Over simplification, dumb down content, more zerging, and little to no balance changes.

And now having to wait 2 months to move forward in the content that supposedly matters the most to this game, content that the devs are supposedly putting much of their resources in, I can not proceed to even play anymore. I have sadly uninstall with the rest of my unspent gems that I have and honestly could care less. So many friends have left and I feel shameful for even trying to have such hope after the recent changes this game has gone through.

Same way man. 8226 hours and 31 minutes playing this game and that feeling of hope and vast potential in it is completely gone for me.

(edited by Ultimaistanza.4793)

Is Guild Wars 2 dying?

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Posted by: Ultimaistanza.4793

Ultimaistanza.4793

I agree the WvW is dying t2 and t3 use to have massive amounts of people. Another issue that i am seeing is that the overall skill base is declining. Fewer and fewer players are taking large scale combat serious and i feel that Anet needs to implement a way to create a game mode with players on each team that create a fun and regulated atmosphere for 20v20’s or 15v15’s like pvp has. Many of the GvG players have left Guildwars for Archage or they are playing WvW casual now. If Anet wants to create a hardcore scene to Guildwars 2 they need to implement a game mode.

So what you’re saying is forget about ANET trying to recapture maybe even grow its community but rather adapt to the new lower population by catering to the new dynamics? WRONG.

Release a freaking quality expansion and the game population will double…triple<period>

As much as I would like a good expansion for GW2, it does not need an expansion to fix and improve WvW. It just needs staff that actually listen to the WvW community and decent sized WvW updates that are released sooner than every 7 months.

Good Luck Anet

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Posted by: Ultimaistanza.4793

Ultimaistanza.4793

Archeage is pretty bad. Its just a giant pve roleplaying game.

You obviously haven’t played the game if that’s what you think. ArcheAge is heavily PvP focused. You fight the opposing faction of players, you fight players who’ve caused enough bad deeds to break off of their faction and become a pirate, and you fight your own faction when they flag up and try to pk you. Some of the best equipment in game and the best mount can only be obtained by using tokens you get for killing players of the opposing faction in areas that enter war times. Not to mention the whole northern continent is a high valued area that is player controlled to where guilds fight each other to take lands for themselves or fight to defend lands they’ve spent time fortifying and maintaining.