And yes, there’s bound to be people that do bash everything ANet does but can you really blame them? I mean look at the direction and amount of development WvW has seen when compared with the two other core gamemodes. Then, you get incidents like the company’s own president making comments like this and this, and it just makes it seem like over these 3 years they’ve not really payed attention to WvWers at all.
The funny thing is that this is true. You know how many people have legendarys in WvW? A lot, given the rewards that are given in WvW alone I don’t think anyone has earned them solely in WvW. They don’t often play PvE I understand that, I’m the same way but he is right there is a super small if any percentage of people that since the beginning of playing GW2 have only played WvW. He isn’t denying that people spend 99% of their time in WvW but most people come out from time to time for living world, getting resources, a break from WvW. Take those comments how you like but he isn’t saying what most people interpret that WvWers play PvP (often). I also like how everyone thinks that their class/gamemode get’s no ArenaNet love.
Over the 3 years since release WvW has seen changes:
- orb of power removed due to frustrating hacking
- blood-lust nodes created (including new center to map)
- EotM (although not really a favorite of WvWers but was created by the ‘WvW team’ just a interesting choice of design)
- new wvw traps (disablers, stealth-reveal, supply drain)
- siegrazer events when you don’t control any objective (highly underutilized), WvW ranks (and the tweaks to them)
- sentrys (yep they use to not exist)
- Obisidium Sanctum (EB jumping puzzle it’s own map and the addition of a ‘guild arena’) (again not a big WvW change but preformed by the ‘WvW team’)
- Champion bags from tower, keep, and sm lord (If I recall they had to get added to WvW after champion bags got added to the game by default).
- Few spots on the map have been tweaked to get rid of players being able to glitch into objectives when no walls or gates were down (one I remember is Quintin Lake use to have a bridge)
- WvW tournaments (along with unique skin for participating)
- Different siege models/projectiles for holidays (launching presents with a catapult is fun)
- Unique WvW ‘event’ weeks (for better or worse)
- New population calculations
- The changes to the ‘b’ key menu (made a few tabs and ability to see what map had what ppt)
- The changes/fix to the que system (fix is kinda expected/should have been that way since release, but they added the ability to see what position in the que you were)
And they have shown quite a bit of love for the expansion:
- New borderlands map with more ‘unique’ feeling towers instead of just ‘copy paste’ style towers
- Guild Claiming changes
- New guild missions
- Automatic Upgrades
- New siege models
Please don’t reword my statement if you’re going to try and make a counterargument, I did NOT say it “gets no ArenaNet love”. What I did say was that in comparison to the other two game modes, it receives less. As for your examples, most all of those amount to minor mechanic changes that effect more on the micro scale rather than encompassing ones that benefit WvW gameplay as a whole.

