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WvW Double UD suggestion....

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Ultimaistanza.4793

I’d personally be happy with just a post UD achievement that was infinite and repeatable (basically a WvW kills version of Agend of Entropy) even if it has no AP. I mostly just want an in-game way to check my kills after raid, besides saving up my bags or going to gw2efficiency and looking it up.

Upcoming Stat Changes in the Q3 Balance Update

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Ultimaistanza.4793

Nerfing condi by reducing overall condi damage?

Hahahahahahaha… Notice how WvW is not mentioned in the OP except for canned consumables?

If deathly chill isnt nerfed and dire/trailblazer stats isnt changed it’s not a balance patch. It’s the single most OP condi trait and people are abusing the most bunker/max condi damage armor stats in the game with condi builds.

Yet nothing of this is mentioned.

WvW is truly kittened for balance.

Will we ever have anything resembling balance? Will Anet ever admit that WvW is not PvE?

There are rumors in the necro world that ArenaNet is going to change the reaper tree to a more power oriented line. The DC GM trait would be a part of this change. They are just rumors of course.

This was already kinda confirmed in the livestream yesterday. During Wooden Potatoes segment where he was going over some of the elite specs, he mentioned condi Reaper and Deathly Chill are getting nerfed. He said, “Reaper should not be in that condi space, at all. And that’s what they have done…” “…Bitter Chill* has been nerfed from Reaper, but there has been substantive changes elsewhere in the traits…” (Note* he says “Bitter Chill”, but he was mousing over Deathly Chill)

Here's the point in the stream where he mentions this and he talks a little more about other things they’re doing with Necro/Reaper.

Thanks for the informative reply! I think it’s great if the desire is to give power reaper a boost.

No problem! : )

Upcoming Stat Changes in the Q3 Balance Update

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Posted by: Ultimaistanza.4793

Ultimaistanza.4793

Nerfing condi by reducing overall condi damage?

Hahahahahahaha… Notice how WvW is not mentioned in the OP except for canned consumables?

If deathly chill isnt nerfed and dire/trailblazer stats isnt changed it’s not a balance patch. It’s the single most OP condi trait and people are abusing the most bunker/max condi damage armor stats in the game with condi builds.

Yet nothing of this is mentioned.

WvW is truly kittened for balance.

Will we ever have anything resembling balance? Will Anet ever admit that WvW is not PvE?

There are rumors in the necro world that ArenaNet is going to change the reaper tree to a more power oriented line. The DC GM trait would be a part of this change. They are just rumors of course.

This was already kinda confirmed in the livestream yesterday. During Wooden Potatoes segment where he was going over some of the elite specs, he mentioned condi Reaper and Deathly Chill are getting nerfed. He said, “Reaper should not be in that condi space, at all. And that’s what they have done…” “…Bitter Chill* has been nerfed from Reaper, but there has been substantive changes elsewhere in the traits…” (Note* he says “Bitter Chill”, but he was mousing over Deathly Chill)

Here's the point in the stream where he mentions this and he talks a little more about other things they’re doing with Necro/Reaper.

(edited by Ultimaistanza.4793)

Should ANet change the Floppy Fish?

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Ultimaistanza.4793

If we’re going down this road of thinking, then shouldn’t this count for at least 1/4th of the minis in game currently? I mean almost every form of dragon minion is a creature taken against it’s will and changed into these monstrosities that, in some cases, still retain parts of their mind. So, they are basically being dragged around in this former body of theirs while they commit unspeakable acts of horror. Is this not at least as sever as a fish that may or may not be able to breath because it’s designed to be a JOKE MINI.

No real sense in wasting dev’s time in both changing it and support’s time dealing with tickets asking for a refund because of the alteration.

(edited by Ultimaistanza.4793)

WvW Tonic Update

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Ultimaistanza.4793

If you’re going to keep combat tonics in WvW, can you fix their animations at least? It’s quite annoying how some animations are not identifiable while transformed.

Give it another update and tonics will probably be prohibited completely in WvW when yet another exploit is found.

I really fail to see why we just dont skip the pointless phase of it being broken to when we can play real WvW again.

For those saying “omg but how can I avoid pin sniping, I need my tonics”, that’s not a freaking excuse. Commanders create that situation themselves by going brainless guard-necro-lets-all-dps-until-we’re-numb meta while excluding the classes that bring the tools to combat pin sniping.

Giving up specific skills/builds/classes to only MITIGATE sniping VS. having people look the same to make it more difficult for enemies to find the tag.

Also, I’m not sure where you’re going with the Guard/Necro stuff. Since the release of elite specializations, there’s been more room now than ever for other classes in WvW. While yes Guards and Necros are must haves in WvW, if you were to run a Guard and Necro only zerg then you’d get your kitten handed to you by most more-diverse groups with half a brain (provided you’re not like significantly outnumbering them and they’re not like running some weird nonsense builds).

Legendary back pack for wvw

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Ultimaistanza.4793

I can’t speak for ANet, but if I had to guess they probably will eventually add one. They can’t really add one right now because WvW is in the middle of significant reworks and it could just complicate things while trying to make the mode more self sustaining. Also, the legendary backs are a good incentive to bring people into/back into WvW, so it stands to reason that they might wanna save this kind of release for later during one of the WvW dry spells.

Delete this thread. Don't care anymore.

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Ultimaistanza.4793

What are you on about? I don’t understand the point of both these posts…

Basically, the OP is mad about how ANet decided to change how you can get the legendary material called Gift of Battle. It originally costed badges to get, but in the most recent update they changed it so you have to do a reward track to get one. So instead of doing the reasonable and intelligent thing and expressing his views in feedback threads on the forums or reddit, he decides to encourage people to grief and troll to force a reaction. (Sorta like a child holding their breath until mummy and daddy cave in.)

What's going on with WvW rewards?

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Ultimaistanza.4793

I think if WvW gives better rewards it would be filled of leechers and useless player filling slots that could be used by people who really enjoy the massive pvp.

If it’s kept in the design it’s currently in or if it’s changed to an EotM style design, then yeah I can see this happening somewhat. That being said, having a better WvW reward structure isn’t a bad thing – if it’s done right. Rewards can encourage people to step out of their comfort zone and try new modes, they can tempt people into putting in that extra bit of time and effort, and they can help to offset some expenses. Also to be frank, I would rather fight leechers and useless players than sit in empty maps desperately whispering friends on other servers to try and convince anyone to rally up to fight against.

Was Mike part of ANet with GW1? I never played it, but have heard good things about it. If so perhaps it’s the publisher that’s the issue. Who knows, but it’s not the game now that it was 2 years ago that’s for sure.

Mike “led the design and content teams” in GW1. But even still, you can’t really compare like that. GW1’s team had vastly different people than GW2’s, not to mention the games themselves are two different beasts altogether. Also, given that reward issues with WvW have been an issue for a long time and that ANet has actually displayed certain degrees of free rein, I don’t think I’d throw all the blame on NCSOFT.

Mastery idea with WvW

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Ultimaistanza.4793

ANet has already brought this up and said “We wanted to keep PvE progression (Masteries) separate from WvW progression (Ability Lines). ” (Hence why we don’t have the WvW auto-loot option that a dev used as an example before HoT was released.)

But beyond that though, it doesn’t seem like this idea would be healthy for the game mode. WvW already does a great deal to force you out of playing it. By adding in something that is going to demand you PvE for these things, it’s just going to worsen that and dwindle the WvW population down even further.

Upcoming Guild Chat: We want to answer your questions!

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Ultimaistanza.4793

In regards to creatures, have you given it any thought on possibly creating an in game bestiary? Something to let players have better control to look closer at the enemies you’ve made, learn some little facts we may or may not have known, and possibly give some more value to go to different places to ‘find-em-all’ so to speak.

Stealth Groups and PKK - meh wvw

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Ultimaistanza.4793

Well, obviously defending your objectives earns points better, but nevertheless this ill-thought change lead to more ganking squads and solo players being chased over half of the map or more. Point wise such behavior makes no sense, but I am just reporting what actually is happening.

Points per Kill (PpK) + buffing the thieves made the game worse for solo roaming, just like I predicted.

It’s been legit a day and 7 hours… Maybe give it at least give it a week, for the initial new release fad to die down, before calling foul? lol

This is just golden

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Ultimaistanza.4793

i know what they were talking about but i never knew it was a vulture raptor, always looked like a spear with a ribbon stuck in the air

Noooo Akkeros. You can’t give false validation to a crazy person’s delusions. Next thing you know he’s going to be saying he sees this picture of Colin as a lizard person or something.

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Stealth Groups and PKK - meh wvw

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Ultimaistanza.4793

Here’s one way to balance it – Have some map XP percentage that Activates PPK for the Player. Get objective – Get map xp – activate PPK for that person. Add rewards that scale with the tier the player works up to.

Like Auric Basin or any other of the pve maps – PPK would be activated by the percentage gained by the player through events completed. WHy not?

Player wants PPK? Player can work for it by doing events – but have it diminish per score tick so eventually they would have to take something to get it back up.

And that’s completely contrary to the reason for adding PPK. It was implemented as a way for fight focused players to contribute to their server. If you’re going to turn the system into a carrot on at stick approach then it’s essentially removing that potential to contribute in an effort to push people out of what they like doing.

I’m sorry its an objective oriented game mode. You shouldn’t take objectives. You should stealth at a spawn and kill strays.

Like it or not, objectives are only one portion of that now. This isn’t an uncounterable situation and this isn’t something new. Spawn camping has been going on since the beginning and even if ANet were to undo PPK then it would still go on. That being said, you are not without options. This game has 4 different standard WvW maps, each spawn area has multiple exits, there are ranged invulnerable npcs that stand near spawn and one shot any nearby enemy, you are invulnerable to attacks while within a certain distance of spawn, you can summon Siegerazer to soak up some of the dmg and possibly kick some people’s kitten , waypoints/emergency waypoints to circumvent the spawn campers, and you have the the new no-combat reviving you can actually use that to your advantage.

Stealth Groups and PKK - meh wvw

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Posted by: Ultimaistanza.4793

Ultimaistanza.4793

Here’s one way to balance it – Have some map XP percentage that Activates PPK for the Player. Get objective – Get map xp – activate PPK for that person. Add rewards that scale with the tier the player works up to.

Like Auric Basin or any other of the pve maps – PPK would be activated by the percentage gained by the player through events completed. WHy not?

Player wants PPK? Player can work for it by doing events – but have it diminish per score tick so eventually they would have to take something to get it back up.

And that’s completely contrary to the reason for adding PPK. It was implemented as a way for fight focused players to contribute to their server. If you’re going to turn the system into a carrot on at stick approach then it’s essentially removing that potential to contribute in an effort to push people out of what they like doing.

This is just golden

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Ultimaistanza.4793

I’m just glad i got confirmation i wasn’t the only one seeing that raptor. Thank you patch notes.

What are you talking about? I don’t see anything in the patch notes about a raptor…

RIP UFO Raptor

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WvW Rewards Overhaul

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Ultimaistanza.4793

There is no point in trying to lure people using rewards. Because at the same time these same rewards will be added to EOTM. And EOTM still will be the fastest way to get these rewards. So yet again people will pour into EOTM and not WvW…

Not necessarily. It all depends how they’re acquired. For instance in PvP, the custom arena’s reward track progress caps out each day, while unranked and ranked doesn’t.

Edge of the Mists is a problem

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Ultimaistanza.4793

If populations were still like they were in the first two years of the game, then I’d be all for EotM’s removal. Now though, it’s going to end up causing much more problems than it fixes. Not all servers and tiers have the luxury of nonstop coverage and fights most days of the week. For some timezones, EotM is sometimes the only option. By taking that away without anything else in place to help said players get fights, then it’s just going to be needlessly sacrificing some players for the sake of potentially getting others.

[Suggestions] Future Elite Specializations

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Ultimaistanza.4793

Guardian – Crusader (Weapon: mainhand axe, Skill Type: physical)
The Crusaders are knight’s of their virtues. Rather than relying on the three virtues at once, the Crusaders hold fast to one single virtue and switches when a different course is deemed necessary. In doing so, the Crusader is able to draw forth the purest form of each virtue, gaining strong new passive AOE boons and devastating new active abilities that vary depending on which virtue they’re campaigning under.

(This is all I have right now, but I’ll add more skills when I have their concepts a little more down pat.)

Came up with some more.

Utility (Tether)

  • Justice – The Crusader tethers themeself to nearby enemies. As long as the tether remains unbroken, enemies are burned and the Crusader receives might.
  • Resolve – The Crusader tethers themeself to nearby allies. As long as the tether remains unbroken, allies are periodically cleansed and the Crusader is slightly healed.
  • Courage – The Crusader tethers themeself to nearby enemies. As long as the tether remains unbroken, the Crusader gains protection. If the tether breaks, the enemy is stunned.

Utility (Stat Boost)

  • Justice – The Crusader invokes it’s sense of Justice. All outgoing dmg of the Crusader and nearby allies are increased by 10%.
  • Resolve – The Crusader invokes it’s sense of Resolve. All outgoing healing of the Crusader and nearby allies are increased by 10%.
  • Courage – The Crusader invokes it’s sense of Courage. Toughness of the Crusader and nearby allies is increased by 10%.

Elite (Focused Blast)

  • Justice – The Crusader channels their energy into a focused close ranger blast. The blast does damage and defeats downed enemies.
  • Resolve – The Crusader channels their energy into a focused close ranger blast. The blast heals and revives downed allies.
  • Courage – The Crusader channels their energy into a focused close ranger blast. The blast does damage to enemies and refills the endurance of allies.

(edited by Ultimaistanza.4793)

[Suggestions] Future Elite Specializations

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Ultimaistanza.4793

Guardian – Crusader (Weapon: mainhand axe, Skill Type: physical)
The Crusaders are knight’s of their virtues. Rather than relying on the three virtues at once, the Crusaders hold fast to one single virtue and switches when a different course is deemed necessary. In doing so, the Crusader is able to draw forth the purest form of each virtue, gaining strong new passive AOE boons and devastating new active abilities that vary depending on which virtue they’re campaigning under.

Wanted to add a bit more to this.

Virtue Abilities; (only 1 virtue can be active at a time)

Conviction of Justice

  • Passive – The Crusader’s sense of Justice acts as a sense of determination to their self and nearby allies. Along with the standard effects of Virtue of Justice, the Crusader can periodically apply might to themselves and nearby allies.
  • Active – The Crusader’s Justice bursts forth from them in a fiery explosion applying damage and burning to enemies near the crusader.

Conviction of Resolve

  • Passive – The Crusader’s sense of Resolve acts as comfort to their self and nearby allies. Along with the standard effects of Virtue of Resolve, the Crusader can periodically apply regeneration to themselves and nearby allies.
  • Active – The Crusader’s Resolve bursts forth from them applying burst healing and creating a waterfield beneath their feet that applies regeneration and cleanses conditions.

Conviction of Courage

  • Passive – The Crusader’s sense of Courage acts as inspiration to their self and nearby allies. Along with the standard effects of Virtue of Courage, the Crusader can periodically apply regeneration to themselves and nearby allies.
  • Active – The Crusader’s Courage bursts forth from them applying aegis and resistance and knocking back nearby enemies.

Axe Abilities;

  • Weapon 1 – The Crusader unleashes a 3 hit attack. The first two hits apply vuln and the last chills.
  • Weapon 2 – The Crusader musters his energy and slashes horizontally in front of him. The slash sends out a wave in front destroying projectiles and applying cripple and vuln to everything it hits.
  • Weapon 3 – The Crusader does a windup leap. Upon hitting the ground the crusader follows through with that momentum spinning, pulling enemies in the area toward the center, and creating a symbol on the ground that grants might.

Glyph Abilites; (I originally was thinking about physical skills to capture that sort of savage devotion aspect of crusaders from real life. But, on looking at it, Glyph just works to well with the virtue swapping.)

Heal Skill

  • Justice – Heal and gain might for each condition on you.
  • Resolve – Heal and cleanse conditions.
  • Courage – Heal and gain 1 stack of stability for each condition on you.

Utility (Charge)

  • Justice – The Crusader charges forward blazing a path of wrath in his wake and leaving a blue firefield line.
  • Resolve – The Crusader charges forward slightly healing himself and applying stronger heals to allies in his path.
  • Courage – The Crusader Charges forward triumphantly knocking down anything that stands in his way.

(This is all I have right now, but I’ll add more skills when I have their concepts a little more down pat.)

(edited by Ultimaistanza.4793)

Requesting Feature: Private Commander Tag

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Ultimaistanza.4793

We’ve avoided adding this feature because we don’t believe it would be healthy for WvW. While we can appreciate why some players would want a feature like this, lots of other players only engage in WvW when, upon entering a WvW map, immediately see a commander icon to follow. We try and avoid adding features that can be used to intentionally exclude other players.

That seems kind of silly. Tagless commanders happen even without private commander tags. To make matters worse, by not having that them, you’re setting up a toxic environment. Commanders that are trying to run a private raid to have more even fights are having to yell at people in say chat and whispers asking them to go to the other tag. Besides that though, this is a tool that could be extremely beneficial to more than just WvW commanders. Think of havoc groups and how amazing that could be to them or simply guild’s doing missions or just little unique activities.

[Suggestions] Future Elite Specializations

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Posted by: Ultimaistanza.4793

Ultimaistanza.4793

Guardian – Crusader (Weapon: mainhand axe, Skill Type: physical)
The Crusaders are knight’s of their virtues. Rather than relying on the three virtues at once, the Crusaders hold fast to one single virtue and switches when a different course is deemed necessary. In doing so, the Crusader is able to draw forth the purest form of each virtue, gaining strong new passive AOE boons and devastating new active abilities that vary depending on which virtue they’re campaigning under.

Stability must be fixed

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They added tons of more CC’s in the game with HoT as well, such as guardian longbow 5 for example. I don’t know if you’ve had to play against 10 to 15 Longbow Guardian’s in one zerg spamming 5 on every engagement but it’s completely broken it is impossible to move. Seems to me with these quarterly updates they could atleast make improvements on stability maybe 10 stacks instead of 5 for some abilities… Or is stab in PvP and PvE fine so it’s not an issue? Anyone else blue in the face asking Anet for stab changes yet?

I like it the way it is now. It’s challenging, and there’s no guarantee that you won’t get stripped immediately. Basically, it keeps you on your toes a lot more as melee which is exciting and fun, in my opinion. Or, maybe I’m just a glutton for punishment.

I absolutely despise it the way it is now. I miss the days when melee could consistently be… melee. Now it’s nothing more than pirate ships in most fights where one side doesn’t get immediently steamrolled. Either that or commit and get insta stripped by wildly flung CCs and trait/rune passive procs.

Help me find a new world!

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Might wanna mention what timezone you play in.

Arrow Carts cost 10 extra supply in general

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Was changed at the launch of HoT.

“Arrow carts (all types) now require 10 more supply to build and have new, custom line-of-sight calculations.”

https://forum-en.gw2archive.eu/forum/info/updates/Game-Update-Notes-October-23-2015/first#post5638259

World vs World Holiday Sneak Peek

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All of this sounds great so far. Thank you for sharing Gaile.

Borderland Map Rotation?

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They said it was “replacing” Alpine and that they may bring it back in either a rotation fashion or as like a special map for the WvW tournaments. However, they don’t seem to have anything down pat on what they’re going to do.

Edit: Here’s the link to it https://youtu.be/irQ_71ClFqo?t=3m15s

(edited by Ultimaistanza.4793)

The answer to making defense feasible

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Ultimaistanza.4793

I may be the only person on Earth, but the reward I get from defending is something personal. Don’t need any carrot on a stick or virtual pixels to increase my self-worth and grant me instant gratification. I get a rush when I know I have repelled an enemy zerg because they were too dumb to get creative. Check this video where I deny a map jump zerg an easy cap – https://www.youtube.com/watch?v=NghKfPczkgU&list=PLduHbZPbtobGpF6P9Xb2qO00ZguZN4DjX&index=4#t=6m19s

You’re not the only one, but you can’t expect everyone to have that same mentality. By not having a reward system for defenders, the game is essentially creating a system that puts everyone down. The people that don’t want to do it still have no incentive to do it and those that do sometimes get burnt out from being on call so much.

This makes me doubt you ever scouted an objective from paper to T3 to getting captured. Depends a lot on the enemies. If they know what they are doing (some guilds on T1 servers) then all your defensive siege inside the objective falls down on that lonely cart on a wall.

Once they easily take it down with meteor shower and place proxy catapults then you are done. As a scout, you can now log off or go to another objective to defend, but what’s the point? You spent hours to siege it up and upgrade it and some guys come in, kill your cart, place catas and destroy the wall.

Some can say, well, you yell in CAPS LOCK on the chat for commanders to come. If that’s the case then why are sieging it up in the first place, what’s the point, if they can destroy that cart so easily? You might as well sit there for reporting to commanders when enemies are nearby. There’s no need for you to do dolly runs, repair walls, build siege etc. Might as well be a bot and check for the defend event poppin at the top when the objective is hit.

So what? You should not be able to 1vX a group that is playing intelligently just because you have an AC. WvW is designed around large groups and coordinating with your teammates.

I would like to change my wvw server...

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It would help if you offered a little more info. Like, what timezone are you looking to play during and are you looking to play on NA or EU servers?

Why not Rank icons for WvW rank? PVP got them

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Honestly, I’d mostly just like to have a drop down list to toggle which WvW rank you’re displaying.

Dec 1st Patch Notes Discussion

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Well its quite clear now that how the waypoints worked for 3 years was ruining their gameplay mode, just like GvG did. And reset nights. And alpine.
.

Please explain how GvG “ruins” WvW.

He is referencing a moment in time when an anet dev turned his tag on to tell 2 guilds to ‘stop ruining his game mode’.

Exactly. You can’t see the thread on here anymore because it was removed when ANet did the whole forum section moving and archival stuff, but you can still read the story on a few other sites like GW Guru.

http://www.guildwars2guru.com/topic/85806-anet-employee-trolling-gvg/

GW2 BALLISTA OVER TOWER DOOR?

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Ultimaistanza.4793

Those are the teir 3 claiming improvements, auto turrets.

https://wiki.guildwars2.com/wiki/Guild_Claiming

If I remember right from the beta tests, the annoying thing about them was that they couldn’t be destroyed. There damage wasn’t too strong, but it’s still continuous damage that you can’t stop except with, I think, projectile blocks.

From reading the forums

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Ultimaistanza.4793

All I hear from these people are that “the maps are too big”. Are you kidding me? The amount of shortcuts and objects to move around the map make moving a zerg very simple. You own 3 air shrines and need to jump off a cliff to get to garri quicker. NO PROBLEM! You just jump from 1 mile in the air and take no damage. You need to defend fire keep and get to lords room in a instant? Just use the lava portals and gank the crap out of the Blackgate blob.

It’s only quick if you own the structures and keep though. Without them, the winding paths and vertical make it very inconvenient.

The new maps ARE NOT PVE and are fun. No more just running from tower to tower throwing 2 rams and waiting for the gate to go down and then just running to the next monotonous activity.

They are not PvE exclusive if there is actually people to fight in them, which is mostly not the case. The way the maps are designed makes it more difficult to actually PvP, while adding in numerous additional PvE elements to contend with.

We have auto upgrades now! No more sitting and waiting for the walls to upgrade for an hour and then sit and wait for enough yaks to come in and build cannons. We are able to have more play time while everything upgrades itself.

It’s good in the sense that you don’t have to pay for upgrades anymore, but it comes at the cost of not being able to have that sort of strategy you would have had with upgrades. You can’t que one at the last second to drain a place that’s about to be hit or have that feeling of, “should we rush wp or try and bunker down for reinforce to repair”. Also, with supply not having value outside of repairs and building siege, it takes a lot away from that urgency and impactfullness in flipping camps.

The amount of new things to build are awesome. When the enemy breaks into a tower I pull a lever and all of them are chilled and if they are able to take the tower all the 100 supply blows up in their face. In a few months we will have Air ships bombing the enemy zerg in SM and uncontestable waypoint to be placed to make a sneaky attack on the enemy garrison.

Some ideas are cool, but to actually get these you need gold and to PvE for the required stuff. Both of which favors larger guilds.

People need to reevaluate their ideas on a perfect world vs world and be happy with the new stuff brought to us. If you don’t like it then leave and go play some other game that suits your needs for a mass PVP environment. (You won’t find one).

See you on the battlefield.

I can’t speak for everyone, but I’m not looking for perfection. All I want is WvW where I can get large scale PvP during my timezones without worrying about obnoxious and intrusive PvE mechanics scaring people away. As for you comment telling people to leave just because they don’t like the state WvW is in, that’s just as kittenomeone attacking every single little change. Praise and criticism should be looked at as a means of learning. Something games can grow off of and work towards becoming better.

Former WvW Design Lead Talks on Reddit

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Posted by: Ultimaistanza.4793

Ultimaistanza.4793

For those that are interested, he’s talking in the comments section about his experiences with working with ANet and stuff. (He doesn’t have the ANet red archway icon anymore so you have to look for “DevonCarver”)

https://www.reddit.com/r/Guildwars2/comments/3u58xc/devon_carver_wvw_design_lead_is_no_longer_with/

(edited by Ultimaistanza.4793)

Guild Claiming Auras Bugged?

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Posted by: Ultimaistanza.4793

Ultimaistanza.4793

Just as my guild gets keep claiming and was about to get power aura, this happens. -_-

The new auto loot doesen't work in WvW. [Merged]

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Posted by: Ultimaistanza.4793

Ultimaistanza.4793

To add to that, apparently it did originally work in WvW. A Dev responded on a live stream notes thread on Reddit talking about how it worked. It would seem they separated it afterwards, to rerelease it as some feature content.

Here’s the link to Dev post on reddit; https://www.reddit.com/r/Guildwars2/comments/3g5smh/central_tyrian_mastery_poi_livestream_notes/ctv8i05

Goodbye WvW

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Posted by: Ultimaistanza.4793

Ultimaistanza.4793

Well to be fair you can’t even do your dalies in Wvw. Ruins master and vet slayer still can’t be bothered to be changed 17 days after it was recognized as a problem….. But then again they did say they were Wvw focused after expac so we can expect some changes soo………. Hahahahahaha T.T we are the unwanted stepchild.

They nerfed the farm nodes, thats enough updates for 2 months. Fixing dailies will be done in january, 2017

I don’t know about that. If we’re going of their track record for WvW achievements then we’ll have to wait for next xpac for that change. #2018HYPE lol

WvW Invitational Statement from John Corpening, game director for World vs. World

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Posted by: Ultimaistanza.4793

Ultimaistanza.4793

Making this thread sticky now is even worse than staying quiet.
Your WvW population is generally disappointed and now we see “look at this stuff we promised you that you still have seen nothing about, we told you not even about future plans and a basic timeline. Well, don’t fret! Here farm PvE to upgrade your guild so you get your boni back and farm that expensive new profession that will make this great promised new mechanics avialable for the broad public in late 2016” ^^

That’s a little overdramatic… Regardless of whether these changes come to light, this thread does help to answer a fair bit of questions people have been asking repeatedly lately. Not to mention, this thread hardly ever stayed off the front page for long since it’s first posting.

ArenaNet & WVW focus

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Posted by: Ultimaistanza.4793

Ultimaistanza.4793

It was promised after HoT release, what happened to that?

Your being dishonest here.

I do not see the word “promise” or any indication of a promise or garuntee. This type of word twisting, in my opinion, is precisely why they post as little as possible, when it comes to WvW. All they did was state an intended desire to try to focus on WvW.

I’d hardly call it word twisting. What was stated was;

“As work on Heart of Thorns wraps up, we’ll be treating resolving the remaining core areas in WvW as our #1 live development feature priority for the game to ensure we deliver on making World vs. World not just the great experience it is today – but the incredible experience we know it can be.”

This was said by John Corpening in a video and reposted by Stephane Lo Presti. And while yes, it doesn’t specifically say promise or guarantee, them saying that WvW will be their, “#1 live development feature priority for the game” does hold a certain amount of weight to it. If I were to fault the OP for anything, it would be assuming that it would be right after launch. But even then, I can’t really blame the OP because, “work on Heart of Thorns” is so broad of a meaning that it’s debatable.

As for your little assumptions on why the WvW community is ignored, I’ll just point out that this same exact thing goes on in every single game mode. Don’t believe me, then go look at old topics like legendary precursor crafting or even newer ones on grinding compared to ANet’s launch manifesto.

ArenaNet & WVW focus

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Posted by: Ultimaistanza.4793

Ultimaistanza.4793

There’s a blog post saying that some stuff is right on the horizon, that it would have been released for HoT, but that it needed some finessing. So apparently there’s some new stuff coming soon.

Personally I’m crossing my fingers that they decide to ditch the laser

I really wouldn’t keep your hopes up. They’ve already stated that they’ll work on WvW when, “work on Heart of Thorns wraps up”. But, what really qualifies as said work? Will they start when the core issues with HoT are resolved, will they start when the raids are out, will they start when all the wings of the raids are out, will they start when the next season that ties in with HoT is done?

If that’s not foreboding enough, nothing suggests that their work into WvW is really that well conceived yet. In the post that you linked Colin flat out states, “As always we don’t discuss features in development until they are far enough along to share meaningful details”. And when you look at one of ANet’s recent blog statements on the future (The Road Ahead for 2015), the only mention of WvW they even make is a passing comment when referencing their work on combat visibility. None of this to me suggests that this big game changer content to WvW is going to be anytime in the near future.

(edited by Ultimaistanza.4793)

Devon Comments on WvW Reward Balance Issues

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Posted by: Ultimaistanza.4793

Ultimaistanza.4793

For those out there posting ideas for a better reward system and don’t read Reddit, here’s something Devon Carver mentioned on a thread in the GW2 Reddit a few hours ago;

“That is a large part of the issue. Essentially any change to WvW rewards has to be balanced against the idea that players, servers, etc. might collude with one another to just farm rewards. That said, there is one thing that is true of WvW, which is the actual rewards are higher than the perceived ones. Mostly because rewards come in a very small, but steady drip drip drip from kills, etc. That said, the mastery stuff is a different problem.”

https://www.reddit.com/r/Guildwars2/comments/3rwlfk/what_is_the_justification_for_the_rewards_being/cws0kg9

Network Error Code: 1083:5:7:1609:101 [Merged]

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Posted by: Ultimaistanza.4793

Ultimaistanza.4793

Just happened to me. Was in a fractal 17 and now I can’t back in past character select.

Enemy Nameplate Format Change Overdue?

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Posted by: Ultimaistanza.4793

Ultimaistanza.4793

To add to this, they should also give you the option to chose which rank you’re displaying. For this, it’s not really about the visual clutter as much as giving the players/commanders a potential way to mitigate some of the snipping and appealing to personal tastes in titles.

repeated client crashes mid event

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Posted by: Ultimaistanza.4793

Ultimaistanza.4793

Yeah, it’s why I stopped doing Dragon Stand and Tarir. Spending all that time just to randomly crash and lose out on all I worked towards is just too stressful.

The new auto loot doesen't work in WvW. [Merged]

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Posted by: Ultimaistanza.4793

Ultimaistanza.4793

We are looking at adding a way for players to earn Quickloot in WvW as well. We wanted to keep PvE progression (Masteries) separate from WvW progression (Ability Lines). However this means when a new Mastery ability is created, that might also be useful in another gamemode, it doesn’t automatically crossover.

Now i’m confused. Another one of your coworkers, Ryan D, responded on reddit a few months ago with this,

“I can clarify this a bit. If you waypoint away before something dies and it dropped loot, you won’t immediately get it. If you return to the area, you will get the loot as soon as you can see it. It will basically pick up all loot you can see.

The exception is WvW, since loot bags always spawns at your feet. If you waypoint, the loot will spawn at your location and should get immediately picked up."

The way he made it sound was that it was going to work with WvW.

https://www.reddit.com/r/Guildwars2/comments/3g5smh/central_tyrian_mastery_poi_livestream_notes/ctv8i05

Issue Reports: Heart of Thorns [Merged]

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Posted by: Ultimaistanza.4793

Ultimaistanza.4793

The Mistward collections have a slight problem, whichever character gets the chest it becomes soul-bound to even if it’s a class that can’t equip heavy armor.

WvW and the Heart of Thorns Release

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Posted by: Ultimaistanza.4793

Ultimaistanza.4793

Thank you for taking the time to post John and Gaile.

Fun but also productive WvW events?

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Posted by: Ultimaistanza.4793

Ultimaistanza.4793

Back during the first year of SoR, an we held a King of the Hill inspired competition on reset days before reset. We would have everyone that wanted to participate send x gold entry fee to 1 person that was trusted on the server, contact some of our friends on the other servers and get one to let us get to inner 3rd floor unopposed, then the other server would keep sending people up to fight us and we would all just try and keep from dying. Last person left alive would get the pot from the entry fee and any prizes that some generous person would occasionally donate.

It was great test for teaching people to adapt their gear/skills/playstyles to become more survivable when called for.

(edited by Ultimaistanza.4793)

WvW Population and Server Transfer

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Posted by: Ultimaistanza.4793

Ultimaistanza.4793

It is odd that Anet is pulling the old “10 hotdogs in a package and selling buns in 8 packs” with the transfer costs. Maybe its accidental but it feels more like a big kittening money grab to many players.

I’m leaning more towards $$$. Time-wise, the transfer fee was implemented around half a year into the game’s release and was never changed, besides temporarily for seasons. This was back when Black Lion Chests didn’t have the claim tickets/scraps and were filled with TONS of 1 use crap tonics and other mostly useless stuff to keep from getting what they’re after. So in terms of sales strategy, it does seem like something they would have, at least during that point of time, gone for.

Why PPK is a bad idea for WvW

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Posted by: Ultimaistanza.4793

Ultimaistanza.4793

Well I guess these can be legitimate concerns; some possible solutions.

  • Place a cooldown on how many points someone can give out, say they can only give out a max of 5 points per 30 minutes. This would help against spawn camping, or “feeding” abuse. This would also prevent people from being discouraged from doing suicide runs if they know the penalty for dying is nil.

I can agree with this, though 30 mins seems a little steep. Maybe something along the lines with how bags and WvW xp works. Like no points for 5/10 mins after respawning.

  • Killing uplevels yields 0 points or can give less points per hour than a level 80 can to not discourage new players, I’d even suggest limiting or even removing the ability to rally off an uplevel but that’s another issue.

I don’t like the idea that you get no points off of uplvls. I mean, their dmg, ccs, and so on do factor into what can kill you. Maybe reduced points, if we’re talking about more than 1 point per kill, or their cooldown on giving out points is longer than lvl 80s.

  • Killing a player with the outnumbered buff yields diminished points or none at all.

Diminished is cool, however, what about making it so if you have out-maned you get more points per kill? That way the underdog might get more benefits from winning against larger groups.

  • Place some arbitrary cap on total PPK per 15 minute tick to prevent more abuse and to discourage losing sides less as well as preventing it from excessively skewing the matchup.

Maybe, but if it’s low enough, like 1 point per kill, I don’t really see it being too much of an issue. Plus if some of your or my other suggestions are put in place then a cap might be a little overkill.