Showing Posts For Ursan.7846:

For Science! Ecto to Dust

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Ursan.7846

113 ecto turned to 200 dusts with basic salvage kits

Whoa, interesting info.

Opening 1000 regular Dragon Coffers [Merged]

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Ursan.7846

And so it begins…..

Seems like you missed a few threads, it “began” a while ago … ~ hour?

Heh. I just noticed the Dragon Bash subforums exists. Checked it out. Very amused.

Honestly with the rate at which you can get normal dragon coffers, I seriously wonder why anyone would bother with Rich ones.

Opening 1000 regular Dragon Coffers [Merged]

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Ursan.7846

And so it begins…..

For Science! Ecto to Dust

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Ursan.7846

The rate sounds hilarious! Thanks for the science!

Suggestion: Introduce Ecto -> T6 Exchange

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Ursan.7846

Mystic Clovers.

Mystic Clovers are pointless after you get the amount you need for the legendary. If only players could exchange those for something else or downgrade them to some materials it would be an effective way of introducing T6 materials.

/cheers

Even assuming Mystic Clovers are a loss, once Ectos become cheap enough, and t6 mats become expensive enough, the Mystic Clover recipe will become profitable (if it isn’t already)

Suggestion: Introduce Ecto -> T6 Exchange

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Ursan.7846

Mystic Clovers.

Today's gem price spike

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Ursan.7846

I had a 20% discount. Then again, I have a job. This discount does not take farmers into account, and for good reason.

Also got a discount, and I didn’t spend a single real-life dollar on gems.

(stock up on gems while they’re low, people!)

Karka Queen chest have higher exotic chance?

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Ursan.7846

The 2 guaranteed rares you get from the karka queen daily. I’ve done it 3 times so far, and twice one of the 2 was an exotic. So I’m 2/6 on exotics so far, whereas running other world event chests, I’ve never EVER gotten an exotic from the daily guaranteed chest.

Is anyone else observing the same?

More updates than MMOs with Subs?

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Ursan.7846

When do you run those? My solo guild and I would be interested :P

http://www.reddit.com/r/GuildMissions

Your one-stop resource for all public guild missions.

Ty for the link, but I’m not a reddit fan :P My hate list is:

Twitter
Facebook
Reddit

Myspace (remember that place?)

I’ll still check it out though :P

If it helps, don’t even thing of it as reddit. Just think of it as something like lfg.com where guilds post public bounty notices.

More updates than MMOs with Subs?

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Ursan.7846

When do you run those? My solo guild and I would be interested :P

http://www.reddit.com/r/GuildMissions

Your one-stop resource for all public guild missions.

A more reasonable solution to RNG Boxes.

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Ursan.7846

One would think that a one in 10 chance, in theory, would = a 100% after 10 tries (IN THEORY)

but whatever, my maths was never my strong point. Anyway, a 10% chance is reasonable.

No. Getting heads on a coin is a one in 2 chance. In theory, after 2 tries, are you guaranteed heads? Read up on it before you try to talk “theory.”

Probability isn’t additive, it’s multiplicative. For a 10% chance, the probability of getting at least one ticket after 10 tries is 65%

100% – 90%^10 (probability of getting nothing at all) = probability of getting at least one.

Hands up , Who got a ticket.

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Ursan.7846

1 Ticket on my first crate.

A more reasonable solution to RNG Boxes.

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Ursan.7846

The RNG box has the standard stuff in it, (like the consortium one) but has a ONE IN TEN (1/10 or 10%) chance to drop a Cosmetic Ticket. This means that, mathematically you would need TEN boxes to have a 100% chance to get a cosmetic ticket. Price: 75 – 150 per box.

Please go review your statistics.

Communicating Game Changes / No stealth fixes

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Ursan.7846

Not to mention the vast amount of dialogue errors, icons added, etc. other minor thing.

“Corrected typo in Charr NPC # 247’s dialogue. He says toasting not roasting.”
“Changed icon of X. item to a unique icon instead of the generic one it uses.”
“Fixed bug in X skill point which occurs only 0.00001% of the time and you’ll never notice, but hey it’s fixed!”

I’d rather not be swamped by these patch notes.

Flower/Tentacle backpacks and PvP?

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Ursan.7846

Anyone? =( Any ideas at all?

Flower/Tentacle backpacks and PvP?

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Ursan.7846

Hello, is there any way to convert these items into a PvP version?

You know it is being ran by female when...

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Ursan.7846

What? You never heard a guy talk like that? Need to get out more, dude.

Dirty cash

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Ursan.7846

Raises hand

Have a legendary, never did CoF 1 speedruns, barely farmed Orr events, sPvP and WvW a lot (rank <200 in PvP currently, woo~).

Close to 2000 hours played doing what I feel like, and with a Sunrise to show for it. Getting pennies for spending hours in game? I seriously question what you’re doing exactly in that hour. Are you counting in your earnings mob loot? Materials you gatehred? Vendored Blues/greens and the materials you gather from a map can quickly add up.

This isn’t counting the incredibly east to track/do world bosses which give guaranteed rares. And one daily (1 laurel) nets you 3 T6 crafting mats. Are those all pennies to you?

The new armor and weapon skins

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Ursan.7846

It is a specific stat combo not available anywhere else in game (toughness → cond dmg/healing, as opposed to the healing → cond dmg/toughness available currently.)

Higher prices on TP =/= more Gem purchases

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Ursan.7846

The reaction will not be short-term. It’s long-term. Of course you aren’t going to see immediate changes after each nerf – people have accumulated wealth ever since they farmed each spot. As soon as that wealth runs out for whatever reason, people will be encouraged to buy gems.

For example, say I have every component available for a legendary except for 250 ectos and 250 dust. I’m discouraged to complete my legendary because it’s so expensive.

Then, somehow the dust price has dropped 80% so that I can afford to buy that stack! But I still don’t have enough money to buy that ecto stack – but i’m ever so close.

If farming were available, I’d probably just keep farming and buy my ectos slowly.

But because gold acquisition is now incredibly difficult, I may have to resort to buying gems since it’s instant.

And I can get my legendary in an instant.

Again, you’re looking at it from a buyer’s perspective. Those ectos and dust aren’t appearing out of thin air, you’re simply distributing them to other players (sans the tax.) These other players now have more money, which they can potentially convert into Gems, which is a potential profit loss from Anet.

Which is why I say that overall, the impact on the Gem exchange is minimal at best.

Higher prices on TP =/= more Gem purchases

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Ursan.7846

I’d rather take the viewpoint that Arenanet wants gold acquisition methods to be so rare and prohibitive that people are encouraged to buy and sell gems.

You can, but you have to ask why they have a process in which the completion of it discourages the process it self. Buying Gems and selling it to gold decreases the Gem → Gold ratio, which discourages buying Gems to sell for gold.

The whole point of the exchange is the ability to adapt to the relative wealth of the population. If there truly was a significant pressure to buy Gems → gold, you’d see that in the exchange. You don’t though.

http://www.gw2spidy.com/gem

Whenever you see a decrease it’s always due to an spike beforehand for sales. The recent skelk nerf did absolutely nothing to the exchange. Again, if there was a significant pressure to buy Gem → gold, you’ll see this ratio decrease. But you don’t see it, which means that increasing prices through the TP doesn’t have a significant impact on gem sales

So I simply find it hard to believe there’s any correlation (or causation) between gem purchases and farming nerfs.

another one bites the dust

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Ursan.7846

ITT, posters approach other poster with an agenda: which consists of calling out said other poster has an agenda.

Wut? Is it so bad being biased? Does being biased make your statements invalid? If Vayne being biased for Anet makes his statements about his game invalid, then does that make people’s statements against Vayne invalid because you’re obviously biased against him?

Higher prices on TP =/= more Gem purchases

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Ursan.7846

I hear this theory tossed around. “Anet wants to items rare and expensive so players will buy gems for gold.”

This is looking at purely from a buyer’s perspective. Whenever a buyer buys anything off the TP, he’s purchasing it off the hands of another player in-game. That wealth isn’t being sunk (most of it, anyways,) it’s just being transferred to another player. And yes, these players who actually want to sell these mats instead of consuming for other purposes do exist, as evident by the sheer fact that you have these materials for sale.

So from these player’s perspective, higher prices on the TP means more gold. Therefore, I doubt that Anet nerfing loot rates really have a significant impact on the Gem/Gold exchange as a whole. What really impacts the Gem/Gold exchange, IMO, are the true gold faucets/sinks, i.e. CoF 1 (And I even doubt its impact on the overall economy, infamous as it is, but that is a different discussion.)

The bl TP being abused

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Ursan.7846

Sorry you 2 weren’t able to understand what I wrote. I thought it was pretty obvious but I guess I’ll further simplify it. For the course of that month, there were 3 lovers. All 3 were within 20g of one another. There was no 400-700. 1 was sold, another was put back onto the market for about 10s less. There are only 3 on the market total. You can easily see this by looking at all 3 just sitting there. One minute, they’re all sitting pretty on the tp. A few minutes later, they’re all gone, poof, 3 lovers, gone. A few hours later, 3 new lovers show up on the tp. All for 400g higher than before, all within 20g of each other.

Basic logic is logical. They were flipped by someone who bought too much gold, thus, manipulating the market.

You keep on using the word “Logic.” I do not think you know what it means. (In this case, the symptoms you observe can also possibly be caused by various other methods. You have no proof that one user bought out all 3, and the same user re-listed all 3. Hence you cannot prove absolutely that manipulation is the cause of this.)

I fully understand what you wrote. What I’m telling you is that you cannot pin down what you observed to one cause so absolutely, without further concrete proof.

The bl TP being abused

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Ursan.7846

I’ll use John Smith’s own words as well then to answer. Someone said that the precursor prices weren’t manipulated, they went up 400g within 24 hours due to inflation. This was John’s response.

Within the last hour I’ve specifically said that you’re mistaking inflation for what is not inflation. Precursor prices aren’t changing due to inflation.

If that’s not him agreeing that it was manipulated then I don’t know what is. And for proof that it was manipulated? There were 3 lovers on the tp at the start of the day at around 300g. When I looked again 6 hours later, there were 3 lovers on the tp for 700g. That’s all that there was available.

HAHAHAHAHAHAHA. “John Smith said that price increase is not due to monetary inflation. He obviously is agreeing it was manipulated.”

Are you seriously that dense? Have you considered natural rise in prices due to low sell-orders being bought out by multiple buyers, leaving a higher sell-order behind? (Ie. there is a sell order of 400, 500, 600, and 700G. 3 different buyers buy the 400/500/600 sell orders within an hour before any new sell-listings can be posted, and thus the sell orders listed seems to have risen.) Why is this possible? Look at John Smith’s post I quoted with respect to Dill. Exact same situation, and yet he confirms that it’s not caused by manipulation. (And it certainly isn’t caused by inflation either.)

Here’s some logic for you. In a set, when someone says not B, in order to prove A you have to prove that the set only consists of A and B.

I just gave you C, another reason why prices can increase (natural market forces. In this case it being sold faster than it being listed). Thus by contradiction, your assumption that the set only consists of A (manipulation) and B (monetary inflation) is wrong, and hence your conclusion that is is A for sure because it’s not B is wrong.

Orrian Boxes nerfed

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Ursan.7846

So I’ll say it again. This game isn’t rewarding “enough”. It doesn’t even reward you for the things the devs want you to be doing much less the things that people usually find in these types of mmo’s

Sorry to hear. I’m having a great time though, because playing the game is a reward in itself (I PvP/WvW heavily, probably the least “rewarding” aspects of the game, eh?)

But discussion about the game’s reward structure is somewhat off-topic, no? Do you have anything new to contribute to this topic? (Orrian Jewelry Boxes. Any other statistical insights you’d like to share?)

The bl TP being abused

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Ursan.7846

in 1 day the price of the lover and spark went up 400 gold. There were 3, all bought by 1 guy, all relisted again for significantly higher. That’s market manipulation.

I just provided evidence why what you observe (sudden spike in prices) does not necessarily mean “manipulation.” (John Smith’s own words.)

Now why don’t you provide proof that what you observe most definitely mean “manipulation?”

The bl TP being abused

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Ursan.7846

What market manipulators?

http://www.gw2spidy.com/item/29178

Does this graph scream of market manipulators buying out supplies and re-listing them for a higher price?(623 G sell listing on Feb 1st, 588 G sell listing, now, more than 3 months later)

And no, sharp rises in price does not mean “manipulators.”

https://forum-en.gw2archive.eu/forum/game/bltc/what-did-you-guys-do-to-dill/first#post2081077

Orrian Boxes nerfed

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Ursan.7846

Let me give you this link, it will explain some things about statistics.

Large data sets aren’t necessary

Large data sets aren’t necessary?

In a roll where certain events can happen 1/1,000 of the time (Source: http://wiki.guildwars2.com/wiki/Lost_Orrian_Jewelry_Box/Drop_rate. All the lodestone are 0.1% or lower) you think 83 rolls is enough to get an accurate distribution? Are you serious?

(edited by Ursan.7846)

Less precursors = more RNG box sales

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Ursan.7846

It is quite concerning. Though I defend their practices, I will be lying if said I like it didn’t bother me at all. But the thing that bothers me isn’t the RNG, it’s the fact that it’s pure RNG.

I vote for with my wallet. And make my voice heard in the BLT subforums that IMO, the Halloween model is the best (RNG, but option to purchase on TP so items can still stay rare)

(edited by Ursan.7846)

Loot nerfs

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Ursan.7846

What I’m not waiting for is specualtive, ridiculous, fan statements like yours with no grounding in fact.

“No grounding in fact.”

The statement that “You are unconvincing, unless you present some detailed evidence,” is a factual statement. I’m not sure you actually read my post?

What happens if an Anet rep comes out and states, “nope, nothing has changed?” What evidence do you have to prove that there is truly a problem? Anecdotal evidence isn’t going to cut it. The ecto thread was successful because of the vast amounts of data recorded and presented to the community. If you truly want to convince the community and Anet that you are right, then showing some hard evidence is the best way to do this, not “I feel like there’s a problem.”

And this is a fact.

Please do note that I’m not saying you’re definitely wrong. Without any official statement, anything can be possible. However, it’s incredibly hard to take seriously accusations based purely on anecdotal evidence.

(edited by Ursan.7846)

Less precursors = more RNG box sales

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Ursan.7846

@ Belier good discussion, but I think we’re generally in agreement (That we don’t think alike!). Just because it’s legal doesn’t make it necessarily right, but just because it’s illegal doesn’t necessarily mean wrong (And again, IMO, there are very few cases of absolute right and wrong in life. Gambling isn’t one of them.)

But I want to clarify that when I say “Pure RNG,” I mean items only obtainable through RNG, which up to this date are Fused and Sclerite (And a future Dragon Jade, that’s the third I mention.) I don’t count Halloween (And one set of Wintersday skins. THe Princess Wanda/Pop Guns and what not) because they can be obtained through the TP. And I mean two “sets.” The actual number honestly doesn’t matter, but the percentage of the whole matters to me, if you understand my drift, and it’s quite small compared to the large amount of skins available to in-game.

Less precursors = more RNG box sales

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Ursan.7846

Just to be clear, there is one assumption that I make, that RNG boxes equals more profit. I make this assumption solely based on Anet choosing the Fused model 3 times in a row (Fused, Sclerite, Dragon Jade). If you believe this assumption does not hold, that’s fine, there is really no discussion, because if this assumption does not hold, there is absolutely no reason to provide RNG boxes over the gem store (profits vs user inconvenience. Is Anet truly dumb enough to sacrifice the latter for no gains of the former?)

Buzzer noises
Wrong.

In terms of the reason it is unethical is because, as I have stated and shown in different ways, it is a form of gambling. Gambling (at least in the United States) is heavily monitored and enforced by the laws of the states and countries, and put special rules in place surrounding casinos and other gambling outfits.

Because GW2 is a game in a virtual world, it is not affected by said laws, and thus they can do whatever they want with it — especially since they do not release information about the chances at which to get the items you want more. At least with gambling at casino, with games like craps or blackjack, you can mathematically calculate your odds. Here? We’re at mercy of the company, whether it be a 99% chance to get an item, or a 0.00000001% chance to get an item. We are never told, and thus, they can make up whatever they wish — that, in itself is unethical.

Unethical:
1. lacking moral principles; unwilling to adhere to proper rules of conduct.
2. not in accord with the standards of a profession.

There are no laws on this, and they make up the rules and standards. They make the choices, not the people. This is unethical.

End.

This is probably off-topic, but eh well.

Ethics and morality is completely subjective. There are those that say gambling in itself is immoral, no matter what the regulations are. But I think I can safely infer that the majority of people don’t mind gambling that much.

Take Magic the Gathering. It’s booster packs has random outcomes. Even if they did publish the odds, I highly doubt the majority of its customers paid any attention to it (Hell, I didn’t.) Is this a form of gambling? Probably. Is it looked down upon? Not really. But will revealing the odds somehow make it “ethical” in your eyes? Will a majority of customers really care? (How many gamblers calculate odds in Blackjack?).

Also, with GW2’s (so far two) purely RNG skins, we’re talking about purely cosmetic luxuries here, in which the lack of it does not affect gameplay at all. I can certainly understand why people will be upset and unethical. But please do understand also that there are also others (like me, and feel free to browse the BLT subforum for this same discussion) who don’t see this as immoral, simply because it impacts my gameplay so insignificantly.

I honestly don’t mind people dismissing RNG. But it does annoy me when people try to justify it using ethics and morals, and try to pretend the issue is black and white. It’s not. It’s a very grey issue, and different people place their thresholds in different places. If Anet made the privilege of playing this game RNG? An uproar. RNG for a few luxury cosmetics? A shrug from me. Different degrees of severity and different individual threshold makes the issue a lot more complex than “This is unethical.”

EDIT: My message got somewhat disjointed because I am unclear of your core message. Are you not a fan of RNG in general? Or are you not a fan of Anet not revealing their RNG outcomes? They are very different, and I would appreciate if you can clarify.

(edited by Ursan.7846)

Less precursors = more RNG box sales

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Ursan.7846

Riot’s system is different from Guild Wars 2’s system. Riot’s system is a trade system, whereas in the case of GW2, it is a market system as well as a gambling/lottery system (Aka, RNG Boxes). The reason Riot’s system works is because they come out with content they can trade for a direct amount of non-fluctuating money (except in the case of sales, where prices are reduced for a period of time). This money is always static (for the most part) and remains where it is for a long period of time, or at least until the limited time content is no-longer available.

The GW2 system does allow you to buy items from the gem store from in-game currency, however, the price of which fluctuates drastically. Gems used to cost 20s for 100. Now they’re over a gold for 100. This makes it so one day, the cost of something can be low, and the next day, it can be high, and thus is the way of a changing market.

However, in addition to that, there are gem purchases, which remain static in price. This works for items such as Rox’s Quiver and Bow much in the exact same respect as Riot’s trade system — a set item for a set price of real money. However, in the case of RNG boxes, you are gambling and/or hoping to win the lottery, so you are essentially paying for a chance at winning something, rather than paying directly for the item you want. It is, in essence, an unfair system to the players, since there is no reason Anet could not supply these items for a set price rather than have them be RNG — except for the sake of getting more money from people.

My point about Riot is that the trade system is fair, and it works — especially considering how many millions of dollars Riot makes from sales of skins alone. Anet could just as easily do it, and at the same time improve upon it by allowing people to work on it in game based upon the market and exchange they already have so people can partake without having for fork over more cash rather than work for it. Having RNG boxes is not only unfair to the players, it’s unethical because it’s a form of gambling.

You miss the point. Users can convert in-game currency into Gems, then use those Gems in the Gem shop. There’s also the fact that players can obtain the majority of skins in this game by simply playing the game, something that’s impossible on LoL. Completely different business models. Again, to say that “Riot’s business system works, why can’t Anet adopt it?” Is to completely ignore the context of the games themselves.

Because users can convert game currency into Gems, and use them to make Gem purchases, there is pressure for Anet to encourage real money purchases of gems, as opposed to in-game gold purchase of gems. Or else their business model fails.

They can only do it by discouraging people from converting in-game gold to gems. They can do this with two methods: the changing Gold/Gem exchange rate (A beautifully implemented system, but a different topic altogether) and introducing items that are “expensive,” because people pay to get thing faster (with real-world money as opposed to spending time -> grinding gold in-game. This pay to get thing faster is an incredibly popular business model today.).

How do they introduce items that are “expensive?” You can literally put them for sale at 5000 gems, or you can put them as a random reward for 125 gems. The second one generates more money for Anet as a whole. Evidence? Look at Anet’s actions, that is plenty proof which method (cheap, static prices of Wintersday vs Fused/Sclerite/Dragon Jade) is more profitable. Heck, it’s human nature to be optimistic about your chances (I can save up my money…or spend a little bit of it on the lottery!)

And in the end, do you value you getting those skins more, or do you value Anet making money more? I prefer the latter. The lack of skins I can obtain does not bother me, and yet I do want this game to be successful. Is Anet being “shady” in trying to discourage Gold -> Gem exchanges? The mere existence of the exchange is a testament to the opposite, I feel.

Also please don’t bring up the topic of ethics. You’re trying to apply your own code of ethics on others and it’s utterly pointless. It’s like the Prohibitionists, until they realized that the majority of the country didn’t really share their opinion that alcohol was a sin.

(edited by Ursan.7846)

Loot nerfs

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Ursan.7846

Of course now might be the time for you to start back peddling.. seeing they have highlighted the "bug introduced into salvaging… its ok though, I am sure you can find some other use for the rose tinted glasses you just trod on

I like to re-iterate this, but the ecto thread had mountain of hard data, thoroughly recorded and presented.

What does this thread have? None of that meticulous evidence-gathering.

Until posters gather sufficient data and post it, this thread remains utterly unconvincing that there’s some “nerf.” I really hope the success of the ecto thread persuades people to actually present some evidence when making accusations, right or wrong.

Changes to ecto salvage from rares

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Ursan.7846

I think this is a great thread to show how real feedback (backed by real data) can be much more constructive than the usual “I FEEL that loot rates have been nerfed” threads that dominate the forums.

Seriously guys. If you feel like drop rates have been nerfed, RECORD YOUR FINDINGS. You’ll be a lot more convincing.

Loot nerfs

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Ursan.7846

Yeaaaa, thanks for not giving me the source file and making me re-type all your data (I kid.)

Your distribution is pretty close to what the wiki reports.

My point still stands. Unless you show actual data with a large sample size, properly time stamped, you’re not going to be very convincing (Whereas the ecto thread is very convincing.)

Attachments:

Less precursors = more RNG box sales

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Ursan.7846

But we’ve had more temporary content new skins than we have permanent content.

There are currently a total of 65 Greatsword skins.

5 are temporary (Greatsaw, Sclerite, Fused, Super, Wintersday)

Only two can be obtained purely through RNG (Fused, Sclerite)

Only 3 can no longer be obtained after their event (Sclerite, Fused, Wintersday. Super/Greatsaw still exists in the TP)

But this is ignoring the other 60 greatsword skins that already came in-game.

I can understand people focusing on the new things coming out, but lets not pretend like there isn’t a huge variety of (permanent) rewards that already exist in-game.

EDIT: I must comment on your Riot example though. Riot actually does not allow players to convert their in-game currency (IP) into their version of gems (RP). So if players want to buy skins, they must use their real money. GW2 has a Gold -> Gem exchange system. Two completely different business models. You cannot simply say “Riot has no RNG and is financially successful, why can’t Anet do the same?”

(edited by Ursan.7846)

Loot nerfs

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Ursan.7846

There’s a big difference between this thread and the ecto thread. The ecto thread has many detailed data recorded by users in there. The complaint there is a lot more credible. This thread? “I feel like there is a loot nerf.”

Yea, good luck with that. Buy 1000 heavy moldy bags, open it, take a video of it for proof, and compare the amount of stuff you get to the data here:

http://wiki.guildwars2.com/wiki/Heavy_Moldy_Bag/Drop_rate

And then determine if any deviance you have is statistically significant.

Less precursors = more RNG box sales

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Ursan.7846

And here I am playing the game, because playing the game is a reward in itself.

Am I doing this wrong, according to the OP?

Changes to ecto salvage from rares

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Ursan.7846

Well it’s obvious looking at the ecto market that something has changed since the patch went live Tuesday. Buy orders went from 17.7s to nearly 23s as supply fell sharply.

I want to re-iterate this point, but the ecto market changing is not a indicator of any change. An example is when Anet announced the fact that world boss chests were account-bound instead of character bound. Ecto prices jumped from 25s to 30s, despite there being no changes in-game, due to sheer speculation. This current jump can very well be a result of speculation caused by this thread as well.

A request to ANet - Sclerite Skins and RNG

in Last Stand at Southsun

Posted by: Ursan.7846

Ursan.7846

When have they used this system 3 times in a row? I can only remember them using it once before, for the fused weapons. SAB was a completely different, much better system.

Molten, Sclerite, and Dragon Jade weapon

Source: http://www.reddit.com/r/Guildwars2/comments/1f80pl/lfg_skyhammer_and_more_in_the_updated_gw2dat/

It may also rarely contain a Mini Holo Undead Dragon Knight, recipes, or a Dragon’s Jade Weapon Skin Ticket.

So they are doing the same gem shop model 3 times in a row after testing various models (Halloween, Wintersday, Lost Shores, F&F). I think their actions is a pretty good indicator of what they found to be successful.

If anything is any indicator of how much money ANet is doing is the price of gems. The higher it goes the more people are buying gems. And, actually the price of gems was dropping till they added the new items (like the sickle) indicating that people were hardly buying into the supply crates…

The Gold/Gem exchange ratio increases (more gold required to purchase same amount of gems) when players convert gold into gems. It deceases (less gold required to purchase same amount of gems) when players convert Gems into Gold. The Gold/Gem exchange ratio is not a very good indicator of how many people bought Gems with real money, since only those who convert it to gold will impact the exchange (And the people who bought gems to buy the crates certainly did not exchange it for gold.)

What I’m providing is costumer feedback. How I, as and individual costumer, feel about this. Of course I want ANet to be successful. I love this game. But if this is what they have to do for it… well, it’s a pretty kittenty way to do it and I don’t like it. It wouldn’t be the first game I quit because the way it finds to be successful is too distasteful for me.

Of course. I’m not saying you’re wrong. I’m also providing my feedback also. The RNG-gated skins hardly bother me, since there’s so much else to achieve in this game for me, and does not affect my gameplay in any other way.

(edited by Ursan.7846)

A request to ANet - Sclerite Skins and RNG

in Last Stand at Southsun

Posted by: Ursan.7846

Ursan.7846

This probably is an unpopular opinion, but I hope Anet continues with this method.

The fact that they’re going to do this model 3 times in a row is a pretty good indicator of how profitable they must have been. And I want this game to succeed financially so that I continue to get free content that I am not paying for.

Not being able to collect everything new that comes out bothers me slightly, sure. But if this means Anet is raking in the money off people who are willing to gamble? Go for it. They pay for the game so I don’t have to.

Changes to ecto salvage from rares

in Guild Wars 2 Discussion

Posted by: Ursan.7846

Ursan.7846

i just got my post deleted for my comment on clarification. I did not say anything offensive or even controversial. i would just like CLARIFICATION.
is this happening or not Anet?

you can delete posts on this thread but not respond?

We’re trying to have a serious discussion here. Please refrain from off-topic posts such as yours which discuss forum moderation.

Changes to ecto salvage from rares

in Guild Wars 2 Discussion

Posted by: Ursan.7846

Ursan.7846

@Stego, after a night of farming World Events, I got 19 ectos from 20 rares. I got 3 once, and 2 once.

Sample size is small of course, but I’ll post my daily salvages.

Even more gambling skins in next update

in Guild Wars 2 Discussion

Posted by: Ursan.7846

Ursan.7846

When did I say it was bigger, we were talking about ambition. There was no need for a long kitten paragraph to try to put words in my mouth, thanks though.

Ambitious: Intended to satisfy high aspirations and therefore difficult to achieve.

GW2 was way bigger than GW1 at launch. GW2 attempted to appeal to a much wider audience, and was much more difficult to code than GW1 (the whole instanced vs non-instance, the crapload of content compared to GW1). NCSoft also invested a TON more money into this project, compared to GW1. Then there’s the fact that GW2’s introducing a lot of concepts unique to it in the MMO industry (Love it or hate it, the “Living Story” concept is very unique.)

Does this not scream “ambition” to you?

Even more gambling skins in next update

in Guild Wars 2 Discussion

Posted by: Ursan.7846

Ursan.7846

If you say so Vayne, I’m not doing this with you tonight, go troll someone else.

GW2 is literally a larger game than GW1. This is a fact, and you disagreeing with it does not change this. GW1, when first launched, had the Prophesies storyline and bare bones PvP. GW2 has a huge open world, much more substantial PvP than GW1 (remember, GvG only came 1.5 years in GW1’s life), and WvW. Vayne has provided you some hard, factual numbers showing you the difference in scale for GW1/2. (1 race vs 5. 6 classes vs 8. 500 quests vs 1500 dynamic events. No dungeon-like instance (SF came out 4 months into the game) vs 8 dungeons)

GW1 originally was created by 3 developers (Mike O’Brien, Patrick Wyatt, Jeff Strain). GW2 has a team of 300.

You have to really not like facts if you believe GW1 was somehow more “ambitious” than GW2, especially at launch. People tend to forget how the game barely had anything at launch. Take off those nostalgia goggles.

Changes to ecto salvage from rares

in Guild Wars 2 Discussion

Posted by: Ursan.7846

Ursan.7846

the proof is in the trading post right now. the ecto price jumped more than it has in the last 3 weeks just today

This isn’t proof of anything, btw. Can be very possible that it’s purely speculation based on information in this thread. Remember when they announced the world events will be per-account instead of per-character? That fact itself led to a spike in prices, despite nothing having changed in-game.

Attached is a screenshot of a salvage I just did. 2 ectos. So there’s that.

EDIT: This is just a rare I obtained from world event, not dungeon rare. It may help for people to post the level/method in which they obtained the rare.

Attachments:

(edited by Ursan.7846)

So 5 dollars for a kitten

in Black Lion Trading Co

Posted by: Ursan.7846

Ursan.7846

Yes but there are threads popping up upset about the lack of original animation with the kitten. Plus that it’s freakishly big for a kitten. Not looking for a 4 week old ball of fur kitten but a kitten that implies that when fully grown it’s as big of a medium size dog … ?

I’m not sure what you’re trying to argue.

Of course some people will dislike it. I don’t argue this. It’s perfectly understandable why the size/animations will bother some people, and why they’d post threads about it.

However, it’s foolish to think though that this somehow leads to poor sales. The Molten Pick spawned several threads complaining about how it was soulbound, not accountbound. And yet it was an incredibly popular item.

If Anet manages to earn enough money on this item, good for them. If they don’t, they’ll learn their lesson. I don’t care either way, but I do have a problem with people projecting their own opinions on the playerbase as a whole and implying that just because a certain item did not their personal tastes, that “us” the population as a whole won’t purchase it.

So 5 dollars for a kitten

in Black Lion Trading Co

Posted by: Ursan.7846

Ursan.7846

His point was they were lazy about it just like what they did with the sickle. If they want us to spend $5 at least show a little effort when it comes to animating them.

Yea, using a scythe like a pickaxe, really showing original thought there.

Who’s “us?” It’s understandable that you don’t think a simple re-skinned mini isn’t worth $5. But other people might. And in the end, you vote with your wallet. If enough people do think its worth it, then good for Anet, they managed to make money with a little less time spent on silly cosmetics. If not? Well they obviously learned they have to do a better job to sell their goods.