Showing Posts For Valandil Dragonhart.2371:

Are you going for a legendary?

in Guild Wars 2 Discussion

Posted by: Valandil Dragonhart.2371

Valandil Dragonhart.2371

To the OP – the fact that “everyone will have one too” shouldn’t be a factor in your desire to obtain a legendary. That race was won about a month after the game was released. You should get it to make yourself happy, not to flaunt in front of other people to show how “cool” you are.

Just my opinion.

Correct, actually the first reported legendary (a Bifrost) was made on September 29th 2012. That to me screams of no-lifer searching the whole game for exploits to get stuff before everyone else does, bludging resources from guildies and a credit card that has a very high limit. But then again, back in those days the resources didn’t cost very much to start with because there weren’t very many of them about.

I’d be starting a legendary only if I had the precursor, because the rest of the hunt for the legendary is rather easy by comparison (unless you’re hunting something with hard-to-acquire lodestones). I say this from experience, because right now all I’m missing is the precursor. The most annoying part besides the precursor is the chase for the mystic clovers, and doing battle with big-Z for 77 of them. Having said that you’ll get a good deal of T6 materials for failed creations of those clovers along the way, but stuff like mystic coins and ecto costs do add up.

From what the OP was saying, it sounds like they wanted to have something special or unique in the game, ie. something that is rarely seen and they can feel good about having without feeling that it’s just another legendary. I do agree with this perspective, to a point – eventually that wow-factor wears off, and in the end you have to realise that it IS just a skin. What else you have to remember is that it takes a heap of dedication and savings to make one of these, and no matter how many of them there are in the game, yours should always feel special to you, because you made it.

The old-school Arrow-Key warrior.
“Obtaining a legendary should be done through legendary feats…
Not luck and credit cards.”

(edited by Valandil Dragonhart.2371)

Tequatl Breath - Fear

in Bugs: Game, Forum, Website

Posted by: Valandil Dragonhart.2371

Valandil Dragonhart.2371

Ok so we know this is one of the most prolonged Fear occurrences in the game (about 5 seconds), I have a question regarding it’s duration… let’s say I have the utility Cleansing Fire and I hit it at the 4 second mark out of the 5 seconds of duration the Fear has, I start walking back into the fight and get hit with the Fear again, for it’s full duration all over again.

As a comparison, at the Claw of Jormag event, you can hit the same stunbreak utility (Cleansing Fire, Shake It Off!, etc.) and you can walk back into the fight and it will allow you to see the Claw still enacting the motion of it’s Fear shout whilst being unaffected by it’s shout (I believe that one is about 3 seconds).

Has anyone else noticed this?

Can anyone please tell me if this is indeed a bug or if it’s working as intended.

The old-school Arrow-Key warrior.
“Obtaining a legendary should be done through legendary feats…
Not luck and credit cards.”

The last two refugee items!

in Guild Wars 2 Discussion

Posted by: Valandil Dragonhart.2371

Valandil Dragonhart.2371

It’s good that you found the last 2 items, but this is far from the end. The achieve is only one thing, and we’re coming towards the end of the 2nd part of this 4-part adventure. They have said that they will be ramping up the adventure and giving the series a bit more of a proper feel rather than what we’ve been doing, which it mostly fetch-questing and walking through what seems to be teaser after teaser.

Was there a title to be gained at the end of your hunt? Like at the end of the first part we got a new title “Volunteer” to display. We’ll see what else they’ve got planned in the upcoming patch.

The old-school Arrow-Key warrior.
“Obtaining a legendary should be done through legendary feats…
Not luck and credit cards.”

The living story and Precursor

in Guild Wars 2 Discussion

Posted by: Valandil Dragonhart.2371

Valandil Dragonhart.2371

I really don’t think you would. Going by reports on the forums from the time of that event, people were locked in that mind-numbingly frustrating battle for hours before it finally ended. Those that were fortunate enough to hold onto their connection for long enough without getting kicked and not getting insta-killed by barrel-rolls were eventually rewarded for a long hard effort.

Having said that, there were reports of exploits going on as well. Say one person finished one event, they’d jump servers and ‘help finish’ the event in that server. Back the guesting wasn’t implemented yet either. Double-dipping much? This exploit caused a huge amount of rage on the forums and those who were around for that event and wished they could do it won’t easily forget how badly they were left out.

It seems Anet may have learned from those mistakes, apparently they’re not having anymore one-time-only events (ie. US timezone / highest concurrency till the server breaks timezone) and are making the events more far-reaching and global. Go figure.

The old-school Arrow-Key warrior.
“Obtaining a legendary should be done through legendary feats…
Not luck and credit cards.”

The living story and Precursor

in Guild Wars 2 Discussion

Posted by: Valandil Dragonhart.2371

Valandil Dragonhart.2371

I like how people are quick to forget the epic fail of Lost Shores.

Some of the population got precursors at the end, and this caused a riot on the forums. People were on here complaining about how unfair it was and about how they did not get one, and so on.

I wonder how many of you I will see on here moaning about the same thing if they do decide to do this.

The Lost Shores (lovingly dubbed the Lost Cause) was released on a weekend that was arguably Anet’s greatest failure to date. So much stuff was released and it was all half-baked because they had to get it out by a deadline. That deadline was the thanksgiving holiday.

On this weekend, they had to release:

  • Lost Shores Parts 1/2/3 (many quest steps bugged) and also designed by Anet (in their words) “to have the highest server concurrency”. This was clearly designed to take those who were on American time zones over anyone else which made it grossly unfair for the rest of the world who missed out on the “epic” final phase. The concurrency issue was made moot when eventually no one could log in (no matter which part of the world you were from) and people were getting booted. The culling issues were also most prolific at this point.
  • Fractals was introduced. Whoever thought it was a good idea to place a brand spanking new dungeon portal inside the busiest trading area and gateway to the world? As it turned out, no one on even a medium population server could get to their home server without being re-routed through the overflow first. Then there was the issue of being booted involuntarily whilst being inside a fractal instance, most of the time towards the end of a 3-fractal run where one would gain a level. Why this didn’t get the same ability for people to rejoin the instance the every other dungeon instnace offers I’m guessing comes down to lack of QA and time constraints, but I don’t want to make excuses for them.
  • Trial accounts were introduced for that weekend. From a lot of hearsay these trial accounts were some of the luckier ones at the final karka boss, some walking away with precursors. A completely useless way to obtain them on a trial account that was bound for deletion at the end of the weekend anyway unless they knew someone who could use them. For the rest of the trial accounts that couldn’t make it to the final event and were playing from the beginning of that weekend, I can only imagine the disappointment when they were trying to undertake the steps in the phases of the lost shores event quests, only for those quests to be bugged.

The ensuing uproar that lastest for weeks on these forums made Anet cave in to pressure and eventually give everyone who attended the weekend of fail an ancient karka chest with 2 rares and 2 exotics and a few other goodies like a 20-slot karka box inside. I don’t know if anyone actually received a precursor that way either, but if they ever decided to make another event like that again I do hope they’re more prepared, or at least not announce that they’re buffing the precursor drops if only temporarily. It would be nice to see the prices of these highly-sough-after items plummet again.

The old-school Arrow-Key warrior.
“Obtaining a legendary should be done through legendary feats…
Not luck and credit cards.”

Exotic Drop Rates?

in Guild Wars 2 Discussion

Posted by: Valandil Dragonhart.2371

Valandil Dragonhart.2371

Prior to the Feb update (the band-aid loot fix), I had 2 exotics drop in the world (not including chests).. one was from a corrupted quaggan (Berserker’s Torch of Grawl Slaying) and during a Claw of Jormag event I had Vera drop from an add.

Chest drops, I’ve had perhaps 3 from memory.

Since the meta event chest loot buff I’ve had 6 or 7, nothing worth more than ~3g and nothing I’d even consider giving to alt’s.

I can’t understand why the exotic drop rates are so low, as if they weren’t low enough before the Feb patch, including rares as well.. seems the only people who get exotics in ‘decent’ quantities are those who frequent dungeons or do fractals. Why they don’t drop more often in the world from mobs is confusing and frustrating. It’s like they deliberately don’t want us to make money or have an ‘easy ride’ from time to time. I know how over-zealous they are about protecting their precious economy, but let’s face it, the ethics of that were blown out of the water with the Feb update. Make them drop more often in the world as well, not just from chests.

The old-school Arrow-Key warrior.
“Obtaining a legendary should be done through legendary feats…
Not luck and credit cards.”

Official Response: Drop Rate of Legendary Precursors

in Crafting

Posted by: Valandil Dragonhart.2371

Valandil Dragonhart.2371

Hey, who remembers going for a black moa chick in guild wars 1? That was fun. That was an awesome scavenger hunt quest that took you through all aspects of the game and some really cool content.

I do.. I made 3 of them on different characters. The scavenger hunt required you to have gone to all places on the map so you could chase down various key aspects of the creation of the minipet. I whole-heartedly agree that this is something Anet should have done in the first place with precursors.

But they themselves admitted that they did not expect Legendaries to have taken off this quickly. The hardcores and elitists got to L80 and found no endgame after their story was complete, so they made Legendaries (after a bit over a month after the game was launched). It’s because of this “being caught off guard” excuse that they haven’t done anything visible in the game, though they’re monitoring prices (yeah right Anet, seen them lately?) and now they have to get their act together to keep up with the demand.

Three-quarters of the Legendary isn’t that hard to achieve; it takes world knowledge, a bit of WvW (jumping specifically) and an arseload of coin for T6 material stacks if you don’t farm. Having said that, farming events is a bit of a different story, and the heavy bags are dropping more often now which contain more T6 mat’s but it’s still a big time-investment.

I know my luck with the mystic toilet… I battled for ages with big Z for 77 mystic clovers. Having said this, I’d rather take my chances with that temperamental djini than splurge 600g+ on something someone else put up on the trading post, and award their good fortune (and greed, I might add) with my hard-earned. I’d rather feel like I earned the precursor than simply buy it from where it’s readily available. I believe it’s better to buy Lvl75+ exotics (for the best chance) or craft like-weapons if you have the coin and the materials, and then when you have the cash, make 20-30 of these and hope for the best when you make that big flush in the mystic toilet.

Finally I’ll say that it was a massive mistake for Anet to make full Legendaries buyable from the trading post. As if buying a precursor was bad enough… there’s nothing legendary about buying it. Flipping stuff on the TP might be how you roll, but to me it’s not playing the game. There’s no involvement, no immersion in watching numbers while standing idle at a trading post NPC. At the state they’re in, Legendaries are far from legendary… they’re just sad.

The old-school Arrow-Key warrior.
“Obtaining a legendary should be done through legendary feats…
Not luck and credit cards.”

We need Giants

in Suggestions

Posted by: Valandil Dragonhart.2371

Valandil Dragonhart.2371

Bump

Both of the first two posts are great ideas.

/signed

The old-school Arrow-Key warrior.
“Obtaining a legendary should be done through legendary feats…
Not luck and credit cards.”

Jormag's Escape..

in Guild Wars 2 Discussion

Posted by: Valandil Dragonhart.2371

Valandil Dragonhart.2371

Depending on the size of the force amassing on CoJ (I call it jojo), and the players in the peanut gallery off to the right on that hill notwithstanding, there was about 30+secs worth of killing left to be done. It was never gonna happen for you.

Get off the hill to the right. Lesson learned.

The old-school Arrow-Key warrior.
“Obtaining a legendary should be done through legendary feats…
Not luck and credit cards.”

Is March patch really going to fix Culling?

in Guild Wars 2 Discussion

Posted by: Valandil Dragonhart.2371

Valandil Dragonhart.2371

Culling isn’t just a bug, it’s more of a hardware issue plus internet latency.

If culling was simply “fixed”, most people would lag like crazy because their computers will not be strong enough to compensate. Only those with $1500 PCs would be able to run the game at all in large scale battles. This would give something EVERYONE would complain about. In order to not screw people with weaker PCs over, there is “culling”. This is why some people who run GW2 on an SSD with a powerful CPU do not really experience culling.

It’s like trying to run Far Cry 3 on a 2007 PC if culling was simply “switched off”.

Factor in internet latency, and it’ll be a big lagfest like the current world event situation in even smaller battles.

With the March update, I’m pretty sure a lot of people are going to start complaining about lag and low frame rates in even smaller battles. I’m almost sure of it.

When this game was released 6 months ago I remember Anet making specific mention of the fact that almost everyone with a PC that could run Windows XP or above would be able to play this game. That’s been enough to buy people (to whom this affects) enough time to go out and find some better hardware for their gaming rig if it wasn’t up-to-date.

Now with culling turned off it really IS on their end. I have a system that is being constantly upgraded since about 3 years ago when I decided that doing a full rig upgrade every 5 years, like I had been doing, wasn’t worth it anymore. Games and technology that I use has changed that much that I really do need to upgrade stuff on a piecemeal basis. However the one thing I can’t upgrade (based on my location) is my internet connection. Most Oceanic’s are in the same boat. A lot of them can be on 24mb connections (ADSL2+) but out in the sticks our connection is 8mb, which should still be very good… but with an average ping of 350-450ms (for all, regardless of internet speed) outside of group events, things don’t bode so well for us.

The old-school Arrow-Key warrior.
“Obtaining a legendary should be done through legendary feats…
Not luck and credit cards.”

Ambient killer daily

in Guild Wars 2 Discussion

Posted by: Valandil Dragonhart.2371

Valandil Dragonhart.2371

It’s a very fine line you’re drawing there…

Almost everything out in the explorable world is designed to be slain.

People have their own moral compass pointing them to what is right and wrong.

The old-school Arrow-Key warrior.
“Obtaining a legendary should be done through legendary feats…
Not luck and credit cards.”

Guesting is out of control.

in Guild Wars 2 Discussion

Posted by: Valandil Dragonhart.2371

Valandil Dragonhart.2371

Not guesting. Your server population is too high. Especially on JQ,TC,Gandara, and the other top tier ones. Like on Blackgate the 2 guesters I saw at my last event didn’t have much impact. It was the 400 people from my own server showing up. Open your eyes…..

Couldn’t be further from the truth.

We just got massively bombarded by guesters at our claw of jormag event. Let’s find out why this is so…

  • The pre-events were done in about 2 minutes max. Without guesting my home server takes about double that.
  • Jormag’s first phase only lasted for one corrupted ice shield, and usually we have a minimum of two, sometimes even three.
  • On top of this, the ‘guesters’ throw a few hits at jormag in final phase (tag the boss), and let the locals do the rest of the work. This phase of the event took the longest by far. The idle bodies standing around was innumerable. They’re blatantly bragging where they’re from, why they’re there and purposely exploiting the guesting mechanic for loot that doesn’t even belong to them.

They grab the chest and then disappear to the next server with an event.

So in short, this is the basest ‘seagull attitude’ – fly in, squawk, crap all over you and fly off again. Can you seriously tell me that guesting was designed for this purpose? A review of guesting privileges needs to be done and some careful thinking out of solutions incorporating a lot of the suggestions we’ve seen here already. These events are unplayable at this rate.

This has gone beyond a joke Anet, time to get it sorted out.

The old-school Arrow-Key warrior.
“Obtaining a legendary should be done through legendary feats…
Not luck and credit cards.”

Montly Master Crafter

in Guild Wars 2 Discussion

Posted by: Valandil Dragonhart.2371

Valandil Dragonhart.2371

My ele is 400 artificer and without even knowing it was part of the monthly I knocked it over in one sitting. Just grabbed a ton of elder wood and mithril to make up dowels (40 is enough for 20 rare weapons).

The old-school Arrow-Key warrior.
“Obtaining a legendary should be done through legendary feats…
Not luck and credit cards.”

Flawed drop-rates and items

in Guild Wars 2 Discussion

Posted by: Valandil Dragonhart.2371

Valandil Dragonhart.2371

… and lose the MF.

The drops are a lottery already without MF upping the ante. Try farming without it, see what changes. Most people won’t use MF because it’s ineffective in a fight but only supposedly increases the chances of scaling the loot table up for your drop.

I haven’t used it in ages and I’ve had ‘normal’ drops as opposed using MF and getting crap all the time.

The old-school Arrow-Key warrior.
“Obtaining a legendary should be done through legendary feats…
Not luck and credit cards.”

Keg Brawl

in Guild Wars 2 Discussion

Posted by: Valandil Dragonhart.2371

Valandil Dragonhart.2371

Are the kegs any easier to catch now?

I remember when I first played this during headstart there was the ability to throw but no ability to catch. I looked around for ages for an answer but there was none. Even now, out in wayfarer among the wurms with that guy that throws you kegs, I still see people epic fail the keg catch and I don’t think I’ve seen even one catch it properly yet.

Are there any instructions for it?

The old-school Arrow-Key warrior.
“Obtaining a legendary should be done through legendary feats…
Not luck and credit cards.”

Frustrated by lack of Black Lion Keys

in Guild Wars 2 Discussion

Posted by: Valandil Dragonhart.2371

Valandil Dragonhart.2371

I had my first key drop (in over 1500 hours of gameplay) while farming lodes tonight, and I’ve been playing since headstart. Coincidentally, I had started collecting my 2nd stack of chests in storage earlier that day. Far more chests drop than keys, at my rate it’s about 250:1 ratio.

I’ll only use these chests when my alt’s need them while levelling up, but based on my own results so far I’d put the BL keys at the same rarity drop-wise as a precursor.

The old-school Arrow-Key warrior.
“Obtaining a legendary should be done through legendary feats…
Not luck and credit cards.”

Extra Waypoint Locations?

in Guild Wars 2 Discussion

Posted by: Valandil Dragonhart.2371

Valandil Dragonhart.2371

Many thanks for the info Anet should have provided.

The old-school Arrow-Key warrior.
“Obtaining a legendary should be done through legendary feats…
Not luck and credit cards.”

Extra Waypoint Locations?

in Guild Wars 2 Discussion

Posted by: Valandil Dragonhart.2371

Valandil Dragonhart.2371

So I’ve been through the patch notes for the latest patch, even gone through the site’s search engine (which won’t pick up any more than 6 characters of the word you’re searching for, so if you want to find “WAYPOINT” it will come back with no results; it only looks for waypoint if you type in everything up to “WAYPOI”), and I can’t find any details of where the new waypoints are.

My map screen shows up 99% so I know new waypoints are out there, but all I can find is what was mentioned in the dungeon instances, which don’t account for world completion anyway.

Was this forgotten in the patch notes? And if so can anyone who has found these new waypoints please enlighten us with their locations.

The old-school Arrow-Key warrior.
“Obtaining a legendary should be done through legendary feats…
Not luck and credit cards.”

Final Rest - Current Theories

in Guild Wars 2 Discussion

Posted by: Valandil Dragonhart.2371

Valandil Dragonhart.2371

Saw one drop from the Shadow Behemoth event tonight.

The old-school Arrow-Key warrior.
“Obtaining a legendary should be done through legendary feats…
Not luck and credit cards.”

If you could change the game...

in Guild Wars 2 Discussion

Posted by: Valandil Dragonhart.2371

Valandil Dragonhart.2371

Not so cosmetic, but more substantial…

ELIMINATE DR.

And stop that bloody camera moving up and around your corpse if you die… if I want to have it pointed somewhere else to see what’s going on that’s not the game’s business to move it again!

The old-school Arrow-Key warrior.
“Obtaining a legendary should be done through legendary feats…
Not luck and credit cards.”

We cant get into Citadel of Flame on Henge of Denravi? Please Help Devs

in Bugs: Game, Forum, Website

Posted by: Valandil Dragonhart.2371

Valandil Dragonhart.2371

Sorry to dig up an old thread, but this needs to get fixed.

This happens on Sea of Sorrows server as well, although since this hasn’t been raised in so long I think most people just gave up on any hope of a fix. She states the same thing over and over again per a new person coming near her (say past the waypoint) regardless of if the entrance to the dungeon is contested or not… it’s always the same message, all the time.

There’s two other threads about this, but this one seemed the most relevant.

The old-school Arrow-Key warrior.
“Obtaining a legendary should be done through legendary feats…
Not luck and credit cards.”

Dye Combos

in Guild Wars 2 Discussion

Posted by: Valandil Dragonhart.2371

Valandil Dragonhart.2371

Midnight Fire + Blood.

The absolute recipe of awesomesauce.

The old-school Arrow-Key warrior.
“Obtaining a legendary should be done through legendary feats…
Not luck and credit cards.”

Magic Find, how high do you go?

in Guild Wars 2 Discussion

Posted by: Valandil Dragonhart.2371

Valandil Dragonhart.2371

0% the stat is broken and I get way better drops without it.

If anyone puts up an MF banner while farming I simply walk past. If someone asks if I have MF I’ll say no, they’ll ask why, I’ll ask why they bother with it. Refer to first line.

The old-school Arrow-Key warrior.
“Obtaining a legendary should be done through legendary feats…
Not luck and credit cards.”

Let's Start the Karma DR Dialogue

in Guild Wars 2 Discussion

Posted by: Valandil Dragonhart.2371

Valandil Dragonhart.2371

Why limit it to karma? I admit I saw more than my fair share of this while farming for karma to trade for obsidian shards.

Scrap all DR.

The old-school Arrow-Key warrior.
“Obtaining a legendary should be done through legendary feats…
Not luck and credit cards.”

Loot Dro kitten ue Confirmed: Feedback Thread

in Guild Wars 2 Discussion

Posted by: Valandil Dragonhart.2371

Valandil Dragonhart.2371

Got an exotic from the Claw of Jormag chest for the first time ever yesterday, salvaged it for 3 ecto and a superior rune of rage.

Want more of this.

Whatever you’ve done recently, don’t change it.

The old-school Arrow-Key warrior.
“Obtaining a legendary should be done through legendary feats…
Not luck and credit cards.”

Exotic drops

in Guild Wars 2 Discussion

Posted by: Valandil Dragonhart.2371

Valandil Dragonhart.2371

For those that wanna ride the MF train, it won’t go very far. You can make the the best MF gear around and get your stats up over 200 with everything imaginable to boost that precious MF, but it’s a very dodgy mechanic. For me, it’s totally broken.

I’ve gotten both my world-drop exo’s while not having any MF at all. The bottom line of MF is this… whatever should happen to increase drop rarity just doesn’t, and no amount of convincing Anet about this will help, most farmers know this already. To them it’s very broken, but Anet says ‘working as intended’.

The old-school Arrow-Key warrior.
“Obtaining a legendary should be done through legendary feats…
Not luck and credit cards.”

Exotic drops

in Guild Wars 2 Discussion

Posted by: Valandil Dragonhart.2371

Valandil Dragonhart.2371

2 in somewhere in the neighborhood of 1,960 hours open world exo drops. Got one around 400 hrs and one around 1,200 hrs. Hopefully I’ll get another in next 140 hrs.

Unfortunately I’m in that exact same boat. Only two ever world exotic drops (one from a corrupted quaggan and the other from an ice elemental add in a claw of jormag event). I don’t even remember when I got them, only that I haven’t gotten anything since.

Chests (from dungeons in particular), on the other hand, are given a different set of loot tables, which can give exotics with a fair bit more certainty. Say one in every 25 dungeon runs you’ll come across an exotic (orange) item whether it be a sigil, a recipe, a weapon or a piece of armour. In that regard I don’t count chests as part of receiving exotics. The odds for a world drop are far greater, and as some others here would say, very few and way too far between.

The old-school Arrow-Key warrior.
“Obtaining a legendary should be done through legendary feats…
Not luck and credit cards.”

Do you ever go back to gw?

in Guild Wars 2 Discussion

Posted by: Valandil Dragonhart.2371

Valandil Dragonhart.2371

I go back for presents on characters when they hit a birthday, special events and when I’m missing a dedicated rotating compass with a proper aggro circle and dots representing exactly what is where on that compass: something GW2 sadly misses out on.

The old-school Arrow-Key warrior.
“Obtaining a legendary should be done through legendary feats…
Not luck and credit cards.”

Elementalists and legendaries

in Guild Wars 2 Discussion

Posted by: Valandil Dragonhart.2371

Valandil Dragonhart.2371

We’ve only seen the first round of legendary skins, we’ll probably see more maybe sometime this year, fingers crossed.

The old-school Arrow-Key warrior.
“Obtaining a legendary should be done through legendary feats…
Not luck and credit cards.”

Video/Graphics Lag?

in Account & Technical Support

Posted by: Valandil Dragonhart.2371

Valandil Dragonhart.2371

First let it be said that I designed my PC to be better than the ‘average’, and I’ve not experienced any graphic lag (besides the usual culling issues) until this week.

I’m running a Sapphire HD7870 XT Boost edition (2Gb DDR5) and the only real noticeable places I’ve been experiencing this is near the gates of Arah and at some other places in Frostgorge Sound. Now there’s no really intense graphics or anything that would make the visuals slow down/speed up/slow down/speed up in a matter of a few seconds like they have been doing this week. It’s never happened before and now I’m really starting to notice it.

I can’t pinpoint a real cause or commonality of why these instances have been occurring the way they have, or as often, but it is becoming very annoying. Don’t know if I can find a better way to describe what’s going on but it’s manifesting as some kind of graphic lag, even though it could be net-related lag. I just speedtested my connection and all’s good on this end.

Has anyone else had a similar issue, particularly this week?

The old-school Arrow-Key warrior.
“Obtaining a legendary should be done through legendary feats…
Not luck and credit cards.”

From "perceived" to proved...

in Guild Wars 2 Discussion

Posted by: Valandil Dragonhart.2371

Valandil Dragonhart.2371

Extremely complex loot issue gets finally resolved. Player is still not thankful but goes even deeper into the conspiracy nonsense. Entitlement much?

At least a.net fixes these things. Complex issues take time. Really … what a stupid thread this is.

I can’t believe you went there… you obviously don’t know what they’re capable of. Tell me, have you actually seen something fixed in this game, without breaking something else (sometimes completely unlrelated) in the process? This is Anet’s infamy. Most times they’ll overlook game mechanics that desperately need fixing as well, only to release sparkly lemon-fresh new content.

Also it’s far from conspiracy, but you obviously side with and take the word of Señor Johanson, blithely overlooking the facts. Trust me it’s not resolved yet.

See what happens when the update is implemented – then engage brain and put mouth into gear.

The old-school Arrow-Key warrior.
“Obtaining a legendary should be done through legendary feats…
Not luck and credit cards.”

Loot Dro kitten ue Confirmed: Feedback Thread

in Guild Wars 2 Discussion

Posted by: Valandil Dragonhart.2371

Valandil Dragonhart.2371

I know what Anet is like, so I’m taking whatever they’re spinning with a grain of salt. The results will be the determining factor here, though they haven’t mentioned anything about their precious/ridiculous DR.

I guess it’s wait and see… and get the abuse ready in case they balls it up again like they did mid-Nov. >_<

The old-school Arrow-Key warrior.
“Obtaining a legendary should be done through legendary feats…
Not luck and credit cards.”

From "perceived" to proved...

in Guild Wars 2 Discussion

Posted by: Valandil Dragonhart.2371

Valandil Dragonhart.2371

After everything that has been thrown into this topic by so many people, I think you owe us a little more than this, Colin.

What’s a good form of recompense, I wonder…. hmmm…

This post/topic starter gets a massive +1 from me, and probably one of the best +1 candidates this forum has seen. Well done.

The old-school Arrow-Key warrior.
“Obtaining a legendary should be done through legendary feats…
Not luck and credit cards.”

All Hail Colin Johanson and Anet!

in Guild Wars 2 Discussion

Posted by: Valandil Dragonhart.2371

Valandil Dragonhart.2371

I’m sorry but this is the same Arenanet that claimed in their patch notes for 15th of November that the rare and exotic drop rate would be “greatly enhanced” (or words to that effect if not verbatim).

I’d like to be wrong about this, for the sake of the players in this game who’ve been jipped by Anet all this time, I really would; but until the patch is released and the findings come out I’m gonna say it’s more PR spin and call shenanigans.

The old-school Arrow-Key warrior.
“Obtaining a legendary should be done through legendary feats…
Not luck and credit cards.”

Share your data about perceived strange drop behavior here!

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Posted by: Valandil Dragonhart.2371

Valandil Dragonhart.2371

The best amount of people is around 5. That way you receive some loot (not the best, but you get some!!), because there is less problem with invisibility of enemies and you can contribute damage to the foes before they are dead. ^^

If in any case there is an fire elementalist on board, you are screwed. :p

I’ll agree that farming in a party is best for good drops, but it’s not the fire ele’s you have to worry about. It’s the melee and the stealth backstab thieves which do the most damage and end up claiming the most loot because they’ll take the kill credit for being in the fight for longer and doing more damage. In any case, whatever the ratio is and how the drops are worked out for kill credits, it’s grossly unfair for the people who did at least tag (contribute, and I don’t mean just one hit) and helped bring down the enemy. It should be that everyone who gets xp from a kill should be offered loot as well.

Just by the by, my fire ele can hardly get a few shots in when there’s a zerg farming areas in orr (using staff), it’s the people that actually hit the enemy and keep hitting them I’ve found which stand the best chance for loot. Which is why most elementalists I’ve seen roll double daggers or scepter/dagger. For AoE it’s the staff which is useful, but conversely to a guardian, using a staff while farming can be just as detrimental to drops as anyone else who can’t get hits in in time.

The old-school Arrow-Key warrior.
“Obtaining a legendary should be done through legendary feats…
Not luck and credit cards.”

Share your data about perceived strange drop behavior here!

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Posted by: Valandil Dragonhart.2371

Valandil Dragonhart.2371

Southsun cove – full explorer gear – 6 superior pirate runes – full explorer jewelry omnom bar 30% bonus – 25stacks on sigil of luck – 542 karkas killed

drops = 4 shells & 6 potent blood not one other item except a few whites

common now that is just insane no one is that unlucky

In all seriousness, lose the MF. It’s broken, most farmers already know this.

I farmed in that area a little while back with 2 other randoms in a party (no MF used) and pulled in no less than 30 shells and 9 powerful (T6) bloods inside of 90mins.

Even solo, I’ll farm that area for an hour or so and walk away with no less than 8-10 shells and maybe some T6 mats or a rare, if I’m really lucky.

The old-school Arrow-Key warrior.
“Obtaining a legendary should be done through legendary feats…
Not luck and credit cards.”

Another legendary topic

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Posted by: Valandil Dragonhart.2371

Valandil Dragonhart.2371

I wonder why people keeps throwing tons of stuff in the mystic toilet and then comes here complaining.
It’s like spending all your money on lottery tickets and complain you didn’t win.

Just hold off until Anet implements a better way to obtain precursors, the famous “scavenger hunts”.

Don’t hold your breath on that one. It’s not on the list of to-do’s yet as it still hasn’t been formulated let alone implemented, and they’ll take their sweet ol’ time doing that. Right now they’re in no rush while the economy is being driven up through the roof, with precursors and legendaries leading the charge. Some precursor prices are knocking on the door of 700g atm.

Safari, unfortunately you don’t speak for the hundreds or even thousands of other players who only cottoned onto the legendary stuff after Nov.15th, those who are now in the demand sector, driving the prices even higher. Drops are fewer and further between (despite the update notes telling us the contrary, esp. for rares and exotics), people aren’t willing to play the RNG game and are reluctant to use the forge for anything unless they absolutely need to. I’ve used that forge a handful of times and it was mostly to get my other 3 gifts while still holding out for a precursor.

People can use rares to throw into the forge, sure if you want to waste your rares, because now (unless in some very exceptional cases) rares won’t get you a legendary within a few tries, like the odds of throwing in exotics probably would. Not everyone runs dungeons and exchanges tokens for Mystic Toilet fodder. The only real option for those people is to save what they can before inflation beats them to it, which unfortunately is at the runaway stage.

Me personally, I’m crafting exotics to throw in the toilet when I have enough of them, and because they require ecto to craft and T6 materials, it’s not all that frequent when you don’t spend all your time here and/or live on the game.

The old-school Arrow-Key warrior.
“Obtaining a legendary should be done through legendary feats…
Not luck and credit cards.”

Do any of you ever buy black lion keys?

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Posted by: Valandil Dragonhart.2371

Valandil Dragonhart.2371

I have almost a stack of those useless boxes, and a guildie I was talking to last night has over two stacks just sitting there.

Is there any practical measure we can take from this thread and stick in the Suggestions forum for Anet to ignore?

The old-school Arrow-Key warrior.
“Obtaining a legendary should be done through legendary feats…
Not luck and credit cards.”

Do any of you ever buy black lion keys?

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Posted by: Valandil Dragonhart.2371

Valandil Dragonhart.2371

If you’re referring to what else the gem store purchase money goes towards, there’s lots of stuff like marketing, licensing fees, building and equipment fees (outside of servers), out of that $60 for the game: the developer probably only gets around 30 at most (the rest goes to shipping fees, retailers, and other middle-man expenses), if you really need me to continue I can. There’s probably even more expenses than I know about too.

You’re talking about over $200M here. I know business as much as anyone else does here, and I factor in all the other ‘hidden’ stuff that goes into making a game… but burning through that kind of cash? That’s really pushing it. They didn’t need anything like this amount to keep GW1 running for 7+ years and I don’t know how many total copies of original game + expansions were sold, but I thing GW2 by itself has already overshadowed those figures. They only started really pushing sales of costumes and other “bargain” stuff in their stores from about their 3rd or 4th year of running the game.

You can’t honestly tell me the meagre makings of but a few cash shop transactions per day (perhaps in the hundreds) could possibly keep afloat the mighty destroyer “RNG Arenanet”… the stuff that’s offered in the cash shop right now is aimed at the unsuspecting teenager and the occasional girl-gamer. Anyway, enough hyperbole and digression from the OP.

BL keys need to become more accessible, and not through MTA’s/gemstore. Not only this but the chests more useful other than for getting your alt’s up to speed quicker.

The old-school Arrow-Key warrior.
“Obtaining a legendary should be done through legendary feats…
Not luck and credit cards.”

(edited by Valandil Dragonhart.2371)

Do any of you ever buy black lion keys?

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Posted by: Valandil Dragonhart.2371

Valandil Dragonhart.2371

oh please – enlighten us…

don’t leave us all hanging. :P

The old-school Arrow-Key warrior.
“Obtaining a legendary should be done through legendary feats…
Not luck and credit cards.”

Do any of you ever buy black lion keys?

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Posted by: Valandil Dragonhart.2371

Valandil Dragonhart.2371

I’m curious.

As it stands it seems to me that the average stuff you get from a black lion chest is no where near worth the price of keys from the gem store.

The only real incentive is the chance of getting one of the permanent contracts or the endless tonic. However the chance of getting these seems so small that I’m not even tempted to dish out loads of gold for a gamble; I can’t help but feel I will be very disappointed.

At the moment the whole black lion key system is pretty unsatisfying. I know ArenaNet need to sell gems to keep the game running, but do many people actually spend them on keys? Would they not sell more gems if keys were at a reasonable price?

Firstly, about the only thing these are good for is to get more boosters to increase speed of levelling alt’s. I can’t see any practical reason why you’d go out and buy these in any other case.

I used to buy these when I first started, but they’re hardly worth the value that Anet wants to heap on them, causing a rather big disparity between cost and worth. I’ve never even seen one drop in the whole time I’ve been playing (since 3-day headstart), and the likelihood of one dropping anywhere in the game is so remote, and the chance of getting something of any real value is even more remote. It’s like they’re deliberately sharpening the saw before they cut their leg off.

And I’m sorry, but 3,000,000+ accounts x ~$60 per = quite enough to keep both staff paid and servers up and running for a long while to come. Selling gems and other MTA’s through their store is just gravy.

The old-school Arrow-Key warrior.
“Obtaining a legendary should be done through legendary feats…
Not luck and credit cards.”

Achievements Bugged? [Merged]

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Posted by: Valandil Dragonhart.2371

Valandil Dragonhart.2371

Same boat – down ~100pts from my achevement total, all maxed slayers at 999 instead.

The old-school Arrow-Key warrior.
“Obtaining a legendary should be done through legendary feats…
Not luck and credit cards.”

Share your data about perceived strange drop behavior here!

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Posted by: Valandil Dragonhart.2371

Valandil Dragonhart.2371

Got a green off a mob (not a box, I wait to see if I can spot a white cloud). This whole box thing is just not working right. No boxes today, so can’t really say anything otherwise…

I posted in another thread (something about the wooden box drops and how they drop junk instead of what they’re supposed to be dropping). I got a box/chest just yesterday and for the first time it actually dropped junk (Ice Stones) instead of anything green or above. I had seen it drop a T6 material before, but wasn’t sure if that was within it’s parameters.

I’ve no idea why they implemented boxes as part of their loot system, maybe to make it feel more special about getting junk; but like everything else loot-related in this game, if it’s unclaimed within say 2 minutes then it’s gone forever.

The old-school Arrow-Key warrior.
“Obtaining a legendary should be done through legendary feats…
Not luck and credit cards.”

Achievements Bugged? [Merged]

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Posted by: Valandil Dragonhart.2371

Valandil Dragonhart.2371

I believe there’s one thing that you can deduce from a server reset… the majority of times, whenever something is updated/fixed, you can just about guarantee that something else will break.

The old-school Arrow-Key warrior.
“Obtaining a legendary should be done through legendary feats…
Not luck and credit cards.”

Share your data about perceived strange drop behavior here!

in Guild Wars 2 Discussion

Posted by: Valandil Dragonhart.2371

Valandil Dragonhart.2371

Hello there,

First of all thank you for such a constructive thread, we really appreciate it.

To answer your concern, our staff members are really dedicated to the community, and they read the forums every day to address your issues & concerns. However, due to the amount of threads in the forums, they can’t answer each of them personally. But it doesn’t mean that you haven’t been read.

This thread is now locked, thank you for your understanding.

This is the answer of a politician. Anet must employ politicians for moderators or something.

The body of that response I found very laughable. Instead of However, due to the amount of threads in the forums, they can’t answer each of them personally it should be they don’t want to answer them because they can’t admit something is wrong with the loot drops and the over-zealous DR in the game.

I think it’s quite simple – they don’t want to talk to us about such touchy, game-breaking subjects. They know what they have to do to fix it, but they just can’t bring themselves to do it.

The old-school Arrow-Key warrior.
“Obtaining a legendary should be done through legendary feats…
Not luck and credit cards.”

wood chests dropped from mobs

in Bugs: Game, Forum, Website

Posted by: Valandil Dragonhart.2371

Valandil Dragonhart.2371

Server reset in ~30mins so I don’t know if they’re gonna fix this problem in the 4hrs that it’s down, but I thought I’d add my experience…

In Orr they drop Porous Bones.. but in Frostgorge they drop Ice Stones. I have had a chest from Icebrood before which gave me a lodestone, which is my guess at what a correct function for these chests should be, but I can’t understand why we’re getting junk (and the occasional T6 material) in these chests.

More QA testing before patch release please!!

Attachments:

The old-school Arrow-Key warrior.
“Obtaining a legendary should be done through legendary feats…
Not luck and credit cards.”

Claw of Jormag - ranged damage bug

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Posted by: Valandil Dragonhart.2371

Valandil Dragonhart.2371

Yeah well while the ice shards/things aren’t coming out of the ground and stopping the golems from running in bombs, the numpties on the right side hill are always making it look like they’re doing something… which in essence is nothing. And while everyone doesn’t aggro the stuff on “the ledges” (which they somehow seem to do – eventually) like the icebrood wolves, elementals, etc. they have to attack something to progress the event, and a big silly dragon is the primary focal point.

So if we aren’t supposed to be hitting the dragon at that phase, then I believe there’s too much dead-time (doing nothing) between when we’re running in fear and when the ice shards are coming out of the ground. At that point, everyone has to be throwing everything they got at the dragon. Anyway, to me it’s the most chaotic phase of any event… and fighting adds (Veterans with Champion difficulty mostly) that are very hard to take down are not really good impetus to take them on unless the dragon is too boring.

The old-school Arrow-Key warrior.
“Obtaining a legendary should be done through legendary feats…
Not luck and credit cards.”

poss loot drop fix, check your clocks

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Posted by: Valandil Dragonhart.2371

Valandil Dragonhart.2371

I didn’t wanna buy into this, but I thought it was worth a try anyway. I had my system clock adjusted by a massive 30secs (haven’t sync’d it in a good few months) thanks to Atomic Clock Sync, I kicked on GW2 again and waited for the clocks to advance a minute. It seems that while mine is the ‘correct’ time, Anet’s time is behind by 5 seconds.

Conspiracy theorists, read into this whatever you will.

The old-school Arrow-Key warrior.
“Obtaining a legendary should be done through legendary feats…
Not luck and credit cards.”

Claw of Jormag - ranged damage bug

in Bugs: Game, Forum, Website

Posted by: Valandil Dragonhart.2371

Valandil Dragonhart.2371

So I went and did the CoJ event (after they fixed the bugged ice shield), and I’ve noticed that in the 2nd phase of the event (or 3rd phase, depending on whether you count pre-events as a phase) when the dragon is <50% health and it’s wings are blown off, I have seen some anomalous behaviour with ranged weapons:-

  • while wielding the Pact Bazooka (2000 range) it should theoretically get to the target and cause damage, but while it may reach the target it’s not showing up the numbers for damage, but it will auto-attack if you select it to (#1 Fire Missile, Ctrl+Right Mouse)
  • (as an ele) while on fire attunement and spamming #1 skill (1200 range), it will get to the target and show the numbers for damage (about 250-300 depending on setup, around 10x that amount while the dragon is stunned)… however, although the default #1 skill is setup to auto-attack, I have to keep hitting #1 all the time because the game isn’t registering that the attacks actually hit. Yes I still have the dragon targetted and yes it is taking damage, but the #1 skill isn’t auto-attacking like it should
  • when using Arcane Blast (1500 range, guaranteed crit) it has no problem registering the hit and the appropriate damage

So those are the 3 skills I’ll use mostly in helping to take the dragon down (except when it’s stunned and the ground isn’t stacked with death), and two of the anomalies that occur during this phase of the event.

Does anyone else (ranged attackers) have issues with the Pact Bazooka in particular, and/or the spam/auto-attack skills being engaged but not registering the hits, even though you are getting numbers from damage hitting the dragon?

The old-school Arrow-Key warrior.
“Obtaining a legendary should be done through legendary feats…
Not luck and credit cards.”

Gift of Energy

in Bugs: Game, Forum, Website

Posted by: Valandil Dragonhart.2371

Valandil Dragonhart.2371

It might be a bit difficult to find, mostly it’s under “crafting components” or something similar, and it will say “Gift of Energy (Legendary)”

I had the same problem before and I had to scour through heaps of text to find it because it’s not exactly obvious, ie. there’s no coloured text at Lv400 crafting because you have all the experience you need. Although I might suggest that the text of each crafting component (masterwork, rare, exotic and legendary) be adorned with their corresponding rarity colour, but only once you have attained Lv400 of that crafting discipline.. just a thought.

But I do hope you can find the gift of energy in the crafting pane. 10g might not seem like a lot, but it’s heaps when you can’t afford it!

The old-school Arrow-Key warrior.
“Obtaining a legendary should be done through legendary feats…
Not luck and credit cards.”