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Tracking Guild Wars 2

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Posted by: Vayne.8563

Vayne.8563

But if everyone on these forums was saying the game was amazing, I’d be pointing out the flaws. It’s called balance.

The forum needs more of it.

Oh, so you’re a contrarian.

Good to know.

Only if what’s being said is grossly overstated or demonstrably false.

Why Dry Top Isn't Just a Boring Farm

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Posted by: Vayne.8563

Vayne.8563

I love the ambrite weapon skins. That’s a reason to farm it for me.

Why Dry Top Isn't Just a Boring Farm

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Posted by: Vayne.8563

Vayne.8563

If you enjoy Dry Top, then it is not boring for you.

If you think that Dry Top is boring, well surprise! It is.

What is the point of this post anyway?

One would assume the point of the post is to inform people who don’t realize it can be better..that it can be better. What’s the point of asking what’s the point about a post making perfectly good points?

Because it’s Halloween of course Vayne.

We will return to Dry Top shortly.

And of course, any activity benefits from coordination.

Not too much benefit in coordinating the frozen maw. lol

Why Dry Top Isn't Just a Boring Farm

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Posted by: Vayne.8563

Vayne.8563

If you enjoy Dry Top, then it is not boring for you.

If you think that Dry Top is boring, well surprise! It is.

What is the point of this post anyway?

One would assume the point of the post is to inform people who don’t realize it can be better..that it can be better. What’s the point of asking what’s the point about a post making perfectly good points?

What the Heck Happened to Quests?

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Posted by: Vayne.8563

Vayne.8563

OP, the quests that are affected are mostly in the 1-5 level of the zones. Surely this is a tiny percentage of the game.

What the Heck Happened to Quests?

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Posted by: Vayne.8563

Vayne.8563

Is 15-60 minutes of gameplay really worth all that drama ?

Not by itself. However, the goals and quality of NPE are telling of the direction this game is going in.

Only if you ignore the fact that Drytop mobs are harder than anything else in the game…except maybe Southsun.

Tracking Guild Wars 2

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Posted by: Vayne.8563

Vayne.8563

Because nobody sermonizes as much as you do in these forums. Look at this topic, it’s like 45% vayne posts. Even your name sounds like “vain”.

That aside, you’re spending a lot of time arguing a pointless topic (which u also created). Do you even play GW2 any more?

… snip …
No one sermonizes as much as me? lol Okay. Maybe it’s because there are 20 people saying unprovable things as fact, and there are not as many people willing to stand up to them. Many disagree, but not everyone posts.

And since I’m replying in this thread to people who are replying to me (because it’s my thread) why wouldn’t I reply.

Maybe the fact you have to reply (and very few others are replying for you) suggests that this topic is useless. Sort of like self bumping you know.

I wouldn’t be spouting off too much on how players are pushing “unprovable things as fact”… that’s a double edged sword and I’m sure you’ve cut yourself already.

I’m sorry but what I’m saying is provable. Guild Wars 2 is in fact #11 on Xfire at the time I’m typing this. It does change. That’s a fact. Anet didn’t lay off people when the rest of NCsoft West did. That’s a fact.

I’m presenting the other side of a story. It’s easy for people to say the game is dead, with no proof whatsoever.

I’m presenting the other side of the story. And yes, I will reply to posts like this. You don’t really have to reply to my posts if you don’t like them.

Tracking Guild Wars 2

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Posted by: Vayne.8563

Vayne.8563

I actually haven’t noticed people saying the game is dead or will be dead in a year. I’ve seen people saying that not as many people are playing, or it’s less as time goes on, but that is to be expected of just about every single game/mmo. I truly haven’t seen someone claiming it’s dead in quite awhile. I’m sure there are some scattered around, but I haven’t noticed any.

When I started this thread, there were two posts about the game being dead on the first page.

Maybe you’re a bit too sensitive. I honestly don’t see that many people even complaining about the game being dead in this post. (of course, your going to nit pick and find 1 or 2 counter post to argue other wise).

Like telling people you are totally not a white knight because you make 1 or 2 post complaining about the trait system, and another 9000 post defending Anet.

I don’t make 9000 posts defending Anet. I probably made close to that debunking things that are wrong or things that are overstated.

That doesn’t really equal defending Anet. You don’t get me at all and you don’t have to.

But if everyone on these forums was saying the game was amazing, I’d be pointing out the flaws. It’s called balance.

The forum needs more of it.

Tracking Guild Wars 2

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Posted by: Vayne.8563

Vayne.8563

Wow this topic is of no value — other than a soap box for Vayne (not that he needs any more of those, you’d think his feet are getting tired by now).

I think GW2 is doing fine. It’s not nearly as busy as when it launched two years ago. You can argue that’s expected.

So If the point of this thread is to say “GW2 is not dead”, then sure, I agree. However I wouldn’t try and say it’s doing better than it was two years, or even just one year ago.

But again, who cares — it’s not important, other than for kitten satisfaction at who can craft the best argument in a useless topic.

Except that people are saying it’s dying and that it will be dead in a year. No one is arguing it has more people than launch. That’s a fool’s errand.

But since people do seem to be saying the game is actually dying and won’t be here in a year, I think it’s worth pointing out the counterpoint.

How come when people repeatedly say the game is dying or going to die, you don’t say they’re on a soap box. Sounds remarkably like bias to me.

Because nobody sermonizes as much as you do in these forums. Look at this topic, it’s like 45% vayne posts. Even your name sounds like “vain”.

That aside, you’re spending a lot of time arguing a pointless topic (which u also created). Do you even play GW2 any more?

Track my achievement points and you’ll figure out if I play or not. As I’ve said many times before, I’m in a US guild but I live in Australia. I post here when people are sleeping. I play Guild Wars 2 during my day. So lots of time to post.

No one sermonizes as much as me? lol Okay. Maybe it’s because there are 20 people saying unprovable things as fact, and there are not as many people willing to stand up to them. Many disagree, but not everyone posts.

And since I’m replying in this thread to people who are replying to me (because it’s my thread) why wouldn’t I reply.

I have 10500 achievement points, but I only play a few hours a week, and take weeks off at a time. I’m sure achievement points don’t reflect how much you play now. That aside, i’ll get on topic.

The reason I find this post completely pointless is because:

1. Does not improve the game in any fashion. Does not give suggestions to the dev team, does not discuss new content ideas nor new mechanics.

2. Does not help the player base in any way. It’s not a guide, does not answer any play related questions, etc.

You powerful use of written word would benefit gw2 society more if used for other causes.

First of all, you can see my achievement points go up daily, often by more than just the amount of the daily if you checked it over time. Not that it matters, because I don’t care whether you believe I play or not.

Secondly, it’s absolutely important that people who don’t know any better don’t think the game is dying, or close to dying. You may not think that’s important (and you’re free not to read posts about it if that’s the case) but that doesn’t make it unimportant.

A lot of people won’t even look at a game if they think it’s dying, and since some people post they think it is, providing at least some indication that it’s not isn’t useless, it’s useful. Far more useful than adding a comment on a thread about the condition system, since whatever needs to be said about that has already been said by someone else.

In the end, you don’t get to be the ultimate arbiter on what is and isn’t useful and calling someone else’s post useless doesn’t do a thing for your arguments.

Guild communication

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Posted by: Vayne.8563

Vayne.8563

That’s a great post. I agree completely.

Is boycott the answer?

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Posted by: Vayne.8563

Vayne.8563

The problem still remains that some people think that the entire community speaks with one voice. There are many who hate the zerker meta but there are many who love it as well. I think everyone can agree about the condition situation, but it’s probably not that easy to fix. What this post absolutely ignores is the number of things that have been fixed that never seem to get mentioned.

We don’t have anything for guilds to do. Intro Guild missions.
Culling is a huge problem. Culling fix incoming.
We can’t craft stuff from the bank. Problem solved.
Champions aren’t profitable to kill. Incoming champ bags.
Dungeons aren’t rewarding enough…incoming gold for finishing dungeons.
Commander tags need to be account bound … done.
Can’t have two sigils on a two handed weapon…fixed
PvP rewards suck…here have some PvP reward tracks
No progession in WvW…here have some specializations
Too many queues in WvW proper…here have Edge of the Mists
Too many PvE’ers ruining WvW for achievements during tournaments…fixed
The WvW jumping puzzle is causing queues..okay we’ll move it to a separate map
Ranger long bow is useless, and the 2 skill interupts itself when you switch targets…fixed

There’s such a long long list of bug fixes, this was all off the top of my head. If you can list 100 things not fixed, I can list 200 that have been. But no one pays attention to those.

And believe me it takes a lot longer to fix stuff than point it out.

if it actually takes much longer to fix a bug than it does to find a bug, its highly unlikely you can show twice as many fixes as found.

I’m talking about once a bug is reported…it takes Anet more time to find the bug than it takes the original people to report the bug.

However, many bugs that are found are the same bugs. Hundreds of people might find a bug, but it only has to be fixed once. Which means that even though you can find bugs faster, that doesn’t mean over time Anet can’t fix more bugs than have been found.

Is boycott the answer?

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Posted by: Vayne.8563

Vayne.8563

The problem still remains that some people think that the entire community speaks with one voice. There are many who hate the zerker meta but there are many who love it as well. I think everyone can agree about the condition situation, but it’s probably not that easy to fix. What this post absolutely ignores is the number of things that have been fixed that never seem to get mentioned.

We don’t have anything for guilds to do. Intro Guild missions.
Culling is a huge problem. Culling fix incoming.
We can’t craft stuff from the bank. Problem solved.
Champions aren’t profitable to kill. Incoming champ bags.
Dungeons aren’t rewarding enough…incoming gold for finishing dungeons.
Commander tags need to be account bound … done.
Can’t have two sigils on a two handed weapon…fixed
PvP rewards suck…here have some PvP reward tracks
No progession in WvW…here have some specializations
Too many queues in WvW proper…here have Edge of the Mists
Too many PvE’ers ruining WvW for achievements during tournaments…fixed
The WvW jumping puzzle is causing queues..okay we’ll move it to a separate map
Ranger long bow is useless, and the 2 skill interupts itself when you switch targets…fixed

There’s such a long long list of bug fixes, this was all off the top of my head. If you can list 100 things not fixed, I can list 200 that have been. But no one pays attention to those.

And believe me it takes a lot longer to fix stuff than point it out.

Tracking Guild Wars 2

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Posted by: Vayne.8563

Vayne.8563

I actually haven’t noticed people saying the game is dead or will be dead in a year. I’ve seen people saying that not as many people are playing, or it’s less as time goes on, but that is to be expected of just about every single game/mmo. I truly haven’t seen someone claiming it’s dead in quite awhile. I’m sure there are some scattered around, but I haven’t noticed any.

When I started this thread, there were two posts about the game being dead on the first page.

Tracking Guild Wars 2

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Posted by: Vayne.8563

Vayne.8563

Because nobody sermonizes as much as you do in these forums. Look at this topic, it’s like 45% vayne posts. Even your name sounds like “vain”.

That aside, you’re spending a lot of time arguing a pointless topic (which u also created). Do you even play GW2 any more?

I don’t know why you’re bothering! At this point, everyone should know that responding to him is… In Vayne! /cannedlaughter

He does play though, I saw him in Timberline Falls once. Maybe a month ago.

Dunno why we’re so worried about GW2’s stats on xfire/etc. Is it just fun to speculate?

I remember you. lol

Tracking Guild Wars 2

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Posted by: Vayne.8563

Vayne.8563

Wow this topic is of no value — other than a soap box for Vayne (not that he needs any more of those, you’d think his feet are getting tired by now).

I think GW2 is doing fine. It’s not nearly as busy as when it launched two years ago. You can argue that’s expected.

So If the point of this thread is to say “GW2 is not dead”, then sure, I agree. However I wouldn’t try and say it’s doing better than it was two years, or even just one year ago.

But again, who cares — it’s not important, other than for kitten satisfaction at who can craft the best argument in a useless topic.

Except that people are saying it’s dying and that it will be dead in a year. No one is arguing it has more people than launch. That’s a fool’s errand.

But since people do seem to be saying the game is actually dying and won’t be here in a year, I think it’s worth pointing out the counterpoint.

How come when people repeatedly say the game is dying or going to die, you don’t say they’re on a soap box. Sounds remarkably like bias to me.

Because nobody sermonizes as much as you do in these forums. Look at this topic, it’s like 45% vayne posts. Even your name sounds like “vain”.

That aside, you’re spending a lot of time arguing a pointless topic (which u also created). Do you even play GW2 any more?

Track my achievement points and you’ll figure out if I play or not. As I’ve said many times before, I’m in a US guild but I live in Australia. I post here when people are sleeping. I play Guild Wars 2 during my day. So lots of time to post.

No one sermonizes as much as me? lol Okay. Maybe it’s because there are 20 people saying unprovable things as fact, and there are not as many people willing to stand up to them. Many disagree, but not everyone posts.

And since I’m replying in this thread to people who are replying to me (because it’s my thread) why wouldn’t I reply.

Tracking Guild Wars 2

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Posted by: Vayne.8563

Vayne.8563

Sure, but it’s three different clubs, and they’re not all the same. You might argue Raptr and Xfire are similar, but Overwolf is a completely different animal, and they still say the same things.

You can argue all you want, but there’s still the quarterly report, there’s still the fact that NcSoft laid of NcSoft West and Carbine developers but didn’t touch Anet.

When you build a case for something you look at all the evidence. The evidence points to the game being fine. Because if it was dying or losing money, or not making profit, or dead, or buried or any of the other things people keep saying about it, layoff would have happened.

All the evidence isn’t wrong…even if some of it by itself wouldn’t stand up. This is how research works.

I have said, repeatedly, that I think the game is doing fine. I just don’t consider the specific sources being quoted as being reliable.

I believe that the sun is going to rise tomorrow but if someone said that they knew the sun was going to rise tomorrow because they read portents in the entrails of a sacrificial sheep it would not cause me to question the likelihood that the sun would rise in the morning, but I might very well question the validity of the source of the prediction.

And as I said, individually any of those sites would be less reliable than all of them, but taken together with other evidence, it’s hard to discount those sites completely.

You can disagree if you want…but I’m still not buying it.

Understood.

It doesn’t matter, to me at least, how many priests of Ba’al claim that the entrails predict something, the methodology is questionable, at best.

Except these aren’t priests and the analogy is disingenuous. This is data provided from groups of people who are in fact logging in. There’s no magic or mysticism here.

For those demographics, that’s how much Guild Wars 2 is played. Trying to compare it to reading entrails? Not really a great analogy.

Tracking Guild Wars 2

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Posted by: Vayne.8563

Vayne.8563

Sure, but it’s three different clubs, and they’re not all the same. You might argue Raptr and Xfire are similar, but Overwolf is a completely different animal, and they still say the same things.

You can argue all you want, but there’s still the quarterly report, there’s still the fact that NcSoft laid of NcSoft West and Carbine developers but didn’t touch Anet.

When you build a case for something you look at all the evidence. The evidence points to the game being fine. Because if it was dying or losing money, or not making profit, or dead, or buried or any of the other things people keep saying about it, layoff would have happened.

All the evidence isn’t wrong…even if some of it by itself wouldn’t stand up. This is how research works.

I have said, repeatedly, that I think the game is doing fine. I just don’t consider the specific sources being quoted as being reliable.

I believe that the sun is going to rise tomorrow but if someone said that they knew the sun was going to rise tomorrow because they read portents in the entrails of a sacrificial sheep it would not cause me to question the likelihood that the sun would rise in the morning, but I might very well question the validity of the source of the prediction.

And as I said, individually any of those sites would be less reliable than all of them, but taken together with other evidence, it’s hard to discount those sites completely.

You can disagree if you want…but I’m still not buying it.

Tracking Guild Wars 2

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Posted by: Vayne.8563

Vayne.8563

Are you saying WoW was failing at the height of it’s success?

No, they want MORE players to continue playing to higher levels.

No, and I thought I was pretty clear that I wasn’t saying GW2 is failing, either. I’m saying it is not entirely healthy.

The way ArenaNet protrayed the NPE was not as “hey, wouldn’t it be better if even MORE people joined the game after they tried it?” They way they portrayed it was, “We looked at the game and saw we had a problem with new player retention, which necessitated prioritizing a revamp of the new player experience.”

What they said was problems with early player retention. I knew what they were talking about. If you want to make it something it’s not, go for it.

Good Guy Anet

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Posted by: Vayne.8563

Vayne.8563

There may be a reason for it you haven’t considered. Everyone who uses it, knows how to use it, obviously. But it really wasn’t all that easy to figure out for everyone. Which made less people use it. That is an income reason.

It’s like what they did with the NPE. If you understand stuff, it’s hard to figure out why other people can’t.

It’s also super easy to understand why the initial change to it could be perceived as worse for those who purchase gems with gold. “Man, I would really like 5 keys right now for 450 gems. Guess I have to buy 800 gems to purchase 5 keys.”

That to me is far more off-putting than any reason that could be construed as “New player friendly”. New player friendly would be a box for how many gems you want and it telling you the gold it would require. It doesn’t get any simpler than that. If they wanted it to be as user friendly as it could possibly be, that would have been the route to take. If they wanted the gold:gem conversion rate to go up during a holiday then they would do what they did and that is precisely what they did.

Oh sure, I agree. I was against the change too and said so. But you know, businesses are still businesses.

The guy who owned the store I ran always had these “brainstorms” that he was going to make money with. Most of them didn’t make money and quite a few lost us money. Not much I could do about it, because he owned the place. I just ran it.

I sort of think that’s how Anet is. The devs who make the game aren’t the guys who make those decisions and the guys who make those decisions probably are thinking in terms of answering to stock holders, not players.

So they force that through, probably after some debate, most likely against someone or other’s dead body and then the change meets the reaction it did and they reverse it.

You can leave the game and find another, but no matter where you go, you’ll never escape the suits.

Tracking Guild Wars 2

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Posted by: Vayne.8563

Vayne.8563

Another piece of evidence is the relatively recent renewal of interest in Communicating With You™.

We had a pretty sudden up-spike in the amount of ArenaNet interaction with the forum. If it had been gradually building, it might not stand out, but it came on quickly. Someone at ArenaNet clearly saw a problem and felt the need to prompt the staff to get more engaged with the forum population.

Again, medicine to address a problem.

Hoepfully these medicines are working. It’s a good sign, rather than letting the patient just keep languishing. GW2 may not be on its deathbed, or even in need of hospitalization, but it is definitely not in complete health.

Medicine to address the forum problem. We don’t really know if the game and the forum are always on the same page.

Tracking Guild Wars 2

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Posted by: Vayne.8563

Vayne.8563

Anet wants to expand/improve uptake of the game for new players. All businesses do that.

And most businesses do that without kittening their product up for the customers they already have. And that’s where it goes wrong with Anet

Do you have proof of this? Do you know what percentage of people are upset or enraged? Do you know how many are leaving?

Almost every time a business makes a change, someone is going to get kittened off by that change. That happened with my business too. A change was made and some people benefited and some people didn’t.

Generally speaking, if we made that change, we were willing to sacrifice a smallish group to gain a larger group. That’s what businesses do.

Tracking Guild Wars 2

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Posted by: Vayne.8563

Vayne.8563

Anet wants to expand/improve uptake of the game for new players. All businesses do that.

Now I have to decide if it’s worth trying to find their statements for you. ArenaNet conveyed that the NPE was needed because they discovered a problem with new player retention. It wasn’t just “hey, let’s expand the game by squeezing in another extra % of new player retention”. It was a problem that made significantly reworking pre-80 character progression a priority in time for the China launch.

You don’t have to find the statement. Listen to what you’re saying NEW PLAYER retention.

That meant in my mind that people who try the game with their free trial weekends, don’t go on to purchase the game, as much as anything else.

But all companies have that and go through it. WoW did the same thing. Altered their game and the starting areas to get more people through…and the height of their success they did this.

Are you saying WoW was failing at the height of it’s success?

No, they want MORE players to continue playing to higher levels.

Tracking Guild Wars 2

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Posted by: Vayne.8563

Vayne.8563

The game most likely felt dead to them based on the changes in numerous channels of interaction (guilds, fl, preferred game mode). However once the game feels subjectively dead to large enough a number of people, it normally means it is also “statistically dead” (in terms of revenue generation), unless said people are able to keep the game in the black through their purchases alone.

snip

you are comparing it to the worst competitors. Keep in mind GW2 had a 5 year development time on a pre existing franchise which sold in the millions. Cant really compare gw2 to a stary up mmo developed by a small studio in a couple years.

gw2 is doing ok, its running with some big guys, but that really was the lowest expectation of the game. Anything else would be considered a failure.

well just recently, eso, wildstar? they got good budget right? And over the years I played AOC, warhammer online, those got budget right?

I would say Anet did a much better management job than them.

If hope Anet do a better job like the rest of the complainers. I just find it a bit harsh to be too critical, since it’s probably not so easy. (seeing how so many studio have tried and failed).

wildstar isnt a franchise, its trying to come from no where.
eso however is a good example of a failure.

but my point is you are comparing them to failed games. I wouldnt be a considered a successful musician if i sold 1000 records, and muscians comparing themselves to musicians who sold 1000 records arent saying much.

If you really want to use analogy…

The whole point is there isn’t many musician that are able to break the 1000 records mark. So how can you say the musician is doing poorly.

there is a difference between doing good, and doing ok, and doing poorly.
Also there is actually a big difference in expectations based on investment and past performance.

For justin beiber who has sold records in the 1-5 million mark, selling 100,000 is considered a failure, selling 1 million is considered doing ok.

guild wars 2 imo is doing ok, with a slow downward trend. Its definately not a failure at this time. But i wouldnt say its doing well considering its initial stats

I think it is doing well considering the initial stats. Not awesome, but well. Not just okay. Because there IS a lot of competition and all games have natural attrition.

It’s in line with what most popular MMOs are doing, except WoW which is it’s own case.

not really doing well considering its initial stats.

The game sold 3 million by 4 months time. Far as i heard they have yet to hit 4 million not counting china.
Ok, i will give you, 3 million users is good enough, but what type of retention did they get from that 3 million?
My feeling is a large amount of that 3 million can no longer be considered active. And no, new players arent replacing them, or else they would have surpassed the 5 or 6 million mark by now.

Now they are competing with games that probably keep 500k-1 mil users around, which is decent, but most of those games didnt start with 3 million 4 months after release.
gw2 is contracting, other games are expanding or maintaining. Its doing ok

Have you seen the business plan?

What decides if a game is doing well or not is the expectations in the business plan…nothing else.

I’m pretty sure this game is performing at or above expectation.

i doubt it, they dropped by a large % last quarter, and dropped the quarter before that, also some of the trends in spending look disturbing

But business plans account for drops.

The last quarter saw the release of two competing projects. It happens.

If it continues to downtrend, obviously that will be disturbing, but business I’ve worked at don’t work that way.

I had a business that downtrended until Christmas…and Christmas sales carried it for the year. It was expected and no one cared, because we knew.

Obviously the release of new games is going to affect the bottom line. The question is whether the company weathers those events or doesn’t.

The next two quarterly statements will tell us more.

Tracking Guild Wars 2

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Posted by: Vayne.8563

Vayne.8563

All very logical, except no one really has the numbers to know. At this point, the game is “fine”. That is to say, it’s profitable and it’s sustainable. Going into the future, no one can say.

But sustainable does mean the future. By saying something is sustainable, you’re not only saying it is currently healthy, but that it is in a good place to remain so.

In all these comments about user trends on various third party programs, I’d like to offer evidence that there is something wrong with the game.

The NPE. ArenaNet admitted that GW2 has a new player retention problem. They tried to fix it with the NPE, but we have no idea if it has worked or not.

Old players are guaranteed to stop playing at some point. In order to remain “healthy” or be “sustainable”, an MMORPG needs to be gaining at least as many new players as it loses old players. The NPE was the medicine prescribed to treat weak new player retention.

And you don’t give medicine to healthy people.

I’m not saying the game is on its last legs, will shut down within the year, or is doomed to become the poster child for failed MMORPGs. Perhaps new player retention wasn’t on the order of malignant cancer or a hip fracture, but ArenaNet looked at GW2 and at least saw that it had a cold that needed treating.

And I think I probably shouldn’t stretch the metaphor any further.

Anet wants to expand/improve uptake of the game for new players. All businesses do that.

Tracking Guild Wars 2

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Posted by: Vayne.8563

Vayne.8563

The game most likely felt dead to them based on the changes in numerous channels of interaction (guilds, fl, preferred game mode). However once the game feels subjectively dead to large enough a number of people, it normally means it is also “statistically dead” (in terms of revenue generation), unless said people are able to keep the game in the black through their purchases alone.

A few month ago, some guy was bashing GW2 on mmorpg forum, and I ask him a really simple question. Name me 3 mmorpg that he think is doing better than GW2, and he can’t…

Quite honestly, after playing mmorpg for 10 years. I would say Anet have done a fantastic jobs. Because for a game that is 2 years old, it is doing much better than many other studios.

If you think, many people are complaining about GW2, you probably never visits the forum of other mmorpg. I’m not here to tell you GW2 is the greatest mmorpg in the world. I’m saying there is only a few mmorpg out there, that is still doing good. And GW2 is one of it.

you are comparing it to the worst competitors. Keep in mind GW2 had a 5 year development time on a pre existing franchise which sold in the millions. Cant really compare gw2 to a stary up mmo developed by a small studio in a couple years.

gw2 is doing ok, its running with some big guys, but that really was the lowest expectation of the game. Anything else would be considered a failure.

well just recently, eso, wildstar? they got good budget right? And over the years I played AOC, warhammer online, those got budget right?

I would say Anet did a much better management job than them.

If hope Anet do a better job like the rest of the complainers. I just find it a bit harsh to be too critical, since it’s probably not so easy. (seeing how so many studio have tried and failed).

wildstar isnt a franchise, its trying to come from no where.
eso however is a good example of a failure.

but my point is you are comparing them to failed games. I wouldnt be a considered a successful musician if i sold 1000 records, and muscians comparing themselves to musicians who sold 1000 records arent saying much.

If you really want to use analogy…

The whole point is there isn’t many musician that are able to break the 1000 records mark. So how can you say the musician is doing poorly.

there is a difference between doing good, and doing ok, and doing poorly.
Also there is actually a big difference in expectations based on investment and past performance.

For justin beiber who has sold records in the 1-5 million mark, selling 100,000 is considered a failure, selling 1 million is considered doing ok.

guild wars 2 imo is doing ok, with a slow downward trend. Its definately not a failure at this time. But i wouldnt say its doing well considering its initial stats

I think it is doing well considering the initial stats. Not awesome, but well. Not just okay. Because there IS a lot of competition and all games have natural attrition.

It’s in line with what most popular MMOs are doing, except WoW which is it’s own case.

not really doing well considering its initial stats.

The game sold 3 million by 4 months time. Far as i heard they have yet to hit 4 million not counting china.
Ok, i will give you, 3 million users is good enough, but what type of retention did they get from that 3 million?
My feeling is a large amount of that 3 million can no longer be considered active. And no, new players arent replacing them, or else they would have surpassed the 5 or 6 million mark by now.

Now they are competing with games that probably keep 500k-1 mil users around, which is decent, but most of those games didnt start with 3 million 4 months after release.
gw2 is contracting, other games are expanding or maintaining. Its doing ok

Have you seen the business plan?

What decides if a game is doing well or not is the expectations in the business plan…nothing else.

I’m pretty sure this game is performing at or above expectation.

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Vayne.8563

There may be a reason for it you haven’t considered. Everyone who uses it, knows how to use it, obviously. But it really wasn’t all that easy to figure out for everyone. Which made less people use it. That is an income reason.

It’s like what they did with the NPE. If you understand stuff, it’s hard to figure out why other people can’t.

Tracking Guild Wars 2

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Vayne.8563

Why is this thread still here.

Anyone who regularly uses the forums should know by now that attempting to argue/debate/correct the OP is about as productive as headbutting a reinforced concrete wall

Even if I’m right. lol

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Vayne.8563

The game most likely felt dead to them based on the changes in numerous channels of interaction (guilds, fl, preferred game mode). However once the game feels subjectively dead to large enough a number of people, it normally means it is also “statistically dead” (in terms of revenue generation), unless said people are able to keep the game in the black through their purchases alone.

A few month ago, some guy was bashing GW2 on mmorpg forum, and I ask him a really simple question. Name me 3 mmorpg that he think is doing better than GW2, and he can’t…

Quite honestly, after playing mmorpg for 10 years. I would say Anet have done a fantastic jobs. Because for a game that is 2 years old, it is doing much better than many other studios.

If you think, many people are complaining about GW2, you probably never visits the forum of other mmorpg. I’m not here to tell you GW2 is the greatest mmorpg in the world. I’m saying there is only a few mmorpg out there, that is still doing good. And GW2 is one of it.

you are comparing it to the worst competitors. Keep in mind GW2 had a 5 year development time on a pre existing franchise which sold in the millions. Cant really compare gw2 to a stary up mmo developed by a small studio in a couple years.

gw2 is doing ok, its running with some big guys, but that really was the lowest expectation of the game. Anything else would be considered a failure.

well just recently, eso, wildstar? they got good budget right? And over the years I played AOC, warhammer online, those got budget right?

I would say Anet did a much better management job than them.

If hope Anet do a better job like the rest of the complainers. I just find it a bit harsh to be too critical, since it’s probably not so easy. (seeing how so many studio have tried and failed).

wildstar isnt a franchise, its trying to come from no where.
eso however is a good example of a failure.

but my point is you are comparing them to failed games. I wouldnt be a considered a successful musician if i sold 1000 records, and muscians comparing themselves to musicians who sold 1000 records arent saying much.

If you really want to use analogy…

The whole point is there isn’t many musician that are able to break the 1000 records mark. So how can you say the musician is doing poorly.

there is a difference between doing good, and doing ok, and doing poorly.
Also there is actually a big difference in expectations based on investment and past performance.

For justin beiber who has sold records in the 1-5 million mark, selling 100,000 is considered a failure, selling 1 million is considered doing ok.

guild wars 2 imo is doing ok, with a slow downward trend. Its definately not a failure at this time. But i wouldnt say its doing well considering its initial stats

I think it is doing well considering the initial stats. Not awesome, but well. Not just okay. Because there IS a lot of competition and all games have natural attrition.

It’s in line with what most popular MMOs are doing, except WoW which is it’s own case.

Good Guy Anet

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Vayne.8563

I guess you guys didn’t hear that the change is being reversed.

Tracking Guild Wars 2

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Vayne.8563

The game most likely felt dead to them based on the changes in numerous channels of interaction (guilds, fl, preferred game mode). However once the game feels subjectively dead to large enough a number of people, it normally means it is also “statistically dead” (in terms of revenue generation), unless said people are able to keep the game in the black through their purchases alone.

A few month ago, some guy was bashing GW2 on mmorpg forum, and I ask him a really simple question. Name me 3 mmorpg that he think is doing better than GW2, and he can’t…

Quite honestly, after playing mmorpg for 10 years. I would say Anet have done a fantastic jobs. Because for a game that is 2 years old, it is doing much better than many other studios.

If you think, many people are complaining about GW2, you probably never visits the forum of other mmorpg. I’m not here to tell you GW2 is the greatest mmorpg in the world. I’m saying there is only a few mmorpg out there, that is still doing good. And GW2 is one of it.

you are comparing it to the worst competitors. Keep in mind GW2 had a 5 year development time on a pre existing franchise which sold in the millions. Cant really compare gw2 to a stary up mmo developed by a small studio in a couple years.

gw2 is doing ok, its running with some big guys, but that really was the lowest expectation of the game. Anything else would be considered a failure.

well just recently, eso, wildstar? they got good budget right? And over the years I played AOC, warhammer online, those got budget right?

I would say Anet did a much better management job than them.

If hope Anet do a better job like the rest of the complainers. I just find it a bit harsh to be too critical, since it’s probably not so easy. (seeing how so many studio have tried and failed).

wildstar isnt a franchise, its trying to come from no where.
eso however is a good example of a failure.

but my point is you are comparing them to failed games. I wouldnt be a considered a successful musician if i sold 1000 records, and muscians comparing themselves to musicians who sold 1000 records arent saying much.

Guild Wars 2 can compare favorably to most games including SWToR and Final Fantasy. It’s in the ball park. Are you saying Tyria is better known that Star Wars?

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Vayne.8563

I tried to ask a really simple question is could people manipulate those rankings. And no one can answer. It shows that those numbers isn’t really reliable.

and I’m not sure what’s the intention of some guy who spend 24/7 telling people how great GW2 is on the forum. And argue about other wise. You know when I do something like that? When I try to rise the price of stock I bought, that’s when I spam forum on information.

and unfortunately the guy have some points. If you think GW2 is terrible, you probably dont’ have many choice for mmorpg. Because quite honestly, most mmorpg is dead after 2 years, GW2 is at least more alive than most mmorpg after 2 years.

Sure and people can exaagerate how dead the game is, or conveniently forget stuff they don’t want people to know.

For the record, I don’t use any of those tracking software, and if I did, I’m sure I’d skew the number higher, because I play a lot.

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Vayne.8563

If the game is doing so badly, why did NcSoft sack a bunch of people from NCsoft west but leave Anet untouched by the layoffs?

Simple – people leave Anet on their own, as attested by several dev goodbye threads in the recent months/weeks.
And before you start with the ‘but they’re hiring’ – they’re hiring for different jobs than those that were vacated.
Anet might actually be quite understaffed in some sections (the pvp and wvw teams come to mind, and the guy over at QA is looking pretty lonesome), while being too high on manpower in others (especially the economy -gemstore – market crew and the LS brigade).

Why does the quarterly report still show a profitable game?

Because consumership and rationality don’t mix very well.

People who don’t enjoy playing this game can’t understand that people out there do enjoy playing this game.

Just because you don’t like it doesn’t mean there’s not a decent core of people who do.

I’m not sure why that’s so hard for you to accept.

Exactly.

People who enjoy playing this game can’t understand that people out there don’t enjoy playing this game.

Just because you like it doesn’t mean there’s not a decent core of people who don’t.

I’m not sure why that’s impossible for you to accept.

You have to be joking. How many people have left? 3? 5?

Do you have any idea of normal attrition in game companies? It’s pretty high let me tell you. Sure people have left. One of them was a community manager. Big deal.

So you’re saying it’s successful because people don’t know any better? Okay…that still means this game is successful.

Thanks for agreeing with me.

Given the gross issue of (mis) communication (and lack thereof), I’d say proper and most of all, good CMs are something Anet are in a dire need of, but ok! Iirc even yoruself clamoured how there needs to be moar and better communication between the company and the community.
But they didn’t hire new ones to handle the situation. They instead simple upgraded Gaile from Support Guru to Forum Team Lead.

And yes, exactly – cheap and abusive marketing methods work on people who don’t know better. Who else would even think of buying gems in a batch of 400 minimum when it’s clearly intended to rip you off one way or the other.

Thank YOU for agreeing with me. Now try following your own logic for a change.

Edit: Nice double post there.

The issue isn’t about “knowing” there are different groups of people, but about understanding some just don’t like the game, and respecting their reasons for having such sentiments (if they list any).
However arguing their personal or other reasons for disliking the game is where you are, and always will be wrong. Yet for some unknown reason, it is not something you seem to be able to accept.
Then again, saying e.g. one loves the game because it does not involve grind could be looked on as either ignorant or disingenuous, because the game had discarded that initial design direction a long time since.

But I generally don’t argue against personal reasons for disliking the game, even if I post a contrary opinion to it. And what’s wrong with that? If someone posts something on a forum, they should expect contrary opinions no?

I tend not to talk in absolutes, and I tend not to overstate what I’m trying to say.

Do you deny that people have said this game is dead and dying? Or it’ll be dead in a year? Or that no one plays anymore?

Because I’ve seen all those things. Those are the things I post against, because they’re demonstrably wrong. If someone says I want hard content, I simply present the view that I don’t think most players do want hard content.

I never say anyone is wrong for wanting hard content. I simply say that Arenanet has to do what all businesses do. They have to cater to the largest percentage of players.

Now we can disagree day and night on what that is but I still think Anet has a better idea of that than we do.

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Vayne.8563

If the game is doing so badly, why did NcSoft sack a bunch of people from NCsoft west but leave Anet untouched by the layoffs?

Simple – people leave Anet on their own, as attested by several dev goodbye threads in the recent months/weeks.
And before you start with the ‘but they’re hiring’ – they’re hiring for different jobs than those that were vacated.
Anet might actually be quite understaffed in some sections (the pvp and wvw teams come to mind, and the guy over at QA is looking pretty lonesome), while being too high on manpower in others (especially the economy – gemstore – market crew and the LS brigade).

Why does the quarterly report still show a profitable game?

Because consumership and rationality don’t mix very well.

People who don’t enjoy playing this game can’t understand that people out there do enjoy playing this game.

Just because you don’t like it doesn’t mean there’s not a decent core of people who do.

I’m not sure why that’s so hard for you to accept.

Exactly.

People who enjoy playing this game can’t understand that people out there don’t enjoy playing this game.

Just because you like it doesn’t mean there’s not a decent core of people who don’t.

I’m not sure why that’s impossible for you to accept.

That’s the difference between us. I KNOW there’s a core of people who don’t like this game. I’ve never said otherwise.

How long would you have to look before you even find a thread where I say this is the best game or this is a great game. I’ve said it’s a good game with potential to be great. That’s all I’ve ever said. And I’ve always said there are people who don’t like the game, however…

I seriously think you’re underestimating how many people like it.

I’m not the one saying it’s dying or in trouble. Nor am I saying that it’s growing in leaps and bounds.

I’m saying it’s fine.

Now if you have any evidence to suggest otherwise (and I’m sure you don’t), why don’t you present it.

If not, stop misrepresenting what I’m saying. I’ve never said anything other than the game is fine. It’s not dying and it’s not likely to die because ENOUGH people enjoy it.

That’s what I’m saying and if you go back and look it’s all I ever said.

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Posted by: Vayne.8563

Vayne.8563

If the game is doing so badly, why did NcSoft sack a bunch of people from NCsoft west but leave Anet untouched by the layoffs?

Simple – people leave Anet on their own, as attested by several dev goodbye threads in the recent months/weeks.
And before you start with the ‘but they’re hiring’ – they’re hiring for different jobs than those that were vacated.
Anet might actually be quite understaffed in some sections (the pvp and wvw teams come to mind, and the guy over at QA is looking pretty lonesome), while being too high on manpower in others (especially the economy -gemstore – market crew and the LS brigade).

Why does the quarterly report still show a profitable game?

Because consumership and rationality don’t mix very well.

People who don’t enjoy playing this game can’t understand that people out there do enjoy playing this game.

Just because you don’t like it doesn’t mean there’s not a decent core of people who do.

I’m not sure why that’s so hard for you to accept.

Exactly.

People who enjoy playing this game can’t understand that people out there don’t enjoy playing this game.

Just because you like it doesn’t mean there’s not a decent core of people who don’t.

I’m not sure why that’s impossible for you to accept.

You have to be joking. How many people have left? 3? 5?

Do you have any idea of normal attrition in game companies? It’s pretty high let me tell you. Sure people have left. One of them was a community manager. Big deal.

So you’re saying it’s successful because people don’t know any better? Okay…that still means this game is successful.

Thanks for agreeing with me.

Halloween for veteran players

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Vayne.8563

No matter what’s going on in my life, Christmas always comes on December 25th. Doesn’t matter if there’s a death in the family or a car accident or I got a raise or I fought off muggers. Christmas always comes.

Ever year, Christmas is pretty much the same. Some food. Same traditions. Same stupid family jokes. Every year.

Not sure why you think holiday events would be new every year. That’s said, they could have advanced the storyline. I’m guessing that because it is a story line and because there are probably as many new players as vets right now, they decided to replay it. Just a guess though.

Most games replay holiday events.

What a silly argument to make. It’s a game that we invest in with our money. Not a real holiday event which all mean different things to different people.

And it doesn’t have to be 100% new every year but come on, they reused the exact same title from previous years.

If future installments are important for new players to understand the original stuff, it’s almost obligatory that they catch up China and the new players playing the game. You can say it’s a silly argument, but it doesn’t make the argument silly.

It’s only silly if you think that most players are sitting there waiting for the new halloween story or even remember the old one. There are players in my guild who played last year who don’t even remember what happened.

It’s not like this stuff comes out every day.

You misunderstand me. It’s silly to draw comparisons to real life things and things that happen in a video game.

As for china, who cares? I thought they were starting from season 1 living story anyways?

Why does it matter what they do/don’t have? It’s not like we’re playing the same version of the game on the same servers.

They couldn’t replay an entire year and a half of living story. But they can replay a Halloween event. It really is that simple.

Holidays are independent from the Living Story.

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Vayne.8563

No matter what’s going on in my life, Christmas always comes on December 25th. Doesn’t matter if there’s a death in the family or a car accident or I got a raise or I fought off muggers. Christmas always comes.

Ever year, Christmas is pretty much the same. Some food. Same traditions. Same stupid family jokes. Every year.

Not sure why you think holiday events would be new every year. That’s said, they could have advanced the storyline. I’m guessing that because it is a story line and because there are probably as many new players as vets right now, they decided to replay it. Just a guess though.

Most games replay holiday events.

What a silly argument to make. It’s a game that we invest in with our money. Not a real holiday event which all mean different things to different people.

And it doesn’t have to be 100% new every year but come on, they reused the exact same title from previous years.

If future installments are important for new players to understand the original stuff, it’s almost obligatory that they catch up China and the new players playing the game. You can say it’s a silly argument, but it doesn’t make the argument silly.

It’s only silly if you think that most players are sitting there waiting for the new halloween story or even remember the old one. There are players in my guild who played last year who don’t even remember what happened.

It’s not like this stuff comes out every day.

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Vayne.8563

Dragon Bash is another good point. It’s kittened that it was cancelled. Dragon Ball was one of the best mini-games in the game.

Halloween & Wintersday are just seasonal events…nothing to do with LS at all.

When you incorporate a story that progressed from 2012 to 2013, then in 2014 it just repeated itself it makes no sense! Anet said SAB was gone because it didn’t fit the LS and yet here we have the Bloody Prince introduced to us for the “first time” again, like I said, it makes no logical sense.

It makes no sense unless, I don’t know, there are a million new players in China who never saw the beginning of the story?

For all we know this game now has more new players than veterans. In fact, I think it’s likely. Which means it makes sense to help people catch up on stories.

I don’t care about China. And as for new players sure, let’s just redo the entire Scarlet story arc for their benefit if that’s what you want. Your argument makes no logical sense.

Are you really comparing a repeating holiday event that lasts two weeks, with a story arc that spanned 1.5 years? Really?

First if all, it doesn’t matter if you care about China or not. It’s not relevant at all. If I don’t own a car I may not care about roads, but roads are still going to get fixed.

And it’s not just China. There have been a couple of sales lately with new people coming on board. There are people who have taken breaks and missed it. There are even people who were here and didn’t participate for one reason or another.

I’m saying all up there might be more new players that vets in the game, and all up that means it makes sense to do it.

And in every single thread that complained about it being the same, there are people who are happy with it even being repeated who were here last year.

I’m sure there is a percentage of people unhappy with the repetition, but I’m relatively sure it’s a pretty small percentage of the playerbase.

Best MMO game ever

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Vayne.8563

Personally I rank City of Heroes higher than GW2.

Yeah I have to agree CoH is a fun game. I actually played CoV but did a trial of CoH. I ran a mastermind toon they looked like mobsters lol. I still prefer GW2 thats why I’m here but still enjoyed my time on CoV.

Well it’s not like you can be there, since NcSoft closed it down.

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Vayne.8563

Personally I rank City of Heroes higher than GW2. Mostly because CoH fulfills several niches that I like in gaming, but also because many of the things GW2 does is loaded with design mistakes. Prime example: GW2 is built being an action and skill based game, but the special effects flying everywhere make it impossible to see enemy tells. I’m playing the game at the moment mostly because I came to the realization that, if something I want is added to the game, it’ll be added to the gem store, and I don’t have the capital to fund a big gem store purchase.

GW2 has the potential to be so much greater than it is now. But right now the classes are lacking diversity and sheer volume of skills, enemies tells and actions are drowned out by flashy effects and clipping character models, enemies in the game are designed so that gear diversity isn’t a thing, an entire form of damage (conditions) is extremely underpowered in PVE content, players are constantly at combo field war, game balances and changes are coming out so slowly that players find the game stale, there is a lack of variable PVP modes and maps, and I personally have checked out of the living story’s…. story.

The good news is, Anet is working to improve these things. It isn’t all doom and gloom.

City of Heroes was a great game. Unfortunately I couldn’t buy into the whole superhero thing. It didn’t resonate with me. But just because I didn’t enjoy playing it, doesn’t mean I can’t see intellectually what made the game great.

I think that’s a problem with a lot of the forum posts where they browbeat this game, even though there’s evidence that some like it alot (not just me).

Of course, calling people “mindless” fan boys doesn’t help either. I’m many, many things, but I’m not mindless. In fact, I’m usually over-thinking rather than under thinking.

The game is good with a potential to be much better. However, certain recent changes have changed it away from the game I want to play. That doesn’t mean it’s not a good game. It means that for my personal taste, there are decisions made which I don’t care for.

The core game is still fun. The combat it engaging (to me). I like the new zone and I like the new AI of enemies in that zone. I enjoy leveling characters (I have 21 80s right now).

I just wish people would keep a more open mind, before bashing everything simply because they personally don’t like it.

Edit: Some of this post wasn’t aimed at you Red Arachnid. It was aimed at others. I was responding to you and went off on a tangent. Sorry about that.

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Vayne.8563

Dragon Bash is another good point. It’s kittened that it was cancelled. Dragon Ball was one of the best mini-games in the game.

Halloween & Wintersday are just seasonal events…nothing to do with LS at all.

When you incorporate a story that progressed from 2012 to 2013, then in 2014 it just repeated itself it makes no sense! Anet said SAB was gone because it didn’t fit the LS and yet here we have the Bloody Prince introduced to us for the “first time” again, like I said, it makes no logical sense.

It makes no sense unless, I don’t know, there are a million new players in China who never saw the beginning of the story?

For all we know this game now has more new players than veterans. In fact, I think it’s likely. Which means it makes sense to help people catch up on stories.

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Vayne.8563

The best MMO out there is WoW and will be WoW for a long time.Just look at this article:

http://www.pcgamer.com/league-of-legends-has-made-almost-1-billion-in-microtransactions/

TLDR – the 4th most successfull game for 2014 by reveneu is WoW.Making $728 millions.For a 10 year old game it is still the most successfull MMO out there.People may love it or hate it but the money can’t lie.GW2 is a good game.I can’t denie that but it’s not the best MMO on the market.

Subscription numbers have slid dramatically over the past several years (although they recently enjoyed a bounce thanks to the future launch of Warlords of Draenor), but the spending on in-game items, which is all these numbers take into account—no subscription revenues, in other words—is way up: Its nine-month total is more than triple the $213 million it earned in all of 2013

Best does NOT equal most popular. Just look at popular music, and popular television. Manufactured mediocrity for the masses, and it gets lapped up. Marketing at its best, at least..

WoW may not be the best but they at least change the game to what the players want.

Right because no WoW player ever left because of changes made to the game….oh wait…

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Vayne.8563

I was more addicted to WoW than to Guild Wars 2….but I have more fun playing Guild Wars 2. I like this game because I don’t need to work for armor. I have my armor. It doesn’t matter if I get a skin I want today, or tomorrow, or next thursday or next April. Won’t change the game for me. That’s a very powerful thing coming from other MMOs.

- If you read what you said, you can find that it’s just the talk of lonesome figure who is chasing carrot on a stick. “I like this game… because it doesn’t contain this aversive element from some other game.”

What’s the meaning of “liking” something anyway? It’s not pleasurable like reading a good book is pleasurable. The emotions the player experiences are not happiness like happiness of watching a good comedy. The challenges are not challenging like chess is challenging. Being in a party is not any kind of sociality. What remains, thus, is some kind of lizard brain that says I must follow through the suggestions the game constantly feeds me and I feel rewarded because the game says I’ve been rewarded.

Total opinions. I like walking in the mountains. Walking in the mountains isn’t emotional. It’s not pleasurable like a good book. It’s not funny like watching a good comedy. It’s not challenging like chess…but I still like it.

What I like best about Guild Wars 2 is how it’s set up to be noncompetitive in PvE. I can just enjoy the game. Just because you don’t enjoy it doesn’t mean it’s not enjoyable. You might not be able to see it, but that doesn’t mean it doesn’t exist.

When I’m play this game, I’m having fun.

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Vayne.8563

The personal story is weak, the Living Story Season 2, even though some people don’t like it, is more highly regard by more people in my opinion. There are certainly less complaints about it.

Also someone above said something about figures talking to each other against a moving background. That’s no longer the way cinematics are done.

I think the new story is much better than the old one for a number of reasons, not the least of which is I never really like Destiny’s Edge.

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Posted by: Vayne.8563

Vayne.8563

It’s true that there is no evidence that the samples are not statistically significant. There is also no evidence they are. We don’t have all the numbers. Statistical significance cannot be demonstrated without them. The only numbers I saw are on XFire, with somewhere between 1K and 1.5K depending on when you click the link. Come back when you have numbers for the other two sites, and for GW2 itself. Absent those facts, you’re just guessing.

As I said, it’s unlike the people using Xfire are the same people Using Raptr are the same people using Overwolf. You use the one you like, if you like that sort of thing.

One source means little. Two sources mean a little more. Three sources mean a little more than that.

Did you read about NcSoft West’s layoffs. It’s a horrible thing for those people and I dislike bringing it up, but people keep ignoring. NcSoft West pretty much consists of NcSoft West, Carbine Studios and Anet. Two of places had layoffs recently. Carbine had significant layoffs. Anet remained untouched.

I don’t build cases based on one thing or two things or even three things. There’s a lot of evidence, including the quarterly report from NcSoft that the game is healthy. I don’t have to come back to you at all.

People need to stop nickle and diming every individual thing and look at the big picture.

Tracking Guild Wars 2

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Posted by: Vayne.8563

Vayne.8563

It’s easy to say that Raptr statistically means nothing, because it’s correct. But three independent trackers, each tracking their own players (and not each others) are more likely right than wrong.

I can’t imagine how anyone would think otherwise.

First I do want to clarify that I disagree with those who claim that the game is dead, will be dead in six months, etc.

Three sites which all share the same or similar bias(es) are not more likely right than wrong unless their bias(es) are shared by the majority, which has not been demonstrated to be the case here. If you choose to restrict your selection to sites, individuals, etc that all share the same or similar bias(es) you are going to get consensus in the results even if those results are not representative of the population being measured as a whole. If I were to poll only Liberals about a political topic I am very likely to get a liberal consensus even if they are not representative of the majority (note that this is not a liberal vs conservative commentary as I am using this only as an example).

you have yet to demonstrate why the fact that they track people who use some form of their software is a bias that makes the players more likely to fall on the same side of game play habits.

Lets say instead of polling liberal, i poll people who have cell phones, what makes you think people who have cell phones are more likely to fall on the same side of a political debate?

A poll that is only open to people who are members of a restricted club, one which implies certain common interests/inclinations regarding gaming, is questionable at best.

Owning a cell phone is not related to being politically active. Software that you run in concert with your game is related to gamers.

Sure, but it’s three different clubs, and they’re not all the same. You might argue Raptr and Xfire are similar, but Overwolf is a completely different animal, and they still say the same things.

You can argue all you want, but there’s still the quarterly report, there’s still the fact that NcSoft laid of NcSoft West and Carbine developers but didn’t touch Anet.

When you build a case for something you look at all the evidence. The evidence points to the game being fine. Because if it was dying or losing money, or not making profit, or dead, or buried or any of the other things people keep saying about it, layoff would have happened.

All the evidence isn’t wrong…even if some of it by itself wouldn’t stand up. This is how research works.

Best MMO game ever

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Posted by: Vayne.8563

Vayne.8563

I want to change the scenery a bit here and say thanks Anet for the best MMO game and experience ever!

- It’s addicting like cocaine is addicting. You just want more and more of it without stopping and without getting tired. You shirk your responsibilities and become lonesome figure who is only interested in the next carrot on the patch, that new armor, those new achievements and collectibles.

When you say that this is the best MMO, I read it as the most addicting MMO. That’s not something to be happy about.

I was more addicted to WoW than to Guild Wars 2….but I have more fun playing Guild Wars 2. I like this game because I don’t need to work for armor. I have my armor. It doesn’t matter if I get a skin I want today, or tomorrow, or next thursday or next April. Won’t change the game for me. That’s a very powerful thing coming from other MMOs.

In some MMOs you need gear to do current content. You have to have that gear to be accepted into parties. There are DPS checks that make sure you can’t do the content without specific stats. In six months no one will be doing that content and you’ll be out in the cold. No thanks.

As an example, I still don’t have all the achievements from TA Aetherblade path (I’m missing three) and though I really want a mini clockheart…I got time. I’ll get to it when I get to it.

Best MMO game ever

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Posted by: Vayne.8563

Vayne.8563

Lets see if you still think the same if you get the same stuf over and over again for 2 years without any trace of new major content.

I don’t know a lot of people I know are playing two years and are still enjoying the game. Of course, we do guild missions a couple of times a week, which weren’t hear at launch and we like the living story. This time of year we’ve having fun with the lunatic inquisiton the Clock Tower and the Labyrinth.

We do a bit of everything so it doesn’t get old for us. We’re not dungeon runners or WvW or PvPers. We just run around and do stuff. Keeps the game entertaining for us.

What happened to paper bag helmet skins?

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Posted by: Vayne.8563

Vayne.8563

I want those as well.

HUD customization

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Posted by: Vayne.8563

Vayne.8563

More options is never a bad thing in my opinion.

I leave the game

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Posted by: Vayne.8563

Vayne.8563

GW2 has its flaws which have been mentioned zillions of times on this forum. I get that. This game is the best non-subscription game on the market. At least you’re not wasting $12 a month on this game!

Have you seen the patch notes for 2.4?
That’s more new content in 1 patch than Guildwars has ever had + everything from next year if they keep going down the same road. I would be so happy if I had to pay GW2 a couple of bucks a month and they would pump out this kind of patches with this kind of content.

Oh and btw, housing is not only for guilds anymore, they introduced personal housing in the latest patch, which added tons of other stuff too.

All the content in the world doesn’t matter if you don’t like the content. WoW has entire expansions that for all I want to play them might as well not exist. I can’t talk about FF, specifically, but from what I know, it’s more or less a traditional MMO. I’m here, as a lot of people are, because they don’t like traditional MMOs.

I’d rather play this for 100 years with no new content than a new WoW expansion.

If you havent played XIV, and GW2 extensively; you dont have a point.

I don’t have a point? lol

Since I’m having fun here (yes still) I don’t feel a burning desire to start another game, but I strongly suspect I won’t enjoy it as much as this one from what I’ve seen of it. If I thought it was the type of thing I might like, I’d have tried it.

You see you don’t have to play a game to know it’s not for you. I know Archeage isn’t for me and I haven’t played it. I know SWToR isn’t for me. That’s why people read reviews and watch videos. To see if the game is for them.

I’ve never been a fan of the FF series and it doesn’t appeal to me. Therefore, my point is valid.